i965: replace Elements() with ARRAY_SIZE()
[mesa.git] / src / mesa / drivers / dri / i965 / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/enums.h"
30 #include "main/imports.h"
31 #include "main/macros.h"
32 #include "main/mtypes.h"
33 #include "main/fbobject.h"
34 #include "main/framebuffer.h"
35 #include "main/renderbuffer.h"
36 #include "main/context.h"
37 #include "main/teximage.h"
38 #include "main/image.h"
39 #include "main/condrender.h"
40 #include "util/hash_table.h"
41 #include "util/set.h"
42
43 #include "swrast/swrast.h"
44 #include "drivers/common/meta.h"
45
46 #include "intel_batchbuffer.h"
47 #include "intel_buffers.h"
48 #include "intel_blit.h"
49 #include "intel_fbo.h"
50 #include "intel_mipmap_tree.h"
51 #include "intel_image.h"
52 #include "intel_screen.h"
53 #include "intel_tex.h"
54 #include "brw_context.h"
55
56 #define FILE_DEBUG_FLAG DEBUG_FBO
57
58 /**
59 * Create a new framebuffer object.
60 */
61 static struct gl_framebuffer *
62 intel_new_framebuffer(struct gl_context * ctx, GLuint name)
63 {
64 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
65 * class
66 */
67 return _mesa_new_framebuffer(ctx, name);
68 }
69
70
71 /** Called by gl_renderbuffer::Delete() */
72 static void
73 intel_delete_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb)
74 {
75 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
76
77 assert(irb);
78
79 intel_miptree_release(&irb->mt);
80 intel_miptree_release(&irb->singlesample_mt);
81
82 _mesa_delete_renderbuffer(ctx, rb);
83 }
84
85 /**
86 * \brief Downsample a winsys renderbuffer from mt to singlesample_mt.
87 *
88 * If the miptree needs no downsample, then skip.
89 */
90 void
91 intel_renderbuffer_downsample(struct brw_context *brw,
92 struct intel_renderbuffer *irb)
93 {
94 if (!irb->need_downsample)
95 return;
96 intel_miptree_updownsample(brw, irb->mt, irb->singlesample_mt);
97 irb->need_downsample = false;
98 }
99
100 /**
101 * \brief Upsample a winsys renderbuffer from singlesample_mt to mt.
102 *
103 * The upsample is done unconditionally.
104 */
105 void
106 intel_renderbuffer_upsample(struct brw_context *brw,
107 struct intel_renderbuffer *irb)
108 {
109 assert(!irb->need_downsample);
110
111 intel_miptree_updownsample(brw, irb->singlesample_mt, irb->mt);
112 }
113
114 /**
115 * \see dd_function_table::MapRenderbuffer
116 */
117 static void
118 intel_map_renderbuffer(struct gl_context *ctx,
119 struct gl_renderbuffer *rb,
120 GLuint x, GLuint y, GLuint w, GLuint h,
121 GLbitfield mode,
122 GLubyte **out_map,
123 GLint *out_stride)
124 {
125 struct brw_context *brw = brw_context(ctx);
126 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
127 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
128 struct intel_mipmap_tree *mt;
129 void *map;
130 ptrdiff_t stride;
131
132 if (srb->Buffer) {
133 /* this is a malloc'd renderbuffer (accum buffer), not an irb */
134 GLint bpp = _mesa_get_format_bytes(rb->Format);
135 GLint rowStride = srb->RowStride;
136 *out_map = (GLubyte *) srb->Buffer + y * rowStride + x * bpp;
137 *out_stride = rowStride;
138 return;
139 }
140
141 intel_prepare_render(brw);
142
143 /* The MapRenderbuffer API should always return a single-sampled mapping.
144 * The case we are asked to map multisampled RBs is in glReadPixels() (or
145 * swrast paths like glCopyTexImage()) from a window-system MSAA buffer,
146 * and GL expects an automatic resolve to happen.
147 *
148 * If it's a color miptree, there is a ->singlesample_mt which wraps the
149 * actual window system renderbuffer (which we may resolve to at any time),
150 * while the miptree itself is our driver-private allocation. If it's a
151 * depth or stencil miptree, we have a private MSAA buffer and no shared
152 * singlesample buffer, and since we don't expect anybody to ever actually
153 * resolve it, we just make a temporary singlesample buffer now when we
154 * have to.
155 */
156 if (rb->NumSamples > 1) {
157 if (!irb->singlesample_mt) {
158 irb->singlesample_mt =
159 intel_miptree_create_for_renderbuffer(brw, irb->mt->format,
160 rb->Width, rb->Height,
161 0 /*num_samples*/);
162 if (!irb->singlesample_mt)
163 goto fail;
164 irb->singlesample_mt_is_tmp = true;
165 irb->need_downsample = true;
166 }
167
168 intel_renderbuffer_downsample(brw, irb);
169 mt = irb->singlesample_mt;
170
171 irb->need_map_upsample = mode & GL_MAP_WRITE_BIT;
172 } else {
173 mt = irb->mt;
174 }
175
176 /* For a window-system renderbuffer, we need to flip the mapping we receive
177 * upside-down. So we need to ask for a rectangle on flipped vertically, and
178 * we then return a pointer to the bottom of it with a negative stride.
179 */
180 if (rb->Name == 0) {
181 y = rb->Height - y - h;
182 }
183
184 intel_miptree_map(brw, mt, irb->mt_level, irb->mt_layer,
185 x, y, w, h, mode, &map, &stride);
186
187 if (rb->Name == 0) {
188 map += (h - 1) * stride;
189 stride = -stride;
190 }
191
192 DBG("%s: rb %d (%s) mt mapped: (%d, %d) (%dx%d) -> %p/%"PRIdPTR"\n",
193 __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format),
194 x, y, w, h, map, stride);
195
196 *out_map = map;
197 *out_stride = stride;
198 return;
199
200 fail:
201 *out_map = NULL;
202 *out_stride = 0;
203 }
204
205 /**
206 * \see dd_function_table::UnmapRenderbuffer
207 */
208 static void
209 intel_unmap_renderbuffer(struct gl_context *ctx,
210 struct gl_renderbuffer *rb)
211 {
212 struct brw_context *brw = brw_context(ctx);
213 struct swrast_renderbuffer *srb = (struct swrast_renderbuffer *)rb;
214 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
215 struct intel_mipmap_tree *mt;
216
217 DBG("%s: rb %d (%s)\n", __FUNCTION__,
218 rb->Name, _mesa_get_format_name(rb->Format));
219
220 if (srb->Buffer) {
221 /* this is a malloc'd renderbuffer (accum buffer) */
222 /* nothing to do */
223 return;
224 }
225
226 if (rb->NumSamples > 1) {
227 mt = irb->singlesample_mt;
228 } else {
229 mt = irb->mt;
230 }
231
232 intel_miptree_unmap(brw, mt, irb->mt_level, irb->mt_layer);
233
234 if (irb->need_map_upsample) {
235 intel_renderbuffer_upsample(brw, irb);
236 irb->need_map_upsample = false;
237 }
238
239 if (irb->singlesample_mt_is_tmp)
240 intel_miptree_release(&irb->singlesample_mt);
241 }
242
243
244 /**
245 * Round up the requested multisample count to the next supported sample size.
246 */
247 unsigned
248 intel_quantize_num_samples(struct intel_screen *intel, unsigned num_samples)
249 {
250 const int *msaa_modes = intel_supported_msaa_modes(intel);
251 int quantized_samples = 0;
252
253 for (int i = 0; msaa_modes[i] != -1; ++i) {
254 if (msaa_modes[i] >= num_samples)
255 quantized_samples = msaa_modes[i];
256 else
257 break;
258 }
259
260 return quantized_samples;
261 }
262
263 static mesa_format
264 intel_renderbuffer_format(struct gl_context * ctx, GLenum internalFormat)
265 {
266 struct brw_context *brw = brw_context(ctx);
267
268 switch (internalFormat) {
269 default:
270 /* Use the same format-choice logic as for textures.
271 * Renderbuffers aren't any different from textures for us,
272 * except they're less useful because you can't texture with
273 * them.
274 */
275 return ctx->Driver.ChooseTextureFormat(ctx, GL_TEXTURE_2D,
276 internalFormat,
277 GL_NONE, GL_NONE);
278 break;
279 case GL_STENCIL_INDEX:
280 case GL_STENCIL_INDEX1_EXT:
281 case GL_STENCIL_INDEX4_EXT:
282 case GL_STENCIL_INDEX8_EXT:
283 case GL_STENCIL_INDEX16_EXT:
284 /* These aren't actual texture formats, so force them here. */
285 if (brw->has_separate_stencil) {
286 return MESA_FORMAT_S_UINT8;
287 } else {
288 assert(!brw->must_use_separate_stencil);
289 return MESA_FORMAT_Z24_UNORM_S8_UINT;
290 }
291 }
292 }
293
294 static GLboolean
295 intel_alloc_private_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
296 GLenum internalFormat,
297 GLuint width, GLuint height)
298 {
299 struct brw_context *brw = brw_context(ctx);
300 struct intel_screen *screen = brw->intelScreen;
301 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
302
303 assert(rb->Format != MESA_FORMAT_NONE);
304
305 rb->NumSamples = intel_quantize_num_samples(screen, rb->NumSamples);
306 rb->Width = width;
307 rb->Height = height;
308 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
309
310 intel_miptree_release(&irb->mt);
311
312 DBG("%s: %s: %s (%dx%d)\n", __FUNCTION__,
313 _mesa_lookup_enum_by_nr(internalFormat),
314 _mesa_get_format_name(rb->Format), width, height);
315
316 if (width == 0 || height == 0)
317 return true;
318
319 irb->mt = intel_miptree_create_for_renderbuffer(brw, rb->Format,
320 width, height,
321 rb->NumSamples);
322 if (!irb->mt)
323 return false;
324
325 irb->layer_count = 1;
326
327 return true;
328 }
329
330 /**
331 * Called via glRenderbufferStorageEXT() to set the format and allocate
332 * storage for a user-created renderbuffer.
333 */
334 static GLboolean
335 intel_alloc_renderbuffer_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
336 GLenum internalFormat,
337 GLuint width, GLuint height)
338 {
339 rb->Format = intel_renderbuffer_format(ctx, internalFormat);
340 return intel_alloc_private_renderbuffer_storage(ctx, rb, internalFormat, width, height);
341 }
342
343 static void
344 intel_image_target_renderbuffer_storage(struct gl_context *ctx,
345 struct gl_renderbuffer *rb,
346 void *image_handle)
347 {
348 struct brw_context *brw = brw_context(ctx);
349 struct intel_renderbuffer *irb;
350 __DRIscreen *screen;
351 __DRIimage *image;
352
353 screen = brw->intelScreen->driScrnPriv;
354 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
355 screen->loaderPrivate);
356 if (image == NULL)
357 return;
358
359 if (image->planar_format && image->planar_format->nplanes > 1) {
360 _mesa_error(ctx, GL_INVALID_OPERATION,
361 "glEGLImageTargetRenderbufferStorage(planar buffers are not "
362 "supported as render targets.");
363 return;
364 }
365
366 /* Buffers originating from outside are for read-only. */
367 if (image->dma_buf_imported) {
368 _mesa_error(ctx, GL_INVALID_OPERATION,
369 "glEGLImageTargetRenderbufferStorage(dma buffers are read-only)");
370 return;
371 }
372
373 /* __DRIimage is opaque to the core so it has to be checked here */
374 switch (image->format) {
375 case MESA_FORMAT_R8G8B8A8_UNORM:
376 _mesa_error(ctx, GL_INVALID_OPERATION,
377 "glEGLImageTargetRenderbufferStorage(unsupported image format");
378 return;
379 break;
380 default:
381 break;
382 }
383
384 irb = intel_renderbuffer(rb);
385 intel_miptree_release(&irb->mt);
386 irb->mt = intel_miptree_create_for_bo(brw,
387 image->bo,
388 image->format,
389 image->offset,
390 image->width,
391 image->height,
392 1,
393 image->pitch);
394 if (!irb->mt)
395 return;
396
397 rb->InternalFormat = image->internal_format;
398 rb->Width = image->width;
399 rb->Height = image->height;
400 rb->Format = image->format;
401 rb->_BaseFormat = _mesa_base_fbo_format(ctx, image->internal_format);
402 rb->NeedsFinishRenderTexture = true;
403 irb->layer_count = 1;
404 }
405
406 /**
407 * Called by _mesa_resize_framebuffer() for each hardware renderbuffer when a
408 * window system framebuffer is resized.
409 *
410 * Any actual buffer reallocations for hardware renderbuffers (which would
411 * have triggered _mesa_resize_framebuffer()) were done by
412 * intel_process_dri2_buffer().
413 */
414 static GLboolean
415 intel_alloc_window_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
416 GLenum internalFormat, GLuint width, GLuint height)
417 {
418 assert(rb->Name == 0);
419 rb->Width = width;
420 rb->Height = height;
421 rb->InternalFormat = internalFormat;
422
423 return true;
424 }
425
426 /** Dummy function for gl_renderbuffer::AllocStorage() */
427 static GLboolean
428 intel_nop_alloc_storage(struct gl_context * ctx, struct gl_renderbuffer *rb,
429 GLenum internalFormat, GLuint width, GLuint height)
430 {
431 _mesa_problem(ctx, "intel_nop_alloc_storage should never be called.");
432 return false;
433 }
434
435 /**
436 * Create a new intel_renderbuffer which corresponds to an on-screen window,
437 * not a user-created renderbuffer.
438 *
439 * \param num_samples must be quantized.
440 */
441 struct intel_renderbuffer *
442 intel_create_renderbuffer(mesa_format format, unsigned num_samples)
443 {
444 struct intel_renderbuffer *irb;
445 struct gl_renderbuffer *rb;
446
447 GET_CURRENT_CONTEXT(ctx);
448
449 irb = CALLOC_STRUCT(intel_renderbuffer);
450 if (!irb) {
451 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
452 return NULL;
453 }
454
455 rb = &irb->Base.Base;
456 irb->layer_count = 1;
457
458 _mesa_init_renderbuffer(rb, 0);
459 rb->ClassID = INTEL_RB_CLASS;
460 rb->_BaseFormat = _mesa_get_format_base_format(format);
461 rb->Format = format;
462 rb->InternalFormat = rb->_BaseFormat;
463 rb->NumSamples = num_samples;
464
465 /* intel-specific methods */
466 rb->Delete = intel_delete_renderbuffer;
467 rb->AllocStorage = intel_alloc_window_storage;
468
469 return irb;
470 }
471
472 /**
473 * Private window-system buffers (as opposed to ones shared with the display
474 * server created with intel_create_renderbuffer()) are most similar in their
475 * handling to user-created renderbuffers, but they have a resize handler that
476 * may be called at intel_update_renderbuffers() time.
477 *
478 * \param num_samples must be quantized.
479 */
480 struct intel_renderbuffer *
481 intel_create_private_renderbuffer(mesa_format format, unsigned num_samples)
482 {
483 struct intel_renderbuffer *irb;
484
485 irb = intel_create_renderbuffer(format, num_samples);
486 irb->Base.Base.AllocStorage = intel_alloc_private_renderbuffer_storage;
487
488 return irb;
489 }
490
491 /**
492 * Create a new renderbuffer object.
493 * Typically called via glBindRenderbufferEXT().
494 */
495 static struct gl_renderbuffer *
496 intel_new_renderbuffer(struct gl_context * ctx, GLuint name)
497 {
498 struct intel_renderbuffer *irb;
499 struct gl_renderbuffer *rb;
500
501 irb = CALLOC_STRUCT(intel_renderbuffer);
502 if (!irb) {
503 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
504 return NULL;
505 }
506
507 rb = &irb->Base.Base;
508
509 _mesa_init_renderbuffer(rb, name);
510 rb->ClassID = INTEL_RB_CLASS;
511
512 /* intel-specific methods */
513 rb->Delete = intel_delete_renderbuffer;
514 rb->AllocStorage = intel_alloc_renderbuffer_storage;
515 /* span routines set in alloc_storage function */
516
517 return rb;
518 }
519
520 static bool
521 intel_renderbuffer_update_wrapper(struct brw_context *brw,
522 struct intel_renderbuffer *irb,
523 struct gl_texture_image *image,
524 uint32_t layer,
525 bool layered)
526 {
527 struct gl_renderbuffer *rb = &irb->Base.Base;
528 struct intel_texture_image *intel_image = intel_texture_image(image);
529 struct intel_mipmap_tree *mt = intel_image->mt;
530 int level = image->Level;
531
532 rb->AllocStorage = intel_nop_alloc_storage;
533
534 /* adjust for texture view parameters */
535 layer += image->TexObject->MinLayer;
536 level += image->TexObject->MinLevel;
537
538 intel_miptree_check_level_layer(mt, level, layer);
539 irb->mt_level = level;
540
541 int layer_multiplier;
542 switch (mt->msaa_layout) {
543 case INTEL_MSAA_LAYOUT_UMS:
544 case INTEL_MSAA_LAYOUT_CMS:
545 layer_multiplier = mt->num_samples;
546 break;
547
548 default:
549 layer_multiplier = 1;
550 }
551
552 irb->mt_layer = layer_multiplier * layer;
553
554 if (layered) {
555 irb->layer_count = image->TexObject->NumLayers ?: mt->level[level].depth / layer_multiplier;
556 } else {
557 irb->layer_count = 1;
558 }
559
560 intel_miptree_reference(&irb->mt, mt);
561
562 intel_renderbuffer_set_draw_offset(irb);
563
564 if (mt->hiz_mt == NULL && brw_is_hiz_depth_format(brw, rb->Format)) {
565 intel_miptree_alloc_hiz(brw, mt);
566 if (!mt->hiz_mt)
567 return false;
568 }
569
570 return true;
571 }
572
573 void
574 intel_renderbuffer_set_draw_offset(struct intel_renderbuffer *irb)
575 {
576 unsigned int dst_x, dst_y;
577
578 /* compute offset of the particular 2D image within the texture region */
579 intel_miptree_get_image_offset(irb->mt,
580 irb->mt_level,
581 irb->mt_layer,
582 &dst_x, &dst_y);
583
584 irb->draw_x = dst_x;
585 irb->draw_y = dst_y;
586 }
587
588 /**
589 * Called by glFramebufferTexture[123]DEXT() (and other places) to
590 * prepare for rendering into texture memory. This might be called
591 * many times to choose different texture levels, cube faces, etc
592 * before intel_finish_render_texture() is ever called.
593 */
594 static void
595 intel_render_texture(struct gl_context * ctx,
596 struct gl_framebuffer *fb,
597 struct gl_renderbuffer_attachment *att)
598 {
599 struct brw_context *brw = brw_context(ctx);
600 struct gl_renderbuffer *rb = att->Renderbuffer;
601 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
602 struct gl_texture_image *image = rb->TexImage;
603 struct intel_texture_image *intel_image = intel_texture_image(image);
604 struct intel_mipmap_tree *mt = intel_image->mt;
605 int layer;
606
607 (void) fb;
608
609 if (att->CubeMapFace > 0) {
610 assert(att->Zoffset == 0);
611 layer = att->CubeMapFace;
612 } else {
613 layer = att->Zoffset;
614 }
615
616 if (!intel_image->mt) {
617 /* Fallback on drawing to a texture that doesn't have a miptree
618 * (has a border, width/height 0, etc.)
619 */
620 _swrast_render_texture(ctx, fb, att);
621 return;
622 }
623
624 intel_miptree_check_level_layer(mt, att->TextureLevel, layer);
625
626 if (!intel_renderbuffer_update_wrapper(brw, irb, image, layer, att->Layered)) {
627 _swrast_render_texture(ctx, fb, att);
628 return;
629 }
630
631 DBG("Begin render %s texture tex=%u w=%d h=%d d=%d refcount=%d\n",
632 _mesa_get_format_name(image->TexFormat),
633 att->Texture->Name, image->Width, image->Height, image->Depth,
634 rb->RefCount);
635 }
636
637
638 #define fbo_incomplete(fb, ...) do { \
639 static GLuint msg_id = 0; \
640 if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
641 _mesa_gl_debug(ctx, &msg_id, \
642 MESA_DEBUG_SOURCE_API, \
643 MESA_DEBUG_TYPE_OTHER, \
644 MESA_DEBUG_SEVERITY_MEDIUM, \
645 __VA_ARGS__); \
646 } \
647 DBG(__VA_ARGS__); \
648 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED; \
649 } while (0)
650
651 /**
652 * Do additional "completeness" testing of a framebuffer object.
653 */
654 static void
655 intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
656 {
657 struct brw_context *brw = brw_context(ctx);
658 struct intel_renderbuffer *depthRb =
659 intel_get_renderbuffer(fb, BUFFER_DEPTH);
660 struct intel_renderbuffer *stencilRb =
661 intel_get_renderbuffer(fb, BUFFER_STENCIL);
662 struct intel_mipmap_tree *depth_mt = NULL, *stencil_mt = NULL;
663 int i;
664
665 DBG("%s() on fb %p (%s)\n", __FUNCTION__,
666 fb, (fb == ctx->DrawBuffer ? "drawbuffer" :
667 (fb == ctx->ReadBuffer ? "readbuffer" : "other buffer")));
668
669 if (depthRb)
670 depth_mt = depthRb->mt;
671 if (stencilRb) {
672 stencil_mt = stencilRb->mt;
673 if (stencil_mt->stencil_mt)
674 stencil_mt = stencil_mt->stencil_mt;
675 }
676
677 if (depth_mt && stencil_mt) {
678 if (brw->gen >= 6) {
679 /* For gen >= 6, we are using the lod/minimum-array-element fields
680 * and supporting layered rendering. This means that we must restrict
681 * the depth & stencil attachments to match in various more retrictive
682 * ways. (width, height, depth, LOD and layer)
683 */
684 if (depth_mt->physical_width0 != stencil_mt->physical_width0 ||
685 depth_mt->physical_height0 != stencil_mt->physical_height0 ||
686 depth_mt->physical_depth0 != stencil_mt->physical_depth0 ||
687 depthRb->mt_level != stencilRb->mt_level ||
688 depthRb->mt_layer != stencilRb->mt_layer) {
689 fbo_incomplete(fb,
690 "FBO incomplete: depth and stencil must match in"
691 "width, height, depth, LOD and layer\n");
692 }
693 }
694 if (depth_mt == stencil_mt) {
695 /* For true packed depth/stencil (not faked on prefers-separate-stencil
696 * hardware) we need to be sure they're the same level/layer, since
697 * we'll be emitting a single packet describing the packed setup.
698 */
699 if (depthRb->mt_level != stencilRb->mt_level ||
700 depthRb->mt_layer != stencilRb->mt_layer) {
701 fbo_incomplete(fb,
702 "FBO incomplete: depth image level/layer %d/%d != "
703 "stencil image %d/%d\n",
704 depthRb->mt_level,
705 depthRb->mt_layer,
706 stencilRb->mt_level,
707 stencilRb->mt_layer);
708 }
709 } else {
710 if (!brw->has_separate_stencil) {
711 fbo_incomplete(fb, "FBO incomplete: separate stencil "
712 "unsupported\n");
713 }
714 if (stencil_mt->format != MESA_FORMAT_S_UINT8) {
715 fbo_incomplete(fb, "FBO incomplete: separate stencil is %s "
716 "instead of S8\n",
717 _mesa_get_format_name(stencil_mt->format));
718 }
719 if (brw->gen < 7 && !intel_renderbuffer_has_hiz(depthRb)) {
720 /* Before Gen7, separate depth and stencil buffers can be used
721 * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
722 * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
723 * [DevSNB]: This field must be set to the same value (enabled
724 * or disabled) as Hierarchical Depth Buffer Enable.
725 */
726 fbo_incomplete(fb, "FBO incomplete: separate stencil "
727 "without HiZ\n");
728 }
729 }
730 }
731
732 for (i = 0; i < ARRAY_SIZE(fb->Attachment); i++) {
733 struct gl_renderbuffer *rb;
734 struct intel_renderbuffer *irb;
735
736 if (fb->Attachment[i].Type == GL_NONE)
737 continue;
738
739 /* A supported attachment will have a Renderbuffer set either
740 * from being a Renderbuffer or being a texture that got the
741 * intel_wrap_texture() treatment.
742 */
743 rb = fb->Attachment[i].Renderbuffer;
744 if (rb == NULL) {
745 fbo_incomplete(fb, "FBO incomplete: attachment without "
746 "renderbuffer\n");
747 continue;
748 }
749
750 if (fb->Attachment[i].Type == GL_TEXTURE) {
751 if (rb->TexImage->Border) {
752 fbo_incomplete(fb, "FBO incomplete: texture with border\n");
753 continue;
754 }
755 }
756
757 irb = intel_renderbuffer(rb);
758 if (irb == NULL) {
759 fbo_incomplete(fb, "FBO incomplete: software rendering "
760 "renderbuffer\n");
761 continue;
762 }
763
764 if (!brw_render_target_supported(brw, rb)) {
765 fbo_incomplete(fb, "FBO incomplete: Unsupported HW "
766 "texture/renderbuffer format attached: %s\n",
767 _mesa_get_format_name(intel_rb_format(irb)));
768 }
769 }
770 }
771
772 /**
773 * Try to do a glBlitFramebuffer using glCopyTexSubImage2D
774 * We can do this when the dst renderbuffer is actually a texture and
775 * there is no scaling, mirroring or scissoring.
776 *
777 * \return new buffer mask indicating the buffers left to blit using the
778 * normal path.
779 */
780 static GLbitfield
781 intel_blit_framebuffer_with_blitter(struct gl_context *ctx,
782 const struct gl_framebuffer *readFb,
783 const struct gl_framebuffer *drawFb,
784 GLint srcX0, GLint srcY0,
785 GLint srcX1, GLint srcY1,
786 GLint dstX0, GLint dstY0,
787 GLint dstX1, GLint dstY1,
788 GLbitfield mask, GLenum filter)
789 {
790 struct brw_context *brw = brw_context(ctx);
791
792 /* Sync up the state of window system buffers. We need to do this before
793 * we go looking for the buffers.
794 */
795 intel_prepare_render(brw);
796
797 if (mask & GL_COLOR_BUFFER_BIT) {
798 GLint i;
799 struct gl_renderbuffer *src_rb = readFb->_ColorReadBuffer;
800 struct intel_renderbuffer *src_irb = intel_renderbuffer(src_rb);
801
802 if (!src_irb) {
803 perf_debug("glBlitFramebuffer(): missing src renderbuffer. "
804 "Falling back to software rendering.\n");
805 return mask;
806 }
807
808 /* If the source and destination are the same size with no mirroring,
809 * the rectangles are within the size of the texture and there is no
810 * scissor, then we can probably use the blit engine.
811 */
812 if (!(srcX0 - srcX1 == dstX0 - dstX1 &&
813 srcY0 - srcY1 == dstY0 - dstY1 &&
814 srcX1 >= srcX0 &&
815 srcY1 >= srcY0 &&
816 srcX0 >= 0 && srcX1 <= readFb->Width &&
817 srcY0 >= 0 && srcY1 <= readFb->Height &&
818 dstX0 >= 0 && dstX1 <= drawFb->Width &&
819 dstY0 >= 0 && dstY1 <= drawFb->Height &&
820 !(ctx->Scissor.EnableFlags))) {
821 perf_debug("glBlitFramebuffer(): non-1:1 blit. "
822 "Falling back to software rendering.\n");
823 return mask;
824 }
825
826 /* Blit to all active draw buffers. We don't do any pre-checking,
827 * because we assume that copying to MRTs is rare, and failure midway
828 * through copying is even more rare. Even if it was to occur, it's
829 * safe to let meta start the copy over from scratch, because
830 * glBlitFramebuffer completely overwrites the destination pixels, and
831 * results are undefined if any destination pixels have a dependency on
832 * source pixels.
833 */
834 for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
835 struct gl_renderbuffer *dst_rb = drawFb->_ColorDrawBuffers[i];
836 struct intel_renderbuffer *dst_irb = intel_renderbuffer(dst_rb);
837
838 if (!dst_irb) {
839 perf_debug("glBlitFramebuffer(): missing dst renderbuffer. "
840 "Falling back to software rendering.\n");
841 return mask;
842 }
843
844 if (!intel_miptree_blit(brw,
845 src_irb->mt,
846 src_irb->mt_level, src_irb->mt_layer,
847 srcX0, srcY0, src_rb->Name == 0,
848 dst_irb->mt,
849 dst_irb->mt_level, dst_irb->mt_layer,
850 dstX0, dstY0, dst_rb->Name == 0,
851 dstX1 - dstX0, dstY1 - dstY0, GL_COPY)) {
852 perf_debug("glBlitFramebuffer(): unknown blit failure. "
853 "Falling back to software rendering.\n");
854 return mask;
855 }
856 }
857
858 mask &= ~GL_COLOR_BUFFER_BIT;
859 }
860
861 return mask;
862 }
863
864 static void
865 intel_blit_framebuffer(struct gl_context *ctx,
866 struct gl_framebuffer *readFb,
867 struct gl_framebuffer *drawFb,
868 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
869 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
870 GLbitfield mask, GLenum filter)
871 {
872 struct brw_context *brw = brw_context(ctx);
873
874 /* Page 679 of OpenGL 4.4 spec says:
875 * "Added BlitFramebuffer to commands affected by conditional rendering in
876 * section 10.10 (Bug 9562)."
877 */
878 if (!_mesa_check_conditional_render(ctx))
879 return;
880
881 mask = brw_blorp_framebuffer(brw, readFb, drawFb,
882 srcX0, srcY0, srcX1, srcY1,
883 dstX0, dstY0, dstX1, dstY1,
884 mask, filter);
885 if (mask == 0x0)
886 return;
887
888 mask = _mesa_meta_BlitFramebuffer(ctx, readFb, drawFb,
889 srcX0, srcY0, srcX1, srcY1,
890 dstX0, dstY0, dstX1, dstY1,
891 mask, filter);
892 if (mask == 0x0)
893 return;
894
895 if (brw->gen >= 8 && (mask & GL_STENCIL_BUFFER_BIT)) {
896 brw_meta_fbo_stencil_blit(brw_context(ctx), readFb, drawFb,
897 srcX0, srcY0, srcX1, srcY1,
898 dstX0, dstY0, dstX1, dstY1);
899 mask &= ~GL_STENCIL_BUFFER_BIT;
900 if (mask == 0x0)
901 return;
902 }
903
904 /* Try using the BLT engine. */
905 mask = intel_blit_framebuffer_with_blitter(ctx, readFb, drawFb,
906 srcX0, srcY0, srcX1, srcY1,
907 dstX0, dstY0, dstX1, dstY1,
908 mask, filter);
909 if (mask == 0x0)
910 return;
911
912 _swrast_BlitFramebuffer(ctx, readFb, drawFb,
913 srcX0, srcY0, srcX1, srcY1,
914 dstX0, dstY0, dstX1, dstY1,
915 mask, filter);
916 }
917
918 /**
919 * Does the renderbuffer have hiz enabled?
920 */
921 bool
922 intel_renderbuffer_has_hiz(struct intel_renderbuffer *irb)
923 {
924 return intel_miptree_level_has_hiz(irb->mt, irb->mt_level);
925 }
926
927 bool
928 intel_renderbuffer_resolve_hiz(struct brw_context *brw,
929 struct intel_renderbuffer *irb)
930 {
931 if (irb->mt)
932 return intel_miptree_slice_resolve_hiz(brw,
933 irb->mt,
934 irb->mt_level,
935 irb->mt_layer);
936
937 return false;
938 }
939
940 void
941 intel_renderbuffer_att_set_needs_depth_resolve(struct gl_renderbuffer_attachment *att)
942 {
943 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
944 if (irb->mt) {
945 if (att->Layered) {
946 intel_miptree_set_all_slices_need_depth_resolve(irb->mt, irb->mt_level);
947 } else {
948 intel_miptree_slice_set_needs_depth_resolve(irb->mt,
949 irb->mt_level,
950 irb->mt_layer);
951 }
952 }
953 }
954
955 bool
956 intel_renderbuffer_resolve_depth(struct brw_context *brw,
957 struct intel_renderbuffer *irb)
958 {
959 if (irb->mt)
960 return intel_miptree_slice_resolve_depth(brw,
961 irb->mt,
962 irb->mt_level,
963 irb->mt_layer);
964
965 return false;
966 }
967
968 void
969 intel_renderbuffer_move_to_temp(struct brw_context *brw,
970 struct intel_renderbuffer *irb,
971 bool invalidate)
972 {
973 struct gl_renderbuffer *rb =&irb->Base.Base;
974 struct intel_texture_image *intel_image = intel_texture_image(rb->TexImage);
975 struct intel_mipmap_tree *new_mt;
976 int width, height, depth;
977
978 intel_miptree_get_dimensions_for_image(rb->TexImage, &width, &height, &depth);
979
980 new_mt = intel_miptree_create(brw, rb->TexImage->TexObject->Target,
981 intel_image->base.Base.TexFormat,
982 intel_image->base.Base.Level,
983 intel_image->base.Base.Level,
984 width, height, depth,
985 true,
986 irb->mt->num_samples,
987 INTEL_MIPTREE_TILING_ANY,
988 false);
989
990 if (brw_is_hiz_depth_format(brw, new_mt->format)) {
991 intel_miptree_alloc_hiz(brw, new_mt);
992 }
993
994 intel_miptree_copy_teximage(brw, intel_image, new_mt, invalidate);
995
996 intel_miptree_reference(&irb->mt, intel_image->mt);
997 intel_renderbuffer_set_draw_offset(irb);
998 intel_miptree_release(&new_mt);
999 }
1000
1001 void
1002 brw_render_cache_set_clear(struct brw_context *brw)
1003 {
1004 struct set_entry *entry;
1005
1006 set_foreach(brw->render_cache, entry) {
1007 _mesa_set_remove(brw->render_cache, entry);
1008 }
1009 }
1010
1011 void
1012 brw_render_cache_set_add_bo(struct brw_context *brw, drm_intel_bo *bo)
1013 {
1014 _mesa_set_add(brw->render_cache, bo);
1015 }
1016
1017 /**
1018 * Emits an appropriate flush for a BO if it has been rendered to within the
1019 * same batchbuffer as a read that's about to be emitted.
1020 *
1021 * The GPU has separate, incoherent caches for the render cache and the
1022 * sampler cache, along with other caches. Usually data in the different
1023 * caches don't interact (e.g. we don't render to our driver-generated
1024 * immediate constant data), but for render-to-texture in FBOs we definitely
1025 * do. When a batchbuffer is flushed, the kernel will ensure that everything
1026 * necessary is flushed before another use of that BO, but for reuse from
1027 * different caches within a batchbuffer, it's all our responsibility.
1028 */
1029 void
1030 brw_render_cache_set_check_flush(struct brw_context *brw, drm_intel_bo *bo)
1031 {
1032 if (!_mesa_set_search(brw->render_cache, bo))
1033 return;
1034
1035 intel_batchbuffer_emit_mi_flush(brw);
1036 }
1037
1038 /**
1039 * Do one-time context initializations related to GL_EXT_framebuffer_object.
1040 * Hook in device driver functions.
1041 */
1042 void
1043 intel_fbo_init(struct brw_context *brw)
1044 {
1045 struct dd_function_table *dd = &brw->ctx.Driver;
1046 dd->NewFramebuffer = intel_new_framebuffer;
1047 dd->NewRenderbuffer = intel_new_renderbuffer;
1048 dd->MapRenderbuffer = intel_map_renderbuffer;
1049 dd->UnmapRenderbuffer = intel_unmap_renderbuffer;
1050 dd->RenderTexture = intel_render_texture;
1051 dd->ValidateFramebuffer = intel_validate_framebuffer;
1052 dd->BlitFramebuffer = intel_blit_framebuffer;
1053 dd->EGLImageTargetRenderbufferStorage =
1054 intel_image_target_renderbuffer_storage;
1055
1056 brw->render_cache = _mesa_set_create(brw, _mesa_hash_pointer,
1057 _mesa_key_pointer_equal);
1058 }