Merge branch 'gallium-noconstbuf'
[mesa.git] / src / mesa / drivers / dri / intel / intel_buffers.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_context.h"
29 #include "intel_buffers.h"
30 #include "intel_fbo.h"
31 #include "intel_regions.h"
32 #include "intel_batchbuffer.h"
33 #include "main/framebuffer.h"
34 #include "drirenderbuffer.h"
35
36
37 /**
38 * XXX move this into a new dri/common/cliprects.c file.
39 */
40 GLboolean
41 intel_intersect_cliprects(drm_clip_rect_t * dst,
42 const drm_clip_rect_t * a,
43 const drm_clip_rect_t * b)
44 {
45 GLint bx = b->x1;
46 GLint by = b->y1;
47 GLint bw = b->x2 - bx;
48 GLint bh = b->y2 - by;
49
50 if (bx < a->x1)
51 bw -= a->x1 - bx, bx = a->x1;
52 if (by < a->y1)
53 bh -= a->y1 - by, by = a->y1;
54 if (bx + bw > a->x2)
55 bw = a->x2 - bx;
56 if (by + bh > a->y2)
57 bh = a->y2 - by;
58 if (bw <= 0)
59 return GL_FALSE;
60 if (bh <= 0)
61 return GL_FALSE;
62
63 dst->x1 = bx;
64 dst->y1 = by;
65 dst->x2 = bx + bw;
66 dst->y2 = by + bh;
67
68 return GL_TRUE;
69 }
70
71 /**
72 * Return pointer to current color drawing region, or NULL.
73 */
74 struct intel_region *
75 intel_drawbuf_region(struct intel_context *intel)
76 {
77 struct intel_renderbuffer *irbColor =
78 intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0]);
79 if (irbColor)
80 return irbColor->region;
81 else
82 return NULL;
83 }
84
85 /**
86 * Return pointer to current color reading region, or NULL.
87 */
88 struct intel_region *
89 intel_readbuf_region(struct intel_context *intel)
90 {
91 struct intel_renderbuffer *irb
92 = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer);
93 if (irb)
94 return irb->region;
95 else
96 return NULL;
97 }
98
99 void
100 intel_get_cliprects(struct intel_context *intel,
101 struct drm_clip_rect **cliprects,
102 unsigned int *num_cliprects,
103 int *x_off, int *y_off)
104 {
105 intel->fboRect.x1 = 0;
106 intel->fboRect.y1 = 0;
107 intel->fboRect.x2 = intel->ctx.DrawBuffer->Width;
108 intel->fboRect.y2 = intel->ctx.DrawBuffer->Height;
109
110 *cliprects = &intel->fboRect;
111 *num_cliprects = 1;
112 *x_off = 0;
113 *y_off = 0;
114 }
115
116
117 /**
118 * Check if we're about to draw into the front color buffer.
119 * If so, set the intel->front_buffer_dirty field to true.
120 */
121 void
122 intel_check_front_buffer_rendering(struct intel_context *intel)
123 {
124 const struct gl_framebuffer *fb = intel->ctx.DrawBuffer;
125 if (fb->Name == 0) {
126 /* drawing to window system buffer */
127 if (fb->_NumColorDrawBuffers > 0) {
128 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
129 intel->front_buffer_dirty = GL_TRUE;
130 }
131 }
132 }
133 }
134
135
136 /**
137 * Update the hardware state for drawing into a window or framebuffer object.
138 *
139 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
140 * places within the driver.
141 *
142 * Basically, this needs to be called any time the current framebuffer
143 * changes, the renderbuffers change, or we need to draw into different
144 * color buffers.
145 */
146 void
147 intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
148 {
149 struct intel_context *intel = intel_context(ctx);
150 struct intel_region *colorRegions[MAX_DRAW_BUFFERS], *depthRegion = NULL;
151 struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
152
153 if (!fb) {
154 /* this can happen during the initial context initialization */
155 return;
156 }
157
158 /* Do this here, not core Mesa, since this function is called from
159 * many places within the driver.
160 */
161 if (ctx->NewState & _NEW_BUFFERS) {
162 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
163 _mesa_update_framebuffer(ctx);
164 /* this updates the DrawBuffer's Width/Height if it's a FBO */
165 _mesa_update_draw_buffer_bounds(ctx);
166 }
167
168 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
169 /* this may occur when we're called by glBindFrameBuffer() during
170 * the process of someone setting up renderbuffers, etc.
171 */
172 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
173 return;
174 }
175
176 /* How many color buffers are we drawing into?
177 *
178 * If there are zero buffers or the buffer is too big, don't configure any
179 * regions for hardware drawing. We'll fallback to software below. Not
180 * having regions set makes some of the software fallback paths faster.
181 */
182 if ((fb->Width > ctx->Const.MaxRenderbufferSize)
183 || (fb->Height > ctx->Const.MaxRenderbufferSize)
184 || (fb->_NumColorDrawBuffers == 0)) {
185 /* writing to 0 */
186 colorRegions[0] = NULL;
187 }
188 else if (fb->_NumColorDrawBuffers > 1) {
189 int i;
190 struct intel_renderbuffer *irb;
191
192 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
193 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
194 colorRegions[i] = irb ? irb->region : NULL;
195 }
196 }
197 else {
198 /* Get the intel_renderbuffer for the single colorbuffer we're drawing
199 * into.
200 */
201 if (fb->Name == 0) {
202 /* drawing to window system buffer */
203 if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT)
204 colorRegions[0] = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
205 else
206 colorRegions[0] = intel_get_rb_region(fb, BUFFER_BACK_LEFT);
207 }
208 else {
209 /* drawing to user-created FBO */
210 struct intel_renderbuffer *irb;
211 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
212 colorRegions[0] = (irb && irb->region) ? irb->region : NULL;
213 }
214 }
215
216 if (!colorRegions[0]) {
217 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE);
218 }
219 else {
220 FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE);
221 }
222
223 /***
224 *** Get depth buffer region and check if we need a software fallback.
225 *** Note that the depth buffer is usually a DEPTH_STENCIL buffer.
226 ***/
227 if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) {
228 irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped);
229 if (irbDepth && irbDepth->region) {
230 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
231 depthRegion = irbDepth->region;
232 }
233 else {
234 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE);
235 depthRegion = NULL;
236 }
237 }
238 else {
239 /* not using depth buffer */
240 FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE);
241 depthRegion = NULL;
242 }
243
244 /***
245 *** Stencil buffer
246 *** This can only be hardware accelerated if we're using a
247 *** combined DEPTH_STENCIL buffer.
248 ***/
249 if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) {
250 irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped);
251 if (irbStencil && irbStencil->region) {
252 ASSERT(irbStencil->Base.Format == MESA_FORMAT_S8_Z24);
253 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
254 }
255 else {
256 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE);
257 }
258 }
259 else {
260 /* XXX FBO: instead of FALSE, pass ctx->Stencil._Enabled ??? */
261 FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE);
262 }
263
264 /* If we have a (packed) stencil buffer attached but no depth buffer,
265 * we still need to set up the shared depth/stencil state so we can use it.
266 */
267 if (depthRegion == NULL && irbStencil && irbStencil->region)
268 depthRegion = irbStencil->region;
269
270 /*
271 * Update depth and stencil test state
272 */
273 if (ctx->Driver.Enable) {
274 ctx->Driver.Enable(ctx, GL_DEPTH_TEST,
275 (ctx->Depth.Test && fb->Visual.depthBits > 0));
276 ctx->Driver.Enable(ctx, GL_STENCIL_TEST,
277 (ctx->Stencil.Enabled && fb->Visual.stencilBits > 0));
278 }
279 else {
280 /* Mesa's Stencil._Enabled field is updated when
281 * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
282 * only changes with _NEW_STENCIL (which seems sensible). So flag it
283 * here since this is the _NEW_BUFFERS path.
284 */
285 ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL);
286 }
287
288 intel->vtbl.set_draw_region(intel, colorRegions, depthRegion,
289 fb->_NumColorDrawBuffers);
290
291 /* update viewport since it depends on window size */
292 #ifdef I915
293 intelCalcViewport(ctx);
294 #else
295 ctx->NewState |= _NEW_VIEWPORT;
296 #endif
297 /* Set state we know depends on drawable parameters:
298 */
299 if (ctx->Driver.Scissor)
300 ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
301 ctx->Scissor.Width, ctx->Scissor.Height);
302 intel->NewGLState |= _NEW_SCISSOR;
303
304 if (ctx->Driver.DepthRange)
305 ctx->Driver.DepthRange(ctx,
306 ctx->Viewport.Near,
307 ctx->Viewport.Far);
308
309 /* Update culling direction which changes depending on the
310 * orientation of the buffer:
311 */
312 if (ctx->Driver.FrontFace)
313 ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
314 else
315 ctx->NewState |= _NEW_POLYGON;
316 }
317
318
319 static void
320 intelDrawBuffer(GLcontext * ctx, GLenum mode)
321 {
322 if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
323 struct intel_context *const intel = intel_context(ctx);
324 const GLboolean was_front_buffer_rendering =
325 intel->is_front_buffer_rendering;
326
327 intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
328 || (mode == GL_FRONT);
329
330 /* If we weren't front-buffer rendering before but we are now, make sure
331 * that the front-buffer has actually been allocated.
332 */
333 if (!was_front_buffer_rendering && intel->is_front_buffer_rendering) {
334 intel_update_renderbuffers(intel->driContext,
335 intel->driContext->driDrawablePriv);
336 }
337 }
338
339 intel_draw_buffer(ctx, ctx->DrawBuffer);
340 }
341
342
343 static void
344 intelReadBuffer(GLcontext * ctx, GLenum mode)
345 {
346 if ((ctx->DrawBuffer != NULL) && (ctx->DrawBuffer->Name == 0)) {
347 struct intel_context *const intel = intel_context(ctx);
348 const GLboolean was_front_buffer_reading =
349 intel->is_front_buffer_reading;
350
351 intel->is_front_buffer_reading = (mode == GL_FRONT_LEFT)
352 || (mode == GL_FRONT);
353
354 /* If we weren't front-buffer reading before but we are now, make sure
355 * that the front-buffer has actually been allocated.
356 */
357 if (!was_front_buffer_reading && intel->is_front_buffer_reading) {
358 intel_update_renderbuffers(intel->driContext,
359 intel->driContext->driDrawablePriv);
360 }
361 }
362
363 if (ctx->ReadBuffer == ctx->DrawBuffer) {
364 /* This will update FBO completeness status.
365 * A framebuffer will be incomplete if the GL_READ_BUFFER setting
366 * refers to a missing renderbuffer. Calling glReadBuffer can set
367 * that straight and can make the drawing buffer complete.
368 */
369 intel_draw_buffer(ctx, ctx->DrawBuffer);
370 }
371 /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc)
372 * reference ctx->ReadBuffer and do appropriate state checks.
373 */
374 }
375
376
377 void
378 intelInitBufferFuncs(struct dd_function_table *functions)
379 {
380 functions->DrawBuffer = intelDrawBuffer;
381 functions->ReadBuffer = intelReadBuffer;
382 }