Merge branch 'llvm-cliptest-viewport'
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
39 #include "tnl/tnl.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
42
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
55
56 #include "drirenderbuffer.h"
57 #include "utils.h"
58
59
60 #ifndef INTEL_DEBUG
61 int INTEL_DEBUG = (0);
62 #endif
63
64
65 #define DRIVER_DATE "20100330 DEVELOPMENT"
66 #define DRIVER_DATE_GEM "GEM " DRIVER_DATE
67
68
69 static const GLubyte *
70 intelGetString(struct gl_context * ctx, GLenum name)
71 {
72 const struct intel_context *const intel = intel_context(ctx);
73 const char *chipset;
74 static char buffer[128];
75
76 switch (name) {
77 case GL_VENDOR:
78 return (GLubyte *) "Tungsten Graphics, Inc";
79 break;
80
81 case GL_RENDERER:
82 switch (intel->intelScreen->deviceID) {
83 case PCI_CHIP_845_G:
84 chipset = "Intel(R) 845G";
85 break;
86 case PCI_CHIP_I830_M:
87 chipset = "Intel(R) 830M";
88 break;
89 case PCI_CHIP_I855_GM:
90 chipset = "Intel(R) 852GM/855GM";
91 break;
92 case PCI_CHIP_I865_G:
93 chipset = "Intel(R) 865G";
94 break;
95 case PCI_CHIP_I915_G:
96 chipset = "Intel(R) 915G";
97 break;
98 case PCI_CHIP_E7221_G:
99 chipset = "Intel (R) E7221G (i915)";
100 break;
101 case PCI_CHIP_I915_GM:
102 chipset = "Intel(R) 915GM";
103 break;
104 case PCI_CHIP_I945_G:
105 chipset = "Intel(R) 945G";
106 break;
107 case PCI_CHIP_I945_GM:
108 chipset = "Intel(R) 945GM";
109 break;
110 case PCI_CHIP_I945_GME:
111 chipset = "Intel(R) 945GME";
112 break;
113 case PCI_CHIP_G33_G:
114 chipset = "Intel(R) G33";
115 break;
116 case PCI_CHIP_Q35_G:
117 chipset = "Intel(R) Q35";
118 break;
119 case PCI_CHIP_Q33_G:
120 chipset = "Intel(R) Q33";
121 break;
122 case PCI_CHIP_IGD_GM:
123 case PCI_CHIP_IGD_G:
124 chipset = "Intel(R) IGD";
125 break;
126 case PCI_CHIP_I965_Q:
127 chipset = "Intel(R) 965Q";
128 break;
129 case PCI_CHIP_I965_G:
130 case PCI_CHIP_I965_G_1:
131 chipset = "Intel(R) 965G";
132 break;
133 case PCI_CHIP_I946_GZ:
134 chipset = "Intel(R) 946GZ";
135 break;
136 case PCI_CHIP_I965_GM:
137 chipset = "Intel(R) 965GM";
138 break;
139 case PCI_CHIP_I965_GME:
140 chipset = "Intel(R) 965GME/GLE";
141 break;
142 case PCI_CHIP_GM45_GM:
143 chipset = "Mobile IntelĀ® GM45 Express Chipset";
144 break;
145 case PCI_CHIP_IGD_E_G:
146 chipset = "Intel(R) Integrated Graphics Device";
147 break;
148 case PCI_CHIP_G45_G:
149 chipset = "Intel(R) G45/G43";
150 break;
151 case PCI_CHIP_Q45_G:
152 chipset = "Intel(R) Q45/Q43";
153 break;
154 case PCI_CHIP_G41_G:
155 chipset = "Intel(R) G41";
156 break;
157 case PCI_CHIP_B43_G:
158 chipset = "Intel(R) B43";
159 break;
160 case PCI_CHIP_ILD_G:
161 chipset = "Intel(R) Ironlake Desktop";
162 break;
163 case PCI_CHIP_ILM_G:
164 chipset = "Intel(R) Ironlake Mobile";
165 break;
166 case PCI_CHIP_SANDYBRIDGE_GT1:
167 case PCI_CHIP_SANDYBRIDGE_GT2:
168 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
169 chipset = "Intel(R) Sandybridge Desktop";
170 break;
171 case PCI_CHIP_SANDYBRIDGE_M_GT1:
172 case PCI_CHIP_SANDYBRIDGE_M_GT2:
173 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
174 chipset = "Intel(R) Sandybridge Mobile";
175 break;
176 case PCI_CHIP_SANDYBRIDGE_S:
177 chipset = "Intel(R) Sandybridge Server";
178 break;
179 default:
180 chipset = "Unknown Intel Chipset";
181 break;
182 }
183
184 (void) driGetRendererString(buffer, chipset, DRIVER_DATE_GEM, 0);
185 return (GLubyte *) buffer;
186
187 default:
188 return NULL;
189 }
190 }
191
192 static void
193 intel_flush_front(struct gl_context *ctx)
194 {
195 struct intel_context *intel = intel_context(ctx);
196 __DRIcontext *driContext = intel->driContext;
197 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
198
199 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
200 if (screen->dri2.loader &&
201 (screen->dri2.loader->base.version >= 2)
202 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
203 driContext->driDrawablePriv &&
204 driContext->driDrawablePriv->loaderPrivate) {
205 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
206 driContext->driDrawablePriv->loaderPrivate);
207
208 /* We set the dirty bit in intel_prepare_render() if we're
209 * front buffer rendering once we get there.
210 */
211 intel->front_buffer_dirty = GL_FALSE;
212 }
213 }
214 }
215
216 static unsigned
217 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
218 {
219 return _mesa_get_format_bytes(rb->Base.Format) * 8;
220 }
221
222 void
223 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
224 {
225 struct gl_framebuffer *fb = drawable->driverPrivate;
226 struct intel_renderbuffer *rb;
227 struct intel_region *region, *depth_region;
228 struct intel_context *intel = context->driverPrivate;
229 struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
230 __DRIbuffer *buffers = NULL;
231 __DRIscreen *screen;
232 int i, count;
233 unsigned int attachments[10];
234 const char *region_name;
235
236 /* If we're rendering to the fake front buffer, make sure all the
237 * pending drawing has landed on the real front buffer. Otherwise
238 * when we eventually get to DRI2GetBuffersWithFormat the stale
239 * real front buffer contents will get copied to the new fake front
240 * buffer.
241 */
242 if (intel->is_front_buffer_rendering) {
243 intel_flush(&intel->ctx);
244 intel_flush_front(&intel->ctx);
245 }
246
247 /* Set this up front, so that in case our buffers get invalidated
248 * while we're getting new buffers, we don't clobber the stamp and
249 * thus ignore the invalidate. */
250 drawable->lastStamp = drawable->dri2.stamp;
251
252 if (INTEL_DEBUG & DEBUG_DRI)
253 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
254
255 screen = intel->intelScreen->driScrnPriv;
256
257 if (screen->dri2.loader
258 && (screen->dri2.loader->base.version > 2)
259 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
260
261 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
262 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
263 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
264 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
265
266 i = 0;
267 if ((intel->is_front_buffer_rendering ||
268 intel->is_front_buffer_reading ||
269 !back_rb) && front_rb) {
270 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
271 attachments[i++] = intel_bits_per_pixel(front_rb);
272 }
273
274 if (back_rb) {
275 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
276 attachments[i++] = intel_bits_per_pixel(back_rb);
277 }
278
279 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
280 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
281 attachments[i++] = intel_bits_per_pixel(depth_rb);
282 } else if (depth_rb != NULL) {
283 attachments[i++] = __DRI_BUFFER_DEPTH;
284 attachments[i++] = intel_bits_per_pixel(depth_rb);
285 } else if (stencil_rb != NULL) {
286 attachments[i++] = __DRI_BUFFER_STENCIL;
287 attachments[i++] = intel_bits_per_pixel(stencil_rb);
288 }
289
290 buffers =
291 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
292 &drawable->w,
293 &drawable->h,
294 attachments, i / 2,
295 &count,
296 drawable->loaderPrivate);
297 } else if (screen->dri2.loader) {
298 i = 0;
299 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
300 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
301 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
302 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
303 if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
304 attachments[i++] = __DRI_BUFFER_DEPTH;
305 if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
306 attachments[i++] = __DRI_BUFFER_STENCIL;
307
308 buffers = (*screen->dri2.loader->getBuffers)(drawable,
309 &drawable->w,
310 &drawable->h,
311 attachments, i,
312 &count,
313 drawable->loaderPrivate);
314 }
315
316 if (buffers == NULL)
317 return;
318
319 drawable->x = 0;
320 drawable->y = 0;
321 drawable->backX = 0;
322 drawable->backY = 0;
323 drawable->numClipRects = 1;
324 drawable->pClipRects[0].x1 = 0;
325 drawable->pClipRects[0].y1 = 0;
326 drawable->pClipRects[0].x2 = drawable->w;
327 drawable->pClipRects[0].y2 = drawable->h;
328 drawable->numBackClipRects = 1;
329 drawable->pBackClipRects[0].x1 = 0;
330 drawable->pBackClipRects[0].y1 = 0;
331 drawable->pBackClipRects[0].x2 = drawable->w;
332 drawable->pBackClipRects[0].y2 = drawable->h;
333
334 depth_region = NULL;
335 for (i = 0; i < count; i++) {
336 switch (buffers[i].attachment) {
337 case __DRI_BUFFER_FRONT_LEFT:
338 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
339 region_name = "dri2 front buffer";
340 break;
341
342 case __DRI_BUFFER_FAKE_FRONT_LEFT:
343 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
344 region_name = "dri2 fake front buffer";
345 break;
346
347 case __DRI_BUFFER_BACK_LEFT:
348 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
349 region_name = "dri2 back buffer";
350 break;
351
352 case __DRI_BUFFER_DEPTH:
353 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
354 region_name = "dri2 depth buffer";
355 break;
356
357 case __DRI_BUFFER_DEPTH_STENCIL:
358 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
359 region_name = "dri2 depth / stencil buffer";
360 break;
361
362 case __DRI_BUFFER_STENCIL:
363 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
364 region_name = "dri2 stencil buffer";
365 break;
366
367 case __DRI_BUFFER_ACCUM:
368 default:
369 fprintf(stderr,
370 "unhandled buffer attach event, attachment type %d\n",
371 buffers[i].attachment);
372 return;
373 }
374
375 if (rb == NULL)
376 continue;
377
378 if (rb->region && rb->region->name == buffers[i].name)
379 continue;
380
381 if (INTEL_DEBUG & DEBUG_DRI)
382 fprintf(stderr,
383 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
384 buffers[i].name, buffers[i].attachment,
385 buffers[i].cpp, buffers[i].pitch);
386
387 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
388 if (INTEL_DEBUG & DEBUG_DRI)
389 fprintf(stderr, "(reusing depth buffer as stencil)\n");
390 intel_region_reference(&region, depth_region);
391 }
392 else
393 region = intel_region_alloc_for_handle(intel->intelScreen,
394 buffers[i].cpp,
395 drawable->w,
396 drawable->h,
397 buffers[i].pitch / buffers[i].cpp,
398 buffers[i].name,
399 region_name);
400
401 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
402 depth_region = region;
403
404 intel_renderbuffer_set_region(intel, rb, region);
405 intel_region_release(&region);
406
407 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
408 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
409 if (rb != NULL) {
410 struct intel_region *stencil_region = NULL;
411
412 if (rb->region && rb->region->name == buffers[i].name)
413 continue;
414
415 intel_region_reference(&stencil_region, region);
416 intel_renderbuffer_set_region(intel, rb, stencil_region);
417 intel_region_release(&stencil_region);
418 }
419 }
420 }
421
422 driUpdateFramebufferSize(&intel->ctx, drawable);
423 }
424
425 /**
426 * intel_prepare_render should be called anywhere that curent read/drawbuffer
427 * state is required.
428 */
429 void
430 intel_prepare_render(struct intel_context *intel)
431 {
432 __DRIcontext *driContext = intel->driContext;
433 __DRIdrawable *drawable;
434
435 drawable = driContext->driDrawablePriv;
436 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
437 if (drawable->lastStamp != drawable->dri2.stamp)
438 intel_update_renderbuffers(driContext, drawable);
439 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
440 driContext->dri2.draw_stamp = drawable->dri2.stamp;
441 }
442
443 drawable = driContext->driReadablePriv;
444 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
445 if (drawable->lastStamp != drawable->dri2.stamp)
446 intel_update_renderbuffers(driContext, drawable);
447 driContext->dri2.read_stamp = drawable->dri2.stamp;
448 }
449
450 /* If we're currently rendering to the front buffer, the rendering
451 * that will happen next will probably dirty the front buffer. So
452 * mark it as dirty here.
453 */
454 if (intel->is_front_buffer_rendering)
455 intel->front_buffer_dirty = GL_TRUE;
456
457 /* Wait for the swapbuffers before the one we just emitted, so we
458 * don't get too many swaps outstanding for apps that are GPU-heavy
459 * but not CPU-heavy.
460 *
461 * We're using intelDRI2Flush (called from the loader before
462 * swapbuffer) and glFlush (for front buffer rendering) as the
463 * indicator that a frame is done and then throttle when we get
464 * here as we prepare to render the next frame. At this point for
465 * round trips for swap/copy and getting new buffers are done and
466 * we'll spend less time waiting on the GPU.
467 *
468 * Unfortunately, we don't have a handle to the batch containing
469 * the swap, and getting our hands on that doesn't seem worth it,
470 * so we just us the first batch we emitted after the last swap.
471 */
472 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
473 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
474 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
475 intel->first_post_swapbuffers_batch = NULL;
476 intel->need_throttle = GL_FALSE;
477 }
478 }
479
480 static void
481 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
482 {
483 struct intel_context *intel = intel_context(ctx);
484 __DRIcontext *driContext = intel->driContext;
485
486 if (intel->saved_viewport)
487 intel->saved_viewport(ctx, x, y, w, h);
488
489 if (!intel->meta.internal_viewport_call && ctx->DrawBuffer->Name == 0) {
490 dri2InvalidateDrawable(driContext->driDrawablePriv);
491 dri2InvalidateDrawable(driContext->driReadablePriv);
492 }
493 }
494
495 static const struct dri_debug_control debug_control[] = {
496 { "tex", DEBUG_TEXTURE},
497 { "state", DEBUG_STATE},
498 { "ioctl", DEBUG_IOCTL},
499 { "blit", DEBUG_BLIT},
500 { "mip", DEBUG_MIPTREE},
501 { "fall", DEBUG_FALLBACKS},
502 { "verb", DEBUG_VERBOSE},
503 { "bat", DEBUG_BATCH},
504 { "pix", DEBUG_PIXEL},
505 { "buf", DEBUG_BUFMGR},
506 { "reg", DEBUG_REGION},
507 { "fbo", DEBUG_FBO},
508 { "gs", DEBUG_GS},
509 { "sync", DEBUG_SYNC},
510 { "prim", DEBUG_PRIMS },
511 { "vert", DEBUG_VERTS },
512 { "dri", DEBUG_DRI },
513 { "sf", DEBUG_SF },
514 { "san", DEBUG_SANITY },
515 { "sleep", DEBUG_SLEEP },
516 { "stats", DEBUG_STATS },
517 { "tile", DEBUG_TILE },
518 { "sing", DEBUG_SINGLE_THREAD },
519 { "thre", DEBUG_SINGLE_THREAD },
520 { "wm", DEBUG_WM },
521 { "glsl_force", DEBUG_GLSL_FORCE },
522 { "urb", DEBUG_URB },
523 { "vs", DEBUG_VS },
524 { "clip", DEBUG_CLIP },
525 { NULL, 0 }
526 };
527
528
529 static void
530 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
531 {
532 struct intel_context *intel = intel_context(ctx);
533
534 _swrast_InvalidateState(ctx, new_state);
535 _swsetup_InvalidateState(ctx, new_state);
536 _vbo_InvalidateState(ctx, new_state);
537 _tnl_InvalidateState(ctx, new_state);
538 _tnl_invalidate_vertex_state(ctx, new_state);
539
540 intel->NewGLState |= new_state;
541
542 if (intel->vtbl.invalidate_state)
543 intel->vtbl.invalidate_state( intel, new_state );
544 }
545
546 void
547 intel_flush(struct gl_context *ctx)
548 {
549 struct intel_context *intel = intel_context(ctx);
550
551 if (intel->Fallback)
552 _swrast_flush(ctx);
553
554 if (intel->gen < 4)
555 INTEL_FIREVERTICES(intel);
556
557 if (intel->batch->map != intel->batch->ptr)
558 intel_batchbuffer_flush(intel->batch);
559 }
560
561 static void
562 intel_glFlush(struct gl_context *ctx)
563 {
564 struct intel_context *intel = intel_context(ctx);
565
566 intel_flush(ctx);
567 intel_flush_front(ctx);
568 intel->need_throttle = GL_TRUE;
569 }
570
571 void
572 intelFinish(struct gl_context * ctx)
573 {
574 struct gl_framebuffer *fb = ctx->DrawBuffer;
575 int i;
576
577 intel_flush(ctx);
578 intel_flush_front(ctx);
579
580 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
581 struct intel_renderbuffer *irb;
582
583 irb = intel_renderbuffer(fb->_ColorDrawBuffers[i]);
584
585 if (irb && irb->region)
586 drm_intel_bo_wait_rendering(irb->region->buffer);
587 }
588 if (fb->_DepthBuffer) {
589 /* XXX: Wait on buffer idle */
590 }
591 }
592
593 void
594 intelInitDriverFunctions(struct dd_function_table *functions)
595 {
596 _mesa_init_driver_functions(functions);
597
598 functions->Flush = intel_glFlush;
599 functions->Finish = intelFinish;
600 functions->GetString = intelGetString;
601 functions->UpdateState = intelInvalidateState;
602
603 intelInitTextureFuncs(functions);
604 intelInitTextureImageFuncs(functions);
605 intelInitTextureSubImageFuncs(functions);
606 intelInitTextureCopyImageFuncs(functions);
607 intelInitStateFuncs(functions);
608 intelInitClearFuncs(functions);
609 intelInitBufferFuncs(functions);
610 intelInitPixelFuncs(functions);
611 intelInitBufferObjectFuncs(functions);
612 intel_init_syncobj_functions(functions);
613 }
614
615
616 GLboolean
617 intelInitContext(struct intel_context *intel,
618 int api,
619 const struct gl_config * mesaVis,
620 __DRIcontext * driContextPriv,
621 void *sharedContextPrivate,
622 struct dd_function_table *functions)
623 {
624 struct gl_context *ctx = &intel->ctx;
625 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
626 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
627 struct intel_screen *intelScreen = sPriv->private;
628 int bo_reuse_mode;
629 struct gl_config visual;
630
631 /* we can't do anything without a connection to the device */
632 if (intelScreen->bufmgr == NULL)
633 return GL_FALSE;
634
635 /* Can't rely on invalidate events, fall back to glViewport hack */
636 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
637 intel->saved_viewport = functions->Viewport;
638 functions->Viewport = intel_viewport;
639 }
640
641 if (mesaVis == NULL) {
642 memset(&visual, 0, sizeof visual);
643 mesaVis = &visual;
644 }
645
646 if (!_mesa_initialize_context_for_api(&intel->ctx, api, mesaVis, shareCtx,
647 functions, (void *) intel)) {
648 printf("%s: failed to init mesa context\n", __FUNCTION__);
649 return GL_FALSE;
650 }
651
652 driContextPriv->driverPrivate = intel;
653 intel->intelScreen = intelScreen;
654 intel->driContext = driContextPriv;
655 intel->driFd = sPriv->fd;
656
657 intel->has_xrgb_textures = GL_TRUE;
658 if (IS_GEN6(intel->intelScreen->deviceID)) {
659 intel->gen = 6;
660 intel->needs_ff_sync = GL_TRUE;
661 intel->has_luminance_srgb = GL_TRUE;
662 } else if (IS_GEN5(intel->intelScreen->deviceID)) {
663 intel->gen = 5;
664 intel->needs_ff_sync = GL_TRUE;
665 intel->has_luminance_srgb = GL_TRUE;
666 } else if (IS_965(intel->intelScreen->deviceID)) {
667 intel->gen = 4;
668 if (IS_G4X(intel->intelScreen->deviceID)) {
669 intel->has_luminance_srgb = GL_TRUE;
670 intel->is_g4x = GL_TRUE;
671 }
672 } else if (IS_9XX(intel->intelScreen->deviceID)) {
673 intel->gen = 3;
674 if (IS_945(intel->intelScreen->deviceID)) {
675 intel->is_945 = GL_TRUE;
676 }
677 } else {
678 intel->gen = 2;
679 if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
680 intel->intelScreen->deviceID == PCI_CHIP_845_G) {
681 intel->has_xrgb_textures = GL_FALSE;
682 }
683 }
684
685 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
686 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
687 if (intelScreen->deviceID == PCI_CHIP_I865_G)
688 intel->maxBatchSize = 4096;
689 else
690 intel->maxBatchSize = BATCH_SZ;
691
692 intel->bufmgr = intelScreen->bufmgr;
693
694 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
695 switch (bo_reuse_mode) {
696 case DRI_CONF_BO_REUSE_DISABLED:
697 break;
698 case DRI_CONF_BO_REUSE_ALL:
699 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
700 break;
701 }
702
703 /* This doesn't yet catch all non-conformant rendering, but it's a
704 * start.
705 */
706 if (getenv("INTEL_STRICT_CONFORMANCE")) {
707 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
708 if (value > 0) {
709 intel->conformance_mode = value;
710 }
711 else {
712 intel->conformance_mode = 1;
713 }
714 }
715
716 if (intel->conformance_mode > 0) {
717 ctx->Const.MinLineWidth = 1.0;
718 ctx->Const.MinLineWidthAA = 1.0;
719 ctx->Const.MaxLineWidth = 1.0;
720 ctx->Const.MaxLineWidthAA = 1.0;
721 ctx->Const.LineWidthGranularity = 1.0;
722 }
723 else {
724 ctx->Const.MinLineWidth = 1.0;
725 ctx->Const.MinLineWidthAA = 1.0;
726 ctx->Const.MaxLineWidth = 5.0;
727 ctx->Const.MaxLineWidthAA = 5.0;
728 ctx->Const.LineWidthGranularity = 0.5;
729 }
730
731 ctx->Const.MinPointSize = 1.0;
732 ctx->Const.MinPointSizeAA = 1.0;
733 ctx->Const.MaxPointSize = 255.0;
734 ctx->Const.MaxPointSizeAA = 3.0;
735 ctx->Const.PointSizeGranularity = 1.0;
736
737 ctx->Const.MaxSamples = 1.0;
738
739 /* reinitialize the context point state.
740 * It depend on constants in __struct gl_contextRec::Const
741 */
742 _mesa_init_point(ctx);
743
744 meta_init_metaops(ctx, &intel->meta);
745 if (intel->gen >= 4) {
746 if (MAX_WIDTH > 8192)
747 ctx->Const.MaxRenderbufferSize = 8192;
748 } else {
749 if (MAX_WIDTH > 2048)
750 ctx->Const.MaxRenderbufferSize = 2048;
751 }
752
753 /* Initialize the software rasterizer and helper modules. */
754 _swrast_CreateContext(ctx);
755 _vbo_CreateContext(ctx);
756 _tnl_CreateContext(ctx);
757 _swsetup_CreateContext(ctx);
758
759 /* Configure swrast to match hardware characteristics: */
760 _swrast_allow_pixel_fog(ctx, GL_FALSE);
761 _swrast_allow_vertex_fog(ctx, GL_TRUE);
762
763 _mesa_meta_init(ctx);
764
765 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
766 intel->hw_stipple = 1;
767
768 /* XXX FBO: this doesn't seem to be used anywhere */
769 switch (mesaVis->depthBits) {
770 case 0: /* what to do in this case? */
771 case 16:
772 intel->polygon_offset_scale = 1.0;
773 break;
774 case 24:
775 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
776 break;
777 default:
778 assert(0);
779 break;
780 }
781
782 if (intel->gen >= 4)
783 intel->polygon_offset_scale /= 0xffff;
784
785 intel->RenderIndex = ~0;
786
787 switch (ctx->API) {
788 case API_OPENGL:
789 intelInitExtensions(ctx);
790 break;
791 case API_OPENGLES:
792 break;
793 case API_OPENGLES2:
794 intelInitExtensionsES2(ctx);
795 break;
796 }
797
798 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
799 if (INTEL_DEBUG & DEBUG_BUFMGR)
800 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
801
802 /* XXX force SIMD8 kernel for Sandybridge before we fixed
803 SIMD16 interpolation. */
804 if (intel->gen == 6)
805 INTEL_DEBUG |= DEBUG_GLSL_FORCE;
806
807 intel->batch = intel_batchbuffer_alloc(intel);
808
809 intel_fbo_init(intel);
810
811 if (intel->ctx.Mesa_DXTn) {
812 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
813 _mesa_enable_extension(ctx, "GL_S3_s3tc");
814 }
815 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
816 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
817 }
818 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
819 "texture_tiling");
820 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
821
822 intel->prim.primitive = ~0;
823
824 /* Force all software fallbacks */
825 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
826 fprintf(stderr, "disabling 3D rasterization\n");
827 intel->no_rast = 1;
828 }
829
830 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
831 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
832 intel->always_flush_batch = 1;
833 }
834
835 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
836 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
837 intel->always_flush_cache = 1;
838 }
839
840 /* Disable all hardware rendering (skip emitting batches and fences/waits
841 * to the kernel)
842 */
843 intel->no_hw = getenv("INTEL_NO_HW") != NULL;
844
845 return GL_TRUE;
846 }
847
848 void
849 intelDestroyContext(__DRIcontext * driContextPriv)
850 {
851 struct intel_context *intel =
852 (struct intel_context *) driContextPriv->driverPrivate;
853
854 assert(intel); /* should never be null */
855 if (intel) {
856 INTEL_FIREVERTICES(intel);
857
858 _mesa_meta_free(&intel->ctx);
859
860 meta_destroy_metaops(&intel->meta);
861
862 intel->vtbl.destroy(intel);
863
864 _swsetup_DestroyContext(&intel->ctx);
865 _tnl_DestroyContext(&intel->ctx);
866 _vbo_DestroyContext(&intel->ctx);
867
868 _swrast_DestroyContext(&intel->ctx);
869 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
870
871 intel_batchbuffer_free(intel->batch);
872 intel->batch = NULL;
873
874 free(intel->prim.vb);
875 intel->prim.vb = NULL;
876 drm_intel_bo_unreference(intel->prim.vb_bo);
877 intel->prim.vb_bo = NULL;
878 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
879 intel->first_post_swapbuffers_batch = NULL;
880
881 driDestroyOptionCache(&intel->optionCache);
882
883 /* free the Mesa context */
884 _mesa_free_context_data(&intel->ctx);
885
886 FREE(intel);
887 driContextPriv->driverPrivate = NULL;
888 }
889 }
890
891 GLboolean
892 intelUnbindContext(__DRIcontext * driContextPriv)
893 {
894 /* Unset current context and dispath table */
895 _mesa_make_current(NULL, NULL, NULL);
896
897 return GL_TRUE;
898 }
899
900 GLboolean
901 intelMakeCurrent(__DRIcontext * driContextPriv,
902 __DRIdrawable * driDrawPriv,
903 __DRIdrawable * driReadPriv)
904 {
905 struct intel_context *intel;
906 GET_CURRENT_CONTEXT(curCtx);
907
908 if (driContextPriv)
909 intel = (struct intel_context *) driContextPriv->driverPrivate;
910 else
911 intel = NULL;
912
913 /* According to the glXMakeCurrent() man page: "Pending commands to
914 * the previous context, if any, are flushed before it is released."
915 * But only flush if we're actually changing contexts.
916 */
917 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
918 _mesa_flush(curCtx);
919 }
920
921 if (driContextPriv) {
922 struct gl_framebuffer *fb, *readFb;
923
924 if (driDrawPriv == NULL && driReadPriv == NULL) {
925 fb = _mesa_get_incomplete_framebuffer();
926 readFb = _mesa_get_incomplete_framebuffer();
927 } else {
928 fb = driDrawPriv->driverPrivate;
929 readFb = driReadPriv->driverPrivate;
930 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
931 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
932 }
933
934 intel_prepare_render(intel);
935 _mesa_make_current(&intel->ctx, fb, readFb);
936
937 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
938 * is NULL at that point. We can't call _mesa_makecurrent()
939 * first, since we need the buffer size for the initial
940 * viewport. So just call intel_draw_buffer() again here. */
941 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
942 }
943 else {
944 _mesa_make_current(NULL, NULL, NULL);
945 }
946
947 return GL_TRUE;
948 }