Merge branch 'gallium-noconstbuf'
[mesa.git] / src / mesa / drivers / dri / intel / intel_fbo.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/imports.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/renderbuffer.h"
35 #include "main/context.h"
36 #include "main/texrender.h"
37 #include "drivers/common/meta.h"
38
39 #include "intel_context.h"
40 #include "intel_batchbuffer.h"
41 #include "intel_buffers.h"
42 #include "intel_fbo.h"
43 #include "intel_mipmap_tree.h"
44 #include "intel_regions.h"
45
46
47 #define FILE_DEBUG_FLAG DEBUG_FBO
48
49
50 /**
51 * Create a new framebuffer object.
52 */
53 static struct gl_framebuffer *
54 intel_new_framebuffer(GLcontext * ctx, GLuint name)
55 {
56 /* Only drawable state in intel_framebuffer at this time, just use Mesa's
57 * class
58 */
59 return _mesa_new_framebuffer(ctx, name);
60 }
61
62
63 /** Called by gl_renderbuffer::Delete() */
64 static void
65 intel_delete_renderbuffer(struct gl_renderbuffer *rb)
66 {
67 GET_CURRENT_CONTEXT(ctx);
68 struct intel_context *intel = intel_context(ctx);
69 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
70
71 ASSERT(irb);
72
73 if (irb->span_cache != NULL)
74 _mesa_free(irb->span_cache);
75
76 if (intel && irb->region) {
77 intel_region_release(&irb->region);
78 }
79
80 _mesa_free(irb);
81 }
82
83
84 /**
85 * Return a pointer to a specific pixel in a renderbuffer.
86 */
87 static void *
88 intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
89 GLint x, GLint y)
90 {
91 /* By returning NULL we force all software rendering to go through
92 * the span routines.
93 */
94 return NULL;
95 }
96
97
98 /**
99 * Called via glRenderbufferStorageEXT() to set the format and allocate
100 * storage for a user-created renderbuffer.
101 */
102 static GLboolean
103 intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
104 GLenum internalFormat,
105 GLuint width, GLuint height)
106 {
107 struct intel_context *intel = intel_context(ctx);
108 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
109 int cpp;
110 GLuint pitch;
111
112 ASSERT(rb->Name != 0);
113
114 switch (internalFormat) {
115 case GL_R3_G3_B2:
116 case GL_RGB4:
117 case GL_RGB5:
118 rb->Format = MESA_FORMAT_RGB565;
119 rb->DataType = GL_UNSIGNED_BYTE;
120 break;
121 case GL_RGB:
122 case GL_RGB8:
123 case GL_RGB10:
124 case GL_RGB12:
125 case GL_RGB16:
126 rb->Format = MESA_FORMAT_XRGB8888;
127 rb->DataType = GL_UNSIGNED_BYTE;
128 break;
129 case GL_RGBA:
130 case GL_RGBA2:
131 case GL_RGBA4:
132 case GL_RGB5_A1:
133 case GL_RGBA8:
134 case GL_RGB10_A2:
135 case GL_RGBA12:
136 case GL_RGBA16:
137 rb->Format = MESA_FORMAT_ARGB8888;
138 rb->DataType = GL_UNSIGNED_BYTE;
139 break;
140 case GL_STENCIL_INDEX:
141 case GL_STENCIL_INDEX1_EXT:
142 case GL_STENCIL_INDEX4_EXT:
143 case GL_STENCIL_INDEX8_EXT:
144 case GL_STENCIL_INDEX16_EXT:
145 /* alloc a depth+stencil buffer */
146 rb->Format = MESA_FORMAT_S8_Z24;
147 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
148 break;
149 case GL_DEPTH_COMPONENT16:
150 rb->Format = MESA_FORMAT_Z16;
151 rb->DataType = GL_UNSIGNED_SHORT;
152 break;
153 case GL_DEPTH_COMPONENT:
154 case GL_DEPTH_COMPONENT24:
155 case GL_DEPTH_COMPONENT32:
156 rb->Format = MESA_FORMAT_S8_Z24;
157 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
158 break;
159 case GL_DEPTH_STENCIL_EXT:
160 case GL_DEPTH24_STENCIL8_EXT:
161 rb->Format = MESA_FORMAT_S8_Z24;
162 rb->DataType = GL_UNSIGNED_INT_24_8_EXT;
163 break;
164 default:
165 _mesa_problem(ctx,
166 "Unexpected format in intel_alloc_renderbuffer_storage");
167 return GL_FALSE;
168 }
169
170 rb->_BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
171 cpp = _mesa_get_format_bytes(rb->Format);
172
173 intelFlush(ctx);
174
175 /* free old region */
176 if (irb->region) {
177 intel_region_release(&irb->region);
178 }
179
180 /* allocate new memory region/renderbuffer */
181
182 /* Choose a pitch to match hardware requirements:
183 */
184 pitch = ((cpp * width + 63) & ~63) / cpp;
185
186 /* alloc hardware renderbuffer */
187 DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch);
188
189 irb->region = intel_region_alloc(intel, I915_TILING_NONE, cpp,
190 width, height, pitch, GL_TRUE);
191 if (!irb->region)
192 return GL_FALSE; /* out of memory? */
193
194 ASSERT(irb->region->buffer);
195
196 rb->Width = width;
197 rb->Height = height;
198
199 return GL_TRUE;
200 }
201
202
203 /**
204 * Called for each hardware renderbuffer when a _window_ is resized.
205 * Just update fields.
206 * Not used for user-created renderbuffers!
207 */
208 static GLboolean
209 intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
210 GLenum internalFormat, GLuint width, GLuint height)
211 {
212 ASSERT(rb->Name == 0);
213 rb->Width = width;
214 rb->Height = height;
215 rb->InternalFormat = internalFormat;
216
217 return GL_TRUE;
218 }
219
220
221 static void
222 intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb,
223 GLuint width, GLuint height)
224 {
225 int i;
226
227 _mesa_resize_framebuffer(ctx, fb, width, height);
228
229 fb->Initialized = GL_TRUE; /* XXX remove someday */
230
231 if (fb->Name != 0) {
232 return;
233 }
234
235
236 /* Make sure all window system renderbuffers are up to date */
237 for (i = BUFFER_FRONT_LEFT; i <= BUFFER_BACK_RIGHT; i++) {
238 struct gl_renderbuffer *rb = fb->Attachment[i].Renderbuffer;
239
240 /* only resize if size is changing */
241 if (rb && (rb->Width != width || rb->Height != height)) {
242 rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height);
243 }
244 }
245 }
246
247
248 /** Dummy function for gl_renderbuffer::AllocStorage() */
249 static GLboolean
250 intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
251 GLenum internalFormat, GLuint width, GLuint height)
252 {
253 _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
254 return GL_FALSE;
255 }
256
257
258 void
259 intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
260 struct intel_region *region)
261 {
262 struct intel_region *old;
263
264 old = rb->region;
265 rb->region = NULL;
266 intel_region_reference(&rb->region, region);
267 intel_region_release(&old);
268 }
269
270
271 /**
272 * Create a new intel_renderbuffer which corresponds to an on-screen window,
273 * not a user-created renderbuffer.
274 */
275 struct intel_renderbuffer *
276 intel_create_renderbuffer(gl_format format)
277 {
278 GET_CURRENT_CONTEXT(ctx);
279
280 struct intel_renderbuffer *irb;
281
282 irb = CALLOC_STRUCT(intel_renderbuffer);
283 if (!irb) {
284 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
285 return NULL;
286 }
287
288 _mesa_init_renderbuffer(&irb->Base, 0);
289 irb->Base.ClassID = INTEL_RB_CLASS;
290
291 switch (format) {
292 case MESA_FORMAT_RGB565:
293 irb->Base._BaseFormat = GL_RGB;
294 irb->Base.DataType = GL_UNSIGNED_BYTE;
295 break;
296 case MESA_FORMAT_XRGB8888:
297 irb->Base._BaseFormat = GL_RGB;
298 irb->Base.DataType = GL_UNSIGNED_BYTE;
299 break;
300 case MESA_FORMAT_ARGB8888:
301 irb->Base._BaseFormat = GL_RGBA;
302 irb->Base.DataType = GL_UNSIGNED_BYTE;
303 break;
304 case MESA_FORMAT_Z16:
305 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
306 irb->Base.DataType = GL_UNSIGNED_SHORT;
307 break;
308 case MESA_FORMAT_X8_Z24:
309 irb->Base._BaseFormat = GL_DEPTH_COMPONENT;
310 irb->Base.DataType = GL_UNSIGNED_INT;
311 break;
312 case MESA_FORMAT_S8_Z24:
313 irb->Base._BaseFormat = GL_DEPTH_STENCIL;
314 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
315 break;
316 default:
317 _mesa_problem(NULL,
318 "Unexpected intFormat in intel_create_renderbuffer");
319 _mesa_free(irb);
320 return NULL;
321 }
322
323 irb->Base.Format = format;
324 irb->Base.InternalFormat = irb->Base._BaseFormat;
325
326 /* intel-specific methods */
327 irb->Base.Delete = intel_delete_renderbuffer;
328 irb->Base.AllocStorage = intel_alloc_window_storage;
329 irb->Base.GetPointer = intel_get_pointer;
330
331 return irb;
332 }
333
334
335 /**
336 * Create a new renderbuffer object.
337 * Typically called via glBindRenderbufferEXT().
338 */
339 static struct gl_renderbuffer *
340 intel_new_renderbuffer(GLcontext * ctx, GLuint name)
341 {
342 /*struct intel_context *intel = intel_context(ctx); */
343 struct intel_renderbuffer *irb;
344
345 irb = CALLOC_STRUCT(intel_renderbuffer);
346 if (!irb) {
347 _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
348 return NULL;
349 }
350
351 _mesa_init_renderbuffer(&irb->Base, name);
352 irb->Base.ClassID = INTEL_RB_CLASS;
353
354 /* intel-specific methods */
355 irb->Base.Delete = intel_delete_renderbuffer;
356 irb->Base.AllocStorage = intel_alloc_renderbuffer_storage;
357 irb->Base.GetPointer = intel_get_pointer;
358 /* span routines set in alloc_storage function */
359
360 return &irb->Base;
361 }
362
363
364 /**
365 * Called via glBindFramebufferEXT().
366 */
367 static void
368 intel_bind_framebuffer(GLcontext * ctx, GLenum target,
369 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
370 {
371 if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) {
372 intel_draw_buffer(ctx, fb);
373 }
374 else {
375 /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */
376 }
377 }
378
379
380 /**
381 * Called via glFramebufferRenderbufferEXT().
382 */
383 static void
384 intel_framebuffer_renderbuffer(GLcontext * ctx,
385 struct gl_framebuffer *fb,
386 GLenum attachment, struct gl_renderbuffer *rb)
387 {
388 DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0);
389
390 intelFlush(ctx);
391
392 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
393 intel_draw_buffer(ctx, fb);
394 }
395
396
397 static GLboolean
398 intel_update_wrapper(GLcontext *ctx, struct intel_renderbuffer *irb,
399 struct gl_texture_image *texImage)
400 {
401 if (texImage->TexFormat == MESA_FORMAT_ARGB8888) {
402 irb->Base.DataType = GL_UNSIGNED_BYTE;
403 DBG("Render to RGBA8 texture OK\n");
404 }
405 else if (texImage->TexFormat == MESA_FORMAT_XRGB8888) {
406 irb->Base.DataType = GL_UNSIGNED_BYTE;
407 DBG("Render to XGBA8 texture OK\n");
408 }
409 else if (texImage->TexFormat == MESA_FORMAT_RGB565) {
410 irb->Base.DataType = GL_UNSIGNED_BYTE;
411 DBG("Render to RGB5 texture OK\n");
412 }
413 else if (texImage->TexFormat == MESA_FORMAT_ARGB1555) {
414 irb->Base.DataType = GL_UNSIGNED_BYTE;
415 DBG("Render to ARGB1555 texture OK\n");
416 }
417 else if (texImage->TexFormat == MESA_FORMAT_ARGB4444) {
418 irb->Base.DataType = GL_UNSIGNED_BYTE;
419 DBG("Render to ARGB4444 texture OK\n");
420 }
421 else if (texImage->TexFormat == MESA_FORMAT_Z16) {
422 irb->Base.DataType = GL_UNSIGNED_SHORT;
423 DBG("Render to DEPTH16 texture OK\n");
424 }
425 else if (texImage->TexFormat == MESA_FORMAT_S8_Z24) {
426 irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT;
427 DBG("Render to DEPTH_STENCIL texture OK\n");
428 }
429 else {
430 DBG("Render to texture BAD FORMAT %s\n",
431 _mesa_get_format_name(texImage->TexFormat));
432 return GL_FALSE;
433 }
434
435 irb->Base.Format = texImage->TexFormat;
436
437 irb->Base.InternalFormat = texImage->InternalFormat;
438 irb->Base._BaseFormat = _mesa_base_fbo_format(ctx, irb->Base.InternalFormat);
439 irb->Base.Width = texImage->Width;
440 irb->Base.Height = texImage->Height;
441
442 irb->Base.Delete = intel_delete_renderbuffer;
443 irb->Base.AllocStorage = intel_nop_alloc_storage;
444
445 return GL_TRUE;
446 }
447
448
449 /**
450 * When glFramebufferTexture[123]D is called this function sets up the
451 * gl_renderbuffer wrapper around the texture image.
452 * This will have the region info needed for hardware rendering.
453 */
454 static struct intel_renderbuffer *
455 intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage)
456 {
457 const GLuint name = ~0; /* not significant, but distinct for debugging */
458 struct intel_renderbuffer *irb;
459
460 /* make an intel_renderbuffer to wrap the texture image */
461 irb = CALLOC_STRUCT(intel_renderbuffer);
462 if (!irb) {
463 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
464 return NULL;
465 }
466
467 _mesa_init_renderbuffer(&irb->Base, name);
468 irb->Base.ClassID = INTEL_RB_CLASS;
469
470 if (!intel_update_wrapper(ctx, irb, texImage)) {
471 _mesa_free(irb);
472 return NULL;
473 }
474
475 return irb;
476 }
477
478
479 /**
480 * Called by glFramebufferTexture[123]DEXT() (and other places) to
481 * prepare for rendering into texture memory. This might be called
482 * many times to choose different texture levels, cube faces, etc
483 * before intel_finish_render_texture() is ever called.
484 */
485 static void
486 intel_render_texture(GLcontext * ctx,
487 struct gl_framebuffer *fb,
488 struct gl_renderbuffer_attachment *att)
489 {
490 struct gl_texture_image *newImage
491 = att->Texture->Image[att->CubeMapFace][att->TextureLevel];
492 struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer);
493 struct intel_texture_image *intel_image;
494 GLuint dst_x, dst_y;
495
496 (void) fb;
497
498 ASSERT(newImage);
499
500 intel_image = intel_texture_image(newImage);
501 if (!intel_image->mt) {
502 /* Fallback on drawing to a texture that doesn't have a miptree
503 * (has a border, width/height 0, etc.)
504 */
505 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
506 _mesa_render_texture(ctx, fb, att);
507 return;
508 }
509 else if (!irb) {
510 irb = intel_wrap_texture(ctx, newImage);
511 if (irb) {
512 /* bind the wrapper to the attachment point */
513 _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base);
514 }
515 else {
516 /* fallback to software rendering */
517 _mesa_render_texture(ctx, fb, att);
518 return;
519 }
520 }
521
522 if (!intel_update_wrapper(ctx, irb, newImage)) {
523 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
524 _mesa_render_texture(ctx, fb, att);
525 return;
526 }
527
528 DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n",
529 _glthread_GetID(),
530 att->Texture->Name, newImage->Width, newImage->Height,
531 irb->Base.RefCount);
532
533 /* point the renderbufer's region to the texture image region */
534 if (irb->region != intel_image->mt->region) {
535 if (irb->region)
536 intel_region_release(&irb->region);
537 intel_region_reference(&irb->region, intel_image->mt->region);
538 }
539
540 /* compute offset of the particular 2D image within the texture region */
541 intel_miptree_get_image_offset(intel_image->mt,
542 att->TextureLevel,
543 att->CubeMapFace,
544 att->Zoffset,
545 &dst_x, &dst_y);
546
547 intel_image->mt->region->draw_offset = (dst_y * intel_image->mt->pitch +
548 dst_x) * intel_image->mt->cpp;
549 intel_image->mt->region->draw_x = dst_x;
550 intel_image->mt->region->draw_y = dst_y;
551 intel_image->used_as_render_target = GL_TRUE;
552
553 /* update drawing region, etc */
554 intel_draw_buffer(ctx, fb);
555 }
556
557
558 /**
559 * Called by Mesa when rendering to a texture is done.
560 */
561 static void
562 intel_finish_render_texture(GLcontext * ctx,
563 struct gl_renderbuffer_attachment *att)
564 {
565 struct intel_context *intel = intel_context(ctx);
566 struct gl_texture_object *tex_obj = att->Texture;
567 struct gl_texture_image *image =
568 tex_obj->Image[att->CubeMapFace][att->TextureLevel];
569 struct intel_texture_image *intel_image = intel_texture_image(image);
570
571 /* Flag that this image may now be validated into the object's miptree. */
572 intel_image->used_as_render_target = GL_FALSE;
573
574 /* Since we've (probably) rendered to the texture and will (likely) use
575 * it in the texture domain later on in this batchbuffer, flush the
576 * batch. Once again, we wish for a domain tracker in libdrm to cover
577 * usage inside of a batchbuffer like GEM does in the kernel.
578 */
579 intel_batchbuffer_emit_mi_flush(intel->batch);
580 }
581
582 /**
583 * Do additional "completeness" testing of a framebuffer object.
584 */
585 static void
586 intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
587 {
588 const struct intel_renderbuffer *depthRb =
589 intel_get_renderbuffer(fb, BUFFER_DEPTH);
590 const struct intel_renderbuffer *stencilRb =
591 intel_get_renderbuffer(fb, BUFFER_STENCIL);
592 int i;
593
594 if (depthRb && stencilRb && stencilRb != depthRb) {
595 if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Type == GL_TEXTURE &&
596 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Type == GL_TEXTURE &&
597 (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Texture->Name ==
598 ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Texture->Name)) {
599 /* OK */
600 } else {
601 /* we only support combined depth/stencil buffers, not separate
602 * stencil buffers.
603 */
604 DBG("Only supports combined depth/stencil (found %s, %s)\n",
605 depthRb ? _mesa_get_format_name(depthRb->Base.Format): "NULL",
606 stencilRb ? _mesa_get_format_name(stencilRb->Base.Format): "NULL");
607 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
608 }
609 }
610
611 for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
612 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
613 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
614
615 if (rb == NULL)
616 continue;
617
618 if (irb == NULL) {
619 DBG("software rendering renderbuffer\n");
620 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
621 continue;
622 }
623
624 switch (irb->Base.Format) {
625 case MESA_FORMAT_ARGB8888:
626 case MESA_FORMAT_XRGB8888:
627 case MESA_FORMAT_RGB565:
628 case MESA_FORMAT_ARGB1555:
629 case MESA_FORMAT_ARGB4444:
630 break;
631 default:
632 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
633 }
634 }
635 }
636
637
638 /**
639 * Do one-time context initializations related to GL_EXT_framebuffer_object.
640 * Hook in device driver functions.
641 */
642 void
643 intel_fbo_init(struct intel_context *intel)
644 {
645 intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer;
646 intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer;
647 intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer;
648 intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer;
649 intel->ctx.Driver.RenderTexture = intel_render_texture;
650 intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
651 intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
652 intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
653 intel->ctx.Driver.BlitFramebuffer = _mesa_meta_BlitFramebuffer;
654 }