798fc6ae884b5922d6e5a78b54a0ec3ff99930f6
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 static const GLubyte *
67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69 const struct intel_context *const intel = intel_context(ctx);
70 const char *chipset;
71 static char buffer[128];
72
73 switch (name) {
74 case GL_VENDOR:
75 return (GLubyte *) "Intel Open Source Technology Center";
76 break;
77
78 case GL_RENDERER:
79 switch (intel->intelScreen->deviceID) {
80 case PCI_CHIP_845_G:
81 chipset = "Intel(R) 845G";
82 break;
83 case PCI_CHIP_I830_M:
84 chipset = "Intel(R) 830M";
85 break;
86 case PCI_CHIP_I855_GM:
87 chipset = "Intel(R) 852GM/855GM";
88 break;
89 case PCI_CHIP_I865_G:
90 chipset = "Intel(R) 865G";
91 break;
92 case PCI_CHIP_I915_G:
93 chipset = "Intel(R) 915G";
94 break;
95 case PCI_CHIP_E7221_G:
96 chipset = "Intel (R) E7221G (i915)";
97 break;
98 case PCI_CHIP_I915_GM:
99 chipset = "Intel(R) 915GM";
100 break;
101 case PCI_CHIP_I945_G:
102 chipset = "Intel(R) 945G";
103 break;
104 case PCI_CHIP_I945_GM:
105 chipset = "Intel(R) 945GM";
106 break;
107 case PCI_CHIP_I945_GME:
108 chipset = "Intel(R) 945GME";
109 break;
110 case PCI_CHIP_G33_G:
111 chipset = "Intel(R) G33";
112 break;
113 case PCI_CHIP_Q35_G:
114 chipset = "Intel(R) Q35";
115 break;
116 case PCI_CHIP_Q33_G:
117 chipset = "Intel(R) Q33";
118 break;
119 case PCI_CHIP_IGD_GM:
120 case PCI_CHIP_IGD_G:
121 chipset = "Intel(R) IGD";
122 break;
123 case PCI_CHIP_I965_Q:
124 chipset = "Intel(R) 965Q";
125 break;
126 case PCI_CHIP_I965_G:
127 case PCI_CHIP_I965_G_1:
128 chipset = "Intel(R) 965G";
129 break;
130 case PCI_CHIP_I946_GZ:
131 chipset = "Intel(R) 946GZ";
132 break;
133 case PCI_CHIP_I965_GM:
134 chipset = "Intel(R) 965GM";
135 break;
136 case PCI_CHIP_I965_GME:
137 chipset = "Intel(R) 965GME/GLE";
138 break;
139 case PCI_CHIP_GM45_GM:
140 chipset = "Mobile IntelĀ® GM45 Express Chipset";
141 break;
142 case PCI_CHIP_IGD_E_G:
143 chipset = "Intel(R) Integrated Graphics Device";
144 break;
145 case PCI_CHIP_G45_G:
146 chipset = "Intel(R) G45/G43";
147 break;
148 case PCI_CHIP_Q45_G:
149 chipset = "Intel(R) Q45/Q43";
150 break;
151 case PCI_CHIP_G41_G:
152 chipset = "Intel(R) G41";
153 break;
154 case PCI_CHIP_B43_G:
155 case PCI_CHIP_B43_G1:
156 chipset = "Intel(R) B43";
157 break;
158 case PCI_CHIP_ILD_G:
159 chipset = "Intel(R) Ironlake Desktop";
160 break;
161 case PCI_CHIP_ILM_G:
162 chipset = "Intel(R) Ironlake Mobile";
163 break;
164 case PCI_CHIP_SANDYBRIDGE_GT1:
165 case PCI_CHIP_SANDYBRIDGE_GT2:
166 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167 chipset = "Intel(R) Sandybridge Desktop";
168 break;
169 case PCI_CHIP_SANDYBRIDGE_M_GT1:
170 case PCI_CHIP_SANDYBRIDGE_M_GT2:
171 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172 chipset = "Intel(R) Sandybridge Mobile";
173 break;
174 case PCI_CHIP_SANDYBRIDGE_S:
175 chipset = "Intel(R) Sandybridge Server";
176 break;
177 case PCI_CHIP_IVYBRIDGE_GT1:
178 case PCI_CHIP_IVYBRIDGE_GT2:
179 chipset = "Intel(R) Ivybridge Desktop";
180 break;
181 case PCI_CHIP_IVYBRIDGE_M_GT1:
182 case PCI_CHIP_IVYBRIDGE_M_GT2:
183 chipset = "Intel(R) Ivybridge Mobile";
184 break;
185 case PCI_CHIP_IVYBRIDGE_S_GT1:
186 case PCI_CHIP_IVYBRIDGE_S_GT2:
187 chipset = "Intel(R) Ivybridge Server";
188 break;
189 case PCI_CHIP_HASWELL_GT1:
190 case PCI_CHIP_HASWELL_GT2:
191 case PCI_CHIP_HASWELL_GT2_PLUS:
192 case PCI_CHIP_HASWELL_SDV_GT1:
193 case PCI_CHIP_HASWELL_SDV_GT2:
194 case PCI_CHIP_HASWELL_SDV_GT2_PLUS:
195 case PCI_CHIP_HASWELL_ULT_GT1:
196 case PCI_CHIP_HASWELL_ULT_GT2:
197 case PCI_CHIP_HASWELL_ULT_GT2_PLUS:
198 case PCI_CHIP_HASWELL_CRW_GT1:
199 case PCI_CHIP_HASWELL_CRW_GT2:
200 case PCI_CHIP_HASWELL_CRW_GT2_PLUS:
201 chipset = "Intel(R) Haswell Desktop";
202 break;
203 case PCI_CHIP_HASWELL_M_GT1:
204 case PCI_CHIP_HASWELL_M_GT2:
205 case PCI_CHIP_HASWELL_M_GT2_PLUS:
206 case PCI_CHIP_HASWELL_SDV_M_GT1:
207 case PCI_CHIP_HASWELL_SDV_M_GT2:
208 case PCI_CHIP_HASWELL_SDV_M_GT2_PLUS:
209 case PCI_CHIP_HASWELL_ULT_M_GT1:
210 case PCI_CHIP_HASWELL_ULT_M_GT2:
211 case PCI_CHIP_HASWELL_ULT_M_GT2_PLUS:
212 case PCI_CHIP_HASWELL_CRW_M_GT1:
213 case PCI_CHIP_HASWELL_CRW_M_GT2:
214 case PCI_CHIP_HASWELL_CRW_M_GT2_PLUS:
215 chipset = "Intel(R) Haswell Mobile";
216 break;
217 case PCI_CHIP_HASWELL_S_GT1:
218 case PCI_CHIP_HASWELL_S_GT2:
219 case PCI_CHIP_HASWELL_S_GT2_PLUS:
220 case PCI_CHIP_HASWELL_SDV_S_GT1:
221 case PCI_CHIP_HASWELL_SDV_S_GT2:
222 case PCI_CHIP_HASWELL_SDV_S_GT2_PLUS:
223 case PCI_CHIP_HASWELL_ULT_S_GT1:
224 case PCI_CHIP_HASWELL_ULT_S_GT2:
225 case PCI_CHIP_HASWELL_ULT_S_GT2_PLUS:
226 case PCI_CHIP_HASWELL_CRW_S_GT1:
227 case PCI_CHIP_HASWELL_CRW_S_GT2:
228 case PCI_CHIP_HASWELL_CRW_S_GT2_PLUS:
229 chipset = "Intel(R) Haswell Server";
230 break;
231 default:
232 chipset = "Unknown Intel Chipset";
233 break;
234 }
235
236 (void) driGetRendererString(buffer, chipset, 0);
237 return (GLubyte *) buffer;
238
239 default:
240 return NULL;
241 }
242 }
243
244 void
245 intel_downsample_for_dri2_flush(struct intel_context *intel,
246 __DRIdrawable *drawable)
247 {
248 if (intel->gen < 6) {
249 /* MSAA is not supported, so don't waste time checking for
250 * a multisample buffer.
251 */
252 return;
253 }
254
255 struct gl_framebuffer *fb = drawable->driverPrivate;
256 struct intel_renderbuffer *rb;
257
258 /* Usually, only the back buffer will need to be downsampled. However,
259 * the front buffer will also need it if the user has rendered into it.
260 */
261 static const gl_buffer_index buffers[2] = {
262 BUFFER_BACK_LEFT,
263 BUFFER_FRONT_LEFT,
264 };
265
266 for (int i = 0; i < 2; ++i) {
267 rb = intel_get_renderbuffer(fb, buffers[i]);
268 if (rb == NULL || rb->mt == NULL)
269 continue;
270 intel_miptree_downsample(intel, rb->mt);
271 }
272 }
273
274 static void
275 intel_flush_front(struct gl_context *ctx)
276 {
277 struct intel_context *intel = intel_context(ctx);
278 __DRIcontext *driContext = intel->driContext;
279 __DRIdrawable *driDrawable = driContext->driDrawablePriv;
280 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
281
282 if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) {
283 if (screen->dri2.loader->flushFrontBuffer != NULL &&
284 driDrawable &&
285 driDrawable->loaderPrivate) {
286
287 /* Downsample before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
288 *
289 * This potentially downsamples both front and back buffer. It
290 * is unnecessary to downsample the back, but harms nothing except
291 * performance. And no one cares about front-buffer render
292 * performance.
293 */
294 intel_downsample_for_dri2_flush(intel, driDrawable);
295
296 screen->dri2.loader->flushFrontBuffer(driDrawable,
297 driDrawable->loaderPrivate);
298
299 /* We set the dirty bit in intel_prepare_render() if we're
300 * front buffer rendering once we get there.
301 */
302 intel->front_buffer_dirty = false;
303 }
304 }
305 }
306
307 static unsigned
308 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
309 {
310 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
311 }
312
313 static void
314 intel_query_dri2_buffers(struct intel_context *intel,
315 __DRIdrawable *drawable,
316 __DRIbuffer **buffers,
317 int *count);
318
319 static void
320 intel_process_dri2_buffer(struct intel_context *intel,
321 __DRIdrawable *drawable,
322 __DRIbuffer *buffer,
323 struct intel_renderbuffer *rb,
324 const char *buffer_name);
325
326 void
327 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
328 {
329 struct gl_framebuffer *fb = drawable->driverPrivate;
330 struct intel_renderbuffer *rb;
331 struct intel_context *intel = context->driverPrivate;
332 __DRIbuffer *buffers = NULL;
333 int i, count;
334 const char *region_name;
335
336 /* If we're rendering to the fake front buffer, make sure all the
337 * pending drawing has landed on the real front buffer. Otherwise
338 * when we eventually get to DRI2GetBuffersWithFormat the stale
339 * real front buffer contents will get copied to the new fake front
340 * buffer.
341 */
342 if (intel->is_front_buffer_rendering) {
343 intel_flush(&intel->ctx);
344 intel_flush_front(&intel->ctx);
345 }
346
347 /* Set this up front, so that in case our buffers get invalidated
348 * while we're getting new buffers, we don't clobber the stamp and
349 * thus ignore the invalidate. */
350 drawable->lastStamp = drawable->dri2.stamp;
351
352 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
353 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
354
355 intel_query_dri2_buffers(intel, drawable, &buffers, &count);
356
357 if (buffers == NULL)
358 return;
359
360 for (i = 0; i < count; i++) {
361 switch (buffers[i].attachment) {
362 case __DRI_BUFFER_FRONT_LEFT:
363 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
364 region_name = "dri2 front buffer";
365 break;
366
367 case __DRI_BUFFER_FAKE_FRONT_LEFT:
368 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
369 region_name = "dri2 fake front buffer";
370 break;
371
372 case __DRI_BUFFER_BACK_LEFT:
373 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
374 region_name = "dri2 back buffer";
375 break;
376
377 case __DRI_BUFFER_DEPTH:
378 case __DRI_BUFFER_HIZ:
379 case __DRI_BUFFER_DEPTH_STENCIL:
380 case __DRI_BUFFER_STENCIL:
381 case __DRI_BUFFER_ACCUM:
382 default:
383 fprintf(stderr,
384 "unhandled buffer attach event, attachment type %d\n",
385 buffers[i].attachment);
386 return;
387 }
388
389 intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
390 }
391
392 driUpdateFramebufferSize(&intel->ctx, drawable);
393 }
394
395 /**
396 * intel_prepare_render should be called anywhere that curent read/drawbuffer
397 * state is required.
398 */
399 void
400 intel_prepare_render(struct intel_context *intel)
401 {
402 __DRIcontext *driContext = intel->driContext;
403 __DRIdrawable *drawable;
404
405 drawable = driContext->driDrawablePriv;
406 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
407 if (drawable->lastStamp != drawable->dri2.stamp)
408 intel_update_renderbuffers(driContext, drawable);
409 intel_draw_buffer(&intel->ctx);
410 driContext->dri2.draw_stamp = drawable->dri2.stamp;
411 }
412
413 drawable = driContext->driReadablePriv;
414 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
415 if (drawable->lastStamp != drawable->dri2.stamp)
416 intel_update_renderbuffers(driContext, drawable);
417 driContext->dri2.read_stamp = drawable->dri2.stamp;
418 }
419
420 /* If we're currently rendering to the front buffer, the rendering
421 * that will happen next will probably dirty the front buffer. So
422 * mark it as dirty here.
423 */
424 if (intel->is_front_buffer_rendering)
425 intel->front_buffer_dirty = true;
426
427 /* Wait for the swapbuffers before the one we just emitted, so we
428 * don't get too many swaps outstanding for apps that are GPU-heavy
429 * but not CPU-heavy.
430 *
431 * We're using intelDRI2Flush (called from the loader before
432 * swapbuffer) and glFlush (for front buffer rendering) as the
433 * indicator that a frame is done and then throttle when we get
434 * here as we prepare to render the next frame. At this point for
435 * round trips for swap/copy and getting new buffers are done and
436 * we'll spend less time waiting on the GPU.
437 *
438 * Unfortunately, we don't have a handle to the batch containing
439 * the swap, and getting our hands on that doesn't seem worth it,
440 * so we just us the first batch we emitted after the last swap.
441 */
442 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
443 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
444 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
445 intel->first_post_swapbuffers_batch = NULL;
446 intel->need_throttle = false;
447 }
448 }
449
450 static void
451 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
452 {
453 struct intel_context *intel = intel_context(ctx);
454 __DRIcontext *driContext = intel->driContext;
455
456 if (intel->saved_viewport)
457 intel->saved_viewport(ctx, x, y, w, h);
458
459 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
460 dri2InvalidateDrawable(driContext->driDrawablePriv);
461 dri2InvalidateDrawable(driContext->driReadablePriv);
462 }
463 }
464
465 static const struct dri_debug_control debug_control[] = {
466 { "tex", DEBUG_TEXTURE},
467 { "state", DEBUG_STATE},
468 { "ioctl", DEBUG_IOCTL},
469 { "blit", DEBUG_BLIT},
470 { "mip", DEBUG_MIPTREE},
471 { "fall", DEBUG_PERF},
472 { "perf", DEBUG_PERF},
473 { "verb", DEBUG_VERBOSE},
474 { "bat", DEBUG_BATCH},
475 { "pix", DEBUG_PIXEL},
476 { "buf", DEBUG_BUFMGR},
477 { "reg", DEBUG_REGION},
478 { "fbo", DEBUG_FBO},
479 { "fs", DEBUG_WM },
480 { "gs", DEBUG_GS},
481 { "sync", DEBUG_SYNC},
482 { "prim", DEBUG_PRIMS },
483 { "vert", DEBUG_VERTS },
484 { "dri", DEBUG_DRI },
485 { "sf", DEBUG_SF },
486 { "san", DEBUG_SANITY },
487 { "sleep", DEBUG_SLEEP },
488 { "stats", DEBUG_STATS },
489 { "tile", DEBUG_TILE },
490 { "wm", DEBUG_WM },
491 { "urb", DEBUG_URB },
492 { "vs", DEBUG_VS },
493 { "clip", DEBUG_CLIP },
494 { "aub", DEBUG_AUB },
495 { "shader_time", DEBUG_SHADER_TIME },
496 { "no16", DEBUG_NO16 },
497 { NULL, 0 }
498 };
499
500
501 static void
502 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
503 {
504 struct intel_context *intel = intel_context(ctx);
505
506 if (ctx->swrast_context)
507 _swrast_InvalidateState(ctx, new_state);
508 _vbo_InvalidateState(ctx, new_state);
509
510 intel->NewGLState |= new_state;
511
512 if (intel->vtbl.invalidate_state)
513 intel->vtbl.invalidate_state( intel, new_state );
514 }
515
516 void
517 intel_flush_rendering_to_batch(struct gl_context *ctx)
518 {
519 struct intel_context *intel = intel_context(ctx);
520
521 if (intel->Fallback)
522 _swrast_flush(ctx);
523
524 if (intel->gen < 4)
525 INTEL_FIREVERTICES(intel);
526 }
527
528 void
529 _intel_flush(struct gl_context *ctx, const char *file, int line)
530 {
531 struct intel_context *intel = intel_context(ctx);
532
533 intel_flush_rendering_to_batch(ctx);
534
535 if (intel->batch.used)
536 _intel_batchbuffer_flush(intel, file, line);
537 }
538
539 static void
540 intel_glFlush(struct gl_context *ctx)
541 {
542 struct intel_context *intel = intel_context(ctx);
543
544 intel_flush(ctx);
545 intel_flush_front(ctx);
546 if (intel->is_front_buffer_rendering)
547 intel->need_throttle = true;
548 }
549
550 void
551 intelFinish(struct gl_context * ctx)
552 {
553 struct intel_context *intel = intel_context(ctx);
554
555 intel_flush(ctx);
556 intel_flush_front(ctx);
557
558 if (intel->batch.last_bo)
559 drm_intel_bo_wait_rendering(intel->batch.last_bo);
560 }
561
562 void
563 intelInitDriverFunctions(struct dd_function_table *functions)
564 {
565 _mesa_init_driver_functions(functions);
566
567 functions->Flush = intel_glFlush;
568 functions->Finish = intelFinish;
569 functions->GetString = intelGetString;
570 functions->UpdateState = intelInvalidateState;
571
572 intelInitTextureFuncs(functions);
573 intelInitTextureImageFuncs(functions);
574 intelInitTextureSubImageFuncs(functions);
575 intelInitTextureCopyImageFuncs(functions);
576 intelInitClearFuncs(functions);
577 intelInitBufferFuncs(functions);
578 intelInitPixelFuncs(functions);
579 intelInitBufferObjectFuncs(functions);
580 intel_init_syncobj_functions(functions);
581 }
582
583 bool
584 intelInitContext(struct intel_context *intel,
585 int api,
586 const struct gl_config * mesaVis,
587 __DRIcontext * driContextPriv,
588 void *sharedContextPrivate,
589 struct dd_function_table *functions)
590 {
591 struct gl_context *ctx = &intel->ctx;
592 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
593 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
594 struct intel_screen *intelScreen = sPriv->driverPrivate;
595 int bo_reuse_mode;
596 struct gl_config visual;
597
598 /* we can't do anything without a connection to the device */
599 if (intelScreen->bufmgr == NULL)
600 return false;
601
602 /* Can't rely on invalidate events, fall back to glViewport hack */
603 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
604 intel->saved_viewport = functions->Viewport;
605 functions->Viewport = intel_viewport;
606 }
607
608 if (mesaVis == NULL) {
609 memset(&visual, 0, sizeof visual);
610 mesaVis = &visual;
611 }
612
613 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
614 functions)) {
615 printf("%s: failed to init mesa context\n", __FUNCTION__);
616 return false;
617 }
618
619 driContextPriv->driverPrivate = intel;
620 intel->intelScreen = intelScreen;
621 intel->driContext = driContextPriv;
622 intel->driFd = sPriv->fd;
623
624 intel->gen = intelScreen->gen;
625
626 const int devID = intelScreen->deviceID;
627 if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
628 intel->gt = 1;
629 else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
630 intel->gt = 2;
631 else
632 intel->gt = 0;
633
634 if (IS_HASWELL(devID)) {
635 intel->is_haswell = true;
636 } else if (IS_G4X(devID)) {
637 intel->is_g4x = true;
638 } else if (IS_945(devID)) {
639 intel->is_945 = true;
640 }
641
642 if (intel->gen >= 5) {
643 intel->needs_ff_sync = true;
644 }
645
646 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
647 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
648 intel->has_hiz = intel->gen >= 6 && !intel->is_haswell;
649 intel->has_llc = intel->intelScreen->hw_has_llc;
650 intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
651
652 memset(&ctx->TextureFormatSupported,
653 0, sizeof(ctx->TextureFormatSupported));
654
655 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
656 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
657 if (intel->gen < 4)
658 intel->maxBatchSize = 4096;
659 else
660 intel->maxBatchSize = sizeof(intel->batch.map);
661
662 intel->bufmgr = intelScreen->bufmgr;
663
664 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
665 switch (bo_reuse_mode) {
666 case DRI_CONF_BO_REUSE_DISABLED:
667 break;
668 case DRI_CONF_BO_REUSE_ALL:
669 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
670 break;
671 }
672
673 ctx->Const.MinLineWidth = 1.0;
674 ctx->Const.MinLineWidthAA = 1.0;
675 ctx->Const.MaxLineWidth = 5.0;
676 ctx->Const.MaxLineWidthAA = 5.0;
677 ctx->Const.LineWidthGranularity = 0.5;
678
679 ctx->Const.MinPointSize = 1.0;
680 ctx->Const.MinPointSizeAA = 1.0;
681 ctx->Const.MaxPointSize = 255.0;
682 ctx->Const.MaxPointSizeAA = 3.0;
683 ctx->Const.PointSizeGranularity = 1.0;
684
685 ctx->Const.MaxSamples = 1;
686
687 if (intel->gen >= 6)
688 ctx->Const.MaxClipPlanes = 8;
689
690 ctx->Const.StripTextureBorder = GL_TRUE;
691
692 /* reinitialize the context point state.
693 * It depend on constants in __struct gl_contextRec::Const
694 */
695 _mesa_init_point(ctx);
696
697 if (intel->gen >= 4) {
698 ctx->Const.MaxRenderbufferSize = 8192;
699 } else {
700 ctx->Const.MaxRenderbufferSize = 2048;
701 }
702
703 /* Initialize the software rasterizer and helper modules.
704 *
705 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
706 * software fallbacks (which we have to support on legacy GL to do weird
707 * glDrawPixels(), glBitmap(), and other functions).
708 */
709 if (intel->gen <= 3 || api != API_OPENGL_CORE) {
710 _swrast_CreateContext(ctx);
711 }
712
713 _vbo_CreateContext(ctx);
714 if (ctx->swrast_context) {
715 _tnl_CreateContext(ctx);
716 _swsetup_CreateContext(ctx);
717
718 /* Configure swrast to match hardware characteristics: */
719 _swrast_allow_pixel_fog(ctx, false);
720 _swrast_allow_vertex_fog(ctx, true);
721 }
722
723 _mesa_meta_init(ctx);
724
725 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
726 intel->hw_stipple = 1;
727
728 /* XXX FBO: this doesn't seem to be used anywhere */
729 switch (mesaVis->depthBits) {
730 case 0: /* what to do in this case? */
731 case 16:
732 intel->polygon_offset_scale = 1.0;
733 break;
734 case 24:
735 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
736 break;
737 default:
738 assert(0);
739 break;
740 }
741
742 if (intel->gen >= 4)
743 intel->polygon_offset_scale /= 0xffff;
744
745 intel->RenderIndex = ~0;
746
747 intelInitExtensions(ctx);
748
749 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
750 if (INTEL_DEBUG & DEBUG_BUFMGR)
751 dri_bufmgr_set_debug(intel->bufmgr, true);
752 if ((INTEL_DEBUG & DEBUG_SHADER_TIME) && intel->gen < 7) {
753 fprintf(stderr,
754 "shader_time debugging requires gen7 (Ivybridge) or better.\n");
755 INTEL_DEBUG &= ~DEBUG_SHADER_TIME;
756 }
757
758 if (INTEL_DEBUG & DEBUG_AUB)
759 drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
760
761 intel_batchbuffer_init(intel);
762
763 intel_fbo_init(intel);
764
765 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
766 "texture_tiling");
767 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
768
769 if (!driQueryOptionb(&intel->optionCache, "hiz")) {
770 intel->has_hiz = false;
771 /* On gen6, you can only do separate stencil with HIZ. */
772 if (intel->gen == 6)
773 intel->has_separate_stencil = false;
774 }
775
776 intel->prim.primitive = ~0;
777
778 /* Force all software fallbacks */
779 #ifdef I915
780 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
781 fprintf(stderr, "disabling 3D rasterization\n");
782 intel->no_rast = 1;
783 }
784 #endif
785
786 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
787 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
788 intel->always_flush_batch = 1;
789 }
790
791 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
792 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
793 intel->always_flush_cache = 1;
794 }
795
796 return true;
797 }
798
799 void
800 intelDestroyContext(__DRIcontext * driContextPriv)
801 {
802 struct intel_context *intel =
803 (struct intel_context *) driContextPriv->driverPrivate;
804 struct gl_context *ctx = &intel->ctx;
805
806 assert(intel); /* should never be null */
807 if (intel) {
808 INTEL_FIREVERTICES(intel);
809
810 /* Dump a final BMP in case the application doesn't call SwapBuffers */
811 if (INTEL_DEBUG & DEBUG_AUB) {
812 intel_batchbuffer_flush(intel);
813 aub_dump_bmp(&intel->ctx);
814 }
815
816 _mesa_meta_free(&intel->ctx);
817
818 intel->vtbl.destroy(intel);
819
820 if (ctx->swrast_context) {
821 _swsetup_DestroyContext(&intel->ctx);
822 _tnl_DestroyContext(&intel->ctx);
823 }
824 _vbo_DestroyContext(&intel->ctx);
825
826 if (ctx->swrast_context)
827 _swrast_DestroyContext(&intel->ctx);
828 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
829
830 intel_batchbuffer_free(intel);
831
832 free(intel->prim.vb);
833 intel->prim.vb = NULL;
834 drm_intel_bo_unreference(intel->prim.vb_bo);
835 intel->prim.vb_bo = NULL;
836 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
837 intel->first_post_swapbuffers_batch = NULL;
838
839 driDestroyOptionCache(&intel->optionCache);
840
841 /* free the Mesa context */
842 _mesa_free_context_data(&intel->ctx);
843
844 _math_matrix_dtr(&intel->ViewportMatrix);
845
846 ralloc_free(intel);
847 driContextPriv->driverPrivate = NULL;
848 }
849 }
850
851 GLboolean
852 intelUnbindContext(__DRIcontext * driContextPriv)
853 {
854 /* Unset current context and dispath table */
855 _mesa_make_current(NULL, NULL, NULL);
856
857 return true;
858 }
859
860 GLboolean
861 intelMakeCurrent(__DRIcontext * driContextPriv,
862 __DRIdrawable * driDrawPriv,
863 __DRIdrawable * driReadPriv)
864 {
865 struct intel_context *intel;
866 GET_CURRENT_CONTEXT(curCtx);
867
868 if (driContextPriv)
869 intel = (struct intel_context *) driContextPriv->driverPrivate;
870 else
871 intel = NULL;
872
873 /* According to the glXMakeCurrent() man page: "Pending commands to
874 * the previous context, if any, are flushed before it is released."
875 * But only flush if we're actually changing contexts.
876 */
877 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
878 _mesa_flush(curCtx);
879 }
880
881 if (driContextPriv) {
882 struct gl_framebuffer *fb, *readFb;
883
884 if (driDrawPriv == NULL && driReadPriv == NULL) {
885 fb = _mesa_get_incomplete_framebuffer();
886 readFb = _mesa_get_incomplete_framebuffer();
887 } else {
888 fb = driDrawPriv->driverPrivate;
889 readFb = driReadPriv->driverPrivate;
890 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
891 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
892 }
893
894 intel_prepare_render(intel);
895 _mesa_make_current(&intel->ctx, fb, readFb);
896
897 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
898 * is NULL at that point. We can't call _mesa_makecurrent()
899 * first, since we need the buffer size for the initial
900 * viewport. So just call intel_draw_buffer() again here. */
901 intel_draw_buffer(&intel->ctx);
902 }
903 else {
904 _mesa_make_current(NULL, NULL, NULL);
905 }
906
907 return true;
908 }
909
910 /**
911 * \brief Query DRI2 to obtain a DRIdrawable's buffers.
912 *
913 * To determine which DRI buffers to request, examine the renderbuffers
914 * attached to the drawable's framebuffer. Then request the buffers with
915 * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
916 *
917 * This is called from intel_update_renderbuffers().
918 *
919 * \param drawable Drawable whose buffers are queried.
920 * \param buffers [out] List of buffers returned by DRI2 query.
921 * \param buffer_count [out] Number of buffers returned.
922 *
923 * \see intel_update_renderbuffers()
924 * \see DRI2GetBuffers()
925 * \see DRI2GetBuffersWithFormat()
926 */
927 static void
928 intel_query_dri2_buffers(struct intel_context *intel,
929 __DRIdrawable *drawable,
930 __DRIbuffer **buffers,
931 int *buffer_count)
932 {
933 __DRIscreen *screen = intel->intelScreen->driScrnPriv;
934 struct gl_framebuffer *fb = drawable->driverPrivate;
935 int i = 0;
936 const int max_attachments = 4;
937 unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
938
939 struct intel_renderbuffer *front_rb;
940 struct intel_renderbuffer *back_rb;
941
942 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
943 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
944
945 if ((intel->is_front_buffer_rendering ||
946 intel->is_front_buffer_reading ||
947 !back_rb) && front_rb) {
948 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
949 attachments[i++] = intel_bits_per_pixel(front_rb);
950 }
951
952 if (back_rb) {
953 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
954 attachments[i++] = intel_bits_per_pixel(back_rb);
955 }
956
957 assert(i <= 2 * max_attachments);
958
959 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
960 &drawable->w,
961 &drawable->h,
962 attachments, i / 2,
963 buffer_count,
964 drawable->loaderPrivate);
965 free(attachments);
966 }
967
968 /**
969 * \brief Assign a DRI buffer's DRM region to a renderbuffer.
970 *
971 * This is called from intel_update_renderbuffers().
972 *
973 * \par Note:
974 * DRI buffers whose attachment point is DRI2BufferStencil or
975 * DRI2BufferDepthStencil are handled as special cases.
976 *
977 * \param buffer_name is a human readable name, such as "dri2 front buffer",
978 * that is passed to intel_region_alloc_for_handle().
979 *
980 * \see intel_update_renderbuffers()
981 * \see intel_region_alloc_for_handle()
982 */
983 static void
984 intel_process_dri2_buffer(struct intel_context *intel,
985 __DRIdrawable *drawable,
986 __DRIbuffer *buffer,
987 struct intel_renderbuffer *rb,
988 const char *buffer_name)
989 {
990 struct intel_region *region = NULL;
991
992 if (!rb)
993 return;
994
995 unsigned num_samples = rb->Base.Base.NumSamples;
996
997 /* We try to avoid closing and reopening the same BO name, because the first
998 * use of a mapping of the buffer involves a bunch of page faulting which is
999 * moderately expensive.
1000 */
1001 if (num_samples == 0) {
1002 if (rb->mt &&
1003 rb->mt->region &&
1004 rb->mt->region->name == buffer->name)
1005 return;
1006 } else {
1007 if (rb->mt &&
1008 rb->mt->singlesample_mt &&
1009 rb->mt->singlesample_mt->region &&
1010 rb->mt->singlesample_mt->region->name == buffer->name)
1011 return;
1012 }
1013
1014 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1015 fprintf(stderr,
1016 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1017 buffer->name, buffer->attachment,
1018 buffer->cpp, buffer->pitch);
1019 }
1020
1021 intel_miptree_release(&rb->mt);
1022 region = intel_region_alloc_for_handle(intel->intelScreen,
1023 buffer->cpp,
1024 drawable->w,
1025 drawable->h,
1026 buffer->pitch / buffer->cpp,
1027 buffer->name,
1028 buffer_name);
1029 if (!region)
1030 return;
1031
1032 rb->mt = intel_miptree_create_for_dri2_buffer(intel,
1033 buffer->attachment,
1034 intel_rb_format(rb),
1035 num_samples,
1036 region);
1037 intel_region_release(&region);
1038 }