2d5b6c6461455a20d68e3d9657aba64e3f19b30c
[mesa.git] / src / mesa / drivers / dri / i965 / intel_extensions.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/version.h"
29
30 #include "brw_context.h"
31 #include "intel_batchbuffer.h"
32 #include "intel_reg.h"
33 #include "utils.h"
34
35 /**
36 * Test if we can use MI_LOAD_REGISTER_MEM from an untrusted batchbuffer.
37 *
38 * Some combinations of hardware and kernel versions allow this feature,
39 * while others don't. Instead of trying to enumerate every case, just
40 * try and write a register and see if works.
41 */
42 static bool
43 can_do_pipelined_register_writes(struct brw_context *brw)
44 {
45 /* Supposedly, Broadwell just works. */
46 if (brw->gen >= 8)
47 return true;
48
49 /* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
50 * statistics registers), and we already reset it to zero before using it.
51 */
52 const int reg = GEN7_SO_WRITE_OFFSET(0);
53 const int expected_value = 0x1337d0d0;
54 const int offset = 100;
55
56 /* The register we picked only exists on Gen7+. */
57 assert(brw->gen == 7);
58
59 uint32_t *data;
60 /* Set a value in a BO to a known quantity. The workaround BO already
61 * exists and doesn't contain anything important, so we may as well use it.
62 */
63 drm_intel_bo_map(brw->batch.workaround_bo, true);
64 data = brw->batch.workaround_bo->virtual;
65 data[offset] = 0xffffffff;
66 drm_intel_bo_unmap(brw->batch.workaround_bo);
67
68 /* Write the register. */
69 BEGIN_BATCH(3);
70 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
71 OUT_BATCH(reg);
72 OUT_BATCH(expected_value);
73 ADVANCE_BATCH();
74
75 intel_batchbuffer_emit_mi_flush(brw);
76
77 /* Save the register's value back to the buffer. */
78 BEGIN_BATCH(3);
79 OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
80 OUT_BATCH(reg);
81 OUT_RELOC(brw->batch.workaround_bo,
82 I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
83 offset * sizeof(uint32_t));
84 ADVANCE_BATCH();
85
86 intel_batchbuffer_flush(brw);
87
88 /* Check whether the value got written. */
89 drm_intel_bo_map(brw->batch.workaround_bo, false);
90 bool success = data[offset] == expected_value;
91 drm_intel_bo_unmap(brw->batch.workaround_bo);
92
93 return success;
94 }
95
96 static bool
97 can_write_oacontrol(struct brw_context *brw)
98 {
99 if (brw->gen < 6 || brw->gen >= 8)
100 return false;
101
102 /* Set "Select Context ID" to a particular address (which is likely not a
103 * context), but leave all counting disabled. This should be harmless.
104 */
105 const int expected_value = 0x31337000;
106 const int offset = 110;
107
108 uint32_t *data;
109 /* Set a value in a BO to a known quantity. The workaround BO already
110 * exists and doesn't contain anything important, so we may as well use it.
111 */
112 drm_intel_bo_map(brw->batch.workaround_bo, true);
113 data = brw->batch.workaround_bo->virtual;
114 data[offset] = 0xffffffff;
115 drm_intel_bo_unmap(brw->batch.workaround_bo);
116
117 /* Write OACONTROL. */
118 BEGIN_BATCH(3);
119 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
120 OUT_BATCH(OACONTROL);
121 OUT_BATCH(expected_value);
122 ADVANCE_BATCH();
123
124 intel_batchbuffer_emit_mi_flush(brw);
125
126 /* Save the register's value back to the buffer. */
127 BEGIN_BATCH(3);
128 OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
129 OUT_BATCH(OACONTROL);
130 OUT_RELOC(brw->batch.workaround_bo,
131 I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
132 offset * sizeof(uint32_t));
133 ADVANCE_BATCH();
134
135 intel_batchbuffer_emit_mi_flush(brw);
136
137 /* Set OACONTROL back to zero (everything off). */
138 BEGIN_BATCH(3);
139 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
140 OUT_BATCH(OACONTROL);
141 OUT_BATCH(0);
142 ADVANCE_BATCH();
143
144 intel_batchbuffer_flush(brw);
145
146 /* Check whether the value got written. */
147 drm_intel_bo_map(brw->batch.workaround_bo, false);
148 bool success = data[offset] == expected_value;
149 drm_intel_bo_unmap(brw->batch.workaround_bo);
150
151 return success;
152 }
153
154 /**
155 * Initializes potential list of extensions if ctx == NULL, or actually enables
156 * extensions for a context.
157 */
158 void
159 intelInitExtensions(struct gl_context *ctx)
160 {
161 struct brw_context *brw = brw_context(ctx);
162
163 assert(brw->gen >= 4);
164
165 ctx->Extensions.ARB_depth_buffer_float = true;
166 ctx->Extensions.ARB_depth_clamp = true;
167 ctx->Extensions.ARB_depth_texture = true;
168 ctx->Extensions.ARB_draw_elements_base_vertex = true;
169 ctx->Extensions.ARB_draw_instanced = true;
170 ctx->Extensions.ARB_ES2_compatibility = true;
171 ctx->Extensions.ARB_explicit_attrib_location = true;
172 ctx->Extensions.ARB_fragment_coord_conventions = true;
173 ctx->Extensions.ARB_fragment_program = true;
174 ctx->Extensions.ARB_fragment_program_shadow = true;
175 ctx->Extensions.ARB_fragment_shader = true;
176 ctx->Extensions.ARB_framebuffer_object = true;
177 ctx->Extensions.ARB_half_float_pixel = true;
178 ctx->Extensions.ARB_half_float_vertex = true;
179 ctx->Extensions.ARB_instanced_arrays = true;
180 ctx->Extensions.ARB_internalformat_query = true;
181 ctx->Extensions.ARB_map_buffer_range = true;
182 ctx->Extensions.ARB_occlusion_query = true;
183 ctx->Extensions.ARB_occlusion_query2 = true;
184 ctx->Extensions.ARB_point_sprite = true;
185 ctx->Extensions.ARB_seamless_cube_map = true;
186 ctx->Extensions.ARB_shader_bit_encoding = true;
187 ctx->Extensions.ARB_shader_texture_lod = true;
188 ctx->Extensions.ARB_shadow = true;
189 ctx->Extensions.ARB_sync = true;
190 ctx->Extensions.ARB_texture_border_clamp = true;
191 ctx->Extensions.ARB_texture_compression_rgtc = true;
192 ctx->Extensions.ARB_texture_cube_map = true;
193 ctx->Extensions.ARB_texture_env_combine = true;
194 ctx->Extensions.ARB_texture_env_crossbar = true;
195 ctx->Extensions.ARB_texture_env_dot3 = true;
196 ctx->Extensions.ARB_texture_float = true;
197 ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
198 ctx->Extensions.ARB_texture_non_power_of_two = true;
199 ctx->Extensions.ARB_texture_rg = true;
200 ctx->Extensions.ARB_texture_rgb10_a2ui = true;
201 ctx->Extensions.ARB_vertex_program = true;
202 ctx->Extensions.ARB_vertex_shader = true;
203 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
204 ctx->Extensions.EXT_blend_color = true;
205 ctx->Extensions.EXT_blend_equation_separate = true;
206 ctx->Extensions.EXT_blend_func_separate = true;
207 ctx->Extensions.EXT_blend_minmax = true;
208 ctx->Extensions.EXT_draw_buffers2 = true;
209 ctx->Extensions.EXT_framebuffer_blit = true;
210 ctx->Extensions.EXT_framebuffer_sRGB = true;
211 ctx->Extensions.EXT_gpu_program_parameters = true;
212 ctx->Extensions.EXT_packed_depth_stencil = true;
213 ctx->Extensions.EXT_packed_float = true;
214 ctx->Extensions.EXT_pixel_buffer_object = true;
215 ctx->Extensions.EXT_point_parameters = true;
216 ctx->Extensions.EXT_provoking_vertex = true;
217 ctx->Extensions.EXT_separate_shader_objects = true;
218 ctx->Extensions.EXT_texture_array = true;
219 ctx->Extensions.EXT_texture_env_dot3 = true;
220 ctx->Extensions.EXT_texture_filter_anisotropic = true;
221 ctx->Extensions.EXT_texture_integer = true;
222 ctx->Extensions.EXT_texture_shared_exponent = true;
223 ctx->Extensions.EXT_texture_snorm = true;
224 ctx->Extensions.EXT_texture_sRGB = true;
225 ctx->Extensions.EXT_texture_sRGB_decode = true;
226 ctx->Extensions.EXT_texture_swizzle = true;
227 ctx->Extensions.EXT_stencil_two_side = true;
228 ctx->Extensions.EXT_vertex_array_bgra = true;
229 ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
230 ctx->Extensions.APPLE_object_purgeable = true;
231 ctx->Extensions.ATI_envmap_bumpmap = true;
232 ctx->Extensions.ATI_separate_stencil = true;
233 ctx->Extensions.ATI_texture_env_combine3 = true;
234 ctx->Extensions.MESA_pack_invert = true;
235 ctx->Extensions.MESA_texture_array = true;
236 ctx->Extensions.MESA_ycbcr_texture = true;
237 ctx->Extensions.NV_conditional_render = true;
238 ctx->Extensions.NV_primitive_restart = true;
239 ctx->Extensions.NV_texture_env_combine4 = true;
240 ctx->Extensions.NV_texture_rectangle = true;
241 ctx->Extensions.TDFX_texture_compression_FXT1 = true;
242 ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
243 ctx->Extensions.OES_EGL_image = true;
244 ctx->Extensions.OES_draw_texture = true;
245 ctx->Extensions.OES_standard_derivatives = true;
246 ctx->Extensions.OES_EGL_image_external = true;
247
248 if (brw->gen >= 7)
249 ctx->Const.GLSLVersion = 330;
250 else if (brw->gen >= 6)
251 ctx->Const.GLSLVersion = 140;
252 else
253 ctx->Const.GLSLVersion = 120;
254 _mesa_override_glsl_version(ctx);
255
256 if (brw->gen >= 6) {
257 uint64_t dummy;
258
259 ctx->Extensions.EXT_framebuffer_multisample = true;
260 ctx->Extensions.EXT_transform_feedback = true;
261 ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
262 ctx->Extensions.ARB_blend_func_extended = !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
263 ctx->Extensions.ARB_draw_buffers_blend = true;
264 ctx->Extensions.ARB_ES3_compatibility = true;
265 ctx->Extensions.ARB_uniform_buffer_object = true;
266 ctx->Extensions.ARB_shading_language_420pack = true;
267 ctx->Extensions.ARB_texture_buffer_object = true;
268 ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
269 ctx->Extensions.ARB_texture_buffer_range = true;
270 ctx->Extensions.ARB_texture_cube_map_array = true;
271 ctx->Extensions.OES_depth_texture_cube_map = true;
272 ctx->Extensions.ARB_shading_language_packing = true;
273 ctx->Extensions.ARB_texture_multisample = true;
274 ctx->Extensions.ARB_sample_shading = true;
275 ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
276
277 /* Test if the kernel has the ioctl. */
278 if (drm_intel_reg_read(brw->bufmgr, TIMESTAMP, &dummy) == 0)
279 ctx->Extensions.ARB_timer_query = true;
280 }
281
282 if (brw->gen >= 5) {
283 ctx->Extensions.ARB_texture_query_lod = true;
284 ctx->Extensions.EXT_timer_query = true;
285 ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
286 ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
287 }
288
289 if (brw->gen >= 7) {
290 ctx->Extensions.ARB_texture_gather = true;
291 ctx->Extensions.ARB_conservative_depth = true;
292 ctx->Extensions.AMD_vertex_shader_layer = true;
293 if (can_do_pipelined_register_writes(brw)) {
294 ctx->Extensions.ARB_transform_feedback2 = true;
295 ctx->Extensions.ARB_transform_feedback3 = true;
296 ctx->Extensions.ARB_transform_feedback_instanced = true;
297 ctx->Extensions.ARB_draw_indirect = true;
298 }
299 }
300
301 if (brw->gen == 5 || can_write_oacontrol(brw))
302 ctx->Extensions.AMD_performance_monitor = true;
303
304 if (ctx->API == API_OPENGL_CORE)
305 ctx->Extensions.ARB_base_instance = true;
306 if (ctx->API != API_OPENGL_CORE)
307 ctx->Extensions.ARB_color_buffer_float = true;
308
309 if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
310 ctx->Extensions.EXT_texture_compression_s3tc = true;
311
312 ctx->Extensions.ANGLE_texture_compression_dxt = true;
313
314 if (brw->gen >= 7)
315 ctx->Extensions.ARB_shader_atomic_counters = true;
316 }