Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_layout.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include "intel_mipmap_tree.h"
34 #include "intel_tex_layout.h"
35 #include "intel_context.h"
36 #include "main/macros.h"
37
38 GLuint intel_compressed_alignment(GLenum internalFormat)
39 {
40 GLuint alignment = 4;
41
42 switch (internalFormat) {
43 case GL_COMPRESSED_RGB_FXT1_3DFX:
44 case GL_COMPRESSED_RGBA_FXT1_3DFX:
45 alignment = 8;
46 break;
47
48 default:
49 break;
50 }
51
52 return alignment;
53 }
54
55 void i945_miptree_layout_2d( struct intel_context *intel,
56 struct intel_mipmap_tree *mt,
57 uint32_t tiling )
58 {
59 GLint align_h = 2, align_w = 4;
60 GLuint level;
61 GLuint x = 0;
62 GLuint y = 0;
63 GLuint width = mt->width0;
64 GLuint height = mt->height0;
65
66 mt->pitch = mt->width0;
67
68 if (mt->compressed) {
69 align_w = intel_compressed_alignment(mt->internal_format);
70 mt->pitch = ALIGN(mt->width0, align_w);
71 }
72
73 /* May need to adjust pitch to accomodate the placement of
74 * the 2nd mipmap. This occurs when the alignment
75 * constraints of mipmap placement push the right edge of the
76 * 2nd mipmap out past the width of its parent.
77 */
78 if (mt->first_level != mt->last_level) {
79 GLuint mip1_width;
80
81 if (mt->compressed) {
82 mip1_width = ALIGN(minify(mt->width0), align_w)
83 + ALIGN(minify(minify(mt->width0)), align_w);
84 } else {
85 mip1_width = ALIGN(minify(mt->width0), align_w)
86 + minify(minify(mt->width0));
87 }
88
89 if (mip1_width > mt->pitch) {
90 mt->pitch = mip1_width;
91 }
92 }
93
94 /* Pitch must be a whole number of dwords, even though we
95 * express it in texels.
96 */
97 mt->pitch = intel_miptree_pitch_align (intel, mt, tiling, mt->pitch);
98 mt->total_height = 0;
99
100 for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
101 GLuint img_height;
102
103 intel_miptree_set_level_info(mt, level, 1, x, y, width,
104 height, 1);
105
106 if (mt->compressed)
107 img_height = MAX2(1, height/4);
108 else
109 img_height = ALIGN(height, align_h);
110
111
112 /* Because the images are packed better, the final offset
113 * might not be the maximal one:
114 */
115 mt->total_height = MAX2(mt->total_height, y + img_height);
116
117 /* Layout_below: step right after second mipmap.
118 */
119 if (level == mt->first_level + 1) {
120 x += ALIGN(width, align_w);
121 }
122 else {
123 y += img_height;
124 }
125
126 width = minify(width);
127 height = minify(height);
128 }
129 }