Merge branch 'ext-provoking-vertex'
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_copy.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/teximage.h"
32 #include "main/mipmap.h"
33 #include "swrast/swrast.h"
34
35 #include "intel_screen.h"
36 #include "intel_context.h"
37 #include "intel_batchbuffer.h"
38 #include "intel_buffers.h"
39 #include "intel_mipmap_tree.h"
40 #include "intel_regions.h"
41 #include "intel_fbo.h"
42 #include "intel_tex.h"
43 #include "intel_blit.h"
44
45 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
46
47 /**
48 * Get the intel_region which is the source for any glCopyTex[Sub]Image call.
49 *
50 * Do the best we can using the blitter. A future project is to use
51 * the texture engine and fragment programs for these copies.
52 */
53 static const struct intel_region *
54 get_teximage_source(struct intel_context *intel, GLenum internalFormat)
55 {
56 struct intel_renderbuffer *irb;
57
58 DBG("%s %s\n", __FUNCTION__,
59 _mesa_lookup_enum_by_nr(internalFormat));
60
61 switch (internalFormat) {
62 case GL_DEPTH_COMPONENT:
63 case GL_DEPTH_COMPONENT16:
64 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
65 if (irb && irb->region && irb->region->cpp == 2)
66 return irb->region;
67 return NULL;
68 case GL_DEPTH24_STENCIL8_EXT:
69 case GL_DEPTH_STENCIL_EXT:
70 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
71 if (irb && irb->region && irb->region->cpp == 4)
72 return irb->region;
73 return NULL;
74 case GL_RGBA:
75 case GL_RGBA8:
76 return intel_readbuf_region(intel);
77 case GL_RGB:
78 if (intel->ctx.Visual.rgbBits == 16)
79 return intel_readbuf_region(intel);
80 return NULL;
81 default:
82 return NULL;
83 }
84 }
85
86
87 static GLboolean
88 do_copy_texsubimage(struct intel_context *intel,
89 GLenum target,
90 struct intel_texture_image *intelImage,
91 GLenum internalFormat,
92 GLint dstx, GLint dsty,
93 GLint x, GLint y, GLsizei width, GLsizei height)
94 {
95 GLcontext *ctx = &intel->ctx;
96 struct gl_texture_object *texObj = intelImage->base.TexObject;
97 const struct intel_region *src =
98 get_teximage_source(intel, internalFormat);
99
100 if (!intelImage->mt || !src) {
101 if (INTEL_DEBUG & DEBUG_FALLBACKS)
102 fprintf(stderr, "%s fail %p %p\n",
103 __FUNCTION__, intelImage->mt, src);
104 return GL_FALSE;
105 }
106
107 intelFlush(ctx);
108 LOCK_HARDWARE(intel);
109 {
110 GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
111 intelImage->face,
112 intelImage->level);
113 const GLint orig_x = x;
114 const GLint orig_y = y;
115 GLshort src_pitch;
116
117 /* Update dst for clipped src. Need to also clip the source rect. */
118 dstx += x - orig_x;
119 dsty += y - orig_y;
120
121 /* Can't blit to tiled buffers with non-tile-aligned offset. */
122 if (intelImage->mt->region->tiling != I915_TILING_NONE &&
123 (image_offset & 4095) != 0) {
124 UNLOCK_HARDWARE(intel);
125 return GL_FALSE;
126 }
127
128 if (ctx->ReadBuffer->Name == 0) {
129 /* reading from a window, adjust x, y */
130 __DRIdrawablePrivate *dPriv = intel->driDrawable;
131 y = dPriv->y + (dPriv->h - (y + height));
132 x += dPriv->x;
133
134 /* Invert the data coming from the source rectangle due to GL
135 * and hardware disagreeing on where y=0 is.
136 *
137 * It appears that our offsets and pitches get mangled
138 * appropriately by the hardware, and we don't need to adjust them
139 * on our own.
140 */
141 src_pitch = -src->pitch;
142 } else {
143 /* reading from a FBO, y is already oriented the way we like */
144 src_pitch = src->pitch;
145 }
146
147 intelEmitCopyBlit(intel,
148 intelImage->mt->cpp,
149 src_pitch,
150 src->buffer,
151 0,
152 src->tiling,
153 intelImage->mt->pitch,
154 intelImage->mt->region->buffer,
155 image_offset,
156 intelImage->mt->region->tiling,
157 x, y, dstx, dsty, width, height,
158 GL_COPY);
159 }
160
161 UNLOCK_HARDWARE(intel);
162
163 /* GL_SGIS_generate_mipmap */
164 if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) {
165 intel_generate_mipmap(ctx, target, texObj);
166 }
167
168 return GL_TRUE;
169 }
170
171
172 static void
173 intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
174 GLenum internalFormat,
175 GLint x, GLint y, GLsizei width, GLint border)
176 {
177 struct gl_texture_unit *texUnit =
178 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
179 struct gl_texture_object *texObj =
180 _mesa_select_tex_object(ctx, texUnit, target);
181 struct gl_texture_image *texImage =
182 _mesa_select_tex_image(ctx, texObj, target, level);
183 int srcx, srcy, dstx, dsty, height;
184
185 if (border)
186 goto fail;
187
188 /* Setup or redefine the texture object, mipmap tree and texture
189 * image. Don't populate yet.
190 */
191 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
192 width, border,
193 GL_RGBA, CHAN_TYPE, NULL,
194 &ctx->DefaultPacking, texObj, texImage);
195 srcx = x;
196 srcy = y;
197 dstx = 0;
198 dsty = 0;
199 height = 1;
200 if (!_mesa_clip_copytexsubimage(ctx,
201 &dstx, &dsty,
202 &srcx, &srcy,
203 &width, &height))
204 return;
205
206 if (!do_copy_texsubimage(intel_context(ctx), target,
207 intel_texture_image(texImage),
208 internalFormat, 0, 0, x, y, width, height))
209 goto fail;
210
211 return;
212
213 fail:
214 _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y,
215 width, border);
216 }
217
218
219 static void
220 intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
221 GLenum internalFormat,
222 GLint x, GLint y, GLsizei width, GLsizei height,
223 GLint border)
224 {
225 struct gl_texture_unit *texUnit =
226 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
227 struct gl_texture_object *texObj =
228 _mesa_select_tex_object(ctx, texUnit, target);
229 struct gl_texture_image *texImage =
230 _mesa_select_tex_image(ctx, texObj, target, level);
231 int srcx, srcy, dstx, dsty;
232
233 if (border)
234 goto fail;
235
236 /* Setup or redefine the texture object, mipmap tree and texture
237 * image. Don't populate yet.
238 */
239 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
240 width, height, border,
241 GL_RGBA, CHAN_TYPE, NULL,
242 &ctx->DefaultPacking, texObj, texImage);
243
244 srcx = x;
245 srcy = y;
246 dstx = 0;
247 dsty = 0;
248 if (!_mesa_clip_copytexsubimage(ctx,
249 &dstx, &dsty,
250 &srcx, &srcy,
251 &width, &height))
252 return;
253
254 if (!do_copy_texsubimage(intel_context(ctx), target,
255 intel_texture_image(texImage),
256 internalFormat, 0, 0, x, y, width, height))
257 goto fail;
258
259 return;
260
261 fail:
262 _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y,
263 width, height, border);
264 }
265
266
267 static void
268 intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
269 GLint xoffset, GLint x, GLint y, GLsizei width)
270 {
271 struct gl_texture_unit *texUnit =
272 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
273 struct gl_texture_object *texObj =
274 _mesa_select_tex_object(ctx, texUnit, target);
275 struct gl_texture_image *texImage =
276 _mesa_select_tex_image(ctx, texObj, target, level);
277 GLenum internalFormat = texImage->InternalFormat;
278
279 /* XXX need to check <border> as in above function? */
280
281 /* Need to check texture is compatible with source format.
282 */
283
284 if (!do_copy_texsubimage(intel_context(ctx), target,
285 intel_texture_image(texImage),
286 internalFormat, xoffset, 0, x, y, width, 1)) {
287 _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width);
288 }
289 }
290
291
292 static void
293 intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
294 GLint xoffset, GLint yoffset,
295 GLint x, GLint y, GLsizei width, GLsizei height)
296 {
297 struct gl_texture_unit *texUnit =
298 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
299 struct gl_texture_object *texObj =
300 _mesa_select_tex_object(ctx, texUnit, target);
301 struct gl_texture_image *texImage =
302 _mesa_select_tex_image(ctx, texObj, target, level);
303 GLenum internalFormat = texImage->InternalFormat;
304
305 /* Need to check texture is compatible with source format.
306 */
307
308 if (!do_copy_texsubimage(intel_context(ctx), target,
309 intel_texture_image(texImage),
310 internalFormat,
311 xoffset, yoffset, x, y, width, height)) {
312
313 DBG("%s - fallback to swrast\n", __FUNCTION__);
314
315 _swrast_copy_texsubimage2d(ctx, target, level,
316 xoffset, yoffset, x, y, width, height);
317 }
318 }
319
320
321 void
322 intelInitTextureCopyImageFuncs(struct dd_function_table *functions)
323 {
324 functions->CopyTexImage1D = intelCopyTexImage1D;
325 functions->CopyTexImage2D = intelCopyTexImage2D;
326 functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
327 functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
328 }