Merge branch 'gallium-noconstbuf'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_emit.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/macros.h"
34 #include "brw_context.h"
35 #include "brw_wm.h"
36
37 /* Not quite sure how correct this is - need to understand horiz
38 * vs. vertical strides a little better.
39 */
40 static INLINE struct brw_reg sechalf( struct brw_reg reg )
41 {
42 if (reg.vstride)
43 reg.nr++;
44 return reg;
45 }
46
47
48 /* Payload R0:
49 *
50 * R0.0 -- pixel mask, one bit for each of 4 pixels in 4 tiles,
51 * corresponding to each of the 16 execution channels.
52 * R0.1..8 -- ?
53 * R1.0 -- triangle vertex 0.X
54 * R1.1 -- triangle vertex 0.Y
55 * R1.2 -- tile 0 x,y coords (2 packed uwords)
56 * R1.3 -- tile 1 x,y coords (2 packed uwords)
57 * R1.4 -- tile 2 x,y coords (2 packed uwords)
58 * R1.5 -- tile 3 x,y coords (2 packed uwords)
59 * R1.6 -- ?
60 * R1.7 -- ?
61 * R1.8 -- ?
62 */
63
64 void emit_pixel_xy(struct brw_wm_compile *c,
65 const struct brw_reg *dst,
66 GLuint mask)
67 {
68 struct brw_compile *p = &c->func;
69 struct brw_reg r1 = brw_vec1_grf(1, 0);
70 struct brw_reg r1_uw = retype(r1, BRW_REGISTER_TYPE_UW);
71 struct brw_reg dst0_uw, dst1_uw;
72
73 brw_push_insn_state(p);
74 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
75
76 if (c->dispatch_width == 16) {
77 dst0_uw = vec16(retype(dst[0], BRW_REGISTER_TYPE_UW));
78 dst1_uw = vec16(retype(dst[1], BRW_REGISTER_TYPE_UW));
79 } else {
80 dst0_uw = vec8(retype(dst[0], BRW_REGISTER_TYPE_UW));
81 dst1_uw = vec8(retype(dst[1], BRW_REGISTER_TYPE_UW));
82 }
83
84 /* Calculate pixel centers by adding 1 or 0 to each of the
85 * micro-tile coordinates passed in r1.
86 */
87 if (mask & WRITEMASK_X) {
88 brw_ADD(p,
89 dst0_uw,
90 stride(suboffset(r1_uw, 4), 2, 4, 0),
91 brw_imm_v(0x10101010));
92 }
93
94 if (mask & WRITEMASK_Y) {
95 brw_ADD(p,
96 dst1_uw,
97 stride(suboffset(r1_uw,5), 2, 4, 0),
98 brw_imm_v(0x11001100));
99 }
100 brw_pop_insn_state(p);
101 }
102
103
104 void emit_delta_xy(struct brw_compile *p,
105 const struct brw_reg *dst,
106 GLuint mask,
107 const struct brw_reg *arg0)
108 {
109 struct brw_reg r1 = brw_vec1_grf(1, 0);
110
111 /* Calc delta X,Y by subtracting origin in r1 from the pixel
112 * centers.
113 */
114 if (mask & WRITEMASK_X) {
115 brw_ADD(p,
116 dst[0],
117 retype(arg0[0], BRW_REGISTER_TYPE_UW),
118 negate(r1));
119 }
120
121 if (mask & WRITEMASK_Y) {
122 brw_ADD(p,
123 dst[1],
124 retype(arg0[1], BRW_REGISTER_TYPE_UW),
125 negate(suboffset(r1,1)));
126
127 }
128 }
129
130 void emit_wpos_xy(struct brw_wm_compile *c,
131 const struct brw_reg *dst,
132 GLuint mask,
133 const struct brw_reg *arg0)
134 {
135 struct brw_compile *p = &c->func;
136
137 /* Calculate the pixel offset from window bottom left into destination
138 * X and Y channels.
139 */
140 if (mask & WRITEMASK_X) {
141 /* X' = X - origin */
142 brw_ADD(p,
143 dst[0],
144 retype(arg0[0], BRW_REGISTER_TYPE_W),
145 brw_imm_d(0 - c->key.origin_x));
146 }
147
148 if (mask & WRITEMASK_Y) {
149 /* Y' = height - (Y - origin_y) = height + origin_y - Y */
150 brw_ADD(p,
151 dst[1],
152 negate(retype(arg0[1], BRW_REGISTER_TYPE_W)),
153 brw_imm_d(c->key.origin_y + c->key.drawable_height - 1));
154 }
155 }
156
157
158 void emit_pixel_w(struct brw_wm_compile *c,
159 const struct brw_reg *dst,
160 GLuint mask,
161 const struct brw_reg *arg0,
162 const struct brw_reg *deltas)
163 {
164 struct brw_compile *p = &c->func;
165
166 /* Don't need this if all you are doing is interpolating color, for
167 * instance.
168 */
169 if (mask & WRITEMASK_W) {
170 struct brw_reg interp3 = brw_vec1_grf(arg0[0].nr+1, 4);
171
172 /* Calc 1/w - just linterp wpos[3] optimized by putting the
173 * result straight into a message reg.
174 */
175 brw_LINE(p, brw_null_reg(), interp3, deltas[0]);
176 brw_MAC(p, brw_message_reg(2), suboffset(interp3, 1), deltas[1]);
177
178 /* Calc w */
179 if (c->dispatch_width == 16) {
180 brw_math_16(p, dst[3],
181 BRW_MATH_FUNCTION_INV,
182 BRW_MATH_SATURATE_NONE,
183 2, brw_null_reg(),
184 BRW_MATH_PRECISION_FULL);
185 } else {
186 brw_math(p, dst[3],
187 BRW_MATH_FUNCTION_INV,
188 BRW_MATH_SATURATE_NONE,
189 2, brw_null_reg(),
190 BRW_MATH_DATA_VECTOR,
191 BRW_MATH_PRECISION_FULL);
192 }
193 }
194 }
195
196
197 void emit_linterp(struct brw_compile *p,
198 const struct brw_reg *dst,
199 GLuint mask,
200 const struct brw_reg *arg0,
201 const struct brw_reg *deltas)
202 {
203 struct brw_reg interp[4];
204 GLuint nr = arg0[0].nr;
205 GLuint i;
206
207 interp[0] = brw_vec1_grf(nr, 0);
208 interp[1] = brw_vec1_grf(nr, 4);
209 interp[2] = brw_vec1_grf(nr+1, 0);
210 interp[3] = brw_vec1_grf(nr+1, 4);
211
212 for (i = 0; i < 4; i++) {
213 if (mask & (1<<i)) {
214 brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
215 brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
216 }
217 }
218 }
219
220
221 void emit_pinterp(struct brw_compile *p,
222 const struct brw_reg *dst,
223 GLuint mask,
224 const struct brw_reg *arg0,
225 const struct brw_reg *deltas,
226 const struct brw_reg *w)
227 {
228 struct brw_reg interp[4];
229 GLuint nr = arg0[0].nr;
230 GLuint i;
231
232 interp[0] = brw_vec1_grf(nr, 0);
233 interp[1] = brw_vec1_grf(nr, 4);
234 interp[2] = brw_vec1_grf(nr+1, 0);
235 interp[3] = brw_vec1_grf(nr+1, 4);
236
237 for (i = 0; i < 4; i++) {
238 if (mask & (1<<i)) {
239 brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
240 brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
241 }
242 }
243 for (i = 0; i < 4; i++) {
244 if (mask & (1<<i)) {
245 brw_MUL(p, dst[i], dst[i], w[3]);
246 }
247 }
248 }
249
250
251 void emit_cinterp(struct brw_compile *p,
252 const struct brw_reg *dst,
253 GLuint mask,
254 const struct brw_reg *arg0)
255 {
256 struct brw_reg interp[4];
257 GLuint nr = arg0[0].nr;
258 GLuint i;
259
260 interp[0] = brw_vec1_grf(nr, 0);
261 interp[1] = brw_vec1_grf(nr, 4);
262 interp[2] = brw_vec1_grf(nr+1, 0);
263 interp[3] = brw_vec1_grf(nr+1, 4);
264
265 for (i = 0; i < 4; i++) {
266 if (mask & (1<<i)) {
267 brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */
268 }
269 }
270 }
271
272 /* Sets the destination channels to 1.0 or 0.0 according to glFrontFacing. */
273 void emit_frontfacing(struct brw_compile *p,
274 const struct brw_reg *dst,
275 GLuint mask)
276 {
277 struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
278 GLuint i;
279
280 if (!(mask & WRITEMASK_XYZW))
281 return;
282
283 for (i = 0; i < 4; i++) {
284 if (mask & (1<<i)) {
285 brw_MOV(p, dst[i], brw_imm_f(0.0));
286 }
287 }
288
289 /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
290 * us front face
291 */
292 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, r1_6ud, brw_imm_ud(1 << 31));
293 for (i = 0; i < 4; i++) {
294 if (mask & (1<<i)) {
295 brw_MOV(p, dst[i], brw_imm_f(1.0));
296 }
297 }
298 brw_set_predicate_control_flag_value(p, 0xff);
299 }
300
301 /* For OPCODE_DDX and OPCODE_DDY, per channel of output we've got input
302 * looking like:
303 *
304 * arg0: ss0.tl ss0.tr ss0.bl ss0.br ss1.tl ss1.tr ss1.bl ss1.br
305 *
306 * and we're trying to produce:
307 *
308 * DDX DDY
309 * dst: (ss0.tr - ss0.tl) (ss0.tl - ss0.bl)
310 * (ss0.tr - ss0.tl) (ss0.tr - ss0.br)
311 * (ss0.br - ss0.bl) (ss0.tl - ss0.bl)
312 * (ss0.br - ss0.bl) (ss0.tr - ss0.br)
313 * (ss1.tr - ss1.tl) (ss1.tl - ss1.bl)
314 * (ss1.tr - ss1.tl) (ss1.tr - ss1.br)
315 * (ss1.br - ss1.bl) (ss1.tl - ss1.bl)
316 * (ss1.br - ss1.bl) (ss1.tr - ss1.br)
317 *
318 * and add another set of two more subspans if in 16-pixel dispatch mode.
319 *
320 * For DDX, it ends up being easy: width = 2, horiz=0 gets us the same result
321 * for each pair, and vertstride = 2 jumps us 2 elements after processing a
322 * pair. But for DDY, it's harder, as we want to produce the pairs swizzled
323 * between each other. We could probably do it like ddx and swizzle the right
324 * order later, but bail for now and just produce
325 * ((ss0.tl - ss0.bl)x4 (ss1.tl - ss1.bl)x4)
326 */
327 void emit_ddxy(struct brw_compile *p,
328 const struct brw_reg *dst,
329 GLuint mask,
330 GLboolean is_ddx,
331 const struct brw_reg *arg0)
332 {
333 int i;
334 struct brw_reg src0, src1;
335
336 if (mask & SATURATE)
337 brw_set_saturate(p, 1);
338 for (i = 0; i < 4; i++ ) {
339 if (mask & (1<<i)) {
340 if (is_ddx) {
341 src0 = brw_reg(arg0[i].file, arg0[i].nr, 1,
342 BRW_REGISTER_TYPE_F,
343 BRW_VERTICAL_STRIDE_2,
344 BRW_WIDTH_2,
345 BRW_HORIZONTAL_STRIDE_0,
346 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
347 src1 = brw_reg(arg0[i].file, arg0[i].nr, 0,
348 BRW_REGISTER_TYPE_F,
349 BRW_VERTICAL_STRIDE_2,
350 BRW_WIDTH_2,
351 BRW_HORIZONTAL_STRIDE_0,
352 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
353 } else {
354 src0 = brw_reg(arg0[i].file, arg0[i].nr, 0,
355 BRW_REGISTER_TYPE_F,
356 BRW_VERTICAL_STRIDE_4,
357 BRW_WIDTH_4,
358 BRW_HORIZONTAL_STRIDE_0,
359 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
360 src1 = brw_reg(arg0[i].file, arg0[i].nr, 2,
361 BRW_REGISTER_TYPE_F,
362 BRW_VERTICAL_STRIDE_4,
363 BRW_WIDTH_4,
364 BRW_HORIZONTAL_STRIDE_0,
365 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
366 }
367 brw_ADD(p, dst[i], src0, negate(src1));
368 }
369 }
370 if (mask & SATURATE)
371 brw_set_saturate(p, 0);
372 }
373
374 void emit_alu1(struct brw_compile *p,
375 struct brw_instruction *(*func)(struct brw_compile *,
376 struct brw_reg,
377 struct brw_reg),
378 const struct brw_reg *dst,
379 GLuint mask,
380 const struct brw_reg *arg0)
381 {
382 GLuint i;
383
384 if (mask & SATURATE)
385 brw_set_saturate(p, 1);
386
387 for (i = 0; i < 4; i++) {
388 if (mask & (1<<i)) {
389 func(p, dst[i], arg0[i]);
390 }
391 }
392
393 if (mask & SATURATE)
394 brw_set_saturate(p, 0);
395 }
396
397
398 void emit_alu2(struct brw_compile *p,
399 struct brw_instruction *(*func)(struct brw_compile *,
400 struct brw_reg,
401 struct brw_reg,
402 struct brw_reg),
403 const struct brw_reg *dst,
404 GLuint mask,
405 const struct brw_reg *arg0,
406 const struct brw_reg *arg1)
407 {
408 GLuint i;
409
410 if (mask & SATURATE)
411 brw_set_saturate(p, 1);
412
413 for (i = 0; i < 4; i++) {
414 if (mask & (1<<i)) {
415 func(p, dst[i], arg0[i], arg1[i]);
416 }
417 }
418
419 if (mask & SATURATE)
420 brw_set_saturate(p, 0);
421 }
422
423
424 void emit_mad(struct brw_compile *p,
425 const struct brw_reg *dst,
426 GLuint mask,
427 const struct brw_reg *arg0,
428 const struct brw_reg *arg1,
429 const struct brw_reg *arg2)
430 {
431 GLuint i;
432
433 for (i = 0; i < 4; i++) {
434 if (mask & (1<<i)) {
435 brw_MUL(p, dst[i], arg0[i], arg1[i]);
436
437 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
438 brw_ADD(p, dst[i], dst[i], arg2[i]);
439 brw_set_saturate(p, 0);
440 }
441 }
442 }
443
444 void emit_lrp(struct brw_compile *p,
445 const struct brw_reg *dst,
446 GLuint mask,
447 const struct brw_reg *arg0,
448 const struct brw_reg *arg1,
449 const struct brw_reg *arg2)
450 {
451 GLuint i;
452
453 /* Uses dst as a temporary:
454 */
455 for (i = 0; i < 4; i++) {
456 if (mask & (1<<i)) {
457 /* Can I use the LINE instruction for this?
458 */
459 brw_ADD(p, dst[i], negate(arg0[i]), brw_imm_f(1.0));
460 brw_MUL(p, brw_null_reg(), dst[i], arg2[i]);
461
462 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
463 brw_MAC(p, dst[i], arg0[i], arg1[i]);
464 brw_set_saturate(p, 0);
465 }
466 }
467 }
468
469 void emit_sop(struct brw_compile *p,
470 const struct brw_reg *dst,
471 GLuint mask,
472 GLuint cond,
473 const struct brw_reg *arg0,
474 const struct brw_reg *arg1)
475 {
476 GLuint i;
477
478 for (i = 0; i < 4; i++) {
479 if (mask & (1<<i)) {
480 brw_push_insn_state(p);
481 brw_CMP(p, brw_null_reg(), cond, arg0[i], arg1[i]);
482 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
483 brw_MOV(p, dst[i], brw_imm_f(0));
484 brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
485 brw_MOV(p, dst[i], brw_imm_f(1.0));
486 brw_pop_insn_state(p);
487 }
488 }
489 }
490
491 static void emit_slt( struct brw_compile *p,
492 const struct brw_reg *dst,
493 GLuint mask,
494 const struct brw_reg *arg0,
495 const struct brw_reg *arg1 )
496 {
497 emit_sop(p, dst, mask, BRW_CONDITIONAL_L, arg0, arg1);
498 }
499
500 static void emit_sle( struct brw_compile *p,
501 const struct brw_reg *dst,
502 GLuint mask,
503 const struct brw_reg *arg0,
504 const struct brw_reg *arg1 )
505 {
506 emit_sop(p, dst, mask, BRW_CONDITIONAL_LE, arg0, arg1);
507 }
508
509 static void emit_sgt( struct brw_compile *p,
510 const struct brw_reg *dst,
511 GLuint mask,
512 const struct brw_reg *arg0,
513 const struct brw_reg *arg1 )
514 {
515 emit_sop(p, dst, mask, BRW_CONDITIONAL_G, arg0, arg1);
516 }
517
518 static void emit_sge( struct brw_compile *p,
519 const struct brw_reg *dst,
520 GLuint mask,
521 const struct brw_reg *arg0,
522 const struct brw_reg *arg1 )
523 {
524 emit_sop(p, dst, mask, BRW_CONDITIONAL_GE, arg0, arg1);
525 }
526
527 static void emit_seq( struct brw_compile *p,
528 const struct brw_reg *dst,
529 GLuint mask,
530 const struct brw_reg *arg0,
531 const struct brw_reg *arg1 )
532 {
533 emit_sop(p, dst, mask, BRW_CONDITIONAL_EQ, arg0, arg1);
534 }
535
536 static void emit_sne( struct brw_compile *p,
537 const struct brw_reg *dst,
538 GLuint mask,
539 const struct brw_reg *arg0,
540 const struct brw_reg *arg1 )
541 {
542 emit_sop(p, dst, mask, BRW_CONDITIONAL_NEQ, arg0, arg1);
543 }
544
545 static void emit_cmp( struct brw_compile *p,
546 const struct brw_reg *dst,
547 GLuint mask,
548 const struct brw_reg *arg0,
549 const struct brw_reg *arg1,
550 const struct brw_reg *arg2 )
551 {
552 GLuint i;
553
554 for (i = 0; i < 4; i++) {
555 if (mask & (1<<i)) {
556 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
557 brw_MOV(p, dst[i], arg2[i]);
558 brw_set_saturate(p, 0);
559
560 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], brw_imm_f(0));
561
562 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
563 brw_MOV(p, dst[i], arg1[i]);
564 brw_set_saturate(p, 0);
565 brw_set_predicate_control_flag_value(p, 0xff);
566 }
567 }
568 }
569
570 void emit_max(struct brw_compile *p,
571 const struct brw_reg *dst,
572 GLuint mask,
573 const struct brw_reg *arg0,
574 const struct brw_reg *arg1)
575 {
576 GLuint i;
577
578 for (i = 0; i < 4; i++) {
579 if (mask & (1<<i)) {
580 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
581 brw_MOV(p, dst[i], arg0[i]);
582 brw_set_saturate(p, 0);
583
584 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], arg1[i]);
585
586 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
587 brw_MOV(p, dst[i], arg1[i]);
588 brw_set_saturate(p, 0);
589 brw_set_predicate_control_flag_value(p, 0xff);
590 }
591 }
592 }
593
594 void emit_min(struct brw_compile *p,
595 const struct brw_reg *dst,
596 GLuint mask,
597 const struct brw_reg *arg0,
598 const struct brw_reg *arg1)
599 {
600 GLuint i;
601
602 for (i = 0; i < 4; i++) {
603 if (mask & (1<<i)) {
604 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
605 brw_MOV(p, dst[i], arg1[i]);
606 brw_set_saturate(p, 0);
607
608 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], arg1[i]);
609
610 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
611 brw_MOV(p, dst[i], arg0[i]);
612 brw_set_saturate(p, 0);
613 brw_set_predicate_control_flag_value(p, 0xff);
614 }
615 }
616 }
617
618
619 void emit_dp3(struct brw_compile *p,
620 const struct brw_reg *dst,
621 GLuint mask,
622 const struct brw_reg *arg0,
623 const struct brw_reg *arg1)
624 {
625 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
626
627 if (!(mask & WRITEMASK_XYZW))
628 return; /* Do not emit dead code */
629
630 assert(is_power_of_two(mask & WRITEMASK_XYZW));
631
632 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
633 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
634
635 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
636 brw_MAC(p, dst[dst_chan], arg0[2], arg1[2]);
637 brw_set_saturate(p, 0);
638 }
639
640
641 void emit_dp4(struct brw_compile *p,
642 const struct brw_reg *dst,
643 GLuint mask,
644 const struct brw_reg *arg0,
645 const struct brw_reg *arg1)
646 {
647 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
648
649 if (!(mask & WRITEMASK_XYZW))
650 return; /* Do not emit dead code */
651
652 assert(is_power_of_two(mask & WRITEMASK_XYZW));
653
654 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
655 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
656 brw_MAC(p, brw_null_reg(), arg0[2], arg1[2]);
657
658 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
659 brw_MAC(p, dst[dst_chan], arg0[3], arg1[3]);
660 brw_set_saturate(p, 0);
661 }
662
663
664 void emit_dph(struct brw_compile *p,
665 const struct brw_reg *dst,
666 GLuint mask,
667 const struct brw_reg *arg0,
668 const struct brw_reg *arg1)
669 {
670 const int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
671
672 if (!(mask & WRITEMASK_XYZW))
673 return; /* Do not emit dead code */
674
675 assert(is_power_of_two(mask & WRITEMASK_XYZW));
676
677 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
678 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
679 brw_MAC(p, dst[dst_chan], arg0[2], arg1[2]);
680
681 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
682 brw_ADD(p, dst[dst_chan], dst[dst_chan], arg1[3]);
683 brw_set_saturate(p, 0);
684 }
685
686
687 void emit_xpd(struct brw_compile *p,
688 const struct brw_reg *dst,
689 GLuint mask,
690 const struct brw_reg *arg0,
691 const struct brw_reg *arg1)
692 {
693 GLuint i;
694
695 assert((mask & WRITEMASK_W) != WRITEMASK_W);
696
697 for (i = 0 ; i < 3; i++) {
698 if (mask & (1<<i)) {
699 GLuint i2 = (i+2)%3;
700 GLuint i1 = (i+1)%3;
701
702 brw_MUL(p, brw_null_reg(), negate(arg0[i2]), arg1[i1]);
703
704 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
705 brw_MAC(p, dst[i], arg0[i1], arg1[i2]);
706 brw_set_saturate(p, 0);
707 }
708 }
709 }
710
711
712 void emit_math1(struct brw_wm_compile *c,
713 GLuint function,
714 const struct brw_reg *dst,
715 GLuint mask,
716 const struct brw_reg *arg0)
717 {
718 struct brw_compile *p = &c->func;
719 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
720 GLuint saturate = ((mask & SATURATE) ?
721 BRW_MATH_SATURATE_SATURATE :
722 BRW_MATH_SATURATE_NONE);
723
724 if (!(mask & WRITEMASK_XYZW))
725 return; /* Do not emit dead code */
726
727 assert(is_power_of_two(mask & WRITEMASK_XYZW));
728
729 /* If compressed, this will write message reg 2,3 from arg0.x's 16
730 * channels.
731 */
732 brw_MOV(p, brw_message_reg(2), arg0[0]);
733
734 /* Send two messages to perform all 16 operations:
735 */
736 brw_push_insn_state(p);
737 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
738 brw_math(p,
739 dst[dst_chan],
740 function,
741 saturate,
742 2,
743 brw_null_reg(),
744 BRW_MATH_DATA_VECTOR,
745 BRW_MATH_PRECISION_FULL);
746
747 if (c->dispatch_width == 16) {
748 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
749 brw_math(p,
750 offset(dst[dst_chan],1),
751 function,
752 saturate,
753 3,
754 brw_null_reg(),
755 BRW_MATH_DATA_VECTOR,
756 BRW_MATH_PRECISION_FULL);
757 }
758 brw_pop_insn_state(p);
759 }
760
761
762 void emit_math2(struct brw_wm_compile *c,
763 GLuint function,
764 const struct brw_reg *dst,
765 GLuint mask,
766 const struct brw_reg *arg0,
767 const struct brw_reg *arg1)
768 {
769 struct brw_compile *p = &c->func;
770 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
771 GLuint saturate = ((mask & SATURATE) ?
772 BRW_MATH_SATURATE_SATURATE :
773 BRW_MATH_SATURATE_NONE);
774
775 if (!(mask & WRITEMASK_XYZW))
776 return; /* Do not emit dead code */
777
778 assert(is_power_of_two(mask & WRITEMASK_XYZW));
779
780 brw_push_insn_state(p);
781
782 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
783 brw_MOV(p, brw_message_reg(2), arg0[0]);
784 if (c->dispatch_width == 16) {
785 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
786 brw_MOV(p, brw_message_reg(4), sechalf(arg0[0]));
787 }
788
789 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
790 brw_MOV(p, brw_message_reg(3), arg1[0]);
791 if (c->dispatch_width == 16) {
792 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
793 brw_MOV(p, brw_message_reg(5), sechalf(arg1[0]));
794 }
795
796 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
797 brw_math(p,
798 dst[dst_chan],
799 function,
800 saturate,
801 2,
802 brw_null_reg(),
803 BRW_MATH_DATA_VECTOR,
804 BRW_MATH_PRECISION_FULL);
805
806 /* Send two messages to perform all 16 operations:
807 */
808 if (c->dispatch_width == 16) {
809 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
810 brw_math(p,
811 offset(dst[dst_chan],1),
812 function,
813 saturate,
814 4,
815 brw_null_reg(),
816 BRW_MATH_DATA_VECTOR,
817 BRW_MATH_PRECISION_FULL);
818 }
819 brw_pop_insn_state(p);
820 }
821
822
823 void emit_tex(struct brw_wm_compile *c,
824 struct brw_reg *dst,
825 GLuint dst_flags,
826 struct brw_reg *arg,
827 struct brw_reg depth_payload,
828 GLuint tex_idx,
829 GLuint sampler,
830 GLboolean shadow)
831 {
832 struct brw_compile *p = &c->func;
833 struct intel_context *intel = &p->brw->intel;
834 struct brw_reg dst_retyped;
835 GLuint cur_mrf = 2, response_length;
836 GLuint i, nr_texcoords;
837 GLuint emit;
838 GLuint msg_type;
839 GLuint mrf_per_channel;
840 GLuint simd_mode;
841
842 if (c->dispatch_width == 16) {
843 mrf_per_channel = 2;
844 response_length = 8;
845 dst_retyped = retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW);
846 simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD16;
847 } else {
848 mrf_per_channel = 1;
849 response_length = 4;
850 dst_retyped = retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW);
851 simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD8;
852 }
853
854 /* How many input regs are there?
855 */
856 switch (tex_idx) {
857 case TEXTURE_1D_INDEX:
858 emit = WRITEMASK_X;
859 nr_texcoords = 1;
860 break;
861 case TEXTURE_2D_INDEX:
862 case TEXTURE_RECT_INDEX:
863 emit = WRITEMASK_XY;
864 nr_texcoords = 2;
865 break;
866 case TEXTURE_3D_INDEX:
867 case TEXTURE_CUBE_INDEX:
868 emit = WRITEMASK_XYZ;
869 nr_texcoords = 3;
870 break;
871 default:
872 /* unexpected target */
873 abort();
874 }
875
876 /* Pre-Ironlake, the 8-wide sampler always took u,v,r. */
877 if (!intel->is_ironlake && c->dispatch_width == 8)
878 nr_texcoords = 3;
879
880 /* For shadow comparisons, we have to supply u,v,r. */
881 if (shadow)
882 nr_texcoords = 3;
883
884 /* Emit the texcoords. */
885 for (i = 0; i < nr_texcoords; i++) {
886 if (emit & (1<<i))
887 brw_MOV(p, brw_message_reg(cur_mrf), arg[i]);
888 else
889 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
890 cur_mrf += mrf_per_channel;
891 }
892
893 /* Fill in the shadow comparison reference value. */
894 if (shadow) {
895 if (intel->is_ironlake) {
896 /* Fill in the cube map array index value. */
897 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
898 cur_mrf += mrf_per_channel;
899 } else if (c->dispatch_width == 8) {
900 /* Fill in the LOD bias value. */
901 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
902 cur_mrf += mrf_per_channel;
903 }
904 brw_MOV(p, brw_message_reg(cur_mrf), arg[2]);
905 cur_mrf += mrf_per_channel;
906 }
907
908 if (intel->is_ironlake) {
909 if (shadow)
910 msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_COMPARE_IGDNG;
911 else
912 msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_IGDNG;
913 } else {
914 /* Note that G45 and older determines shadow compare and dispatch width
915 * from message length for most messages.
916 */
917 if (c->dispatch_width == 16 && shadow)
918 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE;
919 else
920 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE;
921 }
922
923 brw_SAMPLE(p,
924 dst_retyped,
925 1,
926 retype(depth_payload, BRW_REGISTER_TYPE_UW),
927 SURF_INDEX_TEXTURE(sampler),
928 sampler,
929 dst_flags & WRITEMASK_XYZW,
930 msg_type,
931 response_length,
932 cur_mrf - 1,
933 0,
934 1,
935 simd_mode);
936 }
937
938
939 void emit_txb(struct brw_wm_compile *c,
940 struct brw_reg *dst,
941 GLuint dst_flags,
942 struct brw_reg *arg,
943 struct brw_reg depth_payload,
944 GLuint tex_idx,
945 GLuint sampler)
946 {
947 struct brw_compile *p = &c->func;
948 struct intel_context *intel = &p->brw->intel;
949 GLuint msgLength;
950 GLuint msg_type;
951 GLuint mrf_per_channel;
952 GLuint response_length;
953 struct brw_reg dst_retyped;
954
955 /* The G45 and older chipsets don't support 8-wide dispatch for LOD biased
956 * samples, so we'll use the 16-wide instruction, leave the second halves
957 * undefined, and trust the execution mask to keep the undefined pixels
958 * from mattering.
959 */
960 if (c->dispatch_width == 16 || !intel->is_ironlake) {
961 if (intel->is_ironlake)
962 msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_IGDNG;
963 else
964 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS;
965 mrf_per_channel = 2;
966 dst_retyped = retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW);
967 response_length = 8;
968 } else {
969 msg_type = BRW_SAMPLER_MESSAGE_SAMPLE_BIAS_IGDNG;
970 mrf_per_channel = 1;
971 dst_retyped = retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW);
972 response_length = 4;
973 }
974
975 /* Shadow ignored for txb. */
976 switch (tex_idx) {
977 case TEXTURE_1D_INDEX:
978 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
979 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), brw_imm_f(0));
980 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), brw_imm_f(0));
981 break;
982 case TEXTURE_2D_INDEX:
983 case TEXTURE_RECT_INDEX:
984 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
985 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), arg[1]);
986 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), brw_imm_f(0));
987 break;
988 case TEXTURE_3D_INDEX:
989 case TEXTURE_CUBE_INDEX:
990 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
991 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), arg[1]);
992 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), arg[2]);
993 break;
994 default:
995 /* unexpected target */
996 abort();
997 }
998
999 brw_MOV(p, brw_message_reg(2 + 3 * mrf_per_channel), arg[3]);
1000 msgLength = 2 + 4 * mrf_per_channel - 1;
1001
1002 brw_SAMPLE(p,
1003 dst_retyped,
1004 1,
1005 retype(depth_payload, BRW_REGISTER_TYPE_UW),
1006 SURF_INDEX_TEXTURE(sampler),
1007 sampler,
1008 dst_flags & WRITEMASK_XYZW,
1009 msg_type,
1010 response_length,
1011 msgLength,
1012 0,
1013 1,
1014 BRW_SAMPLER_SIMD_MODE_SIMD16);
1015 }
1016
1017
1018 static void emit_lit(struct brw_wm_compile *c,
1019 const struct brw_reg *dst,
1020 GLuint mask,
1021 const struct brw_reg *arg0)
1022 {
1023 struct brw_compile *p = &c->func;
1024
1025 assert((mask & WRITEMASK_XW) == 0);
1026
1027 if (mask & WRITEMASK_Y) {
1028 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
1029 brw_MOV(p, dst[1], arg0[0]);
1030 brw_set_saturate(p, 0);
1031 }
1032
1033 if (mask & WRITEMASK_Z) {
1034 emit_math2(c, BRW_MATH_FUNCTION_POW,
1035 &dst[2],
1036 WRITEMASK_X | (mask & SATURATE),
1037 &arg0[1],
1038 &arg0[3]);
1039 }
1040
1041 /* Ordinarily you'd use an iff statement to skip or shortcircuit
1042 * some of the POW calculations above, but 16-wide iff statements
1043 * seem to lock c1 hardware, so this is a nasty workaround:
1044 */
1045 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_LE, arg0[0], brw_imm_f(0));
1046 {
1047 if (mask & WRITEMASK_Y)
1048 brw_MOV(p, dst[1], brw_imm_f(0));
1049
1050 if (mask & WRITEMASK_Z)
1051 brw_MOV(p, dst[2], brw_imm_f(0));
1052 }
1053 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
1054 }
1055
1056
1057 /* Kill pixel - set execution mask to zero for those pixels which
1058 * fail.
1059 */
1060 static void emit_kil( struct brw_wm_compile *c,
1061 struct brw_reg *arg0)
1062 {
1063 struct brw_compile *p = &c->func;
1064 struct brw_reg r0uw = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
1065 GLuint i;
1066
1067 /* XXX - usually won't need 4 compares!
1068 */
1069 for (i = 0; i < 4; i++) {
1070 brw_push_insn_state(p);
1071 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], brw_imm_f(0));
1072 brw_set_predicate_control_flag_value(p, 0xff);
1073 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1074 brw_AND(p, r0uw, brw_flag_reg(), r0uw);
1075 brw_pop_insn_state(p);
1076 }
1077 }
1078
1079 /* KIL_NV kills the pixels that are currently executing, not based on a test
1080 * of the arguments.
1081 */
1082 static void emit_kil_nv( struct brw_wm_compile *c )
1083 {
1084 struct brw_compile *p = &c->func;
1085 struct brw_reg r0uw = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
1086
1087 brw_push_insn_state(p);
1088 brw_set_mask_control(p, BRW_MASK_DISABLE);
1089 brw_NOT(p, c->emit_mask_reg, brw_mask_reg(1)); /* IMASK */
1090 brw_AND(p, r0uw, c->emit_mask_reg, r0uw);
1091 brw_pop_insn_state(p);
1092 }
1093
1094 static void fire_fb_write( struct brw_wm_compile *c,
1095 GLuint base_reg,
1096 GLuint nr,
1097 GLuint target,
1098 GLuint eot )
1099 {
1100 struct brw_compile *p = &c->func;
1101 struct brw_reg dst;
1102
1103 if (c->dispatch_width == 16)
1104 dst = retype(vec16(brw_null_reg()), BRW_REGISTER_TYPE_UW);
1105 else
1106 dst = retype(vec8(brw_null_reg()), BRW_REGISTER_TYPE_UW);
1107
1108 /* Pass through control information:
1109 */
1110 /* mov (8) m1.0<1>:ud r1.0<8;8,1>:ud { Align1 NoMask } */
1111 {
1112 brw_push_insn_state(p);
1113 brw_set_mask_control(p, BRW_MASK_DISABLE); /* ? */
1114 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1115 brw_MOV(p,
1116 brw_message_reg(base_reg + 1),
1117 brw_vec8_grf(1, 0));
1118 brw_pop_insn_state(p);
1119 }
1120
1121 /* Send framebuffer write message: */
1122 /* send (16) null.0<1>:uw m0 r0.0<8;8,1>:uw 0x85a04000:ud { Align1 EOT } */
1123 brw_fb_WRITE(p,
1124 dst,
1125 base_reg,
1126 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
1127 target,
1128 nr,
1129 0,
1130 eot);
1131 }
1132
1133
1134 static void emit_aa( struct brw_wm_compile *c,
1135 struct brw_reg *arg1,
1136 GLuint reg )
1137 {
1138 struct brw_compile *p = &c->func;
1139 GLuint comp = c->key.aa_dest_stencil_reg / 2;
1140 GLuint off = c->key.aa_dest_stencil_reg % 2;
1141 struct brw_reg aa = offset(arg1[comp], off);
1142
1143 brw_push_insn_state(p);
1144 brw_set_compression_control(p, BRW_COMPRESSION_NONE); /* ?? */
1145 brw_MOV(p, brw_message_reg(reg), aa);
1146 brw_pop_insn_state(p);
1147 }
1148
1149
1150 /* Post-fragment-program processing. Send the results to the
1151 * framebuffer.
1152 * \param arg0 the fragment color
1153 * \param arg1 the pass-through depth value
1154 * \param arg2 the shader-computed depth value
1155 */
1156 void emit_fb_write(struct brw_wm_compile *c,
1157 struct brw_reg *arg0,
1158 struct brw_reg *arg1,
1159 struct brw_reg *arg2,
1160 GLuint target,
1161 GLuint eot)
1162 {
1163 struct brw_compile *p = &c->func;
1164 struct brw_context *brw = p->brw;
1165 GLuint nr = 2;
1166 GLuint channel;
1167
1168 /* Reserve a space for AA - may not be needed:
1169 */
1170 if (c->key.aa_dest_stencil_reg)
1171 nr += 1;
1172
1173 /* I don't really understand how this achieves the color interleave
1174 * (ie RGBARGBA) in the result: [Do the saturation here]
1175 */
1176 brw_push_insn_state(p);
1177
1178 for (channel = 0; channel < 4; channel++) {
1179 if (c->dispatch_width == 16 && brw->has_compr4) {
1180 /* By setting the high bit of the MRF register number, we indicate
1181 * that we want COMPR4 mode - instead of doing the usual destination
1182 * + 1 for the second half we get destination + 4.
1183 */
1184 brw_MOV(p,
1185 brw_message_reg(nr + channel + (1 << 7)),
1186 arg0[channel]);
1187 } else {
1188 /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */
1189 /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */
1190 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1191 brw_MOV(p,
1192 brw_message_reg(nr + channel),
1193 arg0[channel]);
1194
1195 if (c->dispatch_width == 16) {
1196 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
1197 brw_MOV(p,
1198 brw_message_reg(nr + channel + 4),
1199 sechalf(arg0[channel]));
1200 }
1201 }
1202 }
1203 /* skip over the regs populated above:
1204 */
1205 nr += 8;
1206 brw_pop_insn_state(p);
1207
1208 if (c->key.source_depth_to_render_target)
1209 {
1210 if (c->key.computes_depth)
1211 brw_MOV(p, brw_message_reg(nr), arg2[2]);
1212 else
1213 brw_MOV(p, brw_message_reg(nr), arg1[1]); /* ? */
1214
1215 nr += 2;
1216 }
1217
1218 if (c->key.dest_depth_reg)
1219 {
1220 GLuint comp = c->key.dest_depth_reg / 2;
1221 GLuint off = c->key.dest_depth_reg % 2;
1222
1223 if (off != 0) {
1224 brw_push_insn_state(p);
1225 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1226
1227 brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1));
1228 /* 2nd half? */
1229 brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]);
1230 brw_pop_insn_state(p);
1231 }
1232 else {
1233 brw_MOV(p, brw_message_reg(nr), arg1[comp]);
1234 }
1235 nr += 2;
1236 }
1237
1238 if (!c->key.runtime_check_aads_emit) {
1239 if (c->key.aa_dest_stencil_reg)
1240 emit_aa(c, arg1, 2);
1241
1242 fire_fb_write(c, 0, nr, target, eot);
1243 }
1244 else {
1245 struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
1246 struct brw_reg ip = brw_ip_reg();
1247 struct brw_instruction *jmp;
1248
1249 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1250 brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
1251 brw_AND(p,
1252 v1_null_ud,
1253 get_element_ud(brw_vec8_grf(1,0), 6),
1254 brw_imm_ud(1<<26));
1255
1256 jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
1257 {
1258 emit_aa(c, arg1, 2);
1259 fire_fb_write(c, 0, nr, target, eot);
1260 /* note - thread killed in subroutine */
1261 }
1262 brw_land_fwd_jump(p, jmp);
1263
1264 /* ELSE: Shuffle up one register to fill in the hole left for AA:
1265 */
1266 fire_fb_write(c, 1, nr-1, target, eot);
1267 }
1268 }
1269
1270 /**
1271 * Move a GPR to scratch memory.
1272 */
1273 static void emit_spill( struct brw_wm_compile *c,
1274 struct brw_reg reg,
1275 GLuint slot )
1276 {
1277 struct brw_compile *p = &c->func;
1278
1279 /*
1280 mov (16) m2.0<1>:ud r2.0<8;8,1>:ud { Align1 Compr }
1281 */
1282 brw_MOV(p, brw_message_reg(2), reg);
1283
1284 /*
1285 mov (1) r0.2<1>:d 0x00000080:d { Align1 NoMask }
1286 send (16) null.0<1>:uw m1 r0.0<8;8,1>:uw 0x053003ff:ud { Align1 }
1287 */
1288 brw_dp_WRITE_16(p,
1289 retype(vec16(brw_vec8_grf(0, 0)), BRW_REGISTER_TYPE_UW),
1290 slot);
1291 }
1292
1293
1294 /**
1295 * Load a GPR from scratch memory.
1296 */
1297 static void emit_unspill( struct brw_wm_compile *c,
1298 struct brw_reg reg,
1299 GLuint slot )
1300 {
1301 struct brw_compile *p = &c->func;
1302
1303 /* Slot 0 is the undef value.
1304 */
1305 if (slot == 0) {
1306 brw_MOV(p, reg, brw_imm_f(0));
1307 return;
1308 }
1309
1310 /*
1311 mov (1) r0.2<1>:d 0x000000c0:d { Align1 NoMask }
1312 send (16) r110.0<1>:uw m1 r0.0<8;8,1>:uw 0x041243ff:ud { Align1 }
1313 */
1314
1315 brw_dp_READ_16(p,
1316 retype(vec16(reg), BRW_REGISTER_TYPE_UW),
1317 slot);
1318 }
1319
1320
1321 /**
1322 * Retrieve up to 4 GEN4 register pairs for the given wm reg:
1323 * Args with unspill_reg != 0 will be loaded from scratch memory.
1324 */
1325 static void get_argument_regs( struct brw_wm_compile *c,
1326 struct brw_wm_ref *arg[],
1327 struct brw_reg *regs )
1328 {
1329 GLuint i;
1330
1331 for (i = 0; i < 4; i++) {
1332 if (arg[i]) {
1333 if (arg[i]->unspill_reg)
1334 emit_unspill(c,
1335 brw_vec8_grf(arg[i]->unspill_reg, 0),
1336 arg[i]->value->spill_slot);
1337
1338 regs[i] = arg[i]->hw_reg;
1339 }
1340 else {
1341 regs[i] = brw_null_reg();
1342 }
1343 }
1344 }
1345
1346
1347 /**
1348 * For values that have a spill_slot!=0, write those regs to scratch memory.
1349 */
1350 static void spill_values( struct brw_wm_compile *c,
1351 struct brw_wm_value *values,
1352 GLuint nr )
1353 {
1354 GLuint i;
1355
1356 for (i = 0; i < nr; i++)
1357 if (values[i].spill_slot)
1358 emit_spill(c, values[i].hw_reg, values[i].spill_slot);
1359 }
1360
1361
1362 /* Emit the fragment program instructions here.
1363 */
1364 void brw_wm_emit( struct brw_wm_compile *c )
1365 {
1366 struct brw_compile *p = &c->func;
1367 GLuint insn;
1368
1369 brw_set_compression_control(p, BRW_COMPRESSION_COMPRESSED);
1370
1371 /* Check if any of the payload regs need to be spilled:
1372 */
1373 spill_values(c, c->payload.depth, 4);
1374 spill_values(c, c->creg, c->nr_creg);
1375 spill_values(c, c->payload.input_interp, FRAG_ATTRIB_MAX);
1376
1377
1378 for (insn = 0; insn < c->nr_insns; insn++) {
1379
1380 struct brw_wm_instruction *inst = &c->instruction[insn];
1381 struct brw_reg args[3][4], dst[4];
1382 GLuint i, dst_flags;
1383
1384 /* Get argument regs:
1385 */
1386 for (i = 0; i < 3; i++)
1387 get_argument_regs(c, inst->src[i], args[i]);
1388
1389 /* Get dest regs:
1390 */
1391 for (i = 0; i < 4; i++)
1392 if (inst->dst[i])
1393 dst[i] = inst->dst[i]->hw_reg;
1394 else
1395 dst[i] = brw_null_reg();
1396
1397 /* Flags
1398 */
1399 dst_flags = inst->writemask;
1400 if (inst->saturate)
1401 dst_flags |= SATURATE;
1402
1403 switch (inst->opcode) {
1404 /* Generated instructions for calculating triangle interpolants:
1405 */
1406 case WM_PIXELXY:
1407 emit_pixel_xy(c, dst, dst_flags);
1408 break;
1409
1410 case WM_DELTAXY:
1411 emit_delta_xy(p, dst, dst_flags, args[0]);
1412 break;
1413
1414 case WM_WPOSXY:
1415 emit_wpos_xy(c, dst, dst_flags, args[0]);
1416 break;
1417
1418 case WM_PIXELW:
1419 emit_pixel_w(c, dst, dst_flags, args[0], args[1]);
1420 break;
1421
1422 case WM_LINTERP:
1423 emit_linterp(p, dst, dst_flags, args[0], args[1]);
1424 break;
1425
1426 case WM_PINTERP:
1427 emit_pinterp(p, dst, dst_flags, args[0], args[1], args[2]);
1428 break;
1429
1430 case WM_CINTERP:
1431 emit_cinterp(p, dst, dst_flags, args[0]);
1432 break;
1433
1434 case WM_FB_WRITE:
1435 emit_fb_write(c, args[0], args[1], args[2], inst->target, inst->eot);
1436 break;
1437
1438 case WM_FRONTFACING:
1439 emit_frontfacing(p, dst, dst_flags);
1440 break;
1441
1442 /* Straightforward arithmetic:
1443 */
1444 case OPCODE_ADD:
1445 emit_alu2(p, brw_ADD, dst, dst_flags, args[0], args[1]);
1446 break;
1447
1448 case OPCODE_FRC:
1449 emit_alu1(p, brw_FRC, dst, dst_flags, args[0]);
1450 break;
1451
1452 case OPCODE_FLR:
1453 emit_alu1(p, brw_RNDD, dst, dst_flags, args[0]);
1454 break;
1455
1456 case OPCODE_DDX:
1457 emit_ddxy(p, dst, dst_flags, GL_TRUE, args[0]);
1458 break;
1459
1460 case OPCODE_DDY:
1461 emit_ddxy(p, dst, dst_flags, GL_FALSE, args[0]);
1462 break;
1463
1464 case OPCODE_DP3:
1465 emit_dp3(p, dst, dst_flags, args[0], args[1]);
1466 break;
1467
1468 case OPCODE_DP4:
1469 emit_dp4(p, dst, dst_flags, args[0], args[1]);
1470 break;
1471
1472 case OPCODE_DPH:
1473 emit_dph(p, dst, dst_flags, args[0], args[1]);
1474 break;
1475
1476 case OPCODE_TRUNC:
1477 emit_alu1(p, brw_RNDZ, dst, dst_flags, args[0]);
1478 break;
1479
1480 case OPCODE_LRP:
1481 emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]);
1482 break;
1483
1484 case OPCODE_MAD:
1485 emit_mad(p, dst, dst_flags, args[0], args[1], args[2]);
1486 break;
1487
1488 case OPCODE_MOV:
1489 case OPCODE_SWZ:
1490 emit_alu1(p, brw_MOV, dst, dst_flags, args[0]);
1491 break;
1492
1493 case OPCODE_MUL:
1494 emit_alu2(p, brw_MUL, dst, dst_flags, args[0], args[1]);
1495 break;
1496
1497 case OPCODE_XPD:
1498 emit_xpd(p, dst, dst_flags, args[0], args[1]);
1499 break;
1500
1501 /* Higher math functions:
1502 */
1503 case OPCODE_RCP:
1504 emit_math1(c, BRW_MATH_FUNCTION_INV, dst, dst_flags, args[0]);
1505 break;
1506
1507 case OPCODE_RSQ:
1508 emit_math1(c, BRW_MATH_FUNCTION_RSQ, dst, dst_flags, args[0]);
1509 break;
1510
1511 case OPCODE_SIN:
1512 emit_math1(c, BRW_MATH_FUNCTION_SIN, dst, dst_flags, args[0]);
1513 break;
1514
1515 case OPCODE_COS:
1516 emit_math1(c, BRW_MATH_FUNCTION_COS, dst, dst_flags, args[0]);
1517 break;
1518
1519 case OPCODE_EX2:
1520 emit_math1(c, BRW_MATH_FUNCTION_EXP, dst, dst_flags, args[0]);
1521 break;
1522
1523 case OPCODE_LG2:
1524 emit_math1(c, BRW_MATH_FUNCTION_LOG, dst, dst_flags, args[0]);
1525 break;
1526
1527 case OPCODE_SCS:
1528 /* There is an scs math function, but it would need some
1529 * fixup for 16-element execution.
1530 */
1531 if (dst_flags & WRITEMASK_X)
1532 emit_math1(c, BRW_MATH_FUNCTION_COS, dst, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
1533 if (dst_flags & WRITEMASK_Y)
1534 emit_math1(c, BRW_MATH_FUNCTION_SIN, dst+1, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
1535 break;
1536
1537 case OPCODE_POW:
1538 emit_math2(c, BRW_MATH_FUNCTION_POW, dst, dst_flags, args[0], args[1]);
1539 break;
1540
1541 /* Comparisons:
1542 */
1543 case OPCODE_CMP:
1544 emit_cmp(p, dst, dst_flags, args[0], args[1], args[2]);
1545 break;
1546
1547 case OPCODE_MAX:
1548 emit_max(p, dst, dst_flags, args[0], args[1]);
1549 break;
1550
1551 case OPCODE_MIN:
1552 emit_min(p, dst, dst_flags, args[0], args[1]);
1553 break;
1554
1555 case OPCODE_SLT:
1556 emit_slt(p, dst, dst_flags, args[0], args[1]);
1557 break;
1558
1559 case OPCODE_SLE:
1560 emit_sle(p, dst, dst_flags, args[0], args[1]);
1561 break;
1562 case OPCODE_SGT:
1563 emit_sgt(p, dst, dst_flags, args[0], args[1]);
1564 break;
1565 case OPCODE_SGE:
1566 emit_sge(p, dst, dst_flags, args[0], args[1]);
1567 break;
1568 case OPCODE_SEQ:
1569 emit_seq(p, dst, dst_flags, args[0], args[1]);
1570 break;
1571 case OPCODE_SNE:
1572 emit_sne(p, dst, dst_flags, args[0], args[1]);
1573 break;
1574
1575 case OPCODE_LIT:
1576 emit_lit(c, dst, dst_flags, args[0]);
1577 break;
1578
1579 /* Texturing operations:
1580 */
1581 case OPCODE_TEX:
1582 emit_tex(c, dst, dst_flags, args[0], c->payload.depth[0].hw_reg,
1583 inst->tex_idx, inst->tex_unit,
1584 inst->tex_shadow);
1585 break;
1586
1587 case OPCODE_TXB:
1588 emit_txb(c, dst, dst_flags, args[0], c->payload.depth[0].hw_reg,
1589 inst->tex_idx, inst->tex_unit);
1590 break;
1591
1592 case OPCODE_KIL:
1593 emit_kil(c, args[0]);
1594 break;
1595
1596 case OPCODE_KIL_NV:
1597 emit_kil_nv(c);
1598 break;
1599
1600 default:
1601 _mesa_printf("Unsupported opcode %i (%s) in fragment shader\n",
1602 inst->opcode, inst->opcode < MAX_OPCODE ?
1603 _mesa_opcode_string(inst->opcode) :
1604 "unknown");
1605 }
1606
1607 for (i = 0; i < 4; i++)
1608 if (inst->dst[i] && inst->dst[i]->spill_slot)
1609 emit_spill(c,
1610 inst->dst[i]->hw_reg,
1611 inst->dst[i]->spill_slot);
1612 }
1613
1614 if (INTEL_DEBUG & DEBUG_WM) {
1615 int i;
1616
1617 _mesa_printf("wm-native:\n");
1618 for (i = 0; i < p->nr_insn; i++)
1619 brw_disasm(stderr, &p->store[i]);
1620 _mesa_printf("\n");
1621 }
1622 }