intel: Remove the unused s8 spans code. Not hit during no_rast piglit.
[mesa.git] / src / mesa / drivers / dri / intel / intel_span.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/macros.h"
30 #include "main/mtypes.h"
31 #include "main/colormac.h"
32
33 #include "intel_buffers.h"
34 #include "intel_fbo.h"
35 #include "intel_screen.h"
36 #include "intel_span.h"
37 #include "intel_regions.h"
38 #include "intel_tex.h"
39
40 #include "swrast/swrast.h"
41
42 static void
43 intel_set_span_functions(struct intel_context *intel,
44 struct gl_renderbuffer *rb);
45
46 #define SPAN_CACHE_SIZE 4096
47
48 static void
49 get_span_cache(struct intel_renderbuffer *irb, uint32_t offset)
50 {
51 if (irb->span_cache == NULL) {
52 irb->span_cache = malloc(SPAN_CACHE_SIZE);
53 irb->span_cache_offset = -1;
54 }
55
56 if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) {
57 irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1);
58 dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset,
59 SPAN_CACHE_SIZE, irb->span_cache);
60 }
61 }
62
63 static void
64 clear_span_cache(struct intel_renderbuffer *irb)
65 {
66 irb->span_cache_offset = -1;
67 }
68
69 static uint32_t
70 pread_32(struct intel_renderbuffer *irb, uint32_t offset)
71 {
72 get_span_cache(irb, offset);
73
74 return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
75 }
76
77 static uint32_t
78 pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset)
79 {
80 get_span_cache(irb, offset);
81
82 return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) |
83 0xff000000;
84 }
85
86 static uint16_t
87 pread_16(struct intel_renderbuffer *irb, uint32_t offset)
88 {
89 get_span_cache(irb, offset);
90
91 return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
92 }
93
94 static uint8_t
95 pread_8(struct intel_renderbuffer *irb, uint32_t offset)
96 {
97 get_span_cache(irb, offset);
98
99 return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
100 }
101
102 static void
103 pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
104 {
105 clear_span_cache(irb);
106
107 dri_bo_subdata(irb->region->buffer, offset, 4, &val);
108 }
109
110 static void
111 pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
112 {
113 clear_span_cache(irb);
114
115 dri_bo_subdata(irb->region->buffer, offset, 3, &val);
116 }
117
118 static void
119 pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
120 {
121 clear_span_cache(irb);
122
123 dri_bo_subdata(irb->region->buffer, offset, 2, &val);
124 }
125
126 static void
127 pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
128 {
129 clear_span_cache(irb);
130
131 dri_bo_subdata(irb->region->buffer, offset, 1, &val);
132 }
133
134 static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
135 int x, int y)
136 {
137 return (y * irb->region->pitch + x) * irb->region->cpp;
138 }
139
140 /*
141 * Deal with tiled surfaces
142 */
143
144 static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
145 int x, int y)
146 {
147 int tile_stride;
148 int xbyte;
149 int x_tile_off, y_tile_off;
150 int x_tile_number, y_tile_number;
151 int tile_off, tile_base;
152
153 x += irb->region->draw_x;
154 y += irb->region->draw_y;
155
156 tile_stride = (irb->region->pitch * irb->region->cpp) << 3;
157
158 xbyte = x * irb->region->cpp;
159
160 x_tile_off = xbyte & 0x1ff;
161 y_tile_off = y & 7;
162
163 x_tile_number = xbyte >> 9;
164 y_tile_number = y >> 3;
165
166 tile_off = (y_tile_off << 9) + x_tile_off;
167
168 switch (irb->region->bit_6_swizzle) {
169 case I915_BIT_6_SWIZZLE_NONE:
170 break;
171 case I915_BIT_6_SWIZZLE_9:
172 tile_off ^= ((tile_off >> 3) & 64);
173 break;
174 case I915_BIT_6_SWIZZLE_9_10:
175 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
176 break;
177 case I915_BIT_6_SWIZZLE_9_11:
178 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
179 break;
180 case I915_BIT_6_SWIZZLE_9_10_11:
181 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
182 ((tile_off >> 5) & 64);
183 break;
184 default:
185 fprintf(stderr, "Unknown tile swizzling mode %d\n",
186 irb->region->bit_6_swizzle);
187 exit(1);
188 }
189
190 tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
191
192 #if 0
193 printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
194 x, y, tile_off, tile_base,
195 tile_off + tile_base,
196 irb->region->pitch, tile_stride);
197 #endif
198
199 return tile_base + tile_off;
200 }
201
202 static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
203 int x, int y)
204 {
205 int tile_stride;
206 int xbyte;
207 int x_tile_off, y_tile_off;
208 int x_tile_number, y_tile_number;
209 int tile_off, tile_base;
210
211 x += irb->region->draw_x;
212 y += irb->region->draw_y;
213
214 tile_stride = (irb->region->pitch * irb->region->cpp) << 5;
215
216 xbyte = x * irb->region->cpp;
217
218 x_tile_off = xbyte & 0x7f;
219 y_tile_off = y & 0x1f;
220
221 x_tile_number = xbyte >> 7;
222 y_tile_number = y >> 5;
223
224 tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
225 (x_tile_off & 0xf);
226
227 switch (irb->region->bit_6_swizzle) {
228 case I915_BIT_6_SWIZZLE_NONE:
229 break;
230 case I915_BIT_6_SWIZZLE_9:
231 tile_off ^= ((tile_off >> 3) & 64);
232 break;
233 case I915_BIT_6_SWIZZLE_9_10:
234 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
235 break;
236 case I915_BIT_6_SWIZZLE_9_11:
237 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
238 break;
239 case I915_BIT_6_SWIZZLE_9_10_11:
240 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
241 ((tile_off >> 5) & 64);
242 break;
243 default:
244 fprintf(stderr, "Unknown tile swizzling mode %d\n",
245 irb->region->bit_6_swizzle);
246 exit(1);
247 }
248
249 tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
250
251 return tile_base + tile_off;
252 }
253
254 /*
255 break intelWriteRGBASpan_ARGB8888
256 */
257
258 #undef DBG
259 #define DBG 0
260
261 #define LOCAL_VARS \
262 struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
263 const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
264 const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
265 int minx = 0, miny = 0; \
266 int maxx = ctx->DrawBuffer->Width; \
267 int maxy = ctx->DrawBuffer->Height; \
268 int pitch = irb->region->pitch * irb->region->cpp; \
269 void *buf = irb->region->buffer->virtual; \
270 GLuint p; \
271 (void) p; \
272 (void)buf; (void)pitch; /* unused for non-gttmap. */ \
273
274 #define HW_CLIPLOOP()
275 #define HW_ENDCLIPLOOP()
276
277 #define Y_FLIP(_y) ((_y) * yScale + yBias)
278
279 #define HW_LOCK()
280
281 #define HW_UNLOCK()
282
283 /* Convenience macros to avoid typing the swizzle argument over and over */
284 #define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X), (_Y))
285 #define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X), (_Y))
286 #define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X), (_Y))
287
288 /* r5g6b5 color span and pixel functions */
289 #define INTEL_PIXEL_FMT GL_RGB
290 #define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
291 #define INTEL_READ_VALUE(offset) pread_16(irb, offset)
292 #define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
293 #define INTEL_TAG(x) x##_RGB565
294 #include "intel_spantmp.h"
295
296 /* a4r4g4b4 color span and pixel functions */
297 #define INTEL_PIXEL_FMT GL_BGRA
298 #define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
299 #define INTEL_READ_VALUE(offset) pread_16(irb, offset)
300 #define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
301 #define INTEL_TAG(x) x##_ARGB4444
302 #include "intel_spantmp.h"
303
304 /* a1r5g5b5 color span and pixel functions */
305 #define INTEL_PIXEL_FMT GL_BGRA
306 #define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
307 #define INTEL_READ_VALUE(offset) pread_16(irb, offset)
308 #define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
309 #define INTEL_TAG(x) x##_ARGB1555
310 #include "intel_spantmp.h"
311
312 /* a8r8g8b8 color span and pixel functions */
313 #define INTEL_PIXEL_FMT GL_BGRA
314 #define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
315 #define INTEL_READ_VALUE(offset) pread_32(irb, offset)
316 #define INTEL_WRITE_VALUE(offset, v) pwrite_32(irb, offset, v)
317 #define INTEL_TAG(x) x##_ARGB8888
318 #include "intel_spantmp.h"
319
320 /* x8r8g8b8 color span and pixel functions */
321 #define INTEL_PIXEL_FMT GL_BGR
322 #define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
323 #define INTEL_READ_VALUE(offset) pread_xrgb8888(irb, offset)
324 #define INTEL_WRITE_VALUE(offset, v) pwrite_xrgb8888(irb, offset, v)
325 #define INTEL_TAG(x) x##_xRGB8888
326 #include "intel_spantmp.h"
327
328 #define LOCAL_DEPTH_VARS \
329 struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
330 const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
331 const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
332 int minx = 0, miny = 0; \
333 int maxx = ctx->DrawBuffer->Width; \
334 int maxy = ctx->DrawBuffer->Height; \
335 int pitch = irb->region->pitch * irb->region->cpp; \
336 void *buf = irb->region->buffer->virtual; \
337 (void)buf; (void)pitch; /* unused for non-gttmap. */ \
338
339 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
340
341 /* z16 depthbuffer functions. */
342 #define INTEL_VALUE_TYPE GLushort
343 #define INTEL_WRITE_DEPTH(offset, d) pwrite_16(irb, offset, d)
344 #define INTEL_READ_DEPTH(offset) pread_16(irb, offset)
345 #define INTEL_TAG(name) name##_z16
346 #include "intel_depthtmp.h"
347
348 /* z24x8 depthbuffer functions. */
349 #define INTEL_VALUE_TYPE GLuint
350 #define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
351 #define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
352 #define INTEL_TAG(name) name##_z24_x8
353 #include "intel_depthtmp.h"
354
355 void
356 intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
357 {
358 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
359
360 if (irb == NULL || irb->region == NULL)
361 return;
362
363 if (intel->intelScreen->kernel_exec_fencing)
364 drm_intel_gem_bo_map_gtt(irb->region->buffer);
365
366 intel_set_span_functions(intel, rb);
367 }
368
369 void
370 intel_renderbuffer_unmap(struct intel_context *intel,
371 struct gl_renderbuffer *rb)
372 {
373 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
374
375 if (irb == NULL || irb->region == NULL)
376 return;
377
378 if (intel->intelScreen->kernel_exec_fencing)
379 drm_intel_gem_bo_unmap_gtt(irb->region->buffer);
380 else
381 clear_span_cache(irb);
382
383 rb->GetRow = NULL;
384 rb->PutRow = NULL;
385 }
386
387 /**
388 * Map or unmap all the renderbuffers which we may need during
389 * software rendering.
390 * XXX in the future, we could probably convey extra information to
391 * reduce the number of mappings needed. I.e. if doing a glReadPixels
392 * from the depth buffer, we really only need one mapping.
393 *
394 * XXX Rewrite this function someday.
395 * We can probably just loop over all the renderbuffer attachments,
396 * map/unmap all of them, and not worry about the _ColorDrawBuffers
397 * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
398 */
399 static void
400 intel_map_unmap_framebuffer(struct intel_context *intel,
401 struct gl_framebuffer *fb,
402 GLboolean map)
403 {
404 GLuint i;
405
406 /* color draw buffers */
407 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
408 if (map)
409 intel_renderbuffer_map(intel, fb->_ColorDrawBuffers[i]);
410 else
411 intel_renderbuffer_unmap(intel, fb->_ColorDrawBuffers[i]);
412 }
413
414 /* color read buffer */
415 if (map)
416 intel_renderbuffer_map(intel, fb->_ColorReadBuffer);
417 else
418 intel_renderbuffer_unmap(intel, fb->_ColorReadBuffer);
419
420 /* check for render to textures */
421 for (i = 0; i < BUFFER_COUNT; i++) {
422 struct gl_renderbuffer_attachment *att =
423 fb->Attachment + i;
424 struct gl_texture_object *tex = att->Texture;
425 if (tex) {
426 /* render to texture */
427 ASSERT(att->Renderbuffer);
428 if (map)
429 intel_tex_map_images(intel, intel_texture_object(tex));
430 else
431 intel_tex_unmap_images(intel, intel_texture_object(tex));
432 }
433 }
434
435 /* depth buffer (Note wrapper!) */
436 if (fb->_DepthBuffer) {
437 if (map)
438 intel_renderbuffer_map(intel, fb->_DepthBuffer->Wrapped);
439 else
440 intel_renderbuffer_unmap(intel, fb->_DepthBuffer->Wrapped);
441 }
442
443 /* stencil buffer (Note wrapper!) */
444 if (fb->_StencilBuffer) {
445 if (map)
446 intel_renderbuffer_map(intel, fb->_StencilBuffer->Wrapped);
447 else
448 intel_renderbuffer_unmap(intel, fb->_StencilBuffer->Wrapped);
449 }
450
451 intel_check_front_buffer_rendering(intel);
452 }
453
454 /**
455 * Prepare for software rendering. Map current read/draw framebuffers'
456 * renderbuffes and all currently bound texture objects.
457 *
458 * Old note: Moved locking out to get reasonable span performance.
459 */
460 void
461 intelSpanRenderStart(GLcontext * ctx)
462 {
463 struct intel_context *intel = intel_context(ctx);
464 GLuint i;
465
466 intelFlush(&intel->ctx);
467 intel_prepare_render(intel);
468
469 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
470 if (ctx->Texture.Unit[i]._ReallyEnabled) {
471 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
472 intel_tex_map_images(intel, intel_texture_object(texObj));
473 }
474 }
475
476 intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_TRUE);
477 if (ctx->ReadBuffer != ctx->DrawBuffer)
478 intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_TRUE);
479 }
480
481 /**
482 * Called when done software rendering. Unmap the buffers we mapped in
483 * the above function.
484 */
485 void
486 intelSpanRenderFinish(GLcontext * ctx)
487 {
488 struct intel_context *intel = intel_context(ctx);
489 GLuint i;
490
491 _swrast_flush(ctx);
492
493 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
494 if (ctx->Texture.Unit[i]._ReallyEnabled) {
495 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
496 intel_tex_unmap_images(intel, intel_texture_object(texObj));
497 }
498 }
499
500 intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_FALSE);
501 if (ctx->ReadBuffer != ctx->DrawBuffer)
502 intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_FALSE);
503 }
504
505
506 void
507 intelInitSpanFuncs(GLcontext * ctx)
508 {
509 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
510 swdd->SpanRenderStart = intelSpanRenderStart;
511 swdd->SpanRenderFinish = intelSpanRenderFinish;
512 }
513
514 void
515 intel_map_vertex_shader_textures(GLcontext *ctx)
516 {
517 struct intel_context *intel = intel_context(ctx);
518 int i;
519
520 if (ctx->VertexProgram._Current == NULL)
521 return;
522
523 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
524 if (ctx->Texture.Unit[i]._ReallyEnabled &&
525 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
526 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
527
528 intel_tex_map_images(intel, intel_texture_object(texObj));
529 }
530 }
531 }
532
533 void
534 intel_unmap_vertex_shader_textures(GLcontext *ctx)
535 {
536 struct intel_context *intel = intel_context(ctx);
537 int i;
538
539 if (ctx->VertexProgram._Current == NULL)
540 return;
541
542 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
543 if (ctx->Texture.Unit[i]._ReallyEnabled &&
544 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
545 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
546
547 intel_tex_unmap_images(intel, intel_texture_object(texObj));
548 }
549 }
550 }
551
552 /**
553 * Plug in appropriate span read/write functions for the given renderbuffer.
554 * These are used for the software fallbacks.
555 */
556 static void
557 intel_set_span_functions(struct intel_context *intel,
558 struct gl_renderbuffer *rb)
559 {
560 struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
561 uint32_t tiling = irb->region->tiling;
562
563 if (intel->intelScreen->kernel_exec_fencing) {
564 switch (irb->Base.Format) {
565 case MESA_FORMAT_RGB565:
566 intel_gttmap_InitPointers_RGB565(rb);
567 break;
568 case MESA_FORMAT_ARGB4444:
569 intel_gttmap_InitPointers_ARGB4444(rb);
570 break;
571 case MESA_FORMAT_ARGB1555:
572 intel_gttmap_InitPointers_ARGB1555(rb);
573 break;
574 case MESA_FORMAT_XRGB8888:
575 intel_gttmap_InitPointers_xRGB8888(rb);
576 break;
577 case MESA_FORMAT_ARGB8888:
578 intel_gttmap_InitPointers_ARGB8888(rb);
579 break;
580 case MESA_FORMAT_Z16:
581 intel_gttmap_InitDepthPointers_z16(rb);
582 break;
583 case MESA_FORMAT_X8_Z24:
584 case MESA_FORMAT_S8_Z24:
585 intel_gttmap_InitDepthPointers_z24_x8(rb);
586 break;
587 default:
588 _mesa_problem(NULL,
589 "Unexpected MesaFormat %d in intelSetSpanFunctions",
590 irb->Base.Format);
591 break;
592 }
593 return;
594 }
595
596 /* If in GEM mode, we need to do the tile address swizzling ourselves,
597 * instead of the fence registers handling it.
598 */
599 switch (irb->Base.Format) {
600 case MESA_FORMAT_RGB565:
601 switch (tiling) {
602 case I915_TILING_NONE:
603 default:
604 intelInitPointers_RGB565(rb);
605 break;
606 case I915_TILING_X:
607 intel_XTile_InitPointers_RGB565(rb);
608 break;
609 case I915_TILING_Y:
610 intel_YTile_InitPointers_RGB565(rb);
611 break;
612 }
613 break;
614 case MESA_FORMAT_ARGB4444:
615 switch (tiling) {
616 case I915_TILING_NONE:
617 default:
618 intelInitPointers_ARGB4444(rb);
619 break;
620 case I915_TILING_X:
621 intel_XTile_InitPointers_ARGB4444(rb);
622 break;
623 case I915_TILING_Y:
624 intel_YTile_InitPointers_ARGB4444(rb);
625 break;
626 }
627 break;
628 case MESA_FORMAT_ARGB1555:
629 switch (tiling) {
630 case I915_TILING_NONE:
631 default:
632 intelInitPointers_ARGB1555(rb);
633 break;
634 case I915_TILING_X:
635 intel_XTile_InitPointers_ARGB1555(rb);
636 break;
637 case I915_TILING_Y:
638 intel_YTile_InitPointers_ARGB1555(rb);
639 break;
640 }
641 break;
642 case MESA_FORMAT_XRGB8888:
643 switch (tiling) {
644 case I915_TILING_NONE:
645 default:
646 intelInitPointers_xRGB8888(rb);
647 break;
648 case I915_TILING_X:
649 intel_XTile_InitPointers_xRGB8888(rb);
650 break;
651 case I915_TILING_Y:
652 intel_YTile_InitPointers_xRGB8888(rb);
653 break;
654 }
655 break;
656 case MESA_FORMAT_ARGB8888:
657 /* 8888 RGBA */
658 switch (tiling) {
659 case I915_TILING_NONE:
660 default:
661 intelInitPointers_ARGB8888(rb);
662 break;
663 case I915_TILING_X:
664 intel_XTile_InitPointers_ARGB8888(rb);
665 break;
666 case I915_TILING_Y:
667 intel_YTile_InitPointers_ARGB8888(rb);
668 break;
669 }
670 break;
671 case MESA_FORMAT_Z16:
672 switch (tiling) {
673 case I915_TILING_NONE:
674 default:
675 intelInitDepthPointers_z16(rb);
676 break;
677 case I915_TILING_X:
678 intel_XTile_InitDepthPointers_z16(rb);
679 break;
680 case I915_TILING_Y:
681 intel_YTile_InitDepthPointers_z16(rb);
682 break;
683 }
684 break;
685 case MESA_FORMAT_X8_Z24:
686 case MESA_FORMAT_S8_Z24:
687 /* There are a few different ways SW asks us to access the S8Z24 data:
688 * Z24 depth-only depth reads
689 * S8Z24 depth reads
690 * S8Z24 stencil reads.
691 */
692 if (rb->Format == MESA_FORMAT_S8_Z24) {
693 switch (tiling) {
694 case I915_TILING_NONE:
695 default:
696 intelInitDepthPointers_z24_x8(rb);
697 break;
698 case I915_TILING_X:
699 intel_XTile_InitDepthPointers_z24_x8(rb);
700 break;
701 case I915_TILING_Y:
702 intel_YTile_InitDepthPointers_z24_x8(rb);
703 break;
704 }
705 } else {
706 _mesa_problem(NULL,
707 "Unexpected ActualFormat in intelSetSpanFunctions");
708 }
709 break;
710 default:
711 _mesa_problem(NULL,
712 "Unexpected MesaFormat in intelSetSpanFunctions");
713 break;
714 }
715 }