intel: Keep track of x,y offsets in miptrees and use them for blitting.
[mesa.git] / src / mesa / drivers / dri / intel / intel_mipmap_tree.h
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #ifndef INTEL_MIPMAP_TREE_H
29 #define INTEL_MIPMAP_TREE_H
30
31 #include "intel_regions.h"
32
33 /* A layer on top of the intel_regions code which adds:
34 *
35 * - Code to size and layout a region to hold a set of mipmaps.
36 * - Query to determine if a new image fits in an existing tree.
37 * - More refcounting
38 * - maybe able to remove refcounting from intel_region?
39 * - ?
40 *
41 * The fixed mipmap layout of intel hardware where one offset
42 * specifies the position of all images in a mipmap hierachy
43 * complicates the implementation of GL texture image commands,
44 * compared to hardware where each image is specified with an
45 * independent offset.
46 *
47 * In an ideal world, each texture object would be associated with a
48 * single bufmgr buffer or 2d intel_region, and all the images within
49 * the texture object would slot into the tree as they arrive. The
50 * reality can be a little messier, as images can arrive from the user
51 * with sizes that don't fit in the existing tree, or in an order
52 * where the tree layout cannot be guessed immediately.
53 *
54 * This structure encodes an idealized mipmap tree. The GL image
55 * commands build these where possible, otherwise store the images in
56 * temporary system buffers.
57 */
58
59
60 /**
61 * Describes the location of each texture image within a texture region.
62 */
63 struct intel_mipmap_level
64 {
65 /**
66 * Byte offset to the base of this level.
67 *
68 * This is used for mipmap levels of 1D/2D/3D textures. However, CUBE
69 * layouts spread images around the whole tree, so the level offset is
70 * always zero in that case.
71 */
72 GLuint level_offset;
73 /** Offset to this miptree level, used in computing x_offset. */
74 GLuint level_x;
75 /** Offset to this miptree level, used in computing y_offset. */
76 GLuint level_y;
77 GLuint width;
78 GLuint height;
79 /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */
80 GLuint depth;
81 /** Number of images at this level: 1 for 1D/2D, 6 for CUBE, depth for 3D */
82 GLuint nr_images;
83
84 /**
85 * Byte offset from level_offset to the image for each cube face or depth
86 * level.
87 *
88 * Pretty much have to accept that hardware formats
89 * are going to be so diverse that there is no unified way to
90 * compute the offsets of depth/cube images within a mipmap level,
91 * so have to store them as a lookup table.
92 */
93 GLuint *x_offset, *y_offset;
94 };
95
96 struct intel_mipmap_tree
97 {
98 /* Effectively the key:
99 */
100 GLenum target;
101 GLenum internal_format;
102
103 GLuint first_level;
104 GLuint last_level;
105
106 GLuint width0, height0, depth0; /**< Level zero image dimensions */
107 GLuint cpp;
108 GLboolean compressed;
109
110 /* Derived from the above:
111 */
112 GLuint pitch;
113 GLuint depth_pitch; /* per-image on i945? */
114 GLuint total_height;
115
116 /* Includes image offset tables:
117 */
118 struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];
119
120 /* The data is held here:
121 */
122 struct intel_region *region;
123
124 /* These are also refcounted:
125 */
126 GLuint refcount;
127 };
128
129
130
131 struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,
132 GLenum target,
133 GLenum base_format,
134 GLenum internal_format,
135 GLuint first_level,
136 GLuint last_level,
137 GLuint width0,
138 GLuint height0,
139 GLuint depth0,
140 GLuint cpp,
141 GLuint compress_byte,
142 GLboolean expect_accelerated_upload);
143
144 struct intel_mipmap_tree *
145 intel_miptree_create_for_region(struct intel_context *intel,
146 GLenum target,
147 GLenum internal_format,
148 GLuint first_level,
149 GLuint last_level,
150 struct intel_region *region,
151 GLuint depth0,
152 GLuint compress_byte);
153
154 int intel_miptree_pitch_align (struct intel_context *intel,
155 struct intel_mipmap_tree *mt,
156 uint32_t tiling,
157 int pitch);
158
159 void intel_miptree_reference(struct intel_mipmap_tree **dst,
160 struct intel_mipmap_tree *src);
161
162 void intel_miptree_release(struct intel_context *intel,
163 struct intel_mipmap_tree **mt);
164
165 /* Check if an image fits an existing mipmap tree layout
166 */
167 GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt,
168 struct gl_texture_image *image,
169 GLuint face, GLuint level);
170
171 /* Return a pointer to an image within a tree. Return image stride as
172 * well.
173 */
174 GLubyte *intel_miptree_image_map(struct intel_context *intel,
175 struct intel_mipmap_tree *mt,
176 GLuint face,
177 GLuint level,
178 GLuint * row_stride, GLuint * image_stride);
179
180 void intel_miptree_image_unmap(struct intel_context *intel,
181 struct intel_mipmap_tree *mt);
182
183 void
184 intel_miptree_get_image_offset(struct intel_mipmap_tree *mt,
185 GLuint level, GLuint face, GLuint depth,
186 GLuint *x, GLuint *y);
187
188 void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,
189 GLuint level,
190 GLuint nr_images,
191 GLuint x, GLuint y,
192 GLuint w, GLuint h, GLuint d);
193
194 void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,
195 GLuint level,
196 GLuint img, GLuint x, GLuint y);
197
198 /* Upload an image into a tree
199 */
200 void intel_miptree_image_data(struct intel_context *intel,
201 struct intel_mipmap_tree *dst,
202 GLuint face,
203 GLuint level,
204 void *src,
205 GLuint src_row_pitch, GLuint src_image_pitch);
206
207 /* Copy an image between two trees
208 */
209 void intel_miptree_image_copy(struct intel_context *intel,
210 struct intel_mipmap_tree *dst,
211 GLuint face, GLuint level,
212 struct intel_mipmap_tree *src);
213
214 /* i915_mipmap_tree.c:
215 */
216 GLboolean i915_miptree_layout(struct intel_context *intel,
217 struct intel_mipmap_tree *mt,
218 uint32_t tiling);
219 GLboolean i945_miptree_layout(struct intel_context *intel,
220 struct intel_mipmap_tree *mt,
221 uint32_t tiling);
222 GLboolean brw_miptree_layout(struct intel_context *intel,
223 struct intel_mipmap_tree *mt,
224 uint32_t tiling);
225
226 #endif