Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "intel_context.h"
29 #include "intel_mipmap_tree.h"
30 #include "intel_regions.h"
31 #include "intel_tex_layout.h"
32 #include "intel_chipset.h"
33 #ifndef I915
34 #include "brw_state.h"
35 #endif
36 #include "main/enums.h"
37
38 #define FILE_DEBUG_FLAG DEBUG_MIPTREE
39
40
41 static GLenum
42 target_to_target(GLenum target)
43 {
44 switch (target) {
45 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
46 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
47 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
48 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
49 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
50 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
51 return GL_TEXTURE_CUBE_MAP_ARB;
52 default:
53 return target;
54 }
55 }
56
57
58 static struct intel_mipmap_tree *
59 intel_miptree_create_internal(struct intel_context *intel,
60 GLenum target,
61 GLenum internal_format,
62 GLuint first_level,
63 GLuint last_level,
64 GLuint width0,
65 GLuint height0,
66 GLuint depth0, GLuint cpp, GLuint compress_byte,
67 uint32_t tiling)
68 {
69 GLboolean ok;
70 struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);
71
72 DBG("%s target %s format %s level %d..%d <-- %p\n", __FUNCTION__,
73 _mesa_lookup_enum_by_nr(target),
74 _mesa_lookup_enum_by_nr(internal_format),
75 first_level, last_level, mt);
76
77 mt->target = target_to_target(target);
78 mt->internal_format = internal_format;
79 mt->first_level = first_level;
80 mt->last_level = last_level;
81 mt->width0 = width0;
82 mt->height0 = height0;
83 mt->depth0 = depth0;
84 mt->cpp = compress_byte ? compress_byte : cpp;
85 mt->compressed = compress_byte ? 1 : 0;
86 mt->refcount = 1;
87 mt->pitch = 0;
88
89 #ifdef I915
90 if (IS_945(intel->intelScreen->deviceID))
91 ok = i945_miptree_layout(intel, mt, tiling);
92 else
93 ok = i915_miptree_layout(intel, mt, tiling);
94 #else
95 ok = brw_miptree_layout(intel, mt, tiling);
96 #endif
97
98 if (!ok) {
99 free(mt);
100 DBG("%s not okay - returning NULL\n", __FUNCTION__);
101 return NULL;
102 }
103
104 return mt;
105 }
106
107
108 struct intel_mipmap_tree *
109 intel_miptree_create(struct intel_context *intel,
110 GLenum target,
111 GLenum base_format,
112 GLenum internal_format,
113 GLuint first_level,
114 GLuint last_level,
115 GLuint width0,
116 GLuint height0,
117 GLuint depth0, GLuint cpp, GLuint compress_byte,
118 GLboolean expect_accelerated_upload)
119 {
120 struct intel_mipmap_tree *mt;
121 uint32_t tiling;
122
123 if (intel->use_texture_tiling && compress_byte == 0 &&
124 intel->intelScreen->kernel_exec_fencing) {
125 if (intel->gen >= 4 &&
126 (base_format == GL_DEPTH_COMPONENT ||
127 base_format == GL_DEPTH_STENCIL_EXT))
128 tiling = I915_TILING_Y;
129 else
130 tiling = I915_TILING_X;
131 } else
132 tiling = I915_TILING_NONE;
133
134 mt = intel_miptree_create_internal(intel, target, internal_format,
135 first_level, last_level, width0,
136 height0, depth0, cpp, compress_byte,
137 tiling);
138 /*
139 * pitch == 0 || height == 0 indicates the null texture
140 */
141 if (!mt || !mt->pitch || !mt->total_height) {
142 free(mt);
143 return NULL;
144 }
145
146 mt->region = intel_region_alloc(intel,
147 tiling,
148 mt->cpp,
149 mt->pitch,
150 mt->total_height,
151 mt->pitch,
152 expect_accelerated_upload);
153
154 if (!mt->region) {
155 free(mt);
156 return NULL;
157 }
158
159 return mt;
160 }
161
162
163 struct intel_mipmap_tree *
164 intel_miptree_create_for_region(struct intel_context *intel,
165 GLenum target,
166 GLenum internal_format,
167 GLuint first_level,
168 GLuint last_level,
169 struct intel_region *region,
170 GLuint depth0,
171 GLuint compress_byte)
172 {
173 struct intel_mipmap_tree *mt;
174
175 mt = intel_miptree_create_internal(intel, target, internal_format,
176 first_level, last_level,
177 region->width, region->height, 1,
178 region->cpp, compress_byte,
179 I915_TILING_NONE);
180 if (!mt)
181 return mt;
182 #if 0
183 if (mt->pitch != region->pitch) {
184 fprintf(stderr,
185 "region pitch (%d) doesn't match mipmap tree pitch (%d)\n",
186 region->pitch, mt->pitch);
187 free(mt);
188 return NULL;
189 }
190 #else
191 /* The mipmap tree pitch is aligned to 64 bytes to make sure render
192 * to texture works, but we don't need that for texturing from a
193 * pixmap. Just override it here. */
194 mt->pitch = region->pitch;
195 #endif
196
197 intel_region_reference(&mt->region, region);
198
199 return mt;
200 }
201
202
203 /**
204 * intel_miptree_pitch_align:
205 *
206 * @intel: intel context pointer
207 *
208 * @mt: the miptree to compute pitch alignment for
209 *
210 * @pitch: the natural pitch value
211 *
212 * Given @pitch, compute a larger value which accounts for
213 * any necessary alignment required by the device
214 */
215 int intel_miptree_pitch_align (struct intel_context *intel,
216 struct intel_mipmap_tree *mt,
217 uint32_t tiling,
218 int pitch)
219 {
220 #ifdef I915
221 GLcontext *ctx = &intel->ctx;
222 #endif
223
224 if (!mt->compressed) {
225 int pitch_align;
226
227 if (intel->ttm) {
228 /* XXX: Align pitch to multiple of 64 bytes for now to allow
229 * render-to-texture to work in all cases. This should probably be
230 * replaced at some point by some scheme to only do this when really
231 * necessary.
232 */
233 pitch_align = 64;
234 } else {
235 pitch_align = 4;
236 }
237
238 if (tiling == I915_TILING_X)
239 pitch_align = 512;
240 else if (tiling == I915_TILING_Y)
241 pitch_align = 128;
242
243 pitch = ALIGN(pitch * mt->cpp, pitch_align);
244
245 #ifdef I915
246 /* XXX: At least the i915 seems very upset when the pitch is a multiple
247 * of 1024 and sometimes 512 bytes - performance can drop by several
248 * times. Go to the next multiple of the required alignment for now.
249 */
250 if (!(pitch & 511) &&
251 (pitch + pitch_align) < (1 << ctx->Const.MaxTextureLevels))
252 pitch += pitch_align;
253 #endif
254
255 pitch /= mt->cpp;
256 }
257 return pitch;
258 }
259
260
261 void
262 intel_miptree_reference(struct intel_mipmap_tree **dst,
263 struct intel_mipmap_tree *src)
264 {
265 src->refcount++;
266 *dst = src;
267 DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount);
268 }
269
270
271 void
272 intel_miptree_release(struct intel_context *intel,
273 struct intel_mipmap_tree **mt)
274 {
275 if (!*mt)
276 return;
277
278 DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1);
279 if (--(*mt)->refcount <= 0) {
280 GLuint i;
281
282 DBG("%s deleting %p\n", __FUNCTION__, *mt);
283
284 #ifndef I915
285 /* Free up cached binding tables holding a reference on our buffer, to
286 * avoid excessive memory consumption.
287 *
288 * This isn't as aggressive as we could be, as we'd like to do
289 * it from any time we free the last ref on a region. But intel_region.c
290 * is context-agnostic. Perhaps our constant state cache should be, as
291 * well.
292 */
293 brw_state_cache_bo_delete(&brw_context(&intel->ctx)->surface_cache,
294 (*mt)->region->buffer);
295 #endif
296
297 intel_region_release(&((*mt)->region));
298
299 for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
300 free((*mt)->level[i].x_offset);
301 free((*mt)->level[i].y_offset);
302 }
303
304 free(*mt);
305 }
306 *mt = NULL;
307 }
308
309
310 /**
311 * Can the image be pulled into a unified mipmap tree? This mirrors
312 * the completeness test in a lot of ways.
313 *
314 * Not sure whether I want to pass gl_texture_image here.
315 */
316 GLboolean
317 intel_miptree_match_image(struct intel_mipmap_tree *mt,
318 struct gl_texture_image *image)
319 {
320 GLboolean isCompressed = _mesa_is_format_compressed(image->TexFormat);
321 struct intel_texture_image *intelImage = intel_texture_image(image);
322 GLuint level = intelImage->level;
323
324 /* Images with borders are never pulled into mipmap trees. */
325 if (image->Border)
326 return GL_FALSE;
327
328 if (image->InternalFormat != mt->internal_format ||
329 isCompressed != mt->compressed)
330 return GL_FALSE;
331
332 if (!isCompressed &&
333 !mt->compressed &&
334 _mesa_get_format_bytes(image->TexFormat) != mt->cpp)
335 return GL_FALSE;
336
337 /* Test image dimensions against the base level image adjusted for
338 * minification. This will also catch images not present in the
339 * tree, changed targets, etc.
340 */
341 if (image->Width != mt->level[level].width ||
342 image->Height != mt->level[level].height ||
343 image->Depth != mt->level[level].depth)
344 return GL_FALSE;
345
346 return GL_TRUE;
347 }
348
349
350 void
351 intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
352 GLuint level,
353 GLuint nr_images,
354 GLuint x, GLuint y,
355 GLuint w, GLuint h, GLuint d)
356 {
357 mt->level[level].width = w;
358 mt->level[level].height = h;
359 mt->level[level].depth = d;
360 mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp;
361 mt->level[level].level_x = x;
362 mt->level[level].level_y = y;
363 mt->level[level].nr_images = nr_images;
364
365 DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
366 level, w, h, d, x, y, mt->level[level].level_offset);
367
368 assert(nr_images);
369 assert(!mt->level[level].x_offset);
370
371 mt->level[level].x_offset = malloc(nr_images * sizeof(GLuint));
372 mt->level[level].x_offset[0] = mt->level[level].level_x;
373 mt->level[level].y_offset = malloc(nr_images * sizeof(GLuint));
374 mt->level[level].y_offset[0] = mt->level[level].level_y;
375 }
376
377
378 void
379 intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
380 GLuint level, GLuint img,
381 GLuint x, GLuint y)
382 {
383 if (img == 0 && level == 0)
384 assert(x == 0 && y == 0);
385
386 assert(img < mt->level[level].nr_images);
387
388 mt->level[level].x_offset[img] = mt->level[level].level_x + x;
389 mt->level[level].y_offset[img] = mt->level[level].level_y + y;
390
391 DBG("%s level %d img %d pos %d,%d\n",
392 __FUNCTION__, level, img,
393 mt->level[level].x_offset[img], mt->level[level].y_offset[img]);
394 }
395
396
397 void
398 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
399 GLuint level, GLuint face, GLuint depth,
400 GLuint *x, GLuint *y)
401 {
402 if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) {
403 *x = mt->level[level].x_offset[face];
404 *y = mt->level[level].y_offset[face];
405 } else if (mt->target == GL_TEXTURE_3D) {
406 *x = mt->level[level].x_offset[depth];
407 *y = mt->level[level].y_offset[depth];
408 } else {
409 *x = mt->level[level].x_offset[0];
410 *y = mt->level[level].y_offset[0];
411 }
412 }
413
414 /**
415 * Map a teximage in a mipmap tree.
416 * \param row_stride returns row stride in bytes
417 * \param image_stride returns image stride in bytes (for 3D textures).
418 * \param image_offsets pointer to array of pixel offsets from the returned
419 * pointer to each depth image
420 * \return address of mapping
421 */
422 GLubyte *
423 intel_miptree_image_map(struct intel_context * intel,
424 struct intel_mipmap_tree * mt,
425 GLuint face,
426 GLuint level,
427 GLuint * row_stride, GLuint * image_offsets)
428 {
429 GLuint x, y;
430 DBG("%s \n", __FUNCTION__);
431
432 if (row_stride)
433 *row_stride = mt->pitch * mt->cpp;
434
435 if (mt->target == GL_TEXTURE_3D) {
436 int i;
437
438 for (i = 0; i < mt->level[level].depth; i++) {
439
440 intel_miptree_get_image_offset(mt, level, face, i,
441 &x, &y);
442 image_offsets[i] = x + y * mt->pitch;
443 }
444
445 return intel_region_map(intel, mt->region);
446 } else {
447 assert(mt->level[level].depth == 1);
448 intel_miptree_get_image_offset(mt, level, face, 0,
449 &x, &y);
450 image_offsets[0] = 0;
451
452 return intel_region_map(intel, mt->region) +
453 (x + y * mt->pitch) * mt->cpp;
454 }
455 }
456
457
458 void
459 intel_miptree_image_unmap(struct intel_context *intel,
460 struct intel_mipmap_tree *mt)
461 {
462 DBG("%s\n", __FUNCTION__);
463 intel_region_unmap(intel, mt->region);
464 }
465
466
467 /**
468 * Upload data for a particular image.
469 */
470 void
471 intel_miptree_image_data(struct intel_context *intel,
472 struct intel_mipmap_tree *dst,
473 GLuint face,
474 GLuint level,
475 void *src,
476 GLuint src_row_pitch,
477 GLuint src_image_pitch)
478 {
479 const GLuint depth = dst->level[level].depth;
480 GLuint i;
481
482 DBG("%s: %d/%d\n", __FUNCTION__, face, level);
483 for (i = 0; i < depth; i++) {
484 GLuint dst_x, dst_y, height;
485
486 intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
487
488 height = dst->level[level].height;
489 if(dst->compressed)
490 height = (height + 3) / 4;
491
492 intel_region_data(intel,
493 dst->region, 0, dst_x, dst_y,
494 src,
495 src_row_pitch,
496 0, 0, /* source x, y */
497 dst->level[level].width, height); /* width, height */
498
499 src = (char *)src + src_image_pitch * dst->cpp;
500 }
501 }
502
503
504 /**
505 * Copy mipmap image between trees
506 */
507 void
508 intel_miptree_image_copy(struct intel_context *intel,
509 struct intel_mipmap_tree *dst,
510 GLuint face, GLuint level,
511 struct intel_mipmap_tree *src)
512 {
513 GLuint width = src->level[level].width;
514 GLuint height = src->level[level].height;
515 GLuint depth = src->level[level].depth;
516 GLuint src_x, src_y, dst_x, dst_y;
517 GLuint i;
518 GLboolean success;
519
520 if (dst->compressed) {
521 GLuint align_w, align_h;
522
523 intel_get_texture_alignment_unit(dst->internal_format,
524 &align_w, &align_h);
525 height = (height + 3) / 4;
526 width = ALIGN(width, align_w);
527 }
528
529 for (i = 0; i < depth; i++) {
530 intel_miptree_get_image_offset(src, level, face, i, &src_x, &src_y);
531 intel_miptree_get_image_offset(dst, level, face, i, &dst_x, &dst_y);
532 success = intel_region_copy(intel,
533 dst->region, 0, dst_x, dst_y,
534 src->region, 0, src_x, src_y, width, height,
535 GL_COPY);
536 if (!success) {
537 GLubyte *src_ptr, *dst_ptr;
538
539 src_ptr = intel_region_map(intel, src->region);
540 dst_ptr = intel_region_map(intel, dst->region);
541
542 _mesa_copy_rect(dst_ptr + dst->cpp * (dst_x + dst_y * dst->pitch),
543 dst->cpp,
544 dst->pitch,
545 0, 0, width, height,
546 src_ptr + src->cpp * (src_x + src_y * src->pitch),
547 src->pitch,
548 0, 0);
549 intel_region_unmap(intel, src->region);
550 intel_region_unmap(intel, dst->region);
551 }
552 }
553 }