Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffers.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_context.h"
29 #include "intel_buffers.h"
30 #include "intel_fbo.h"
31 #include "intel_regions.h"
32 #include "intel_batchbuffer.h"
33 #include "main/framebuffer.h"
34 #include "drirenderbuffer.h"
35
36
37 /**
38 * XXX move this into a new dri/common/cliprects.c file.
39 */
40 GLboolean
41 intel_intersect_cliprects(drm_clip_rect_t * dst,
42 const drm_clip_rect_t * a,
43 const drm_clip_rect_t * b)
44 {
45 GLint bx = b->x1;
46 GLint by = b->y1;
47 GLint bw = b->x2 - bx;
48 GLint bh = b->y2 - by;
49
50 if (bx < a->x1)
51 bw -= a->x1 - bx, bx = a->x1;
52 if (by < a->y1)
53 bh -= a->y1 - by, by = a->y1;
54 if (bx + bw > a->x2)
55 bw = a->x2 - bx;
56 if (by + bh > a->y2)
57 bh = a->y2 - by;
58 if (bw <= 0)
59 return GL_FALSE;
60 if (bh <= 0)
61 return GL_FALSE;
62
63 dst->x1 = bx;
64 dst->y1 = by;
65 dst->x2 = bx + bw;
66 dst->y2 = by + bh;
67
68 return GL_TRUE;
69 }
70
71 /**
72 * Return pointer to current color drawing region, or NULL.
73 */
74 struct intel_region *
75 intel_drawbuf_region(struct intel_context *intel)
76 {
77 struct intel_renderbuffer *irbColor =
78 intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
79 if (irbColor)
80 return irbColor->region;
81 else
82 return NULL;
83 }
84
85 /**
86 * Return pointer to current color reading region, or NULL.
87 */
88 struct intel_region *
89 intel_readbuf_region(struct intel_context *intel)
90 {
91 struct intel_renderbuffer *irb
92 = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
93 if (irb)
94 return irb->region;
95 else
96 return NULL;
97 }
98
99 void
100 intel_get_cliprects(struct intel_context *intel,
101 struct drm_clip_rect **cliprects,
102 unsigned int *num_cliprects,
103 int *x_off, int *y_off)
104 {
105 __DRIdrawablePrivate *dPriv = intel->driDrawable;
106
107 if (intel->constant_cliprect) {
108 /* FBO or DRI2 rendering, which can just use the fb's size. */
109 intel->fboRect.x1 = 0;
110 intel->fboRect.y1 = 0;
111 intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
112 intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
113
114 *cliprects = &intel->fboRect;
115 *num_cliprects = 1;
116 *x_off = 0;
117 *y_off = 0;
118 } else if (intel->front_cliprects || dPriv->numBackClipRects == 0) {
119 /* use the front clip rects */
120 *cliprects = dPriv->pClipRects;
121 *num_cliprects = dPriv->numClipRects;
122 *x_off = dPriv->x;
123 *y_off = dPriv->y;
124 }
125 else {
126 /* use the back clip rects */
127 *num_cliprects = dPriv->numBackClipRects;
128 *cliprects = dPriv->pBackClipRects;
129 *x_off = dPriv->backX;
130 *y_off = dPriv->backY;
131 }
132 }
133
134
135 /**
136 * Update the hardware state for drawing into a window or framebuffer object.
137 *
138 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
139 * places within the driver.
140 *
141 * Basically, this needs to be called any time the current framebuffer
142 * changes, the renderbuffers change, or we need to draw into different
143 * color buffers.
144 */
145 void
146 intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
147 {
148 struct intel_context *intel = intel_context(ctx);
149 struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
150 struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
151
152 if (!fb) {
153 /* this can happen during the initial context initialization */
154 return;
155 }
156
157 /* Do this here, not core Mesa, since this function is called from
158 * many places within the driver.
159 */
160 if (ctx->NewState & _NEW_BUFFERS) {
161 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
162 _mesa_update_framebuffer(ctx);
163 /* this updates the DrawBuffer's Width/Height if it's a FBO */
164 _mesa_update_draw_buffer_bounds(ctx);
165 }
166
167 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
168 /* this may occur when we're called by glBindFrameBuffer() during
169 * the process of someone setting up renderbuffers, etc.
170 */
171 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
172 return;
173 }
174
175 /*
176 * How many color buffers are we drawing into?
177 */
178 if (fb->_NumColorDrawBuffers == 0) {
179 /* writing to 0 */
180 colorRegions[0] = NULL;
181 intel->constant_cliprect = GL_TRUE;
182 }
183 else if (fb->_NumColorDrawBuffers > 1) {
184 int i;
185 struct intel_renderbuffer *irb;
186
187 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
188 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
189 colorRegions[i] = irb ? irb->region : NULL;
190 }
191 intel->constant_cliprect = GL_TRUE;
192 }
193 else {
194 /* Get the intel_renderbuffer for the single colorbuffer we're drawing
195 * into, and set up cliprects if it's .
196 */
197 if (fb->Name == 0) {
198 intel->constant_cliprect = intel->driScreen->dri2.enabled;
199 /* drawing to window system buffer */
200 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
201 if (!intel->constant_cliprect && !intel->front_cliprects)
202 intel_batchbuffer_flush(intel->batch);
203 intel->front_cliprects = GL_TRUE;
204 colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
205
206 intel->front_buffer_dirty = GL_TRUE;
207 }
208 else {
209 if (!intel->constant_cliprect && intel->front_cliprects)
210 intel_batchbuffer_flush(intel->batch);
211 intel->front_cliprects = GL_FALSE;
212 colorRegions[0]= intel_get_rb_region(fb, BUFFER_BACK_LEFT);
213 }
214 }
215 else {
216 /* drawing to user-created FBO */
217 struct intel_renderbuffer *irb;
218 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
219 colorRegions[0] = (irb && irb->region) ? irb->region : NULL;
220 intel->constant_cliprect = GL_TRUE;
221 }
222 }
223
224 if (!colorRegions[0]) {
225 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
226 }
227 else {
228 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
229 }
230
231 /***
232 *** Get depth buffer region and check if we need a software fallback.
233 *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
234 ***/
235 if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
236 irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
237 if (irbDepth && irbDepth->region) {
238 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
239 depthRegion = irbDepth->region;
240 }
241 else {
242 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
243 depthRegion = NULL;
244 }
245 }
246 else {
247 /* not using depth buffer */
248 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
249 depthRegion = NULL;
250 }
251
252 /***
253 *** Stencil buffer
254 *** This can only be hardware accelerated if we're using a
255 *** combined DEPTH_STENCIL buffer.
256 ***/
257 if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
258 irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
259 if (irbStencil && irbStencil->region) {
260 ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT);
261 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
262 }
263 else {
264 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
265 }
266 }
267 else {
268 /* XXX FBO: instead of FALSE, pass ctx->Stencil._Enabled ??? */
269 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
270 }
271
272 /*
273 * Update depth and stencil test state
274 */
275 if (ctx->Driver.Enable) {
276 ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
277 (ctx->Depth.Test && fb->Visual.depthBits > 0));
278 ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
279 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
280 }
281 else {
282 /* Mesa's Stencil._Enabled field is updated when
283 * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
284 * only changes with _NEW_STENCIL (which seems sensible). So flag it
285 * here since this is the _NEW_BUFFERS path.
286 */
287 ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
288 }
289
290 intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
291 fb->_NumColorDrawBuffers);
292
293 /* update viewport since it depends on window size */
294 #ifdef I915
295 intelCalcViewport(ctx);
296 #else
297 ctx->NewState |= _NEW_VIEWPORT;
298 #endif
299 /* Set state we know depends on drawable parameters:
300 */
301 if (ctx->Driver.Scissor)
302 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
303 ctx->Scissor.Width, ctx->Scissor.Height);
304 intel->NewGLState |= _NEW_SCISSOR;
305
306 if (ctx->Driver.DepthRange)
307 ctx->Driver.DepthRange(ctx,
308 ctx->Viewport.Near,
309 ctx->Viewport.Far);
310
311 /* Update culling direction which changes depending on the
312 * orientation of the buffer:
313 */
314 if (ctx->Driver.FrontFace)
315 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
316 else
317 ctx->NewState |= _NEW_POLYGON;
318 }
319
320
321 static void
322 intelDrawBuffer(GLcontext * ctx, GLenum mode)
323 {
324 if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
325 struct intel_context *const intel = intel_context(ctx);
326 const GLboolean was_front_buffer_rendering =
327 intel->is_front_buffer_rendering;
328
329 intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
330 || (mode == GL_FRONT);
331
332 /* If we weren't front-buffer rendering before but we are now, make sure
333 * that the front-buffer has actually been allocated.
334 */
335 if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) {
336 intel_update_renderbuffers(intel->driContext,
337 intel->driContext->driDrawablePriv);
338 }
339 }
340
341 intel_draw_buffer(ctx, ctx->DrawBuffer);
342 }
343
344
345 static void
346 intelReadBuffer(GLcontext * ctx, GLenum mode)
347 {
348 if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
349 struct intel_context *const intel = intel_context(ctx);
350 const GLboolean was_front_buffer_reading =
351 intel->is_front_buffer_reading;
352
353 intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT)
354 || (mode == GL_FRONT);
355
356 /* If we weren't front-buffer reading before but we are now, make sure
357 * that the front-buffer has actually been allocated.
358 */
359 if (!was_front_buffer_reading && intel->is_front_buffer_reading) {
360 intel_update_renderbuffers(intel->driContext,
361 intel->driContext->driDrawablePriv);
362 }
363 }
364
365 if (ctx->ReadBuffer == ctx->DrawBuffer) {
366 /* This will update FBO completeness status.
367 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
368 * refers to a missing renderbuffer. Calling glReadBuffer can set
369 * that straight and can make the drawing buffer complete.
370 */
371 intel_draw_buffer(ctx, ctx->DrawBuffer);
372 }
373 /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
374 * reference ctx->ReadBuffer and do appropriate state checks.
375 */
376 }
377
378
379 void
380 intelInitBufferFuncs(struct dd_function_table *functions)
381 {
382 functions->DrawBuffer = intelDrawBuffer;
383 functions->ReadBuffer = intelReadBuffer;
384 }