intel: save/restore GL matrix mode in intel_meta_set_passthrough_transform(), intel_m...
[mesa.git] / src / mesa / drivers / dri / intel / intel_context.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTELCONTEXT_INC
29 #define INTELCONTEXT_INC
30
31
32
33 #include "main/mtypes.h"
34 #include "main/mm.h"
35 #include "texmem.h"
36 #include "drm.h"
37 #include "intel_bufmgr.h"
38
39 #include "intel_screen.h"
40 #include "intel_tex_obj.h"
41 #include "i915_drm.h"
42 #include "tnl/t_vertex.h"
43
44 #define TAG(x) intel##x
45 #include "tnl_dd/t_dd_vertex.h"
46 #undef TAG
47
48 #define DV_PF_555 (1<<8)
49 #define DV_PF_565 (2<<8)
50 #define DV_PF_8888 (3<<8)
51
52 struct intel_region;
53 struct intel_context;
54
55 typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,
56 intelVertex *, intelVertex *);
57 typedef void (*intel_line_func) (struct intel_context *, intelVertex *,
58 intelVertex *);
59 typedef void (*intel_point_func) (struct intel_context *, intelVertex *);
60
61 #define INTEL_FALLBACK_DRAW_BUFFER 0x1
62 #define INTEL_FALLBACK_READ_BUFFER 0x2
63 #define INTEL_FALLBACK_DEPTH_BUFFER 0x4
64 #define INTEL_FALLBACK_STENCIL_BUFFER 0x8
65 #define INTEL_FALLBACK_USER 0x10
66 #define INTEL_FALLBACK_RENDERMODE 0x20
67 #define INTEL_FALLBACK_TEXTURE 0x40
68
69 extern void intelFallback(struct intel_context *intel, GLuint bit,
70 GLboolean mode);
71 #define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )
72
73
74 #define INTEL_WRITE_PART 0x1
75 #define INTEL_WRITE_FULL 0x2
76 #define INTEL_READ 0x4
77
78 #define INTEL_MAX_FIXUP 64
79
80 struct intel_context
81 {
82 GLcontext ctx; /* the parent class */
83
84 struct
85 {
86 void (*destroy) (struct intel_context * intel);
87 void (*emit_state) (struct intel_context * intel);
88 void (*finish_batch) (struct intel_context * intel);
89 void (*new_batch) (struct intel_context * intel);
90 void (*emit_invarient_state) (struct intel_context * intel);
91 void (*note_fence) (struct intel_context *intel, GLuint fence);
92 void (*note_unlock) (struct intel_context *intel);
93 void (*update_texture_state) (struct intel_context * intel);
94
95 void (*render_start) (struct intel_context * intel);
96 void (*render_prevalidate) (struct intel_context * intel);
97 void (*set_draw_region) (struct intel_context * intel,
98 struct intel_region * draw_regions[],
99 struct intel_region * depth_region,
100 GLuint num_regions);
101
102 GLuint (*flush_cmd) (void);
103 void (*emit_flush) (struct intel_context *intel, GLuint unused);
104
105 void (*reduced_primitive_state) (struct intel_context * intel,
106 GLenum rprim);
107
108 GLboolean (*check_vertex_size) (struct intel_context * intel,
109 GLuint expected);
110 void (*invalidate_state) (struct intel_context *intel,
111 GLuint new_state);
112
113
114 /* Metaops:
115 */
116 void (*install_meta_state) (struct intel_context * intel);
117 void (*leave_meta_state) (struct intel_context * intel);
118
119 void (*meta_draw_region) (struct intel_context * intel,
120 struct intel_region * draw_region,
121 struct intel_region * depth_region);
122
123 void (*meta_draw_quad)(struct intel_context *intel,
124 GLfloat x0, GLfloat x1,
125 GLfloat y0, GLfloat y1,
126 GLfloat z,
127 GLuint color, /* ARGB32 */
128 GLfloat s0, GLfloat s1,
129 GLfloat t0, GLfloat t1);
130
131 void (*meta_color_mask) (struct intel_context * intel, GLboolean);
132
133 void (*meta_stencil_replace) (struct intel_context * intel,
134 GLuint mask, GLuint clear);
135
136 void (*meta_depth_replace) (struct intel_context * intel);
137
138 void (*meta_texture_blend_replace) (struct intel_context * intel);
139
140 void (*meta_no_stencil_write) (struct intel_context * intel);
141 void (*meta_no_depth_write) (struct intel_context * intel);
142 void (*meta_no_texture) (struct intel_context * intel);
143
144 void (*meta_import_pixel_state) (struct intel_context * intel);
145 void (*meta_frame_buffer_texture) (struct intel_context *intel,
146 GLint xoff, GLint yoff);
147
148 GLboolean(*meta_tex_rect_source) (struct intel_context * intel,
149 dri_bo * buffer,
150 GLuint offset,
151 GLuint pitch,
152 GLuint height,
153 GLenum format, GLenum type);
154
155 void (*assert_not_dirty) (struct intel_context *intel);
156
157 void (*debug_batch)(struct intel_context *intel);
158 } vtbl;
159
160 struct {
161 struct gl_fragment_program *bitmap_fp;
162 struct gl_vertex_program *passthrough_vp;
163
164 struct gl_fragment_program *saved_fp;
165 GLboolean saved_fp_enable;
166 struct gl_vertex_program *saved_vp;
167 GLboolean saved_vp_enable;
168
169 GLint saved_vp_x, saved_vp_y;
170 GLsizei saved_vp_width, saved_vp_height;
171 GLenum saved_matrix_mode;
172 } meta;
173
174 GLint refcount;
175 GLuint Fallback;
176 GLuint NewGLState;
177
178 dri_bufmgr *bufmgr;
179 unsigned int maxBatchSize;
180
181 struct intel_region *front_region;
182 struct intel_region *back_region;
183 struct intel_region *depth_region;
184
185 /**
186 * This value indicates that the kernel memory manager is being used
187 * instead of the fake client-side memory manager.
188 */
189 GLboolean ttm;
190
191 struct intel_batchbuffer *batch;
192 GLboolean no_batch_wrap;
193 unsigned batch_id;
194
195 struct
196 {
197 GLuint id;
198 uint32_t primitive; /**< Current hardware primitive type */
199 void (*flush) (struct intel_context *);
200 GLubyte *start_ptr; /**< for i8xx */
201 dri_bo *vb_bo;
202 uint8_t *vb;
203 unsigned int start_offset; /**< Byte offset of primitive sequence */
204 unsigned int current_offset; /**< Byte offset of next vertex */
205 unsigned int count; /**< Number of vertices in current primitive */
206 } prim;
207
208 GLuint stats_wm;
209 GLboolean locked;
210 char *prevLockFile;
211 int prevLockLine;
212
213 GLubyte clear_chan[4];
214 GLuint ClearColor565;
215 GLuint ClearColor8888;
216
217 /* Offsets of fields within the current vertex:
218 */
219 GLuint coloroffset;
220 GLuint specoffset;
221 GLuint wpos_offset;
222 GLuint wpos_size;
223
224 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
225 GLuint vertex_attr_count;
226
227 GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */
228
229 GLboolean hw_stencil;
230 GLboolean hw_stipple;
231 GLboolean depth_buffer_is_float;
232 GLboolean no_rast;
233 GLboolean strict_conformance;
234
235 /* State for intelvb.c and inteltris.c.
236 */
237 GLuint RenderIndex;
238 GLmatrix ViewportMatrix;
239 GLenum render_primitive;
240 GLenum reduced_primitive;
241 GLuint vertex_size;
242 GLubyte *verts; /* points to tnl->clipspace.vertex_buf */
243
244 /* Fallback rasterization functions
245 */
246 intel_point_func draw_point;
247 intel_line_func draw_line;
248 intel_tri_func draw_tri;
249
250 /* These refer to the current drawing buffer:
251 */
252 struct gl_texture_object *frame_buffer_texobj;
253 /**
254 * Set to true if a single constant cliprect should be used in the
255 * batchbuffer. Otherwise, cliprects must be calculated at batchbuffer
256 * flush time while the lock is held.
257 */
258 GLboolean constant_cliprect;
259 /**
260 * In !constant_cliprect mode, set to true if the front cliprects should be
261 * used instead of back.
262 */
263 GLboolean front_cliprects;
264 drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */
265
266 int perf_boxes;
267
268 GLuint do_usleeps;
269 int do_irqs;
270 GLuint irqsEmitted;
271
272 GLboolean scissor;
273 drm_clip_rect_t draw_rect;
274 drm_clip_rect_t scissor_rect;
275
276 drm_context_t hHWContext;
277 drmLock *driHwLock;
278 int driFd;
279
280 __DRIcontextPrivate *driContext;
281 __DRIdrawablePrivate *driDrawable;
282 __DRIdrawablePrivate *driReadDrawable;
283 __DRIscreenPrivate *driScreen;
284 intelScreenPrivate *intelScreen;
285 volatile struct drm_i915_sarea *sarea;
286
287 GLuint lastStamp;
288
289 GLboolean no_hw;
290
291 /**
292 * Configuration cache
293 */
294 driOptionCache optionCache;
295
296 int64_t swap_ust;
297 int64_t swap_missed_ust;
298
299 GLuint swap_count;
300 GLuint swap_missed_count;
301 };
302
303 /* These are functions now:
304 */
305 void LOCK_HARDWARE( struct intel_context *intel );
306 void UNLOCK_HARDWARE( struct intel_context *intel );
307
308 extern char *__progname;
309
310
311 #define SUBPIXEL_X 0.125
312 #define SUBPIXEL_Y 0.125
313
314 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
315 #define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))
316
317 #define INTEL_FIREVERTICES(intel) \
318 do { \
319 if ((intel)->prim.flush) \
320 (intel)->prim.flush(intel); \
321 } while (0)
322
323 /* ================================================================
324 * Color packing:
325 */
326
327 #define INTEL_PACKCOLOR4444(r,g,b,a) \
328 ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))
329
330 #define INTEL_PACKCOLOR1555(r,g,b,a) \
331 ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \
332 ((a) ? 0x8000 : 0))
333
334 #define INTEL_PACKCOLOR565(r,g,b) \
335 ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))
336
337 #define INTEL_PACKCOLOR8888(r,g,b,a) \
338 ((a<<24) | (r<<16) | (g<<8) | b)
339
340 #define INTEL_PACKCOLOR(format, r, g, b, a) \
341 (format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \
342 (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \
343 (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \
344 0)))
345
346 /* ================================================================
347 * From linux kernel i386 header files, copes with odd sizes better
348 * than COPY_DWORDS would:
349 * XXX Put this in src/mesa/main/imports.h ???
350 */
351 #if defined(i386) || defined(__i386__)
352 static INLINE void * __memcpy(void * to, const void * from, size_t n)
353 {
354 int d0, d1, d2;
355 __asm__ __volatile__(
356 "rep ; movsl\n\t"
357 "testb $2,%b4\n\t"
358 "je 1f\n\t"
359 "movsw\n"
360 "1:\ttestb $1,%b4\n\t"
361 "je 2f\n\t"
362 "movsb\n"
363 "2:"
364 : "=&c" (d0), "=&D" (d1), "=&S" (d2)
365 :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)
366 : "memory");
367 return (to);
368 }
369 #else
370 #define __memcpy(a,b,c) memcpy(a,b,c)
371 #endif
372
373
374 /* ================================================================
375 * Debugging:
376 */
377 extern int INTEL_DEBUG;
378
379 #define DEBUG_TEXTURE 0x1
380 #define DEBUG_STATE 0x2
381 #define DEBUG_IOCTL 0x4
382 #define DEBUG_BLIT 0x8
383 #define DEBUG_MIPTREE 0x10
384 #define DEBUG_FALLBACKS 0x20
385 #define DEBUG_VERBOSE 0x40
386 #define DEBUG_BATCH 0x80
387 #define DEBUG_PIXEL 0x100
388 #define DEBUG_BUFMGR 0x200
389 #define DEBUG_REGION 0x400
390 #define DEBUG_FBO 0x800
391 #define DEBUG_LOCK 0x1000
392 #define DEBUG_SYNC 0x2000
393 #define DEBUG_PRIMS 0x4000
394 #define DEBUG_VERTS 0x8000
395 #define DEBUG_DRI 0x10000
396 #define DEBUG_DMA 0x20000
397 #define DEBUG_SANITY 0x40000
398 #define DEBUG_SLEEP 0x80000
399 #define DEBUG_STATS 0x100000
400 #define DEBUG_TILE 0x200000
401 #define DEBUG_SINGLE_THREAD 0x400000
402 #define DEBUG_WM 0x800000
403 #define DEBUG_URB 0x1000000
404 #define DEBUG_VS 0x2000000
405
406 #define DBG(...) do { \
407 if (INTEL_DEBUG & FILE_DEBUG_FLAG) \
408 _mesa_printf(__VA_ARGS__); \
409 } while(0)
410
411 #define PCI_CHIP_845_G 0x2562
412 #define PCI_CHIP_I830_M 0x3577
413 #define PCI_CHIP_I855_GM 0x3582
414 #define PCI_CHIP_I865_G 0x2572
415 #define PCI_CHIP_I915_G 0x2582
416 #define PCI_CHIP_I915_GM 0x2592
417 #define PCI_CHIP_I945_G 0x2772
418 #define PCI_CHIP_I945_GM 0x27A2
419 #define PCI_CHIP_I945_GME 0x27AE
420 #define PCI_CHIP_G33_G 0x29C2
421 #define PCI_CHIP_Q35_G 0x29B2
422 #define PCI_CHIP_Q33_G 0x29D2
423
424
425 /* ================================================================
426 * intel_context.c:
427 */
428
429 extern GLboolean intelInitContext(struct intel_context *intel,
430 const __GLcontextModes * mesaVis,
431 __DRIcontextPrivate * driContextPriv,
432 void *sharedContextPrivate,
433 struct dd_function_table *functions);
434
435 extern void intelGetLock(struct intel_context *intel, GLuint flags);
436
437 extern void intelFinish(GLcontext * ctx);
438 extern void intelFlush(GLcontext * ctx);
439
440 extern void intelInitDriverFunctions(struct dd_function_table *functions);
441 extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);
442
443
444 /* ================================================================
445 * intel_state.c:
446 */
447 extern void intelInitStateFuncs(struct dd_function_table *functions);
448
449 #define COMPAREFUNC_ALWAYS 0
450 #define COMPAREFUNC_NEVER 0x1
451 #define COMPAREFUNC_LESS 0x2
452 #define COMPAREFUNC_EQUAL 0x3
453 #define COMPAREFUNC_LEQUAL 0x4
454 #define COMPAREFUNC_GREATER 0x5
455 #define COMPAREFUNC_NOTEQUAL 0x6
456 #define COMPAREFUNC_GEQUAL 0x7
457
458 #define STENCILOP_KEEP 0
459 #define STENCILOP_ZERO 0x1
460 #define STENCILOP_REPLACE 0x2
461 #define STENCILOP_INCRSAT 0x3
462 #define STENCILOP_DECRSAT 0x4
463 #define STENCILOP_INCR 0x5
464 #define STENCILOP_DECR 0x6
465 #define STENCILOP_INVERT 0x7
466
467 #define LOGICOP_CLEAR 0
468 #define LOGICOP_NOR 0x1
469 #define LOGICOP_AND_INV 0x2
470 #define LOGICOP_COPY_INV 0x3
471 #define LOGICOP_AND_RVRSE 0x4
472 #define LOGICOP_INV 0x5
473 #define LOGICOP_XOR 0x6
474 #define LOGICOP_NAND 0x7
475 #define LOGICOP_AND 0x8
476 #define LOGICOP_EQUIV 0x9
477 #define LOGICOP_NOOP 0xa
478 #define LOGICOP_OR_INV 0xb
479 #define LOGICOP_COPY 0xc
480 #define LOGICOP_OR_RVRSE 0xd
481 #define LOGICOP_OR 0xe
482 #define LOGICOP_SET 0xf
483
484 #define BLENDFACT_ZERO 0x01
485 #define BLENDFACT_ONE 0x02
486 #define BLENDFACT_SRC_COLR 0x03
487 #define BLENDFACT_INV_SRC_COLR 0x04
488 #define BLENDFACT_SRC_ALPHA 0x05
489 #define BLENDFACT_INV_SRC_ALPHA 0x06
490 #define BLENDFACT_DST_ALPHA 0x07
491 #define BLENDFACT_INV_DST_ALPHA 0x08
492 #define BLENDFACT_DST_COLR 0x09
493 #define BLENDFACT_INV_DST_COLR 0x0a
494 #define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
495 #define BLENDFACT_CONST_COLOR 0x0c
496 #define BLENDFACT_INV_CONST_COLOR 0x0d
497 #define BLENDFACT_CONST_ALPHA 0x0e
498 #define BLENDFACT_INV_CONST_ALPHA 0x0f
499 #define BLENDFACT_MASK 0x0f
500
501 enum {
502 DRI_CONF_BO_REUSE_DISABLED,
503 DRI_CONF_BO_REUSE_ALL
504 };
505
506 extern int intel_translate_shadow_compare_func(GLenum func);
507 extern int intel_translate_compare_func(GLenum func);
508 extern int intel_translate_stencil_op(GLenum op);
509 extern int intel_translate_blend_factor(GLenum factor);
510 extern int intel_translate_logic_op(GLenum opcode);
511
512 void intel_viewport(GLcontext * ctx, GLint x, GLint y,
513 GLsizei width, GLsizei height);
514
515 void intel_update_renderbuffers(__DRIcontext *context,
516 __DRIdrawable *drawable);
517
518 /*======================================================================
519 * Inline conversion functions.
520 * These are better-typed than the macros used previously:
521 */
522 static INLINE struct intel_context *
523 intel_context(GLcontext * ctx)
524 {
525 return (struct intel_context *) ctx;
526 }
527
528 #endif