i965: Drop a layer of indirection in doing HiZ resolves.
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also. From the
44 * BSpec, Volume 2a "3D Pipeline Overview", Section 1.7.1 3DSTATE_URB_VS:
45 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
46 * programmed in order for the programming of this state to be
47 * valid.
48 */
49 static void
50 gen7_blorp_emit_urb_config(struct brw_context *brw,
51 const brw_blorp_params *params)
52 {
53 struct intel_context *intel = &brw->intel;
54
55 /* The minimum valid value is 32. See 3DSTATE_URB_VS,
56 * Dword 1.15:0 "VS Number of URB Entries".
57 */
58 int num_vs_entries = 32;
59
60 BEGIN_BATCH(2);
61 OUT_BATCH(_3DSTATE_URB_VS << 16 | (2 - 2));
62 OUT_BATCH(1 << GEN7_URB_ENTRY_SIZE_SHIFT |
63 0 << GEN7_URB_STARTING_ADDRESS_SHIFT |
64 num_vs_entries);
65 ADVANCE_BATCH();
66
67 BEGIN_BATCH(2);
68 OUT_BATCH(_3DSTATE_URB_GS << 16 | (2 - 2));
69 OUT_BATCH(0);
70 ADVANCE_BATCH();
71
72 BEGIN_BATCH(2);
73 OUT_BATCH(_3DSTATE_URB_HS << 16 | (2 - 2));
74 OUT_BATCH(0);
75 ADVANCE_BATCH();
76
77 BEGIN_BATCH(2);
78 OUT_BATCH(_3DSTATE_URB_DS << 16 | (2 - 2));
79 OUT_BATCH(0);
80 ADVANCE_BATCH();
81 }
82
83
84 /* 3DSTATE_BLEND_STATE_POINTERS */
85 static void
86 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
87 const brw_blorp_params *params,
88 uint32_t cc_blend_state_offset)
89 {
90 struct intel_context *intel = &brw->intel;
91
92 BEGIN_BATCH(2);
93 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
94 OUT_BATCH(cc_blend_state_offset | 1);
95 ADVANCE_BATCH();
96 }
97
98
99 /* 3DSTATE_CC_STATE_POINTERS */
100 static void
101 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
102 const brw_blorp_params *params,
103 uint32_t cc_state_offset)
104 {
105 struct intel_context *intel = &brw->intel;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
109 OUT_BATCH(cc_state_offset | 1);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 const brw_blorp_params *params,
121 uint32_t depthstencil_offset)
122 {
123 struct intel_context *intel = &brw->intel;
124
125 BEGIN_BATCH(2);
126 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
127 OUT_BATCH(depthstencil_offset | 1);
128 ADVANCE_BATCH();
129 }
130
131
132 /* SURFACE_STATE for renderbuffer or texture surface (see
133 * brw_update_renderbuffer_surface and brw_update_texture_surface)
134 */
135 static uint32_t
136 gen7_blorp_emit_surface_state(struct brw_context *brw,
137 const brw_blorp_params *params,
138 const brw_blorp_surface_info *surface,
139 uint32_t read_domains, uint32_t write_domain)
140 {
141 struct intel_context *intel = &brw->intel;
142
143 uint32_t wm_surf_offset;
144 uint32_t width, height;
145 surface->get_miplevel_dims(&width, &height);
146 if (surface->num_samples > 0) { /* TODO: wrong for 8x */
147 width /= 2;
148 height /= 2;
149 }
150 if (surface->map_stencil_as_y_tiled) {
151 width *= 2;
152 height /= 2;
153 }
154 struct intel_region *region = surface->mt->region;
155
156 /* TODO: handle other formats */
157 uint32_t format = surface->map_stencil_as_y_tiled
158 ? BRW_SURFACEFORMAT_R8_UNORM : BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
159
160 struct gen7_surface_state *surf = (struct gen7_surface_state *)
161 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, sizeof(*surf), 32,
162 &wm_surf_offset);
163 memset(surf, 0, sizeof(*surf));
164
165 if (surface->mt->align_h == 4)
166 surf->ss0.vertical_alignment = 1;
167 if (surface->mt->align_w == 8)
168 surf->ss0.horizontal_alignment = 1;
169
170 surf->ss0.surface_format = format;
171 surf->ss0.surface_type = BRW_SURFACE_2D;
172
173 /* reloc */
174 surf->ss1.base_addr = region->bo->offset; /* No tile offsets needed */
175
176 surf->ss2.width = width - 1;
177 surf->ss2.height = height - 1;
178
179 uint32_t tiling = surface->map_stencil_as_y_tiled
180 ? I915_TILING_Y : region->tiling;
181 gen7_set_surface_tiling(surf, tiling);
182
183 uint32_t pitch_bytes = region->pitch * region->cpp;
184 if (surface->map_stencil_as_y_tiled)
185 pitch_bytes *= 2;
186 surf->ss3.pitch = pitch_bytes - 1;
187
188 gen7_set_surface_num_multisamples(surf, surface->num_samples);
189
190 if (intel->is_haswell) {
191 surf->ss7.shader_chanel_select_r = HSW_SCS_RED;
192 surf->ss7.shader_chanel_select_g = HSW_SCS_GREEN;
193 surf->ss7.shader_chanel_select_b = HSW_SCS_BLUE;
194 surf->ss7.shader_chanel_select_a = HSW_SCS_ALPHA;
195 }
196
197 /* Emit relocation to surface contents */
198 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
199 wm_surf_offset +
200 offsetof(struct gen7_surface_state, ss1),
201 region->bo,
202 surf->ss1.base_addr - region->bo->offset,
203 read_domains, write_domain);
204
205 return wm_surf_offset;
206 }
207
208
209 /**
210 * SAMPLER_STATE. See gen7_update_sampler_state().
211 */
212 static uint32_t
213 gen7_blorp_emit_sampler_state(struct brw_context *brw,
214 const brw_blorp_params *params)
215 {
216 uint32_t sampler_offset;
217
218 struct gen7_sampler_state *sampler = (struct gen7_sampler_state *)
219 brw_state_batch(brw, AUB_TRACE_SAMPLER_STATE,
220 sizeof(struct gen7_sampler_state),
221 32, &sampler_offset);
222 memset(sampler, 0, sizeof(*sampler));
223
224 sampler->ss0.min_filter = BRW_MAPFILTER_LINEAR;
225 sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
226 sampler->ss0.mag_filter = BRW_MAPFILTER_LINEAR;
227
228 sampler->ss3.r_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
229 sampler->ss3.s_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
230 sampler->ss3.t_wrap_mode = BRW_TEXCOORDMODE_CLAMP;
231
232 // sampler->ss0.min_mag_neq = 1;
233
234 /* Set LOD bias:
235 */
236 sampler->ss0.lod_bias = 0;
237
238 sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
239 sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
240
241 /* Set BaseMipLevel, MaxLOD, MinLOD:
242 *
243 * XXX: I don't think that using firstLevel, lastLevel works,
244 * because we always setup the surface state as if firstLevel ==
245 * level zero. Probably have to subtract firstLevel from each of
246 * these:
247 */
248 sampler->ss0.base_level = U_FIXED(0, 1);
249
250 sampler->ss1.max_lod = U_FIXED(0, 8);
251 sampler->ss1.min_lod = U_FIXED(0, 8);
252
253 sampler->ss3.non_normalized_coord = 1;
254
255 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MIN |
256 BRW_ADDRESS_ROUNDING_ENABLE_V_MIN |
257 BRW_ADDRESS_ROUNDING_ENABLE_R_MIN;
258 sampler->ss3.address_round |= BRW_ADDRESS_ROUNDING_ENABLE_U_MAG |
259 BRW_ADDRESS_ROUNDING_ENABLE_V_MAG |
260 BRW_ADDRESS_ROUNDING_ENABLE_R_MAG;
261
262 return sampler_offset;
263 }
264
265
266 /* 3DSTATE_HS
267 *
268 * Disable the hull shader.
269 */
270 static void
271 gen7_blorp_emit_hs_disable(struct brw_context *brw,
272 const brw_blorp_params *params)
273 {
274 struct intel_context *intel = &brw->intel;
275
276 BEGIN_BATCH(7);
277 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
278 OUT_BATCH(0);
279 OUT_BATCH(0);
280 OUT_BATCH(0);
281 OUT_BATCH(0);
282 OUT_BATCH(0);
283 OUT_BATCH(0);
284 ADVANCE_BATCH();
285 }
286
287
288 /* 3DSTATE_TE
289 *
290 * Disable the tesselation engine.
291 */
292 static void
293 gen7_blorp_emit_te_disable(struct brw_context *brw,
294 const brw_blorp_params *params)
295 {
296 struct intel_context *intel = &brw->intel;
297
298 BEGIN_BATCH(4);
299 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
300 OUT_BATCH(0);
301 OUT_BATCH(0);
302 OUT_BATCH(0);
303 ADVANCE_BATCH();
304 }
305
306
307 /* 3DSTATE_DS
308 *
309 * Disable the domain shader.
310 */
311 static void
312 gen7_blorp_emit_ds_disable(struct brw_context *brw,
313 const brw_blorp_params *params)
314 {
315 struct intel_context *intel = &brw->intel;
316
317 BEGIN_BATCH(6);
318 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
319 OUT_BATCH(0);
320 OUT_BATCH(0);
321 OUT_BATCH(0);
322 OUT_BATCH(0);
323 OUT_BATCH(0);
324 ADVANCE_BATCH();
325 }
326
327
328 /* 3DSTATE_STREAMOUT
329 *
330 * Disable streamout.
331 */
332 static void
333 gen7_blorp_emit_streamout_disable(struct brw_context *brw,
334 const brw_blorp_params *params)
335 {
336 struct intel_context *intel = &brw->intel;
337
338 BEGIN_BATCH(3);
339 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
340 OUT_BATCH(0);
341 OUT_BATCH(0);
342 ADVANCE_BATCH();
343 }
344
345
346 static void
347 gen7_blorp_emit_sf_config(struct brw_context *brw,
348 const brw_blorp_params *params)
349 {
350 struct intel_context *intel = &brw->intel;
351
352 /* 3DSTATE_SF
353 *
354 * Disable ViewportTransformEnable (dw1.1)
355 *
356 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
357 * Primitives Overview":
358 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
359 * use of screen- space coordinates).
360 *
361 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
362 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
363 *
364 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
365 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
366 * SOLID: Any triangle or rectangle object found to be front-facing
367 * is rendered as a solid object. This setting is required when
368 * (rendering rectangle (RECTLIST) objects.
369 */
370 {
371 BEGIN_BATCH(7);
372 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
373 OUT_BATCH(params->depth_format <<
374 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
375 OUT_BATCH(params->num_samples > 0 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
376 OUT_BATCH(0);
377 OUT_BATCH(0);
378 OUT_BATCH(0);
379 OUT_BATCH(0);
380 ADVANCE_BATCH();
381 }
382
383 /* 3DSTATE_SBE */
384 {
385 BEGIN_BATCH(14);
386 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
387 OUT_BATCH((1 - 1) << GEN7_SBE_NUM_OUTPUTS_SHIFT | /* only position */
388 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
389 0 << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
390 for (int i = 0; i < 12; ++i)
391 OUT_BATCH(0);
392 ADVANCE_BATCH();
393 }
394 }
395
396
397 /**
398 * Disable thread dispatch (dw5.19) and enable the HiZ op.
399 */
400 static void
401 gen7_blorp_emit_wm_config(struct brw_context *brw,
402 const brw_blorp_params *params)
403 {
404 struct intel_context *intel = &brw->intel;
405
406 uint32_t dw1 = 0, dw2 = 0;
407
408 switch (params->hiz_op) {
409 case GEN6_HIZ_OP_DEPTH_CLEAR:
410 assert(!"not implemented");
411 dw1 |= GEN7_WM_DEPTH_CLEAR;
412 break;
413 case GEN6_HIZ_OP_DEPTH_RESOLVE:
414 dw1 |= GEN7_WM_DEPTH_RESOLVE;
415 break;
416 case GEN6_HIZ_OP_HIZ_RESOLVE:
417 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
418 break;
419 default:
420 assert(0);
421 break;
422 }
423 dw1 |= GEN7_WM_STATISTICS_ENABLE;
424 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
425 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
426 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
427 if (params->use_wm_prog) {
428 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
429 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
430 }
431
432 if (params->num_samples > 0) {
433 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
434 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
435 } else {
436 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
437 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
438 }
439
440 BEGIN_BATCH(3);
441 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
442 OUT_BATCH(dw1);
443 OUT_BATCH(dw2);
444 ADVANCE_BATCH();
445 }
446
447
448 /**
449 * 3DSTATE_PS
450 *
451 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
452 * that, thread dispatch info must still be specified.
453 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the BSpec
454 * states that the valid range for this field is [0x3, 0x2f].
455 * - A dispatch mode must be given; that is, at least one of the
456 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
457 * discovered through simulator error messages.
458 */
459 static void
460 gen7_blorp_emit_ps_config(struct brw_context *brw,
461 const brw_blorp_params *params,
462 uint32_t prog_offset,
463 brw_blorp_prog_data *prog_data)
464 {
465 struct intel_context *intel = &brw->intel;
466 uint32_t dw2, dw4, dw5;
467 const int max_threads_shift = brw->intel.is_haswell ?
468 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
469
470 dw2 = dw4 = dw5 = 0;
471 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
472 dw4 |= GEN7_PS_32_DISPATCH_ENABLE;
473 if (intel->is_haswell)
474 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
475 if (params->use_wm_prog) {
476 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
477 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
478 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
479 }
480
481 BEGIN_BATCH(8);
482 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
483 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
484 OUT_BATCH(dw2);
485 OUT_BATCH(0);
486 OUT_BATCH(dw4);
487 OUT_BATCH(dw5);
488 OUT_BATCH(0);
489 OUT_BATCH(0);
490 ADVANCE_BATCH();
491 }
492
493
494 static void
495 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
496 const brw_blorp_params *params,
497 uint32_t wm_bind_bo_offset)
498 {
499 struct intel_context *intel = &brw->intel;
500
501 BEGIN_BATCH(2);
502 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
503 OUT_BATCH(wm_bind_bo_offset);
504 ADVANCE_BATCH();
505 }
506
507
508 static void
509 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
510 const brw_blorp_params *params,
511 uint32_t sampler_offset)
512 {
513 struct intel_context *intel = &brw->intel;
514
515 BEGIN_BATCH(2);
516 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
517 OUT_BATCH(sampler_offset);
518 ADVANCE_BATCH();
519 }
520
521
522 static void
523 gen7_blorp_emit_constant_ps(struct brw_context *brw,
524 const brw_blorp_params *params,
525 uint32_t wm_push_const_offset)
526 {
527 struct intel_context *intel = &brw->intel;
528
529 /* Make sure the push constants fill an exact integer number of
530 * registers.
531 */
532 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
533
534 /* There must be at least one register worth of push constant data. */
535 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
536
537 /* Enable push constant buffer 0. */
538 BEGIN_BATCH(7);
539 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
540 (7 - 2));
541 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
542 OUT_BATCH(0);
543 OUT_BATCH(wm_push_const_offset);
544 OUT_BATCH(0);
545 OUT_BATCH(0);
546 OUT_BATCH(0);
547 ADVANCE_BATCH();
548 }
549
550
551 static void
552 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
553 const brw_blorp_params *params)
554 {
555 struct intel_context *intel = &brw->intel;
556 uint32_t draw_x, draw_y;
557 uint32_t tile_mask_x, tile_mask_y;
558
559 if (params->depth.mt) {
560 params->depth.get_draw_offsets(&draw_x, &draw_y);
561 gen6_blorp_compute_tile_masks(params, &tile_mask_x, &tile_mask_y);
562 }
563
564 /* 3DSTATE_DEPTH_BUFFER */
565 {
566 uint32_t width, height;
567 params->depth.get_miplevel_dims(&width, &height);
568
569 uint32_t tile_x = draw_x & tile_mask_x;
570 uint32_t tile_y = draw_y & tile_mask_y;
571 uint32_t offset =
572 intel_region_get_aligned_offset(params->depth.mt->region,
573 draw_x & ~tile_mask_x,
574 draw_y & ~tile_mask_y);
575
576 /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327
577 * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth
578 * Coordinate Offset X/Y":
579 *
580 * "The 3 LSBs of both offsets must be zero to ensure correct
581 * alignment"
582 *
583 * We have no guarantee that tile_x and tile_y are correctly aligned,
584 * since they are determined by the mipmap layout, which is only aligned
585 * to multiples of 4.
586 *
587 * So, to avoid hanging the GPU, just smash the low order 3 bits of
588 * tile_x and tile_y to 0. This is a temporary workaround until we come
589 * up with a better solution.
590 */
591 tile_x &= ~7;
592 tile_y &= ~7;
593
594 intel_emit_depth_stall_flushes(intel);
595
596 BEGIN_BATCH(7);
597 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
598 uint32_t pitch_bytes =
599 params->depth.mt->region->pitch * params->depth.mt->region->cpp;
600 OUT_BATCH((pitch_bytes - 1) |
601 params->depth_format << 18 |
602 1 << 22 | /* hiz enable */
603 1 << 28 | /* depth write */
604 BRW_SURFACE_2D << 29);
605 OUT_RELOC(params->depth.mt->region->bo,
606 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
607 offset);
608 OUT_BATCH((width + tile_x - 1) << 4 |
609 (height + tile_y - 1) << 18);
610 OUT_BATCH(0);
611 OUT_BATCH(tile_x |
612 tile_y << 16);
613 OUT_BATCH(0);
614 ADVANCE_BATCH();
615 }
616
617 /* 3DSTATE_HIER_DEPTH_BUFFER */
618 {
619 struct intel_region *hiz_region = params->depth.mt->hiz_mt->region;
620 uint32_t hiz_offset =
621 intel_region_get_aligned_offset(hiz_region,
622 draw_x & ~tile_mask_x,
623 (draw_y & ~tile_mask_y) / 2);
624
625 BEGIN_BATCH(3);
626 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
627 OUT_BATCH(hiz_region->pitch * hiz_region->cpp - 1);
628 OUT_RELOC(hiz_region->bo,
629 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
630 hiz_offset);
631 ADVANCE_BATCH();
632 }
633
634 /* 3DSTATE_STENCIL_BUFFER */
635 {
636 BEGIN_BATCH(3);
637 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
638 OUT_BATCH(0);
639 OUT_BATCH(0);
640 ADVANCE_BATCH();
641 }
642 }
643
644
645 static void
646 gen7_blorp_emit_depth_disable(struct brw_context *brw,
647 const brw_blorp_params *params)
648 {
649 struct intel_context *intel = &brw->intel;
650
651 BEGIN_BATCH(7);
652 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
653 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
654 OUT_BATCH(0);
655 OUT_BATCH(0);
656 OUT_BATCH(0);
657 OUT_BATCH(0);
658 OUT_BATCH(0);
659 ADVANCE_BATCH();
660 }
661
662
663 /* 3DSTATE_CLEAR_PARAMS
664 *
665 * From the BSpec, Volume 2a.11 Windower, Section 1.5.6.3.2
666 * 3DSTATE_CLEAR_PARAMS:
667 * [DevIVB] 3DSTATE_CLEAR_PARAMS must always be programmed in the along
668 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
669 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
670 */
671 static void
672 gen7_blorp_emit_clear_params(struct brw_context *brw,
673 const brw_blorp_params *params)
674 {
675 struct intel_context *intel = &brw->intel;
676
677 BEGIN_BATCH(3);
678 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
679 OUT_BATCH(0);
680 OUT_BATCH(0);
681 ADVANCE_BATCH();
682 }
683
684
685 /* 3DPRIMITIVE */
686 static void
687 gen7_blorp_emit_primitive(struct brw_context *brw,
688 const brw_blorp_params *params)
689 {
690 struct intel_context *intel = &brw->intel;
691
692 BEGIN_BATCH(7);
693 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
694 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
695 _3DPRIM_RECTLIST);
696 OUT_BATCH(3); /* vertex count per instance */
697 OUT_BATCH(0);
698 OUT_BATCH(1); /* instance count */
699 OUT_BATCH(0);
700 OUT_BATCH(0);
701 ADVANCE_BATCH();
702 }
703
704
705 /**
706 * \copydoc gen6_blorp_exec()
707 */
708 void
709 gen7_blorp_exec(struct intel_context *intel,
710 const brw_blorp_params *params)
711 {
712 struct gl_context *ctx = &intel->ctx;
713 struct brw_context *brw = brw_context(ctx);
714 brw_blorp_prog_data *prog_data = NULL;
715 uint32_t cc_blend_state_offset = 0;
716 uint32_t cc_state_offset = 0;
717 uint32_t depthstencil_offset;
718 uint32_t wm_push_const_offset = 0;
719 uint32_t wm_bind_bo_offset = 0;
720 uint32_t sampler_offset = 0;
721
722 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
723 gen6_blorp_emit_batch_head(brw, params);
724 gen6_blorp_emit_vertices(brw, params);
725 gen7_blorp_emit_urb_config(brw, params);
726 if (params->use_wm_prog) {
727 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
728 cc_state_offset = gen6_blorp_emit_cc_state(brw, params);
729 gen7_blorp_emit_blend_state_pointer(brw, params, cc_blend_state_offset);
730 gen7_blorp_emit_cc_state_pointer(brw, params, cc_state_offset);
731 }
732 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
733 gen7_blorp_emit_depth_stencil_state_pointers(brw, params,
734 depthstencil_offset);
735 if (params->use_wm_prog) {
736 uint32_t wm_surf_offset_renderbuffer;
737 uint32_t wm_surf_offset_texture;
738 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
739 wm_surf_offset_renderbuffer =
740 gen7_blorp_emit_surface_state(brw, params, &params->dst,
741 I915_GEM_DOMAIN_RENDER,
742 I915_GEM_DOMAIN_RENDER);
743 wm_surf_offset_texture =
744 gen7_blorp_emit_surface_state(brw, params, &params->src,
745 I915_GEM_DOMAIN_SAMPLER, 0);
746 wm_bind_bo_offset =
747 gen6_blorp_emit_binding_table(brw, params,
748 wm_surf_offset_renderbuffer,
749 wm_surf_offset_texture);
750 sampler_offset = gen7_blorp_emit_sampler_state(brw, params);
751 }
752 gen6_blorp_emit_vs_disable(brw, params);
753 gen7_blorp_emit_hs_disable(brw, params);
754 gen7_blorp_emit_te_disable(brw, params);
755 gen7_blorp_emit_ds_disable(brw, params);
756 gen6_blorp_emit_gs_disable(brw, params);
757 gen7_blorp_emit_streamout_disable(brw, params);
758 gen6_blorp_emit_clip_disable(brw, params);
759 gen7_blorp_emit_sf_config(brw, params);
760 gen7_blorp_emit_wm_config(brw, params);
761 if (params->use_wm_prog) {
762 gen7_blorp_emit_binding_table_pointers_ps(brw, params,
763 wm_bind_bo_offset);
764 gen7_blorp_emit_sampler_state_pointers_ps(brw, params, sampler_offset);
765 gen7_blorp_emit_constant_ps(brw, params, wm_push_const_offset);
766 }
767 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
768
769 if (params->depth.mt)
770 gen7_blorp_emit_depth_stencil_config(brw, params);
771 else
772 gen7_blorp_emit_depth_disable(brw, params);
773 gen7_blorp_emit_clear_params(brw, params);
774 gen6_blorp_emit_drawing_rectangle(brw, params);
775 gen7_blorp_emit_primitive(brw, params);
776
777 /* See comments above at first invocation of intel_flush() in
778 * gen6_blorp_emit_batch_head().
779 */
780 intel_flush(ctx);
781
782 /* Be safe. */
783 brw->state.dirty.brw = ~0;
784 brw->state.dirty.cache = ~0;
785 }