i965: Convert brw->*_program into a brw->programs[i] array.
[mesa.git] / src / mesa / drivers / dri / i965 / gen6_sol.c
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** \file gen6_sol.c
25 *
26 * Code to initialize the binding table entries used by transform feedback.
27 */
28
29 #include "main/bufferobj.h"
30 #include "main/macros.h"
31 #include "brw_context.h"
32 #include "intel_batchbuffer.h"
33 #include "brw_defines.h"
34 #include "brw_state.h"
35 #include "main/transformfeedback.h"
36
37 static void
38 gen6_update_sol_surfaces(struct brw_context *brw)
39 {
40 struct gl_context *ctx = &brw->ctx;
41 bool xfb_active = _mesa_is_xfb_active_and_unpaused(ctx);
42 struct gl_transform_feedback_object *xfb_obj;
43 const struct gl_transform_feedback_info *linked_xfb_info = NULL;
44
45 if (xfb_active) {
46 /* BRW_NEW_TRANSFORM_FEEDBACK */
47 xfb_obj = ctx->TransformFeedback.CurrentObject;
48 linked_xfb_info = xfb_obj->program->sh.LinkedTransformFeedback;
49 }
50
51 for (int i = 0; i < BRW_MAX_SOL_BINDINGS; ++i) {
52 const int surf_index = BRW_GEN6_SOL_BINDING_START + i;
53 if (xfb_active && i < linked_xfb_info->NumOutputs) {
54 unsigned buffer = linked_xfb_info->Outputs[i].OutputBuffer;
55 unsigned buffer_offset =
56 xfb_obj->Offset[buffer] / 4 +
57 linked_xfb_info->Outputs[i].DstOffset;
58 if (brw->programs[MESA_SHADER_GEOMETRY]) {
59 brw_update_sol_surface(
60 brw, xfb_obj->Buffers[buffer],
61 &brw->gs.base.surf_offset[surf_index],
62 linked_xfb_info->Outputs[i].NumComponents,
63 linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
64 } else {
65 brw_update_sol_surface(
66 brw, xfb_obj->Buffers[buffer],
67 &brw->ff_gs.surf_offset[surf_index],
68 linked_xfb_info->Outputs[i].NumComponents,
69 linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
70 }
71 } else {
72 if (!brw->programs[MESA_SHADER_GEOMETRY])
73 brw->ff_gs.surf_offset[surf_index] = 0;
74 else
75 brw->gs.base.surf_offset[surf_index] = 0;
76 }
77 }
78
79 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
80 }
81
82 const struct brw_tracked_state gen6_sol_surface = {
83 .dirty = {
84 .mesa = 0,
85 .brw = BRW_NEW_BATCH |
86 BRW_NEW_BLORP |
87 BRW_NEW_TRANSFORM_FEEDBACK,
88 },
89 .emit = gen6_update_sol_surfaces,
90 };
91
92 /**
93 * Constructs the binding table for the WM surface state, which maps unit
94 * numbers to surface state objects.
95 */
96 static void
97 brw_gs_upload_binding_table(struct brw_context *brw)
98 {
99 uint32_t *bind;
100 struct gl_context *ctx = &brw->ctx;
101 const struct gl_program *prog;
102 bool need_binding_table = false;
103
104 /* We have two scenarios here:
105 * 1) We are using a geometry shader only to implement transform feedback
106 * for a vertex shader (brw->programs[MESA_SHADER_GEOMETRY] == NULL).
107 * In this case, we only need surfaces for transform feedback in the
108 * GS stage.
109 * 2) We have a user-provided geometry shader. In this case we may need
110 * surfaces for transform feedback and/or other stuff, like textures,
111 * in the GS stage.
112 */
113
114 if (!brw->programs[MESA_SHADER_GEOMETRY]) {
115 /* BRW_NEW_VERTEX_PROGRAM */
116 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
117 if (prog) {
118 /* Skip making a binding table if we don't have anything to put in it */
119 const struct gl_transform_feedback_info *linked_xfb_info =
120 prog->sh.LinkedTransformFeedback;
121 need_binding_table = linked_xfb_info->NumOutputs > 0;
122 }
123 if (!need_binding_table) {
124 if (brw->ff_gs.bind_bo_offset != 0) {
125 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
126 brw->ff_gs.bind_bo_offset = 0;
127 }
128 return;
129 }
130
131 /* Might want to calculate nr_surfaces first, to avoid taking up so much
132 * space for the binding table. Anyway, in this case we know that we only
133 * use BRW_MAX_SOL_BINDINGS surfaces at most.
134 */
135 bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SOL_BINDINGS,
136 32, &brw->ff_gs.bind_bo_offset);
137
138 /* BRW_NEW_SURFACES */
139 memcpy(bind, brw->ff_gs.surf_offset,
140 BRW_MAX_SOL_BINDINGS * sizeof(uint32_t));
141 } else {
142 /* BRW_NEW_GEOMETRY_PROGRAM */
143 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
144 if (prog) {
145 /* Skip making a binding table if we don't have anything to put in it */
146 struct brw_stage_prog_data *prog_data = brw->gs.base.prog_data;
147 const struct gl_transform_feedback_info *linked_xfb_info =
148 prog->sh.LinkedTransformFeedback;
149 need_binding_table = linked_xfb_info->NumOutputs > 0 ||
150 prog_data->binding_table.size_bytes > 0;
151 }
152 if (!need_binding_table) {
153 if (brw->gs.base.bind_bo_offset != 0) {
154 brw->gs.base.bind_bo_offset = 0;
155 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
156 }
157 return;
158 }
159
160 /* Might want to calculate nr_surfaces first, to avoid taking up so much
161 * space for the binding table.
162 */
163 bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_MAX_SURFACES,
164 32, &brw->gs.base.bind_bo_offset);
165
166 /* BRW_NEW_SURFACES */
167 memcpy(bind, brw->gs.base.surf_offset,
168 BRW_MAX_SURFACES * sizeof(uint32_t));
169 }
170
171 brw->ctx.NewDriverState |= BRW_NEW_BINDING_TABLE_POINTERS;
172 }
173
174 const struct brw_tracked_state gen6_gs_binding_table = {
175 .dirty = {
176 .mesa = 0,
177 .brw = BRW_NEW_BATCH |
178 BRW_NEW_BLORP |
179 BRW_NEW_GEOMETRY_PROGRAM |
180 BRW_NEW_VERTEX_PROGRAM |
181 BRW_NEW_SURFACES,
182 },
183 .emit = brw_gs_upload_binding_table,
184 };
185
186 struct gl_transform_feedback_object *
187 brw_new_transform_feedback(struct gl_context *ctx, GLuint name)
188 {
189 struct brw_context *brw = brw_context(ctx);
190 struct brw_transform_feedback_object *brw_obj =
191 CALLOC_STRUCT(brw_transform_feedback_object);
192 if (!brw_obj)
193 return NULL;
194
195 _mesa_init_transform_feedback_object(&brw_obj->base, name);
196
197 brw_obj->offset_bo =
198 brw_bo_alloc(brw->bufmgr, "transform feedback offsets", 16, 64);
199 brw_obj->prim_count_bo =
200 brw_bo_alloc(brw->bufmgr, "xfb primitive counts", 4096, 64);
201
202 return &brw_obj->base;
203 }
204
205 void
206 brw_delete_transform_feedback(struct gl_context *ctx,
207 struct gl_transform_feedback_object *obj)
208 {
209 struct brw_transform_feedback_object *brw_obj =
210 (struct brw_transform_feedback_object *) obj;
211
212 for (unsigned i = 0; i < ARRAY_SIZE(obj->Buffers); i++) {
213 _mesa_reference_buffer_object(ctx, &obj->Buffers[i], NULL);
214 }
215
216 brw_bo_unreference(brw_obj->offset_bo);
217 brw_bo_unreference(brw_obj->prim_count_bo);
218
219 free(brw_obj);
220 }
221
222 /**
223 * Tally the number of primitives generated so far.
224 *
225 * The buffer contains a series of pairs:
226 * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
227 * (<start0, start1, start2, start3>, <end0, end1, end2, end3>) ;
228 *
229 * For each stream, we subtract the pair of values (end - start) to get the
230 * number of primitives generated during one section. We accumulate these
231 * values, adding them up to get the total number of primitives generated.
232 *
233 * Note that we expose one stream pre-Gen7, so the above is just (start, end).
234 */
235 static void
236 tally_prims_generated(struct brw_context *brw,
237 struct brw_transform_feedback_object *obj)
238 {
239 const struct gl_context *ctx = &brw->ctx;
240 const int streams = ctx->Const.MaxVertexStreams;
241
242 /* If the current batch is still contributing to the number of primitives
243 * generated, flush it now so the results will be present when mapped.
244 */
245 if (brw_batch_references(&brw->batch, obj->prim_count_bo))
246 intel_batchbuffer_flush(brw);
247
248 if (unlikely(brw->perf_debug && brw_bo_busy(obj->prim_count_bo)))
249 perf_debug("Stalling for # of transform feedback primitives written.\n");
250
251 uint64_t *prim_counts = brw_bo_map(brw, obj->prim_count_bo, MAP_READ);
252
253 assert(obj->prim_count_buffer_index % (2 * streams) == 0);
254 int pairs = obj->prim_count_buffer_index / (2 * streams);
255
256 for (int i = 0; i < pairs; i++) {
257 for (int s = 0; s < streams; s++) {
258 obj->prims_generated[s] += prim_counts[streams + s] - prim_counts[s];
259 }
260 prim_counts += 2 * streams; /* move to the next pair */
261 }
262
263 brw_bo_unmap(obj->prim_count_bo);
264
265 /* We've already gathered up the old data; we can safely overwrite it now. */
266 obj->prim_count_buffer_index = 0;
267 }
268
269 /**
270 * Store the SO_NUM_PRIMS_WRITTEN counters for each stream (4 uint64_t values)
271 * to prim_count_bo.
272 *
273 * If prim_count_bo is out of space, gather up the results so far into
274 * prims_generated[] and allocate a new buffer with enough space.
275 *
276 * The number of primitives written is used to compute the number of vertices
277 * written to a transform feedback stream, which is required to implement
278 * DrawTransformFeedback().
279 */
280 void
281 brw_save_primitives_written_counters(struct brw_context *brw,
282 struct brw_transform_feedback_object *obj)
283 {
284 const struct gen_device_info *devinfo = &brw->screen->devinfo;
285 const struct gl_context *ctx = &brw->ctx;
286 const int streams = ctx->Const.MaxVertexStreams;
287
288 assert(obj->prim_count_bo != NULL);
289
290 /* Check if there's enough space for a new pair of four values. */
291 if (obj->prim_count_buffer_index + 2 * streams >= 4096 / sizeof(uint64_t)) {
292 /* Gather up the results so far and release the BO. */
293 tally_prims_generated(brw, obj);
294 }
295
296 /* Flush any drawing so that the counters have the right values. */
297 brw_emit_mi_flush(brw);
298
299 /* Emit MI_STORE_REGISTER_MEM commands to write the values. */
300 if (devinfo->gen >= 7) {
301 for (int i = 0; i < streams; i++) {
302 int offset = (obj->prim_count_buffer_index + i) * sizeof(uint64_t);
303 brw_store_register_mem64(brw, obj->prim_count_bo,
304 GEN7_SO_NUM_PRIMS_WRITTEN(i),
305 offset);
306 }
307 } else {
308 brw_store_register_mem64(brw, obj->prim_count_bo,
309 GEN6_SO_NUM_PRIMS_WRITTEN,
310 obj->prim_count_buffer_index * sizeof(uint64_t));
311 }
312
313 /* Update where to write data to. */
314 obj->prim_count_buffer_index += streams;
315 }
316
317 static void
318 compute_vertices_written_so_far(struct brw_context *brw,
319 struct brw_transform_feedback_object *obj,
320 uint64_t *vertices_written)
321 {
322 const struct gl_context *ctx = &brw->ctx;
323 unsigned vertices_per_prim = 0;
324
325 switch (obj->primitive_mode) {
326 case GL_POINTS:
327 vertices_per_prim = 1;
328 break;
329 case GL_LINES:
330 vertices_per_prim = 2;
331 break;
332 case GL_TRIANGLES:
333 vertices_per_prim = 3;
334 break;
335 default:
336 unreachable("Invalid transform feedback primitive mode.");
337 }
338
339 /* Get the number of primitives generated. */
340 tally_prims_generated(brw, obj);
341
342 for (int i = 0; i < ctx->Const.MaxVertexStreams; i++) {
343 vertices_written[i] = vertices_per_prim * obj->prims_generated[i];
344 }
345 }
346
347 /**
348 * Compute the number of vertices written by this transform feedback operation.
349 */
350 void
351 brw_compute_xfb_vertices_written(struct brw_context *brw,
352 struct brw_transform_feedback_object *obj)
353 {
354 if (obj->vertices_written_valid || !obj->base.EndedAnytime)
355 return;
356
357 compute_vertices_written_so_far(brw, obj, obj->vertices_written);
358
359 obj->vertices_written_valid = true;
360 }
361
362 /**
363 * GetTransformFeedbackVertexCount() driver hook.
364 *
365 * Returns the number of vertices written to a particular stream by the last
366 * Begin/EndTransformFeedback block. Used to implement DrawTransformFeedback().
367 */
368 GLsizei
369 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
370 struct gl_transform_feedback_object *obj,
371 GLuint stream)
372 {
373 struct brw_context *brw = brw_context(ctx);
374 struct brw_transform_feedback_object *brw_obj =
375 (struct brw_transform_feedback_object *) obj;
376
377 assert(obj->EndedAnytime);
378 assert(stream < ctx->Const.MaxVertexStreams);
379
380 brw_compute_xfb_vertices_written(brw, brw_obj);
381 return brw_obj->vertices_written[stream];
382 }
383
384 void
385 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
386 struct gl_transform_feedback_object *obj)
387 {
388 struct brw_context *brw = brw_context(ctx);
389 const struct gen_device_info *devinfo = &brw->screen->devinfo;
390 const struct gl_program *prog;
391 const struct gl_transform_feedback_info *linked_xfb_info;
392 struct gl_transform_feedback_object *xfb_obj =
393 ctx->TransformFeedback.CurrentObject;
394 struct brw_transform_feedback_object *brw_obj =
395 (struct brw_transform_feedback_object *) xfb_obj;
396
397 assert(devinfo->gen == 6);
398
399 if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) {
400 /* BRW_NEW_GEOMETRY_PROGRAM */
401 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
402 } else {
403 /* BRW_NEW_VERTEX_PROGRAM */
404 prog = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
405 }
406 linked_xfb_info = prog->sh.LinkedTransformFeedback;
407
408 /* Compute the maximum number of vertices that we can write without
409 * overflowing any of the buffers currently being used for feedback.
410 */
411 brw_obj->max_index
412 = _mesa_compute_max_transform_feedback_vertices(ctx, xfb_obj,
413 linked_xfb_info);
414
415 /* Initialize the SVBI 0 register to zero and set the maximum index. */
416 BEGIN_BATCH(4);
417 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
418 OUT_BATCH(0); /* SVBI 0 */
419 OUT_BATCH(0); /* starting index */
420 OUT_BATCH(brw_obj->max_index);
421 ADVANCE_BATCH();
422
423 /* Initialize the rest of the unused streams to sane values. Otherwise,
424 * they may indicate that there is no room to write data and prevent
425 * anything from happening at all.
426 */
427 for (int i = 1; i < 4; i++) {
428 BEGIN_BATCH(4);
429 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
430 OUT_BATCH(i << SVB_INDEX_SHIFT);
431 OUT_BATCH(0); /* starting index */
432 OUT_BATCH(0xffffffff);
433 ADVANCE_BATCH();
434 }
435
436 /* We're about to lose the information needed to compute the number of
437 * vertices written during the last Begin/EndTransformFeedback section,
438 * so we can't delay it any further.
439 */
440 brw_compute_xfb_vertices_written(brw, brw_obj);
441
442 /* No primitives have been generated yet. */
443 for (int i = 0; i < BRW_MAX_XFB_STREAMS; i++) {
444 brw_obj->prims_generated[i] = 0;
445 }
446
447 /* Store the starting value of the SO_NUM_PRIMS_WRITTEN counters. */
448 brw_save_primitives_written_counters(brw, brw_obj);
449
450 brw_obj->primitive_mode = mode;
451 }
452
453 void
454 brw_end_transform_feedback(struct gl_context *ctx,
455 struct gl_transform_feedback_object *obj)
456 {
457 struct brw_context *brw = brw_context(ctx);
458 struct brw_transform_feedback_object *brw_obj =
459 (struct brw_transform_feedback_object *) obj;
460
461 /* Store the ending value of the SO_NUM_PRIMS_WRITTEN counters. */
462 if (!obj->Paused)
463 brw_save_primitives_written_counters(brw, brw_obj);
464
465 /* EndTransformFeedback() means that we need to update the number of
466 * vertices written. Since it's only necessary if DrawTransformFeedback()
467 * is called and it means mapping a buffer object, we delay computing it
468 * until it's absolutely necessary to try and avoid stalls.
469 */
470 brw_obj->vertices_written_valid = false;
471 }
472
473 void
474 brw_pause_transform_feedback(struct gl_context *ctx,
475 struct gl_transform_feedback_object *obj)
476 {
477 struct brw_context *brw = brw_context(ctx);
478 struct brw_transform_feedback_object *brw_obj =
479 (struct brw_transform_feedback_object *) obj;
480
481 /* Store the temporary ending value of the SO_NUM_PRIMS_WRITTEN counters.
482 * While this operation is paused, other transform feedback actions may
483 * occur, which will contribute to the counters. We need to exclude that
484 * from our counts.
485 */
486 brw_save_primitives_written_counters(brw, brw_obj);
487 }
488
489 void
490 brw_resume_transform_feedback(struct gl_context *ctx,
491 struct gl_transform_feedback_object *obj)
492 {
493 struct brw_context *brw = brw_context(ctx);
494 struct brw_transform_feedback_object *brw_obj =
495 (struct brw_transform_feedback_object *) obj;
496
497 /* Reload SVBI 0 with the count of vertices written so far. */
498 uint64_t svbi;
499 compute_vertices_written_so_far(brw, brw_obj, &svbi);
500
501 BEGIN_BATCH(4);
502 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
503 OUT_BATCH(0); /* SVBI 0 */
504 OUT_BATCH((uint32_t) svbi); /* starting index */
505 OUT_BATCH(brw_obj->max_index);
506 ADVANCE_BATCH();
507
508 /* Initialize the rest of the unused streams to sane values. Otherwise,
509 * they may indicate that there is no room to write data and prevent
510 * anything from happening at all.
511 */
512 for (int i = 1; i < 4; i++) {
513 BEGIN_BATCH(4);
514 OUT_BATCH(_3DSTATE_GS_SVB_INDEX << 16 | (4 - 2));
515 OUT_BATCH(i << SVB_INDEX_SHIFT);
516 OUT_BATCH(0); /* starting index */
517 OUT_BATCH(0xffffffff);
518 ADVANCE_BATCH();
519 }
520
521 /* Store the new starting value of the SO_NUM_PRIMS_WRITTEN counters. */
522 brw_save_primitives_written_counters(brw, brw_obj);
523 }