mesa/i965/i915/r200: eliminate gl_vertex_program
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "main/compiler.h"
34 #include "main/context.h"
35 #include "brw_context.h"
36 #include "brw_vs.h"
37 #include "brw_util.h"
38 #include "brw_state.h"
39 #include "program/prog_print.h"
40 #include "program/prog_parameter.h"
41 #include "brw_nir.h"
42 #include "brw_program.h"
43
44 #include "util/ralloc.h"
45
46 GLbitfield64
47 brw_vs_outputs_written(struct brw_context *brw, struct brw_vs_prog_key *key,
48 GLbitfield64 user_varyings)
49 {
50 GLbitfield64 outputs_written = user_varyings;
51
52 if (key->copy_edgeflag) {
53 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_EDGE);
54 }
55
56 if (brw->gen < 6) {
57 /* Put dummy slots into the VUE for the SF to put the replaced
58 * point sprite coords in. We shouldn't need these dummy slots,
59 * which take up precious URB space, but it would mean that the SF
60 * doesn't get nice aligned pairs of input coords into output
61 * coords, which would be a pain to handle.
62 */
63 for (unsigned i = 0; i < 8; i++) {
64 if (key->point_coord_replace & (1 << i))
65 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_TEX0 + i);
66 }
67
68 /* if back colors are written, allocate slots for front colors too */
69 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC0))
70 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL0);
71 if (outputs_written & BITFIELD64_BIT(VARYING_SLOT_BFC1))
72 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_COL1);
73 }
74
75 /* In order for legacy clipping to work, we need to populate the clip
76 * distance varying slots whenever clipping is enabled, even if the vertex
77 * shader doesn't write to gl_ClipDistance.
78 */
79 if (key->nr_userclip_plane_consts > 0) {
80 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0);
81 outputs_written |= BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1);
82 }
83
84 return outputs_written;
85 }
86
87 bool
88 brw_codegen_vs_prog(struct brw_context *brw,
89 struct gl_shader_program *prog,
90 struct brw_vertex_program *vp,
91 struct brw_vs_prog_key *key)
92 {
93 const struct brw_compiler *compiler = brw->screen->compiler;
94 const struct gen_device_info *devinfo = &brw->screen->devinfo;
95 GLuint program_size;
96 const GLuint *program;
97 struct brw_vs_prog_data prog_data;
98 struct brw_stage_prog_data *stage_prog_data = &prog_data.base.base;
99 void *mem_ctx;
100 struct brw_shader *vs = NULL;
101 bool start_busy = false;
102 double start_time = 0;
103
104 if (prog)
105 vs = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
106
107 memset(&prog_data, 0, sizeof(prog_data));
108
109 /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
110 if (!prog)
111 stage_prog_data->use_alt_mode = true;
112
113 mem_ctx = ralloc_context(NULL);
114
115 brw_assign_common_binding_table_offsets(MESA_SHADER_VERTEX, devinfo, prog,
116 &vp->program, &prog_data.base.base,
117 0);
118
119 /* Allocate the references to the uniforms that will end up in the
120 * prog_data associated with the compiled program, and which will be freed
121 * by the state cache.
122 */
123 int param_count = vp->program.nir->num_uniforms / 4;
124
125 if (vs)
126 prog_data.base.base.nr_image_params = vs->base.NumImages;
127
128 /* vec4_visitor::setup_uniform_clipplane_values() also uploads user clip
129 * planes as uniforms.
130 */
131 param_count += key->nr_userclip_plane_consts * 4;
132
133 stage_prog_data->param =
134 rzalloc_array(NULL, const gl_constant_value *, param_count);
135 stage_prog_data->pull_param =
136 rzalloc_array(NULL, const gl_constant_value *, param_count);
137 stage_prog_data->image_param =
138 rzalloc_array(NULL, struct brw_image_param,
139 stage_prog_data->nr_image_params);
140 stage_prog_data->nr_params = param_count;
141
142 if (prog) {
143 brw_nir_setup_glsl_uniforms(vp->program.nir, prog, &vp->program,
144 &prog_data.base.base,
145 compiler->scalar_stage[MESA_SHADER_VERTEX]);
146 } else {
147 brw_nir_setup_arb_uniforms(vp->program.nir, &vp->program,
148 &prog_data.base.base);
149 }
150
151 uint64_t outputs_written =
152 brw_vs_outputs_written(brw, key, vp->program.info.outputs_written);
153 prog_data.inputs_read = vp->program.info.inputs_read;
154
155 if (key->copy_edgeflag) {
156 prog_data.inputs_read |= VERT_BIT_EDGEFLAG;
157 }
158
159 prog_data.base.cull_distance_mask =
160 ((1 << vp->program.CullDistanceArraySize) - 1) <<
161 vp->program.ClipDistanceArraySize;
162
163 brw_compute_vue_map(devinfo,
164 &prog_data.base.vue_map, outputs_written,
165 prog ? prog->SeparateShader ||
166 prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]
167 : false);
168
169 if (0) {
170 _mesa_fprint_program_opt(stderr, &vp->program, PROG_PRINT_DEBUG, true);
171 }
172
173 if (unlikely(brw->perf_debug)) {
174 start_busy = (brw->batch.last_bo &&
175 drm_intel_bo_busy(brw->batch.last_bo));
176 start_time = get_time();
177 }
178
179 if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
180 brw_dump_ir("vertex", prog, vs ? &vs->base : NULL, &vp->program);
181
182 fprintf(stderr, "VS Output ");
183 brw_print_vue_map(stderr, &prog_data.base.vue_map);
184 }
185
186 int st_index = -1;
187 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
188 st_index = brw_get_shader_time_index(brw, prog, &vp->program, ST_VS);
189
190 /* Emit GEN4 code.
191 */
192 char *error_str;
193 program = brw_compile_vs(compiler, brw, mem_ctx, key, &prog_data,
194 vp->program.nir,
195 brw_select_clip_planes(&brw->ctx),
196 !_mesa_is_gles3(&brw->ctx),
197 st_index, &program_size, &error_str);
198 if (program == NULL) {
199 if (prog) {
200 prog->LinkStatus = false;
201 ralloc_strcat(&prog->InfoLog, error_str);
202 }
203
204 _mesa_problem(NULL, "Failed to compile vertex shader: %s\n", error_str);
205
206 ralloc_free(mem_ctx);
207 return false;
208 }
209
210 if (unlikely(brw->perf_debug) && vs) {
211 if (vs->compiled_once) {
212 brw_vs_debug_recompile(brw, prog, key);
213 }
214 if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
215 perf_debug("VS compile took %.03f ms and stalled the GPU\n",
216 (get_time() - start_time) * 1000);
217 }
218 vs->compiled_once = true;
219 }
220
221 /* Scratch space is used for register spilling */
222 brw_alloc_stage_scratch(brw, &brw->vs.base,
223 prog_data.base.base.total_scratch,
224 devinfo->max_vs_threads);
225
226 brw_upload_cache(&brw->cache, BRW_CACHE_VS_PROG,
227 key, sizeof(struct brw_vs_prog_key),
228 program, program_size,
229 &prog_data, sizeof(prog_data),
230 &brw->vs.base.prog_offset, &brw->vs.base.prog_data);
231 ralloc_free(mem_ctx);
232
233 return true;
234 }
235
236 void
237 brw_vs_debug_recompile(struct brw_context *brw,
238 struct gl_shader_program *prog,
239 const struct brw_vs_prog_key *key)
240 {
241 struct brw_cache_item *c = NULL;
242 const struct brw_vs_prog_key *old_key = NULL;
243 bool found = false;
244
245 perf_debug("Recompiling vertex shader for program %d\n", prog->Name);
246
247 for (unsigned int i = 0; i < brw->cache.size; i++) {
248 for (c = brw->cache.items[i]; c; c = c->next) {
249 if (c->cache_id == BRW_CACHE_VS_PROG) {
250 old_key = c->key;
251
252 if (old_key->program_string_id == key->program_string_id)
253 break;
254 }
255 }
256 if (c)
257 break;
258 }
259
260 if (!c) {
261 perf_debug(" Didn't find previous compile in the shader cache for "
262 "debug\n");
263 return;
264 }
265
266 for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
267 found |= key_debug(brw, "Vertex attrib w/a flags",
268 old_key->gl_attrib_wa_flags[i],
269 key->gl_attrib_wa_flags[i]);
270 }
271
272 found |= key_debug(brw, "legacy user clipping",
273 old_key->nr_userclip_plane_consts,
274 key->nr_userclip_plane_consts);
275
276 found |= key_debug(brw, "copy edgeflag",
277 old_key->copy_edgeflag, key->copy_edgeflag);
278 found |= key_debug(brw, "PointCoord replace",
279 old_key->point_coord_replace, key->point_coord_replace);
280 found |= key_debug(brw, "vertex color clamping",
281 old_key->clamp_vertex_color, key->clamp_vertex_color);
282
283 found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
284
285 if (!found) {
286 perf_debug(" Something else\n");
287 }
288 }
289
290 static bool
291 brw_vs_state_dirty(const struct brw_context *brw)
292 {
293 return brw_state_dirty(brw,
294 _NEW_BUFFERS |
295 _NEW_LIGHT |
296 _NEW_POINT |
297 _NEW_POLYGON |
298 _NEW_TEXTURE |
299 _NEW_TRANSFORM,
300 BRW_NEW_VERTEX_PROGRAM |
301 BRW_NEW_VS_ATTRIB_WORKAROUNDS);
302 }
303
304 void
305 brw_vs_populate_key(struct brw_context *brw,
306 struct brw_vs_prog_key *key)
307 {
308 struct gl_context *ctx = &brw->ctx;
309 /* BRW_NEW_VERTEX_PROGRAM */
310 struct brw_vertex_program *vp =
311 (struct brw_vertex_program *)brw->vertex_program;
312 struct gl_program *prog = (struct gl_program *) brw->vertex_program;
313
314 memset(key, 0, sizeof(*key));
315
316 /* Just upload the program verbatim for now. Always send it all
317 * the inputs it asks for, whether they are varying or not.
318 */
319 key->program_string_id = vp->id;
320
321 if (ctx->Transform.ClipPlanesEnabled != 0 &&
322 (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) &&
323 vp->program.ClipDistanceArraySize == 0) {
324 key->nr_userclip_plane_consts =
325 _mesa_logbase2(ctx->Transform.ClipPlanesEnabled) + 1;
326 }
327
328 if (brw->gen < 6) {
329 /* _NEW_POLYGON */
330 key->copy_edgeflag = (ctx->Polygon.FrontMode != GL_FILL ||
331 ctx->Polygon.BackMode != GL_FILL);
332
333 /* _NEW_POINT */
334 if (ctx->Point.PointSprite) {
335 key->point_coord_replace = ctx->Point.CoordReplace & 0xff;
336 }
337 }
338
339 if (prog->nir->info->outputs_written &
340 (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
341 VARYING_BIT_BFC1)) {
342 /* _NEW_LIGHT | _NEW_BUFFERS */
343 key->clamp_vertex_color = ctx->Light._ClampVertexColor;
344 }
345
346 /* _NEW_TEXTURE */
347 brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
348
349 /* BRW_NEW_VS_ATTRIB_WORKAROUNDS */
350 if (brw->gen < 8 && !brw->is_haswell) {
351 memcpy(key->gl_attrib_wa_flags, brw->vb.attrib_wa_flags,
352 sizeof(brw->vb.attrib_wa_flags));
353 }
354 }
355
356 void
357 brw_upload_vs_prog(struct brw_context *brw)
358 {
359 struct gl_context *ctx = &brw->ctx;
360 struct gl_shader_program **current = ctx->_Shader->CurrentProgram;
361 struct brw_vs_prog_key key;
362 /* BRW_NEW_VERTEX_PROGRAM */
363 struct brw_vertex_program *vp =
364 (struct brw_vertex_program *)brw->vertex_program;
365
366 if (!brw_vs_state_dirty(brw))
367 return;
368
369 brw_vs_populate_key(brw, &key);
370
371 if (!brw_search_cache(&brw->cache, BRW_CACHE_VS_PROG,
372 &key, sizeof(key),
373 &brw->vs.base.prog_offset, &brw->vs.base.prog_data)) {
374 bool success = brw_codegen_vs_prog(brw, current[MESA_SHADER_VERTEX],
375 vp, &key);
376 (void) success;
377 assert(success);
378 }
379 }
380
381 bool
382 brw_vs_precompile(struct gl_context *ctx,
383 struct gl_shader_program *shader_prog,
384 struct gl_program *prog)
385 {
386 struct brw_context *brw = brw_context(ctx);
387 struct brw_vs_prog_key key;
388 uint32_t old_prog_offset = brw->vs.base.prog_offset;
389 struct brw_stage_prog_data *old_prog_data = brw->vs.base.prog_data;
390 bool success;
391
392 struct brw_vertex_program *bvp = brw_vertex_program(prog);
393
394 memset(&key, 0, sizeof(key));
395
396 brw_setup_tex_for_precompile(brw, &key.tex, prog);
397 key.program_string_id = bvp->id;
398 key.clamp_vertex_color =
399 (prog->nir->info->outputs_written &
400 (VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
401 VARYING_BIT_BFC1));
402
403 success = brw_codegen_vs_prog(brw, shader_prog, bvp, &key);
404
405 brw->vs.base.prog_offset = old_prog_offset;
406 brw->vs.base.prog_data = old_prog_data;
407
408 return success;
409 }