mesa: add MaxNumLevels to gl_texture_image, remove MaxLog2
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_texture.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_texture.h"
30 #include "nouveau_fbo.h"
31 #include "nouveau_util.h"
32
33 #include "main/pbo.h"
34 #include "main/texobj.h"
35 #include "main/texstore.h"
36 #include "main/texformat.h"
37 #include "main/texcompress.h"
38 #include "main/texgetimage.h"
39 #include "main/mipmap.h"
40 #include "main/teximage.h"
41 #include "drivers/common/meta.h"
42 #include "swrast/s_texfetch.h"
43
44 static struct gl_texture_object *
45 nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
46 {
47 struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
48
49 _mesa_initialize_texture_object(&nt->base, name, target);
50
51 return &nt->base;
52 }
53
54 static void
55 nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
56 {
57 struct nouveau_texture *nt = to_nouveau_texture(t);
58 int i;
59
60 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
61 nouveau_surface_ref(NULL, &nt->surfaces[i]);
62
63 _mesa_delete_texture_object(ctx, t);
64 }
65
66 static struct gl_texture_image *
67 nouveau_teximage_new(struct gl_context *ctx)
68 {
69 struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
70
71 return &nti->base.Base;
72 }
73
74 static void
75 nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
76 {
77 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
78
79 nouveau_surface_ref(NULL, &nti->surface);
80 }
81
82 static void
83 nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti,
84 int access, int x, int y, int w, int h)
85 {
86 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
87 struct nouveau_surface *s = &nti->surface;
88 struct nouveau_surface *st = &nti->transfer.surface;
89 struct nouveau_client *client = context_client(ctx);
90
91 if (s->bo) {
92 if (!(access & GL_MAP_READ_BIT) &&
93 nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
94 unsigned size;
95 /*
96 * Heuristic: use a bounce buffer to pipeline
97 * teximage transfers.
98 */
99 st->layout = LINEAR;
100 st->format = s->format;
101 st->cpp = s->cpp;
102 st->width = w;
103 st->height = h;
104 st->pitch = s->pitch;
105 nti->transfer.x = x;
106 nti->transfer.y = y;
107
108 size = get_format_blocksy(st->format, h) * st->pitch;
109 nti->base.Map = nouveau_get_scratch(ctx, size,
110 &st->bo, &st->offset);
111
112 } else {
113 int ret, flags = 0;
114
115 if (access & GL_MAP_READ_BIT)
116 flags |= NOUVEAU_BO_RD;
117 if (access & GL_MAP_WRITE_BIT)
118 flags |= NOUVEAU_BO_WR;
119
120 if (!s->bo->map) {
121 ret = nouveau_bo_map(s->bo, flags, client);
122 assert(!ret);
123 }
124
125 nti->base.Map = s->bo->map +
126 get_format_blocksy(s->format, y) * s->pitch +
127 get_format_blocksx(s->format, x) * s->cpp;
128
129 }
130 }
131 }
132
133 static void
134 nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti)
135 {
136 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
137 struct nouveau_surface *s = &nti->surface;
138 struct nouveau_surface *st = &nti->transfer.surface;
139
140 if (st->bo) {
141 context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
142 nti->transfer.y, 0, 0,
143 st->width, st->height);
144 nouveau_surface_ref(NULL, st);
145
146 }
147 nti->base.Map = NULL;
148 }
149
150
151 static void
152 nouveau_map_texture_image(struct gl_context *ctx,
153 struct gl_texture_image *ti,
154 GLuint slice,
155 GLuint x, GLuint y, GLuint w, GLuint h,
156 GLbitfield mode,
157 GLubyte **map,
158 GLint *stride)
159 {
160 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
161 struct nouveau_surface *s = &nti->surface;
162 struct nouveau_surface *st = &nti->transfer.surface;
163 struct nouveau_client *client = context_client(ctx);
164
165 /* Nouveau has no support for 3D or cubemap textures. */
166 assert(slice == 0);
167
168 if (s->bo) {
169 if (!(mode & GL_MAP_READ_BIT) &&
170 nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
171 unsigned size;
172 /*
173 * Heuristic: use a bounce buffer to pipeline
174 * teximage transfers.
175 */
176 st->layout = LINEAR;
177 st->format = s->format;
178 st->cpp = s->cpp;
179 st->width = w;
180 st->height = h;
181 st->pitch = s->pitch;
182 nti->transfer.x = x;
183 nti->transfer.y = y;
184
185 size = get_format_blocksy(st->format, h) * st->pitch;
186 *map = nouveau_get_scratch(ctx, size,
187 &st->bo, &st->offset);
188 *stride = st->pitch;
189 } else {
190 int ret, flags = 0;
191
192 if (mode & GL_MAP_READ_BIT)
193 flags |= NOUVEAU_BO_RD;
194 if (mode & GL_MAP_WRITE_BIT)
195 flags |= NOUVEAU_BO_WR;
196
197 if (!s->bo->map) {
198 ret = nouveau_bo_map(s->bo, flags, client);
199 assert(!ret);
200 }
201
202 *map = s->bo->map +
203 get_format_blocksy(s->format, y) * s->pitch +
204 get_format_blocksx(s->format, x) * s->cpp;
205 *stride = s->pitch;
206 }
207 } else {
208 *map = nti->base.Map +
209 get_format_blocksy(s->format, y) * s->pitch +
210 get_format_blocksx(s->format, x) * s->cpp;
211 *stride = s->pitch;
212 }
213 }
214
215 static void
216 nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti,
217 GLuint slice)
218 {
219 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
220 struct nouveau_surface *s = &nti->surface;
221 struct nouveau_surface *st = &nti->transfer.surface;
222
223 if (st->bo) {
224 context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
225 nti->transfer.y, 0, 0,
226 st->width, st->height);
227 nouveau_surface_ref(NULL, st);
228
229 }
230
231 nti->base.Map = NULL;
232 }
233
234 static gl_format
235 nouveau_choose_tex_format(struct gl_context *ctx, GLenum target,
236 GLint internalFormat,
237 GLenum srcFormat, GLenum srcType)
238 {
239 switch (internalFormat) {
240 case 4:
241 case GL_RGBA:
242 case GL_RGBA2:
243 case GL_RGBA4:
244 case GL_RGBA8:
245 case GL_RGBA12:
246 case GL_RGBA16:
247 case GL_RGB10_A2:
248 case GL_COMPRESSED_RGBA:
249 return MESA_FORMAT_ARGB8888;
250 case GL_RGB5_A1:
251 return MESA_FORMAT_ARGB1555;
252
253 case GL_RGB:
254 case GL_RGB8:
255 case GL_RGB10:
256 case GL_RGB12:
257 case GL_RGB16:
258 case GL_COMPRESSED_RGB:
259 return MESA_FORMAT_XRGB8888;
260 case 3:
261 case GL_R3_G3_B2:
262 case GL_RGB4:
263 case GL_RGB5:
264 return MESA_FORMAT_RGB565;
265
266 case 2:
267 case GL_LUMINANCE_ALPHA:
268 case GL_LUMINANCE4_ALPHA4:
269 case GL_LUMINANCE6_ALPHA2:
270 case GL_LUMINANCE12_ALPHA4:
271 case GL_LUMINANCE12_ALPHA12:
272 case GL_LUMINANCE16_ALPHA16:
273 case GL_LUMINANCE8_ALPHA8:
274 case GL_COMPRESSED_LUMINANCE_ALPHA:
275 return MESA_FORMAT_ARGB8888;
276
277 case 1:
278 case GL_LUMINANCE:
279 case GL_LUMINANCE4:
280 case GL_LUMINANCE12:
281 case GL_LUMINANCE16:
282 case GL_LUMINANCE8:
283 case GL_COMPRESSED_LUMINANCE:
284 return MESA_FORMAT_L8;
285
286 case GL_ALPHA:
287 case GL_ALPHA4:
288 case GL_ALPHA12:
289 case GL_ALPHA16:
290 case GL_ALPHA8:
291 case GL_COMPRESSED_ALPHA:
292 return MESA_FORMAT_A8;
293
294 case GL_INTENSITY:
295 case GL_INTENSITY4:
296 case GL_INTENSITY12:
297 case GL_INTENSITY16:
298 case GL_INTENSITY8:
299 return MESA_FORMAT_I8;
300
301 case GL_RGB_S3TC:
302 case GL_RGB4_S3TC:
303 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
304 return MESA_FORMAT_RGB_DXT1;
305
306 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
307 return MESA_FORMAT_RGBA_DXT1;
308
309 case GL_RGBA_S3TC:
310 case GL_RGBA4_S3TC:
311 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
312 return MESA_FORMAT_RGBA_DXT3;
313
314 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
315 return MESA_FORMAT_RGBA_DXT5;
316
317 default:
318 assert(0);
319 }
320 }
321
322 static GLboolean
323 teximage_fits(struct gl_texture_object *t, int level)
324 {
325 struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
326 struct gl_texture_image *ti = t->Image[0][level];
327
328 if (!ti || !to_nouveau_teximage(ti)->surface.bo)
329 return GL_FALSE;
330
331 if (level == t->BaseLevel && (s->offset & 0x7f))
332 return GL_FALSE;
333
334 return t->Target == GL_TEXTURE_RECTANGLE ||
335 (s->bo && s->format == ti->TexFormat &&
336 s->width == ti->Width && s->height == ti->Height);
337 }
338
339 static GLboolean
340 validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
341 int level, int x, int y, int z,
342 int width, int height, int depth)
343 {
344 struct gl_texture_image *ti = t->Image[0][level];
345
346 if (teximage_fits(t, level)) {
347 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
348 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
349
350 if (t->Target == GL_TEXTURE_RECTANGLE)
351 nouveau_surface_ref(s, &ss[level]);
352 else
353 context_drv(ctx)->surface_copy(ctx, &ss[level], s,
354 x, y, x, y,
355 width, height);
356
357 return GL_TRUE;
358 }
359
360 return GL_FALSE;
361 }
362
363 static int
364 get_last_level(struct gl_texture_object *t)
365 {
366 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
367
368 if (t->Sampler.MinFilter == GL_NEAREST ||
369 t->Sampler.MinFilter == GL_LINEAR || !base)
370 return t->BaseLevel;
371 else
372 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
373 }
374
375 static void
376 relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
377 {
378 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
379
380 if (base && t->Target != GL_TEXTURE_RECTANGLE) {
381 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
382 struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
383 int i, ret, last = get_last_level(t);
384 enum nouveau_surface_layout layout =
385 (_mesa_is_format_compressed(s->format) ? LINEAR : SWIZZLED);
386 unsigned size, pitch, offset = 0,
387 width = s->width,
388 height = s->height;
389
390 /* Deallocate the old storage. */
391 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
392 nouveau_bo_ref(NULL, &ss[i].bo);
393
394 /* Relayout the mipmap tree. */
395 for (i = t->BaseLevel; i <= last; i++) {
396 pitch = _mesa_format_row_stride(s->format, width);
397 size = get_format_blocksy(s->format, height) * pitch;
398
399 /* Images larger than 16B have to be aligned. */
400 if (size > 16)
401 offset = align(offset, 64);
402
403 ss[i] = (struct nouveau_surface) {
404 .offset = offset,
405 .layout = layout,
406 .format = s->format,
407 .width = width,
408 .height = height,
409 .cpp = s->cpp,
410 .pitch = pitch,
411 };
412
413 offset += size;
414 width = MAX2(1, width / 2);
415 height = MAX2(1, height / 2);
416 }
417
418 /* Get new storage. */
419 size = align(offset, 64);
420
421 ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
422 NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
423 0, size, NULL, &ss[last].bo);
424 assert(!ret);
425
426 for (i = t->BaseLevel; i < last; i++)
427 nouveau_bo_ref(ss[last].bo, &ss[i].bo);
428 }
429 }
430
431 GLboolean
432 nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
433 {
434 struct nouveau_texture *nt = to_nouveau_texture(t);
435 int i, last = get_last_level(t);
436
437 if (!teximage_fits(t, t->BaseLevel) ||
438 !teximage_fits(t, last))
439 return GL_FALSE;
440
441 if (nt->dirty) {
442 nt->dirty = GL_FALSE;
443
444 /* Copy the teximages to the actual miptree. */
445 for (i = t->BaseLevel; i <= last; i++) {
446 struct nouveau_surface *s = &nt->surfaces[i];
447
448 validate_teximage(ctx, t, i, 0, 0, 0,
449 s->width, s->height, 1);
450 }
451
452 PUSH_KICK(context_push(ctx));
453 }
454
455 return GL_TRUE;
456 }
457
458 void
459 nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
460 {
461 if (!teximage_fits(t, t->BaseLevel) ||
462 !teximage_fits(t, get_last_level(t))) {
463 texture_dirty(t);
464 relayout_texture(ctx, t);
465 nouveau_texture_validate(ctx, t);
466 }
467 }
468
469 static unsigned
470 get_teximage_placement(struct gl_texture_image *ti)
471 {
472 if (ti->TexFormat == MESA_FORMAT_A8 ||
473 ti->TexFormat == MESA_FORMAT_L8 ||
474 ti->TexFormat == MESA_FORMAT_I8)
475 /* 1 cpp formats will have to be swizzled by the CPU,
476 * so leave them in system RAM for now. */
477 return NOUVEAU_BO_MAP;
478 else
479 return NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
480 }
481
482 static void
483 nouveau_teximage(struct gl_context *ctx, GLint dims,
484 struct gl_texture_image *ti,
485 GLsizei imageSize,
486 GLenum format, GLenum type, const GLvoid *pixels,
487 const struct gl_pixelstore_attrib *packing,
488 GLboolean compressed)
489 {
490 struct gl_texture_object *t = ti->TexObject;
491 const GLuint level = ti->Level;
492 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
493 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
494 int ret;
495 GLuint depth = compressed ? 1 : ti->Depth;
496
497 /* Allocate a new bo for the image. */
498 nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
499 ti->TexFormat, ti->Width, ti->Height);
500 nti->base.RowStride = s->pitch / s->cpp;
501
502 if (compressed)
503 pixels = _mesa_validate_pbo_compressed_teximage(ctx,
504 imageSize,
505 pixels, packing, "glCompressedTexImage");
506 else
507 pixels = _mesa_validate_pbo_teximage(ctx,
508 dims, ti->Width, ti->Height, depth, format, type,
509 pixels, packing, "glTexImage");
510
511 if (pixels) {
512 /* Store the pixel data. */
513 nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
514 0, 0, ti->Width, ti->Height);
515
516 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
517 ti->TexFormat,
518 s->pitch,
519 &nti->base.Map,
520 ti->Width, ti->Height, depth,
521 format, type, pixels, packing);
522 assert(ret);
523
524 nouveau_teximage_unmap(ctx, ti);
525 _mesa_unmap_teximage_pbo(ctx, packing);
526
527 if (!validate_teximage(ctx, t, level, 0, 0, 0,
528 ti->Width, ti->Height, depth))
529 /* It doesn't fit, mark it as dirty. */
530 texture_dirty(t);
531 }
532
533 if (level == t->BaseLevel) {
534 if (!teximage_fits(t, level))
535 relayout_texture(ctx, t);
536 nouveau_texture_validate(ctx, t);
537 }
538
539 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
540 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
541 }
542
543
544 static void
545 nouveau_teximage_123d(struct gl_context *ctx, GLuint dims,
546 struct gl_texture_image *ti,
547 GLenum format, GLenum type, const GLvoid *pixels,
548 const struct gl_pixelstore_attrib *packing)
549 {
550 nouveau_teximage(ctx, dims, ti, 0, format, type, pixels,
551 packing, GL_FALSE);
552 }
553
554 static void
555 nouveau_compressed_teximage(struct gl_context *ctx, GLuint dims,
556 struct gl_texture_image *ti,
557 GLsizei imageSize, const GLvoid *data)
558 {
559 nouveau_teximage(ctx, 2, ti, imageSize, 0, 0, data,
560 &ctx->Unpack, GL_TRUE);
561 }
562
563 static void
564 nouveau_texsubimage(struct gl_context *ctx, GLint dims,
565 struct gl_texture_image *ti,
566 GLint xoffset, GLint yoffset, GLint zoffset,
567 GLint width, GLint height, GLint depth,
568 GLsizei imageSize,
569 GLenum format, GLenum type, const void *pixels,
570 const struct gl_pixelstore_attrib *packing,
571 GLboolean compressed)
572 {
573 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
574 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
575 int ret;
576
577 if (compressed)
578 pixels = _mesa_validate_pbo_compressed_teximage(ctx,
579 imageSize,
580 pixels, packing, "glCompressedTexSubImage");
581 else
582 pixels = _mesa_validate_pbo_teximage(ctx,
583 dims, width, height, depth, format, type,
584 pixels, packing, "glTexSubImage");
585
586 if (pixels) {
587 nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
588 xoffset, yoffset, width, height);
589
590 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat, ti->TexFormat,
591 s->pitch,
592 &nti->base.Map,
593 width, height, depth,
594 format, type, pixels, packing);
595 assert(ret);
596
597 nouveau_teximage_unmap(ctx, ti);
598 _mesa_unmap_teximage_pbo(ctx, packing);
599 }
600
601 if (!to_nouveau_texture(ti->TexObject)->dirty)
602 validate_teximage(ctx, ti->TexObject, ti->Level,
603 xoffset, yoffset, zoffset,
604 width, height, depth);
605 }
606
607 static void
608 nouveau_texsubimage_123d(struct gl_context *ctx, GLuint dims,
609 struct gl_texture_image *ti,
610 GLint xoffset, GLint yoffset, GLint zoffset,
611 GLint width, GLint height, GLint depth,
612 GLenum format, GLenum type, const void *pixels,
613 const struct gl_pixelstore_attrib *packing)
614 {
615 nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
616 width, height, depth, 0, format, type, pixels,
617 packing, GL_FALSE);
618 }
619
620 static void
621 nouveau_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
622 struct gl_texture_image *ti,
623 GLint xoffset, GLint yoffset, GLint zoffset,
624 GLsizei width, GLint height, GLint depth,
625 GLenum format,
626 GLint imageSize, const void *data)
627 {
628 nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
629 width, height, depth, imageSize, format, 0, data,
630 &ctx->Unpack, GL_TRUE);
631 }
632
633 static void
634 nouveau_bind_texture(struct gl_context *ctx, GLenum target,
635 struct gl_texture_object *t)
636 {
637 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
638 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
639 }
640
641 static gl_format
642 get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
643 {
644 struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
645
646 if (s->cpp < 4)
647 return s->format;
648 else if (format == __DRI_TEXTURE_FORMAT_RGBA)
649 return MESA_FORMAT_ARGB8888;
650 else
651 return MESA_FORMAT_XRGB8888;
652 }
653
654 void
655 nouveau_set_texbuffer(__DRIcontext *dri_ctx,
656 GLint target, GLint format,
657 __DRIdrawable *draw)
658 {
659 struct nouveau_context *nctx = dri_ctx->driverPrivate;
660 struct gl_context *ctx = &nctx->base;
661 struct gl_framebuffer *fb = draw->driverPrivate;
662 struct gl_renderbuffer *rb =
663 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
664 struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
665 struct gl_texture_image *ti;
666 struct nouveau_teximage *nti;
667 struct nouveau_surface *s;
668
669 _mesa_lock_texture(ctx, t);
670 ti = _mesa_get_tex_image(ctx, t, target, 0);
671 nti = to_nouveau_teximage(ti);
672 s = &to_nouveau_teximage(ti)->surface;
673
674 /* Update the texture surface with the given drawable. */
675 nouveau_update_renderbuffers(dri_ctx, draw);
676 nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
677
678 s->format = get_texbuffer_format(rb, format);
679
680 /* Update the image fields. */
681 _mesa_init_teximage_fields(ctx, ti, s->width, s->height,
682 1, 0, s->cpp, s->format);
683 nti->base.RowStride = s->pitch / s->cpp;
684
685 /* Try to validate it. */
686 if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
687 nouveau_texture_reallocate(ctx, t);
688
689 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
690 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
691
692 _mesa_unlock_texture(ctx, t);
693 }
694
695 void
696 nouveau_texture_functions_init(struct dd_function_table *functions)
697 {
698 functions->NewTextureObject = nouveau_texture_new;
699 functions->DeleteTexture = nouveau_texture_free;
700 functions->NewTextureImage = nouveau_teximage_new;
701 functions->FreeTextureImageBuffer = nouveau_teximage_free;
702 functions->ChooseTextureFormat = nouveau_choose_tex_format;
703 functions->TexImage = nouveau_teximage_123d;
704 functions->TexSubImage = nouveau_texsubimage_123d;
705 functions->CompressedTexImage = nouveau_compressed_teximage;
706 functions->CompressedTexSubImage = nouveau_compressed_texsubimage;
707 functions->BindTexture = nouveau_bind_texture;
708 functions->MapTextureImage = nouveau_map_texture_image;
709 functions->UnmapTextureImage = nouveau_unmap_texture_image;
710 }