i965: Move intel_context::bufmgr to brw_context.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/renderbuffer.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_pixel.h"
48 #include "intel_regions.h"
49 #include "intel_buffer_objects.h"
50 #include "intel_fbo.h"
51 #include "intel_bufmgr.h"
52 #include "intel_screen.h"
53 #include "intel_mipmap_tree.h"
54
55 #include "utils.h"
56 #include "../glsl/ralloc.h"
57
58 #ifndef INTEL_DEBUG
59 int INTEL_DEBUG = (0);
60 #endif
61
62
63 static const GLubyte *
64 intelGetString(struct gl_context * ctx, GLenum name)
65 {
66 const struct intel_context *const intel = intel_context(ctx);
67 const char *chipset;
68 static char buffer[128];
69
70 switch (name) {
71 case GL_VENDOR:
72 return (GLubyte *) "Intel Open Source Technology Center";
73 break;
74
75 case GL_RENDERER:
76 switch (intel->intelScreen->deviceID) {
77 #undef CHIPSET
78 #define CHIPSET(id, symbol, str) case id: chipset = str; break;
79 #include "pci_ids/i965_pci_ids.h"
80 default:
81 chipset = "Unknown Intel Chipset";
82 break;
83 }
84
85 (void) driGetRendererString(buffer, chipset, 0);
86 return (GLubyte *) buffer;
87
88 default:
89 return NULL;
90 }
91 }
92
93 void
94 intel_resolve_for_dri2_flush(struct brw_context *brw,
95 __DRIdrawable *drawable)
96 {
97 struct intel_context *intel = &brw->intel;
98 if (intel->gen < 6) {
99 /* MSAA and fast color clear are not supported, so don't waste time
100 * checking whether a resolve is needed.
101 */
102 return;
103 }
104
105 struct gl_framebuffer *fb = drawable->driverPrivate;
106 struct intel_renderbuffer *rb;
107
108 /* Usually, only the back buffer will need to be downsampled. However,
109 * the front buffer will also need it if the user has rendered into it.
110 */
111 static const gl_buffer_index buffers[2] = {
112 BUFFER_BACK_LEFT,
113 BUFFER_FRONT_LEFT,
114 };
115
116 for (int i = 0; i < 2; ++i) {
117 rb = intel_get_renderbuffer(fb, buffers[i]);
118 if (rb == NULL || rb->mt == NULL)
119 continue;
120 if (rb->mt->num_samples <= 1)
121 intel_miptree_resolve_color(brw, rb->mt);
122 else
123 intel_miptree_downsample(brw, rb->mt);
124 }
125 }
126
127 static void
128 intel_flush_front(struct gl_context *ctx)
129 {
130 struct brw_context *brw = brw_context(ctx);
131 struct intel_context *intel = intel_context(ctx);
132 __DRIcontext *driContext = intel->driContext;
133 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
134 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
135
136 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) {
137 if (screen->dri2.loader->flushFrontBuffer != NULL &&
138 driDrawable &&
139 driDrawable->loaderPrivate) {
140
141 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
142 *
143 * This potentially resolves both front and back buffer. It
144 * is unnecessary to resolve the back, but harms nothing except
145 * performance. And no one cares about front-buffer render
146 * performance.
147 */
148 intel_resolve_for_dri2_flush(brw, driDrawable);
149
150 screen->dri2.loader->flushFrontBuffer(driDrawable,
151 driDrawable->loaderPrivate);
152
153 /* We set the dirty bit in intel_prepare_render() if we're
154 * front buffer rendering once we get there.
155 */
156 brw->front_buffer_dirty = false;
157 }
158 }
159 }
160
161 static unsigned
162 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
163 {
164 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
165 }
166
167 static void
168 intel_query_dri2_buffers(struct brw_context *brw,
169 __DRIdrawable *drawable,
170 __DRIbuffer **buffers,
171 int *count);
172
173 static void
174 intel_process_dri2_buffer(struct brw_context *brw,
175 __DRIdrawable *drawable,
176 __DRIbuffer *buffer,
177 struct intel_renderbuffer *rb,
178 const char *buffer_name);
179
180 void
181 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
182 {
183 struct gl_framebuffer *fb = drawable->driverPrivate;
184 struct intel_renderbuffer *rb;
185 struct brw_context *brw = context->driverPrivate;
186 struct intel_context *intel = &brw->intel;
187 __DRIbuffer *buffers = NULL;
188 int i, count;
189 const char *region_name;
190
191 /* Set this up front, so that in case our buffers get invalidated
192 * while we're getting new buffers, we don't clobber the stamp and
193 * thus ignore the invalidate. */
194 drawable->lastStamp = drawable->dri2.stamp;
195
196 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
197 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
198
199 intel_query_dri2_buffers(brw, drawable, &buffers, &count);
200
201 if (buffers == NULL)
202 return;
203
204 for (i = 0; i < count; i++) {
205 switch (buffers[i].attachment) {
206 case __DRI_BUFFER_FRONT_LEFT:
207 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
208 region_name = "dri2 front buffer";
209 break;
210
211 case __DRI_BUFFER_FAKE_FRONT_LEFT:
212 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
213 region_name = "dri2 fake front buffer";
214 break;
215
216 case __DRI_BUFFER_BACK_LEFT:
217 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
218 region_name = "dri2 back buffer";
219 break;
220
221 case __DRI_BUFFER_DEPTH:
222 case __DRI_BUFFER_HIZ:
223 case __DRI_BUFFER_DEPTH_STENCIL:
224 case __DRI_BUFFER_STENCIL:
225 case __DRI_BUFFER_ACCUM:
226 default:
227 fprintf(stderr,
228 "unhandled buffer attach event, attachment type %d\n",
229 buffers[i].attachment);
230 return;
231 }
232
233 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name);
234 }
235
236 driUpdateFramebufferSize(&intel->ctx, drawable);
237 }
238
239 /**
240 * intel_prepare_render should be called anywhere that curent read/drawbuffer
241 * state is required.
242 */
243 void
244 intel_prepare_render(struct brw_context *brw)
245 {
246 struct intel_context *intel = &brw->intel;
247 __DRIcontext *driContext = intel->driContext;
248 __DRIdrawable *drawable;
249
250 drawable = driContext->driDrawablePriv;
251 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
252 if (drawable->lastStamp != drawable->dri2.stamp)
253 intel_update_renderbuffers(driContext, drawable);
254 driContext->dri2.draw_stamp = drawable->dri2.stamp;
255 }
256
257 drawable = driContext->driReadablePriv;
258 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
259 if (drawable->lastStamp != drawable->dri2.stamp)
260 intel_update_renderbuffers(driContext, drawable);
261 driContext->dri2.read_stamp = drawable->dri2.stamp;
262 }
263
264 /* If we're currently rendering to the front buffer, the rendering
265 * that will happen next will probably dirty the front buffer. So
266 * mark it as dirty here.
267 */
268 if (brw->is_front_buffer_rendering)
269 brw->front_buffer_dirty = true;
270
271 /* Wait for the swapbuffers before the one we just emitted, so we
272 * don't get too many swaps outstanding for apps that are GPU-heavy
273 * but not CPU-heavy.
274 *
275 * We're using intelDRI2Flush (called from the loader before
276 * swapbuffer) and glFlush (for front buffer rendering) as the
277 * indicator that a frame is done and then throttle when we get
278 * here as we prepare to render the next frame. At this point for
279 * round trips for swap/copy and getting new buffers are done and
280 * we'll spend less time waiting on the GPU.
281 *
282 * Unfortunately, we don't have a handle to the batch containing
283 * the swap, and getting our hands on that doesn't seem worth it,
284 * so we just us the first batch we emitted after the last swap.
285 */
286 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
287 if (!brw->disable_throttling)
288 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
289 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
290 intel->first_post_swapbuffers_batch = NULL;
291 intel->need_throttle = false;
292 }
293 }
294
295 static const struct dri_debug_control debug_control[] = {
296 { "tex", DEBUG_TEXTURE},
297 { "state", DEBUG_STATE},
298 { "ioctl", DEBUG_IOCTL},
299 { "blit", DEBUG_BLIT},
300 { "mip", DEBUG_MIPTREE},
301 { "fall", DEBUG_PERF},
302 { "perf", DEBUG_PERF},
303 { "bat", DEBUG_BATCH},
304 { "pix", DEBUG_PIXEL},
305 { "buf", DEBUG_BUFMGR},
306 { "reg", DEBUG_REGION},
307 { "fbo", DEBUG_FBO},
308 { "fs", DEBUG_WM },
309 { "gs", DEBUG_GS},
310 { "sync", DEBUG_SYNC},
311 { "prim", DEBUG_PRIMS },
312 { "vert", DEBUG_VERTS },
313 { "dri", DEBUG_DRI },
314 { "sf", DEBUG_SF },
315 { "stats", DEBUG_STATS },
316 { "wm", DEBUG_WM },
317 { "urb", DEBUG_URB },
318 { "vs", DEBUG_VS },
319 { "clip", DEBUG_CLIP },
320 { "aub", DEBUG_AUB },
321 { "shader_time", DEBUG_SHADER_TIME },
322 { "no16", DEBUG_NO16 },
323 { "blorp", DEBUG_BLORP },
324 { NULL, 0 }
325 };
326
327
328 static void
329 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
330 {
331 struct intel_context *intel = intel_context(ctx);
332
333 if (ctx->swrast_context)
334 _swrast_InvalidateState(ctx, new_state);
335 _vbo_InvalidateState(ctx, new_state);
336
337 intel->NewGLState |= new_state;
338 }
339
340 void
341 _intel_flush(struct gl_context *ctx, const char *file, int line)
342 {
343 struct brw_context *brw = brw_context(ctx);
344 struct intel_context *intel = intel_context(ctx);
345
346 if (intel->batch.used)
347 _intel_batchbuffer_flush(brw, file, line);
348 }
349
350 static void
351 intel_glFlush(struct gl_context *ctx)
352 {
353 struct brw_context *brw = brw_context(ctx);
354 struct intel_context *intel = intel_context(ctx);
355
356 intel_flush(ctx);
357 intel_flush_front(ctx);
358 if (brw->is_front_buffer_rendering)
359 intel->need_throttle = true;
360 }
361
362 void
363 intelFinish(struct gl_context * ctx)
364 {
365 struct intel_context *intel = intel_context(ctx);
366
367 intel_flush(ctx);
368 intel_flush_front(ctx);
369
370 if (intel->batch.last_bo)
371 drm_intel_bo_wait_rendering(intel->batch.last_bo);
372 }
373
374 void
375 intelInitDriverFunctions(struct dd_function_table *functions)
376 {
377 _mesa_init_driver_functions(functions);
378
379 functions->Flush = intel_glFlush;
380 functions->Finish = intelFinish;
381 functions->GetString = intelGetString;
382 functions->UpdateState = intelInvalidateState;
383
384 intelInitTextureFuncs(functions);
385 intelInitTextureImageFuncs(functions);
386 intelInitTextureSubImageFuncs(functions);
387 intelInitTextureCopyImageFuncs(functions);
388 intelInitClearFuncs(functions);
389 intelInitBufferFuncs(functions);
390 intelInitPixelFuncs(functions);
391 intelInitBufferObjectFuncs(functions);
392 intel_init_syncobj_functions(functions);
393 }
394
395 static bool
396 validate_context_version(struct intel_screen *screen,
397 int mesa_api,
398 unsigned major_version,
399 unsigned minor_version,
400 unsigned *dri_ctx_error)
401 {
402 unsigned req_version = 10 * major_version + minor_version;
403 unsigned max_version = 0;
404
405 switch (mesa_api) {
406 case API_OPENGL_COMPAT:
407 max_version = screen->max_gl_compat_version;
408 break;
409 case API_OPENGL_CORE:
410 max_version = screen->max_gl_core_version;
411 break;
412 case API_OPENGLES:
413 max_version = screen->max_gl_es1_version;
414 break;
415 case API_OPENGLES2:
416 max_version = screen->max_gl_es2_version;
417 break;
418 default:
419 max_version = 0;
420 break;
421 }
422
423 if (max_version == 0) {
424 *dri_ctx_error = __DRI_CTX_ERROR_BAD_API;
425 return false;
426 } else if (req_version > max_version) {
427 *dri_ctx_error = __DRI_CTX_ERROR_BAD_VERSION;
428 return false;
429 }
430
431 return true;
432 }
433
434 bool
435 intelInitContext(struct brw_context *brw,
436 int api,
437 unsigned major_version,
438 unsigned minor_version,
439 const struct gl_config * mesaVis,
440 __DRIcontext * driContextPriv,
441 void *sharedContextPrivate,
442 struct dd_function_table *functions,
443 unsigned *dri_ctx_error)
444 {
445 struct intel_context *intel = &brw->intel;
446 struct gl_context *ctx = &intel->ctx;
447 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
448 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
449 struct intel_screen *intelScreen = sPriv->driverPrivate;
450 int bo_reuse_mode;
451 struct gl_config visual;
452
453 /* we can't do anything without a connection to the device */
454 if (intelScreen->bufmgr == NULL) {
455 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
456 return false;
457 }
458
459 if (!validate_context_version(intelScreen,
460 api, major_version, minor_version,
461 dri_ctx_error))
462 return false;
463
464 if (mesaVis == NULL) {
465 memset(&visual, 0, sizeof visual);
466 mesaVis = &visual;
467 }
468
469 intel->intelScreen = intelScreen;
470
471 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
472 functions)) {
473 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY;
474 printf("%s: failed to init mesa context\n", __FUNCTION__);
475 return false;
476 }
477
478 driContextPriv->driverPrivate = intel;
479 intel->driContext = driContextPriv;
480 intel->driFd = sPriv->fd;
481
482 intel->gen = intelScreen->gen;
483
484 const int devID = intelScreen->deviceID;
485 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
486 intel->gt = 1;
487 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
488 intel->gt = 2;
489 else if (IS_HSW_GT3(devID))
490 intel->gt = 3;
491 else
492 intel->gt = 0;
493
494 if (IS_HASWELL(devID)) {
495 intel->is_haswell = true;
496 } else if (IS_BAYTRAIL(devID)) {
497 intel->is_baytrail = true;
498 intel->gt = 1;
499 } else if (IS_G4X(devID)) {
500 intel->is_g4x = true;
501 }
502
503 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
504 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
505 intel->has_hiz = intel->gen >= 6;
506 intel->has_llc = intel->intelScreen->hw_has_llc;
507 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
508
509 memset(&ctx->TextureFormatSupported,
510 0, sizeof(ctx->TextureFormatSupported));
511
512 driParseConfigFiles(&brw->optionCache, &intelScreen->optionCache,
513 sPriv->myNum, "i965");
514
515 /* Estimate the size of the mappable aperture into the GTT. There's an
516 * ioctl to get the whole GTT size, but not one to get the mappable subset.
517 * It turns out it's basically always 256MB, though some ancient hardware
518 * was smaller.
519 */
520 uint32_t gtt_size = 256 * 1024 * 1024;
521
522 /* We don't want to map two objects such that a memcpy between them would
523 * just fault one mapping in and then the other over and over forever. So
524 * we would need to divide the GTT size by 2. Additionally, some GTT is
525 * taken up by things like the framebuffer and the ringbuffer and such, so
526 * be more conservative.
527 */
528 intel->max_gtt_map_object_size = gtt_size / 4;
529
530 brw->bufmgr = intelScreen->bufmgr;
531
532 bo_reuse_mode = driQueryOptioni(&brw->optionCache, "bo_reuse");
533 switch (bo_reuse_mode) {
534 case DRI_CONF_BO_REUSE_DISABLED:
535 break;
536 case DRI_CONF_BO_REUSE_ALL:
537 intel_bufmgr_gem_enable_reuse(brw->bufmgr);
538 break;
539 }
540
541 /* Initialize the software rasterizer and helper modules.
542 *
543 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
544 * software fallbacks (which we have to support on legacy GL to do weird
545 * glDrawPixels(), glBitmap(), and other functions).
546 */
547 if (api != API_OPENGL_CORE) {
548 _swrast_CreateContext(ctx);
549 }
550
551 _vbo_CreateContext(ctx);
552 if (ctx->swrast_context) {
553 _tnl_CreateContext(ctx);
554 _swsetup_CreateContext(ctx);
555
556 /* Configure swrast to match hardware characteristics: */
557 _swrast_allow_pixel_fog(ctx, false);
558 _swrast_allow_vertex_fog(ctx, true);
559 }
560
561 _mesa_meta_init(ctx);
562
563 intelInitExtensions(ctx);
564
565 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
566 if (INTEL_DEBUG & DEBUG_BUFMGR)
567 dri_bufmgr_set_debug(brw->bufmgr, true);
568 if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && intel->gen < 7) {
569 fprintf(stderr,
570 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
571 INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
572 }
573 if (INTEL_DEBUG & DEBUG_PERF)
574 intel->perf_debug = true;
575
576 if (INTEL_DEBUG & DEBUG_AUB)
577 drm_intel_bufmgr_gem_set_aub_dump(brw->bufmgr, true);
578
579 intel_batchbuffer_init(brw);
580
581 intel_fbo_init(brw);
582
583 if (!driQueryOptionb(&brw->optionCache, "hiz")) {
584 intel->has_hiz = false;
585 /* On gen6, you can only do separate stencil with HIZ. */
586 if (intel->gen == 6)
587 intel->has_separate_stencil = false;
588 }
589
590 if (driQueryOptionb(&brw->optionCache, "always_flush_batch")) {
591 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
592 brw->always_flush_batch = 1;
593 }
594
595 if (driQueryOptionb(&brw->optionCache, "always_flush_cache")) {
596 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
597 brw->always_flush_cache = 1;
598 }
599
600 if (driQueryOptionb(&brw->optionCache, "disable_throttling")) {
601 fprintf(stderr, "disabling flush throttling\n");
602 brw->disable_throttling = 1;
603 }
604
605 return true;
606 }
607
608 void
609 intelDestroyContext(__DRIcontext * driContextPriv)
610 {
611 struct brw_context *brw =
612 (struct brw_context *) driContextPriv->driverPrivate;
613 struct intel_context *intel = &brw->intel;
614 struct gl_context *ctx = &intel->ctx;
615
616 assert(intel); /* should never be null */
617 if (intel) {
618 /* Dump a final BMP in case the application doesn't call SwapBuffers */
619 if (INTEL_DEBUG & DEBUG_AUB) {
620 intel_batchbuffer_flush(brw);
621 aub_dump_bmp(&intel->ctx);
622 }
623
624 _mesa_meta_free(&intel->ctx);
625
626 brw->vtbl.destroy(brw);
627
628 if (ctx->swrast_context) {
629 _swsetup_DestroyContext(&intel->ctx);
630 _tnl_DestroyContext(&intel->ctx);
631 }
632 _vbo_DestroyContext(&intel->ctx);
633
634 if (ctx->swrast_context)
635 _swrast_DestroyContext(&intel->ctx);
636
637 intel_batchbuffer_free(brw);
638
639 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
640 intel->first_post_swapbuffers_batch = NULL;
641
642 driDestroyOptionCache(&brw->optionCache);
643
644 /* free the Mesa context */
645 _mesa_free_context_data(&intel->ctx);
646
647 ralloc_free(intel);
648 driContextPriv->driverPrivate = NULL;
649 }
650 }
651
652 GLboolean
653 intelUnbindContext(__DRIcontext * driContextPriv)
654 {
655 /* Unset current context and dispath table */
656 _mesa_make_current(NULL, NULL, NULL);
657
658 return true;
659 }
660
661 /**
662 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior
663 * on window system framebuffers.
664 *
665 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if
666 * your renderbuffer can do sRGB encode, and you can flip a switch that does
667 * sRGB encode if the renderbuffer can handle it. You can ask specifically
668 * for a visual where you're guaranteed to be capable, but it turns out that
669 * everyone just makes all their ARGB8888 visuals capable and doesn't offer
670 * incapable ones, becuase there's no difference between the two in resources
671 * used. Applications thus get built that accidentally rely on the default
672 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds
673 * great...
674 *
675 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode
676 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent.
677 * So they removed the enable knob and made it "if the renderbuffer is sRGB
678 * capable, do sRGB encode". Then, for your window system renderbuffers, you
679 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals
680 * and get no sRGB encode (assuming that both kinds of visual are available).
681 * Thus our choice to support sRGB by default on our visuals for desktop would
682 * result in broken rendering of GLES apps that aren't expecting sRGB encode.
683 *
684 * Unfortunately, renderbuffer setup happens before a context is created. So
685 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3
686 * context (without an sRGB visual, though we don't have sRGB visuals exposed
687 * yet), we go turn that back off before anyone finds out.
688 */
689 static void
690 intel_gles3_srgb_workaround(struct brw_context *brw,
691 struct gl_framebuffer *fb)
692 {
693 struct intel_context *intel = &brw->intel;
694 struct gl_context *ctx = &intel->ctx;
695
696 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable)
697 return;
698
699 /* Some day when we support the sRGB capable bit on visuals available for
700 * GLES, we'll need to respect that and not disable things here.
701 */
702 fb->Visual.sRGBCapable = false;
703 for (int i = 0; i < BUFFER_COUNT; i++) {
704 if (fb->Attachment[i].Renderbuffer &&
705 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) {
706 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888;
707 }
708 }
709 }
710
711 GLboolean
712 intelMakeCurrent(__DRIcontext * driContextPriv,
713 __DRIdrawable * driDrawPriv,
714 __DRIdrawable * driReadPriv)
715 {
716 struct brw_context *brw;
717 GET_CURRENT_CONTEXT(curCtx);
718
719 if (driContextPriv)
720 brw = (struct brw_context *) driContextPriv->driverPrivate;
721 else
722 brw = NULL;
723
724 /* According to the glXMakeCurrent() man page: "Pending commands to
725 * the previous context, if any, are flushed before it is released."
726 * But only flush if we're actually changing contexts.
727 */
728 if (brw_context(curCtx) && brw_context(curCtx) != brw) {
729 _mesa_flush(curCtx);
730 }
731
732 struct intel_context *intel = &brw->intel;
733
734 if (driContextPriv) {
735 struct gl_context *ctx = &intel->ctx;
736 struct gl_framebuffer *fb, *readFb;
737
738 if (driDrawPriv == NULL && driReadPriv == NULL) {
739 fb = _mesa_get_incomplete_framebuffer();
740 readFb = _mesa_get_incomplete_framebuffer();
741 } else {
742 fb = driDrawPriv->driverPrivate;
743 readFb = driReadPriv->driverPrivate;
744 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
745 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
746 }
747
748 intel_prepare_render(brw);
749 _mesa_make_current(ctx, fb, readFb);
750
751 intel_gles3_srgb_workaround(brw, ctx->WinSysDrawBuffer);
752 intel_gles3_srgb_workaround(brw, ctx->WinSysReadBuffer);
753 }
754 else {
755 _mesa_make_current(NULL, NULL, NULL);
756 }
757
758 return true;
759 }
760
761 /**
762 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
763 *
764 * To determine which DRI buffers to request, examine the renderbuffers
765 * attached to the drawable's framebuffer. Then request the buffers with
766 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
767 *
768 * This is called from intel_update_renderbuffers().
769 *
770 * \param drawable Drawable whose buffers are queried.
771 * \param buffers [out] List of buffers returned by DRI2 query.
772 * \param buffer_count [out] Number of buffers returned.
773 *
774 * \see intel_update_renderbuffers()
775 * \see DRI2GetBuffers()
776 * \see DRI2GetBuffersWithFormat()
777 */
778 static void
779 intel_query_dri2_buffers(struct brw_context *brw,
780 __DRIdrawable *drawable,
781 __DRIbuffer **buffers,
782 int *buffer_count)
783 {
784 struct intel_context *intel = &brw->intel;
785 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
786 struct gl_framebuffer *fb = drawable->driverPrivate;
787 int i = 0;
788 unsigned attachments[8];
789
790 struct intel_renderbuffer *front_rb;
791 struct intel_renderbuffer *back_rb;
792
793 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
794 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
795
796 memset(attachments, 0, sizeof(attachments));
797 if ((brw->is_front_buffer_rendering ||
798 brw->is_front_buffer_reading ||
799 !back_rb) && front_rb) {
800 /* If a fake front buffer is in use, then querying for
801 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from
802 * the real front buffer to the fake front buffer. So before doing the
803 * query, we need to make sure all the pending drawing has landed in the
804 * real front buffer.
805 */
806 intel_flush(&intel->ctx);
807 intel_flush_front(&intel->ctx);
808
809 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
810 attachments[i++] = intel_bits_per_pixel(front_rb);
811 } else if (front_rb && brw->front_buffer_dirty) {
812 /* We have pending front buffer rendering, but we aren't querying for a
813 * front buffer. If the front buffer we have is a fake front buffer,
814 * the X server is going to throw it away when it processes the query.
815 * So before doing the query, make sure all the pending drawing has
816 * landed in the real front buffer.
817 */
818 intel_flush(&intel->ctx);
819 intel_flush_front(&intel->ctx);
820 }
821
822 if (back_rb) {
823 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
824 attachments[i++] = intel_bits_per_pixel(back_rb);
825 }
826
827 assert(i <= ARRAY_SIZE(attachments));
828
829 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
830 &drawable->w,
831 &drawable->h,
832 attachments, i / 2,
833 buffer_count,
834 drawable->loaderPrivate);
835 }
836
837 /**
838 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
839 *
840 * This is called from intel_update_renderbuffers().
841 *
842 * \par Note:
843 * DRI buffers whose attachment point is DRI2BufferStencil or
844 * DRI2BufferDepthStencil are handled as special cases.
845 *
846 * \param buffer_name is a human readable name, such as "dri2 front buffer",
847 * that is passed to intel_region_alloc_for_handle().
848 *
849 * \see intel_update_renderbuffers()
850 * \see intel_region_alloc_for_handle()
851 */
852 static void
853 intel_process_dri2_buffer(struct brw_context *brw,
854 __DRIdrawable *drawable,
855 __DRIbuffer *buffer,
856 struct intel_renderbuffer *rb,
857 const char *buffer_name)
858 {
859 struct intel_context *intel = &brw->intel;
860 struct intel_region *region = NULL;
861
862 if (!rb)
863 return;
864
865 unsigned num_samples = rb->Base.Base.NumSamples;
866
867 /* We try to avoid closing and reopening the same BO name, because the first
868 * use of a mapping of the buffer involves a bunch of page faulting which is
869 * moderately expensive.
870 */
871 if (num_samples == 0) {
872 if (rb->mt &&
873 rb->mt->region &&
874 rb->mt->region->name == buffer->name)
875 return;
876 } else {
877 if (rb->mt &&
878 rb->mt->singlesample_mt &&
879 rb->mt->singlesample_mt->region &&
880 rb->mt->singlesample_mt->region->name == buffer->name)
881 return;
882 }
883
884 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
885 fprintf(stderr,
886 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
887 buffer->name, buffer->attachment,
888 buffer->cpp, buffer->pitch);
889 }
890
891 intel_miptree_release(&rb->mt);
892 region = intel_region_alloc_for_handle(intel->intelScreen,
893 buffer->cpp,
894 drawable->w,
895 drawable->h,
896 buffer->pitch,
897 buffer->name,
898 buffer_name);
899 if (!region)
900 return;
901
902 rb->mt = intel_miptree_create_for_dri2_buffer(brw,
903 buffer->attachment,
904 intel_rb_format(rb),
905 num_samples,
906 region);
907 intel_region_release(&region);
908 }