i965/miptree: Rename align_w,align_h -> halign,valign
[mesa.git] / src / mesa / drivers / dri / i965 / gen7_blorp.cpp
1 /*
2 * Copyright © 2011 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <assert.h>
25
26 #include "intel_batchbuffer.h"
27 #include "intel_fbo.h"
28 #include "intel_mipmap_tree.h"
29
30 #include "brw_context.h"
31 #include "brw_defines.h"
32 #include "brw_state.h"
33
34 #include "brw_blorp.h"
35 #include "gen7_blorp.h"
36
37
38 /* 3DSTATE_URB_VS
39 * 3DSTATE_URB_HS
40 * 3DSTATE_URB_DS
41 * 3DSTATE_URB_GS
42 *
43 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
44 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
45 *
46 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
47 * programmed in order for the programming of this state to be
48 * valid.
49 */
50 static void
51 gen7_blorp_emit_urb_config(struct brw_context *brw)
52 {
53 unsigned urb_size = (brw->is_haswell && brw->gt == 3) ? 32 : 16;
54 gen7_emit_push_constant_state(brw,
55 urb_size / 2 /* vs_size */,
56 0 /* gs_size */,
57 urb_size / 2 /* fs_size */);
58
59 /* The minimum valid number of VS entries is 32. See 3DSTATE_URB_VS, Dword
60 * 1.15:0 "VS Number of URB Entries".
61 */
62 gen7_emit_urb_state(brw,
63 32 /* num_vs_entries */,
64 2 /* vs_size */,
65 2 /* vs_start */,
66 0 /* num_gs_entries */,
67 1 /* gs_size */,
68 2 /* gs_start */);
69 }
70
71
72 /* 3DSTATE_BLEND_STATE_POINTERS */
73 static void
74 gen7_blorp_emit_blend_state_pointer(struct brw_context *brw,
75 uint32_t cc_blend_state_offset)
76 {
77 BEGIN_BATCH(2);
78 OUT_BATCH(_3DSTATE_BLEND_STATE_POINTERS << 16 | (2 - 2));
79 OUT_BATCH(cc_blend_state_offset | 1);
80 ADVANCE_BATCH();
81 }
82
83
84 /* 3DSTATE_CC_STATE_POINTERS */
85 static void
86 gen7_blorp_emit_cc_state_pointer(struct brw_context *brw,
87 uint32_t cc_state_offset)
88 {
89 BEGIN_BATCH(2);
90 OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (2 - 2));
91 OUT_BATCH(cc_state_offset | 1);
92 ADVANCE_BATCH();
93 }
94
95 static void
96 gen7_blorp_emit_cc_viewport(struct brw_context *brw)
97 {
98 struct brw_cc_viewport *ccv;
99 uint32_t cc_vp_offset;
100
101 ccv = (struct brw_cc_viewport *)brw_state_batch(brw, AUB_TRACE_CC_VP_STATE,
102 sizeof(*ccv), 32,
103 &cc_vp_offset);
104 ccv->min_depth = 0.0;
105 ccv->max_depth = 1.0;
106
107 BEGIN_BATCH(2);
108 OUT_BATCH(_3DSTATE_VIEWPORT_STATE_POINTERS_CC << 16 | (2 - 2));
109 OUT_BATCH(cc_vp_offset);
110 ADVANCE_BATCH();
111 }
112
113
114 /* 3DSTATE_DEPTH_STENCIL_STATE_POINTERS
115 *
116 * The offset is relative to CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
117 */
118 static void
119 gen7_blorp_emit_depth_stencil_state_pointers(struct brw_context *brw,
120 uint32_t depthstencil_offset)
121 {
122 BEGIN_BATCH(2);
123 OUT_BATCH(_3DSTATE_DEPTH_STENCIL_STATE_POINTERS << 16 | (2 - 2));
124 OUT_BATCH(depthstencil_offset | 1);
125 ADVANCE_BATCH();
126 }
127
128
129 /* SURFACE_STATE for renderbuffer or texture surface (see
130 * brw_update_renderbuffer_surface and brw_update_texture_surface)
131 */
132 static uint32_t
133 gen7_blorp_emit_surface_state(struct brw_context *brw,
134 const brw_blorp_surface_info *surface,
135 uint32_t read_domains, uint32_t write_domain,
136 bool is_render_target)
137 {
138 uint32_t wm_surf_offset;
139 uint32_t width = surface->width;
140 uint32_t height = surface->height;
141 /* Note: since gen7 uses INTEL_MSAA_LAYOUT_CMS or INTEL_MSAA_LAYOUT_UMS for
142 * color surfaces, width and height are measured in pixels; we don't need
143 * to divide them by 2 as we do for Gen6 (see
144 * gen6_blorp_emit_surface_state).
145 */
146 struct intel_mipmap_tree *mt = surface->mt;
147 uint32_t tile_x, tile_y;
148 const uint8_t mocs = GEN7_MOCS_L3;
149
150 uint32_t tiling = surface->map_stencil_as_y_tiled
151 ? I915_TILING_Y : mt->tiling;
152
153 uint32_t *surf = (uint32_t *)
154 brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 8 * 4, 32, &wm_surf_offset);
155 memset(surf, 0, 8 * 4);
156
157 surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
158 surface->brw_surfaceformat << BRW_SURFACE_FORMAT_SHIFT |
159 gen7_surface_tiling_mode(tiling);
160
161 if (surface->mt->valign == 4)
162 surf[0] |= GEN7_SURFACE_VALIGN_4;
163 if (surface->mt->halign == 8)
164 surf[0] |= GEN7_SURFACE_HALIGN_8;
165
166 if (surface->array_layout == ALL_SLICES_AT_EACH_LOD)
167 surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
168 else
169 surf[0] |= GEN7_SURFACE_ARYSPC_FULL;
170
171 /* reloc */
172 surf[1] =
173 surface->compute_tile_offsets(&tile_x, &tile_y) + mt->bo->offset64;
174
175 /* Note that the low bits of these fields are missing, so
176 * there's the possibility of getting in trouble.
177 */
178 assert(tile_x % 4 == 0);
179 assert(tile_y % 2 == 0);
180 surf[5] = SET_FIELD(tile_x / 4, BRW_SURFACE_X_OFFSET) |
181 SET_FIELD(tile_y / 2, BRW_SURFACE_Y_OFFSET) |
182 SET_FIELD(mocs, GEN7_SURFACE_MOCS);
183
184 surf[2] = SET_FIELD(width - 1, GEN7_SURFACE_WIDTH) |
185 SET_FIELD(height - 1, GEN7_SURFACE_HEIGHT);
186
187 uint32_t pitch_bytes = mt->pitch;
188 if (surface->map_stencil_as_y_tiled)
189 pitch_bytes *= 2;
190 surf[3] = pitch_bytes - 1;
191
192 surf[4] = gen7_surface_msaa_bits(surface->num_samples, surface->msaa_layout);
193 if (surface->mt->mcs_mt) {
194 gen7_set_surface_mcs_info(brw, surf, wm_surf_offset, surface->mt->mcs_mt,
195 is_render_target);
196 }
197
198 surf[7] = surface->mt->fast_clear_color_value;
199
200 if (brw->is_haswell) {
201 surf[7] |= (SET_FIELD(HSW_SCS_RED, GEN7_SURFACE_SCS_R) |
202 SET_FIELD(HSW_SCS_GREEN, GEN7_SURFACE_SCS_G) |
203 SET_FIELD(HSW_SCS_BLUE, GEN7_SURFACE_SCS_B) |
204 SET_FIELD(HSW_SCS_ALPHA, GEN7_SURFACE_SCS_A));
205 }
206
207 /* Emit relocation to surface contents */
208 drm_intel_bo_emit_reloc(brw->batch.bo,
209 wm_surf_offset + 4,
210 mt->bo,
211 surf[1] - mt->bo->offset64,
212 read_domains, write_domain);
213
214 gen7_check_surface_setup(surf, is_render_target);
215
216 return wm_surf_offset;
217 }
218
219
220 /* 3DSTATE_VS
221 *
222 * Disable vertex shader.
223 */
224 static void
225 gen7_blorp_emit_vs_disable(struct brw_context *brw)
226 {
227 BEGIN_BATCH(7);
228 OUT_BATCH(_3DSTATE_CONSTANT_VS << 16 | (7 - 2));
229 OUT_BATCH(0);
230 OUT_BATCH(0);
231 OUT_BATCH(0);
232 OUT_BATCH(0);
233 OUT_BATCH(0);
234 OUT_BATCH(0);
235 ADVANCE_BATCH();
236
237 BEGIN_BATCH(6);
238 OUT_BATCH(_3DSTATE_VS << 16 | (6 - 2));
239 OUT_BATCH(0);
240 OUT_BATCH(0);
241 OUT_BATCH(0);
242 OUT_BATCH(0);
243 OUT_BATCH(0);
244 ADVANCE_BATCH();
245 }
246
247
248 /* 3DSTATE_HS
249 *
250 * Disable the hull shader.
251 */
252 static void
253 gen7_blorp_emit_hs_disable(struct brw_context *brw)
254 {
255 BEGIN_BATCH(7);
256 OUT_BATCH(_3DSTATE_CONSTANT_HS << 16 | (7 - 2));
257 OUT_BATCH(0);
258 OUT_BATCH(0);
259 OUT_BATCH(0);
260 OUT_BATCH(0);
261 OUT_BATCH(0);
262 OUT_BATCH(0);
263 ADVANCE_BATCH();
264
265 BEGIN_BATCH(7);
266 OUT_BATCH(_3DSTATE_HS << 16 | (7 - 2));
267 OUT_BATCH(0);
268 OUT_BATCH(0);
269 OUT_BATCH(0);
270 OUT_BATCH(0);
271 OUT_BATCH(0);
272 OUT_BATCH(0);
273 ADVANCE_BATCH();
274 }
275
276
277 /* 3DSTATE_TE
278 *
279 * Disable the tesselation engine.
280 */
281 static void
282 gen7_blorp_emit_te_disable(struct brw_context *brw)
283 {
284 BEGIN_BATCH(4);
285 OUT_BATCH(_3DSTATE_TE << 16 | (4 - 2));
286 OUT_BATCH(0);
287 OUT_BATCH(0);
288 OUT_BATCH(0);
289 ADVANCE_BATCH();
290 }
291
292
293 /* 3DSTATE_DS
294 *
295 * Disable the domain shader.
296 */
297 static void
298 gen7_blorp_emit_ds_disable(struct brw_context *brw)
299 {
300 BEGIN_BATCH(7);
301 OUT_BATCH(_3DSTATE_CONSTANT_DS << 16 | (7 - 2));
302 OUT_BATCH(0);
303 OUT_BATCH(0);
304 OUT_BATCH(0);
305 OUT_BATCH(0);
306 OUT_BATCH(0);
307 OUT_BATCH(0);
308 ADVANCE_BATCH();
309
310 BEGIN_BATCH(6);
311 OUT_BATCH(_3DSTATE_DS << 16 | (6 - 2));
312 OUT_BATCH(0);
313 OUT_BATCH(0);
314 OUT_BATCH(0);
315 OUT_BATCH(0);
316 OUT_BATCH(0);
317 ADVANCE_BATCH();
318 }
319
320 /* 3DSTATE_GS
321 *
322 * Disable the geometry shader.
323 */
324 static void
325 gen7_blorp_emit_gs_disable(struct brw_context *brw)
326 {
327 BEGIN_BATCH(7);
328 OUT_BATCH(_3DSTATE_CONSTANT_GS << 16 | (7 - 2));
329 OUT_BATCH(0);
330 OUT_BATCH(0);
331 OUT_BATCH(0);
332 OUT_BATCH(0);
333 OUT_BATCH(0);
334 OUT_BATCH(0);
335 ADVANCE_BATCH();
336
337 /**
338 * From Graphics BSpec: 3D-Media-GPGPU Engine > 3D Pipeline Stages >
339 * Geometry > Geometry Shader > State:
340 *
341 * "Note: Because of corruption in IVB:GT2, software needs to flush the
342 * whole fixed function pipeline when the GS enable changes value in
343 * the 3DSTATE_GS."
344 *
345 * The hardware architects have clarified that in this context "flush the
346 * whole fixed function pipeline" means to emit a PIPE_CONTROL with the "CS
347 * Stall" bit set.
348 */
349 if (!brw->is_haswell && brw->gt == 2 && brw->gs.enabled)
350 gen7_emit_cs_stall_flush(brw);
351
352 BEGIN_BATCH(7);
353 OUT_BATCH(_3DSTATE_GS << 16 | (7 - 2));
354 OUT_BATCH(0);
355 OUT_BATCH(0);
356 OUT_BATCH(0);
357 OUT_BATCH(0);
358 OUT_BATCH(0);
359 OUT_BATCH(0);
360 ADVANCE_BATCH();
361 brw->gs.enabled = false;
362 }
363
364 /* 3DSTATE_STREAMOUT
365 *
366 * Disable streamout.
367 */
368 static void
369 gen7_blorp_emit_streamout_disable(struct brw_context *brw)
370 {
371 BEGIN_BATCH(3);
372 OUT_BATCH(_3DSTATE_STREAMOUT << 16 | (3 - 2));
373 OUT_BATCH(0);
374 OUT_BATCH(0);
375 ADVANCE_BATCH();
376 }
377
378
379 static void
380 gen7_blorp_emit_sf_config(struct brw_context *brw,
381 const brw_blorp_params *params)
382 {
383 /* 3DSTATE_SF
384 *
385 * Disable ViewportTransformEnable (dw1.1)
386 *
387 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
388 * Primitives Overview":
389 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
390 * use of screen- space coordinates).
391 *
392 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw1.6:5)
393 * and BackFaceFillMode (dw1.4:3) to SOLID(0).
394 *
395 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
396 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
397 * SOLID: Any triangle or rectangle object found to be front-facing
398 * is rendered as a solid object. This setting is required when
399 * (rendering rectangle (RECTLIST) objects.
400 */
401 {
402 BEGIN_BATCH(7);
403 OUT_BATCH(_3DSTATE_SF << 16 | (7 - 2));
404 OUT_BATCH(params->depth_format <<
405 GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT);
406 OUT_BATCH(params->dst.num_samples > 1 ? GEN6_SF_MSRAST_ON_PATTERN : 0);
407 OUT_BATCH(0);
408 OUT_BATCH(0);
409 OUT_BATCH(0);
410 OUT_BATCH(0);
411 ADVANCE_BATCH();
412 }
413
414 /* 3DSTATE_SBE */
415 {
416 BEGIN_BATCH(14);
417 OUT_BATCH(_3DSTATE_SBE << 16 | (14 - 2));
418 OUT_BATCH(GEN7_SBE_SWIZZLE_ENABLE |
419 params->num_varyings << GEN7_SBE_NUM_OUTPUTS_SHIFT |
420 1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT |
421 BRW_SF_URB_ENTRY_READ_OFFSET <<
422 GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT);
423 for (int i = 0; i < 12; ++i)
424 OUT_BATCH(0);
425 ADVANCE_BATCH();
426 }
427 }
428
429
430 /**
431 * Disable thread dispatch (dw5.19) and enable the HiZ op.
432 */
433 static void
434 gen7_blorp_emit_wm_config(struct brw_context *brw,
435 const brw_blorp_params *params,
436 brw_blorp_prog_data *prog_data)
437 {
438 uint32_t dw1 = 0, dw2 = 0;
439
440 switch (params->hiz_op) {
441 case GEN6_HIZ_OP_DEPTH_CLEAR:
442 dw1 |= GEN7_WM_DEPTH_CLEAR;
443 break;
444 case GEN6_HIZ_OP_DEPTH_RESOLVE:
445 dw1 |= GEN7_WM_DEPTH_RESOLVE;
446 break;
447 case GEN6_HIZ_OP_HIZ_RESOLVE:
448 dw1 |= GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE;
449 break;
450 case GEN6_HIZ_OP_NONE:
451 break;
452 default:
453 unreachable("not reached");
454 }
455 dw1 |= GEN7_WM_LINE_AA_WIDTH_1_0;
456 dw1 |= GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5;
457 dw1 |= 0 << GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT; /* No interp */
458 if (params->use_wm_prog) {
459 dw1 |= GEN7_WM_KILL_ENABLE; /* TODO: temporarily smash on */
460 dw1 |= GEN7_WM_DISPATCH_ENABLE; /* We are rendering */
461 }
462
463 if (params->dst.num_samples > 1) {
464 dw1 |= GEN7_WM_MSRAST_ON_PATTERN;
465 if (prog_data && prog_data->persample_msaa_dispatch)
466 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
467 else
468 dw2 |= GEN7_WM_MSDISPMODE_PERPIXEL;
469 } else {
470 dw1 |= GEN7_WM_MSRAST_OFF_PIXEL;
471 dw2 |= GEN7_WM_MSDISPMODE_PERSAMPLE;
472 }
473
474 BEGIN_BATCH(3);
475 OUT_BATCH(_3DSTATE_WM << 16 | (3 - 2));
476 OUT_BATCH(dw1);
477 OUT_BATCH(dw2);
478 ADVANCE_BATCH();
479 }
480
481
482 /**
483 * 3DSTATE_PS
484 *
485 * Pixel shader dispatch is disabled above in 3DSTATE_WM, dw1.29. Despite
486 * that, thread dispatch info must still be specified.
487 * - Maximum Number of Threads (dw4.24:31) must be nonzero, as the
488 * valid range for this field is [0x3, 0x2f].
489 * - A dispatch mode must be given; that is, at least one of the
490 * "N Pixel Dispatch Enable" (N=8,16,32) fields must be set. This was
491 * discovered through simulator error messages.
492 */
493 static void
494 gen7_blorp_emit_ps_config(struct brw_context *brw,
495 const brw_blorp_params *params,
496 uint32_t prog_offset,
497 brw_blorp_prog_data *prog_data)
498 {
499 uint32_t dw2, dw4, dw5;
500 const int max_threads_shift = brw->is_haswell ?
501 HSW_PS_MAX_THREADS_SHIFT : IVB_PS_MAX_THREADS_SHIFT;
502
503 dw2 = dw4 = dw5 = 0;
504 dw4 |= (brw->max_wm_threads - 1) << max_threads_shift;
505
506 /* If there's a WM program, we need to do 16-pixel dispatch since that's
507 * what the program is compiled for. If there isn't, then it shouldn't
508 * matter because no program is actually being run. However, the hardware
509 * gets angry if we don't enable at least one dispatch mode, so just enable
510 * 16-pixel dispatch unconditionally.
511 */
512 dw4 |= GEN7_PS_16_DISPATCH_ENABLE;
513
514 if (brw->is_haswell)
515 dw4 |= SET_FIELD(1, HSW_PS_SAMPLE_MASK); /* 1 sample for now */
516 if (params->use_wm_prog) {
517 dw2 |= 1 << GEN7_PS_SAMPLER_COUNT_SHIFT; /* Up to 4 samplers */
518 dw4 |= GEN7_PS_PUSH_CONSTANT_ENABLE;
519 dw5 |= prog_data->first_curbe_grf << GEN7_PS_DISPATCH_START_GRF_SHIFT_0;
520 }
521
522 BEGIN_BATCH(8);
523 OUT_BATCH(_3DSTATE_PS << 16 | (8 - 2));
524 OUT_BATCH(params->use_wm_prog ? prog_offset : 0);
525 OUT_BATCH(dw2);
526 OUT_BATCH(0);
527 OUT_BATCH(dw4);
528 OUT_BATCH(dw5);
529 OUT_BATCH(0);
530 OUT_BATCH(0);
531 ADVANCE_BATCH();
532 }
533
534
535 static void
536 gen7_blorp_emit_binding_table_pointers_ps(struct brw_context *brw,
537 uint32_t wm_bind_bo_offset)
538 {
539 BEGIN_BATCH(2);
540 OUT_BATCH(_3DSTATE_BINDING_TABLE_POINTERS_PS << 16 | (2 - 2));
541 OUT_BATCH(wm_bind_bo_offset);
542 ADVANCE_BATCH();
543 }
544
545
546 static void
547 gen7_blorp_emit_sampler_state_pointers_ps(struct brw_context *brw,
548 uint32_t sampler_offset)
549 {
550 BEGIN_BATCH(2);
551 OUT_BATCH(_3DSTATE_SAMPLER_STATE_POINTERS_PS << 16 | (2 - 2));
552 OUT_BATCH(sampler_offset);
553 ADVANCE_BATCH();
554 }
555
556
557 static void
558 gen7_blorp_emit_constant_ps(struct brw_context *brw,
559 uint32_t wm_push_const_offset)
560 {
561 const uint8_t mocs = GEN7_MOCS_L3;
562
563 /* Make sure the push constants fill an exact integer number of
564 * registers.
565 */
566 assert(sizeof(brw_blorp_wm_push_constants) % 32 == 0);
567
568 /* There must be at least one register worth of push constant data. */
569 assert(BRW_BLORP_NUM_PUSH_CONST_REGS > 0);
570
571 /* Enable push constant buffer 0. */
572 BEGIN_BATCH(7);
573 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 |
574 (7 - 2));
575 OUT_BATCH(BRW_BLORP_NUM_PUSH_CONST_REGS);
576 OUT_BATCH(0);
577 OUT_BATCH(wm_push_const_offset | mocs);
578 OUT_BATCH(0);
579 OUT_BATCH(0);
580 OUT_BATCH(0);
581 ADVANCE_BATCH();
582 }
583
584 static void
585 gen7_blorp_emit_constant_ps_disable(struct brw_context *brw)
586 {
587 BEGIN_BATCH(7);
588 OUT_BATCH(_3DSTATE_CONSTANT_PS << 16 | (7 - 2));
589 OUT_BATCH(0);
590 OUT_BATCH(0);
591 OUT_BATCH(0);
592 OUT_BATCH(0);
593 OUT_BATCH(0);
594 OUT_BATCH(0);
595 ADVANCE_BATCH();
596 }
597
598 static void
599 gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
600 const brw_blorp_params *params)
601 {
602 const uint8_t mocs = GEN7_MOCS_L3;
603 uint32_t surfwidth, surfheight;
604 uint32_t surftype;
605 unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
606 unsigned int min_array_element;
607 GLenum gl_target = params->depth.mt->target;
608 unsigned int lod;
609
610 switch (gl_target) {
611 case GL_TEXTURE_CUBE_MAP_ARRAY:
612 case GL_TEXTURE_CUBE_MAP:
613 /* The PRM claims that we should use BRW_SURFACE_CUBE for this
614 * situation, but experiments show that gl_Layer doesn't work when we do
615 * this. So we use BRW_SURFACE_2D, since for rendering purposes this is
616 * equivalent.
617 */
618 surftype = BRW_SURFACE_2D;
619 depth *= 6;
620 break;
621 default:
622 surftype = translate_tex_target(gl_target);
623 break;
624 }
625
626 min_array_element = params->depth.layer;
627 if (params->depth.mt->num_samples > 1) {
628 /* Convert physical layer to logical layer. */
629 min_array_element /= params->depth.mt->num_samples;
630 }
631
632 lod = params->depth.level - params->depth.mt->first_level;
633
634 if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
635 /* HIZ ops for lod 0 may set the width & height a little
636 * larger to allow the fast depth clear to fit the hardware
637 * alignment requirements. (8x4)
638 */
639 surfwidth = params->depth.width;
640 surfheight = params->depth.height;
641 } else {
642 surfwidth = params->depth.mt->logical_width0;
643 surfheight = params->depth.mt->logical_height0;
644 }
645
646 /* 3DSTATE_DEPTH_BUFFER */
647 {
648 brw_emit_depth_stall_flushes(brw);
649
650 BEGIN_BATCH(7);
651 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
652 OUT_BATCH((params->depth.mt->pitch - 1) |
653 params->depth_format << 18 |
654 1 << 22 | /* hiz enable */
655 1 << 28 | /* depth write */
656 surftype << 29);
657 OUT_RELOC(params->depth.mt->bo,
658 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
659 0);
660 OUT_BATCH((surfwidth - 1) << 4 |
661 (surfheight - 1) << 18 |
662 lod);
663 OUT_BATCH(((depth - 1) << 21) |
664 (min_array_element << 10) |
665 mocs);
666 OUT_BATCH(0);
667 OUT_BATCH((depth - 1) << 21);
668 ADVANCE_BATCH();
669 }
670
671 /* 3DSTATE_HIER_DEPTH_BUFFER */
672 {
673 struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
674
675 BEGIN_BATCH(3);
676 OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
677 OUT_BATCH((mocs << 25) |
678 (hiz_buf->pitch - 1));
679 OUT_RELOC(hiz_buf->bo,
680 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
681 0);
682 ADVANCE_BATCH();
683 }
684
685 /* 3DSTATE_STENCIL_BUFFER */
686 {
687 BEGIN_BATCH(3);
688 OUT_BATCH((GEN7_3DSTATE_STENCIL_BUFFER << 16) | (3 - 2));
689 OUT_BATCH(0);
690 OUT_BATCH(0);
691 ADVANCE_BATCH();
692 }
693 }
694
695
696 static void
697 gen7_blorp_emit_depth_disable(struct brw_context *brw)
698 {
699 brw_emit_depth_stall_flushes(brw);
700
701 BEGIN_BATCH(7);
702 OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
703 OUT_BATCH(BRW_DEPTHFORMAT_D32_FLOAT << 18 | (BRW_SURFACE_NULL << 29));
704 OUT_BATCH(0);
705 OUT_BATCH(0);
706 OUT_BATCH(0);
707 OUT_BATCH(0);
708 OUT_BATCH(0);
709 ADVANCE_BATCH();
710
711 BEGIN_BATCH(3);
712 OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2));
713 OUT_BATCH(0);
714 OUT_BATCH(0);
715 ADVANCE_BATCH();
716
717 BEGIN_BATCH(3);
718 OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2));
719 OUT_BATCH(0);
720 OUT_BATCH(0);
721 ADVANCE_BATCH();
722 }
723
724
725 /* 3DSTATE_CLEAR_PARAMS
726 *
727 * From the Ivybridge PRM, Volume 2 Part 1, Section 11.5.5.4
728 * 3DSTATE_CLEAR_PARAMS:
729 * 3DSTATE_CLEAR_PARAMS must always be programmed in the along
730 * with the other Depth/Stencil state commands(i.e. 3DSTATE_DEPTH_BUFFER,
731 * 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER).
732 */
733 static void
734 gen7_blorp_emit_clear_params(struct brw_context *brw,
735 const brw_blorp_params *params)
736 {
737 BEGIN_BATCH(3);
738 OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
739 OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
740 OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
741 ADVANCE_BATCH();
742 }
743
744
745 /* 3DPRIMITIVE */
746 static void
747 gen7_blorp_emit_primitive(struct brw_context *brw,
748 const brw_blorp_params *params)
749 {
750 BEGIN_BATCH(7);
751 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
752 OUT_BATCH(GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL |
753 _3DPRIM_RECTLIST);
754 OUT_BATCH(3); /* vertex count per instance */
755 OUT_BATCH(0);
756 OUT_BATCH(params->num_layers); /* instance count */
757 OUT_BATCH(0);
758 OUT_BATCH(0);
759 ADVANCE_BATCH();
760 }
761
762
763 /**
764 * \copydoc gen6_blorp_exec()
765 */
766 void
767 gen7_blorp_exec(struct brw_context *brw,
768 const brw_blorp_params *params)
769 {
770 if (brw->gen >= 8)
771 return;
772
773 brw_blorp_prog_data *prog_data = NULL;
774 uint32_t cc_blend_state_offset = 0;
775 uint32_t cc_state_offset = 0;
776 uint32_t depthstencil_offset;
777 uint32_t wm_push_const_offset = 0;
778 uint32_t wm_bind_bo_offset = 0;
779 uint32_t sampler_offset = 0;
780
781 uint32_t prog_offset = params->get_wm_prog(brw, &prog_data);
782 gen6_emit_3dstate_multisample(brw, params->dst.num_samples);
783 gen6_emit_3dstate_sample_mask(brw,
784 params->dst.num_samples > 1 ?
785 (1 << params->dst.num_samples) - 1 : 1);
786 gen6_blorp_emit_state_base_address(brw, params);
787 gen6_blorp_emit_vertices(brw, params);
788 gen7_blorp_emit_urb_config(brw);
789 if (params->use_wm_prog) {
790 cc_blend_state_offset = gen6_blorp_emit_blend_state(brw, params);
791 cc_state_offset = gen6_blorp_emit_cc_state(brw);
792 gen7_blorp_emit_blend_state_pointer(brw, cc_blend_state_offset);
793 gen7_blorp_emit_cc_state_pointer(brw, cc_state_offset);
794 }
795 depthstencil_offset = gen6_blorp_emit_depth_stencil_state(brw, params);
796 gen7_blorp_emit_depth_stencil_state_pointers(brw, depthstencil_offset);
797 if (brw->use_resource_streamer)
798 gen7_disable_hw_binding_tables(brw);
799 if (params->use_wm_prog) {
800 uint32_t wm_surf_offset_renderbuffer;
801 uint32_t wm_surf_offset_texture = 0;
802 wm_push_const_offset = gen6_blorp_emit_wm_constants(brw, params);
803 intel_miptree_used_for_rendering(params->dst.mt);
804 wm_surf_offset_renderbuffer =
805 gen7_blorp_emit_surface_state(brw, &params->dst,
806 I915_GEM_DOMAIN_RENDER,
807 I915_GEM_DOMAIN_RENDER,
808 true /* is_render_target */);
809 if (params->src.mt) {
810 wm_surf_offset_texture =
811 gen7_blorp_emit_surface_state(brw, &params->src,
812 I915_GEM_DOMAIN_SAMPLER, 0,
813 false /* is_render_target */);
814 }
815 wm_bind_bo_offset =
816 gen6_blorp_emit_binding_table(brw,
817 wm_surf_offset_renderbuffer,
818 wm_surf_offset_texture);
819 sampler_offset =
820 gen6_blorp_emit_sampler_state(brw, BRW_MAPFILTER_LINEAR, 0, true);
821 }
822 gen7_blorp_emit_vs_disable(brw);
823 gen7_blorp_emit_hs_disable(brw);
824 gen7_blorp_emit_te_disable(brw);
825 gen7_blorp_emit_ds_disable(brw);
826 gen7_blorp_emit_gs_disable(brw);
827 gen7_blorp_emit_streamout_disable(brw);
828 gen6_blorp_emit_clip_disable(brw);
829 gen7_blorp_emit_sf_config(brw, params);
830 gen7_blorp_emit_wm_config(brw, params, prog_data);
831 if (params->use_wm_prog) {
832 gen7_blorp_emit_binding_table_pointers_ps(brw, wm_bind_bo_offset);
833 gen7_blorp_emit_sampler_state_pointers_ps(brw, sampler_offset);
834 gen7_blorp_emit_constant_ps(brw, wm_push_const_offset);
835 } else {
836 gen7_blorp_emit_constant_ps_disable(brw);
837 }
838 gen7_blorp_emit_ps_config(brw, params, prog_offset, prog_data);
839 gen7_blorp_emit_cc_viewport(brw);
840
841 if (params->depth.mt)
842 gen7_blorp_emit_depth_stencil_config(brw, params);
843 else
844 gen7_blorp_emit_depth_disable(brw);
845 gen7_blorp_emit_clear_params(brw, params);
846 gen6_blorp_emit_drawing_rectangle(brw, params);
847 gen7_blorp_emit_primitive(brw, params);
848 }