i965: Remove brw->attribs now that we can just always look in the GLcontext.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_sampler_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "brw_context.h"
34 #include "brw_state.h"
35 #include "brw_defines.h"
36
37 #include "main/macros.h"
38
39
40
41 /* Samplers aren't strictly wm state from the hardware's perspective,
42 * but that is the only situation in which we use them in this driver.
43 */
44
45
46
47 /* The brw (and related graphics cores) do not support GL_CLAMP. The
48 * Intel drivers for "other operating systems" implement GL_CLAMP as
49 * GL_CLAMP_TO_EDGE, so the same is done here.
50 */
51 static GLuint translate_wrap_mode( GLenum wrap )
52 {
53 switch( wrap ) {
54 case GL_REPEAT:
55 return BRW_TEXCOORDMODE_WRAP;
56 case GL_CLAMP:
57 return BRW_TEXCOORDMODE_CLAMP;
58 case GL_CLAMP_TO_EDGE:
59 return BRW_TEXCOORDMODE_CLAMP; /* conform likes it this way */
60 case GL_CLAMP_TO_BORDER:
61 return BRW_TEXCOORDMODE_CLAMP_BORDER;
62 case GL_MIRRORED_REPEAT:
63 return BRW_TEXCOORDMODE_MIRROR;
64 default:
65 return BRW_TEXCOORDMODE_WRAP;
66 }
67 }
68
69
70 static GLuint U_FIXED(GLfloat value, GLuint frac_bits)
71 {
72 value *= (1<<frac_bits);
73 return value < 0 ? 0 : value;
74 }
75
76 static GLint S_FIXED(GLfloat value, GLuint frac_bits)
77 {
78 return value * (1<<frac_bits);
79 }
80
81
82 static dri_bo *upload_default_color( struct brw_context *brw,
83 const GLfloat *color )
84 {
85 struct brw_sampler_default_color sdc;
86
87 COPY_4V(sdc.color, color);
88
89 return brw_cache_data( &brw->cache, BRW_SAMPLER_DEFAULT_COLOR, &sdc,
90 NULL, 0 );
91 }
92
93
94 struct wm_sampler_key {
95 int sampler_count;
96
97 struct wm_sampler_entry {
98 GLenum wrap_r, wrap_s, wrap_t;
99 float maxlod, minlod;
100 float lod_bias;
101 float max_aniso;
102 GLenum minfilter, magfilter;
103 GLenum comparemode, comparefunc;
104 dri_bo *sdc_bo;
105 } sampler[BRW_MAX_TEX_UNIT];
106 };
107
108 /**
109 * Sets the sampler state for a single unit based off of the sampler key
110 * entry.
111 */
112 static void brw_update_sampler_state(struct wm_sampler_entry *key,
113 dri_bo *sdc_bo,
114 struct brw_sampler_state *sampler)
115 {
116 _mesa_memset(sampler, 0, sizeof(*sampler));
117
118 switch (key->minfilter) {
119 case GL_NEAREST:
120 sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
121 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
122 break;
123 case GL_LINEAR:
124 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
125 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
126 break;
127 case GL_NEAREST_MIPMAP_NEAREST:
128 sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
129 sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
130 break;
131 case GL_LINEAR_MIPMAP_NEAREST:
132 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
133 sampler->ss0.mip_filter = BRW_MIPFILTER_NEAREST;
134 break;
135 case GL_NEAREST_MIPMAP_LINEAR:
136 sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
137 sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
138 break;
139 case GL_LINEAR_MIPMAP_LINEAR:
140 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
141 sampler->ss0.mip_filter = BRW_MIPFILTER_LINEAR;
142 break;
143 default:
144 break;
145 }
146
147 /* Set Anisotropy:
148 */
149 if (key->max_aniso > 1.0) {
150 sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
151 sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
152
153 if (key->max_aniso > 2.0) {
154 sampler->ss3.max_aniso = MAX2((key->max_aniso - 2) / 2,
155 BRW_ANISORATIO_16);
156 }
157 }
158 else {
159 switch (key->magfilter) {
160 case GL_NEAREST:
161 sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
162 break;
163 case GL_LINEAR:
164 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
165 break;
166 default:
167 break;
168 }
169 }
170
171 sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
172 sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
173 sampler->ss1.t_wrap_mode = translate_wrap_mode(key->wrap_t);
174
175 /* Fulsim complains if I don't do this. Hardware doesn't mind:
176 */
177 #if 0
178 if (texObj->Target == GL_TEXTURE_CUBE_MAP_ARB) {
179 sampler->ss1.r_wrap_mode = BRW_TEXCOORDMODE_CUBE;
180 sampler->ss1.s_wrap_mode = BRW_TEXCOORDMODE_CUBE;
181 sampler->ss1.t_wrap_mode = BRW_TEXCOORDMODE_CUBE;
182 }
183 #endif
184
185 /* Set shadow function:
186 */
187 if (key->comparemode == GL_COMPARE_R_TO_TEXTURE_ARB) {
188 /* Shadowing is "enabled" by emitting a particular sampler
189 * message (sample_c). So need to recompile WM program when
190 * shadow comparison is enabled on each/any texture unit.
191 */
192 sampler->ss0.shadow_function =
193 intel_translate_shadow_compare_func(key->comparefunc);
194 }
195
196 /* Set LOD bias:
197 */
198 sampler->ss0.lod_bias = S_FIXED(CLAMP(key->lod_bias, -16, 15), 6);
199
200 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
201 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
202
203 /* Set BaseMipLevel, MaxLOD, MinLOD:
204 *
205 * XXX: I don't think that using firstLevel, lastLevel works,
206 * because we always setup the surface state as if firstLevel ==
207 * level zero. Probably have to subtract firstLevel from each of
208 * these:
209 */
210 sampler->ss0.base_level = U_FIXED(0, 1);
211
212 sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(key->maxlod, 0), 13), 6);
213 sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(key->minlod, 0), 13), 6);
214
215 sampler->ss2.default_color_pointer = sdc_bo->offset >> 5; /* reloc */
216 }
217
218 /** Sets up the cache key for sampler state for all texture units */
219 static void
220 brw_wm_sampler_populate_key(struct brw_context *brw,
221 struct wm_sampler_key *key)
222 {
223 GLcontext *ctx = &brw->intel.ctx;
224 int unit;
225
226 memset(key, 0, sizeof(*key));
227
228 for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) {
229 if (ctx->Texture.Unit[unit]._ReallyEnabled) {
230 struct wm_sampler_entry *entry = &key->sampler[unit];
231 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
232 struct gl_texture_object *texObj = texUnit->_Current;
233 struct intel_texture_object *intelObj = intel_texture_object(texObj);
234 struct gl_texture_image *firstImage =
235 texObj->Image[0][intelObj->firstLevel];
236
237 entry->wrap_r = texObj->WrapR;
238 entry->wrap_s = texObj->WrapS;
239 entry->wrap_t = texObj->WrapT;
240
241 entry->maxlod = texObj->MaxLod;
242 entry->minlod = texObj->MinLod;
243 entry->lod_bias = texUnit->LodBias + texObj->LodBias;
244 entry->max_aniso = texObj->MaxAnisotropy;
245 entry->minfilter = texObj->MinFilter;
246 entry->magfilter = texObj->MagFilter;
247 entry->comparemode = texObj->CompareMode;
248 entry->comparefunc = texObj->CompareFunc;
249
250 dri_bo_unreference(brw->wm.sdc_bo[unit]);
251 if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) {
252 float bordercolor[4] = {
253 texObj->BorderColor[0],
254 texObj->BorderColor[0],
255 texObj->BorderColor[0],
256 texObj->BorderColor[0]
257 };
258 /* GL specs that border color for depth textures is taken from the
259 * R channel, while the hardware uses A. Spam R into all the
260 * channels for safety.
261 */
262 brw->wm.sdc_bo[unit] = upload_default_color(brw, bordercolor);
263 } else {
264 brw->wm.sdc_bo[unit] = upload_default_color(brw,
265 texObj->BorderColor);
266 }
267 key->sampler_count = unit + 1;
268 }
269 }
270 }
271
272 /* All samplers must be uploaded in a single contiguous array, which
273 * complicates various things. However, this is still too confusing -
274 * FIXME: simplify all the different new texture state flags.
275 */
276 static void upload_wm_samplers( struct brw_context *brw )
277 {
278 GLcontext *ctx = &brw->intel.ctx;
279 struct wm_sampler_key key;
280 int i;
281
282 brw_wm_sampler_populate_key(brw, &key);
283
284 if (brw->wm.sampler_count != key.sampler_count) {
285 brw->wm.sampler_count = key.sampler_count;
286 brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
287 }
288
289 dri_bo_unreference(brw->wm.sampler_bo);
290 brw->wm.sampler_bo = NULL;
291 if (brw->wm.sampler_count == 0)
292 return;
293
294 brw->wm.sampler_bo = brw_search_cache(&brw->cache, BRW_SAMPLER,
295 &key, sizeof(key),
296 brw->wm.sdc_bo, key.sampler_count,
297 NULL);
298
299 /* If we didnt find it in the cache, compute the state and put it in the
300 * cache.
301 */
302 if (brw->wm.sampler_bo == NULL) {
303 struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT];
304
305 memset(sampler, 0, sizeof(sampler));
306 for (i = 0; i < key.sampler_count; i++) {
307 if (brw->wm.sdc_bo[i] == NULL)
308 continue;
309
310 brw_update_sampler_state(&key.sampler[i], brw->wm.sdc_bo[i],
311 &sampler[i]);
312 }
313
314 brw->wm.sampler_bo = brw_upload_cache(&brw->cache, BRW_SAMPLER,
315 &key, sizeof(key),
316 brw->wm.sdc_bo, key.sampler_count,
317 &sampler, sizeof(sampler),
318 NULL, NULL);
319
320 /* Emit SDC relocations */
321 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
322 if (!ctx->Texture.Unit[i]._ReallyEnabled)
323 continue;
324
325 dri_bo_emit_reloc(brw->wm.sampler_bo,
326 I915_GEM_DOMAIN_SAMPLER, 0,
327 0,
328 i * sizeof(struct brw_sampler_state) +
329 offsetof(struct brw_sampler_state, ss2),
330 brw->wm.sdc_bo[i]);
331 }
332 }
333 }
334
335 const struct brw_tracked_state brw_wm_samplers = {
336 .dirty = {
337 .mesa = _NEW_TEXTURE,
338 .brw = 0,
339 .cache = 0
340 },
341 .prepare = upload_wm_samplers,
342 };
343
344