Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_copy.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/teximage.h"
32 #include "main/mipmap.h"
33
34 #include "drivers/common/meta.h"
35
36 #include "intel_screen.h"
37 #include "intel_context.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_buffers.h"
40 #include "intel_mipmap_tree.h"
41 #include "intel_regions.h"
42 #include "intel_fbo.h"
43 #include "intel_tex.h"
44 #include "intel_blit.h"
45
46 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
47
48 /**
49 * Get the intel_region which is the source for any glCopyTex[Sub]Image call.
50 *
51 * Do the best we can using the blitter. A future project is to use
52 * the texture engine and fragment programs for these copies.
53 */
54 static const struct intel_region *
55 get_teximage_source(struct intel_context *intel, GLenum internalFormat)
56 {
57 struct intel_renderbuffer *irb;
58
59 DBG("%s %s\n", __FUNCTION__,
60 _mesa_lookup_enum_by_nr(internalFormat));
61
62 switch (internalFormat) {
63 case GL_DEPTH_COMPONENT:
64 case GL_DEPTH_COMPONENT16:
65 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
66 if (irb && irb->region && irb->region->cpp == 2)
67 return irb->region;
68 return NULL;
69 case GL_DEPTH24_STENCIL8_EXT:
70 case GL_DEPTH_STENCIL_EXT:
71 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
72 if (irb && irb->region && irb->region->cpp == 4)
73 return irb->region;
74 return NULL;
75 case GL_RGBA:
76 case GL_RGBA8:
77 case GL_RGB:
78 return intel_readbuf_region(intel);
79 default:
80 return NULL;
81 }
82 }
83
84
85 static GLboolean
86 do_copy_texsubimage(struct intel_context *intel,
87 GLenum target,
88 struct intel_texture_image *intelImage,
89 GLenum internalFormat,
90 GLint dstx, GLint dsty,
91 GLint x, GLint y, GLsizei width, GLsizei height)
92 {
93 GLcontext *ctx = &intel->ctx;
94 const struct intel_region *src =
95 get_teximage_source(intel, internalFormat);
96
97 if (!intelImage->mt || !src) {
98 if (INTEL_DEBUG & DEBUG_FALLBACKS)
99 fprintf(stderr, "%s fail %p %p (0x%08x)\n",
100 __FUNCTION__, intelImage->mt, src, internalFormat);
101 return GL_FALSE;
102 }
103
104 if (intelImage->mt->cpp != src->cpp) {
105 if (INTEL_DEBUG & DEBUG_FALLBACKS)
106 fprintf(stderr, "%s fail %d vs %d cpp\n",
107 __FUNCTION__, intelImage->mt->cpp, src->cpp);
108 return GL_FALSE;
109 }
110
111 intelFlush(ctx);
112 LOCK_HARDWARE(intel);
113 {
114 drm_intel_bo *dst_bo = intel_region_buffer(intel,
115 intelImage->mt->region,
116 INTEL_WRITE_PART);
117 GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
118 intelImage->face,
119 intelImage->level);
120 const GLint orig_x = x;
121 const GLint orig_y = y;
122 GLshort src_pitch;
123
124 /* Update dst for clipped src. Need to also clip the source rect. */
125 dstx += x - orig_x;
126 dsty += y - orig_y;
127
128 /* Can't blit to tiled buffers with non-tile-aligned offset. */
129 if (intelImage->mt->region->tiling != I915_TILING_NONE &&
130 (image_offset & 4095) != 0) {
131 UNLOCK_HARDWARE(intel);
132 return GL_FALSE;
133 }
134
135 if (ctx->ReadBuffer->Name == 0) {
136 /* reading from a window, adjust x, y */
137 __DRIdrawablePrivate *dPriv = intel->driDrawable;
138 y = dPriv->y + (dPriv->h - (y + height));
139 x += dPriv->x;
140
141 /* Invert the data coming from the source rectangle due to GL
142 * and hardware disagreeing on where y=0 is.
143 *
144 * It appears that our offsets and pitches get mangled
145 * appropriately by the hardware, and we don't need to adjust them
146 * on our own.
147 */
148 src_pitch = -src->pitch;
149 } else {
150 /* reading from a FBO, y is already oriented the way we like */
151 src_pitch = src->pitch;
152 }
153
154 if (!intelEmitCopyBlit(intel,
155 intelImage->mt->cpp,
156 src_pitch,
157 src->buffer,
158 0,
159 src->tiling,
160 intelImage->mt->pitch,
161 dst_bo,
162 image_offset,
163 intelImage->mt->region->tiling,
164 x, y, dstx, dsty, width, height,
165 GL_COPY)) {
166 UNLOCK_HARDWARE(intel);
167 return GL_FALSE;
168 }
169 }
170
171 UNLOCK_HARDWARE(intel);
172
173 return GL_TRUE;
174 }
175
176
177 static void
178 intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
179 GLenum internalFormat,
180 GLint x, GLint y, GLsizei width, GLint border)
181 {
182 struct gl_texture_unit *texUnit =
183 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
184 struct gl_texture_object *texObj =
185 _mesa_select_tex_object(ctx, texUnit, target);
186 struct gl_texture_image *texImage =
187 _mesa_select_tex_image(ctx, texObj, target, level);
188 int srcx, srcy, dstx, dsty, height;
189
190 if (border)
191 goto fail;
192
193 /* Setup or redefine the texture object, mipmap tree and texture
194 * image. Don't populate yet.
195 */
196 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
197 width, border,
198 GL_RGBA, CHAN_TYPE, NULL,
199 &ctx->DefaultPacking, texObj, texImage);
200 srcx = x;
201 srcy = y;
202 dstx = 0;
203 dsty = 0;
204 height = 1;
205 if (!_mesa_clip_copytexsubimage(ctx,
206 &dstx, &dsty,
207 &srcx, &srcy,
208 &width, &height))
209 return;
210
211 if (!do_copy_texsubimage(intel_context(ctx), target,
212 intel_texture_image(texImage),
213 internalFormat, 0, 0, x, y, width, height))
214 goto fail;
215
216 return;
217
218 fail:
219 _mesa_meta_CopyTexImage1D(ctx, target, level, internalFormat, x, y,
220 width, border);
221 }
222
223
224 static void
225 intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
226 GLenum internalFormat,
227 GLint x, GLint y, GLsizei width, GLsizei height,
228 GLint border)
229 {
230 struct gl_texture_unit *texUnit =
231 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
232 struct gl_texture_object *texObj =
233 _mesa_select_tex_object(ctx, texUnit, target);
234 struct gl_texture_image *texImage =
235 _mesa_select_tex_image(ctx, texObj, target, level);
236 int srcx, srcy, dstx, dsty;
237
238 if (border)
239 goto fail;
240
241 /* Setup or redefine the texture object, mipmap tree and texture
242 * image. Don't populate yet.
243 */
244 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
245 width, height, border,
246 GL_RGBA, CHAN_TYPE, NULL,
247 &ctx->DefaultPacking, texObj, texImage);
248
249 srcx = x;
250 srcy = y;
251 dstx = 0;
252 dsty = 0;
253 if (!_mesa_clip_copytexsubimage(ctx,
254 &dstx, &dsty,
255 &srcx, &srcy,
256 &width, &height))
257 return;
258
259 if (!do_copy_texsubimage(intel_context(ctx), target,
260 intel_texture_image(texImage),
261 internalFormat, 0, 0, x, y, width, height))
262 goto fail;
263
264 return;
265
266 fail:
267 _mesa_meta_CopyTexImage2D(ctx, target, level, internalFormat, x, y,
268 width, height, border);
269 }
270
271
272 static void
273 intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
274 GLint xoffset, GLint x, GLint y, GLsizei width)
275 {
276 struct gl_texture_unit *texUnit =
277 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
278 struct gl_texture_object *texObj =
279 _mesa_select_tex_object(ctx, texUnit, target);
280 struct gl_texture_image *texImage =
281 _mesa_select_tex_image(ctx, texObj, target, level);
282 GLenum internalFormat = texImage->InternalFormat;
283
284 /* XXX need to check <border> as in above function? */
285
286 /* Need to check texture is compatible with source format.
287 */
288
289 if (!do_copy_texsubimage(intel_context(ctx), target,
290 intel_texture_image(texImage),
291 internalFormat, xoffset, 0, x, y, width, 1)) {
292 _mesa_meta_CopyTexSubImage1D(ctx, target, level, xoffset, x, y, width);
293 }
294 }
295
296
297 static void
298 intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
299 GLint xoffset, GLint yoffset,
300 GLint x, GLint y, GLsizei width, GLsizei height)
301 {
302 struct gl_texture_unit *texUnit =
303 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
304 struct gl_texture_object *texObj =
305 _mesa_select_tex_object(ctx, texUnit, target);
306 struct gl_texture_image *texImage =
307 _mesa_select_tex_image(ctx, texObj, target, level);
308 GLenum internalFormat = texImage->InternalFormat;
309
310 /* Need to check texture is compatible with source format.
311 */
312
313 if (!do_copy_texsubimage(intel_context(ctx), target,
314 intel_texture_image(texImage),
315 internalFormat,
316 xoffset, yoffset, x, y, width, height)) {
317
318 DBG("%s - fallback to _mesa_meta_CopyTexSubImage2D\n", __FUNCTION__);
319
320 _mesa_meta_CopyTexSubImage2D(ctx, target, level,
321 xoffset, yoffset, x, y, width, height);
322 }
323 }
324
325
326 void
327 intelInitTextureCopyImageFuncs(struct dd_function_table *functions)
328 {
329 functions->CopyTexImage1D = intelCopyTexImage1D;
330 functions->CopyTexImage2D = intelCopyTexImage2D;
331 functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
332 functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
333 }