2 * Copyright 2000-2001 VA Linux Systems, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
29 #include "main/mtypes.h"
30 #include "main/colormac.h"
34 #include "mgacontext.h"
43 #include "swrast/swrast.h"
46 #include "tnl/t_context.h"
47 #include "tnl/t_pipeline.h"
48 #include "swrast_setup/swrast_setup.h"
51 #include "drirenderbuffer.h"
54 static void updateSpecularLighting( GLcontext
*ctx
);
56 static const GLuint mgarop_NoBLK
[16] = {
57 DC_atype_rpl
| 0x00000000, DC_atype_rstr
| 0x00080000,
58 DC_atype_rstr
| 0x00040000, DC_atype_rpl
| 0x000c0000,
59 DC_atype_rstr
| 0x00020000, DC_atype_rstr
| 0x000a0000,
60 DC_atype_rstr
| 0x00060000, DC_atype_rstr
| 0x000e0000,
61 DC_atype_rstr
| 0x00010000, DC_atype_rstr
| 0x00090000,
62 DC_atype_rstr
| 0x00050000, DC_atype_rstr
| 0x000d0000,
63 DC_atype_rpl
| 0x00030000, DC_atype_rstr
| 0x000b0000,
64 DC_atype_rstr
| 0x00070000, DC_atype_rpl
| 0x000f0000
67 /* =============================================================
71 static void mgaDDAlphaFunc(GLcontext
*ctx
, GLenum func
, GLfloat ref
)
73 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
77 CLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
103 a
= AC_atmode_noacmp
;
110 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
111 mmesa
->hw
.alpha_func
= a
| MGA_FIELD( AC_atref
, refByte
);
114 static void updateBlendLogicOp(GLcontext
*ctx
)
116 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
117 GLboolean logicOp
= RGBA_LOGICOP_ENABLED(ctx
);
119 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
121 mmesa
->hw
.blend_func_enable
=
122 (ctx
->Color
.BlendEnabled
&& !logicOp
) ? ~0 : 0;
124 FALLBACK( ctx
, MGA_FALLBACK_BLEND
,
125 ctx
->Color
.BlendEnabled
&& !logicOp
&&
126 mmesa
->hw
.blend_func
== (AC_src_src_alpha_sat
| AC_dst_zero
) );
129 static void mgaDDBlendEquationSeparate(GLcontext
*ctx
,
130 GLenum modeRGB
, GLenum modeA
)
132 assert( modeRGB
== modeA
);
133 updateBlendLogicOp( ctx
);
136 static void mgaDDBlendFuncSeparate( GLcontext
*ctx
, GLenum sfactorRGB
,
137 GLenum dfactorRGB
, GLenum sfactorA
,
140 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
144 switch (ctx
->Color
.BlendSrcRGB
) {
146 src
= AC_src_zero
; break;
148 src
= AC_src_src_alpha
; break;
150 default: /* never happens */
151 src
= AC_src_one
; break;
153 src
= AC_src_dst_color
; break;
154 case GL_ONE_MINUS_DST_COLOR
:
155 src
= AC_src_om_dst_color
; break;
156 case GL_ONE_MINUS_SRC_ALPHA
:
157 src
= AC_src_om_src_alpha
; break;
159 src
= (ctx
->Visual
.alphaBits
> 0)
160 ? AC_src_dst_alpha
: AC_src_one
;
162 case GL_ONE_MINUS_DST_ALPHA
:
163 src
= (ctx
->Visual
.alphaBits
> 0)
164 ? AC_src_om_dst_alpha
: AC_src_zero
;
166 case GL_SRC_ALPHA_SATURATE
:
167 src
= (ctx
->Visual
.alphaBits
> 0)
168 ? AC_src_src_alpha_sat
: AC_src_zero
;
172 switch (ctx
->Color
.BlendDstRGB
) {
174 dst
= AC_dst_src_alpha
; break;
175 case GL_ONE_MINUS_SRC_ALPHA
:
176 dst
= AC_dst_om_src_alpha
; break;
177 default: /* never happens */
179 dst
= AC_dst_zero
; break;
181 dst
= AC_dst_one
; break;
183 dst
= AC_dst_src_color
; break;
184 case GL_ONE_MINUS_SRC_COLOR
:
185 dst
= AC_dst_om_src_color
; break;
187 dst
= (ctx
->Visual
.alphaBits
> 0)
188 ? AC_dst_dst_alpha
: AC_dst_one
;
190 case GL_ONE_MINUS_DST_ALPHA
:
191 dst
= (ctx
->Visual
.alphaBits
> 0)
192 ? AC_dst_om_dst_alpha
: AC_dst_zero
;
196 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
197 mmesa
->hw
.blend_func
= (src
| dst
);
199 FALLBACK( ctx
, MGA_FALLBACK_BLEND
,
200 ctx
->Color
.BlendEnabled
&& !RGBA_LOGICOP_ENABLED(ctx
) &&
201 mmesa
->hw
.blend_func
== (AC_src_src_alpha_sat
| AC_dst_zero
) );
204 /* =============================================================
208 static void mgaDDDepthFunc(GLcontext
*ctx
, GLenum func
)
210 mgaContextPtr mmesa
= MGA_CONTEXT( ctx
);
215 /* can't do this in h/w, we'll use a s/w fallback */
216 FALLBACK (ctx
, MGA_FALLBACK_DEPTH
, ctx
->Depth
.Test
);
220 zmode
= DC_zmode_nozcmp
; break;
222 zmode
= DC_zmode_zlt
; break;
224 zmode
= DC_zmode_zlte
; break;
226 zmode
= DC_zmode_ze
; break;
228 zmode
= DC_zmode_zgt
; break;
230 zmode
= DC_zmode_zgte
; break;
232 zmode
= DC_zmode_zne
; break;
237 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
238 mmesa
->hw
.zmode
&= DC_zmode_MASK
;
239 mmesa
->hw
.zmode
|= zmode
;
242 static void mgaDDDepthMask(GLcontext
*ctx
, GLboolean flag
)
244 mgaContextPtr mmesa
= MGA_CONTEXT( ctx
);
247 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
248 mmesa
->hw
.zmode
&= DC_atype_MASK
;
249 mmesa
->hw
.zmode
|= (flag
) ? DC_atype_zi
: DC_atype_i
;
253 static void mgaDDClearDepth(GLcontext
*ctx
, GLclampd d
)
255 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
257 /* Select the Z depth. The ~ is used because the _MASK values in the
258 * MGA driver are used to mask OFF the selected bits. In this case,
259 * we want to mask off everything except the MA_zwidth bits.
261 switch (mmesa
->setup
.maccess
& ~MA_zwidth_MASK
) {
262 case MA_zwidth_16
: mmesa
->ClearDepth
= d
* 0x0000ffff; break;
263 case MA_zwidth_24
: mmesa
->ClearDepth
= d
* 0xffffff00; break;
264 case MA_zwidth_32
: mmesa
->ClearDepth
= d
* 0xffffffff; break;
270 /* =============================================================
275 static void mgaDDFogfv(GLcontext
*ctx
, GLenum pname
, const GLfloat
*param
)
277 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
279 if (pname
== GL_FOG_COLOR
) {
280 GLuint color
= PACK_COLOR_888((GLubyte
)(ctx
->Fog
.Color
[0]*255.0F
),
281 (GLubyte
)(ctx
->Fog
.Color
[1]*255.0F
),
282 (GLubyte
)(ctx
->Fog
.Color
[2]*255.0F
));
284 MGA_STATECHANGE(mmesa
, MGA_UPLOAD_CONTEXT
);
285 mmesa
->setup
.fogcolor
= color
;
290 /* =============================================================
295 void mgaUpdateClipping(const GLcontext
*ctx
)
297 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
299 if (mmesa
->driDrawable
)
301 int x1
= mmesa
->driDrawable
->x
+ ctx
->Scissor
.X
;
302 int y1
= mmesa
->driDrawable
->y
+ mmesa
->driDrawable
->h
303 - (ctx
->Scissor
.Y
+ ctx
->Scissor
.Height
);
304 int x2
= x1
+ ctx
->Scissor
.Width
;
305 int y2
= y1
+ ctx
->Scissor
.Height
;
312 mmesa
->scissor_rect
.x1
= x1
;
313 mmesa
->scissor_rect
.y1
= y1
;
314 mmesa
->scissor_rect
.x2
= x2
;
315 mmesa
->scissor_rect
.y2
= y2
;
317 mmesa
->dirty
|= MGA_UPLOAD_CLIPRECTS
;
322 static void mgaDDScissor( GLcontext
*ctx
, GLint x
, GLint y
,
323 GLsizei w
, GLsizei h
)
325 if ( ctx
->Scissor
.Enabled
) {
326 FLUSH_BATCH( MGA_CONTEXT(ctx
) ); /* don't pipeline cliprect changes */
327 mgaUpdateClipping( ctx
);
332 /* =============================================================
337 #define _CULL_DISABLE 0
338 #define _CULL_NEGATIVE ((1<<11)|(1<<5)|(1<<16))
339 #define _CULL_POSITIVE (1<<11)
341 static void mgaDDCullFaceFrontFace(GLcontext
*ctx
, GLenum unused
)
343 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
345 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
346 if (ctx
->Polygon
.CullFlag
&&
347 ctx
->Polygon
.CullFaceMode
!= GL_FRONT_AND_BACK
)
349 mmesa
->hw
.cull
= _CULL_NEGATIVE
;
351 if (ctx
->Polygon
.CullFaceMode
== GL_FRONT
)
352 mmesa
->hw
.cull
^= (_CULL_POSITIVE
^ _CULL_NEGATIVE
);
354 if (ctx
->Polygon
.FrontFace
!= GL_CCW
)
355 mmesa
->hw
.cull
^= (_CULL_POSITIVE
^ _CULL_NEGATIVE
);
357 mmesa
->hw
.cull_dualtex
= mmesa
->hw
.cull
^
358 (_CULL_POSITIVE
^ _CULL_NEGATIVE
); /* warp bug? */
361 mmesa
->hw
.cull
= _CULL_DISABLE
;
362 mmesa
->hw
.cull_dualtex
= _CULL_DISABLE
;
367 /* =============================================================
371 static void mgaDDColorMask(GLcontext
*ctx
,
372 GLboolean r
, GLboolean g
,
373 GLboolean b
, GLboolean a
)
375 mgaContextPtr mmesa
= MGA_CONTEXT( ctx
);
376 mgaScreenPrivate
*mgaScreen
= mmesa
->mgaScreen
;
377 GLuint mask
= mgaPackColor(mgaScreen
->cpp
,
378 ctx
->Color
.ColorMask
[0][RCOMP
],
379 ctx
->Color
.ColorMask
[0][GCOMP
],
380 ctx
->Color
.ColorMask
[0][BCOMP
],
381 ctx
->Color
.ColorMask
[0][ACOMP
]);
383 if (mgaScreen
->cpp
== 2)
384 mask
= mask
| (mask
<< 16);
386 if (mmesa
->setup
.plnwt
!= mask
) {
387 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
388 mmesa
->setup
.plnwt
= mask
;
393 /* =============================================================
397 static int mgaStipples
[16] = {
417 * The MGA supports a subset of possible 4x4 stipples natively, GL
418 * wants 32x32. Fortunately stipple is usually a repeating pattern.
420 * \param ctx GL rendering context to be affected
421 * \param mask Pointer to the 32x32 stipple mask
424 static void mgaDDPolygonStipple( GLcontext
*ctx
, const GLubyte
*mask
)
426 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
427 const GLubyte
*m
= mask
;
430 int active
= (ctx
->Polygon
.StippleFlag
&&
431 mmesa
->raster_primitive
== GL_TRIANGLES
);
435 mmesa
->haveHwStipple
= 0;
438 mmesa
->dirty
|= MGA_UPLOAD_CONTEXT
;
439 mmesa
->setup
.dwgctl
&= ~(0xf<<20);
442 p
[0] = mask
[0] & 0xf; p
[0] |= p
[0] << 4;
443 p
[1] = mask
[4] & 0xf; p
[1] |= p
[1] << 4;
444 p
[2] = mask
[8] & 0xf; p
[2] |= p
[2] << 4;
445 p
[3] = mask
[12] & 0xf; p
[3] |= p
[3] << 4;
447 for (k
= 0 ; k
< 8 ; k
++)
448 for (j
= 0 ; j
< 4; j
++)
449 for (i
= 0 ; i
< 4 ; i
++)
454 stipple
= ( ((p
[0] & 0xf) << 0) |
455 ((p
[1] & 0xf) << 4) |
456 ((p
[2] & 0xf) << 8) |
457 ((p
[3] & 0xf) << 12) );
459 for (i
= 0 ; i
< 16 ; i
++)
460 if (mgaStipples
[i
] == stipple
) {
461 mmesa
->poly_stipple
= i
<<20;
462 mmesa
->haveHwStipple
= 1;
467 mmesa
->setup
.dwgctl
&= ~(0xf<<20);
468 mmesa
->setup
.dwgctl
|= mmesa
->poly_stipple
;
473 /* =============================================================
474 * Rendering attributes
476 * We really don't want to recalculate all this every time we bind a
477 * texture. These things shouldn't change all that often, so it makes
478 * sense to break them out of the core texture state update routines.
481 static void updateSpecularLighting( GLcontext
*ctx
)
483 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
486 specen
= NEED_SECONDARY_COLOR(ctx
) ? TMC_specen_enable
: 0;
488 if ( specen
!= mmesa
->hw
.specen
) {
489 mmesa
->hw
.specen
= specen
;
490 mmesa
->dirty
|= MGA_UPLOAD_TEX0
| MGA_UPLOAD_TEX1
;
495 /* =============================================================
500 static void mgaDDLightModelfv(GLcontext
*ctx
, GLenum pname
,
501 const GLfloat
*param
)
503 if (pname
== GL_LIGHT_MODEL_COLOR_CONTROL
) {
504 FLUSH_BATCH( MGA_CONTEXT(ctx
) );
505 updateSpecularLighting( ctx
);
510 /* =============================================================
516 mgaDDStencilFuncSeparate(GLcontext
*ctx
, GLenum face
, GLenum func
, GLint ref
,
519 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
523 stencil
= MGA_FIELD( S_sref
, ref
) | MGA_FIELD( S_smsk
, mask
);
527 stencilctl
= SC_smode_snever
;
530 stencilctl
= SC_smode_slt
;
533 stencilctl
= SC_smode_slte
;
536 stencilctl
= SC_smode_sgt
;
539 stencilctl
= SC_smode_sgte
;
542 stencilctl
= SC_smode_sne
;
545 stencilctl
= SC_smode_se
;
549 stencilctl
= SC_smode_salways
;
553 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
554 mmesa
->hw
.stencil
&= (S_sref_MASK
& S_smsk_MASK
);
555 mmesa
->hw
.stencil
|= stencil
;
556 mmesa
->hw
.stencilctl
&= SC_smode_MASK
;
557 mmesa
->hw
.stencilctl
|= stencilctl
;
561 mgaDDStencilMaskSeparate(GLcontext
*ctx
, GLenum face
, GLuint mask
)
563 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
565 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
566 mmesa
->hw
.stencil
&= S_swtmsk_MASK
;
567 mmesa
->hw
.stencil
|= MGA_FIELD( S_swtmsk
, mask
);
571 mgaDDStencilOpSeparate(GLcontext
*ctx
, GLenum face
, GLenum fail
, GLenum zfail
,
574 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
578 switch (ctx
->Stencil
.FailFunc
[0])
581 stencilctl
|= SC_sfailop_keep
;
584 stencilctl
|= SC_sfailop_zero
;
587 stencilctl
|= SC_sfailop_replace
;
590 stencilctl
|= SC_sfailop_incrsat
;
593 stencilctl
|= SC_sfailop_decrsat
;
596 stencilctl
|= SC_sfailop_incr
;
599 stencilctl
|= SC_sfailop_decr
;
602 stencilctl
|= SC_sfailop_invert
;
608 switch (ctx
->Stencil
.ZFailFunc
[0])
611 stencilctl
|= SC_szfailop_keep
;
614 stencilctl
|= SC_szfailop_zero
;
617 stencilctl
|= SC_szfailop_replace
;
620 stencilctl
|= SC_szfailop_incrsat
;
623 stencilctl
|= SC_szfailop_decrsat
;
626 stencilctl
|= SC_szfailop_incr
;
629 stencilctl
|= SC_szfailop_decr
;
632 stencilctl
|= SC_szfailop_invert
;
638 switch (ctx
->Stencil
.ZPassFunc
[0])
641 stencilctl
|= SC_szpassop_keep
;
644 stencilctl
|= SC_szpassop_zero
;
647 stencilctl
|= SC_szpassop_replace
;
650 stencilctl
|= SC_szpassop_incrsat
;
653 stencilctl
|= SC_szpassop_decrsat
;
656 stencilctl
|= SC_szpassop_incr
;
659 stencilctl
|= SC_szpassop_decr
;
662 stencilctl
|= SC_szpassop_invert
;
668 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
669 mmesa
->hw
.stencilctl
&= (SC_sfailop_MASK
& SC_szfailop_MASK
671 mmesa
->hw
.stencilctl
|= stencilctl
;
675 /* =============================================================
676 * Window position and viewport transformation
679 void mgaCalcViewport( GLcontext
*ctx
)
681 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
682 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
683 GLfloat
*m
= mmesa
->hw_viewport
;
685 /* See also mga_translate_vertex.
687 m
[MAT_SX
] = v
[MAT_SX
];
688 m
[MAT_TX
] = v
[MAT_TX
] + mmesa
->drawX
+ SUBPIXEL_X
;
689 m
[MAT_SY
] = - v
[MAT_SY
];
690 m
[MAT_TY
] = - v
[MAT_TY
] + mmesa
->driDrawable
->h
+ mmesa
->drawY
+ SUBPIXEL_Y
;
691 m
[MAT_SZ
] = v
[MAT_SZ
] * mmesa
->depth_scale
;
692 m
[MAT_TZ
] = v
[MAT_TZ
] * mmesa
->depth_scale
;
694 mmesa
->SetupNewInputs
= ~0;
697 static void mgaViewport( GLcontext
*ctx
,
699 GLsizei width
, GLsizei height
)
701 mgaCalcViewport( ctx
);
704 static void mgaDepthRange( GLcontext
*ctx
,
705 GLclampd nearval
, GLclampd farval
)
707 mgaCalcViewport( ctx
);
711 /* =============================================================
715 static void mgaDDClearColor(GLcontext
*ctx
,
716 const GLfloat color
[4] )
718 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
720 CLAMPED_FLOAT_TO_UBYTE(c
[0], color
[0]);
721 CLAMPED_FLOAT_TO_UBYTE(c
[1], color
[1]);
722 CLAMPED_FLOAT_TO_UBYTE(c
[2], color
[2]);
723 CLAMPED_FLOAT_TO_UBYTE(c
[3], color
[3]);
725 mmesa
->ClearColor
= mgaPackColor( mmesa
->mgaScreen
->cpp
,
726 c
[0], c
[1], c
[2], c
[3]);
730 /* Fallback to swrast for select and feedback.
732 static void mgaRenderMode( GLcontext
*ctx
, GLenum mode
)
734 FALLBACK( ctx
, MGA_FALLBACK_RENDERMODE
, (mode
!= GL_RENDER
) );
738 static void mgaDDLogicOp( GLcontext
*ctx
, GLenum opcode
)
740 mgaContextPtr mmesa
= MGA_CONTEXT( ctx
);
742 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
743 mmesa
->hw
.rop
= mgarop_NoBLK
[ opcode
& 0x0f ];
747 static void mga_set_cliprects(mgaContextPtr mmesa
)
749 __DRIdrawable
*driDrawable
= mmesa
->driDrawable
;
751 if ((mmesa
->draw_buffer
!= MGA_FRONT
)
752 || (driDrawable
->numBackClipRects
== 0)) {
753 if (driDrawable
->numClipRects
== 0) {
754 static drm_clip_rect_t zeroareacliprect
= {0,0,0,0};
755 mmesa
->numClipRects
= 1;
756 mmesa
->pClipRects
= &zeroareacliprect
;
758 mmesa
->numClipRects
= driDrawable
->numClipRects
;
759 mmesa
->pClipRects
= driDrawable
->pClipRects
;
761 mmesa
->drawX
= driDrawable
->x
;
762 mmesa
->drawY
= driDrawable
->y
;
764 mmesa
->numClipRects
= driDrawable
->numBackClipRects
;
765 mmesa
->pClipRects
= driDrawable
->pBackClipRects
;
766 mmesa
->drawX
= driDrawable
->backX
;
767 mmesa
->drawY
= driDrawable
->backY
;
770 mmesa
->setup
.dstorg
= mmesa
->drawOffset
;
771 mmesa
->dirty
|= MGA_UPLOAD_CONTEXT
| MGA_UPLOAD_CLIPRECTS
;
775 void mgaUpdateRects( mgaContextPtr mmesa
, GLuint buffers
)
777 __DRIdrawable
*const driDrawable
= mmesa
->driDrawable
;
778 __DRIdrawable
*const driReadable
= mmesa
->driReadable
;
780 mmesa
->dirty_cliprects
= 0;
782 driUpdateFramebufferSize(mmesa
->glCtx
, driDrawable
);
783 if (driDrawable
!= driReadable
) {
784 driUpdateFramebufferSize(mmesa
->glCtx
, driReadable
);
787 mga_set_cliprects(mmesa
);
789 mgaUpdateClipping( mmesa
->glCtx
);
790 mgaCalcViewport( mmesa
->glCtx
);
794 static void mgaDDDrawBuffer(GLcontext
*ctx
, GLenum mode
)
796 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
798 FLUSH_BATCH( mmesa
);
800 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
!= 1) {
801 /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
802 FALLBACK( ctx
, MGA_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
806 switch ( ctx
->DrawBuffer
->_ColorDrawBufferIndexes
[0] ) {
807 case BUFFER_FRONT_LEFT
:
808 mmesa
->setup
.dstorg
= mmesa
->mgaScreen
->frontOffset
;
809 mmesa
->draw_buffer
= MGA_FRONT
;
811 case BUFFER_BACK_LEFT
:
812 mmesa
->setup
.dstorg
= mmesa
->mgaScreen
->backOffset
;
813 mmesa
->draw_buffer
= MGA_BACK
;
816 FALLBACK( ctx
, MGA_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
820 mmesa
->dirty
|= MGA_UPLOAD_CONTEXT
;
821 mga_set_cliprects(mmesa
);
822 FALLBACK(ctx
, MGA_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
826 static void mgaDDReadBuffer(GLcontext
*ctx
, GLenum mode
)
828 /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
832 /* =============================================================
833 * State enable/disable
837 static void mgaDDEnable(GLcontext
*ctx
, GLenum cap
, GLboolean state
)
839 mgaContextPtr mmesa
= MGA_CONTEXT( ctx
);
843 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
844 if (!ctx
->Color
.DitherFlag
)
845 mmesa
->setup
.maccess
|= MA_nodither_enable
;
847 mmesa
->setup
.maccess
&= ~MA_nodither_enable
;
850 case GL_COLOR_SUM_EXT
:
851 FLUSH_BATCH( mmesa
);
852 updateSpecularLighting( ctx
);
855 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
856 mmesa
->hw
.alpha_func_enable
= (state
) ? ~0 : 0;
859 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
860 FALLBACK (ctx
, MGA_FALLBACK_DEPTH
,
861 ctx
->Depth
.Func
== GL_NEVER
&& ctx
->Depth
.Test
);
864 case GL_SCISSOR_TEST
:
865 FLUSH_BATCH( mmesa
);
866 mmesa
->scissor
= state
;
867 mgaUpdateClipping( ctx
);
871 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
872 if (ctx
->Fog
.Enabled
)
873 mmesa
->setup
.maccess
|= MA_fogen_enable
;
875 mmesa
->setup
.maccess
&= ~MA_fogen_enable
;
878 mgaDDCullFaceFrontFace( ctx
, 0 );
884 case GL_POLYGON_STIPPLE
:
885 if (mmesa
->haveHwStipple
&& mmesa
->raster_primitive
== GL_TRIANGLES
) {
886 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
887 mmesa
->setup
.dwgctl
&= ~(0xf<<20);
889 mmesa
->setup
.dwgctl
|= mmesa
->poly_stipple
;
894 case GL_COLOR_LOGIC_OP
:
895 updateBlendLogicOp( ctx
);
898 case GL_STENCIL_TEST
:
899 MGA_STATECHANGE( mmesa
, MGA_UPLOAD_CONTEXT
);
900 if (mmesa
->hw_stencil
) {
901 mmesa
->hw
.stencil_enable
= ( state
) ? ~0 : 0;
904 FALLBACK( ctx
, MGA_FALLBACK_STENCIL
, state
);
912 /* =============================================================
915 static void mgaDDPrintDirty( const char *msg
, GLuint state
)
917 fprintf(stderr
, "%s (0x%03x): %s%s%s%s%s%s%s\n",
919 (unsigned int) state
,
920 (state
& MGA_WAIT_AGE
) ? "wait-age " : "",
921 (state
& MGA_UPLOAD_TEX0IMAGE
) ? "upload-tex0-img " : "",
922 (state
& MGA_UPLOAD_TEX1IMAGE
) ? "upload-tex1-img " : "",
923 (state
& MGA_UPLOAD_CONTEXT
) ? "upload-ctx " : "",
924 (state
& MGA_UPLOAD_TEX0
) ? "upload-tex0 " : "",
925 (state
& MGA_UPLOAD_TEX1
) ? "upload-tex1 " : "",
926 (state
& MGA_UPLOAD_PIPE
) ? "upload-pipe " : ""
930 /* Push the state into the sarea and/or texture memory.
932 void mgaEmitHwStateLocked( mgaContextPtr mmesa
)
934 drm_mga_sarea_t
*sarea
= mmesa
->sarea
;
935 GLcontext
* ctx
= mmesa
->glCtx
;
937 if (MGA_DEBUG
& DEBUG_VERBOSE_MSG
)
938 mgaDDPrintDirty( __FUNCTION__
, mmesa
->dirty
);
940 if (mmesa
->dirty
& MGA_UPLOAD_CONTEXT
) {
941 mmesa
->setup
.wflag
= _CULL_DISABLE
;
942 if (mmesa
->raster_primitive
== GL_TRIANGLES
) {
943 if ((ctx
->Texture
.Unit
[0]._ReallyEnabled
== TEXTURE_2D_BIT
&&
944 ctx
->Texture
.Unit
[1]._ReallyEnabled
== TEXTURE_2D_BIT
)) {
945 mmesa
->setup
.wflag
= mmesa
->hw
.cull_dualtex
;
948 mmesa
->setup
.wflag
= mmesa
->hw
.cull
;
952 mmesa
->setup
.stencil
= mmesa
->hw
.stencil
953 & mmesa
->hw
.stencil_enable
;
954 mmesa
->setup
.stencilctl
= mmesa
->hw
.stencilctl
955 & mmesa
->hw
.stencil_enable
;
957 /* If depth testing is not enabled, then use the no Z-compare / no
958 * Z-write mode. Otherwise, use whatever is set in hw.zmode.
960 mmesa
->setup
.dwgctl
&= (DC_zmode_MASK
& DC_atype_MASK
);
961 mmesa
->setup
.dwgctl
|= (ctx
->Depth
.Test
)
962 ? mmesa
->hw
.zmode
: (DC_zmode_nozcmp
| DC_atype_i
);
964 mmesa
->setup
.dwgctl
&= DC_bop_MASK
;
965 mmesa
->setup
.dwgctl
|= RGBA_LOGICOP_ENABLED(ctx
)
966 ? mmesa
->hw
.rop
: mgarop_NoBLK
[ GL_COPY
& 0x0f ];
968 mmesa
->setup
.alphactrl
&= AC_src_MASK
& AC_dst_MASK
& AC_atmode_MASK
969 & AC_atref_MASK
& AC_alphasel_MASK
;
970 mmesa
->setup
.alphactrl
|=
971 (mmesa
->hw
.alpha_func
& mmesa
->hw
.alpha_func_enable
) |
972 (mmesa
->hw
.blend_func
& mmesa
->hw
.blend_func_enable
) |
973 ((AC_src_one
| AC_dst_zero
) & ~mmesa
->hw
.blend_func_enable
) |
976 memcpy( &sarea
->context_state
, &mmesa
->setup
, sizeof(mmesa
->setup
));
979 if ((mmesa
->dirty
& MGA_UPLOAD_TEX0
) && mmesa
->CurrentTexObj
[0]) {
980 memcpy(&sarea
->tex_state
[0],
981 &mmesa
->CurrentTexObj
[0]->setup
,
982 sizeof(sarea
->tex_state
[0]));
985 if ((mmesa
->dirty
& MGA_UPLOAD_TEX1
) && mmesa
->CurrentTexObj
[1]) {
986 memcpy(&sarea
->tex_state
[1],
987 &mmesa
->CurrentTexObj
[1]->setup
,
988 sizeof(sarea
->tex_state
[1]));
991 if (mmesa
->dirty
& (MGA_UPLOAD_TEX0
| MGA_UPLOAD_TEX1
)) {
992 sarea
->tex_state
[0].texctl2
&= ~TMC_specen_enable
;
993 sarea
->tex_state
[1].texctl2
&= ~TMC_specen_enable
;
994 sarea
->tex_state
[0].texctl2
|= mmesa
->hw
.specen
;
995 sarea
->tex_state
[1].texctl2
|= mmesa
->hw
.specen
;
998 if (mmesa
->dirty
& MGA_UPLOAD_PIPE
) {
999 /* mmesa->sarea->wacceptseq = mmesa->hw_primitive; */
1000 mmesa
->sarea
->warp_pipe
= mmesa
->vertex_format
;
1001 mmesa
->sarea
->vertsize
= mmesa
->vertex_size
;
1004 mmesa
->sarea
->dirty
|= mmesa
->dirty
;
1005 mmesa
->dirty
&= MGA_UPLOAD_CLIPRECTS
;
1008 /* =============================================================
1012 static void mgaDDValidateState( GLcontext
*ctx
)
1014 mgaContextPtr mmesa
= MGA_CONTEXT( ctx
);
1016 FLUSH_BATCH( mmesa
);
1018 if (mmesa
->NewGLState
& _NEW_TEXTURE
) {
1019 mgaUpdateTextureState(ctx
);
1022 if (!mmesa
->Fallback
) {
1023 if (mmesa
->NewGLState
& _MGA_NEW_RASTERSETUP
) {
1024 mgaChooseVertexState( ctx
);
1027 if (mmesa
->NewGLState
& _MGA_NEW_RENDERSTATE
) {
1028 mgaChooseRenderState( ctx
);
1032 mmesa
->NewGLState
= 0;
1036 static void mgaDDInvalidateState( GLcontext
*ctx
, GLuint new_state
)
1038 _swrast_InvalidateState( ctx
, new_state
);
1039 _swsetup_InvalidateState( ctx
, new_state
);
1040 _vbo_InvalidateState( ctx
, new_state
);
1041 _tnl_InvalidateState( ctx
, new_state
);
1042 MGA_CONTEXT(ctx
)->NewGLState
|= new_state
;
1046 static void mgaRunPipeline( GLcontext
*ctx
)
1048 mgaContextPtr mmesa
= MGA_CONTEXT(ctx
);
1050 if (mmesa
->NewGLState
) {
1051 mgaDDValidateState( ctx
);
1055 mgaEmitHwStateLocked( mmesa
);
1058 _tnl_run_pipeline( ctx
);
1062 void mgaInitState( mgaContextPtr mmesa
)
1064 mgaScreenPrivate
*mgaScreen
= mmesa
->mgaScreen
;
1065 GLcontext
*ctx
= mmesa
->glCtx
;
1067 if (ctx
->Visual
.doubleBufferMode
) {
1068 /* use back buffer by default */
1069 mmesa
->draw_buffer
= MGA_BACK
;
1070 mmesa
->drawOffset
= mmesa
->mgaScreen
->backOffset
;
1071 mmesa
->readOffset
= mmesa
->mgaScreen
->backOffset
;
1072 mmesa
->setup
.dstorg
= mgaScreen
->backOffset
;
1074 /* use front buffer by default */
1075 mmesa
->draw_buffer
= MGA_FRONT
;
1076 mmesa
->drawOffset
= mmesa
->mgaScreen
->frontOffset
;
1077 mmesa
->readOffset
= mmesa
->mgaScreen
->frontOffset
;
1078 mmesa
->setup
.dstorg
= mgaScreen
->frontOffset
;
1081 mmesa
->setup
.maccess
= (MA_memreset_disable
|
1083 MA_tlutload_disable
|
1084 MA_nodither_disable
|
1086 if (driQueryOptioni (&mmesa
->optionCache
, "color_reduction") !=
1087 DRI_CONF_COLOR_REDUCTION_DITHER
)
1088 mmesa
->setup
.maccess
|= MA_nodither_enable
;
1090 switch (mmesa
->mgaScreen
->cpp
) {
1092 mmesa
->setup
.maccess
|= MA_pwidth_16
;
1095 mmesa
->setup
.maccess
|= MA_pwidth_32
;
1098 fprintf( stderr
, "Error: unknown cpp %d, exiting...\n",
1099 mmesa
->mgaScreen
->cpp
);
1103 switch (mmesa
->glCtx
->Visual
.depthBits
) {
1105 mmesa
->setup
.maccess
|= MA_zwidth_16
;
1108 mmesa
->setup
.maccess
|= MA_zwidth_24
;
1111 mmesa
->setup
.maccess
|= MA_zwidth_32
;
1115 mmesa
->hw
.blend_func
= AC_src_one
| AC_dst_zero
;
1116 mmesa
->hw
.blend_func_enable
= 0;
1117 mmesa
->hw
.alpha_func
= AC_atmode_noacmp
| MGA_FIELD( AC_atref
, 0x00 );
1118 mmesa
->hw
.alpha_func_enable
= 0;
1119 mmesa
->hw
.rop
= mgarop_NoBLK
[ GL_COPY
& 0x0f ];
1120 mmesa
->hw
.zmode
= DC_zmode_zlt
| DC_atype_zi
;
1121 mmesa
->hw
.stencil
= MGA_FIELD( S_sref
, 0x00) | MGA_FIELD( S_smsk
, 0xff ) |
1122 MGA_FIELD( S_swtmsk
, 0xff );
1123 mmesa
->hw
.stencilctl
= SC_smode_salways
| SC_sfailop_keep
1124 | SC_szfailop_keep
| SC_szpassop_keep
;
1125 mmesa
->hw
.stencil_enable
= 0;
1126 mmesa
->hw
.cull
= _CULL_DISABLE
;
1127 mmesa
->hw
.cull_dualtex
= _CULL_DISABLE
;
1128 mmesa
->hw
.specen
= 0;
1129 mmesa
->hw
.alpha_sel
= AC_alphasel_diffused
;
1131 mmesa
->setup
.dwgctl
= (DC_opcod_trap
|
1135 DC_sgnzero_disable
|
1136 DC_shftzero_enable
|
1137 MGA_FIELD( DC_bop
, 0xC ) |
1138 MGA_FIELD( DC_trans
, 0x0 ) |
1139 DC_bltmod_bmonolef
|
1140 DC_pattern_disable
|
1142 DC_clipdis_disable
);
1144 mmesa
->setup
.plnwt
= ~0;
1145 mmesa
->setup
.alphactrl
= (AC_amode_alpha_channel
|
1146 AC_astipple_disable
|
1149 mmesa
->setup
.fogcolor
= PACK_COLOR_888((GLubyte
)(ctx
->Fog
.Color
[0]*255.0F
),
1150 (GLubyte
)(ctx
->Fog
.Color
[1]*255.0F
),
1151 (GLubyte
)(ctx
->Fog
.Color
[2]*255.0F
));
1153 mmesa
->setup
.wflag
= 0;
1154 mmesa
->setup
.tdualstage0
= 0;
1155 mmesa
->setup
.tdualstage1
= 0;
1156 mmesa
->setup
.fcol
= 0;
1157 mmesa
->dirty
|= MGA_UPLOAD_CONTEXT
;
1159 mmesa
->envcolor
[0] = 0;
1160 mmesa
->envcolor
[1] = 0;
1164 void mgaDDInitStateFuncs( GLcontext
*ctx
)
1166 ctx
->Driver
.UpdateState
= mgaDDInvalidateState
;
1167 ctx
->Driver
.Enable
= mgaDDEnable
;
1168 ctx
->Driver
.LightModelfv
= mgaDDLightModelfv
;
1169 ctx
->Driver
.AlphaFunc
= mgaDDAlphaFunc
;
1170 ctx
->Driver
.BlendEquationSeparate
= mgaDDBlendEquationSeparate
;
1171 ctx
->Driver
.BlendFuncSeparate
= mgaDDBlendFuncSeparate
;
1172 ctx
->Driver
.DepthFunc
= mgaDDDepthFunc
;
1173 ctx
->Driver
.DepthMask
= mgaDDDepthMask
;
1174 ctx
->Driver
.Fogfv
= mgaDDFogfv
;
1175 ctx
->Driver
.Scissor
= mgaDDScissor
;
1176 ctx
->Driver
.CullFace
= mgaDDCullFaceFrontFace
;
1177 ctx
->Driver
.FrontFace
= mgaDDCullFaceFrontFace
;
1178 ctx
->Driver
.ColorMask
= mgaDDColorMask
;
1180 ctx
->Driver
.DrawBuffer
= mgaDDDrawBuffer
;
1181 ctx
->Driver
.ReadBuffer
= mgaDDReadBuffer
;
1182 ctx
->Driver
.ClearColor
= mgaDDClearColor
;
1183 ctx
->Driver
.ClearDepth
= mgaDDClearDepth
;
1184 ctx
->Driver
.LogicOpcode
= mgaDDLogicOp
;
1186 ctx
->Driver
.PolygonStipple
= mgaDDPolygonStipple
;
1188 ctx
->Driver
.StencilFuncSeparate
= mgaDDStencilFuncSeparate
;
1189 ctx
->Driver
.StencilMaskSeparate
= mgaDDStencilMaskSeparate
;
1190 ctx
->Driver
.StencilOpSeparate
= mgaDDStencilOpSeparate
;
1192 ctx
->Driver
.DepthRange
= mgaDepthRange
;
1193 ctx
->Driver
.Viewport
= mgaViewport
;
1194 ctx
->Driver
.RenderMode
= mgaRenderMode
;
1196 ctx
->Driver
.ClearIndex
= 0;
1197 ctx
->Driver
.IndexMask
= 0;
1199 TNL_CONTEXT(ctx
)->Driver
.RunPipeline
= mgaRunPipeline
;