Merge commit 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
38
39 #include "intel_context.h"
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_regions.h"
44
45
46 #define FILE_DEBUG_FLAG DEBUG_FBO
47
48
49 /**
50 * Create a new framebuffer object.
51 */
52 static struct gl_framebuffer *
53 intel_new_framebuffer(GLcontext * ctx, GLuint name)
54 {
55 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
56 * class
57 */
58 return _mesa_new_framebuffer(ctx, name);
59 }
60
61
62 /** Called by gl_renderbuffer::Delete() */
63 static void
64 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
65 {
66 GET_CURRENT_CONTEXT(ctx);
67 struct intel_context *intel = intel_context(ctx);
68 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
69
70 ASSERT(irb);
71
72 if (irb->span_cache != NULL)
73 _mesa_free(irb->span_cache);
74
75 if (intel && irb->region) {
76 intel_region_release(&irb->region);
77 }
78
79 _mesa_free(irb);
80 }
81
82
83 /**
84 * Return a pointer to a specific pixel in a renderbuffer.
85 */
86 static void *
87 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
88 GLint x, GLint y)
89 {
90 /* By returning NULL we force all software rendering to go through
91 * the span routines.
92 */
93 return NULL;
94 }
95
96
97 /**
98 * Called via glRenderbufferStorageEXT() to set the format and allocate
99 * storage for a user-created renderbuffer.
100 */
101 static GLboolean
102 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
103 GLenum internalFormat,
104 GLuint width, GLuint height)
105 {
106 struct intel_context *intel = intel_context(ctx);
107 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
108 GLboolean softwareBuffer = GL_FALSE;
109 int cpp;
110
111 ASSERT(rb->Name != 0);
112
113 switch (internalFormat) {
114 case GL_R3_G3_B2:
115 case GL_RGB4:
116 case GL_RGB5:
117 rb->Format = MESA_FORMAT_RGB565;
118 rb->DataType = GL_UNSIGNED_BYTE;
119 irb->texformat = MESA_FORMAT_RGB565;
120 cpp = 2;
121 break;
122 case GL_RGB:
123 case GL_RGB8:
124 case GL_RGB10:
125 case GL_RGB12:
126 case GL_RGB16:
127 rb->Format = MESA_FORMAT_ARGB8888;
128 rb->DataType = GL_UNSIGNED_BYTE;
129 irb->texformat = MESA_FORMAT_XRGB8888;
130 cpp = 4;
131 break;
132 case GL_RGBA:
133 case GL_RGBA2:
134 case GL_RGBA4:
135 case GL_RGB5_A1:
136 case GL_RGBA8:
137 case GL_RGB10_A2:
138 case GL_RGBA12:
139 case GL_RGBA16:
140 rb->Format = MESA_FORMAT_ARGB8888;
141 rb->DataType = GL_UNSIGNED_BYTE;
142 irb->texformat = MESA_FORMAT_ARGB8888;
143 cpp = 4;
144 break;
145 case GL_STENCIL_INDEX:
146 case GL_STENCIL_INDEX1_EXT:
147 case GL_STENCIL_INDEX4_EXT:
148 case GL_STENCIL_INDEX8_EXT:
149 case GL_STENCIL_INDEX16_EXT:
150 /* alloc a depth+stencil buffer */
151 rb->Format = MESA_FORMAT_S8_Z24;
152 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
153 cpp = 4;
154 irb->texformat = MESA_FORMAT_S8_Z24;
155 break;
156 case GL_DEPTH_COMPONENT16:
157 rb->Format = MESA_FORMAT_Z16;
158 rb->DataType = GL_UNSIGNED_SHORT;
159 cpp = 2;
160 irb->texformat = MESA_FORMAT_Z16;
161 break;
162 case GL_DEPTH_COMPONENT:
163 case GL_DEPTH_COMPONENT24:
164 case GL_DEPTH_COMPONENT32:
165 rb->Format = MESA_FORMAT_S8_Z24;
166 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
167 cpp = 4;
168 irb->texformat = MESA_FORMAT_S8_Z24;
169 break;
170 case GL_DEPTH_STENCIL_EXT:
171 case GL_DEPTH24_STENCIL8_EXT:
172 rb->Format = MESA_FORMAT_S8_Z24;
173 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
174 cpp = 4;
175 irb->texformat = MESA_FORMAT_S8_Z24;
176 break;
177 default:
178 _mesa_problem(ctx,
179 "Unexpected format in intel_alloc_renderbuffer_storage");
180 return GL_FALSE;
181 }
182
183 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
184
185 intelFlush(ctx);
186
187 /* free old region */
188 if (irb->region) {
189 intel_region_release(&irb->region);
190 }
191
192 /* allocate new memory region/renderbuffer */
193 if (softwareBuffer) {
194 return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat,
195 width, height);
196 }
197 else {
198 /* Choose a pitch to match hardware requirements:
199 */
200 GLuint pitch = ((cpp * width + 63) & ~63) / cpp;
201
202 /* alloc hardware renderbuffer */
203 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width,
204 height, pitch);
205
206 irb->region = intel_region_alloc(intel, I915_TILING_NONE,
207 cpp, width, height, pitch,
208 GL_TRUE);
209 if (!irb->region)
210 return GL_FALSE; /* out of memory? */
211
212 ASSERT(irb->region->buffer);
213
214 rb->Width = width;
215 rb->Height = height;
216
217 return GL_TRUE;
218 }
219 }
220
221
222 /**
223 * Called for each hardware renderbuffer when a _window_ is resized.
224 * Just update fields.
225 * Not used for user-created renderbuffers!
226 */
227 static GLboolean
228 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
229 GLenum internalFormat, GLuint width, GLuint height)
230 {
231 ASSERT(rb->Name == 0);
232 rb->Width = width;
233 rb->Height = height;
234 rb->InternalFormat = internalFormat;
235
236 return GL_TRUE;
237 }
238
239
240 static void
241 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
242 GLuint width, GLuint height)
243 {
244 struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb;
245 int i;
246
247 _mesa_resize_framebuffer(ctx, fb, width, height);
248
249 fb->Initialized = GL_TRUE; /* XXX remove someday */
250
251 if (fb->Name != 0) {
252 return;
253 }
254
255 /* Make sure all window system renderbuffers are up to date */
256 for (i = 0; i < 2; i++) {
257 struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base;
258
259 /* only resize if size is changing */
260 if (rb && (rb->Width != width || rb->Height != height)) {
261 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
262 }
263 }
264 }
265
266
267 /** Dummy function for gl_renderbuffer::AllocStorage() */
268 static GLboolean
269 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
270 GLenum internalFormat, GLuint width, GLuint height)
271 {
272 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
273 return GL_FALSE;
274 }
275
276
277 void
278 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
279 struct intel_region *region)
280 {
281 struct intel_region *old;
282
283 old = rb->region;
284 rb->region = NULL;
285 intel_region_reference(&rb->region, region);
286 intel_region_release(&old);
287 }
288
289
290 /**
291 * Create a new intel_renderbuffer which corresponds to an on-screen window,
292 * not a user-created renderbuffer.
293 */
294 struct intel_renderbuffer *
295 intel_create_renderbuffer(gl_format format)
296 {
297 GET_CURRENT_CONTEXT(ctx);
298
299 struct intel_renderbuffer *irb;
300 const GLuint name = 0;
301
302 irb = CALLOC_STRUCT(intel_renderbuffer);
303 if (!irb) {
304 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
305 return NULL;
306 }
307
308 _mesa_init_renderbuffer(&irb->Base, name);
309 irb->Base.ClassID = INTEL_RB_CLASS;
310
311 switch (format) {
312 case MESA_FORMAT_RGB565:
313 irb->Base._BaseFormat = GL_RGB;
314 irb->Base.DataType = GL_UNSIGNED_BYTE;
315 break;
316 case MESA_FORMAT_XRGB8888:
317 irb->Base._BaseFormat = GL_RGB;
318 irb->Base.DataType = GL_UNSIGNED_BYTE;
319 break;
320 case MESA_FORMAT_ARGB8888:
321 irb->Base._BaseFormat = GL_RGBA;
322 irb->Base.DataType = GL_UNSIGNED_BYTE;
323 break;
324 case MESA_FORMAT_Z16:
325 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
326 irb->Base.DataType = GL_UNSIGNED_SHORT;
327 break;
328 case MESA_FORMAT_X8_Z24:
329 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
330 irb->Base.DataType = GL_UNSIGNED_INT;
331 break;
332 case MESA_FORMAT_S8_Z24:
333 irb->Base._BaseFormat = GL_DEPTH_STENCIL;
334 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
335 break;
336 default:
337 _mesa_problem(NULL,
338 "Unexpected intFormat in intel_create_renderbuffer");
339 _mesa_free(irb);
340 return NULL;
341 }
342
343 irb->Base.Format = format;
344 irb->Base.InternalFormat = irb->Base._BaseFormat;
345 irb->texformat = format;
346
347 /* intel-specific methods */
348 irb->Base.Delete = intel_delete_renderbuffer;
349 irb->Base.AllocStorage = intel_alloc_window_storage;
350 irb->Base.GetPointer = intel_get_pointer;
351
352 return irb;
353 }
354
355
356 /**
357 * Create a new renderbuffer object.
358 * Typically called via glBindRenderbufferEXT().
359 */
360 static struct gl_renderbuffer *
361 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
362 {
363 /*struct intel_context *intel = intel_context(ctx); */
364 struct intel_renderbuffer *irb;
365
366 irb = CALLOC_STRUCT(intel_renderbuffer);
367 if (!irb) {
368 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
369 return NULL;
370 }
371
372 _mesa_init_renderbuffer(&irb->Base, name);
373 irb->Base.ClassID = INTEL_RB_CLASS;
374
375 /* intel-specific methods */
376 irb->Base.Delete = intel_delete_renderbuffer;
377 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
378 irb->Base.GetPointer = intel_get_pointer;
379 /* span routines set in alloc_storage function */
380
381 return &irb->Base;
382 }
383
384
385 /**
386 * Called via glBindFramebufferEXT().
387 */
388 static void
389 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
390 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
391 {
392 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
393 intel_draw_buffer(ctx, fb);
394 }
395 else {
396 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
397 }
398 }
399
400
401 /**
402 * Called via glFramebufferRenderbufferEXT().
403 */
404 static void
405 intel_framebuffer_renderbuffer(GLcontext * ctx,
406 struct gl_framebuffer *fb,
407 GLenum attachment, struct gl_renderbuffer *rb)
408 {
409 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
410
411 intelFlush(ctx);
412
413 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
414 intel_draw_buffer(ctx, fb);
415 }
416
417
418 static GLboolean
419 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
420 struct gl_texture_image *texImage)
421 {
422 irb->texformat = texImage->TexFormat;
423 gl_format texFormat;
424
425 if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
426 irb->Base.DataType = GL_UNSIGNED_BYTE;
427 DBG("Render to RGBA8 texture OK\n");
428 }
429 else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
430 irb->Base.DataType = GL_UNSIGNED_BYTE;
431 DBG("Render to XGBA8 texture OK\n");
432 }
433 else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
434 irb->Base.DataType = GL_UNSIGNED_BYTE;
435 DBG("Render to RGB5 texture OK\n");
436 }
437 else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
438 irb->Base.DataType = GL_UNSIGNED_BYTE;
439 DBG("Render to ARGB1555 texture OK\n");
440 }
441 else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
442 irb->Base.DataType = GL_UNSIGNED_BYTE;
443 DBG("Render to ARGB4444 texture OK\n");
444 }
445 else if (texImage->TexFormat == MESA_FORMAT_Z16) {
446 irb->Base.DataType = GL_UNSIGNED_SHORT;
447 DBG("Render to DEPTH16 texture OK\n");
448 }
449 else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
450 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
451 DBG("Render to DEPTH_STENCIL texture OK\n");
452 }
453 else {
454 DBG("Render to texture BAD FORMAT %d\n", texImage->TexFormat);
455 return GL_FALSE;
456 }
457
458 irb->Base.Format = texImage->TexFormat;
459
460 texFormat = texImage->TexFormat;
461
462 irb->Base.InternalFormat = texImage->InternalFormat;
463 irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
464 irb->Base.Width = texImage->Width;
465 irb->Base.Height = texImage->Height;
466
467 irb->Base.Delete = intel_delete_renderbuffer;
468 irb->Base.AllocStorage = intel_nop_alloc_storage;
469
470 return GL_TRUE;
471 }
472
473
474 /**
475 * When glFramebufferTexture[123]D is called this function sets up the
476 * gl_renderbuffer wrapper around the texture image.
477 * This will have the region info needed for hardware rendering.
478 */
479 static struct intel_renderbuffer *
480 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
481 {
482 const GLuint name = ~0; /* not significant, but distinct for debugging */
483 struct intel_renderbuffer *irb;
484
485 /* make an intel_renderbuffer to wrap the texture image */
486 irb = CALLOC_STRUCT(intel_renderbuffer);
487 if (!irb) {
488 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
489 return NULL;
490 }
491
492 _mesa_init_renderbuffer(&irb->Base, name);
493 irb->Base.ClassID = INTEL_RB_CLASS;
494
495 if (!intel_update_wrapper(ctx, irb, texImage)) {
496 _mesa_free(irb);
497 return NULL;
498 }
499
500 return irb;
501 }
502
503
504 /**
505 * Called by glFramebufferTexture[123]DEXT() (and other places) to
506 * prepare for rendering into texture memory. This might be called
507 * many times to choose different texture levels, cube faces, etc
508 * before intel_finish_render_texture() is ever called.
509 */
510 static void
511 intel_render_texture(GLcontext * ctx,
512 struct gl_framebuffer *fb,
513 struct gl_renderbuffer_attachment *att)
514 {
515 struct gl_texture_image *newImage
516 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
517 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
518 struct intel_texture_image *intel_image;
519 GLuint dst_x, dst_y;
520
521 (void) fb;
522
523 ASSERT(newImage);
524
525 intel_image = intel_texture_image(newImage);
526 if (!intel_image->mt) {
527 /* Fallback on drawing to a texture that doesn't have a miptree
528 * (has a border, width/height 0, etc.)
529 */
530 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
531 _mesa_render_texture(ctx, fb, att);
532 return;
533 }
534 else if (!irb) {
535 irb = intel_wrap_texture(ctx, newImage);
536 if (irb) {
537 /* bind the wrapper to the attachment point */
538 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
539 }
540 else {
541 /* fallback to software rendering */
542 _mesa_render_texture(ctx, fb, att);
543 return;
544 }
545 }
546
547 if (!intel_update_wrapper(ctx, irb, newImage)) {
548 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
549 _mesa_render_texture(ctx, fb, att);
550 return;
551 }
552
553 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
554 _glthread_GetID(),
555 att->Texture->Name, newImage->Width, newImage->Height,
556 irb->Base.RefCount);
557
558 /* point the renderbufer's region to the texture image region */
559 if (irb->region != intel_image->mt->region) {
560 if (irb->region)
561 intel_region_release(&irb->region);
562 intel_region_reference(&irb->region, intel_image->mt->region);
563 }
564
565 /* compute offset of the particular 2D image within the texture region */
566 intel_miptree_get_image_offset(intel_image->mt,
567 att->TextureLevel,
568 att->CubeMapFace,
569 att->Zoffset,
570 &dst_x, &dst_y);
571
572 intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
573 dst_x) * intel_image->mt->cpp;
574 intel_image->mt->region->draw_x = dst_x;
575 intel_image->mt->region->draw_y = dst_y;
576 intel_image->used_as_render_target = GL_TRUE;
577
578 /* update drawing region, etc */
579 intel_draw_buffer(ctx, fb);
580 }
581
582
583 /**
584 * Called by Mesa when rendering to a texture is done.
585 */
586 static void
587 intel_finish_render_texture(GLcontext * ctx,
588 struct gl_renderbuffer_attachment *att)
589 {
590 struct gl_texture_object *tex_obj = att->Texture;
591 struct gl_texture_image *image =
592 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
593 struct intel_texture_image *intel_image = intel_texture_image(image);
594
595 /* Flag that this image may now be validated into the object's miptree. */
596 intel_image->used_as_render_target = GL_FALSE;
597 }
598
599
600 /**
601 * Do additional "completeness" testing of a framebuffer object.
602 */
603 static void
604 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
605 {
606 const struct intel_renderbuffer *depthRb =
607 intel_get_renderbuffer(fb, BUFFER_DEPTH);
608 const struct intel_renderbuffer *stencilRb =
609 intel_get_renderbuffer(fb, BUFFER_STENCIL);
610 int i;
611
612 if (stencilRb && stencilRb != depthRb) {
613 /* we only support combined depth/stencil buffers, not separate
614 * stencil buffers.
615 */
616 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
617 }
618
619 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
620 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
621 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
622
623 if (rb == NULL)
624 continue;
625
626 if (irb == NULL) {
627 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
628 continue;
629 }
630
631 switch (irb->texformat) {
632 case MESA_FORMAT_ARGB8888:
633 case MESA_FORMAT_XRGB8888:
634 case MESA_FORMAT_RGB565:
635 case MESA_FORMAT_ARGB1555:
636 case MESA_FORMAT_ARGB4444:
637 break;
638 default:
639 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
640 }
641 }
642 }
643
644
645 /**
646 * Do one-time context initializations related to GL_EXT_framebuffer_object.
647 * Hook in device driver functions.
648 */
649 void
650 intel_fbo_init(struct intel_context *intel)
651 {
652 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
653 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
654 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
655 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
656 intel->ctx.Driver.RenderTexture = intel_render_texture;
657 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
658 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
659 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
660 intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
661 }