mesa: Rename 4 color component unsigned byte MESA_FORMATs
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_texture.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_texture.h"
30 #include "nouveau_fbo.h"
31 #include "nouveau_util.h"
32
33 #include "main/pbo.h"
34 #include "main/texobj.h"
35 #include "main/texstore.h"
36 #include "main/texformat.h"
37 #include "main/texcompress.h"
38 #include "main/texgetimage.h"
39 #include "main/mipmap.h"
40 #include "main/teximage.h"
41 #include "drivers/common/meta.h"
42 #include "swrast/s_texfetch.h"
43
44 static struct gl_texture_object *
45 nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
46 {
47 struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
48
49 _mesa_initialize_texture_object(ctx, &nt->base, name, target);
50
51 return &nt->base;
52 }
53
54 static void
55 nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
56 {
57 struct nouveau_texture *nt = to_nouveau_texture(t);
58 int i;
59
60 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
61 nouveau_surface_ref(NULL, &nt->surfaces[i]);
62
63 _mesa_delete_texture_object(ctx, t);
64 }
65
66 static struct gl_texture_image *
67 nouveau_teximage_new(struct gl_context *ctx)
68 {
69 struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
70
71 return &nti->base.Base;
72 }
73
74 static void
75 nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
76 {
77 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
78
79 nouveau_surface_ref(NULL, &nti->surface);
80 }
81
82 static void
83 nouveau_map_texture_image(struct gl_context *ctx,
84 struct gl_texture_image *ti,
85 GLuint slice,
86 GLuint x, GLuint y, GLuint w, GLuint h,
87 GLbitfield mode,
88 GLubyte **map,
89 GLint *stride)
90 {
91 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
92 struct nouveau_surface *s = &nti->surface;
93 struct nouveau_surface *st = &nti->transfer.surface;
94 struct nouveau_client *client = context_client(ctx);
95
96 /* Nouveau has no support for 3D or cubemap textures. */
97 assert(slice == 0);
98
99 if (s->bo) {
100 if (!(mode & GL_MAP_READ_BIT) &&
101 nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
102 unsigned size;
103 /*
104 * Heuristic: use a bounce buffer to pipeline
105 * teximage transfers.
106 */
107 st->layout = LINEAR;
108 st->format = s->format;
109 st->cpp = s->cpp;
110 st->width = w;
111 st->height = h;
112 st->pitch = s->pitch;
113 nti->transfer.x = x;
114 nti->transfer.y = y;
115
116 size = get_format_blocksy(st->format, h) * st->pitch;
117 *map = nouveau_get_scratch(ctx, size,
118 &st->bo, &st->offset);
119 *stride = st->pitch;
120 } else {
121 int ret, flags = 0;
122
123 if (mode & GL_MAP_READ_BIT)
124 flags |= NOUVEAU_BO_RD;
125 if (mode & GL_MAP_WRITE_BIT)
126 flags |= NOUVEAU_BO_WR;
127
128 if (!s->bo->map) {
129 ret = nouveau_bo_map(s->bo, flags, client);
130 assert(!ret);
131 }
132
133 *map = s->bo->map +
134 get_format_blocksy(s->format, y) * s->pitch +
135 get_format_blocksx(s->format, x) * s->cpp;
136 *stride = s->pitch;
137 }
138 } else {
139 *map = nti->base.Buffer +
140 get_format_blocksy(s->format, y) * s->pitch +
141 get_format_blocksx(s->format, x) * s->cpp;
142 *stride = s->pitch;
143 }
144 }
145
146 static void
147 nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti,
148 GLuint slice)
149 {
150 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
151 struct nouveau_surface *s = &nti->surface;
152 struct nouveau_surface *st = &nti->transfer.surface;
153
154 if (st->bo) {
155 context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
156 nti->transfer.y, 0, 0,
157 st->width, st->height);
158 nouveau_surface_ref(NULL, st);
159
160 }
161 }
162
163 static mesa_format
164 nouveau_choose_tex_format(struct gl_context *ctx, GLenum target,
165 GLint internalFormat,
166 GLenum srcFormat, GLenum srcType)
167 {
168 switch (internalFormat) {
169 case 4:
170 case GL_RGBA:
171 case GL_RGBA2:
172 case GL_RGBA4:
173 case GL_RGBA8:
174 case GL_RGBA12:
175 case GL_RGBA16:
176 case GL_RGB10_A2:
177 case GL_COMPRESSED_RGBA:
178 return MESA_FORMAT_B8G8R8A8_UNORM;
179 case GL_RGB5_A1:
180 return MESA_FORMAT_ARGB1555;
181
182 case GL_RGB:
183 case GL_RGB8:
184 case GL_RGB10:
185 case GL_RGB12:
186 case GL_RGB16:
187 case GL_COMPRESSED_RGB:
188 return MESA_FORMAT_B8G8R8X8_UNORM;
189 case 3:
190 case GL_R3_G3_B2:
191 case GL_RGB4:
192 case GL_RGB5:
193 return MESA_FORMAT_RGB565;
194
195 case 2:
196 case GL_LUMINANCE_ALPHA:
197 case GL_LUMINANCE4_ALPHA4:
198 case GL_LUMINANCE6_ALPHA2:
199 case GL_LUMINANCE12_ALPHA4:
200 case GL_LUMINANCE12_ALPHA12:
201 case GL_LUMINANCE16_ALPHA16:
202 case GL_LUMINANCE8_ALPHA8:
203 case GL_COMPRESSED_LUMINANCE_ALPHA:
204 return MESA_FORMAT_B8G8R8A8_UNORM;
205
206 case 1:
207 case GL_LUMINANCE:
208 case GL_LUMINANCE4:
209 case GL_LUMINANCE12:
210 case GL_LUMINANCE16:
211 case GL_LUMINANCE8:
212 case GL_COMPRESSED_LUMINANCE:
213 return MESA_FORMAT_L8;
214
215 case GL_ALPHA:
216 case GL_ALPHA4:
217 case GL_ALPHA12:
218 case GL_ALPHA16:
219 case GL_ALPHA8:
220 case GL_COMPRESSED_ALPHA:
221 return MESA_FORMAT_A8;
222
223 case GL_INTENSITY:
224 case GL_INTENSITY4:
225 case GL_INTENSITY12:
226 case GL_INTENSITY16:
227 case GL_INTENSITY8:
228 return MESA_FORMAT_I8;
229
230 case GL_RGB_S3TC:
231 case GL_RGB4_S3TC:
232 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
233 return MESA_FORMAT_RGB_DXT1;
234
235 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
236 return MESA_FORMAT_RGBA_DXT1;
237
238 case GL_RGBA_S3TC:
239 case GL_RGBA4_S3TC:
240 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
241 return MESA_FORMAT_RGBA_DXT3;
242
243 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
244 return MESA_FORMAT_RGBA_DXT5;
245
246 default:
247 assert(0);
248 }
249 }
250
251 static GLboolean
252 teximage_fits(struct gl_texture_object *t, int level)
253 {
254 struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
255 struct gl_texture_image *ti = t->Image[0][level];
256
257 if (!ti || !to_nouveau_teximage(ti)->surface.bo)
258 return GL_FALSE;
259
260 if (level == t->BaseLevel && (s->offset & 0x7f))
261 return GL_FALSE;
262
263 return t->Target == GL_TEXTURE_RECTANGLE ||
264 (s->bo && s->format == ti->TexFormat &&
265 s->width == ti->Width && s->height == ti->Height);
266 }
267
268 static GLboolean
269 validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
270 int level, int x, int y, int z,
271 int width, int height, int depth)
272 {
273 struct gl_texture_image *ti = t->Image[0][level];
274
275 if (teximage_fits(t, level)) {
276 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
277 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
278
279 if (t->Target == GL_TEXTURE_RECTANGLE)
280 nouveau_surface_ref(s, &ss[level]);
281 else
282 context_drv(ctx)->surface_copy(ctx, &ss[level], s,
283 x, y, x, y,
284 width, height);
285
286 return GL_TRUE;
287 }
288
289 return GL_FALSE;
290 }
291
292 static int
293 get_last_level(struct gl_texture_object *t)
294 {
295 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
296
297 if (t->Sampler.MinFilter == GL_NEAREST ||
298 t->Sampler.MinFilter == GL_LINEAR || !base)
299 return t->BaseLevel;
300 else
301 return MIN2(t->BaseLevel + base->MaxNumLevels - 1, t->MaxLevel);
302 }
303
304 static void
305 relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
306 {
307 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
308
309 if (base && t->Target != GL_TEXTURE_RECTANGLE) {
310 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
311 struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
312 int i, ret, last = get_last_level(t);
313 enum nouveau_surface_layout layout =
314 (_mesa_is_format_compressed(s->format) ? LINEAR : SWIZZLED);
315 unsigned size, pitch, offset = 0,
316 width = s->width,
317 height = s->height;
318
319 /* Deallocate the old storage. */
320 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
321 nouveau_bo_ref(NULL, &ss[i].bo);
322
323 /* Relayout the mipmap tree. */
324 for (i = t->BaseLevel; i <= last; i++) {
325 pitch = _mesa_format_row_stride(s->format, width);
326 size = get_format_blocksy(s->format, height) * pitch;
327
328 /* Images larger than 16B have to be aligned. */
329 if (size > 16)
330 offset = align(offset, 64);
331
332 ss[i] = (struct nouveau_surface) {
333 .offset = offset,
334 .layout = layout,
335 .format = s->format,
336 .width = width,
337 .height = height,
338 .cpp = s->cpp,
339 .pitch = pitch,
340 };
341
342 offset += size;
343 width = minify(width, 1);
344 height = minify(height, 1);
345 }
346
347 /* Get new storage. */
348 size = align(offset, 64);
349
350 ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
351 NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
352 0, size, NULL, &ss[last].bo);
353 assert(!ret);
354
355 for (i = t->BaseLevel; i < last; i++)
356 nouveau_bo_ref(ss[last].bo, &ss[i].bo);
357 }
358 }
359
360 GLboolean
361 nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
362 {
363 struct nouveau_texture *nt = to_nouveau_texture(t);
364 int i, last = get_last_level(t);
365
366 if (!teximage_fits(t, t->BaseLevel) ||
367 !teximage_fits(t, last))
368 return GL_FALSE;
369
370 if (nt->dirty) {
371 nt->dirty = GL_FALSE;
372
373 /* Copy the teximages to the actual miptree. */
374 for (i = t->BaseLevel; i <= last; i++) {
375 struct nouveau_surface *s = &nt->surfaces[i];
376
377 validate_teximage(ctx, t, i, 0, 0, 0,
378 s->width, s->height, 1);
379 }
380
381 PUSH_KICK(context_push(ctx));
382 }
383
384 return GL_TRUE;
385 }
386
387 void
388 nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
389 {
390 if (!teximage_fits(t, t->BaseLevel) ||
391 !teximage_fits(t, get_last_level(t))) {
392 texture_dirty(t);
393 relayout_texture(ctx, t);
394 nouveau_texture_validate(ctx, t);
395 }
396 }
397
398 static unsigned
399 get_teximage_placement(struct gl_texture_image *ti)
400 {
401 if (ti->TexFormat == MESA_FORMAT_A8 ||
402 ti->TexFormat == MESA_FORMAT_L8 ||
403 ti->TexFormat == MESA_FORMAT_I8)
404 /* 1 cpp formats will have to be swizzled by the CPU,
405 * so leave them in system RAM for now. */
406 return NOUVEAU_BO_MAP;
407 else
408 return NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
409 }
410
411 static void
412 nouveau_teximage(struct gl_context *ctx, GLint dims,
413 struct gl_texture_image *ti,
414 GLsizei imageSize,
415 GLenum format, GLenum type, const GLvoid *pixels,
416 const struct gl_pixelstore_attrib *packing,
417 GLboolean compressed)
418 {
419 struct gl_texture_object *t = ti->TexObject;
420 const GLuint level = ti->Level;
421 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
422 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
423 int ret;
424 GLuint depth = compressed ? 1 : ti->Depth;
425
426 /* Allocate a new bo for the image. */
427 nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
428 ti->TexFormat, ti->Width, ti->Height);
429 nti->base.RowStride = s->pitch / s->cpp;
430
431 if (compressed)
432 pixels = _mesa_validate_pbo_compressed_teximage(ctx,
433 dims, imageSize,
434 pixels, packing, "glCompressedTexImage");
435 else
436 pixels = _mesa_validate_pbo_teximage(ctx,
437 dims, ti->Width, ti->Height, depth, format, type,
438 pixels, packing, "glTexImage");
439
440 if (pixels) {
441 GLubyte *map;
442 int row_stride;
443
444 /* Store the pixel data. */
445 nouveau_map_texture_image(ctx, ti, 0,
446 0, 0, ti->Width, ti->Height,
447 GL_MAP_WRITE_BIT,
448 &map, &row_stride);
449
450 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
451 ti->TexFormat,
452 row_stride,
453 &map,
454 ti->Width, ti->Height, depth,
455 format, type, pixels, packing);
456 assert(ret);
457
458 nouveau_unmap_texture_image(ctx, ti, 0);
459 _mesa_unmap_teximage_pbo(ctx, packing);
460
461 if (!validate_teximage(ctx, t, level, 0, 0, 0,
462 ti->Width, ti->Height, depth))
463 /* It doesn't fit, mark it as dirty. */
464 texture_dirty(t);
465 }
466
467 if (level == t->BaseLevel) {
468 if (!teximage_fits(t, level))
469 relayout_texture(ctx, t);
470 nouveau_texture_validate(ctx, t);
471 }
472
473 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
474 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
475 }
476
477
478 static void
479 nouveau_teximage_123d(struct gl_context *ctx, GLuint dims,
480 struct gl_texture_image *ti,
481 GLenum format, GLenum type, const GLvoid *pixels,
482 const struct gl_pixelstore_attrib *packing)
483 {
484 nouveau_teximage(ctx, dims, ti, 0, format, type, pixels,
485 packing, GL_FALSE);
486 }
487
488 static void
489 nouveau_compressed_teximage(struct gl_context *ctx, GLuint dims,
490 struct gl_texture_image *ti,
491 GLsizei imageSize, const GLvoid *data)
492 {
493 nouveau_teximage(ctx, 2, ti, imageSize, 0, 0, data,
494 &ctx->Unpack, GL_TRUE);
495 }
496
497 static GLboolean
498 nouveau_teximage_alloc(struct gl_context *ctx, struct gl_texture_image *ti)
499 {
500 nouveau_teximage(ctx, 3, ti, 0, 0, 0, NULL,
501 &ctx->DefaultPacking, GL_FALSE);
502 return GL_TRUE;
503 }
504
505 static void
506 nouveau_texsubimage(struct gl_context *ctx, GLint dims,
507 struct gl_texture_image *ti,
508 GLint xoffset, GLint yoffset, GLint zoffset,
509 GLint width, GLint height, GLint depth,
510 GLsizei imageSize,
511 GLenum format, GLenum type, const void *pixels,
512 const struct gl_pixelstore_attrib *packing,
513 GLboolean compressed)
514 {
515 int ret;
516
517 if (compressed)
518 pixels = _mesa_validate_pbo_compressed_teximage(ctx,
519 dims, imageSize,
520 pixels, packing, "glCompressedTexSubImage");
521 else
522 pixels = _mesa_validate_pbo_teximage(ctx,
523 dims, width, height, depth, format, type,
524 pixels, packing, "glTexSubImage");
525
526 if (pixels) {
527 GLubyte *map;
528 int row_stride;
529
530 nouveau_map_texture_image(ctx, ti, 0,
531 xoffset, yoffset, width, height,
532 GL_MAP_WRITE_BIT, &map, &row_stride);
533
534 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat, ti->TexFormat,
535 row_stride, &map,
536 width, height, depth,
537 format, type, pixels, packing);
538 assert(ret);
539
540 nouveau_unmap_texture_image(ctx, ti, 0);
541 _mesa_unmap_teximage_pbo(ctx, packing);
542 }
543
544 if (!to_nouveau_texture(ti->TexObject)->dirty)
545 validate_teximage(ctx, ti->TexObject, ti->Level,
546 xoffset, yoffset, zoffset,
547 width, height, depth);
548 }
549
550 static void
551 nouveau_texsubimage_123d(struct gl_context *ctx, GLuint dims,
552 struct gl_texture_image *ti,
553 GLint xoffset, GLint yoffset, GLint zoffset,
554 GLint width, GLint height, GLint depth,
555 GLenum format, GLenum type, const void *pixels,
556 const struct gl_pixelstore_attrib *packing)
557 {
558 nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
559 width, height, depth, 0, format, type, pixels,
560 packing, GL_FALSE);
561 }
562
563 static void
564 nouveau_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
565 struct gl_texture_image *ti,
566 GLint xoffset, GLint yoffset, GLint zoffset,
567 GLsizei width, GLint height, GLint depth,
568 GLenum format,
569 GLint imageSize, const void *data)
570 {
571 nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
572 width, height, depth, imageSize, format, 0, data,
573 &ctx->Unpack, GL_TRUE);
574 }
575
576 static void
577 nouveau_bind_texture(struct gl_context *ctx, GLenum target,
578 struct gl_texture_object *t)
579 {
580 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
581 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
582 }
583
584 static mesa_format
585 get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
586 {
587 struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
588
589 if (s->cpp < 4)
590 return s->format;
591 else if (format == __DRI_TEXTURE_FORMAT_RGBA)
592 return MESA_FORMAT_B8G8R8A8_UNORM;
593 else
594 return MESA_FORMAT_B8G8R8X8_UNORM;
595 }
596
597 void
598 nouveau_set_texbuffer(__DRIcontext *dri_ctx,
599 GLint target, GLint format,
600 __DRIdrawable *draw)
601 {
602 struct nouveau_context *nctx = dri_ctx->driverPrivate;
603 struct gl_context *ctx = &nctx->base;
604 struct gl_framebuffer *fb = draw->driverPrivate;
605 struct gl_renderbuffer *rb =
606 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
607 struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
608 struct gl_texture_image *ti;
609 struct nouveau_teximage *nti;
610 struct nouveau_surface *s;
611
612 _mesa_lock_texture(ctx, t);
613 ti = _mesa_get_tex_image(ctx, t, target, 0);
614 nti = to_nouveau_teximage(ti);
615 s = &to_nouveau_teximage(ti)->surface;
616
617 /* Update the texture surface with the given drawable. */
618 nouveau_update_renderbuffers(dri_ctx, draw);
619 nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
620
621 s->format = get_texbuffer_format(rb, format);
622
623 /* Update the image fields. */
624 _mesa_init_teximage_fields(ctx, ti, s->width, s->height,
625 1, 0, s->cpp, s->format);
626 nti->base.RowStride = s->pitch / s->cpp;
627
628 /* Try to validate it. */
629 if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
630 nouveau_texture_reallocate(ctx, t);
631
632 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
633 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
634
635 _mesa_unlock_texture(ctx, t);
636 }
637
638 void
639 nouveau_texture_functions_init(struct dd_function_table *functions)
640 {
641 functions->NewTextureObject = nouveau_texture_new;
642 functions->DeleteTexture = nouveau_texture_free;
643 functions->NewTextureImage = nouveau_teximage_new;
644 functions->FreeTextureImageBuffer = nouveau_teximage_free;
645 functions->AllocTextureImageBuffer = nouveau_teximage_alloc;
646 functions->ChooseTextureFormat = nouveau_choose_tex_format;
647 functions->TexImage = nouveau_teximage_123d;
648 functions->TexSubImage = nouveau_texsubimage_123d;
649 functions->CompressedTexImage = nouveau_compressed_teximage;
650 functions->CompressedTexSubImage = nouveau_compressed_texsubimage;
651 functions->BindTexture = nouveau_bind_texture;
652 functions->MapTextureImage = nouveau_map_texture_image;
653 functions->UnmapTextureImage = nouveau_unmap_texture_image;
654 }