intel: Add support for tiled textures.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_layout.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include "intel_mipmap_tree.h"
34 #include "intel_tex_layout.h"
35 #include "intel_context.h"
36 #include "main/macros.h"
37
38 GLuint intel_compressed_alignment(GLenum internalFormat)
39 {
40 GLuint alignment = 4;
41
42 switch (internalFormat) {
43 case GL_COMPRESSED_RGB_FXT1_3DFX:
44 case GL_COMPRESSED_RGBA_FXT1_3DFX:
45 alignment = 8;
46 break;
47
48 default:
49 break;
50 }
51
52 return alignment;
53 }
54
55 void i945_miptree_layout_2d( struct intel_context *intel,
56 struct intel_mipmap_tree *mt,
57 uint32_t tiling )
58 {
59 GLint align_h = 2, align_w = 4;
60 GLuint level;
61 GLuint x = 0;
62 GLuint y = 0;
63 GLuint width = mt->width0;
64 GLuint height = mt->height0;
65
66 mt->pitch = mt->width0;
67
68 if (mt->compressed) {
69 align_w = intel_compressed_alignment(mt->internal_format);
70 mt->pitch = ALIGN(mt->width0, align_w);
71 }
72
73 /* May need to adjust pitch to accomodate the placement of
74 * the 2nd mipmap. This occurs when the alignment
75 * constraints of mipmap placement push the right edge of the
76 * 2nd mipmap out past the width of its parent.
77 */
78 if (mt->first_level != mt->last_level) {
79 GLuint mip1_width;
80
81 if (mt->compressed) {
82 mip1_width = ALIGN(minify(mt->width0), align_w)
83 + ALIGN(minify(minify(mt->width0)), align_w);
84 } else {
85 mip1_width = ALIGN(minify(mt->width0), align_w)
86 + minify(minify(mt->width0));
87 }
88
89 if (mip1_width > mt->pitch) {
90 mt->pitch = mip1_width;
91
92 if (tiling == I915_TILING_X)
93 mt->pitch = ALIGN(mt->pitch * mt->cpp, 512) / mt->cpp;
94 if (tiling == I915_TILING_Y)
95 mt->pitch = ALIGN(mt->pitch * mt->cpp, 128) / mt->cpp;
96 }
97 }
98
99 /* Pitch must be a whole number of dwords, even though we
100 * express it in texels.
101 */
102 mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->pitch);
103 mt->total_height = 0;
104
105 for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
106 GLuint img_height;
107
108 intel_miptree_set_level_info(mt, level, 1, x, y, width,
109 height, 1);
110
111 if (mt->compressed)
112 img_height = MAX2(1, height/4);
113 else
114 img_height = ALIGN(height, align_h);
115
116
117 /* Because the images are packed better, the final offset
118 * might not be the maximal one:
119 */
120 mt->total_height = MAX2(mt->total_height, y + img_height);
121
122 /* Layout_below: step right after second mipmap.
123 */
124 if (level == mt->first_level + 1) {
125 x += ALIGN(width, align_w);
126 }
127 else {
128 y += img_height;
129 }
130
131 width = minify(width);
132 height = minify(height);
133 }
134 }