2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
39 /***********************************************************************
40 * WM unit - fragment programs and rasterization
43 struct brw_wm_unit_key
{
44 unsigned int total_grf
, total_scratch
;
45 unsigned int urb_entry_read_length
;
46 unsigned int curb_entry_read_length
;
47 unsigned int dispatch_grf_start_reg
;
49 unsigned int curbe_offset
;
50 unsigned int urb_size
;
52 unsigned int nr_surfaces
, sampler_count
;
53 GLboolean uses_depth
, computes_depth
, uses_kill
, is_glsl
;
54 GLboolean polygon_stipple
, stats_wm
, line_stipple
, offset_enable
;
55 GLboolean color_write_enable
;
56 GLfloat offset_units
, offset_factor
;
60 brw_color_buffer_write_enabled(struct brw_context
*brw
)
62 struct gl_context
*ctx
= &brw
->intel
.ctx
;
63 const struct gl_fragment_program
*fp
= brw
->fragment_program
;
67 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
68 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
72 (fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_COLOR
) ||
73 fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DATA0
+ i
)) &&
74 (ctx
->Color
.ColorMask
[i
][0] ||
75 ctx
->Color
.ColorMask
[i
][1] ||
76 ctx
->Color
.ColorMask
[i
][2] ||
77 ctx
->Color
.ColorMask
[i
][3])) {
86 wm_unit_populate_key(struct brw_context
*brw
, struct brw_wm_unit_key
*key
)
88 struct gl_context
*ctx
= &brw
->intel
.ctx
;
89 const struct gl_fragment_program
*fp
= brw
->fragment_program
;
90 const struct brw_fragment_program
*bfp
= (struct brw_fragment_program
*) fp
;
91 struct intel_context
*intel
= &brw
->intel
;
93 memset(key
, 0, sizeof(*key
));
95 /* CACHE_NEW_WM_PROG */
96 key
->total_grf
= brw
->wm
.prog_data
->total_grf
;
97 key
->urb_entry_read_length
= brw
->wm
.prog_data
->urb_read_length
;
98 key
->curb_entry_read_length
= brw
->wm
.prog_data
->curb_read_length
;
99 key
->dispatch_grf_start_reg
= brw
->wm
.prog_data
->first_curbe_grf
;
100 key
->total_scratch
= brw
->wm
.prog_data
->total_scratch
;
102 /* BRW_NEW_URB_FENCE */
103 key
->urb_size
= brw
->urb
.vsize
;
105 /* BRW_NEW_CURBE_OFFSETS */
106 key
->curbe_offset
= brw
->curbe
.wm_start
;
108 /* BRW_NEW_NR_SURFACEs */
109 key
->nr_surfaces
= brw
->wm
.nr_surfaces
;
111 /* CACHE_NEW_SAMPLER */
112 key
->sampler_count
= brw
->wm
.sampler_count
;
114 /* _NEW_POLYGONSTIPPLE */
115 key
->polygon_stipple
= ctx
->Polygon
.StippleFlag
;
117 /* BRW_NEW_FRAGMENT_PROGRAM */
118 key
->uses_depth
= (fp
->Base
.InputsRead
& (1 << FRAG_ATTRIB_WPOS
)) != 0;
120 /* as far as we can tell */
121 key
->computes_depth
=
122 (fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) != 0;
123 /* BRW_NEW_DEPTH_BUFFER
124 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
127 if (brw
->state
.depth_region
== NULL
)
128 key
->computes_depth
= 0;
130 /* _NEW_BUFFERS | _NEW_COLOR */
131 key
->color_write_enable
= brw_color_buffer_write_enabled(brw
);
134 key
->uses_kill
= fp
->UsesKill
|| ctx
->Color
.AlphaEnabled
;
135 key
->is_glsl
= bfp
->isGLSL
;
137 /* If using the fragment shader backend, the program is always
140 if (ctx
->Shader
.CurrentFragmentProgram
) {
141 struct brw_shader
*shader
= (struct brw_shader
*)
142 ctx
->Shader
.CurrentFragmentProgram
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
144 if (shader
!= NULL
&& shader
->ir
!= NULL
) {
145 key
->is_glsl
= GL_TRUE
;
150 key
->stats_wm
= intel
->stats_wm
;
153 key
->line_stipple
= ctx
->Line
.StippleFlag
;
156 key
->offset_enable
= ctx
->Polygon
.OffsetFill
;
157 key
->offset_units
= ctx
->Polygon
.OffsetUnits
;
158 key
->offset_factor
= ctx
->Polygon
.OffsetFactor
;
162 * Setup wm hardware state. See page 225 of Volume 2
164 static drm_intel_bo
*
165 wm_unit_create_from_key(struct brw_context
*brw
, struct brw_wm_unit_key
*key
,
166 drm_intel_bo
**reloc_bufs
)
168 struct intel_context
*intel
= &brw
->intel
;
169 struct brw_wm_unit_state wm
;
172 memset(&wm
, 0, sizeof(wm
));
174 wm
.thread0
.grf_reg_count
= ALIGN(key
->total_grf
, 16) / 16 - 1;
175 wm
.thread0
.kernel_start_pointer
= brw
->wm
.prog_bo
->offset
>> 6; /* reloc */
176 wm
.thread1
.depth_coef_urb_read_offset
= 1;
177 wm
.thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
180 wm
.thread1
.binding_table_entry_count
= 0; /* hardware requirement */
182 wm
.thread1
.binding_table_entry_count
= key
->nr_surfaces
;
184 if (key
->total_scratch
!= 0) {
185 wm
.thread2
.scratch_space_base_pointer
=
186 brw
->wm
.scratch_bo
->offset
>> 10; /* reloc */
187 wm
.thread2
.per_thread_scratch_space
= ffs(key
->total_scratch
) - 11;
189 wm
.thread2
.scratch_space_base_pointer
= 0;
190 wm
.thread2
.per_thread_scratch_space
= 0;
193 wm
.thread3
.dispatch_grf_start_reg
= key
->dispatch_grf_start_reg
;
194 wm
.thread3
.urb_entry_read_length
= key
->urb_entry_read_length
;
195 wm
.thread3
.urb_entry_read_offset
= 0;
196 wm
.thread3
.const_urb_entry_read_length
= key
->curb_entry_read_length
;
197 wm
.thread3
.const_urb_entry_read_offset
= key
->curbe_offset
* 2;
200 wm
.wm4
.sampler_count
= 0; /* hardware requirement */
202 wm
.wm4
.sampler_count
= (key
->sampler_count
+ 1) / 4;
204 if (brw
->wm
.sampler_bo
!= NULL
) {
206 wm
.wm4
.sampler_state_pointer
= brw
->wm
.sampler_bo
->offset
>> 5;
208 wm
.wm4
.sampler_state_pointer
= 0;
211 wm
.wm5
.program_uses_depth
= key
->uses_depth
;
212 wm
.wm5
.program_computes_depth
= key
->computes_depth
;
213 wm
.wm5
.program_uses_killpixel
= key
->uses_kill
;
216 wm
.wm5
.enable_8_pix
= 1;
218 wm
.wm5
.enable_16_pix
= 1;
220 wm
.wm5
.max_threads
= brw
->wm_max_threads
- 1;
222 if (key
->color_write_enable
||
224 key
->computes_depth
) {
225 wm
.wm5
.thread_dispatch_enable
= 1;
228 wm
.wm5
.legacy_line_rast
= 0;
229 wm
.wm5
.legacy_global_depth_bias
= 0;
230 wm
.wm5
.early_depth_test
= 1; /* never need to disable */
231 wm
.wm5
.line_aa_region_width
= 0;
232 wm
.wm5
.line_endcap_aa_region_width
= 1;
234 wm
.wm5
.polygon_stipple
= key
->polygon_stipple
;
236 if (key
->offset_enable
) {
237 wm
.wm5
.depth_offset
= 1;
238 /* Something wierd going on with legacy_global_depth_bias,
239 * offset_constant, scaling and MRD. This value passes glean
240 * but gives some odd results elsewere (eg. the
241 * quad-offset-units test).
243 wm
.global_depth_offset_constant
= key
->offset_units
* 2;
245 /* This is the only value that passes glean:
247 wm
.global_depth_offset_scale
= key
->offset_factor
;
250 wm
.wm5
.line_stipple
= key
->line_stipple
;
252 if (unlikely(INTEL_DEBUG
& DEBUG_STATS
) || key
->stats_wm
)
253 wm
.wm4
.stats_enable
= 1;
255 bo
= brw_upload_cache(&brw
->cache
, BRW_WM_UNIT
,
260 /* Emit WM program relocation */
261 drm_intel_bo_emit_reloc(bo
, offsetof(struct brw_wm_unit_state
, thread0
),
262 brw
->wm
.prog_bo
, wm
.thread0
.grf_reg_count
<< 1,
263 I915_GEM_DOMAIN_INSTRUCTION
, 0);
265 /* Emit scratch space relocation */
266 if (key
->total_scratch
!= 0) {
267 drm_intel_bo_emit_reloc(bo
, offsetof(struct brw_wm_unit_state
, thread2
),
269 wm
.thread2
.per_thread_scratch_space
,
270 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
);
273 /* Emit sampler state relocation */
274 if (key
->sampler_count
!= 0) {
275 drm_intel_bo_emit_reloc(bo
, offsetof(struct brw_wm_unit_state
, wm4
),
276 brw
->wm
.sampler_bo
, (wm
.wm4
.stats_enable
|
277 (wm
.wm4
.sampler_count
<< 2)),
278 I915_GEM_DOMAIN_INSTRUCTION
, 0);
285 static void upload_wm_unit( struct brw_context
*brw
)
287 struct intel_context
*intel
= &brw
->intel
;
288 struct brw_wm_unit_key key
;
289 drm_intel_bo
*reloc_bufs
[3];
290 wm_unit_populate_key(brw
, &key
);
292 /* Allocate the necessary scratch space if we haven't already. Don't
293 * bother reducing the allocation later, since we use scratch so
296 if (key
.total_scratch
) {
297 GLuint total
= key
.total_scratch
* brw
->wm_max_threads
;
299 if (brw
->wm
.scratch_bo
&& total
> brw
->wm
.scratch_bo
->size
) {
300 drm_intel_bo_unreference(brw
->wm
.scratch_bo
);
301 brw
->wm
.scratch_bo
= NULL
;
303 if (brw
->wm
.scratch_bo
== NULL
) {
304 brw
->wm
.scratch_bo
= drm_intel_bo_alloc(intel
->bufmgr
,
311 reloc_bufs
[0] = brw
->wm
.prog_bo
;
312 reloc_bufs
[1] = brw
->wm
.scratch_bo
;
313 reloc_bufs
[2] = brw
->wm
.sampler_bo
;
315 drm_intel_bo_unreference(brw
->wm
.state_bo
);
316 brw
->wm
.state_bo
= brw_search_cache(&brw
->cache
, BRW_WM_UNIT
,
320 if (brw
->wm
.state_bo
== NULL
) {
321 brw
->wm
.state_bo
= wm_unit_create_from_key(brw
, &key
, reloc_bufs
);
325 const struct brw_tracked_state brw_wm_unit
= {
327 .mesa
= (_NEW_POLYGON
|
328 _NEW_POLYGONSTIPPLE
|
334 .brw
= (BRW_NEW_FRAGMENT_PROGRAM
|
335 BRW_NEW_CURBE_OFFSETS
|
336 BRW_NEW_DEPTH_BUFFER
|
337 BRW_NEW_NR_WM_SURFACES
),
339 .cache
= (CACHE_NEW_WM_PROG
|
342 .prepare
= upload_wm_unit
,