i965: Move intel_context::perf_debug to brw_context.
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
45 #include "intel_blit.h"
46 #include "intel_fbo.h"
47 #include "intel_mipmap_tree.h"
48 #include "intel_regions.h"
49 #include "intel_tex.h"
50 #include "brw_context.h"
51
52 #define FILE_DEBUG_FLAG DEBUG_FBO
53
54 /**
55 * Create a new framebuffer object.
56 */
57 static struct gl_framebuffer *
58 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
59 {
60 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
61 * class
62 */
63 return _mesa_new_framebuffer(ctx, name);
64 }
65
66
67 /** Called by gl_renderbuffer::Delete() */
68 static void
69 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
70 {
71 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
72
73 ASSERT(irb);
74
75 intel_miptree_release(&irb->mt);
76
77 _mesa_delete_renderbuffer(ctx, rb);
78 }
79
80 /**
81 * \see dd_function_table::MapRenderbuffer
82 */
83 static void
84 intel_map_renderbuffer(struct gl_context *ctx,
85 struct gl_renderbuffer *rb,
86 GLuint x, GLuint y, GLuint w, GLuint h,
87 GLbitfield mode,
88 GLubyte **out_map,
89 GLint *out_stride)
90 {
91 struct brw_context *brw = brw_context(ctx);
92 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
93 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
94 void *map;
95 int stride;
96
97 if (srb->Buffer) {
98 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
99 GLint bpp = _mesa_get_format_bytes(rb->Format);
100 GLint rowStride = srb->RowStride;
101 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
102 *out_stride = rowStride;
103 return;
104 }
105
106 intel_prepare_render(brw);
107
108 /* For a window-system renderbuffer, we need to flip the mapping we receive
109 * upside-down. So we need to ask for a rectangle on flipped vertically, and
110 * we then return a pointer to the bottom of it with a negative stride.
111 */
112 if (rb->Name == 0) {
113 y = rb->Height - y - h;
114 }
115
116 intel_miptree_map(brw, irb->mt, irb->mt_level, irb->mt_layer,
117 x, y, w, h, mode, &map, &stride);
118
119 if (rb->Name == 0) {
120 map += (h - 1) * stride;
121 stride = -stride;
122 }
123
124 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
125 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
126 x, y, w, h, map, stride);
127
128 *out_map = map;
129 *out_stride = stride;
130 }
131
132 /**
133 * \see dd_function_table::UnmapRenderbuffer
134 */
135 static void
136 intel_unmap_renderbuffer(struct gl_context *ctx,
137 struct gl_renderbuffer *rb)
138 {
139 struct brw_context *brw = brw_context(ctx);
140 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
141 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
142
143 DBG("%s: rb %d (%s)\n", __FUNCTION__,
144 rb->Name, _mesa_get_format_name(rb->Format));
145
146 if (srb->Buffer) {
147 /* this is a malloc'd renderbuffer (accum buffer) */
148 /* nothing to do */
149 return;
150 }
151
152 intel_miptree_unmap(brw, irb->mt, irb->mt_level, irb->mt_layer);
153 }
154
155
156 /**
157 * Round up the requested multisample count to the next supported sample size.
158 */
159 unsigned
160 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
161 {
162 switch (intel->gen) {
163 case 6:
164 /* Gen6 supports only 4x multisampling. */
165 if (num_samples > 0)
166 return 4;
167 else
168 return 0;
169 case 7:
170 /* Gen7 supports 4x and 8x multisampling. */
171 if (num_samples > 4)
172 return 8;
173 else if (num_samples > 0)
174 return 4;
175 else
176 return 0;
177 return 0;
178 default:
179 /* MSAA unsupported. */
180 return 0;
181 }
182 }
183
184
185 /**
186 * Called via glRenderbufferStorageEXT() to set the format and allocate
187 * storage for a user-created renderbuffer.
188 */
189 static GLboolean
190 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
191 GLenum internalFormat,
192 GLuint width, GLuint height)
193 {
194 struct brw_context *brw = brw_context(ctx);
195 struct intel_context *intel = intel_context(ctx);
196 struct intel_screen *screen = intel->intelScreen;
197 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
198 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
199
200 switch (internalFormat) {
201 default:
202 /* Use the same format-choice logic as for textures.
203 * Renderbuffers aren't any different from textures for us,
204 * except they're less useful because you can't texture with
205 * them.
206 */
207 rb->Format = intel->ctx.Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
208 internalFormat,
209 GL_NONE, GL_NONE);
210 break;
211 case GL_STENCIL_INDEX:
212 case GL_STENCIL_INDEX1_EXT:
213 case GL_STENCIL_INDEX4_EXT:
214 case GL_STENCIL_INDEX8_EXT:
215 case GL_STENCIL_INDEX16_EXT:
216 /* These aren't actual texture formats, so force them here. */
217 if (intel->has_separate_stencil) {
218 rb->Format = MESA_FORMAT_S8;
219 } else {
220 assert(!intel->must_use_separate_stencil);
221 rb->Format = MESA_FORMAT_S8_Z24;
222 }
223 break;
224 }
225
226 rb->Width = width;
227 rb->Height = height;
228 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
229
230 intel_miptree_release(&irb->mt);
231
232 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
233 _mesa_lookup_enum_by_nr(internalFormat),
234 _mesa_get_format_name(rb->Format), width, height);
235
236 if (width == 0 || height == 0)
237 return true;
238
239 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
240 width, height,
241 rb->NumSamples);
242 if (!irb->mt)
243 return false;
244
245 return true;
246 }
247
248
249 static void
250 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
251 struct gl_renderbuffer *rb,
252 void *image_handle)
253 {
254 struct brw_context *brw = brw_context(ctx);
255 struct intel_context *intel = intel_context(ctx);
256 struct intel_renderbuffer *irb;
257 __DRIscreen *screen;
258 __DRIimage *image;
259
260 screen = intel->intelScreen->driScrnPriv;
261 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
262 screen->loaderPrivate);
263 if (image == NULL)
264 return;
265
266 /* __DRIimage is opaque to the core so it has to be checked here */
267 switch (image->format) {
268 case MESA_FORMAT_RGBA8888_REV:
269 _mesa_error(ctx, GL_INVALID_OPERATION,
270 "glEGLImageTargetRenderbufferStorage(unsupported image format");
271 return;
272 break;
273 default:
274 break;
275 }
276
277 irb = intel_renderbuffer(rb);
278 intel_miptree_release(&irb->mt);
279 irb->mt = intel_miptree_create_for_bo(brw,
280 image->region->bo,
281 image->format,
282 image->offset,
283 image->region->width,
284 image->region->height,
285 image->region->pitch,
286 image->region->tiling);
287 if (!irb->mt)
288 return;
289
290 rb->InternalFormat = image->internal_format;
291 rb->Width = image->region->width;
292 rb->Height = image->region->height;
293 rb->Format = image->format;
294 rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
295 rb->NeedsFinishRenderTexture = true;
296 }
297
298 /**
299 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
300 * window system framebuffer is resized.
301 *
302 * Any actual buffer reallocations for hardware renderbuffers (which would
303 * have triggered _mesa_resize_framebuffer()) were done by
304 * intel_process_dri2_buffer().
305 */
306 static GLboolean
307 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
308 GLenum internalFormat, GLuint width, GLuint height)
309 {
310 ASSERT(rb->Name == 0);
311 rb->Width = width;
312 rb->Height = height;
313 rb->InternalFormat = internalFormat;
314
315 return true;
316 }
317
318 /** Dummy function for gl_renderbuffer::AllocStorage() */
319 static GLboolean
320 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
321 GLenum internalFormat, GLuint width, GLuint height)
322 {
323 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
324 return false;
325 }
326
327 /**
328 * Create a new intel_renderbuffer which corresponds to an on-screen window,
329 * not a user-created renderbuffer.
330 *
331 * \param num_samples must be quantized.
332 */
333 struct intel_renderbuffer *
334 intel_create_renderbuffer(gl_format format, unsigned num_samples)
335 {
336 struct intel_renderbuffer *irb;
337 struct gl_renderbuffer *rb;
338
339 GET_CURRENT_CONTEXT(ctx);
340
341 irb = CALLOC_STRUCT(intel_renderbuffer);
342 if (!irb) {
343 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
344 return NULL;
345 }
346
347 rb = &irb->Base.Base;
348
349 _mesa_init_renderbuffer(rb, 0);
350 rb->ClassID = INTEL_RB_CLASS;
351 rb->_BaseFormat = _mesa_get_format_base_format(format);
352 rb->Format = format;
353 rb->InternalFormat = rb->_BaseFormat;
354 rb->NumSamples = num_samples;
355
356 /* intel-specific methods */
357 rb->Delete = intel_delete_renderbuffer;
358 rb->AllocStorage = intel_alloc_window_storage;
359
360 return irb;
361 }
362
363 /**
364 * Private window-system buffers (as opposed to ones shared with the display
365 * server created with intel_create_renderbuffer()) are most similar in their
366 * handling to user-created renderbuffers, but they have a resize handler that
367 * may be called at intel_update_renderbuffers() time.
368 *
369 * \param num_samples must be quantized.
370 */
371 struct intel_renderbuffer *
372 intel_create_private_renderbuffer(gl_format format, unsigned num_samples)
373 {
374 struct intel_renderbuffer *irb;
375
376 irb = intel_create_renderbuffer(format, num_samples);
377 irb->Base.Base.AllocStorage = intel_alloc_renderbuffer_storage;
378
379 return irb;
380 }
381
382 /**
383 * Create a new renderbuffer object.
384 * Typically called via glBindRenderbufferEXT().
385 */
386 static struct gl_renderbuffer *
387 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
388 {
389 /*struct intel_context *intel = intel_context(ctx); */
390 struct intel_renderbuffer *irb;
391 struct gl_renderbuffer *rb;
392
393 irb = CALLOC_STRUCT(intel_renderbuffer);
394 if (!irb) {
395 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
396 return NULL;
397 }
398
399 rb = &irb->Base.Base;
400
401 _mesa_init_renderbuffer(rb, name);
402 rb->ClassID = INTEL_RB_CLASS;
403
404 /* intel-specific methods */
405 rb->Delete = intel_delete_renderbuffer;
406 rb->AllocStorage = intel_alloc_renderbuffer_storage;
407 /* span routines set in alloc_storage function */
408
409 return rb;
410 }
411
412 static bool
413 intel_renderbuffer_update_wrapper(struct brw_context *brw,
414 struct intel_renderbuffer *irb,
415 struct gl_texture_image *image,
416 uint32_t layer)
417 {
418 struct gl_renderbuffer *rb = &irb->Base.Base;
419 struct intel_texture_image *intel_image = intel_texture_image(image);
420 struct intel_mipmap_tree *mt = intel_image->mt;
421 int level = image->Level;
422
423 rb->Depth = image->Depth;
424
425 rb->AllocStorage = intel_nop_alloc_storage;
426
427 intel_miptree_check_level_layer(mt, level, layer);
428 irb->mt_level = level;
429
430 switch (mt->msaa_layout) {
431 case INTEL_MSAA_LAYOUT_UMS:
432 case INTEL_MSAA_LAYOUT_CMS:
433 irb->mt_layer = layer * mt->num_samples;
434 break;
435
436 default:
437 irb->mt_layer = layer;
438 }
439
440 intel_miptree_reference(&irb->mt, mt);
441
442 intel_renderbuffer_set_draw_offset(irb);
443
444 if (mt->hiz_mt == NULL && brw_is_hiz_depth_format(brw, rb->Format)) {
445 intel_miptree_alloc_hiz(brw, mt);
446 if (!mt->hiz_mt)
447 return false;
448 }
449
450 return true;
451 }
452
453 void
454 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
455 {
456 unsigned int dst_x, dst_y;
457
458 /* compute offset of the particular 2D image within the texture region */
459 intel_miptree_get_image_offset(irb->mt,
460 irb->mt_level,
461 irb->mt_layer,
462 &dst_x, &dst_y);
463
464 irb->draw_x = dst_x;
465 irb->draw_y = dst_y;
466 }
467
468 /**
469 * Called by glFramebufferTexture[123]DEXT() (and other places) to
470 * prepare for rendering into texture memory. This might be called
471 * many times to choose different texture levels, cube faces, etc
472 * before intel_finish_render_texture() is ever called.
473 */
474 static void
475 intel_render_texture(struct gl_context * ctx,
476 struct gl_framebuffer *fb,
477 struct gl_renderbuffer_attachment *att)
478 {
479 struct brw_context *brw = brw_context(ctx);
480 struct gl_renderbuffer *rb = att->Renderbuffer;
481 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
482 struct gl_texture_image *image = rb->TexImage;
483 struct intel_texture_image *intel_image = intel_texture_image(image);
484 struct intel_mipmap_tree *mt = intel_image->mt;
485 int layer;
486
487 (void) fb;
488
489 if (att->CubeMapFace > 0) {
490 assert(att->Zoffset == 0);
491 layer = att->CubeMapFace;
492 } else {
493 layer = att->Zoffset;
494 }
495
496 if (!intel_image->mt) {
497 /* Fallback on drawing to a texture that doesn't have a miptree
498 * (has a border, width/height 0, etc.)
499 */
500 _swrast_render_texture(ctx, fb, att);
501 return;
502 }
503
504 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
505
506 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer)) {
507 _swrast_render_texture(ctx, fb, att);
508 return;
509 }
510
511 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
512 _mesa_get_format_name(image->TexFormat),
513 att->Texture->Name, image->Width, image->Height, image->Depth,
514 rb->RefCount);
515 }
516
517
518 /**
519 * Called by Mesa when rendering to a texture is done.
520 */
521 static void
522 intel_finish_render_texture(struct gl_context * ctx, struct gl_renderbuffer *rb)
523 {
524 struct brw_context *brw = brw_context(ctx);
525
526 DBG("Finish render %s texture\n", _mesa_get_format_name(rb->Format));
527
528 /* Since we've (probably) rendered to the texture and will (likely) use
529 * it in the texture domain later on in this batchbuffer, flush the
530 * batch. Once again, we wish for a domain tracker in libdrm to cover
531 * usage inside of a batchbuffer like GEM does in the kernel.
532 */
533 intel_batchbuffer_emit_mi_flush(brw);
534 }
535
536 #define fbo_incomplete(fb, ...) do { \
537 static GLuint msg_id = 0; \
538 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
539 _mesa_gl_debug(ctx, &msg_id, \
540 MESA_DEBUG_TYPE_OTHER, \
541 MESA_DEBUG_SEVERITY_MEDIUM, \
542 __VA_ARGS__); \
543 } \
544 DBG(__VA_ARGS__); \
545 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
546 } while (0)
547
548 /**
549 * Do additional "completeness" testing of a framebuffer object.
550 */
551 static void
552 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
553 {
554 struct brw_context *brw = brw_context(ctx);
555 struct intel_context *intel = intel_context(ctx);
556 struct intel_renderbuffer *depthRb =
557 intel_get_renderbuffer(fb, BUFFER_DEPTH);
558 struct intel_renderbuffer *stencilRb =
559 intel_get_renderbuffer(fb, BUFFER_STENCIL);
560 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
561 int i;
562
563 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
564 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
565 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
566
567 if (depthRb)
568 depth_mt = depthRb->mt;
569 if (stencilRb) {
570 stencil_mt = stencilRb->mt;
571 if (stencil_mt->stencil_mt)
572 stencil_mt = stencil_mt->stencil_mt;
573 }
574
575 if (depth_mt && stencil_mt) {
576 if (depth_mt == stencil_mt) {
577 /* For true packed depth/stencil (not faked on prefers-separate-stencil
578 * hardware) we need to be sure they're the same level/layer, since
579 * we'll be emitting a single packet describing the packed setup.
580 */
581 if (depthRb->mt_level != stencilRb->mt_level ||
582 depthRb->mt_layer != stencilRb->mt_layer) {
583 fbo_incomplete(fb,
584 "FBO incomplete: depth image level/layer %d/%d != "
585 "stencil image %d/%d\n",
586 depthRb->mt_level,
587 depthRb->mt_layer,
588 stencilRb->mt_level,
589 stencilRb->mt_layer);
590 }
591 } else {
592 if (!intel->has_separate_stencil) {
593 fbo_incomplete(fb, "FBO incomplete: separate stencil "
594 "unsupported\n");
595 }
596 if (stencil_mt->format != MESA_FORMAT_S8) {
597 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
598 "instead of S8\n",
599 _mesa_get_format_name(stencil_mt->format));
600 }
601 if (intel->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
602 /* Before Gen7, separate depth and stencil buffers can be used
603 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
604 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
605 * [DevSNB]: This field must be set to the same value (enabled
606 * or disabled) as Hierarchical Depth Buffer Enable.
607 */
608 fbo_incomplete(fb, "FBO incomplete: separate stencil "
609 "without HiZ\n");
610 }
611 }
612 }
613
614 for (i = 0; i < Elements(fb->Attachment); i++) {
615 struct gl_renderbuffer *rb;
616 struct intel_renderbuffer *irb;
617
618 if (fb->Attachment[i].Type == GL_NONE)
619 continue;
620
621 /* A supported attachment will have a Renderbuffer set either
622 * from being a Renderbuffer or being a texture that got the
623 * intel_wrap_texture() treatment.
624 */
625 rb = fb->Attachment[i].Renderbuffer;
626 if (rb == NULL) {
627 fbo_incomplete(fb, "FBO incomplete: attachment without "
628 "renderbuffer\n");
629 continue;
630 }
631
632 if (fb->Attachment[i].Type == GL_TEXTURE) {
633 if (rb->TexImage->Border) {
634 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
635 continue;
636 }
637 }
638
639 irb = intel_renderbuffer(rb);
640 if (irb == NULL) {
641 fbo_incomplete(fb, "FBO incomplete: software rendering "
642 "renderbuffer\n");
643 continue;
644 }
645
646 if (!brw_render_target_supported(brw, rb)) {
647 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
648 "texture/renderbuffer format attached: %s\n",
649 _mesa_get_format_name(intel_rb_format(irb)));
650 }
651 }
652 }
653
654 /**
655 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
656 * We can do this when the dst renderbuffer is actually a texture and
657 * there is no scaling, mirroring or scissoring.
658 *
659 * \return new buffer mask indicating the buffers left to blit using the
660 * normal path.
661 */
662 static GLbitfield
663 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
664 GLint srcX0, GLint srcY0,
665 GLint srcX1, GLint srcY1,
666 GLint dstX0, GLint dstY0,
667 GLint dstX1, GLint dstY1,
668 GLbitfield mask, GLenum filter)
669 {
670 struct brw_context *brw = brw_context(ctx);
671
672 if (mask & GL_COLOR_BUFFER_BIT) {
673 GLint i;
674 const struct gl_framebuffer *drawFb = ctx->DrawBuffer;
675 const struct gl_framebuffer *readFb = ctx->ReadBuffer;
676 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
677 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
678
679 if (!src_irb) {
680 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
681 "Falling back to software rendering.\n");
682 return mask;
683 }
684
685 /* If the source and destination are the same size with no mirroring,
686 * the rectangles are within the size of the texture and there is no
687 * scissor, then we can probably use the blit engine.
688 */
689 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
690 srcY0 - srcY1 == dstY0 - dstY1 &&
691 srcX1 >= srcX0 &&
692 srcY1 >= srcY0 &&
693 srcX0 >= 0 && srcX1 <= readFb->Width &&
694 srcY0 >= 0 && srcY1 <= readFb->Height &&
695 dstX0 >= 0 && dstX1 <= drawFb->Width &&
696 dstY0 >= 0 && dstY1 <= drawFb->Height &&
697 !ctx->Scissor.Enabled)) {
698 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
699 "Falling back to software rendering.\n");
700 return mask;
701 }
702
703 /* Blit to all active draw buffers. We don't do any pre-checking,
704 * because we assume that copying to MRTs is rare, and failure midway
705 * through copying is even more rare. Even if it was to occur, it's
706 * safe to let meta start the copy over from scratch, because
707 * glBlitFramebuffer completely overwrites the destination pixels, and
708 * results are undefined if any destination pixels have a dependency on
709 * source pixels.
710 */
711 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
712 struct gl_renderbuffer *dst_rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
713 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
714
715 if (!dst_irb) {
716 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
717 "Falling back to software rendering.\n");
718 return mask;
719 }
720
721 gl_format src_format = _mesa_get_srgb_format_linear(src_rb->Format);
722 gl_format dst_format = _mesa_get_srgb_format_linear(dst_rb->Format);
723 if (src_format != dst_format) {
724 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
725 "Falling back to software rendering.\n",
726 _mesa_get_format_name(src_format),
727 _mesa_get_format_name(dst_format));
728 return mask;
729 }
730
731 if (!intel_miptree_blit(brw,
732 src_irb->mt,
733 src_irb->mt_level, src_irb->mt_layer,
734 srcX0, srcY0, src_rb->Name == 0,
735 dst_irb->mt,
736 dst_irb->mt_level, dst_irb->mt_layer,
737 dstX0, dstY0, dst_rb->Name == 0,
738 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
739 perf_debug("glBlitFramebuffer(): unknown blit failure. "
740 "Falling back to software rendering.\n");
741 return mask;
742 }
743 }
744
745 mask &= ~GL_COLOR_BUFFER_BIT;
746 }
747
748 return mask;
749 }
750
751 static void
752 intel_blit_framebuffer(struct gl_context *ctx,
753 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
754 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
755 GLbitfield mask, GLenum filter)
756 {
757 mask = brw_blorp_framebuffer(brw_context(ctx),
758 srcX0, srcY0, srcX1, srcY1,
759 dstX0, dstY0, dstX1, dstY1,
760 mask, filter);
761 if (mask == 0x0)
762 return;
763
764 /* Try using the BLT engine. */
765 mask = intel_blit_framebuffer_with_blitter(ctx,
766 srcX0, srcY0, srcX1, srcY1,
767 dstX0, dstY0, dstX1, dstY1,
768 mask, filter);
769 if (mask == 0x0)
770 return;
771
772
773 _mesa_meta_BlitFramebuffer(ctx,
774 srcX0, srcY0, srcX1, srcY1,
775 dstX0, dstY0, dstX1, dstY1,
776 mask, filter);
777 }
778
779 /**
780 * This is a no-op except on multisample buffers shared with DRI2.
781 */
782 void
783 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer *irb)
784 {
785 if (irb->mt && irb->mt->singlesample_mt)
786 irb->mt->need_downsample = true;
787 }
788
789 /**
790 * Does the renderbuffer have hiz enabled?
791 */
792 bool
793 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
794 {
795 return intel_miptree_slice_has_hiz(irb->mt, irb->mt_level, irb->mt_layer);
796 }
797
798 void
799 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer *irb)
800 {
801 if (irb->mt) {
802 intel_miptree_slice_set_needs_hiz_resolve(irb->mt,
803 irb->mt_level,
804 irb->mt_layer);
805 }
806 }
807
808 void
809 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer *irb)
810 {
811 if (irb->mt) {
812 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
813 irb->mt_level,
814 irb->mt_layer);
815 }
816 }
817
818 bool
819 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
820 struct intel_renderbuffer *irb)
821 {
822 if (irb->mt)
823 return intel_miptree_slice_resolve_hiz(brw,
824 irb->mt,
825 irb->mt_level,
826 irb->mt_layer);
827
828 return false;
829 }
830
831 bool
832 intel_renderbuffer_resolve_depth(struct brw_context *brw,
833 struct intel_renderbuffer *irb)
834 {
835 if (irb->mt)
836 return intel_miptree_slice_resolve_depth(brw,
837 irb->mt,
838 irb->mt_level,
839 irb->mt_layer);
840
841 return false;
842 }
843
844 void
845 intel_renderbuffer_move_to_temp(struct brw_context *brw,
846 struct intel_renderbuffer *irb,
847 bool invalidate)
848 {
849 struct gl_renderbuffer *rb =&irb->Base.Base;
850 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
851 struct intel_mipmap_tree *new_mt;
852 int width, height, depth;
853
854 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
855
856 new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
857 intel_image->base.Base.TexFormat,
858 intel_image->base.Base.Level,
859 intel_image->base.Base.Level,
860 width, height, depth,
861 true,
862 irb->mt->num_samples,
863 INTEL_MIPTREE_TILING_ANY);
864
865 if (brw_is_hiz_depth_format(brw, new_mt->format)) {
866 intel_miptree_alloc_hiz(brw, new_mt);
867 }
868
869 intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
870
871 intel_miptree_reference(&irb->mt, intel_image->mt);
872 intel_renderbuffer_set_draw_offset(irb);
873 intel_miptree_release(&new_mt);
874 }
875
876 /**
877 * Do one-time context initializations related to GL_EXT_framebuffer_object.
878 * Hook in device driver functions.
879 */
880 void
881 intel_fbo_init(struct brw_context *brw)
882 {
883 struct intel_context *intel = &brw->intel;
884 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
885 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
886 intel->ctx.Driver.MapRenderbuffer = intel_map_renderbuffer;
887 intel->ctx.Driver.UnmapRenderbuffer = intel_unmap_renderbuffer;
888 intel->ctx.Driver.RenderTexture = intel_render_texture;
889 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
890 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
891 intel->ctx.Driver.BlitFramebuffer = intel_blit_framebuffer;
892 intel->ctx.Driver.EGLImageTargetRenderbufferStorage =
893 intel_image_target_renderbuffer_storage;
894 }