dri2: Event driven buffer validation.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_image.c
1
2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mtypes.h"
5 #include "main/enums.h"
6 #include "main/bufferobj.h"
7 #include "main/convolve.h"
8 #include "main/context.h"
9 #include "main/formats.h"
10 #include "main/texcompress.h"
11 #include "main/texstore.h"
12 #include "main/texgetimage.h"
13 #include "main/texobj.h"
14 #include "main/texstore.h"
15 #include "main/teximage.h"
16
17 #include "intel_context.h"
18 #include "intel_mipmap_tree.h"
19 #include "intel_buffer_objects.h"
20 #include "intel_batchbuffer.h"
21 #include "intel_tex.h"
22 #include "intel_blit.h"
23 #include "intel_fbo.h"
24
25 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
26
27 /* Functions to store texture images. Where possible, mipmap_tree's
28 * will be created or further instantiated with image data, otherwise
29 * images will be stored in malloc'd memory. A validation step is
30 * required to pull those images into a mipmap tree, or otherwise
31 * decide a fallback is required.
32 */
33
34
35 static int
36 logbase2(int n)
37 {
38 GLint i = 1;
39 GLint log2 = 0;
40
41 while (n > i) {
42 i *= 2;
43 log2++;
44 }
45
46 return log2;
47 }
48
49
50 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
51 * 1).
52 *
53 * Otherwise, if max_level >= level >= min_level, create tree with
54 * space for textures from min_level down to max_level.
55 *
56 * Otherwise, create tree with space for textures from (level
57 * 0)..(1x1). Consider pruning this tree at a validation if the
58 * saving is worth it.
59 */
60 static void
61 guess_and_alloc_mipmap_tree(struct intel_context *intel,
62 struct intel_texture_object *intelObj,
63 struct intel_texture_image *intelImage,
64 GLboolean expect_accelerated_upload)
65 {
66 GLuint firstLevel;
67 GLuint lastLevel;
68 GLuint width = intelImage->base.Width;
69 GLuint height = intelImage->base.Height;
70 GLuint depth = intelImage->base.Depth;
71 GLuint l2width, l2height, l2depth;
72 GLuint i, comp_byte = 0;
73 GLuint texelBytes;
74
75 DBG("%s\n", __FUNCTION__);
76
77 if (intelImage->base.Border ||
78 ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
79 ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
80 (intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
81 return;
82
83 if (intelImage->level > intelObj->base.BaseLevel &&
84 (intelImage->base.Width == 1 ||
85 (intelObj->base.Target != GL_TEXTURE_1D &&
86 intelImage->base.Height == 1) ||
87 (intelObj->base.Target == GL_TEXTURE_3D &&
88 intelImage->base.Depth == 1)))
89 return;
90
91 /* If this image disrespects BaseLevel, allocate from level zero.
92 * Usually BaseLevel == 0, so it's unlikely to happen.
93 */
94 if (intelImage->level < intelObj->base.BaseLevel)
95 firstLevel = 0;
96 else
97 firstLevel = intelObj->base.BaseLevel;
98
99
100 /* Figure out image dimensions at start level.
101 */
102 for (i = intelImage->level; i > firstLevel; i--) {
103 width <<= 1;
104 if (height != 1)
105 height <<= 1;
106 if (depth != 1)
107 depth <<= 1;
108 }
109
110 /* Guess a reasonable value for lastLevel. This is probably going
111 * to be wrong fairly often and might mean that we have to look at
112 * resizable buffers, or require that buffers implement lazy
113 * pagetable arrangements.
114 */
115 if ((intelObj->base.MinFilter == GL_NEAREST ||
116 intelObj->base.MinFilter == GL_LINEAR) &&
117 intelImage->level == firstLevel &&
118 (intel->gen < 4 || firstLevel == 0)) {
119 lastLevel = firstLevel;
120 }
121 else {
122 l2width = logbase2(width);
123 l2height = logbase2(height);
124 l2depth = logbase2(depth);
125 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
126 }
127
128 assert(!intelObj->mt);
129 if (_mesa_is_format_compressed(intelImage->base.TexFormat))
130 comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat);
131
132 texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
133
134 intelObj->mt = intel_miptree_create(intel,
135 intelObj->base.Target,
136 intelImage->base._BaseFormat,
137 intelImage->base.InternalFormat,
138 firstLevel,
139 lastLevel,
140 width,
141 height,
142 depth,
143 texelBytes,
144 comp_byte,
145 expect_accelerated_upload);
146
147 DBG("%s - success\n", __FUNCTION__);
148 }
149
150
151
152
153 static GLuint
154 target_to_face(GLenum target)
155 {
156 switch (target) {
157 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
158 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
159 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
160 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
161 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
162 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
163 return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
164 default:
165 return 0;
166 }
167 }
168
169 /* There are actually quite a few combinations this will work for,
170 * more than what I've listed here.
171 */
172 static GLboolean
173 check_pbo_format(GLint internalFormat,
174 GLenum format, GLenum type,
175 gl_format mesa_format)
176 {
177 switch (internalFormat) {
178 case 4:
179 case GL_RGBA:
180 case GL_RGBA8:
181 return (format == GL_BGRA &&
182 (type == GL_UNSIGNED_BYTE ||
183 type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
184 mesa_format == MESA_FORMAT_ARGB8888);
185 case 3:
186 case GL_RGB:
187 return (format == GL_RGB &&
188 type == GL_UNSIGNED_SHORT_5_6_5 &&
189 mesa_format == MESA_FORMAT_RGB565);
190 case 1:
191 case GL_LUMINANCE:
192 return (format == GL_LUMINANCE &&
193 type == GL_UNSIGNED_BYTE &&
194 mesa_format == MESA_FORMAT_L8);
195 case GL_YCBCR_MESA:
196 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
197 default:
198 return GL_FALSE;
199 }
200 }
201
202
203 /* XXX: Do this for TexSubImage also:
204 */
205 static GLboolean
206 try_pbo_upload(struct intel_context *intel,
207 struct intel_texture_image *intelImage,
208 const struct gl_pixelstore_attrib *unpack,
209 GLint internalFormat,
210 GLint width, GLint height,
211 GLenum format, GLenum type, const void *pixels)
212 {
213 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
214 GLuint src_offset, src_stride;
215 GLuint dst_x, dst_y, dst_stride;
216 dri_bo *dst_buffer = intel_region_buffer(intel,
217 intelImage->mt->region,
218 INTEL_WRITE_FULL);
219
220 if (!_mesa_is_bufferobj(unpack->BufferObj) ||
221 intel->ctx._ImageTransferState ||
222 unpack->SkipPixels || unpack->SkipRows) {
223 DBG("%s: failure 1\n", __FUNCTION__);
224 return GL_FALSE;
225 }
226
227 /* note: potential 64-bit ptr to 32-bit int cast */
228 src_offset = (GLuint) (unsigned long) pixels;
229
230 if (unpack->RowLength > 0)
231 src_stride = unpack->RowLength;
232 else
233 src_stride = width;
234
235 intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
236 intelImage->face, 0,
237 &dst_x, &dst_y);
238
239 dst_stride = intelImage->mt->pitch;
240
241 if (drm_intel_bo_references(intel->batch->buf, dst_buffer))
242 intelFlush(&intel->ctx);
243 {
244 dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
245
246 if (!intelEmitCopyBlit(intel,
247 intelImage->mt->cpp,
248 src_stride, src_buffer, src_offset, GL_FALSE,
249 dst_stride, dst_buffer, 0,
250 intelImage->mt->region->tiling,
251 0, 0, dst_x, dst_y, width, height,
252 GL_COPY)) {
253 return GL_FALSE;
254 }
255 }
256
257 return GL_TRUE;
258 }
259
260
261 static GLboolean
262 try_pbo_zcopy(struct intel_context *intel,
263 struct intel_texture_image *intelImage,
264 const struct gl_pixelstore_attrib *unpack,
265 GLint internalFormat,
266 GLint width, GLint height,
267 GLenum format, GLenum type, const void *pixels)
268 {
269 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
270 GLuint src_offset, src_stride;
271 GLuint dst_x, dst_y, dst_stride;
272
273 if (!_mesa_is_bufferobj(unpack->BufferObj) ||
274 intel->ctx._ImageTransferState ||
275 unpack->SkipPixels || unpack->SkipRows) {
276 DBG("%s: failure 1\n", __FUNCTION__);
277 return GL_FALSE;
278 }
279
280 /* note: potential 64-bit ptr to 32-bit int cast */
281 src_offset = (GLuint) (unsigned long) pixels;
282
283 if (unpack->RowLength > 0)
284 src_stride = unpack->RowLength;
285 else
286 src_stride = width;
287
288 intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
289 intelImage->face, 0,
290 &dst_x, &dst_y);
291
292 dst_stride = intelImage->mt->pitch;
293
294 if (src_stride != dst_stride || dst_x != 0 || dst_y != 0 ||
295 src_offset != 0) {
296 DBG("%s: failure 2\n", __FUNCTION__);
297 return GL_FALSE;
298 }
299
300 intel_region_attach_pbo(intel, intelImage->mt->region, pbo);
301
302 return GL_TRUE;
303 }
304
305
306 static void
307 intelTexImage(GLcontext * ctx,
308 GLint dims,
309 GLenum target, GLint level,
310 GLint internalFormat,
311 GLint width, GLint height, GLint depth,
312 GLint border,
313 GLenum format, GLenum type, const void *pixels,
314 const struct gl_pixelstore_attrib *unpack,
315 struct gl_texture_object *texObj,
316 struct gl_texture_image *texImage, GLsizei imageSize,
317 GLboolean compressed)
318 {
319 struct intel_context *intel = intel_context(ctx);
320 struct intel_texture_object *intelObj = intel_texture_object(texObj);
321 struct intel_texture_image *intelImage = intel_texture_image(texImage);
322 GLint postConvWidth = width;
323 GLint postConvHeight = height;
324 GLint texelBytes, sizeInBytes;
325 GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
326
327 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
328 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
329
330 intelImage->face = target_to_face(target);
331 intelImage->level = level;
332
333 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
334 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
335 &postConvHeight);
336 }
337
338 if (_mesa_is_format_compressed(texImage->TexFormat)) {
339 texelBytes = 0;
340 }
341 else {
342 texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
343
344 /* Minimum pitch of 32 bytes */
345 if (postConvWidth * texelBytes < 32) {
346 postConvWidth = 32 / texelBytes;
347 texImage->RowStride = postConvWidth;
348 }
349
350 if (!intelImage->mt) {
351 assert(texImage->RowStride == postConvWidth);
352 }
353 }
354
355 /* Release the reference to a potentially orphaned buffer.
356 * Release any old malloced memory.
357 */
358 if (intelImage->mt) {
359 intel_miptree_release(intel, &intelImage->mt);
360 assert(!texImage->Data);
361 }
362 else if (texImage->Data) {
363 _mesa_free_texmemory(texImage->Data);
364 texImage->Data = NULL;
365 }
366
367 /* If this is the only texture image in the tree, could call
368 * bmBufferData with NULL data to free the old block and avoid
369 * waiting on any outstanding fences.
370 */
371 if (intelObj->mt &&
372 intelObj->mt->first_level == level &&
373 intelObj->mt->last_level == level &&
374 intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
375 !intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
376
377 DBG("release it\n");
378 intel_miptree_release(intel, &intelObj->mt);
379 assert(!intelObj->mt);
380 }
381
382 if (!intelObj->mt) {
383 guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL);
384 if (!intelObj->mt) {
385 DBG("guess_and_alloc_mipmap_tree: failed\n");
386 }
387 }
388
389 assert(!intelImage->mt);
390
391 if (intelObj->mt &&
392 intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
393
394 intel_miptree_reference(&intelImage->mt, intelObj->mt);
395 assert(intelImage->mt);
396 } else if (intelImage->base.Border == 0) {
397 int comp_byte = 0;
398 GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
399 GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat);
400 if (_mesa_is_format_compressed(intelImage->base.TexFormat)) {
401 comp_byte =
402 intel_compressed_num_bytes(intelImage->base.TexFormat);
403 }
404
405 /* Didn't fit in the object miptree, but it's suitable for inclusion in
406 * a miptree, so create one just for our level and store it in the image.
407 * It'll get moved into the object miptree at validate time.
408 */
409 intelImage->mt = intel_miptree_create(intel, target,
410 baseFormat,
411 internalFormat,
412 level, level,
413 width, height, depth,
414 texelBytes,
415 comp_byte, pixels == NULL);
416
417 }
418
419 /* PBO fastpaths:
420 */
421 if (dims <= 2 &&
422 intelImage->mt &&
423 _mesa_is_bufferobj(unpack->BufferObj) &&
424 check_pbo_format(internalFormat, format,
425 type, intelImage->base.TexFormat)) {
426
427 DBG("trying pbo upload\n");
428
429 /* Attempt to texture directly from PBO data (zero copy upload).
430 *
431 * Currently disable as it can lead to worse as well as better
432 * performance (in particular when intel_region_cow() is
433 * required).
434 */
435 if (intelObj->mt == intelImage->mt &&
436 intelObj->mt->first_level == level &&
437 intelObj->mt->last_level == level) {
438
439 if (try_pbo_zcopy(intel, intelImage, unpack,
440 internalFormat,
441 width, height, format, type, pixels)) {
442
443 DBG("pbo zcopy upload succeeded\n");
444 return;
445 }
446 }
447
448
449 /* Otherwise, attempt to use the blitter for PBO image uploads.
450 */
451 if (try_pbo_upload(intel, intelImage, unpack,
452 internalFormat,
453 width, height, format, type, pixels)) {
454 DBG("pbo upload succeeded\n");
455 return;
456 }
457
458 DBG("pbo upload failed\n");
459 }
460
461 /* intelCopyTexImage calls this function with pixels == NULL, with
462 * the expectation that the mipmap tree will be set up but nothing
463 * more will be done. This is where those calls return:
464 */
465 if (compressed) {
466 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
467 unpack,
468 "glCompressedTexImage");
469 } else {
470 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
471 format, type,
472 pixels, unpack, "glTexImage");
473 }
474
475 if (intelImage->mt) {
476 if (pixels != NULL) {
477 /* Flush any queued rendering with the texture before mapping. */
478 if (drm_intel_bo_references(intel->batch->buf,
479 intelImage->mt->region->buffer)) {
480 intelFlush(ctx);
481 }
482 texImage->Data = intel_miptree_image_map(intel,
483 intelImage->mt,
484 intelImage->face,
485 intelImage->level,
486 &dstRowStride,
487 intelImage->base.ImageOffsets);
488 }
489
490 texImage->RowStride = dstRowStride / intelImage->mt->cpp;
491 }
492 else {
493 /* Allocate regular memory and store the image there temporarily. */
494 if (_mesa_is_format_compressed(texImage->TexFormat)) {
495 sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
496 texImage->Width,
497 texImage->Height,
498 texImage->Depth);
499 dstRowStride =
500 _mesa_format_row_stride(texImage->TexFormat, width);
501 assert(dims != 3);
502 }
503 else {
504 dstRowStride = postConvWidth * texelBytes;
505 sizeInBytes = depth * dstRowStride * postConvHeight;
506 }
507
508 texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
509 }
510
511 DBG("Upload image %dx%dx%d row_len %d "
512 "pitch %d pixels %d compressed %d\n",
513 width, height, depth, width * texelBytes, dstRowStride,
514 pixels ? 1 : 0, compressed);
515
516 /* Copy data. Would like to know when it's ok for us to eg. use
517 * the blitter to copy. Or, use the hardware to do the format
518 * conversion and copy:
519 */
520 if (pixels) {
521 if (compressed) {
522 if (intelImage->mt) {
523 struct intel_region *dst = intelImage->mt->region;
524 _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
525 0, 0,
526 intelImage->mt->level[level].width,
527 (intelImage->mt->level[level].height+3)/4,
528 pixels,
529 srcRowStride,
530 0, 0);
531 }
532 else {
533 memcpy(texImage->Data, pixels, imageSize);
534 }
535 }
536 else if (!_mesa_texstore(ctx, dims,
537 texImage->_BaseFormat,
538 texImage->TexFormat,
539 texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
540 dstRowStride,
541 texImage->ImageOffsets,
542 width, height, depth,
543 format, type, pixels, unpack)) {
544 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
545 }
546 }
547
548 _mesa_unmap_teximage_pbo(ctx, unpack);
549
550 if (intelImage->mt) {
551 if (pixels != NULL)
552 intel_miptree_image_unmap(intel, intelImage->mt);
553 texImage->Data = NULL;
554 }
555 }
556
557
558 static void
559 intelTexImage3D(GLcontext * ctx,
560 GLenum target, GLint level,
561 GLint internalFormat,
562 GLint width, GLint height, GLint depth,
563 GLint border,
564 GLenum format, GLenum type, const void *pixels,
565 const struct gl_pixelstore_attrib *unpack,
566 struct gl_texture_object *texObj,
567 struct gl_texture_image *texImage)
568 {
569 intelTexImage(ctx, 3, target, level,
570 internalFormat, width, height, depth, border,
571 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
572 }
573
574
575 static void
576 intelTexImage2D(GLcontext * ctx,
577 GLenum target, GLint level,
578 GLint internalFormat,
579 GLint width, GLint height, GLint border,
580 GLenum format, GLenum type, const void *pixels,
581 const struct gl_pixelstore_attrib *unpack,
582 struct gl_texture_object *texObj,
583 struct gl_texture_image *texImage)
584 {
585 intelTexImage(ctx, 2, target, level,
586 internalFormat, width, height, 1, border,
587 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
588 }
589
590
591 static void
592 intelTexImage1D(GLcontext * ctx,
593 GLenum target, GLint level,
594 GLint internalFormat,
595 GLint width, GLint border,
596 GLenum format, GLenum type, const void *pixels,
597 const struct gl_pixelstore_attrib *unpack,
598 struct gl_texture_object *texObj,
599 struct gl_texture_image *texImage)
600 {
601 intelTexImage(ctx, 1, target, level,
602 internalFormat, width, 1, 1, border,
603 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
604 }
605
606
607 static void
608 intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
609 GLint internalFormat,
610 GLint width, GLint height, GLint border,
611 GLsizei imageSize, const GLvoid *data,
612 struct gl_texture_object *texObj,
613 struct gl_texture_image *texImage )
614 {
615 intelTexImage(ctx, 2, target, level,
616 internalFormat, width, height, 1, border,
617 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
618 }
619
620
621 /**
622 * Need to map texture image into memory before copying image data,
623 * then unmap it.
624 */
625 static void
626 intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
627 GLenum format, GLenum type, GLvoid * pixels,
628 struct gl_texture_object *texObj,
629 struct gl_texture_image *texImage, GLboolean compressed)
630 {
631 struct intel_context *intel = intel_context(ctx);
632 struct intel_texture_image *intelImage = intel_texture_image(texImage);
633
634 /* If we're reading from a texture that has been rendered to, need to
635 * make sure rendering is complete.
636 * We could probably predicate this on texObj->_RenderToTexture
637 */
638 intelFlush(ctx);
639
640 /* Map */
641 if (intelImage->mt) {
642 /* Image is stored in hardware format in a buffer managed by the
643 * kernel. Need to explicitly map and unmap it.
644 */
645 intelImage->base.Data =
646 intel_miptree_image_map(intel,
647 intelImage->mt,
648 intelImage->face,
649 intelImage->level,
650 &intelImage->base.RowStride,
651 intelImage->base.ImageOffsets);
652 intelImage->base.RowStride /= intelImage->mt->cpp;
653 }
654 else {
655 /* Otherwise, the image should actually be stored in
656 * intelImage->base.Data. This is pretty confusing for
657 * everybody, I'd much prefer to separate the two functions of
658 * texImage->Data - storage for texture images in main memory
659 * and access (ie mappings) of images. In other words, we'd
660 * create a new texImage->Map field and leave Data simply for
661 * storage.
662 */
663 assert(intelImage->base.Data);
664 }
665
666
667 if (compressed) {
668 _mesa_get_compressed_teximage(ctx, target, level, pixels,
669 texObj, texImage);
670 }
671 else {
672 _mesa_get_teximage(ctx, target, level, format, type, pixels,
673 texObj, texImage);
674 }
675
676
677 /* Unmap */
678 if (intelImage->mt) {
679 intel_miptree_image_unmap(intel, intelImage->mt);
680 intelImage->base.Data = NULL;
681 }
682 }
683
684
685 static void
686 intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
687 GLenum format, GLenum type, GLvoid * pixels,
688 struct gl_texture_object *texObj,
689 struct gl_texture_image *texImage)
690 {
691 intel_get_tex_image(ctx, target, level, format, type, pixels,
692 texObj, texImage, GL_FALSE);
693 }
694
695
696 static void
697 intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
698 GLvoid *pixels,
699 struct gl_texture_object *texObj,
700 struct gl_texture_image *texImage)
701 {
702 intel_get_tex_image(ctx, target, level, 0, 0, pixels,
703 texObj, texImage, GL_TRUE);
704 }
705
706
707 void
708 intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
709 unsigned long long offset, GLint depth, GLuint pitch)
710 {
711 struct intel_context *intel = pDRICtx->driverPrivate;
712 struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
713 struct intel_texture_object *intelObj = intel_texture_object(tObj);
714
715 if (!intelObj)
716 return;
717
718 if (intelObj->mt)
719 intel_miptree_release(intel, &intelObj->mt);
720
721 intelObj->imageOverride = GL_TRUE;
722 intelObj->depthOverride = depth;
723 intelObj->pitchOverride = pitch;
724
725 if (offset)
726 intelObj->textureOffset = offset;
727 }
728
729 void
730 intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
731 GLint texture_format,
732 __DRIdrawable *dPriv)
733 {
734 struct gl_framebuffer *fb = dPriv->driverPrivate;
735 struct intel_context *intel = pDRICtx->driverPrivate;
736 GLcontext *ctx = &intel->ctx;
737 struct intel_texture_object *intelObj;
738 struct intel_texture_image *intelImage;
739 struct intel_mipmap_tree *mt;
740 struct intel_renderbuffer *rb;
741 struct gl_texture_object *texObj;
742 struct gl_texture_image *texImage;
743 int level = 0, internalFormat;
744
745 texObj = _mesa_get_current_tex_object(ctx, target);
746 intelObj = intel_texture_object(texObj);
747
748 if (!intelObj)
749 return;
750
751 if (dPriv->lastStamp != *dPriv->pStamp)
752 intel_update_renderbuffers(pDRICtx, dPriv);
753
754 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
755 /* If the region isn't set, then intel_update_renderbuffers was unable
756 * to get the buffers for the drawable.
757 */
758 if (rb->region == NULL)
759 return;
760
761 if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
762 internalFormat = GL_RGB;
763 else
764 internalFormat = GL_RGBA;
765
766 mt = intel_miptree_create_for_region(intel, target,
767 internalFormat,
768 0, 0, rb->region, 1, 0);
769 if (mt == NULL)
770 return;
771
772 _mesa_lock_texture(&intel->ctx, texObj);
773
774 texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
775 intelImage = intel_texture_image(texImage);
776
777 if (intelImage->mt) {
778 intel_miptree_release(intel, &intelImage->mt);
779 assert(!texImage->Data);
780 }
781 if (intelObj->mt)
782 intel_miptree_release(intel, &intelObj->mt);
783
784 intelObj->mt = mt;
785 _mesa_init_teximage_fields(&intel->ctx, target, texImage,
786 rb->region->width, rb->region->height, 1,
787 0, internalFormat);
788
789 intelImage->face = target_to_face(target);
790 intelImage->level = level;
791 if (texture_format == __DRI_TEXTURE_FORMAT_RGB)
792 texImage->TexFormat = MESA_FORMAT_XRGB8888;
793 else
794 texImage->TexFormat = MESA_FORMAT_ARGB8888;
795 texImage->RowStride = rb->region->pitch;
796 intel_miptree_reference(&intelImage->mt, intelObj->mt);
797
798 if (!intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
799 fprintf(stderr, "miptree doesn't match image\n");
800 }
801
802 _mesa_unlock_texture(&intel->ctx, texObj);
803 }
804
805 void
806 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
807 {
808 /* The old interface didn't have the format argument, so copy our
809 * implementation's behavior at the time.
810 */
811 intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
812 }
813
814
815 void
816 intelInitTextureImageFuncs(struct dd_function_table *functions)
817 {
818 functions->TexImage1D = intelTexImage1D;
819 functions->TexImage2D = intelTexImage2D;
820 functions->TexImage3D = intelTexImage3D;
821 functions->GetTexImage = intelGetTexImage;
822
823 functions->CompressedTexImage2D = intelCompressedTexImage2D;
824 functions->GetCompressedTexImage = intelGetCompressedTexImage;
825 }