1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
40 #include "swrast/swrast.h"
41 #include "drivers/common/meta.h"
43 #include "intel_batchbuffer.h"
44 #include "intel_buffers.h"
45 #include "intel_blit.h"
46 #include "intel_fbo.h"
47 #include "intel_mipmap_tree.h"
48 #include "intel_regions.h"
49 #include "intel_tex.h"
50 #include "brw_context.h"
52 #define FILE_DEBUG_FLAG DEBUG_FBO
55 * Create a new framebuffer object.
57 static struct gl_framebuffer
*
58 intel_new_framebuffer(struct gl_context
* ctx
, GLuint name
)
60 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
63 return _mesa_new_framebuffer(ctx
, name
);
67 /** Called by gl_renderbuffer::Delete() */
69 intel_delete_renderbuffer(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
)
71 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
75 intel_miptree_release(&irb
->mt
);
77 _mesa_delete_renderbuffer(ctx
, rb
);
81 * \see dd_function_table::MapRenderbuffer
84 intel_map_renderbuffer(struct gl_context
*ctx
,
85 struct gl_renderbuffer
*rb
,
86 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
91 struct brw_context
*brw
= brw_context(ctx
);
92 struct swrast_renderbuffer
*srb
= (struct swrast_renderbuffer
*)rb
;
93 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
98 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
99 GLint bpp
= _mesa_get_format_bytes(rb
->Format
);
100 GLint rowStride
= srb
->RowStride
;
101 *out_map
= (GLubyte
*) srb
->Buffer
+ y
* rowStride
+ x
* bpp
;
102 *out_stride
= rowStride
;
106 intel_prepare_render(brw
);
108 /* For a window-system renderbuffer, we need to flip the mapping we receive
109 * upside-down. So we need to ask for a rectangle on flipped vertically, and
110 * we then return a pointer to the bottom of it with a negative stride.
113 y
= rb
->Height
- y
- h
;
116 intel_miptree_map(brw
, irb
->mt
, irb
->mt_level
, irb
->mt_layer
,
117 x
, y
, w
, h
, mode
, &map
, &stride
);
120 map
+= (h
- 1) * stride
;
124 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%d\n",
125 __FUNCTION__
, rb
->Name
, _mesa_get_format_name(rb
->Format
),
126 x
, y
, w
, h
, map
, stride
);
129 *out_stride
= stride
;
133 * \see dd_function_table::UnmapRenderbuffer
136 intel_unmap_renderbuffer(struct gl_context
*ctx
,
137 struct gl_renderbuffer
*rb
)
139 struct brw_context
*brw
= brw_context(ctx
);
140 struct swrast_renderbuffer
*srb
= (struct swrast_renderbuffer
*)rb
;
141 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
143 DBG("%s: rb %d (%s)\n", __FUNCTION__
,
144 rb
->Name
, _mesa_get_format_name(rb
->Format
));
147 /* this is a malloc'd renderbuffer (accum buffer) */
152 intel_miptree_unmap(brw
, irb
->mt
, irb
->mt_level
, irb
->mt_layer
);
157 * Round up the requested multisample count to the next supported sample size.
160 intel_quantize_num_samples(struct intel_screen
*intel
, unsigned num_samples
)
162 switch (intel
->gen
) {
164 /* Gen6 supports only 4x multisampling. */
170 /* Gen7 supports 4x and 8x multisampling. */
173 else if (num_samples
> 0)
179 /* MSAA unsupported. */
186 * Called via glRenderbufferStorageEXT() to set the format and allocate
187 * storage for a user-created renderbuffer.
190 intel_alloc_renderbuffer_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
191 GLenum internalFormat
,
192 GLuint width
, GLuint height
)
194 struct brw_context
*brw
= brw_context(ctx
);
195 struct intel_context
*intel
= intel_context(ctx
);
196 struct intel_screen
*screen
= intel
->intelScreen
;
197 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
198 rb
->NumSamples
= intel_quantize_num_samples(screen
, rb
->NumSamples
);
200 switch (internalFormat
) {
202 /* Use the same format-choice logic as for textures.
203 * Renderbuffers aren't any different from textures for us,
204 * except they're less useful because you can't texture with
207 rb
->Format
= intel
->ctx
.Driver
.ChooseTextureFormat(ctx
, GL_TEXTURE_2D
,
211 case GL_STENCIL_INDEX
:
212 case GL_STENCIL_INDEX1_EXT
:
213 case GL_STENCIL_INDEX4_EXT
:
214 case GL_STENCIL_INDEX8_EXT
:
215 case GL_STENCIL_INDEX16_EXT
:
216 /* These aren't actual texture formats, so force them here. */
217 if (intel
->has_separate_stencil
) {
218 rb
->Format
= MESA_FORMAT_S8
;
220 assert(!intel
->must_use_separate_stencil
);
221 rb
->Format
= MESA_FORMAT_S8_Z24
;
228 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, internalFormat
);
230 intel_miptree_release(&irb
->mt
);
232 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__
,
233 _mesa_lookup_enum_by_nr(internalFormat
),
234 _mesa_get_format_name(rb
->Format
), width
, height
);
236 if (width
== 0 || height
== 0)
239 irb
->mt
= intel_miptree_create_for_renderbuffer(brw
, rb
->Format
,
250 intel_image_target_renderbuffer_storage(struct gl_context
*ctx
,
251 struct gl_renderbuffer
*rb
,
254 struct brw_context
*brw
= brw_context(ctx
);
255 struct intel_context
*intel
= intel_context(ctx
);
256 struct intel_renderbuffer
*irb
;
260 screen
= intel
->intelScreen
->driScrnPriv
;
261 image
= screen
->dri2
.image
->lookupEGLImage(screen
, image_handle
,
262 screen
->loaderPrivate
);
266 /* __DRIimage is opaque to the core so it has to be checked here */
267 switch (image
->format
) {
268 case MESA_FORMAT_RGBA8888_REV
:
269 _mesa_error(ctx
, GL_INVALID_OPERATION
,
270 "glEGLImageTargetRenderbufferStorage(unsupported image format");
277 irb
= intel_renderbuffer(rb
);
278 intel_miptree_release(&irb
->mt
);
279 irb
->mt
= intel_miptree_create_for_bo(brw
,
283 image
->region
->width
,
284 image
->region
->height
,
285 image
->region
->pitch
,
286 image
->region
->tiling
);
290 rb
->InternalFormat
= image
->internal_format
;
291 rb
->Width
= image
->region
->width
;
292 rb
->Height
= image
->region
->height
;
293 rb
->Format
= image
->format
;
294 rb
->_BaseFormat
= _mesa_base_fbo_format(ctx
, image
->internal_format
);
295 rb
->NeedsFinishRenderTexture
= true;
299 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
300 * window system framebuffer is resized.
302 * Any actual buffer reallocations for hardware renderbuffers (which would
303 * have triggered _mesa_resize_framebuffer()) were done by
304 * intel_process_dri2_buffer().
307 intel_alloc_window_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
308 GLenum internalFormat
, GLuint width
, GLuint height
)
310 ASSERT(rb
->Name
== 0);
313 rb
->InternalFormat
= internalFormat
;
318 /** Dummy function for gl_renderbuffer::AllocStorage() */
320 intel_nop_alloc_storage(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
,
321 GLenum internalFormat
, GLuint width
, GLuint height
)
323 _mesa_problem(ctx
, "intel_op_alloc_storage should never be called.");
328 * Create a new intel_renderbuffer which corresponds to an on-screen window,
329 * not a user-created renderbuffer.
331 * \param num_samples must be quantized.
333 struct intel_renderbuffer
*
334 intel_create_renderbuffer(gl_format format
, unsigned num_samples
)
336 struct intel_renderbuffer
*irb
;
337 struct gl_renderbuffer
*rb
;
339 GET_CURRENT_CONTEXT(ctx
);
341 irb
= CALLOC_STRUCT(intel_renderbuffer
);
343 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
347 rb
= &irb
->Base
.Base
;
349 _mesa_init_renderbuffer(rb
, 0);
350 rb
->ClassID
= INTEL_RB_CLASS
;
351 rb
->_BaseFormat
= _mesa_get_format_base_format(format
);
353 rb
->InternalFormat
= rb
->_BaseFormat
;
354 rb
->NumSamples
= num_samples
;
356 /* intel-specific methods */
357 rb
->Delete
= intel_delete_renderbuffer
;
358 rb
->AllocStorage
= intel_alloc_window_storage
;
364 * Private window-system buffers (as opposed to ones shared with the display
365 * server created with intel_create_renderbuffer()) are most similar in their
366 * handling to user-created renderbuffers, but they have a resize handler that
367 * may be called at intel_update_renderbuffers() time.
369 * \param num_samples must be quantized.
371 struct intel_renderbuffer
*
372 intel_create_private_renderbuffer(gl_format format
, unsigned num_samples
)
374 struct intel_renderbuffer
*irb
;
376 irb
= intel_create_renderbuffer(format
, num_samples
);
377 irb
->Base
.Base
.AllocStorage
= intel_alloc_renderbuffer_storage
;
383 * Create a new renderbuffer object.
384 * Typically called via glBindRenderbufferEXT().
386 static struct gl_renderbuffer
*
387 intel_new_renderbuffer(struct gl_context
* ctx
, GLuint name
)
389 /*struct intel_context *intel = intel_context(ctx); */
390 struct intel_renderbuffer
*irb
;
391 struct gl_renderbuffer
*rb
;
393 irb
= CALLOC_STRUCT(intel_renderbuffer
);
395 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "creating renderbuffer");
399 rb
= &irb
->Base
.Base
;
401 _mesa_init_renderbuffer(rb
, name
);
402 rb
->ClassID
= INTEL_RB_CLASS
;
404 /* intel-specific methods */
405 rb
->Delete
= intel_delete_renderbuffer
;
406 rb
->AllocStorage
= intel_alloc_renderbuffer_storage
;
407 /* span routines set in alloc_storage function */
413 intel_renderbuffer_update_wrapper(struct brw_context
*brw
,
414 struct intel_renderbuffer
*irb
,
415 struct gl_texture_image
*image
,
418 struct gl_renderbuffer
*rb
= &irb
->Base
.Base
;
419 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
420 struct intel_mipmap_tree
*mt
= intel_image
->mt
;
421 int level
= image
->Level
;
423 rb
->Depth
= image
->Depth
;
425 rb
->AllocStorage
= intel_nop_alloc_storage
;
427 intel_miptree_check_level_layer(mt
, level
, layer
);
428 irb
->mt_level
= level
;
430 switch (mt
->msaa_layout
) {
431 case INTEL_MSAA_LAYOUT_UMS
:
432 case INTEL_MSAA_LAYOUT_CMS
:
433 irb
->mt_layer
= layer
* mt
->num_samples
;
437 irb
->mt_layer
= layer
;
440 intel_miptree_reference(&irb
->mt
, mt
);
442 intel_renderbuffer_set_draw_offset(irb
);
444 if (mt
->hiz_mt
== NULL
&& brw_is_hiz_depth_format(brw
, rb
->Format
)) {
445 intel_miptree_alloc_hiz(brw
, mt
);
454 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer
*irb
)
456 unsigned int dst_x
, dst_y
;
458 /* compute offset of the particular 2D image within the texture region */
459 intel_miptree_get_image_offset(irb
->mt
,
469 * Called by glFramebufferTexture[123]DEXT() (and other places) to
470 * prepare for rendering into texture memory. This might be called
471 * many times to choose different texture levels, cube faces, etc
472 * before intel_finish_render_texture() is ever called.
475 intel_render_texture(struct gl_context
* ctx
,
476 struct gl_framebuffer
*fb
,
477 struct gl_renderbuffer_attachment
*att
)
479 struct brw_context
*brw
= brw_context(ctx
);
480 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
481 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
482 struct gl_texture_image
*image
= rb
->TexImage
;
483 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
484 struct intel_mipmap_tree
*mt
= intel_image
->mt
;
489 if (att
->CubeMapFace
> 0) {
490 assert(att
->Zoffset
== 0);
491 layer
= att
->CubeMapFace
;
493 layer
= att
->Zoffset
;
496 if (!intel_image
->mt
) {
497 /* Fallback on drawing to a texture that doesn't have a miptree
498 * (has a border, width/height 0, etc.)
500 _swrast_render_texture(ctx
, fb
, att
);
504 intel_miptree_check_level_layer(mt
, att
->TextureLevel
, layer
);
506 if (!intel_renderbuffer_update_wrapper(brw
, irb
, image
, layer
)) {
507 _swrast_render_texture(ctx
, fb
, att
);
511 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
512 _mesa_get_format_name(image
->TexFormat
),
513 att
->Texture
->Name
, image
->Width
, image
->Height
, image
->Depth
,
519 * Called by Mesa when rendering to a texture is done.
522 intel_finish_render_texture(struct gl_context
* ctx
, struct gl_renderbuffer
*rb
)
524 struct brw_context
*brw
= brw_context(ctx
);
526 DBG("Finish render %s texture\n", _mesa_get_format_name(rb
->Format
));
528 /* Since we've (probably) rendered to the texture and will (likely) use
529 * it in the texture domain later on in this batchbuffer, flush the
530 * batch. Once again, we wish for a domain tracker in libdrm to cover
531 * usage inside of a batchbuffer like GEM does in the kernel.
533 intel_batchbuffer_emit_mi_flush(brw
);
536 #define fbo_incomplete(fb, ...) do { \
537 static GLuint msg_id = 0; \
538 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
539 _mesa_gl_debug(ctx, &msg_id, \
540 MESA_DEBUG_TYPE_OTHER, \
541 MESA_DEBUG_SEVERITY_MEDIUM, \
545 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
549 * Do additional "completeness" testing of a framebuffer object.
552 intel_validate_framebuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
)
554 struct brw_context
*brw
= brw_context(ctx
);
555 struct intel_context
*intel
= intel_context(ctx
);
556 struct intel_renderbuffer
*depthRb
=
557 intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
558 struct intel_renderbuffer
*stencilRb
=
559 intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
560 struct intel_mipmap_tree
*depth_mt
= NULL
, *stencil_mt
= NULL
;
563 DBG("%s() on fb %p (%s)\n", __FUNCTION__
,
564 fb
, (fb
== ctx
->DrawBuffer
? "drawbuffer" :
565 (fb
== ctx
->ReadBuffer
? "readbuffer" : "other buffer")));
568 depth_mt
= depthRb
->mt
;
570 stencil_mt
= stencilRb
->mt
;
571 if (stencil_mt
->stencil_mt
)
572 stencil_mt
= stencil_mt
->stencil_mt
;
575 if (depth_mt
&& stencil_mt
) {
576 if (depth_mt
== stencil_mt
) {
577 /* For true packed depth/stencil (not faked on prefers-separate-stencil
578 * hardware) we need to be sure they're the same level/layer, since
579 * we'll be emitting a single packet describing the packed setup.
581 if (depthRb
->mt_level
!= stencilRb
->mt_level
||
582 depthRb
->mt_layer
!= stencilRb
->mt_layer
) {
584 "FBO incomplete: depth image level/layer %d/%d != "
585 "stencil image %d/%d\n",
589 stencilRb
->mt_layer
);
592 if (!intel
->has_separate_stencil
) {
593 fbo_incomplete(fb
, "FBO incomplete: separate stencil "
596 if (stencil_mt
->format
!= MESA_FORMAT_S8
) {
597 fbo_incomplete(fb
, "FBO incomplete: separate stencil is %s "
599 _mesa_get_format_name(stencil_mt
->format
));
601 if (intel
->gen
< 7 && !intel_renderbuffer_has_hiz(depthRb
)) {
602 /* Before Gen7, separate depth and stencil buffers can be used
603 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
604 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
605 * [DevSNB]: This field must be set to the same value (enabled
606 * or disabled) as Hierarchical Depth Buffer Enable.
608 fbo_incomplete(fb
, "FBO incomplete: separate stencil "
614 for (i
= 0; i
< Elements(fb
->Attachment
); i
++) {
615 struct gl_renderbuffer
*rb
;
616 struct intel_renderbuffer
*irb
;
618 if (fb
->Attachment
[i
].Type
== GL_NONE
)
621 /* A supported attachment will have a Renderbuffer set either
622 * from being a Renderbuffer or being a texture that got the
623 * intel_wrap_texture() treatment.
625 rb
= fb
->Attachment
[i
].Renderbuffer
;
627 fbo_incomplete(fb
, "FBO incomplete: attachment without "
632 if (fb
->Attachment
[i
].Type
== GL_TEXTURE
) {
633 if (rb
->TexImage
->Border
) {
634 fbo_incomplete(fb
, "FBO incomplete: texture with border\n");
639 irb
= intel_renderbuffer(rb
);
641 fbo_incomplete(fb
, "FBO incomplete: software rendering "
646 if (!brw_render_target_supported(brw
, rb
)) {
647 fbo_incomplete(fb
, "FBO incomplete: Unsupported HW "
648 "texture/renderbuffer format attached: %s\n",
649 _mesa_get_format_name(intel_rb_format(irb
)));
655 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
656 * We can do this when the dst renderbuffer is actually a texture and
657 * there is no scaling, mirroring or scissoring.
659 * \return new buffer mask indicating the buffers left to blit using the
663 intel_blit_framebuffer_with_blitter(struct gl_context
*ctx
,
664 GLint srcX0
, GLint srcY0
,
665 GLint srcX1
, GLint srcY1
,
666 GLint dstX0
, GLint dstY0
,
667 GLint dstX1
, GLint dstY1
,
668 GLbitfield mask
, GLenum filter
)
670 struct brw_context
*brw
= brw_context(ctx
);
672 if (mask
& GL_COLOR_BUFFER_BIT
) {
674 const struct gl_framebuffer
*drawFb
= ctx
->DrawBuffer
;
675 const struct gl_framebuffer
*readFb
= ctx
->ReadBuffer
;
676 struct gl_renderbuffer
*src_rb
= readFb
->_ColorReadBuffer
;
677 struct intel_renderbuffer
*src_irb
= intel_renderbuffer(src_rb
);
680 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
681 "Falling back to software rendering.\n");
685 /* If the source and destination are the same size with no mirroring,
686 * the rectangles are within the size of the texture and there is no
687 * scissor, then we can probably use the blit engine.
689 if (!(srcX0
- srcX1
== dstX0
- dstX1
&&
690 srcY0
- srcY1
== dstY0
- dstY1
&&
693 srcX0
>= 0 && srcX1
<= readFb
->Width
&&
694 srcY0
>= 0 && srcY1
<= readFb
->Height
&&
695 dstX0
>= 0 && dstX1
<= drawFb
->Width
&&
696 dstY0
>= 0 && dstY1
<= drawFb
->Height
&&
697 !ctx
->Scissor
.Enabled
)) {
698 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
699 "Falling back to software rendering.\n");
703 /* Blit to all active draw buffers. We don't do any pre-checking,
704 * because we assume that copying to MRTs is rare, and failure midway
705 * through copying is even more rare. Even if it was to occur, it's
706 * safe to let meta start the copy over from scratch, because
707 * glBlitFramebuffer completely overwrites the destination pixels, and
708 * results are undefined if any destination pixels have a dependency on
711 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
712 struct gl_renderbuffer
*dst_rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
713 struct intel_renderbuffer
*dst_irb
= intel_renderbuffer(dst_rb
);
716 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
717 "Falling back to software rendering.\n");
721 gl_format src_format
= _mesa_get_srgb_format_linear(src_rb
->Format
);
722 gl_format dst_format
= _mesa_get_srgb_format_linear(dst_rb
->Format
);
723 if (src_format
!= dst_format
) {
724 perf_debug("glBlitFramebuffer(): unsupported blit from %s to %s. "
725 "Falling back to software rendering.\n",
726 _mesa_get_format_name(src_format
),
727 _mesa_get_format_name(dst_format
));
731 if (!intel_miptree_blit(brw
,
733 src_irb
->mt_level
, src_irb
->mt_layer
,
734 srcX0
, srcY0
, src_rb
->Name
== 0,
736 dst_irb
->mt_level
, dst_irb
->mt_layer
,
737 dstX0
, dstY0
, dst_rb
->Name
== 0,
738 dstX1
- dstX0
, dstY1
- dstY0
, GL_COPY
)) {
739 perf_debug("glBlitFramebuffer(): unknown blit failure. "
740 "Falling back to software rendering.\n");
745 mask
&= ~GL_COLOR_BUFFER_BIT
;
752 intel_blit_framebuffer(struct gl_context
*ctx
,
753 GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
754 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
,
755 GLbitfield mask
, GLenum filter
)
757 mask
= brw_blorp_framebuffer(brw_context(ctx
),
758 srcX0
, srcY0
, srcX1
, srcY1
,
759 dstX0
, dstY0
, dstX1
, dstY1
,
764 /* Try using the BLT engine. */
765 mask
= intel_blit_framebuffer_with_blitter(ctx
,
766 srcX0
, srcY0
, srcX1
, srcY1
,
767 dstX0
, dstY0
, dstX1
, dstY1
,
773 _mesa_meta_BlitFramebuffer(ctx
,
774 srcX0
, srcY0
, srcX1
, srcY1
,
775 dstX0
, dstY0
, dstX1
, dstY1
,
780 * This is a no-op except on multisample buffers shared with DRI2.
783 intel_renderbuffer_set_needs_downsample(struct intel_renderbuffer
*irb
)
785 if (irb
->mt
&& irb
->mt
->singlesample_mt
)
786 irb
->mt
->need_downsample
= true;
790 * Does the renderbuffer have hiz enabled?
793 intel_renderbuffer_has_hiz(struct intel_renderbuffer
*irb
)
795 return intel_miptree_slice_has_hiz(irb
->mt
, irb
->mt_level
, irb
->mt_layer
);
799 intel_renderbuffer_set_needs_hiz_resolve(struct intel_renderbuffer
*irb
)
802 intel_miptree_slice_set_needs_hiz_resolve(irb
->mt
,
809 intel_renderbuffer_set_needs_depth_resolve(struct intel_renderbuffer
*irb
)
812 intel_miptree_slice_set_needs_depth_resolve(irb
->mt
,
819 intel_renderbuffer_resolve_hiz(struct brw_context
*brw
,
820 struct intel_renderbuffer
*irb
)
823 return intel_miptree_slice_resolve_hiz(brw
,
832 intel_renderbuffer_resolve_depth(struct brw_context
*brw
,
833 struct intel_renderbuffer
*irb
)
836 return intel_miptree_slice_resolve_depth(brw
,
845 intel_renderbuffer_move_to_temp(struct brw_context
*brw
,
846 struct intel_renderbuffer
*irb
,
849 struct gl_renderbuffer
*rb
=&irb
->Base
.Base
;
850 struct intel_texture_image
*intel_image
= intel_texture_image(rb
->TexImage
);
851 struct intel_mipmap_tree
*new_mt
;
852 int width
, height
, depth
;
854 intel_miptree_get_dimensions_for_image(rb
->TexImage
, &width
, &height
, &depth
);
856 new_mt
= intel_miptree_create(brw
, rb
->TexImage
->TexObject
->Target
,
857 intel_image
->base
.Base
.TexFormat
,
858 intel_image
->base
.Base
.Level
,
859 intel_image
->base
.Base
.Level
,
860 width
, height
, depth
,
862 irb
->mt
->num_samples
,
863 INTEL_MIPTREE_TILING_ANY
);
865 if (brw_is_hiz_depth_format(brw
, new_mt
->format
)) {
866 intel_miptree_alloc_hiz(brw
, new_mt
);
869 intel_miptree_copy_teximage(brw
, intel_image
, new_mt
, invalidate
);
871 intel_miptree_reference(&irb
->mt
, intel_image
->mt
);
872 intel_renderbuffer_set_draw_offset(irb
);
873 intel_miptree_release(&new_mt
);
877 * Do one-time context initializations related to GL_EXT_framebuffer_object.
878 * Hook in device driver functions.
881 intel_fbo_init(struct brw_context
*brw
)
883 struct intel_context
*intel
= &brw
->intel
;
884 intel
->ctx
.Driver
.NewFramebuffer
= intel_new_framebuffer
;
885 intel
->ctx
.Driver
.NewRenderbuffer
= intel_new_renderbuffer
;
886 intel
->ctx
.Driver
.MapRenderbuffer
= intel_map_renderbuffer
;
887 intel
->ctx
.Driver
.UnmapRenderbuffer
= intel_unmap_renderbuffer
;
888 intel
->ctx
.Driver
.RenderTexture
= intel_render_texture
;
889 intel
->ctx
.Driver
.FinishRenderTexture
= intel_finish_render_texture
;
890 intel
->ctx
.Driver
.ValidateFramebuffer
= intel_validate_framebuffer
;
891 intel
->ctx
.Driver
.BlitFramebuffer
= intel_blit_framebuffer
;
892 intel
->ctx
.Driver
.EGLImageTargetRenderbufferStorage
=
893 intel_image_target_renderbuffer_storage
;