nir: support lowering clipdist to arrays
[mesa.git] / src / mesa / drivers / dri / i965 / intel_extensions.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/version.h"
27
28 #include "brw_context.h"
29 #include "brw_defines.h"
30 #include "intel_batchbuffer.h"
31
32 /**
33 * Initializes potential list of extensions if ctx == NULL, or actually enables
34 * extensions for a context.
35 */
36 void
37 intelInitExtensions(struct gl_context *ctx)
38 {
39 struct brw_context *brw = brw_context(ctx);
40 const struct gen_device_info *devinfo = &brw->screen->devinfo;
41
42 assert(devinfo->gen >= 4);
43
44 ctx->Extensions.ARB_arrays_of_arrays = true;
45 ctx->Extensions.ARB_buffer_storage = true;
46 ctx->Extensions.ARB_clear_texture = true;
47 ctx->Extensions.ARB_clip_control = true;
48 ctx->Extensions.ARB_copy_image = true;
49 ctx->Extensions.ARB_depth_buffer_float = true;
50 ctx->Extensions.ARB_depth_clamp = true;
51 ctx->Extensions.ARB_depth_texture = true;
52 ctx->Extensions.ARB_draw_elements_base_vertex = true;
53 ctx->Extensions.ARB_draw_instanced = true;
54 ctx->Extensions.ARB_ES2_compatibility = true;
55 ctx->Extensions.ARB_explicit_attrib_location = true;
56 ctx->Extensions.ARB_explicit_uniform_location = true;
57 ctx->Extensions.ARB_fragment_coord_conventions = true;
58 ctx->Extensions.ARB_fragment_program = true;
59 ctx->Extensions.ARB_fragment_program_shadow = true;
60 ctx->Extensions.ARB_fragment_shader = true;
61 ctx->Extensions.ARB_framebuffer_object = true;
62 ctx->Extensions.ARB_half_float_vertex = true;
63 ctx->Extensions.ARB_instanced_arrays = true;
64 ctx->Extensions.ARB_internalformat_query = true;
65 ctx->Extensions.ARB_internalformat_query2 = true;
66 ctx->Extensions.ARB_map_buffer_range = true;
67 ctx->Extensions.ARB_occlusion_query = true;
68 ctx->Extensions.ARB_occlusion_query2 = true;
69 ctx->Extensions.ARB_point_sprite = true;
70 ctx->Extensions.ARB_polygon_offset_clamp = true;
71 ctx->Extensions.ARB_seamless_cube_map = true;
72 ctx->Extensions.ARB_shader_bit_encoding = true;
73 ctx->Extensions.ARB_shader_draw_parameters = true;
74 ctx->Extensions.ARB_shader_group_vote = true;
75 ctx->Extensions.ARB_shader_texture_lod = true;
76 ctx->Extensions.ARB_shading_language_packing = true;
77 ctx->Extensions.ARB_shadow = true;
78 ctx->Extensions.ARB_sync = true;
79 ctx->Extensions.ARB_texture_border_clamp = true;
80 ctx->Extensions.ARB_texture_compression_rgtc = true;
81 ctx->Extensions.ARB_texture_cube_map = true;
82 ctx->Extensions.ARB_texture_env_combine = true;
83 ctx->Extensions.ARB_texture_env_crossbar = true;
84 ctx->Extensions.ARB_texture_env_dot3 = true;
85 ctx->Extensions.ARB_texture_filter_anisotropic = true;
86 ctx->Extensions.ARB_texture_float = true;
87 ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
88 ctx->Extensions.ARB_texture_non_power_of_two = true;
89 ctx->Extensions.ARB_texture_rg = true;
90 ctx->Extensions.ARB_texture_rgb10_a2ui = true;
91 ctx->Extensions.ARB_vertex_program = true;
92 ctx->Extensions.ARB_vertex_shader = true;
93 ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
94 ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
95 ctx->Extensions.EXT_blend_color = true;
96 ctx->Extensions.EXT_blend_equation_separate = true;
97 ctx->Extensions.EXT_blend_func_separate = true;
98 ctx->Extensions.EXT_blend_minmax = true;
99 ctx->Extensions.EXT_draw_buffers2 = true;
100 ctx->Extensions.EXT_float_blend = true;
101 ctx->Extensions.EXT_framebuffer_sRGB = true;
102 ctx->Extensions.EXT_gpu_program_parameters = true;
103 ctx->Extensions.EXT_packed_float = true;
104 ctx->Extensions.EXT_pixel_buffer_object = true;
105 ctx->Extensions.EXT_point_parameters = true;
106 ctx->Extensions.EXT_provoking_vertex = true;
107 ctx->Extensions.EXT_render_snorm = true;
108 ctx->Extensions.EXT_sRGB = true;
109 ctx->Extensions.EXT_stencil_two_side = true;
110 ctx->Extensions.EXT_texture_array = true;
111 ctx->Extensions.EXT_texture_env_dot3 = true;
112 ctx->Extensions.EXT_texture_filter_anisotropic = true;
113 ctx->Extensions.EXT_texture_integer = true;
114 ctx->Extensions.EXT_texture_shared_exponent = true;
115 ctx->Extensions.EXT_texture_snorm = true;
116 ctx->Extensions.EXT_texture_sRGB = true;
117 ctx->Extensions.EXT_texture_sRGB_decode = true;
118 ctx->Extensions.EXT_texture_sRGB_R8 = true;
119 ctx->Extensions.EXT_texture_swizzle = true;
120 ctx->Extensions.EXT_texture_type_2_10_10_10_REV = true;
121 ctx->Extensions.EXT_vertex_array_bgra = true;
122 ctx->Extensions.KHR_robustness = true;
123 ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
124 ctx->Extensions.APPLE_object_purgeable = true;
125 ctx->Extensions.ATI_texture_env_combine3 = true;
126 ctx->Extensions.MESA_framebuffer_flip_y = true;
127 ctx->Extensions.MESA_pack_invert = true;
128 ctx->Extensions.NV_conditional_render = true;
129 ctx->Extensions.NV_fog_distance = true;
130 ctx->Extensions.NV_primitive_restart = true;
131 ctx->Extensions.NV_texture_barrier = true;
132 ctx->Extensions.NV_texture_env_combine4 = true;
133 ctx->Extensions.NV_texture_rectangle = true;
134 ctx->Extensions.TDFX_texture_compression_FXT1 = true;
135 ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
136 ctx->Extensions.OES_draw_texture = true;
137 ctx->Extensions.OES_EGL_image = true;
138 ctx->Extensions.OES_EGL_image_external = true;
139 ctx->Extensions.OES_standard_derivatives = true;
140 ctx->Extensions.OES_texture_float = true;
141 ctx->Extensions.OES_texture_float_linear = true;
142 ctx->Extensions.OES_texture_half_float = true;
143 ctx->Extensions.OES_texture_half_float_linear = true;
144
145 if (devinfo->gen >= 8)
146 ctx->Const.GLSLVersion = 460;
147 else if (devinfo->is_haswell && can_do_pipelined_register_writes(brw->screen))
148 ctx->Const.GLSLVersion = 450;
149 else if (devinfo->gen >= 7 && can_do_pipelined_register_writes(brw->screen))
150 ctx->Const.GLSLVersion = 420;
151 else if (devinfo->gen >= 6)
152 ctx->Const.GLSLVersion = 330;
153 else
154 ctx->Const.GLSLVersion = 120;
155
156 if (devinfo->gen >= 6)
157 ctx->Const.GLSLVersionCompat = 130;
158 else
159 ctx->Const.GLSLVersionCompat = 120;
160
161 _mesa_override_glsl_version(&ctx->Const);
162
163 ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
164 ctx->Extensions.MESA_shader_integer_functions = ctx->Const.GLSLVersion >= 130;
165
166 if (devinfo->is_g4x || devinfo->gen >= 5) {
167 ctx->Extensions.EXT_shader_framebuffer_fetch_non_coherent = true;
168 ctx->Extensions.KHR_blend_equation_advanced = true;
169 }
170
171 if (devinfo->gen >= 5) {
172 ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
173 ctx->Extensions.ARB_texture_query_lod = true;
174 ctx->Extensions.EXT_timer_query = true;
175 }
176
177 if (devinfo->gen == 6)
178 ctx->Extensions.ARB_transform_feedback2 = true;
179
180 if (devinfo->gen >= 6) {
181 ctx->Extensions.ARB_blend_func_extended =
182 !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
183 ctx->Extensions.ARB_conditional_render_inverted = true;
184 ctx->Extensions.ARB_cull_distance = true;
185 ctx->Extensions.ARB_draw_buffers_blend = true;
186 if (ctx->API != API_OPENGL_COMPAT ||
187 ctx->Const.AllowHigherCompatVersion)
188 ctx->Extensions.ARB_enhanced_layouts = true;
189 ctx->Extensions.ARB_ES3_compatibility = true;
190 ctx->Extensions.ARB_fragment_layer_viewport = true;
191 ctx->Extensions.ARB_pipeline_statistics_query = true;
192 ctx->Extensions.ARB_sample_shading = true;
193 ctx->Extensions.ARB_shading_language_420pack = true;
194 if (ctx->API != API_OPENGL_COMPAT ||
195 ctx->Const.AllowHigherCompatVersion) {
196 ctx->Extensions.ARB_texture_buffer_object = true;
197 ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
198 ctx->Extensions.ARB_texture_buffer_range = true;
199 }
200 ctx->Extensions.ARB_texture_cube_map_array = true;
201 ctx->Extensions.ARB_texture_gather = true;
202 ctx->Extensions.ARB_texture_multisample = true;
203 ctx->Extensions.ARB_uniform_buffer_object = true;
204 ctx->Extensions.EXT_texture_shadow_lod = true;
205
206 if (ctx->API != API_OPENGL_COMPAT ||
207 ctx->Const.AllowHigherCompatVersion)
208 ctx->Extensions.AMD_vertex_shader_layer = true;
209 ctx->Extensions.EXT_framebuffer_multisample = true;
210 ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
211 ctx->Extensions.EXT_transform_feedback = true;
212 ctx->Extensions.ARB_transform_feedback_overflow_query = true;
213 ctx->Extensions.OES_depth_texture_cube_map = true;
214 ctx->Extensions.OES_sample_variables = true;
215
216 ctx->Extensions.ARB_timer_query = brw->screen->hw_has_timestamp;
217 ctx->Extensions.EXT_disjoint_timer_query =
218 ctx->Extensions.ARB_timer_query;
219
220 /* Only enable this in core profile because other parts of Mesa behave
221 * slightly differently when the extension is enabled.
222 */
223 if (ctx->API == API_OPENGL_CORE) {
224 ctx->Extensions.ARB_shader_viewport_layer_array = true;
225 ctx->Extensions.ARB_viewport_array = true;
226 ctx->Extensions.AMD_vertex_shader_viewport_index = true;
227 }
228 }
229
230 brw->predicate.supported = false;
231
232 if (devinfo->gen >= 7) {
233 ctx->Extensions.ARB_conservative_depth = true;
234 ctx->Extensions.ARB_derivative_control = true;
235 ctx->Extensions.ARB_framebuffer_no_attachments = true;
236 if (ctx->API != API_OPENGL_COMPAT ||
237 ctx->Const.AllowHigherCompatVersion) {
238 ctx->Extensions.ARB_gpu_shader5 = true;
239 ctx->Extensions.ARB_gpu_shader_fp64 = true;
240 }
241 ctx->Extensions.ARB_shader_atomic_counters = true;
242 ctx->Extensions.ARB_shader_atomic_counter_ops = true;
243 ctx->Extensions.ARB_shader_clock = true;
244 ctx->Extensions.ARB_shader_image_load_store = true;
245 ctx->Extensions.ARB_shader_image_size = true;
246 ctx->Extensions.ARB_shader_precision = true;
247 ctx->Extensions.ARB_shader_texture_image_samples = true;
248 if (ctx->API != API_OPENGL_COMPAT ||
249 ctx->Const.AllowHigherCompatVersion)
250 ctx->Extensions.ARB_tessellation_shader = true;
251 ctx->Extensions.ARB_texture_compression_bptc = true;
252 ctx->Extensions.ARB_texture_view = true;
253 ctx->Extensions.ARB_shader_storage_buffer_object = true;
254 ctx->Extensions.ARB_vertex_attrib_64bit = true;
255 ctx->Extensions.EXT_shader_samples_identical = true;
256 ctx->Extensions.OES_primitive_bounding_box = true;
257 ctx->Extensions.OES_texture_buffer = true;
258
259 if (can_do_pipelined_register_writes(brw->screen)) {
260 ctx->Extensions.ARB_draw_indirect = true;
261 ctx->Extensions.ARB_transform_feedback2 = true;
262 ctx->Extensions.ARB_transform_feedback3 = true;
263 ctx->Extensions.ARB_transform_feedback_instanced = true;
264
265 if (can_do_compute_dispatch(brw->screen) &&
266 ctx->Const.MaxComputeWorkGroupSize[0] >= 1024) {
267 ctx->Extensions.ARB_compute_shader = true;
268 ctx->Extensions.ARB_ES3_1_compatibility =
269 devinfo->gen >= 8 || devinfo->is_haswell;
270 ctx->Extensions.NV_compute_shader_derivatives = true;
271 }
272
273 if (can_do_predicate_writes(brw->screen)) {
274 brw->predicate.supported = true;
275 ctx->Extensions.ARB_indirect_parameters = true;
276 }
277 }
278
279 ctx->Extensions.ARB_gl_spirv = true;
280 ctx->Extensions.ARB_spirv_extensions = true;
281 }
282
283 if (devinfo->gen >= 8 || devinfo->is_haswell) {
284 ctx->Extensions.ARB_stencil_texturing = true;
285 ctx->Extensions.ARB_texture_stencil8 = true;
286 ctx->Extensions.OES_geometry_shader = true;
287 ctx->Extensions.OES_texture_cube_map_array = true;
288 ctx->Extensions.OES_viewport_array = true;
289 }
290
291 if (devinfo->gen >= 8 || devinfo->is_haswell || devinfo->is_baytrail) {
292 ctx->Extensions.ARB_robust_buffer_access_behavior = true;
293 }
294
295 if (can_do_mi_math_and_lrr(brw->screen)) {
296 ctx->Extensions.ARB_query_buffer_object = true;
297 }
298
299 if (devinfo->gen >= 8 || devinfo->is_baytrail) {
300 /* For now, we can't enable OES_texture_view on Gen 7 because of
301 * some piglit failures coming from
302 * piglit/tests/spec/arb_texture_view/rendering-formats.c that need
303 * investigation.
304 */
305 ctx->Extensions.OES_texture_view = true;
306 }
307
308 if (devinfo->gen >= 7) {
309 /* We can safely enable OES_copy_image on Gen 7, since we emulate
310 * the ETC2 support using the shadow_miptree to store the
311 * compressed data.
312 */
313 ctx->Extensions.OES_copy_image = true;
314 }
315
316 if (devinfo->gen >= 8) {
317 ctx->Extensions.ARB_gpu_shader_int64 = true;
318 /* requires ARB_gpu_shader_int64 */
319 ctx->Extensions.ARB_shader_ballot = true;
320 ctx->Extensions.ARB_ES3_2_compatibility = true;
321 }
322
323 if (devinfo->gen >= 9) {
324 ctx->Extensions.ANDROID_extension_pack_es31a = true;
325 ctx->Extensions.AMD_depth_clamp_separate = true;
326 ctx->Extensions.ARB_post_depth_coverage = true;
327 ctx->Extensions.ARB_shader_stencil_export = true;
328 ctx->Extensions.EXT_shader_framebuffer_fetch = true;
329 ctx->Extensions.INTEL_conservative_rasterization = true;
330 ctx->Extensions.INTEL_shader_atomic_float_minmax = true;
331 ctx->Extensions.KHR_blend_equation_advanced_coherent = true;
332 ctx->Extensions.KHR_texture_compression_astc_ldr = true;
333 ctx->Extensions.KHR_texture_compression_astc_sliced_3d = true;
334
335 /*
336 * From the Skylake PRM Vol. 7 (Memory Fence Message, page 221):
337 * "A memory fence message issued by a thread causes further messages
338 * issued by the thread to be blocked until all previous data port
339 * messages have completed, or the results can be globally observed from
340 * the point of view of other threads in the system."
341 *
342 * From the Haswell PRM Vol. 7 (Memory Fence, page 256):
343 * "A memory fence message issued by a thread causes further messages
344 * issued by the thread to be blocked until all previous messages issued
345 * by the thread to that data port (data cache or render cache) have
346 * been globally observed from the point of view of other threads in the
347 * system."
348 *
349 * Summarized: For ARB_fragment_shader_interlock to work, we need to
350 * ensure memory access ordering for all messages to the dataport from
351 * all threads. Memory fence messages prior to SKL only provide memory
352 * access ordering for messages from the same thread, so we can only
353 * support the feature from Gen9 onwards.
354 *
355 */
356
357 ctx->Extensions.ARB_fragment_shader_interlock = true;
358 }
359
360 if (gen_device_info_is_9lp(devinfo))
361 ctx->Extensions.KHR_texture_compression_astc_hdr = true;
362
363 if (devinfo->gen >= 6)
364 ctx->Extensions.INTEL_performance_query = true;
365
366 if (ctx->API != API_OPENGL_COMPAT ||
367 ctx->Const.AllowHigherCompatVersion)
368 ctx->Extensions.ARB_base_instance = true;
369 if (ctx->API != API_OPENGL_CORE)
370 ctx->Extensions.ARB_color_buffer_float = true;
371
372 ctx->Extensions.EXT_texture_compression_s3tc = true;
373 ctx->Extensions.EXT_texture_compression_s3tc_srgb = true;
374 ctx->Extensions.ANGLE_texture_compression_dxt = true;
375
376 ctx->Extensions.EXT_demote_to_helper_invocation = true;
377 }