Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_screen.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/framebuffer.h"
31 #include "main/renderbuffer.h"
32
33 #include "utils.h"
34 #include "vblank.h"
35 #include "xmlpool.h"
36
37 #include "intel_batchbuffer.h"
38 #include "intel_buffers.h"
39 #include "intel_bufmgr.h"
40 #include "intel_chipset.h"
41 #include "intel_extensions.h"
42 #include "intel_fbo.h"
43 #include "intel_regions.h"
44 #include "intel_swapbuffers.h"
45 #include "intel_screen.h"
46 #include "intel_span.h"
47 #include "intel_tex.h"
48
49 #include "i915_drm.h"
50 #include "i830_dri.h"
51
52 #define DRI_CONF_TEXTURE_TILING(def) \
53 DRI_CONF_OPT_BEGIN(texture_tiling, bool, def) \
54 DRI_CONF_DESC(en, "Enable texture tiling") \
55 DRI_CONF_OPT_END \
56
57 PUBLIC const char __driConfigOptions[] =
58 DRI_CONF_BEGIN
59 DRI_CONF_SECTION_PERFORMANCE
60 DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_ALWAYS_SYNC)
61 /* Options correspond to DRI_CONF_BO_REUSE_DISABLED,
62 * DRI_CONF_BO_REUSE_ALL
63 */
64 DRI_CONF_OPT_BEGIN_V(bo_reuse, enum, 1, "0:1")
65 DRI_CONF_DESC_BEGIN(en, "Buffer object reuse")
66 DRI_CONF_ENUM(0, "Disable buffer object reuse")
67 DRI_CONF_ENUM(1, "Enable reuse of all sizes of buffer objects")
68 DRI_CONF_DESC_END
69 DRI_CONF_OPT_END
70
71 #ifdef I915
72 DRI_CONF_TEXTURE_TILING(false)
73 #else
74 DRI_CONF_TEXTURE_TILING(true)
75 #endif
76
77 DRI_CONF_OPT_BEGIN(early_z, bool, false)
78 DRI_CONF_DESC(en, "Enable early Z in classic mode (unstable, 945-only).")
79 DRI_CONF_OPT_END
80
81 DRI_CONF_OPT_BEGIN(fragment_shader, bool, false)
82 DRI_CONF_DESC(en, "Enable limited ARB_fragment_shader support on 915/945.")
83 DRI_CONF_OPT_END
84
85 DRI_CONF_SECTION_END
86 DRI_CONF_SECTION_QUALITY
87 DRI_CONF_FORCE_S3TC_ENABLE(false)
88 DRI_CONF_ALLOW_LARGE_TEXTURES(2)
89 DRI_CONF_SECTION_END
90 DRI_CONF_SECTION_DEBUG
91 DRI_CONF_NO_RAST(false)
92 DRI_CONF_ALWAYS_FLUSH_BATCH(false)
93 DRI_CONF_ALWAYS_FLUSH_CACHE(false)
94
95 DRI_CONF_OPT_BEGIN(stub_occlusion_query, bool, false)
96 DRI_CONF_DESC(en, "Enable stub ARB_occlusion_query support on 915/945.")
97 DRI_CONF_OPT_END
98 DRI_CONF_SECTION_END
99 DRI_CONF_END;
100
101 const GLuint __driNConfigOptions = 11;
102
103 #ifdef USE_NEW_INTERFACE
104 static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
105 #endif /*USE_NEW_INTERFACE */
106
107 /**
108 * Map all the memory regions described by the screen.
109 * \return GL_TRUE if success, GL_FALSE if error.
110 */
111 GLboolean
112 intelMapScreenRegions(__DRIscreenPrivate * sPriv)
113 {
114 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
115
116 if (0)
117 _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle);
118 if (intelScreen->tex.size != 0) {
119 if (drmMap(sPriv->fd,
120 intelScreen->tex.handle,
121 intelScreen->tex.size,
122 (drmAddress *) & intelScreen->tex.map) != 0) {
123 intelUnmapScreenRegions(intelScreen);
124 return GL_FALSE;
125 }
126 }
127
128 return GL_TRUE;
129 }
130
131 void
132 intelUnmapScreenRegions(intelScreenPrivate * intelScreen)
133 {
134 if (intelScreen->tex.map) {
135 drmUnmap(intelScreen->tex.map, intelScreen->tex.size);
136 intelScreen->tex.map = NULL;
137 }
138 }
139
140
141 static void
142 intelPrintDRIInfo(intelScreenPrivate * intelScreen,
143 __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv)
144 {
145 fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n",
146 intelScreen->front.size, intelScreen->front.offset,
147 intelScreen->pitch);
148 fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n",
149 intelScreen->back.size, intelScreen->back.offset,
150 intelScreen->pitch);
151 fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n",
152 intelScreen->depth.size, intelScreen->depth.offset,
153 intelScreen->pitch);
154 fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n",
155 intelScreen->tex.size, intelScreen->tex.offset);
156 fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem);
157 }
158
159
160 static void
161 intelPrintSAREA(const drm_i915_sarea_t * sarea)
162 {
163 fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width,
164 sarea->height);
165 fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch);
166 fprintf(stderr,
167 "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n",
168 sarea->front_offset, sarea->front_size,
169 (unsigned) sarea->front_handle, sarea->front_tiled);
170 fprintf(stderr,
171 "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n",
172 sarea->back_offset, sarea->back_size,
173 (unsigned) sarea->back_handle, sarea->back_tiled);
174 fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x tiled: %d\n",
175 sarea->depth_offset, sarea->depth_size,
176 (unsigned) sarea->depth_handle, sarea->depth_tiled);
177 fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n",
178 sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle);
179 }
180
181
182 /**
183 * A number of the screen parameters are obtained/computed from
184 * information in the SAREA. This function updates those parameters.
185 */
186 static void
187 intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
188 drm_i915_sarea_t * sarea)
189 {
190 intelScreen->width = sarea->width;
191 intelScreen->height = sarea->height;
192 intelScreen->pitch = sarea->pitch;
193
194 intelScreen->front.offset = sarea->front_offset;
195 intelScreen->front.handle = sarea->front_handle;
196 intelScreen->front.size = sarea->front_size;
197 intelScreen->front.tiled = sarea->front_tiled;
198
199 intelScreen->back.offset = sarea->back_offset;
200 intelScreen->back.handle = sarea->back_handle;
201 intelScreen->back.size = sarea->back_size;
202 intelScreen->back.tiled = sarea->back_tiled;
203
204 intelScreen->depth.offset = sarea->depth_offset;
205 intelScreen->depth.handle = sarea->depth_handle;
206 intelScreen->depth.size = sarea->depth_size;
207 intelScreen->depth.tiled = sarea->depth_tiled;
208
209 if (intelScreen->driScrnPriv->ddx_version.minor >= 9) {
210 intelScreen->front.bo_handle = sarea->front_bo_handle;
211 intelScreen->back.bo_handle = sarea->back_bo_handle;
212 intelScreen->depth.bo_handle = sarea->depth_bo_handle;
213 } else {
214 intelScreen->front.bo_handle = -1;
215 intelScreen->back.bo_handle = -1;
216 intelScreen->depth.bo_handle = -1;
217 }
218
219 intelScreen->tex.offset = sarea->tex_offset;
220 intelScreen->logTextureGranularity = sarea->log_tex_granularity;
221 intelScreen->tex.handle = sarea->tex_handle;
222 intelScreen->tex.size = sarea->tex_size;
223
224 if (0)
225 intelPrintSAREA(sarea);
226 }
227
228 static const __DRItexOffsetExtension intelTexOffsetExtension = {
229 { __DRI_TEX_OFFSET },
230 intelSetTexOffset,
231 };
232
233 static const __DRItexBufferExtension intelTexBufferExtension = {
234 { __DRI_TEX_BUFFER, __DRI_TEX_BUFFER_VERSION },
235 intelSetTexBuffer,
236 intelSetTexBuffer2,
237 };
238
239 static const __DRIextension *intelScreenExtensions[] = {
240 &driReadDrawableExtension,
241 &driCopySubBufferExtension.base,
242 &driSwapControlExtension.base,
243 &driFrameTrackingExtension.base,
244 &driMediaStreamCounterExtension.base,
245 &intelTexOffsetExtension.base,
246 &intelTexBufferExtension.base,
247 NULL
248 };
249
250 static GLboolean
251 intel_get_param(__DRIscreenPrivate *psp, int param, int *value)
252 {
253 int ret;
254 struct drm_i915_getparam gp;
255
256 gp.param = param;
257 gp.value = value;
258
259 ret = drmCommandWriteRead(psp->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
260 if (ret) {
261 _mesa_warning(NULL, "drm_i915_getparam: %d", ret);
262 return GL_FALSE;
263 }
264
265 return GL_TRUE;
266 }
267
268 static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv)
269 {
270 intelScreenPrivate *intelScreen;
271 I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv;
272 drm_i915_sarea_t *sarea;
273
274 if (sPriv->devPrivSize != sizeof(I830DRIRec)) {
275 fprintf(stderr,
276 "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n");
277 return GL_FALSE;
278 }
279
280 /* Allocate the private area */
281 intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate));
282 if (!intelScreen) {
283 fprintf(stderr, "\nERROR! Allocating private area failed\n");
284 return GL_FALSE;
285 }
286 /* parse information in __driConfigOptions */
287 driParseOptionInfo(&intelScreen->optionCache,
288 __driConfigOptions, __driNConfigOptions);
289
290 intelScreen->driScrnPriv = sPriv;
291 sPriv->private = (void *) intelScreen;
292 sarea = (drm_i915_sarea_t *)
293 (((GLubyte *) sPriv->pSAREA) + gDRIPriv->sarea_priv_offset);
294 intelScreen->sarea = sarea;
295
296 intelScreen->deviceID = gDRIPriv->deviceID;
297
298 intelUpdateScreenFromSAREA(intelScreen, sarea);
299
300 if (!intelMapScreenRegions(sPriv)) {
301 fprintf(stderr, "\nERROR! mapping regions\n");
302 _mesa_free(intelScreen);
303 sPriv->private = NULL;
304 return GL_FALSE;
305 }
306
307 if (0)
308 intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv);
309
310 intelScreen->drmMinor = sPriv->drm_version.minor;
311
312 /* Determine if IRQs are active? */
313 if (!intel_get_param(sPriv, I915_PARAM_IRQ_ACTIVE,
314 &intelScreen->irq_active))
315 return GL_FALSE;
316
317 sPriv->extensions = intelScreenExtensions;
318
319 return GL_TRUE;
320 }
321
322
323 static void
324 intelDestroyScreen(__DRIscreenPrivate * sPriv)
325 {
326 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
327
328 dri_bufmgr_destroy(intelScreen->bufmgr);
329 intelUnmapScreenRegions(intelScreen);
330 driDestroyOptionInfo(&intelScreen->optionCache);
331
332 FREE(intelScreen);
333 sPriv->private = NULL;
334 }
335
336
337 /**
338 * This is called when we need to set up GL rendering to a new X window.
339 */
340 static GLboolean
341 intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
342 __DRIdrawablePrivate * driDrawPriv,
343 const __GLcontextModes * mesaVis, GLboolean isPixmap)
344 {
345 if (isPixmap) {
346 return GL_FALSE; /* not implemented */
347 }
348 else {
349 GLboolean swStencil = (mesaVis->stencilBits > 0 &&
350 mesaVis->depthBits != 24);
351 gl_format rgbFormat;
352
353 struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
354
355 if (!intel_fb)
356 return GL_FALSE;
357
358 _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
359
360 if (mesaVis->redBits == 5)
361 rgbFormat = MESA_FORMAT_RGB565;
362 else if (mesaVis->alphaBits == 0)
363 rgbFormat = MESA_FORMAT_XRGB8888;
364 else
365 rgbFormat = MESA_FORMAT_ARGB8888;
366
367 /* setup the hardware-based renderbuffers */
368 intel_fb->color_rb[0] = intel_create_renderbuffer(rgbFormat);
369 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
370 &intel_fb->color_rb[0]->Base);
371
372 if (mesaVis->doubleBufferMode) {
373 intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat);
374
375 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
376 &intel_fb->color_rb[1]->Base);
377
378 }
379
380 if (mesaVis->depthBits == 24) {
381 if (mesaVis->stencilBits == 8) {
382 /* combined depth/stencil buffer */
383 struct intel_renderbuffer *depthStencilRb
384 = intel_create_renderbuffer(MESA_FORMAT_S8_Z24);
385 /* note: bind RB to two attachment points */
386 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
387 &depthStencilRb->Base);
388 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
389 &depthStencilRb->Base);
390 } else {
391 struct intel_renderbuffer *depthRb
392 = intel_create_renderbuffer(MESA_FORMAT_X8_Z24);
393 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
394 &depthRb->Base);
395 }
396 }
397 else if (mesaVis->depthBits == 16) {
398 /* just 16-bit depth buffer, no hw stencil */
399 struct intel_renderbuffer *depthRb
400 = intel_create_renderbuffer(MESA_FORMAT_Z16);
401 _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
402 }
403
404 /* now add any/all software-based renderbuffers we may need */
405 _mesa_add_soft_renderbuffers(&intel_fb->Base,
406 GL_FALSE, /* never sw color */
407 GL_FALSE, /* never sw depth */
408 swStencil, mesaVis->accumRedBits > 0,
409 GL_FALSE, /* never sw alpha */
410 GL_FALSE /* never sw aux */ );
411 driDrawPriv->driverPrivate = (void *) intel_fb;
412
413 return GL_TRUE;
414 }
415 }
416
417 static void
418 intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
419 {
420 struct intel_framebuffer *intel_fb = driDrawPriv->driverPrivate;
421 struct intel_renderbuffer *depth_rb;
422 struct intel_renderbuffer *stencil_rb;
423
424 if (intel_fb) {
425 if (intel_fb->color_rb[0]) {
426 intel_renderbuffer_set_region(intel_fb->color_rb[0], NULL);
427 }
428
429 if (intel_fb->color_rb[1]) {
430 intel_renderbuffer_set_region(intel_fb->color_rb[1], NULL);
431 }
432
433 depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
434 if (depth_rb) {
435 intel_renderbuffer_set_region(depth_rb, NULL);
436 }
437
438 stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
439 if (stencil_rb) {
440 intel_renderbuffer_set_region(stencil_rb, NULL);
441 }
442 }
443
444 _mesa_reference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)), NULL);
445 }
446
447
448 /**
449 * Get information about previous buffer swaps.
450 */
451 static int
452 intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo)
453 {
454 struct intel_framebuffer *intel_fb;
455
456 if ((dPriv == NULL) || (dPriv->driverPrivate == NULL)
457 || (sInfo == NULL)) {
458 return -1;
459 }
460
461 intel_fb = dPriv->driverPrivate;
462 sInfo->swap_count = intel_fb->swap_count;
463 sInfo->swap_ust = intel_fb->swap_ust;
464 sInfo->swap_missed_count = intel_fb->swap_missed_count;
465
466 sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0)
467 ? driCalculateSwapUsage(dPriv, 0, intel_fb->swap_missed_ust)
468 : 0.0;
469
470 return 0;
471 }
472
473
474 /* There are probably better ways to do this, such as an
475 * init-designated function to register chipids and createcontext
476 * functions.
477 */
478 extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis,
479 __DRIcontextPrivate * driContextPriv,
480 void *sharedContextPrivate);
481
482 extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis,
483 __DRIcontextPrivate * driContextPriv,
484 void *sharedContextPrivate);
485 extern GLboolean brwCreateContext(const __GLcontextModes * mesaVis,
486 __DRIcontextPrivate * driContextPriv,
487 void *sharedContextPrivate);
488
489 static GLboolean
490 intelCreateContext(const __GLcontextModes * mesaVis,
491 __DRIcontextPrivate * driContextPriv,
492 void *sharedContextPrivate)
493 {
494 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
495 intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private;
496
497 #ifdef I915
498 if (IS_9XX(intelScreen->deviceID)) {
499 if (!IS_965(intelScreen->deviceID)) {
500 return i915CreateContext(mesaVis, driContextPriv,
501 sharedContextPrivate);
502 }
503 } else {
504 intelScreen->no_vbo = GL_TRUE;
505 return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate);
506 }
507 #else
508 if (IS_965(intelScreen->deviceID))
509 return brwCreateContext(mesaVis, driContextPriv, sharedContextPrivate);
510 #endif
511 fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID);
512 return GL_FALSE;
513 }
514
515
516 static __DRIconfig **
517 intelFillInModes(__DRIscreenPrivate *psp,
518 unsigned pixel_bits, unsigned depth_bits,
519 unsigned stencil_bits, GLboolean have_back_buffer)
520 {
521 __DRIconfig **configs;
522 __GLcontextModes *m;
523 unsigned depth_buffer_factor;
524 unsigned back_buffer_factor;
525 int i;
526
527 /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
528 * support pageflipping at all.
529 */
530 static const GLenum back_buffer_modes[] = {
531 GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
532 };
533
534 uint8_t depth_bits_array[3];
535 uint8_t stencil_bits_array[3];
536 uint8_t msaa_samples_array[1];
537
538 depth_bits_array[0] = 0;
539 depth_bits_array[1] = depth_bits;
540 depth_bits_array[2] = depth_bits;
541
542 /* Just like with the accumulation buffer, always provide some modes
543 * with a stencil buffer. It will be a sw fallback, but some apps won't
544 * care about that.
545 */
546 stencil_bits_array[0] = 0;
547 stencil_bits_array[1] = 0;
548 if (depth_bits == 24)
549 stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits;
550
551 stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
552
553 msaa_samples_array[0] = 0;
554
555 depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
556 back_buffer_factor = (have_back_buffer) ? 3 : 1;
557
558 if (pixel_bits == 16) {
559 configs = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
560 depth_bits_array, stencil_bits_array,
561 depth_buffer_factor, back_buffer_modes,
562 back_buffer_factor,
563 msaa_samples_array, 1);
564 }
565 else {
566 __DRIconfig **configs_a8r8g8b8;
567 __DRIconfig **configs_x8r8g8b8;
568
569 configs_a8r8g8b8 = driCreateConfigs(GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV,
570 depth_bits_array,
571 stencil_bits_array,
572 depth_buffer_factor,
573 back_buffer_modes,
574 back_buffer_factor,
575 msaa_samples_array, 1);
576 configs_x8r8g8b8 = driCreateConfigs(GL_BGR, GL_UNSIGNED_INT_8_8_8_8_REV,
577 depth_bits_array,
578 stencil_bits_array,
579 depth_buffer_factor,
580 back_buffer_modes,
581 back_buffer_factor,
582 msaa_samples_array, 1);
583 configs = driConcatConfigs(configs_a8r8g8b8, configs_x8r8g8b8);
584 }
585
586 if (configs == NULL) {
587 fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
588 __LINE__);
589 return NULL;
590 }
591
592 /* Mark the visual as slow if there are "fake" stencil bits.
593 */
594 for (i = 0; configs[i]; i++) {
595 m = &configs[i]->modes;
596 if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) {
597 m->visualRating = GLX_SLOW_CONFIG;
598 }
599 }
600
601 return configs;
602 }
603
604 static GLboolean
605 intel_init_bufmgr(intelScreenPrivate *intelScreen)
606 {
607 int gem_kernel = 0;
608 struct drm_i915_getparam gp;
609 __DRIscreenPrivate *spriv = intelScreen->driScrnPriv;
610 int num_fences = 0;
611
612 intelScreen->no_hw = getenv("INTEL_NO_HW") != NULL;
613
614 gp.param = I915_PARAM_HAS_GEM;
615 gp.value = &gem_kernel;
616
617 (void) drmCommandWriteRead(spriv->fd, DRM_I915_GETPARAM, &gp, sizeof(gp));
618
619 /* If we've got a new enough DDX that's initializing GEM and giving us
620 * object handles for the shared buffers, use that.
621 */
622 if (!intelScreen->driScrnPriv->dri2.enabled &&
623 intelScreen->driScrnPriv->ddx_version.minor < 9) {
624 fprintf(stderr, "[%s:%u] Error initializing GEM.\n",
625 __func__, __LINE__);
626 return GL_FALSE;
627 }
628
629 intelScreen->bufmgr = intel_bufmgr_gem_init(spriv->fd, BATCH_SZ);
630 /* Otherwise, use the classic buffer manager. */
631 if (intelScreen->bufmgr == NULL) {
632 fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n",
633 __func__, __LINE__);
634 return GL_FALSE;
635 }
636
637 if (intel_get_param(spriv, I915_PARAM_NUM_FENCES_AVAIL, &num_fences))
638 intelScreen->kernel_exec_fencing = !!num_fences;
639 else
640 intelScreen->kernel_exec_fencing = GL_FALSE;
641
642 return GL_TRUE;
643 }
644
645 /**
646 * This is the driver specific part of the createNewScreen entry point.
647 * Called when using legacy DRI.
648 *
649 * \todo maybe fold this into intelInitDriver
650 *
651 * \return the __GLcontextModes supported by this driver
652 */
653 static const __DRIconfig **intelInitScreen(__DRIscreenPrivate *psp)
654 {
655 intelScreenPrivate *intelScreen;
656 #ifdef I915
657 static const __DRIversion ddx_expected = { 1, 5, 0 };
658 #else
659 static const __DRIversion ddx_expected = { 1, 6, 0 };
660 #endif
661 static const __DRIversion dri_expected = { 4, 0, 0 };
662 static const __DRIversion drm_expected = { 1, 5, 0 };
663 I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv;
664
665 if (!driCheckDriDdxDrmVersions2("i915",
666 &psp->dri_version, &dri_expected,
667 &psp->ddx_version, &ddx_expected,
668 &psp->drm_version, &drm_expected)) {
669 return NULL;
670 }
671
672 if (!intelInitDriver(psp))
673 return NULL;
674
675 psp->extensions = intelScreenExtensions;
676
677 intelScreen = psp->private;
678 if (!intel_init_bufmgr(intelScreen))
679 return GL_FALSE;
680
681 return (const __DRIconfig **)
682 intelFillInModes(psp, dri_priv->cpp * 8,
683 (dri_priv->cpp == 2) ? 16 : 24,
684 (dri_priv->cpp == 2) ? 0 : 8, 1);
685 }
686
687 struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen)
688 {
689 /*
690 * This should probably change to have the screen allocate a dummy
691 * context at screen creation. For now just use the current context.
692 */
693
694 GET_CURRENT_CONTEXT(ctx);
695 if (ctx == NULL) {
696 _mesa_problem(NULL, "No current context in intelScreenContext\n");
697 return NULL;
698 }
699 return intel_context(ctx);
700 }
701
702 /**
703 * This is the driver specific part of the createNewScreen entry point.
704 * Called when using DRI2.
705 *
706 * \return the __GLcontextModes supported by this driver
707 */
708 static const
709 __DRIconfig **intelInitScreen2(__DRIscreenPrivate *psp)
710 {
711 intelScreenPrivate *intelScreen;
712 GLenum fb_format[3];
713 GLenum fb_type[3];
714 /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't
715 * support pageflipping at all.
716 */
717 static const GLenum back_buffer_modes[] = {
718 GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
719 };
720 uint8_t depth_bits[4], stencil_bits[4], msaa_samples_array[1];
721 int color;
722 __DRIconfig **configs = NULL;
723
724 /* Allocate the private area */
725 intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate));
726 if (!intelScreen) {
727 fprintf(stderr, "\nERROR! Allocating private area failed\n");
728 return GL_FALSE;
729 }
730 /* parse information in __driConfigOptions */
731 driParseOptionInfo(&intelScreen->optionCache,
732 __driConfigOptions, __driNConfigOptions);
733
734 intelScreen->driScrnPriv = psp;
735 psp->private = (void *) intelScreen;
736
737 intelScreen->drmMinor = psp->drm_version.minor;
738
739 /* Determine chipset ID */
740 if (!intel_get_param(psp, I915_PARAM_CHIPSET_ID,
741 &intelScreen->deviceID))
742 return GL_FALSE;
743
744 if (!intel_init_bufmgr(intelScreen))
745 return GL_FALSE;
746
747 intelScreen->irq_active = 1;
748 psp->extensions = intelScreenExtensions;
749
750 depth_bits[0] = 0;
751 stencil_bits[0] = 0;
752 depth_bits[1] = 16;
753 stencil_bits[1] = 0;
754 depth_bits[2] = 24;
755 stencil_bits[2] = 0;
756 depth_bits[3] = 24;
757 stencil_bits[3] = 8;
758
759 msaa_samples_array[0] = 0;
760
761 fb_format[0] = GL_RGB;
762 fb_type[0] = GL_UNSIGNED_SHORT_5_6_5;
763
764 fb_format[1] = GL_BGR;
765 fb_type[1] = GL_UNSIGNED_INT_8_8_8_8_REV;
766
767 fb_format[2] = GL_BGRA;
768 fb_type[2] = GL_UNSIGNED_INT_8_8_8_8_REV;
769
770 depth_bits[0] = 0;
771 stencil_bits[0] = 0;
772
773 for (color = 0; color < ARRAY_SIZE(fb_format); color++) {
774 __DRIconfig **new_configs;
775 int depth_factor;
776
777 /* With DRI2 right now, GetBuffers always returns a depth/stencil buffer
778 * with the same cpp as the drawable. So we can't support depth cpp !=
779 * color cpp currently.
780 */
781 if (fb_type[color] == GL_UNSIGNED_SHORT_5_6_5) {
782 depth_bits[1] = 16;
783 stencil_bits[1] = 0;
784
785 depth_factor = 2;
786 } else {
787 depth_bits[1] = 24;
788 stencil_bits[1] = 0;
789 depth_bits[2] = 24;
790 stencil_bits[2] = 8;
791
792 depth_factor = 3;
793 }
794 new_configs = driCreateConfigs(fb_format[color], fb_type[color],
795 depth_bits,
796 stencil_bits,
797 depth_factor,
798 back_buffer_modes,
799 ARRAY_SIZE(back_buffer_modes),
800 msaa_samples_array,
801 ARRAY_SIZE(msaa_samples_array));
802 if (configs == NULL)
803 configs = new_configs;
804 else
805 configs = driConcatConfigs(configs, new_configs);
806 }
807
808 if (configs == NULL) {
809 fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,
810 __LINE__);
811 return NULL;
812 }
813
814 return (const __DRIconfig **)configs;
815 }
816
817 const struct __DriverAPIRec driDriverAPI = {
818 .InitScreen = intelInitScreen,
819 .DestroyScreen = intelDestroyScreen,
820 .CreateContext = intelCreateContext,
821 .DestroyContext = intelDestroyContext,
822 .CreateBuffer = intelCreateBuffer,
823 .DestroyBuffer = intelDestroyBuffer,
824 .SwapBuffers = intelSwapBuffers,
825 .MakeCurrent = intelMakeCurrent,
826 .UnbindContext = intelUnbindContext,
827 .GetSwapInfo = intelGetSwapInfo,
828 .GetDrawableMSC = driDrawableGetMSC32,
829 .WaitForMSC = driWaitForMSC32,
830 .CopySubBuffer = intelCopySubBuffer,
831
832 .InitScreen2 = intelInitScreen2,
833 };