Merge branch 'gallium-no-rhw-position'
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/framebuffer.h"
33 #include "main/imports.h"
34 #include "main/points.h"
35
36 #include "swrast/swrast.h"
37 #include "swrast_setup/swrast_setup.h"
38 #include "tnl/tnl.h"
39 #include "drivers/common/driverfuncs.h"
40 #include "drivers/common/meta.h"
41
42 #include "i830_dri.h"
43
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56
57 #include "drirenderbuffer.h"
58 #include "utils.h"
59
60
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64
65
66 #define DRIVER_DATE "20091221 DEVELOPMENT"
67 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
68
69
70 static const GLubyte *
71 intelGetString(GLcontext * ctx, GLenum name)
72 {
73 const struct intel_context *const intel = intel_context(ctx);
74 const char *chipset;
75 static char buffer[128];
76
77 switch (name) {
78 case GL_VENDOR:
79 return (GLubyte *) "Tungsten Graphics, Inc";
80 break;
81
82 case GL_RENDERER:
83 switch (intel->intelScreen->deviceID) {
84 case PCI_CHIP_845_G:
85 chipset = "Intel(R) 845G";
86 break;
87 case PCI_CHIP_I830_M:
88 chipset = "Intel(R) 830M";
89 break;
90 case PCI_CHIP_I855_GM:
91 chipset = "Intel(R) 852GM/855GM";
92 break;
93 case PCI_CHIP_I865_G:
94 chipset = "Intel(R) 865G";
95 break;
96 case PCI_CHIP_I915_G:
97 chipset = "Intel(R) 915G";
98 break;
99 case PCI_CHIP_E7221_G:
100 chipset = "Intel (R) E7221G (i915)";
101 break;
102 case PCI_CHIP_I915_GM:
103 chipset = "Intel(R) 915GM";
104 break;
105 case PCI_CHIP_I945_G:
106 chipset = "Intel(R) 945G";
107 break;
108 case PCI_CHIP_I945_GM:
109 chipset = "Intel(R) 945GM";
110 break;
111 case PCI_CHIP_I945_GME:
112 chipset = "Intel(R) 945GME";
113 break;
114 case PCI_CHIP_G33_G:
115 chipset = "Intel(R) G33";
116 break;
117 case PCI_CHIP_Q35_G:
118 chipset = "Intel(R) Q35";
119 break;
120 case PCI_CHIP_Q33_G:
121 chipset = "Intel(R) Q33";
122 break;
123 case PCI_CHIP_IGD_GM:
124 case PCI_CHIP_IGD_G:
125 chipset = "Intel(R) IGD";
126 break;
127 case PCI_CHIP_I965_Q:
128 chipset = "Intel(R) 965Q";
129 break;
130 case PCI_CHIP_I965_G:
131 case PCI_CHIP_I965_G_1:
132 chipset = "Intel(R) 965G";
133 break;
134 case PCI_CHIP_I946_GZ:
135 chipset = "Intel(R) 946GZ";
136 break;
137 case PCI_CHIP_I965_GM:
138 chipset = "Intel(R) 965GM";
139 break;
140 case PCI_CHIP_I965_GME:
141 chipset = "Intel(R) 965GME/GLE";
142 break;
143 case PCI_CHIP_GM45_GM:
144 chipset = "Mobile IntelĀ® GM45 Express Chipset";
145 break;
146 case PCI_CHIP_IGD_E_G:
147 chipset = "Intel(R) Integrated Graphics Device";
148 break;
149 case PCI_CHIP_G45_G:
150 chipset = "Intel(R) G45/G43";
151 break;
152 case PCI_CHIP_Q45_G:
153 chipset = "Intel(R) Q45/Q43";
154 break;
155 case PCI_CHIP_G41_G:
156 chipset = "Intel(R) G41";
157 break;
158 case PCI_CHIP_B43_G:
159 chipset = "Intel(R) B43";
160 break;
161 case PCI_CHIP_ILD_G:
162 chipset = "Intel(R) IGDNG_D";
163 break;
164 case PCI_CHIP_ILM_G:
165 chipset = "Intel(R) IGDNG_M";
166 break;
167 default:
168 chipset = "Unknown Intel Chipset";
169 break;
170 }
171
172 (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0);
173 return (GLubyte *) buffer;
174
175 default:
176 return NULL;
177 }
178 }
179
180 static unsigned
181 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
182 {
183 return _mesa_get_format_bytes(rb->Base.Format) * 8;
184 }
185
186 void
187 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
188 {
189 struct gl_framebuffer *fb = drawable->driverPrivate;
190 struct intel_renderbuffer *rb;
191 struct intel_region *region, *depth_region;
192 struct intel_context *intel = context->driverPrivate;
193 struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
194 __DRIbuffer *buffers = NULL;
195 __DRIscreen *screen;
196 int i, count;
197 unsigned int attachments[10];
198 const char *region_name;
199
200 /* If we're rendering to the fake front buffer, make sure all the
201 * pending drawing has landed on the real front buffer. Otherwise
202 * when we eventually get to DRI2GetBuffersWithFormat the stale
203 * real front buffer contents will get copied to the new fake front
204 * buffer.
205 */
206 if (intel->is_front_buffer_rendering)
207 intel_flush(&intel->ctx, GL_FALSE);
208
209 /* Set this up front, so that in case our buffers get invalidated
210 * while we're getting new buffers, we don't clobber the stamp and
211 * thus ignore the invalidate. */
212 drawable->lastStamp = drawable->dri2.stamp;
213
214 if (INTEL_DEBUG & DEBUG_DRI)
215 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
216
217 screen = intel->intelScreen->driScrnPriv;
218
219 if (screen->dri2.loader
220 && (screen->dri2.loader->base.version > 2)
221 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
222
223 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
224 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
225 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
226 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
227
228 i = 0;
229 if ((intel->is_front_buffer_rendering ||
230 intel->is_front_buffer_reading ||
231 !back_rb) && front_rb) {
232 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
233 attachments[i++] = intel_bits_per_pixel(front_rb);
234 }
235
236 if (back_rb) {
237 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
238 attachments[i++] = intel_bits_per_pixel(back_rb);
239 }
240
241 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
242 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
243 attachments[i++] = intel_bits_per_pixel(depth_rb);
244 } else if (depth_rb != NULL) {
245 attachments[i++] = __DRI_BUFFER_DEPTH;
246 attachments[i++] = intel_bits_per_pixel(depth_rb);
247 } else if (stencil_rb != NULL) {
248 attachments[i++] = __DRI_BUFFER_STENCIL;
249 attachments[i++] = intel_bits_per_pixel(stencil_rb);
250 }
251
252 buffers =
253 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
254 &drawable->w,
255 &drawable->h,
256 attachments, i / 2,
257 &count,
258 drawable->loaderPrivate);
259 } else if (screen->dri2.loader) {
260 i = 0;
261 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
262 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
263 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
264 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
265 if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
266 attachments[i++] = __DRI_BUFFER_DEPTH;
267 if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
268 attachments[i++] = __DRI_BUFFER_STENCIL;
269
270 buffers = (*screen->dri2.loader->getBuffers)(drawable,
271 &drawable->w,
272 &drawable->h,
273 attachments, i,
274 &count,
275 drawable->loaderPrivate);
276 }
277
278 if (buffers == NULL)
279 return;
280
281 drawable->x = 0;
282 drawable->y = 0;
283 drawable->backX = 0;
284 drawable->backY = 0;
285 drawable->numClipRects = 1;
286 drawable->pClipRects[0].x1 = 0;
287 drawable->pClipRects[0].y1 = 0;
288 drawable->pClipRects[0].x2 = drawable->w;
289 drawable->pClipRects[0].y2 = drawable->h;
290 drawable->numBackClipRects = 1;
291 drawable->pBackClipRects[0].x1 = 0;
292 drawable->pBackClipRects[0].y1 = 0;
293 drawable->pBackClipRects[0].x2 = drawable->w;
294 drawable->pBackClipRects[0].y2 = drawable->h;
295
296 depth_region = NULL;
297 for (i = 0; i < count; i++) {
298 switch (buffers[i].attachment) {
299 case __DRI_BUFFER_FRONT_LEFT:
300 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
301 region_name = "dri2 front buffer";
302 break;
303
304 case __DRI_BUFFER_FAKE_FRONT_LEFT:
305 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
306 region_name = "dri2 fake front buffer";
307 break;
308
309 case __DRI_BUFFER_BACK_LEFT:
310 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
311 region_name = "dri2 back buffer";
312 break;
313
314 case __DRI_BUFFER_DEPTH:
315 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
316 region_name = "dri2 depth buffer";
317 break;
318
319 case __DRI_BUFFER_DEPTH_STENCIL:
320 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
321 region_name = "dri2 depth / stencil buffer";
322 break;
323
324 case __DRI_BUFFER_STENCIL:
325 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
326 region_name = "dri2 stencil buffer";
327 break;
328
329 case __DRI_BUFFER_ACCUM:
330 default:
331 fprintf(stderr,
332 "unhandled buffer attach event, attacment type %d\n",
333 buffers[i].attachment);
334 return;
335 }
336
337 if (rb == NULL)
338 continue;
339
340 if (rb->region && rb->region->name == buffers[i].name)
341 continue;
342
343 if (INTEL_DEBUG & DEBUG_DRI)
344 fprintf(stderr,
345 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
346 buffers[i].name, buffers[i].attachment,
347 buffers[i].cpp, buffers[i].pitch);
348
349 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
350 if (INTEL_DEBUG & DEBUG_DRI)
351 fprintf(stderr, "(reusing depth buffer as stencil)\n");
352 intel_region_reference(&region, depth_region);
353 }
354 else
355 region = intel_region_alloc_for_handle(intel, buffers[i].cpp,
356 drawable->w,
357 drawable->h,
358 buffers[i].pitch / buffers[i].cpp,
359 buffers[i].name,
360 region_name);
361
362 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
363 depth_region = region;
364
365 intel_renderbuffer_set_region(rb, region);
366 intel_region_release(&region);
367
368 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
369 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
370 if (rb != NULL) {
371 struct intel_region *stencil_region = NULL;
372
373 if (rb->region && rb->region->name == buffers[i].name)
374 continue;
375
376 intel_region_reference(&stencil_region, region);
377 intel_renderbuffer_set_region(rb, stencil_region);
378 intel_region_release(&stencil_region);
379 }
380 }
381 }
382
383 driUpdateFramebufferSize(&intel->ctx, drawable);
384 }
385
386 void
387 intel_prepare_render(struct intel_context *intel)
388 {
389 __DRIcontext *driContext = intel->driContext;
390 __DRIdrawable *drawable;
391
392 drawable = intel->driDrawable;
393 if (drawable->dri2.stamp != driContext->dri2.draw_stamp) {
394 if (drawable->lastStamp != drawable->dri2.stamp)
395 intel_update_renderbuffers(driContext, drawable);
396 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
397 driContext->dri2.draw_stamp = drawable->dri2.stamp;
398 }
399
400 drawable = intel->driReadDrawable;
401 if (drawable->dri2.stamp != driContext->dri2.read_stamp) {
402 if (drawable->lastStamp != drawable->dri2.stamp)
403 intel_update_renderbuffers(driContext, drawable);
404 driContext->dri2.read_stamp = drawable->dri2.stamp;
405 }
406 }
407
408 void
409 intel_viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
410 {
411 struct intel_context *intel = intel_context(ctx);
412 __DRIcontext *driContext = intel->driContext;
413
414 if (!intel->using_dri2_swapbuffers &&
415 !intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
416 dri2InvalidateDrawable(driContext->driDrawablePriv);
417 dri2InvalidateDrawable(driContext->driReadablePriv);
418 }
419 }
420
421 static const struct dri_debug_control debug_control[] = {
422 { "tex", DEBUG_TEXTURE},
423 { "state", DEBUG_STATE},
424 { "ioctl", DEBUG_IOCTL},
425 { "blit", DEBUG_BLIT},
426 { "mip", DEBUG_MIPTREE},
427 { "fall", DEBUG_FALLBACKS},
428 { "verb", DEBUG_VERBOSE},
429 { "bat", DEBUG_BATCH},
430 { "pix", DEBUG_PIXEL},
431 { "buf", DEBUG_BUFMGR},
432 { "reg", DEBUG_REGION},
433 { "fbo", DEBUG_FBO},
434 { "lock", DEBUG_LOCK},
435 { "sync", DEBUG_SYNC},
436 { "prim", DEBUG_PRIMS },
437 { "vert", DEBUG_VERTS },
438 { "dri", DEBUG_DRI },
439 { "dma", DEBUG_DMA },
440 { "san", DEBUG_SANITY },
441 { "sleep", DEBUG_SLEEP },
442 { "stats", DEBUG_STATS },
443 { "tile", DEBUG_TILE },
444 { "sing", DEBUG_SINGLE_THREAD },
445 { "thre", DEBUG_SINGLE_THREAD },
446 { "wm", DEBUG_WM },
447 { "urb", DEBUG_URB },
448 { "vs", DEBUG_VS },
449 { NULL, 0 }
450 };
451
452
453 static void
454 intelInvalidateState(GLcontext * ctx, GLuint new_state)
455 {
456 struct intel_context *intel = intel_context(ctx);
457
458 _swrast_InvalidateState(ctx, new_state);
459 _swsetup_InvalidateState(ctx, new_state);
460 _vbo_InvalidateState(ctx, new_state);
461 _tnl_InvalidateState(ctx, new_state);
462 _tnl_invalidate_vertex_state(ctx, new_state);
463
464 intel->NewGLState |= new_state;
465
466 if (intel->vtbl.invalidate_state)
467 intel->vtbl.invalidate_state( intel, new_state );
468 }
469
470 void
471 intel_flush(GLcontext *ctx, GLboolean needs_mi_flush)
472 {
473 struct intel_context *intel = intel_context(ctx);
474
475 if (intel->Fallback)
476 _swrast_flush(ctx);
477
478 if (intel->gen < 4)
479 INTEL_FIREVERTICES(intel);
480
481 if (intel->batch->map != intel->batch->ptr)
482 intel_batchbuffer_flush(intel->batch);
483
484 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
485 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
486
487 if (screen->dri2.loader &&
488 (screen->dri2.loader->base.version >= 2)
489 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
490 intel->driDrawable && intel->driDrawable->loaderPrivate) {
491 (*screen->dri2.loader->flushFrontBuffer)(intel->driDrawable,
492 intel->driDrawable->loaderPrivate);
493
494 /* Only clear the dirty bit if front-buffer rendering is no longer
495 * enabled. This is done so that the dirty bit can only be set in
496 * glDrawBuffer. Otherwise the dirty bit would have to be set at
497 * each of N places that do rendering. This has worse performances,
498 * but it is much easier to get correct.
499 */
500 if (!intel->is_front_buffer_rendering) {
501 intel->front_buffer_dirty = GL_FALSE;
502 }
503 }
504 }
505 }
506
507 void
508 intelFlush(GLcontext * ctx)
509 {
510 intel_flush(ctx, GL_FALSE);
511 }
512
513 static void
514 intel_glFlush(GLcontext *ctx)
515 {
516 struct intel_context *intel = intel_context(ctx);
517
518 intel_flush(ctx, GL_TRUE);
519
520 /* We're using glFlush as an indicator that a frame is done, which is
521 * what DRI2 does before calling SwapBuffers (and means we should catch
522 * people doing front-buffer rendering, as well)..
523 *
524 * Wait for the swapbuffers before the one we just emitted, so we don't
525 * get too many swaps outstanding for apps that are GPU-heavy but not
526 * CPU-heavy.
527 *
528 * Unfortunately, we don't have a handle to the batch containing the swap,
529 * and getting our hands on that doesn't seem worth it, so we just us the
530 * first batch we emitted after the last swap.
531 */
532 if (!intel->using_dri2_swapbuffers &&
533 intel->first_post_swapbuffers_batch != NULL) {
534 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
535 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
536 intel->first_post_swapbuffers_batch = NULL;
537 }
538 }
539
540 void
541 intelFinish(GLcontext * ctx)
542 {
543 struct gl_framebuffer *fb = ctx->DrawBuffer;
544 int i;
545
546 intelFlush(ctx);
547
548 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
549 struct intel_renderbuffer *irb;
550
551 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
552
553 if (irb && irb->region)
554 dri_bo_wait_rendering(irb->region->buffer);
555 }
556 if (fb->_DepthBuffer) {
557 /* XXX: Wait on buffer idle */
558 }
559 }
560
561 void
562 intelInitDriverFunctions(struct dd_function_table *functions)
563 {
564 _mesa_init_driver_functions(functions);
565
566 functions->Flush = intel_glFlush;
567 functions->Finish = intelFinish;
568 functions->GetString = intelGetString;
569 functions->UpdateState = intelInvalidateState;
570
571 intelInitTextureFuncs(functions);
572 intelInitTextureImageFuncs(functions);
573 intelInitTextureSubImageFuncs(functions);
574 intelInitTextureCopyImageFuncs(functions);
575 intelInitStateFuncs(functions);
576 intelInitClearFuncs(functions);
577 intelInitBufferFuncs(functions);
578 intelInitPixelFuncs(functions);
579 intelInitBufferObjectFuncs(functions);
580 intel_init_syncobj_functions(functions);
581 }
582
583
584 GLboolean
585 intelInitContext(struct intel_context *intel,
586 const __GLcontextModes * mesaVis,
587 __DRIcontext * driContextPriv,
588 void *sharedContextPrivate,
589 struct dd_function_table *functions)
590 {
591 GLcontext *ctx = &intel->ctx;
592 GLcontext *shareCtx = (GLcontext *) sharedContextPrivate;
593 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
594 struct intel_screen *intelScreen = sPriv->private;
595 int bo_reuse_mode;
596
597 /* we can't do anything without a connection to the device */
598 if (intelScreen->bufmgr == NULL)
599 return GL_FALSE;
600
601 if (!_mesa_initialize_context(&intel->ctx, mesaVis, shareCtx,
602 functions, (void *) intel)) {
603 printf("%s: failed to init mesa context\n", __FUNCTION__);
604 return GL_FALSE;
605 }
606
607 driContextPriv->driverPrivate = intel;
608 intel->intelScreen = intelScreen;
609 intel->driScreen = sPriv;
610 intel->driContext = driContextPriv;
611 intel->driFd = sPriv->fd;
612
613 if (IS_GEN6(intel->intelScreen->deviceID)) {
614 intel->gen = 6;
615 intel->needs_ff_sync = GL_TRUE;
616 intel->has_luminance_srgb = GL_TRUE;
617 } else if (IS_965(intel->intelScreen->deviceID)) {
618 intel->gen = 4;
619 } else if (IS_9XX(intel->intelScreen->deviceID)) {
620 intel->gen = 3;
621 if (IS_945(intel->intelScreen->deviceID)) {
622 intel->is_945 = GL_TRUE;
623 }
624 } else {
625 intel->gen = 2;
626 }
627
628 if (IS_IGDNG(intel->intelScreen->deviceID)) {
629 intel->is_ironlake = GL_TRUE;
630 intel->needs_ff_sync = GL_TRUE;
631 intel->has_luminance_srgb = GL_TRUE;
632 } else if (IS_G4X(intel->intelScreen->deviceID)) {
633 intel->has_luminance_srgb = GL_TRUE;
634 intel->is_g4x = GL_TRUE;
635 }
636
637 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
638 intel->driScreen->myNum,
639 (intel->gen >= 4) ? "i965" : "i915");
640 if (intelScreen->deviceID == PCI_CHIP_I865_G)
641 intel->maxBatchSize = 4096;
642 else
643 intel->maxBatchSize = BATCH_SZ;
644
645 intel->bufmgr = intelScreen->bufmgr;
646
647 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
648 switch (bo_reuse_mode) {
649 case DRI_CONF_BO_REUSE_DISABLED:
650 break;
651 case DRI_CONF_BO_REUSE_ALL:
652 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
653 break;
654 }
655
656 /* This doesn't yet catch all non-conformant rendering, but it's a
657 * start.
658 */
659 if (getenv("INTEL_STRICT_CONFORMANCE")) {
660 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
661 if (value > 0) {
662 intel->conformance_mode = value;
663 }
664 else {
665 intel->conformance_mode = 1;
666 }
667 }
668
669 if (intel->conformance_mode > 0) {
670 ctx->Const.MinLineWidth = 1.0;
671 ctx->Const.MinLineWidthAA = 1.0;
672 ctx->Const.MaxLineWidth = 1.0;
673 ctx->Const.MaxLineWidthAA = 1.0;
674 ctx->Const.LineWidthGranularity = 1.0;
675 }
676 else {
677 ctx->Const.MinLineWidth = 1.0;
678 ctx->Const.MinLineWidthAA = 1.0;
679 ctx->Const.MaxLineWidth = 5.0;
680 ctx->Const.MaxLineWidthAA = 5.0;
681 ctx->Const.LineWidthGranularity = 0.5;
682 }
683
684 ctx->Const.MinPointSize = 1.0;
685 ctx->Const.MinPointSizeAA = 1.0;
686 ctx->Const.MaxPointSize = 255.0;
687 ctx->Const.MaxPointSizeAA = 3.0;
688 ctx->Const.PointSizeGranularity = 1.0;
689
690 /* reinitialize the context point state.
691 * It depend on constants in __GLcontextRec::Const
692 */
693 _mesa_init_point(ctx);
694
695 meta_init_metaops(ctx, &intel->meta);
696 ctx->Const.MaxColorAttachments = 4; /* XXX FBO: review this */
697 if (intel->gen >= 4) {
698 if (MAX_WIDTH > 8192)
699 ctx->Const.MaxRenderbufferSize = 8192;
700 } else {
701 if (MAX_WIDTH > 2048)
702 ctx->Const.MaxRenderbufferSize = 2048;
703 }
704
705 /* Initialize the software rasterizer and helper modules. */
706 _swrast_CreateContext(ctx);
707 _vbo_CreateContext(ctx);
708 _tnl_CreateContext(ctx);
709 _swsetup_CreateContext(ctx);
710
711 /* Configure swrast to match hardware characteristics: */
712 _swrast_allow_pixel_fog(ctx, GL_FALSE);
713 _swrast_allow_vertex_fog(ctx, GL_TRUE);
714
715 _mesa_meta_init(ctx);
716
717 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
718 intel->hw_stipple = 1;
719
720 /* XXX FBO: this doesn't seem to be used anywhere */
721 switch (mesaVis->depthBits) {
722 case 0: /* what to do in this case? */
723 case 16:
724 intel->polygon_offset_scale = 1.0;
725 break;
726 case 24:
727 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
728 break;
729 default:
730 assert(0);
731 break;
732 }
733
734 if (intel->gen >= 4)
735 intel->polygon_offset_scale /= 0xffff;
736
737 intel->RenderIndex = ~0;
738
739 intelInitExtensions(ctx);
740
741 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
742 if (INTEL_DEBUG & DEBUG_BUFMGR)
743 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
744
745 intel->batch = intel_batchbuffer_alloc(intel);
746
747 intel_fbo_init(intel);
748
749 if (intel->ctx.Mesa_DXTn) {
750 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
751 _mesa_enable_extension(ctx, "GL_S3_s3tc");
752 }
753 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
754 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
755 }
756 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
757 "texture_tiling");
758 if (intel->use_texture_tiling &&
759 !intel->intelScreen->kernel_exec_fencing) {
760 fprintf(stderr, "No kernel support for execution fencing, "
761 "disabling texture tiling\n");
762 intel->use_texture_tiling = GL_FALSE;
763 }
764 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
765
766 intel->prim.primitive = ~0;
767
768 /* Force all software fallbacks */
769 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
770 fprintf(stderr, "disabling 3D rasterization\n");
771 intel->no_rast = 1;
772 }
773
774 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
775 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
776 intel->always_flush_batch = 1;
777 }
778
779 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
780 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
781 intel->always_flush_cache = 1;
782 }
783
784 /* Disable all hardware rendering (skip emitting batches and fences/waits
785 * to the kernel)
786 */
787 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
788
789 return GL_TRUE;
790 }
791
792 void
793 intelDestroyContext(__DRIcontext * driContextPriv)
794 {
795 struct intel_context *intel =
796 (struct intel_context *) driContextPriv->driverPrivate;
797
798 assert(intel); /* should never be null */
799 if (intel) {
800 GLboolean release_texture_heaps;
801
802 INTEL_FIREVERTICES(intel);
803
804 _mesa_meta_free(&intel->ctx);
805
806 meta_destroy_metaops(&intel->meta);
807
808 intel->vtbl.destroy(intel);
809
810 release_texture_heaps = (intel->ctx.Shared->RefCount == 1);
811 _swsetup_DestroyContext(&intel->ctx);
812 _tnl_DestroyContext(&intel->ctx);
813 _vbo_DestroyContext(&intel->ctx);
814
815 _swrast_DestroyContext(&intel->ctx);
816 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
817
818 intel_batchbuffer_free(intel->batch);
819 intel->batch = NULL;
820
821 free(intel->prim.vb);
822 intel->prim.vb = NULL;
823 dri_bo_unreference(intel->prim.vb_bo);
824 intel->prim.vb_bo = NULL;
825 dri_bo_unreference(intel->first_post_swapbuffers_batch);
826 intel->first_post_swapbuffers_batch = NULL;
827
828 if (release_texture_heaps) {
829 /* Nothing is currently done here to free texture heaps;
830 * but we're not using the texture heap utilities, so I
831 * rather think we shouldn't. I've taken a look, and can't
832 * find any private texture data hanging around anywhere, but
833 * I'm not yet certain there isn't any at all...
834 */
835 /* if (INTEL_DEBUG & DEBUG_TEXTURE)
836 fprintf(stderr, "do something to free texture heaps\n");
837 */
838 }
839
840 driDestroyOptionCache(&intel->optionCache);
841
842 /* free the Mesa context */
843 _mesa_free_context_data(&intel->ctx);
844
845 FREE(intel);
846 driContextPriv->driverPrivate = NULL;
847 }
848 }
849
850 GLboolean
851 intelUnbindContext(__DRIcontext * driContextPriv)
852 {
853 struct intel_context *intel =
854 (struct intel_context *) driContextPriv->driverPrivate;
855
856 /* Deassociate the context with the drawables.
857 */
858 intel->driDrawable = NULL;
859 intel->driReadDrawable = NULL;
860
861 return GL_TRUE;
862 }
863
864 GLboolean
865 intelMakeCurrent(__DRIcontext * driContextPriv,
866 __DRIdrawable * driDrawPriv,
867 __DRIdrawable * driReadPriv)
868 {
869 struct intel_context *intel;
870 GET_CURRENT_CONTEXT(curCtx);
871
872 if (driContextPriv)
873 intel = (struct intel_context *) driContextPriv->driverPrivate;
874 else
875 intel = NULL;
876
877 /* According to the glXMakeCurrent() man page: "Pending commands to
878 * the previous context, if any, are flushed before it is released."
879 * But only flush if we're actually changing contexts.
880 */
881 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
882 _mesa_flush(curCtx);
883 }
884
885 if (driContextPriv) {
886 struct gl_framebuffer *fb = driDrawPriv->driverPrivate;
887 struct gl_framebuffer *readFb = driReadPriv->driverPrivate;
888
889 _mesa_make_current(&intel->ctx, fb, readFb);
890 intel->driReadDrawable = driReadPriv;
891 intel->driDrawable = driDrawPriv;
892 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
893 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
894 intel_prepare_render(&intel->ctx);
895 }
896 else {
897 _mesa_make_current(NULL, NULL, NULL);
898 }
899
900 return GL_TRUE;
901 }