2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "brw_context.h"
34 #include "brw_state.h"
35 #include "main/enums.h"
36 #include "main/formats.h"
37 #include "main/fbobject.h"
38 #include "main/samplerobj.h"
39 #include "program/prog_parameter.h"
40 #include "program/program.h"
42 #include "glsl/ralloc.h"
45 * Return a bitfield where bit n is set if barycentric interpolation mode n
46 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
49 brw_compute_barycentric_interp_modes(struct brw_context
*brw
,
50 bool shade_model_flat
,
51 const struct gl_fragment_program
*fprog
)
53 unsigned barycentric_interp_modes
= 0;
56 /* Loop through all fragment shader inputs to figure out what interpolation
57 * modes are in use, and set the appropriate bits in
58 * barycentric_interp_modes.
60 for (attr
= 0; attr
< VARYING_SLOT_MAX
; ++attr
) {
61 enum glsl_interp_qualifier interp_qualifier
=
62 fprog
->InterpQualifier
[attr
];
63 bool is_centroid
= fprog
->IsCentroid
& BITFIELD64_BIT(attr
);
64 bool is_gl_Color
= attr
== VARYING_SLOT_COL0
|| attr
== VARYING_SLOT_COL1
;
66 /* Ignore unused inputs. */
67 if (!(fprog
->Base
.InputsRead
& BITFIELD64_BIT(attr
)))
70 /* Ignore WPOS and FACE, because they don't require interpolation. */
71 if (attr
== VARYING_SLOT_POS
|| attr
== VARYING_SLOT_FACE
)
74 /* Determine the set (or sets) of barycentric coordinates needed to
75 * interpolate this variable. Note that when
76 * brw->needs_unlit_centroid_workaround is set, centroid interpolation
77 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
78 * for lit pixels, so we need both sets of barycentric coordinates.
80 if (interp_qualifier
== INTERP_QUALIFIER_NOPERSPECTIVE
) {
82 barycentric_interp_modes
|=
83 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC
;
85 if (!is_centroid
|| brw
->needs_unlit_centroid_workaround
) {
86 barycentric_interp_modes
|=
87 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC
;
89 } else if (interp_qualifier
== INTERP_QUALIFIER_SMOOTH
||
90 (!(shade_model_flat
&& is_gl_Color
) &&
91 interp_qualifier
== INTERP_QUALIFIER_NONE
)) {
93 barycentric_interp_modes
|=
94 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC
;
96 if (!is_centroid
|| brw
->needs_unlit_centroid_workaround
) {
97 barycentric_interp_modes
|=
98 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
103 return barycentric_interp_modes
;
107 brw_wm_prog_data_compare(const void *in_a
, const void *in_b
)
109 const struct brw_wm_prog_data
*a
= in_a
;
110 const struct brw_wm_prog_data
*b
= in_b
;
112 /* Compare all the struct (including the base) up to the pointers. */
113 if (memcmp(a
, b
, offsetof(struct brw_wm_prog_data
, param
)))
116 if (memcmp(a
->param
, b
->param
, a
->nr_params
* sizeof(void *)))
119 if (memcmp(a
->pull_param
, b
->pull_param
, a
->nr_pull_params
* sizeof(void *)))
126 brw_wm_prog_data_free(const void *in_prog_data
)
128 const struct brw_wm_prog_data
*prog_data
= in_prog_data
;
130 ralloc_free((void *)prog_data
->param
);
131 ralloc_free((void *)prog_data
->pull_param
);
135 * All Mesa program -> GPU code generation goes through this function.
136 * Depending on the instructions used (i.e. flow control instructions)
137 * we'll use one of two code generators.
139 bool do_wm_prog(struct brw_context
*brw
,
140 struct gl_shader_program
*prog
,
141 struct brw_fragment_program
*fp
,
142 struct brw_wm_prog_key
*key
)
144 struct brw_wm_compile
*c
;
145 const GLuint
*program
;
146 struct gl_shader
*fs
= NULL
;
150 fs
= prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
152 c
= rzalloc(NULL
, struct brw_wm_compile
);
154 /* Allocate the references to the uniforms that will end up in the
155 * prog_data associated with the compiled program, and which will be freed
156 * by the state cache.
160 param_count
= fs
->num_uniform_components
;
162 param_count
= fp
->program
.Base
.Parameters
->NumParameters
* 4;
164 /* The backend also sometimes adds params for texture size. */
165 param_count
+= 2 * BRW_MAX_TEX_UNIT
;
166 c
->prog_data
.param
= rzalloc_array(NULL
, const float *, param_count
);
167 c
->prog_data
.pull_param
= rzalloc_array(NULL
, const float *, param_count
);
169 memcpy(&c
->key
, key
, sizeof(*key
));
171 c
->prog_data
.barycentric_interp_modes
=
172 brw_compute_barycentric_interp_modes(brw
, c
->key
.flat_shade
,
175 program
= brw_wm_fs_emit(brw
, c
, &fp
->program
, prog
, &program_size
);
179 /* Scratch space is used for register spilling */
180 if (c
->last_scratch
) {
181 perf_debug("Fragment shader triggered register spilling. "
182 "Try reducing the number of live scalar values to "
183 "improve performance.\n");
185 c
->prog_data
.total_scratch
= brw_get_scratch_size(c
->last_scratch
);
187 brw_get_scratch_bo(brw
, &brw
->wm
.base
.scratch_bo
,
188 c
->prog_data
.total_scratch
* brw
->max_wm_threads
);
191 if (unlikely(INTEL_DEBUG
& DEBUG_WM
))
192 fprintf(stderr
, "\n");
194 brw_upload_cache(&brw
->cache
, BRW_WM_PROG
,
195 &c
->key
, sizeof(c
->key
),
196 program
, program_size
,
197 &c
->prog_data
, sizeof(c
->prog_data
),
198 &brw
->wm
.base
.prog_offset
, &brw
->wm
.prog_data
);
206 key_debug(struct brw_context
*brw
, const char *name
, int a
, int b
)
209 perf_debug(" %s %d->%d\n", name
, a
, b
);
217 brw_debug_recompile_sampler_key(struct brw_context
*brw
,
218 const struct brw_sampler_prog_key_data
*old_key
,
219 const struct brw_sampler_prog_key_data
*key
)
223 for (unsigned int i
= 0; i
< MAX_SAMPLERS
; i
++) {
224 found
|= key_debug(brw
, "EXT_texture_swizzle or DEPTH_TEXTURE_MODE",
225 old_key
->swizzles
[i
], key
->swizzles
[i
]);
227 found
|= key_debug(brw
, "GL_CLAMP enabled on any texture unit's 1st coordinate",
228 old_key
->gl_clamp_mask
[0], key
->gl_clamp_mask
[0]);
229 found
|= key_debug(brw
, "GL_CLAMP enabled on any texture unit's 2nd coordinate",
230 old_key
->gl_clamp_mask
[1], key
->gl_clamp_mask
[1]);
231 found
|= key_debug(brw
, "GL_CLAMP enabled on any texture unit's 3rd coordinate",
232 old_key
->gl_clamp_mask
[2], key
->gl_clamp_mask
[2]);
233 found
|= key_debug(brw
, "GL_MESA_ycbcr texturing\n",
234 old_key
->yuvtex_mask
, key
->yuvtex_mask
);
235 found
|= key_debug(brw
, "GL_MESA_ycbcr UV swapping\n",
236 old_key
->yuvtex_swap_mask
, key
->yuvtex_swap_mask
);
237 found
|= key_debug(brw
, "gather channel quirk on any texture unit",
238 old_key
->gather_channel_quirk_mask
, key
->gather_channel_quirk_mask
);
244 brw_wm_debug_recompile(struct brw_context
*brw
,
245 struct gl_shader_program
*prog
,
246 const struct brw_wm_prog_key
*key
)
248 struct brw_cache_item
*c
= NULL
;
249 const struct brw_wm_prog_key
*old_key
= NULL
;
252 perf_debug("Recompiling fragment shader for program %d\n", prog
->Name
);
254 for (unsigned int i
= 0; i
< brw
->cache
.size
; i
++) {
255 for (c
= brw
->cache
.items
[i
]; c
; c
= c
->next
) {
256 if (c
->cache_id
== BRW_WM_PROG
) {
259 if (old_key
->program_string_id
== key
->program_string_id
)
268 perf_debug(" Didn't find previous compile in the shader cache for debug\n");
272 found
|= key_debug(brw
, "alphatest, computed depth, depth test, or "
274 old_key
->iz_lookup
, key
->iz_lookup
);
275 found
|= key_debug(brw
, "depth statistics",
276 old_key
->stats_wm
, key
->stats_wm
);
277 found
|= key_debug(brw
, "flat shading",
278 old_key
->flat_shade
, key
->flat_shade
);
279 found
|= key_debug(brw
, "number of color buffers",
280 old_key
->nr_color_regions
, key
->nr_color_regions
);
281 found
|= key_debug(brw
, "MRT alpha test or alpha-to-coverage",
282 old_key
->replicate_alpha
, key
->replicate_alpha
);
283 found
|= key_debug(brw
, "rendering to FBO",
284 old_key
->render_to_fbo
, key
->render_to_fbo
);
285 found
|= key_debug(brw
, "fragment color clamping",
286 old_key
->clamp_fragment_color
, key
->clamp_fragment_color
);
287 found
|= key_debug(brw
, "line smoothing",
288 old_key
->line_aa
, key
->line_aa
);
289 found
|= key_debug(brw
, "renderbuffer height",
290 old_key
->drawable_height
, key
->drawable_height
);
291 found
|= key_debug(brw
, "input slots valid",
292 old_key
->input_slots_valid
, key
->input_slots_valid
);
293 found
|= key_debug(brw
, "mrt alpha test function",
294 old_key
->alpha_test_func
, key
->alpha_test_func
);
295 found
|= key_debug(brw
, "mrt alpha test reference value",
296 old_key
->alpha_test_ref
, key
->alpha_test_ref
);
298 found
|= brw_debug_recompile_sampler_key(brw
, &old_key
->tex
, &key
->tex
);
301 perf_debug(" Something else\n");
306 brw_populate_sampler_prog_key_data(struct gl_context
*ctx
,
307 const struct gl_program
*prog
,
308 unsigned sampler_count
,
309 struct brw_sampler_prog_key_data
*key
)
311 struct brw_context
*brw
= brw_context(ctx
);
313 for (int s
= 0; s
< sampler_count
; s
++) {
314 key
->swizzles
[s
] = SWIZZLE_NOOP
;
316 if (!(prog
->SamplersUsed
& (1 << s
)))
319 int unit_id
= prog
->SamplerUnits
[s
];
320 const struct gl_texture_unit
*unit
= &ctx
->Texture
.Unit
[unit_id
];
322 if (unit
->_ReallyEnabled
&& unit
->_Current
->Target
!= GL_TEXTURE_BUFFER
) {
323 const struct gl_texture_object
*t
= unit
->_Current
;
324 const struct gl_texture_image
*img
= t
->Image
[0][t
->BaseLevel
];
325 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, unit_id
);
327 const bool alpha_depth
= t
->DepthMode
== GL_ALPHA
&&
328 (img
->_BaseFormat
== GL_DEPTH_COMPONENT
||
329 img
->_BaseFormat
== GL_DEPTH_STENCIL
);
331 /* Haswell handles texture swizzling as surface format overrides
332 * (except for GL_ALPHA); all other platforms need MOVs in the shader.
334 if (!brw
->is_haswell
|| alpha_depth
)
335 key
->swizzles
[s
] = brw_get_texture_swizzle(ctx
, t
);
337 if (img
->InternalFormat
== GL_YCBCR_MESA
) {
338 key
->yuvtex_mask
|= 1 << s
;
339 if (img
->TexFormat
== MESA_FORMAT_YCBCR
)
340 key
->yuvtex_swap_mask
|= 1 << s
;
343 if (sampler
->MinFilter
!= GL_NEAREST
&&
344 sampler
->MagFilter
!= GL_NEAREST
) {
345 if (sampler
->WrapS
== GL_CLAMP
)
346 key
->gl_clamp_mask
[0] |= 1 << s
;
347 if (sampler
->WrapT
== GL_CLAMP
)
348 key
->gl_clamp_mask
[1] |= 1 << s
;
349 if (sampler
->WrapR
== GL_CLAMP
)
350 key
->gl_clamp_mask
[2] |= 1 << s
;
353 /* gather4's channel select for green from RG32F is broken;
354 * requires a shader w/a on IVB; fixable with just SCS on HSW. */
355 if (brw
->gen
>= 7 && !brw
->is_haswell
&& prog
->UsesGather
) {
356 if (img
->InternalFormat
== GL_RG32F
)
357 key
->gather_channel_quirk_mask
|= 1 << s
;
363 static void brw_wm_populate_key( struct brw_context
*brw
,
364 struct brw_wm_prog_key
*key
)
366 struct gl_context
*ctx
= &brw
->ctx
;
367 /* BRW_NEW_FRAGMENT_PROGRAM */
368 const struct brw_fragment_program
*fp
=
369 (struct brw_fragment_program
*)brw
->fragment_program
;
370 const struct gl_program
*prog
= (struct gl_program
*) brw
->fragment_program
;
373 bool program_uses_dfdy
= fp
->program
.UsesDFdy
;
374 bool multisample_fbo
= ctx
->DrawBuffer
->Visual
.samples
> 1;
376 memset(key
, 0, sizeof(*key
));
378 /* Build the index for table lookup
382 if (fp
->program
.UsesKill
|| ctx
->Color
.AlphaEnabled
)
383 lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
385 if (fp
->program
.Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
))
386 lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
390 lookup
|= IZ_DEPTH_TEST_ENABLE_BIT
;
392 if (ctx
->Depth
.Test
&& ctx
->Depth
.Mask
) /* ?? */
393 lookup
|= IZ_DEPTH_WRITE_ENABLE_BIT
;
395 /* _NEW_STENCIL | _NEW_BUFFERS */
396 if (ctx
->Stencil
._Enabled
) {
397 lookup
|= IZ_STENCIL_TEST_ENABLE_BIT
;
399 if (ctx
->Stencil
.WriteMask
[0] ||
400 ctx
->Stencil
.WriteMask
[ctx
->Stencil
._BackFace
])
401 lookup
|= IZ_STENCIL_WRITE_ENABLE_BIT
;
403 key
->iz_lookup
= lookup
;
408 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
409 if (ctx
->Line
.SmoothFlag
) {
410 if (brw
->reduced_primitive
== GL_LINES
) {
413 else if (brw
->reduced_primitive
== GL_TRIANGLES
) {
414 if (ctx
->Polygon
.FrontMode
== GL_LINE
) {
415 line_aa
= AA_SOMETIMES
;
417 if (ctx
->Polygon
.BackMode
== GL_LINE
||
418 (ctx
->Polygon
.CullFlag
&&
419 ctx
->Polygon
.CullFaceMode
== GL_BACK
))
422 else if (ctx
->Polygon
.BackMode
== GL_LINE
) {
423 line_aa
= AA_SOMETIMES
;
425 if ((ctx
->Polygon
.CullFlag
&&
426 ctx
->Polygon
.CullFaceMode
== GL_FRONT
))
432 key
->line_aa
= line_aa
;
435 if (brw
->disable_derivative_optimization
) {
436 key
->high_quality_derivatives
=
437 ctx
->Hint
.FragmentShaderDerivative
!= GL_FASTEST
;
439 key
->high_quality_derivatives
=
440 ctx
->Hint
.FragmentShaderDerivative
== GL_NICEST
;
444 key
->stats_wm
= brw
->stats_wm
;
447 key
->flat_shade
= (ctx
->Light
.ShadeModel
== GL_FLAT
);
449 /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
450 key
->clamp_fragment_color
= ctx
->Color
._ClampFragmentColor
;
453 brw_populate_sampler_prog_key_data(ctx
, prog
, brw
->wm
.base
.sampler_count
,
458 * Include the draw buffer origin and height so that we can calculate
459 * fragment position values relative to the bottom left of the drawable,
460 * from the incoming screen origin relative position we get as part of our
463 * This is only needed for the WM_WPOSXY opcode when the fragment program
464 * uses the gl_FragCoord input.
466 * We could avoid recompiling by including this as a constant referenced by
467 * our program, but if we were to do that it would also be nice to handle
468 * getting that constant updated at batchbuffer submit time (when we
469 * hold the lock and know where the buffer really is) rather than at emit
470 * time when we don't hold the lock and are just guessing. We could also
471 * just avoid using this as key data if the program doesn't use
474 * For DRI2 the origin_x/y will always be (0,0) but we still need the
475 * drawable height in order to invert the Y axis.
477 if (fp
->program
.Base
.InputsRead
& VARYING_BIT_POS
) {
478 key
->drawable_height
= ctx
->DrawBuffer
->Height
;
481 if ((fp
->program
.Base
.InputsRead
& VARYING_BIT_POS
) || program_uses_dfdy
) {
482 key
->render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
);
486 key
->nr_color_regions
= ctx
->DrawBuffer
->_NumColorDrawBuffers
;
488 /* _NEW_MULTISAMPLE, _NEW_COLOR, _NEW_BUFFERS */
489 key
->replicate_alpha
= ctx
->DrawBuffer
->_NumColorDrawBuffers
> 1 &&
490 (ctx
->Multisample
.SampleAlphaToCoverage
|| ctx
->Color
.AlphaEnabled
);
492 /* _NEW_BUFFERS _NEW_MULTISAMPLE */
493 key
->compute_pos_offset
=
494 _mesa_get_min_invocations_per_fragment(ctx
, &fp
->program
) > 1 &&
495 fp
->program
.Base
.SystemValuesRead
& SYSTEM_BIT_SAMPLE_POS
;
497 key
->compute_sample_id
=
499 ctx
->Multisample
.Enabled
&&
500 (fp
->program
.Base
.SystemValuesRead
& SYSTEM_BIT_SAMPLE_ID
);
502 /* BRW_NEW_VUE_MAP_GEOM_OUT */
503 if (brw
->gen
< 6 || _mesa_bitcount_64(fp
->program
.Base
.InputsRead
&
504 BRW_FS_VARYING_INPUT_MASK
) > 16)
505 key
->input_slots_valid
= brw
->vue_map_geom_out
.slots_valid
;
508 /* _NEW_COLOR | _NEW_BUFFERS */
509 /* Pre-gen6, the hardware alpha test always used each render
510 * target's alpha to do alpha test, as opposed to render target 0's alpha
511 * like GL requires. Fix that by building the alpha test into the
512 * shader, and we'll skip enabling the fixed function alpha test.
514 if (brw
->gen
< 6 && ctx
->DrawBuffer
->_NumColorDrawBuffers
> 1 && ctx
->Color
.AlphaEnabled
) {
515 key
->alpha_test_func
= ctx
->Color
.AlphaFunc
;
516 key
->alpha_test_ref
= ctx
->Color
.AlphaRef
;
519 /* The unique fragment program ID */
520 key
->program_string_id
= fp
->id
;
525 brw_upload_wm_prog(struct brw_context
*brw
)
527 struct gl_context
*ctx
= &brw
->ctx
;
528 struct brw_wm_prog_key key
;
529 struct brw_fragment_program
*fp
= (struct brw_fragment_program
*)
530 brw
->fragment_program
;
532 brw_wm_populate_key(brw
, &key
);
534 if (!brw_search_cache(&brw
->cache
, BRW_WM_PROG
,
536 &brw
->wm
.base
.prog_offset
, &brw
->wm
.prog_data
)) {
537 bool success
= do_wm_prog(brw
, ctx
->Shader
._CurrentFragmentProgram
, fp
,
542 brw
->wm
.base
.prog_data
= &brw
->wm
.prog_data
->base
;
546 const struct brw_tracked_state brw_wm_prog
= {
548 .mesa
= (_NEW_COLOR
|
559 .brw
= (BRW_NEW_FRAGMENT_PROGRAM
|
560 BRW_NEW_REDUCED_PRIMITIVE
|
561 BRW_NEW_VUE_MAP_GEOM_OUT
|
564 .emit
= brw_upload_wm_prog