1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
56 #include "drirenderbuffer.h"
61 int INTEL_DEBUG
= (0);
65 #define DRIVER_DATE "20100330 DEVELOPMENT"
66 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
69 static const GLubyte
*
70 intelGetString(GLcontext
* ctx
, GLenum name
)
72 const struct intel_context
*const intel
= intel_context(ctx
);
74 static char buffer
[128];
78 return (GLubyte
*) "Tungsten Graphics, Inc";
82 switch (intel
->intelScreen
->deviceID
) {
84 chipset
= "Intel(R) 845G";
87 chipset
= "Intel(R) 830M";
89 case PCI_CHIP_I855_GM
:
90 chipset
= "Intel(R) 852GM/855GM";
93 chipset
= "Intel(R) 865G";
96 chipset
= "Intel(R) 915G";
98 case PCI_CHIP_E7221_G
:
99 chipset
= "Intel (R) E7221G (i915)";
101 case PCI_CHIP_I915_GM
:
102 chipset
= "Intel(R) 915GM";
104 case PCI_CHIP_I945_G
:
105 chipset
= "Intel(R) 945G";
107 case PCI_CHIP_I945_GM
:
108 chipset
= "Intel(R) 945GM";
110 case PCI_CHIP_I945_GME
:
111 chipset
= "Intel(R) 945GME";
114 chipset
= "Intel(R) G33";
117 chipset
= "Intel(R) Q35";
120 chipset
= "Intel(R) Q33";
122 case PCI_CHIP_IGD_GM
:
124 chipset
= "Intel(R) IGD";
126 case PCI_CHIP_I965_Q
:
127 chipset
= "Intel(R) 965Q";
129 case PCI_CHIP_I965_G
:
130 case PCI_CHIP_I965_G_1
:
131 chipset
= "Intel(R) 965G";
133 case PCI_CHIP_I946_GZ
:
134 chipset
= "Intel(R) 946GZ";
136 case PCI_CHIP_I965_GM
:
137 chipset
= "Intel(R) 965GM";
139 case PCI_CHIP_I965_GME
:
140 chipset
= "Intel(R) 965GME/GLE";
142 case PCI_CHIP_GM45_GM
:
143 chipset
= "Mobile IntelĀ® GM45 Express Chipset";
145 case PCI_CHIP_IGD_E_G
:
146 chipset
= "Intel(R) Integrated Graphics Device";
149 chipset
= "Intel(R) G45/G43";
152 chipset
= "Intel(R) Q45/Q43";
155 chipset
= "Intel(R) G41";
158 chipset
= "Intel(R) B43";
161 chipset
= "Intel(R) Ironlake Desktop";
164 chipset
= "Intel(R) Ironlake Mobile";
167 chipset
= "Unknown Intel Chipset";
171 (void) driGetRendererString(buffer
, chipset
, DRIVER_DATE_GEM
, 0);
172 return (GLubyte
*) buffer
;
180 intel_flush_front(GLcontext
*ctx
)
182 struct intel_context
*intel
= intel_context(ctx
);
183 __DRIcontext
*driContext
= intel
->driContext
;
184 __DRIscreen
*const screen
= intel
->intelScreen
->driScrnPriv
;
186 if ((ctx
->DrawBuffer
->Name
== 0) && intel
->front_buffer_dirty
) {
187 if (screen
->dri2
.loader
&&
188 (screen
->dri2
.loader
->base
.version
>= 2)
189 && (screen
->dri2
.loader
->flushFrontBuffer
!= NULL
) &&
190 driContext
->driDrawablePriv
&&
191 driContext
->driDrawablePriv
->loaderPrivate
) {
192 (*screen
->dri2
.loader
->flushFrontBuffer
)(driContext
->driDrawablePriv
,
193 driContext
->driDrawablePriv
->loaderPrivate
);
195 /* We set the dirty bit in intel_prepare_render() if we're
196 * front buffer rendering once we get there.
198 intel
->front_buffer_dirty
= GL_FALSE
;
204 intel_bits_per_pixel(const struct intel_renderbuffer
*rb
)
206 return _mesa_get_format_bytes(rb
->Base
.Format
) * 8;
210 intel_update_renderbuffers(__DRIcontext
*context
, __DRIdrawable
*drawable
)
212 struct gl_framebuffer
*fb
= drawable
->driverPrivate
;
213 struct intel_renderbuffer
*rb
;
214 struct intel_region
*region
, *depth_region
;
215 struct intel_context
*intel
= context
->driverPrivate
;
216 struct intel_renderbuffer
*front_rb
, *back_rb
, *depth_rb
, *stencil_rb
;
217 __DRIbuffer
*buffers
= NULL
;
220 unsigned int attachments
[10];
221 const char *region_name
;
223 /* If we're rendering to the fake front buffer, make sure all the
224 * pending drawing has landed on the real front buffer. Otherwise
225 * when we eventually get to DRI2GetBuffersWithFormat the stale
226 * real front buffer contents will get copied to the new fake front
229 if (intel
->is_front_buffer_rendering
) {
230 intel_flush(&intel
->ctx
);
231 intel_flush_front(&intel
->ctx
);
234 /* Set this up front, so that in case our buffers get invalidated
235 * while we're getting new buffers, we don't clobber the stamp and
236 * thus ignore the invalidate. */
237 drawable
->lastStamp
= drawable
->dri2
.stamp
;
239 if (INTEL_DEBUG
& DEBUG_DRI
)
240 fprintf(stderr
, "enter %s, drawable %p\n", __func__
, drawable
);
242 screen
= intel
->intelScreen
->driScrnPriv
;
244 if (screen
->dri2
.loader
245 && (screen
->dri2
.loader
->base
.version
> 2)
246 && (screen
->dri2
.loader
->getBuffersWithFormat
!= NULL
)) {
248 front_rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
249 back_rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
250 depth_rb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
251 stencil_rb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
254 if ((intel
->is_front_buffer_rendering
||
255 intel
->is_front_buffer_reading
||
256 !back_rb
) && front_rb
) {
257 attachments
[i
++] = __DRI_BUFFER_FRONT_LEFT
;
258 attachments
[i
++] = intel_bits_per_pixel(front_rb
);
262 attachments
[i
++] = __DRI_BUFFER_BACK_LEFT
;
263 attachments
[i
++] = intel_bits_per_pixel(back_rb
);
266 if ((depth_rb
!= NULL
) && (stencil_rb
!= NULL
)) {
267 attachments
[i
++] = __DRI_BUFFER_DEPTH_STENCIL
;
268 attachments
[i
++] = intel_bits_per_pixel(depth_rb
);
269 } else if (depth_rb
!= NULL
) {
270 attachments
[i
++] = __DRI_BUFFER_DEPTH
;
271 attachments
[i
++] = intel_bits_per_pixel(depth_rb
);
272 } else if (stencil_rb
!= NULL
) {
273 attachments
[i
++] = __DRI_BUFFER_STENCIL
;
274 attachments
[i
++] = intel_bits_per_pixel(stencil_rb
);
278 (*screen
->dri2
.loader
->getBuffersWithFormat
)(drawable
,
283 drawable
->loaderPrivate
);
284 } else if (screen
->dri2
.loader
) {
286 if (intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
))
287 attachments
[i
++] = __DRI_BUFFER_FRONT_LEFT
;
288 if (intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
))
289 attachments
[i
++] = __DRI_BUFFER_BACK_LEFT
;
290 if (intel_get_renderbuffer(fb
, BUFFER_DEPTH
))
291 attachments
[i
++] = __DRI_BUFFER_DEPTH
;
292 if (intel_get_renderbuffer(fb
, BUFFER_STENCIL
))
293 attachments
[i
++] = __DRI_BUFFER_STENCIL
;
295 buffers
= (*screen
->dri2
.loader
->getBuffers
)(drawable
,
300 drawable
->loaderPrivate
);
310 drawable
->numClipRects
= 1;
311 drawable
->pClipRects
[0].x1
= 0;
312 drawable
->pClipRects
[0].y1
= 0;
313 drawable
->pClipRects
[0].x2
= drawable
->w
;
314 drawable
->pClipRects
[0].y2
= drawable
->h
;
315 drawable
->numBackClipRects
= 1;
316 drawable
->pBackClipRects
[0].x1
= 0;
317 drawable
->pBackClipRects
[0].y1
= 0;
318 drawable
->pBackClipRects
[0].x2
= drawable
->w
;
319 drawable
->pBackClipRects
[0].y2
= drawable
->h
;
322 for (i
= 0; i
< count
; i
++) {
323 switch (buffers
[i
].attachment
) {
324 case __DRI_BUFFER_FRONT_LEFT
:
325 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
326 region_name
= "dri2 front buffer";
329 case __DRI_BUFFER_FAKE_FRONT_LEFT
:
330 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
331 region_name
= "dri2 fake front buffer";
334 case __DRI_BUFFER_BACK_LEFT
:
335 rb
= intel_get_renderbuffer(fb
, BUFFER_BACK_LEFT
);
336 region_name
= "dri2 back buffer";
339 case __DRI_BUFFER_DEPTH
:
340 rb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
341 region_name
= "dri2 depth buffer";
344 case __DRI_BUFFER_DEPTH_STENCIL
:
345 rb
= intel_get_renderbuffer(fb
, BUFFER_DEPTH
);
346 region_name
= "dri2 depth / stencil buffer";
349 case __DRI_BUFFER_STENCIL
:
350 rb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
351 region_name
= "dri2 stencil buffer";
354 case __DRI_BUFFER_ACCUM
:
357 "unhandled buffer attach event, attacment type %d\n",
358 buffers
[i
].attachment
);
365 if (rb
->region
&& rb
->region
->name
== buffers
[i
].name
)
368 if (INTEL_DEBUG
& DEBUG_DRI
)
370 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
371 buffers
[i
].name
, buffers
[i
].attachment
,
372 buffers
[i
].cpp
, buffers
[i
].pitch
);
374 if (buffers
[i
].attachment
== __DRI_BUFFER_STENCIL
&& depth_region
) {
375 if (INTEL_DEBUG
& DEBUG_DRI
)
376 fprintf(stderr
, "(reusing depth buffer as stencil)\n");
377 intel_region_reference(®ion
, depth_region
);
380 region
= intel_region_alloc_for_handle(intel
->intelScreen
,
384 buffers
[i
].pitch
/ buffers
[i
].cpp
,
388 if (buffers
[i
].attachment
== __DRI_BUFFER_DEPTH
)
389 depth_region
= region
;
391 intel_renderbuffer_set_region(intel
, rb
, region
);
392 intel_region_release(®ion
);
394 if (buffers
[i
].attachment
== __DRI_BUFFER_DEPTH_STENCIL
) {
395 rb
= intel_get_renderbuffer(fb
, BUFFER_STENCIL
);
397 struct intel_region
*stencil_region
= NULL
;
399 if (rb
->region
&& rb
->region
->name
== buffers
[i
].name
)
402 intel_region_reference(&stencil_region
, region
);
403 intel_renderbuffer_set_region(intel
, rb
, stencil_region
);
404 intel_region_release(&stencil_region
);
409 driUpdateFramebufferSize(&intel
->ctx
, drawable
);
413 * intel_prepare_render should be called anywhere that curent read/drawbuffer
417 intel_prepare_render(struct intel_context
*intel
)
419 __DRIcontext
*driContext
= intel
->driContext
;
420 __DRIdrawable
*drawable
;
422 drawable
= driContext
->driDrawablePriv
;
423 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.draw_stamp
) {
424 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
425 intel_update_renderbuffers(driContext
, drawable
);
426 intel_draw_buffer(&intel
->ctx
, intel
->ctx
.DrawBuffer
);
427 driContext
->dri2
.draw_stamp
= drawable
->dri2
.stamp
;
430 drawable
= driContext
->driReadablePriv
;
431 if (drawable
&& drawable
->dri2
.stamp
!= driContext
->dri2
.read_stamp
) {
432 if (drawable
->lastStamp
!= drawable
->dri2
.stamp
)
433 intel_update_renderbuffers(driContext
, drawable
);
434 driContext
->dri2
.read_stamp
= drawable
->dri2
.stamp
;
437 /* If we're currently rendering to the front buffer, the rendering
438 * that will happen next will probably dirty the front buffer. So
439 * mark it as dirty here.
441 if (intel
->is_front_buffer_rendering
)
442 intel
->front_buffer_dirty
= GL_TRUE
;
444 /* Wait for the swapbuffers before the one we just emitted, so we
445 * don't get too many swaps outstanding for apps that are GPU-heavy
448 * We're using intelDRI2Flush (called from the loader before
449 * swapbuffer) and glFlush (for front buffer rendering) as the
450 * indicator that a frame is done and then throttle when we get
451 * here as we prepare to render the next frame. At this point for
452 * round trips for swap/copy and getting new buffers are done and
453 * we'll spend less time waiting on the GPU.
455 * Unfortunately, we don't have a handle to the batch containing
456 * the swap, and getting our hands on that doesn't seem worth it,
457 * so we just us the first batch we emitted after the last swap.
459 if (intel
->need_throttle
&& intel
->first_post_swapbuffers_batch
) {
460 drm_intel_bo_wait_rendering(intel
->first_post_swapbuffers_batch
);
461 drm_intel_bo_unreference(intel
->first_post_swapbuffers_batch
);
462 intel
->first_post_swapbuffers_batch
= NULL
;
463 intel
->need_throttle
= GL_FALSE
;
468 intel_viewport(GLcontext
*ctx
, GLint x
, GLint y
, GLsizei w
, GLsizei h
)
470 struct intel_context
*intel
= intel_context(ctx
);
471 __DRIcontext
*driContext
= intel
->driContext
;
473 if (intel
->saved_viewport
)
474 intel
->saved_viewport(ctx
, x
, y
, w
, h
);
476 if (!intel
->meta
.internal_viewport_call
&& ctx
->DrawBuffer
->Name
== 0) {
477 dri2InvalidateDrawable(driContext
->driDrawablePriv
);
478 dri2InvalidateDrawable(driContext
->driReadablePriv
);
482 static const struct dri_debug_control debug_control
[] = {
483 { "tex", DEBUG_TEXTURE
},
484 { "state", DEBUG_STATE
},
485 { "ioctl", DEBUG_IOCTL
},
486 { "blit", DEBUG_BLIT
},
487 { "mip", DEBUG_MIPTREE
},
488 { "fall", DEBUG_FALLBACKS
},
489 { "verb", DEBUG_VERBOSE
},
490 { "bat", DEBUG_BATCH
},
491 { "pix", DEBUG_PIXEL
},
492 { "buf", DEBUG_BUFMGR
},
493 { "reg", DEBUG_REGION
},
496 { "sync", DEBUG_SYNC
},
497 { "prim", DEBUG_PRIMS
},
498 { "vert", DEBUG_VERTS
},
499 { "dri", DEBUG_DRI
},
501 { "san", DEBUG_SANITY
},
502 { "sleep", DEBUG_SLEEP
},
503 { "stats", DEBUG_STATS
},
504 { "tile", DEBUG_TILE
},
505 { "sing", DEBUG_SINGLE_THREAD
},
506 { "thre", DEBUG_SINGLE_THREAD
},
508 { "glsl_force", DEBUG_GLSL_FORCE
},
509 { "urb", DEBUG_URB
},
511 { "clip", DEBUG_CLIP
},
517 intelInvalidateState(GLcontext
* ctx
, GLuint new_state
)
519 struct intel_context
*intel
= intel_context(ctx
);
521 _swrast_InvalidateState(ctx
, new_state
);
522 _swsetup_InvalidateState(ctx
, new_state
);
523 _vbo_InvalidateState(ctx
, new_state
);
524 _tnl_InvalidateState(ctx
, new_state
);
525 _tnl_invalidate_vertex_state(ctx
, new_state
);
527 intel
->NewGLState
|= new_state
;
529 if (intel
->vtbl
.invalidate_state
)
530 intel
->vtbl
.invalidate_state( intel
, new_state
);
534 intel_flush(GLcontext
*ctx
)
536 struct intel_context
*intel
= intel_context(ctx
);
542 INTEL_FIREVERTICES(intel
);
544 if (intel
->batch
->map
!= intel
->batch
->ptr
)
545 intel_batchbuffer_flush(intel
->batch
);
549 intel_glFlush(GLcontext
*ctx
)
551 struct intel_context
*intel
= intel_context(ctx
);
554 intel_flush_front(ctx
);
555 intel
->need_throttle
= GL_TRUE
;
559 intelFinish(GLcontext
* ctx
)
561 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
565 intel_flush_front(ctx
);
567 for (i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
568 struct intel_renderbuffer
*irb
;
570 irb
= intel_renderbuffer(fb
->_ColorDrawBuffers
[i
]);
572 if (irb
&& irb
->region
)
573 drm_intel_bo_wait_rendering(irb
->region
->buffer
);
575 if (fb
->_DepthBuffer
) {
576 /* XXX: Wait on buffer idle */
581 intelInitDriverFunctions(struct dd_function_table
*functions
)
583 _mesa_init_driver_functions(functions
);
585 functions
->Flush
= intel_glFlush
;
586 functions
->Finish
= intelFinish
;
587 functions
->GetString
= intelGetString
;
588 functions
->UpdateState
= intelInvalidateState
;
590 intelInitTextureFuncs(functions
);
591 intelInitTextureImageFuncs(functions
);
592 intelInitTextureSubImageFuncs(functions
);
593 intelInitTextureCopyImageFuncs(functions
);
594 intelInitStateFuncs(functions
);
595 intelInitClearFuncs(functions
);
596 intelInitBufferFuncs(functions
);
597 intelInitPixelFuncs(functions
);
598 intelInitBufferObjectFuncs(functions
);
599 intel_init_syncobj_functions(functions
);
604 intelInitContext(struct intel_context
*intel
,
606 const __GLcontextModes
* mesaVis
,
607 __DRIcontext
* driContextPriv
,
608 void *sharedContextPrivate
,
609 struct dd_function_table
*functions
)
611 GLcontext
*ctx
= &intel
->ctx
;
612 GLcontext
*shareCtx
= (GLcontext
*) sharedContextPrivate
;
613 __DRIscreen
*sPriv
= driContextPriv
->driScreenPriv
;
614 struct intel_screen
*intelScreen
= sPriv
->private;
616 __GLcontextModes visual
;
618 /* we can't do anything without a connection to the device */
619 if (intelScreen
->bufmgr
== NULL
)
622 /* Can't rely on invalidate events, fall back to glViewport hack */
623 if (!driContextPriv
->driScreenPriv
->dri2
.useInvalidate
) {
624 intel
->saved_viewport
= functions
->Viewport
;
625 functions
->Viewport
= intel_viewport
;
628 if (mesaVis
== NULL
) {
629 memset(&visual
, 0, sizeof visual
);
633 if (!_mesa_initialize_context_for_api(&intel
->ctx
, api
, mesaVis
, shareCtx
,
634 functions
, (void *) intel
)) {
635 printf("%s: failed to init mesa context\n", __FUNCTION__
);
639 driContextPriv
->driverPrivate
= intel
;
640 intel
->intelScreen
= intelScreen
;
641 intel
->driContext
= driContextPriv
;
642 intel
->driFd
= sPriv
->fd
;
644 intel
->has_xrgb_textures
= GL_TRUE
;
645 if (IS_GEN6(intel
->intelScreen
->deviceID
)) {
647 intel
->needs_ff_sync
= GL_TRUE
;
648 intel
->has_luminance_srgb
= GL_TRUE
;
649 } else if (IS_GEN5(intel
->intelScreen
->deviceID
)) {
651 intel
->needs_ff_sync
= GL_TRUE
;
652 intel
->has_luminance_srgb
= GL_TRUE
;
653 } else if (IS_965(intel
->intelScreen
->deviceID
)) {
655 if (IS_G4X(intel
->intelScreen
->deviceID
)) {
656 intel
->has_luminance_srgb
= GL_TRUE
;
657 intel
->is_g4x
= GL_TRUE
;
659 } else if (IS_9XX(intel
->intelScreen
->deviceID
)) {
661 if (IS_945(intel
->intelScreen
->deviceID
)) {
662 intel
->is_945
= GL_TRUE
;
666 if (intel
->intelScreen
->deviceID
== PCI_CHIP_I830_M
||
667 intel
->intelScreen
->deviceID
== PCI_CHIP_845_G
) {
668 intel
->has_xrgb_textures
= GL_FALSE
;
672 driParseConfigFiles(&intel
->optionCache
, &intelScreen
->optionCache
,
673 sPriv
->myNum
, (intel
->gen
>= 4) ? "i965" : "i915");
674 if (intelScreen
->deviceID
== PCI_CHIP_I865_G
)
675 intel
->maxBatchSize
= 4096;
677 intel
->maxBatchSize
= BATCH_SZ
;
679 intel
->bufmgr
= intelScreen
->bufmgr
;
681 bo_reuse_mode
= driQueryOptioni(&intel
->optionCache
, "bo_reuse");
682 switch (bo_reuse_mode
) {
683 case DRI_CONF_BO_REUSE_DISABLED
:
685 case DRI_CONF_BO_REUSE_ALL
:
686 intel_bufmgr_gem_enable_reuse(intel
->bufmgr
);
690 /* This doesn't yet catch all non-conformant rendering, but it's a
693 if (getenv("INTEL_STRICT_CONFORMANCE")) {
694 unsigned int value
= atoi(getenv("INTEL_STRICT_CONFORMANCE"));
696 intel
->conformance_mode
= value
;
699 intel
->conformance_mode
= 1;
703 if (intel
->conformance_mode
> 0) {
704 ctx
->Const
.MinLineWidth
= 1.0;
705 ctx
->Const
.MinLineWidthAA
= 1.0;
706 ctx
->Const
.MaxLineWidth
= 1.0;
707 ctx
->Const
.MaxLineWidthAA
= 1.0;
708 ctx
->Const
.LineWidthGranularity
= 1.0;
711 ctx
->Const
.MinLineWidth
= 1.0;
712 ctx
->Const
.MinLineWidthAA
= 1.0;
713 ctx
->Const
.MaxLineWidth
= 5.0;
714 ctx
->Const
.MaxLineWidthAA
= 5.0;
715 ctx
->Const
.LineWidthGranularity
= 0.5;
718 ctx
->Const
.MinPointSize
= 1.0;
719 ctx
->Const
.MinPointSizeAA
= 1.0;
720 ctx
->Const
.MaxPointSize
= 255.0;
721 ctx
->Const
.MaxPointSizeAA
= 3.0;
722 ctx
->Const
.PointSizeGranularity
= 1.0;
724 ctx
->Const
.MaxSamples
= 1.0;
726 /* reinitialize the context point state.
727 * It depend on constants in __GLcontextRec::Const
729 _mesa_init_point(ctx
);
731 meta_init_metaops(ctx
, &intel
->meta
);
732 if (intel
->gen
>= 4) {
733 if (MAX_WIDTH
> 8192)
734 ctx
->Const
.MaxRenderbufferSize
= 8192;
736 if (MAX_WIDTH
> 2048)
737 ctx
->Const
.MaxRenderbufferSize
= 2048;
740 /* Initialize the software rasterizer and helper modules. */
741 _swrast_CreateContext(ctx
);
742 _vbo_CreateContext(ctx
);
743 _tnl_CreateContext(ctx
);
744 _swsetup_CreateContext(ctx
);
746 /* Configure swrast to match hardware characteristics: */
747 _swrast_allow_pixel_fog(ctx
, GL_FALSE
);
748 _swrast_allow_vertex_fog(ctx
, GL_TRUE
);
750 _mesa_meta_init(ctx
);
752 intel
->hw_stencil
= mesaVis
->stencilBits
&& mesaVis
->depthBits
== 24;
753 intel
->hw_stipple
= 1;
755 /* XXX FBO: this doesn't seem to be used anywhere */
756 switch (mesaVis
->depthBits
) {
757 case 0: /* what to do in this case? */
759 intel
->polygon_offset_scale
= 1.0;
762 intel
->polygon_offset_scale
= 2.0; /* req'd to pass glean */
770 intel
->polygon_offset_scale
/= 0xffff;
772 intel
->RenderIndex
= ~0;
776 intelInitExtensions(ctx
);
781 intelInitExtensionsES2(ctx
);
785 INTEL_DEBUG
= driParseDebugString(getenv("INTEL_DEBUG"), debug_control
);
786 if (INTEL_DEBUG
& DEBUG_BUFMGR
)
787 dri_bufmgr_set_debug(intel
->bufmgr
, GL_TRUE
);
789 intel
->batch
= intel_batchbuffer_alloc(intel
);
791 intel_fbo_init(intel
);
793 if (intel
->ctx
.Mesa_DXTn
) {
794 _mesa_enable_extension(ctx
, "GL_EXT_texture_compression_s3tc");
795 _mesa_enable_extension(ctx
, "GL_S3_s3tc");
797 else if (driQueryOptionb(&intel
->optionCache
, "force_s3tc_enable")) {
798 _mesa_enable_extension(ctx
, "GL_EXT_texture_compression_s3tc");
800 intel
->use_texture_tiling
= driQueryOptionb(&intel
->optionCache
,
802 intel
->use_early_z
= driQueryOptionb(&intel
->optionCache
, "early_z");
804 intel
->prim
.primitive
= ~0;
806 /* Force all software fallbacks */
807 if (driQueryOptionb(&intel
->optionCache
, "no_rast")) {
808 fprintf(stderr
, "disabling 3D rasterization\n");
812 if (driQueryOptionb(&intel
->optionCache
, "always_flush_batch")) {
813 fprintf(stderr
, "flushing batchbuffer before/after each draw call\n");
814 intel
->always_flush_batch
= 1;
817 if (driQueryOptionb(&intel
->optionCache
, "always_flush_cache")) {
818 fprintf(stderr
, "flushing GPU caches before/after each draw call\n");
819 intel
->always_flush_cache
= 1;
822 /* Disable all hardware rendering (skip emitting batches and fences/waits
825 intel
->no_hw
= getenv("INTEL_NO_HW") != NULL
;
831 intelDestroyContext(__DRIcontext
* driContextPriv
)
833 struct intel_context
*intel
=
834 (struct intel_context
*) driContextPriv
->driverPrivate
;
836 assert(intel
); /* should never be null */
838 INTEL_FIREVERTICES(intel
);
840 _mesa_meta_free(&intel
->ctx
);
842 meta_destroy_metaops(&intel
->meta
);
844 intel
->vtbl
.destroy(intel
);
846 _swsetup_DestroyContext(&intel
->ctx
);
847 _tnl_DestroyContext(&intel
->ctx
);
848 _vbo_DestroyContext(&intel
->ctx
);
850 _swrast_DestroyContext(&intel
->ctx
);
851 intel
->Fallback
= 0x0; /* don't call _swrast_Flush later */
853 intel_batchbuffer_free(intel
->batch
);
856 free(intel
->prim
.vb
);
857 intel
->prim
.vb
= NULL
;
858 drm_intel_bo_unreference(intel
->prim
.vb_bo
);
859 intel
->prim
.vb_bo
= NULL
;
860 drm_intel_bo_unreference(intel
->first_post_swapbuffers_batch
);
861 intel
->first_post_swapbuffers_batch
= NULL
;
863 driDestroyOptionCache(&intel
->optionCache
);
865 /* free the Mesa context */
866 _mesa_free_context_data(&intel
->ctx
);
869 driContextPriv
->driverPrivate
= NULL
;
874 intelUnbindContext(__DRIcontext
* driContextPriv
)
876 /* Unset current context and dispath table */
877 _mesa_make_current(NULL
, NULL
, NULL
);
883 intelMakeCurrent(__DRIcontext
* driContextPriv
,
884 __DRIdrawable
* driDrawPriv
,
885 __DRIdrawable
* driReadPriv
)
887 struct intel_context
*intel
;
888 GET_CURRENT_CONTEXT(curCtx
);
891 intel
= (struct intel_context
*) driContextPriv
->driverPrivate
;
895 /* According to the glXMakeCurrent() man page: "Pending commands to
896 * the previous context, if any, are flushed before it is released."
897 * But only flush if we're actually changing contexts.
899 if (intel_context(curCtx
) && intel_context(curCtx
) != intel
) {
903 if (driContextPriv
) {
904 struct gl_framebuffer
*fb
, *readFb
;
906 if (driDrawPriv
== NULL
&& driReadPriv
== NULL
) {
907 fb
= _mesa_get_incomplete_framebuffer();
908 readFb
= _mesa_get_incomplete_framebuffer();
910 fb
= driDrawPriv
->driverPrivate
;
911 readFb
= driReadPriv
->driverPrivate
;
912 driContextPriv
->dri2
.draw_stamp
= driDrawPriv
->dri2
.stamp
- 1;
913 driContextPriv
->dri2
.read_stamp
= driReadPriv
->dri2
.stamp
- 1;
916 intel_prepare_render(intel
);
917 _mesa_make_current(&intel
->ctx
, fb
, readFb
);
919 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
920 * is NULL at that point. We can't call _mesa_makecurrent()
921 * first, since we need the buffer size for the initial
922 * viewport. So just call intel_draw_buffer() again here. */
923 intel_draw_buffer(&intel
->ctx
, intel
->ctx
.DrawBuffer
);
926 _mesa_make_current(NULL
, NULL
, NULL
);