Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / drivers / dri / mach64 / mach64_context.h
1 /* -*- mode: c; c-basic-offset: 3 -*- */
2 /*
3 * Copyright 2000 Gareth Hughes
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
21 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /*
26 * Authors:
27 * Gareth Hughes <gareth@valinux.com>
28 * Leif Delgass <ldelgass@retinalburn.net>
29 * Jos�Fonseca <j_r_fonseca@yahoo.co.uk>
30 */
31
32 #ifndef __MACH64_CONTEXT_H__
33 #define __MACH64_CONTEXT_H__
34
35 #include "dri_util.h"
36 #include "drm.h"
37 #include "mach64_drm.h"
38
39 #include "main/mtypes.h"
40
41 #include "mach64_reg.h"
42
43 #include "texmem.h"
44
45 struct mach64_context;
46 typedef struct mach64_context mach64ContextRec;
47 typedef struct mach64_context *mach64ContextPtr;
48
49 #include "mach64_lock.h"
50 #include "mach64_screen.h"
51
52 /* Experimental driver options */
53 #define MACH64_CLIENT_STATE_EMITS 0
54
55 /* Performace monitoring */
56 #define ENABLE_PERF_BOXES 1
57
58 /* Native vertex format */
59 #define MACH64_NATIVE_VTXFMT 1
60
61 /* Flags for what context state needs to be updated:
62 */
63 #define MACH64_NEW_ALPHA 0x0001
64 #define MACH64_NEW_DEPTH 0x0002
65 #define MACH64_NEW_FOG 0x0004
66 #define MACH64_NEW_CLIP 0x0008
67 #define MACH64_NEW_CULL 0x0010
68 #define MACH64_NEW_MASKS 0x0020
69 #define MACH64_NEW_RENDER_UNUSED 0x0040
70 #define MACH64_NEW_WINDOW 0x0080
71 #define MACH64_NEW_TEXTURE 0x0100
72 #define MACH64_NEW_CONTEXT 0x0200
73 #define MACH64_NEW_ALL 0x03ff
74
75 /* Flags for software fallback cases:
76 */
77 #define MACH64_FALLBACK_TEXTURE 0x0001
78 #define MACH64_FALLBACK_DRAW_BUFFER 0x0002
79 #define MACH64_FALLBACK_READ_BUFFER 0x0004
80 #define MACH64_FALLBACK_STENCIL 0x0008
81 #define MACH64_FALLBACK_RENDER_MODE 0x0010
82 #define MACH64_FALLBACK_LOGICOP 0x0020
83 #define MACH64_FALLBACK_SEP_SPECULAR 0x0040
84 #define MACH64_FALLBACK_BLEND_EQ 0x0080
85 #define MACH64_FALLBACK_BLEND_FUNC 0x0100
86 #define MACH64_FALLBACK_DISABLE 0x0200
87
88 #define CARD32 GLuint /* KW: For building in mesa tree */
89
90 #if MACH64_NATIVE_VTXFMT
91
92 /* The vertex structures.
93 */
94
95 /* The size of this union is not of relevence:
96 */
97 union mach64_vertex_t {
98 GLfloat f[16];
99 GLuint ui[16];
100 GLushort us2[16][2];
101 GLubyte ub4[16][4];
102 };
103
104 typedef union mach64_vertex_t mach64Vertex, *mach64VertexPtr;
105
106 #else
107
108 /* Use the templated vertex format:
109 */
110 #define TAG(x) mach64##x
111 #include "tnl_dd/t_dd_vertex.h"
112 #undef TAG
113
114 #endif /* MACH64_NATIVE_VTXFMT */
115
116 /* Subpixel offsets for window coordinates:
117 * These are enough to fix most glean tests except polygonOffset.
118 * There are also still some gaps that show in e.g. the tunnel Mesa demo
119 * or the lament xscreensaver hack.
120 */
121 #define SUBPIXEL_X (0.0125F)
122 #define SUBPIXEL_Y (0.15F)
123
124
125 typedef void (*mach64_tri_func)( mach64ContextPtr,
126 mach64Vertex *,
127 mach64Vertex *,
128 mach64Vertex * );
129
130 typedef void (*mach64_line_func)( mach64ContextPtr,
131 mach64Vertex *,
132 mach64Vertex * );
133
134 typedef void (*mach64_point_func)( mach64ContextPtr,
135 mach64Vertex * );
136
137 struct mach64_texture_object {
138 driTextureObject base;
139
140 GLuint bufAddr;
141
142 GLint heap; /* same as base.heap->heapId */
143
144 /* For communicating values from mach64AllocTexObj(), mach64SetTexImages()
145 * to mach64UpdateTextureUnit(). Alternately, we can use the tObj values or
146 * set the context registers directly.
147 */
148 GLint widthLog2;
149 GLint heightLog2;
150 GLint maxLog2;
151
152 GLint hasAlpha;
153 GLint textureFormat;
154
155 GLboolean BilinearMin;
156 GLboolean BilinearMag;
157 GLboolean ClampS;
158 GLboolean ClampT;
159 };
160
161 typedef struct mach64_texture_object mach64TexObj, *mach64TexObjPtr;
162
163 struct mach64_context {
164 struct gl_context *glCtx;
165
166 /* Driver and hardware state management
167 */
168 GLuint new_state;
169 GLuint dirty; /* Hardware state to be updated */
170 drm_mach64_context_regs_t setup;
171
172 GLuint NewGLState;
173 GLuint Fallback;
174 GLuint SetupIndex;
175 GLuint SetupNewInputs;
176 GLuint RenderIndex;
177 GLfloat hw_viewport[16];
178 GLfloat depth_scale;
179 GLuint vertex_size;
180 GLuint vertex_stride_shift;
181 GLuint vertex_format;
182 GLuint num_verts;
183 GLubyte *verts;
184
185 CARD32 Color; /* Current draw color */
186 CARD32 ClearColor; /* Color used to clear color buffer */
187 CARD32 ClearDepth; /* Value used to clear depth buffer */
188
189 /* Map GL texture units onto hardware
190 */
191 GLint multitex;
192 GLint tmu_source[2];
193 GLint tex_dest[2];
194
195 /* Texture object bookkeeping
196 */
197 mach64TexObjPtr CurrentTexObj[2];
198
199 GLint firstTexHeap, lastTexHeap;
200 driTexHeap *texture_heaps[MACH64_NR_TEX_HEAPS];
201 driTextureObject swapped;
202
203 /* Fallback rasterization functions
204 */
205 mach64_point_func draw_point;
206 mach64_line_func draw_line;
207 mach64_tri_func draw_tri;
208
209 /* Culling */
210 GLfloat backface_sign;
211
212 /* DMA buffers
213 */
214 void *vert_buf;
215 size_t vert_total;
216 unsigned vert_used;
217
218 GLuint hw_primitive;
219 GLenum render_primitive;
220
221 /* Visual, drawable, cliprect and scissor information
222 */
223 GLint drawOffset, drawPitch;
224 GLint drawX, drawY; /* origin of drawable in draw buffer */
225 GLint readOffset, readPitch;
226
227 GLuint numClipRects; /* Cliprects for the draw buffer */
228 drm_clip_rect_t *pClipRects;
229
230 GLint scissor;
231 drm_clip_rect_t ScissorRect; /* Current software scissor */
232
233 /* Mirrors of some DRI state
234 */
235 __DRIcontext *driContext; /* DRI context */
236 __DRIscreen *driScreen; /* DRI screen */
237 __DRIdrawable *driDrawable; /* DRI drawable bound to this ctx */
238
239 unsigned int lastStamp; /* mirror driDrawable->lastStamp */
240
241 drm_context_t hHWContext;
242 drm_hw_lock_t *driHwLock;
243 int driFd;
244
245 mach64ScreenPtr mach64Screen; /* Screen private DRI data */
246 drm_mach64_sarea_t *sarea; /* Private SAREA data */
247
248 GLuint hardwareWentIdle;
249
250 #if ENABLE_PERF_BOXES
251 /* Performance counters
252 */
253 GLuint boxes; /* Draw performance boxes */
254 GLuint c_clears;
255 GLuint c_drawWaits;
256 GLuint c_textureSwaps;
257 GLuint c_textureBytes;
258 GLuint c_agpTextureBytes;
259 GLuint c_texsrc_agp;
260 GLuint c_texsrc_card;
261 GLuint c_vertexBuffers;
262 #endif
263
264 /* VBI
265 */
266 GLuint do_irqs;
267
268 /* Configuration cache
269 */
270 driOptionCache optionCache;
271 };
272
273 #define MACH64_CONTEXT(ctx) ((mach64ContextPtr)(ctx->DriverCtx))
274
275
276 extern GLboolean mach64CreateContext( gl_api api,
277 const struct gl_config *glVisual,
278 __DRIcontext *driContextPriv,
279 void *sharedContextPrivate );
280
281 extern void mach64DestroyContext( __DRIcontext * );
282
283 extern GLboolean mach64MakeCurrent( __DRIcontext *driContextPriv,
284 __DRIdrawable *driDrawPriv,
285 __DRIdrawable *driReadPriv );
286
287 extern GLboolean mach64UnbindContext( __DRIcontext *driContextPriv );
288
289 /* ================================================================
290 * Byte ordering
291 */
292 #if MESA_LITTLE_ENDIAN == 1
293 #define LE32_IN( x ) ( *(GLuint *)(x) )
294 #define LE32_IN_FLOAT( x ) ( *(GLfloat *)(x) )
295 #define LE32_OUT( x, y ) do { *(GLuint *)(x) = (y); } while (0)
296 #define LE32_OUT_FLOAT( x, y ) do { *(GLfloat *)(x) = (y); } while (0)
297 #else
298 #ifndef __OpenBSD__
299 #include <byteswap.h>
300 #else
301 #include <machine/endian.h>
302 #define bswap_32 bswap32
303 #endif
304
305 #define LE32_IN( x ) bswap_32( *(GLuint *)(x) )
306 #define LE32_IN_FLOAT( x ) \
307 ({ \
308 GLuint __tmp = bswap_32( *(GLuint *)(x) ); \
309 *(GLfloat *)&__tmp; \
310 })
311 #define LE32_OUT( x, y ) do { *(GLuint *)(x) = bswap_32( y ); } while (0)
312 #define LE32_OUT_FLOAT( x, y ) \
313 do { \
314 GLuint __tmp; \
315 *(GLfloat *)&__tmp = (y); \
316 *(GLuint *)(x) = bswap_32( __tmp ); \
317 } while (0)
318 #endif
319
320 /* ================================================================
321 * DMA buffers
322 */
323
324 #define DMALOCALS CARD32 *buf=NULL; int requested=0; int outcount=0
325
326 /* called while locked for interleaved client-side state emits */
327 #define DMAGETPTR( dwords ) \
328 do { \
329 requested = (dwords); \
330 buf = (CARD32 *)mach64AllocDmaLocked( mmesa, ((dwords)*4) ); \
331 outcount = 0; \
332 } while(0)
333
334 #define DMAOUTREG( reg, val ) \
335 do { \
336 LE32_OUT( &buf[outcount++], ADRINDEX( reg ) ); \
337 LE32_OUT( &buf[outcount++], ( val ) ); \
338 } while(0)
339
340 #define DMAADVANCE() \
341 do { \
342 if (outcount < requested) { \
343 mmesa->vert_used -= (requested - outcount) * 4; \
344 } \
345 } while(0)
346
347 /* ================================================================
348 * Debugging:
349 */
350
351 #define DO_DEBUG 1
352
353 #if DO_DEBUG
354 extern int MACH64_DEBUG;
355 #else
356 #define MACH64_DEBUG 0
357 #endif
358
359 #define DEBUG_ALWAYS_SYNC 0x001
360 #define DEBUG_VERBOSE_API 0x002
361 #define DEBUG_VERBOSE_MSG 0x004
362 #define DEBUG_VERBOSE_LRU 0x008
363 #define DEBUG_VERBOSE_DRI 0x010
364 #define DEBUG_VERBOSE_IOCTL 0x020
365 #define DEBUG_VERBOSE_PRIMS 0x040
366 #define DEBUG_VERBOSE_COUNT 0x080
367 #define DEBUG_NOWAIT 0x100
368 #define DEBUG_VERBOSE_FALLBACK 0x200
369 #endif /* __MACH64_CONTEXT_H__ */