draw: corrections to allow for different cliptest cases
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_vbo_t.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_bufferobj.h"
28 #include "nouveau_util.h"
29
30 #include "main/bufferobj.h"
31 #include "main/image.h"
32
33 /* Arbitrary pushbuf length we can assume we can get with a single
34 * WAIT_RING. */
35 #define PUSHBUF_DWORDS 2048
36
37 /* Functions to set up struct nouveau_array_state from something like
38 * a GL array or index buffer. */
39
40 static void
41 vbo_init_array(struct nouveau_array_state *a, int attr, int stride,
42 int fields, int type, struct gl_buffer_object *obj,
43 const void *ptr, GLboolean map)
44 {
45 a->attr = attr;
46 a->stride = stride;
47 a->fields = fields;
48 a->type = type;
49
50 if (_mesa_is_bufferobj(obj)) {
51 nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &a->bo);
52 a->offset = (intptr_t)ptr;
53
54 if (map) {
55 nouveau_bo_map(a->bo, NOUVEAU_BO_RD);
56 a->buf = a->bo->map + a->offset;
57 } else {
58 a->buf = NULL;
59 }
60
61 } else {
62 nouveau_bo_ref(NULL, &a->bo);
63 a->offset = 0;
64
65 if (map)
66 a->buf = ptr;
67 else
68 a->buf = NULL;
69 }
70
71 if (a->buf)
72 get_array_extract(a, &a->extract_u, &a->extract_f);
73 }
74
75 static void
76 vbo_deinit_array(struct nouveau_array_state *a)
77 {
78 if (a->bo) {
79 if (a->bo->map)
80 nouveau_bo_unmap(a->bo);
81 nouveau_bo_ref(NULL, &a->bo);
82 }
83
84 a->buf = NULL;
85 a->fields = 0;
86 }
87
88 static int
89 get_array_stride(GLcontext *ctx, const struct gl_client_array *a)
90 {
91 struct nouveau_render_state *render = to_render_state(ctx);
92
93 if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
94 /* Pack client buffers. */
95 return align(_mesa_sizeof_type(a->Type) * a->Size, 4);
96 else
97 return a->StrideB;
98 }
99
100 static void
101 vbo_init_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
102 const struct gl_client_array **arrays)
103 {
104 struct nouveau_render_state *render = to_render_state(ctx);
105 int i;
106
107 if (ib)
108 vbo_init_array(&render->ib, 0, 0, ib->count, ib->type,
109 ib->obj, ib->ptr, GL_TRUE);
110
111 for (i = 0; i < render->attr_count; i++) {
112 int attr = render->map[i];
113
114 if (attr >= 0) {
115 const struct gl_client_array *array = arrays[attr];
116
117 vbo_init_array(&render->attrs[attr], attr,
118 get_array_stride(ctx, array),
119 array->Size, array->Type,
120 array->BufferObj, array->Ptr,
121 render->mode == IMM);
122 }
123 }
124 }
125
126 static void
127 vbo_deinit_arrays(GLcontext *ctx, const struct _mesa_index_buffer *ib,
128 const struct gl_client_array **arrays)
129 {
130 struct nouveau_render_state *render = to_render_state(ctx);
131 int i;
132
133 if (ib)
134 vbo_deinit_array(&render->ib);
135
136 for (i = 0; i < render->attr_count; i++) {
137 int *attr = &render->map[i];
138
139 if (*attr >= 0) {
140 vbo_deinit_array(&render->attrs[*attr]);
141 *attr = -1;
142 }
143 }
144
145 render->attr_count = 0;
146 context_bctx(ctx, VERTEX);
147 }
148
149 /* Make some rendering decisions from the GL context. */
150
151 static void
152 vbo_choose_render_mode(GLcontext *ctx, const struct gl_client_array **arrays)
153 {
154 struct nouveau_render_state *render = to_render_state(ctx);
155 int i;
156
157 render->mode = VBO;
158
159 if (ctx->Light.Enabled) {
160 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
161 if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
162 render->mode = IMM;
163 break;
164 }
165 }
166 }
167
168 if (render->mode == VBO)
169 render->attr_count = NUM_VERTEX_ATTRS;
170 else
171 render->attr_count = 0;
172 }
173
174 static void
175 vbo_emit_attr(GLcontext *ctx, const struct gl_client_array **arrays, int attr)
176 {
177 struct nouveau_channel *chan = context_chan(ctx);
178 struct nouveau_render_state *render = to_render_state(ctx);
179 const struct gl_client_array *array = arrays[attr];
180 struct nouveau_array_state *a = &render->attrs[attr];
181 RENDER_LOCALS(ctx);
182
183 if (!array->StrideB) {
184 if (attr >= VERT_ATTRIB_GENERIC0)
185 /* nouveau_update_state takes care of materials. */
186 return;
187
188 /* Constant attribute. */
189 vbo_init_array(a, attr, array->StrideB, array->Size,
190 array->Type, array->BufferObj, array->Ptr,
191 GL_TRUE);
192 EMIT_IMM(ctx, a, 0);
193 vbo_deinit_array(a);
194
195 } else {
196 /* Varying attribute. */
197 struct nouveau_attr_info *info = &TAG(vertex_attrs)[attr];
198
199 if (render->mode == VBO) {
200 render->map[info->vbo_index] = attr;
201 render->vertex_size += array->_ElementSize;
202 } else {
203 render->map[render->attr_count++] = attr;
204 render->vertex_size += 4 * info->imm_fields;
205 }
206 }
207 }
208
209 #define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
210
211 static void
212 vbo_choose_attrs(GLcontext *ctx, const struct gl_client_array **arrays)
213 {
214 struct nouveau_render_state *render = to_render_state(ctx);
215 int i;
216
217 /* Reset the vertex size. */
218 render->vertex_size = 0;
219
220 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
221 if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
222 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1);
223
224 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
225 if (ctx->Texture._EnabledCoordUnits & (1 << i))
226 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i);
227 }
228
229 if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
230 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
231
232 if (ctx->Light.Enabled ||
233 (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
234 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
235
236 if (ctx->Light.Enabled) {
237 vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
238 vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
239 vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
240 vbo_emit_attr(ctx, arrays, MAT(FRONT_SHININESS));
241
242 if (ctx->Light.Model.TwoSide) {
243 vbo_emit_attr(ctx, arrays, MAT(BACK_AMBIENT));
244 vbo_emit_attr(ctx, arrays, MAT(BACK_DIFFUSE));
245 vbo_emit_attr(ctx, arrays, MAT(BACK_SPECULAR));
246 vbo_emit_attr(ctx, arrays, MAT(BACK_SHININESS));
247 }
248 }
249
250 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
251 }
252
253 static int
254 get_max_client_stride(GLcontext *ctx, const struct gl_client_array **arrays)
255 {
256 struct nouveau_render_state *render = to_render_state(ctx);
257 int i, s = 0;
258
259 for (i = 0; i < render->attr_count; i++) {
260 int attr = render->map[i];
261
262 if (attr >= 0) {
263 const struct gl_client_array *a = arrays[attr];
264
265 if (!_mesa_is_bufferobj(a->BufferObj))
266 s = MAX2(s, get_array_stride(ctx, a));
267 }
268 }
269
270 return s;
271 }
272
273 static void
274 TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
275 const struct _mesa_prim *prims, GLuint nr_prims,
276 const struct _mesa_index_buffer *ib,
277 GLboolean index_bounds_valid,
278 GLuint min_index, GLuint max_index);
279
280 static GLboolean
281 vbo_maybe_split(GLcontext *ctx, const struct gl_client_array **arrays,
282 const struct _mesa_prim *prims, GLuint nr_prims,
283 const struct _mesa_index_buffer *ib,
284 GLuint min_index, GLuint max_index)
285 {
286 struct nouveau_context *nctx = to_nouveau_context(ctx);
287 struct nouveau_render_state *render = to_render_state(ctx);
288 unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (nctx->bo.count +
289 render->attr_count),
290 vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
291 idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
292 int stride;
293
294 /* Try to keep client buffers smaller than the scratch BOs. */
295 if (render->mode == VBO &&
296 (stride = get_max_client_stride(ctx, arrays)))
297 vert_avail = MIN2(vert_avail,
298 RENDER_SCRATCH_SIZE / stride);
299
300 if (max_index - min_index > vert_avail ||
301 (ib && ib->count > idx_avail)) {
302 struct split_limits limits = {
303 .max_verts = vert_avail,
304 .max_indices = idx_avail,
305 .max_vb_size = ~0,
306 };
307
308 vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
309 max_index, TAG(vbo_render_prims), &limits);
310 return GL_TRUE;
311 }
312
313 return GL_FALSE;
314 }
315
316 /* VBO rendering path. */
317
318 static void
319 vbo_bind_vertices(GLcontext *ctx, const struct gl_client_array **arrays,
320 GLint basevertex, GLuint min_index, GLuint max_index)
321 {
322 struct nouveau_render_state *render = to_render_state(ctx);
323 int i;
324
325 for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
326 int attr = render->map[i];
327
328 if (attr >= 0) {
329 const struct gl_client_array *array = arrays[attr];
330 struct nouveau_array_state *a = &render->attrs[attr];
331 unsigned delta = (basevertex + min_index)
332 * array->StrideB;
333
334 if (a->bo) {
335 /* Array in a buffer obj. */
336 a->offset = (intptr_t)array->Ptr + delta;
337 } else {
338 int j, n = max_index - min_index + 1;
339 char *sp = (char *)array->Ptr + delta;
340 char *dp = get_scratch_vbo(ctx, n * a->stride,
341 &a->bo, &a->offset);
342
343 /* Array in client memory, move it to
344 * a scratch buffer obj. */
345 for (j = 0; j < n; j++)
346 memcpy(dp + j * a->stride,
347 sp + j * array->StrideB,
348 a->stride);
349 }
350 }
351 }
352
353 TAG(render_bind_vertices)(ctx);
354 }
355
356 static void
357 vbo_draw_vbo(GLcontext *ctx, const struct gl_client_array **arrays,
358 const struct _mesa_prim *prims, GLuint nr_prims,
359 const struct _mesa_index_buffer *ib, GLuint min_index,
360 GLuint max_index)
361 {
362 struct nouveau_channel *chan = context_chan(ctx);
363 dispatch_t dispatch;
364 int delta = -min_index, basevertex = 0, i;
365 RENDER_LOCALS(ctx);
366
367 get_array_dispatch(&to_render_state(ctx)->ib, &dispatch);
368
369 TAG(render_set_format)(ctx);
370
371 for (i = 0; i < nr_prims; i++) {
372 unsigned start = prims[i].start,
373 count = prims[i].count;
374
375 if (i == 0 || basevertex != prims[i].basevertex) {
376 basevertex = prims[i].basevertex;
377 vbo_bind_vertices(ctx, arrays, basevertex,
378 min_index, max_index);
379 }
380
381 if (count > get_max_vertices(ctx, ib, AVAIL_RING(chan)))
382 WAIT_RING(chan, PUSHBUF_DWORDS);
383
384 BATCH_BEGIN(nvgl_primitive(prims[i].mode));
385 dispatch(ctx, start, delta, count);
386 BATCH_END();
387 }
388 }
389
390 /* Immediate rendering path. */
391
392 static unsigned
393 extract_id(struct nouveau_array_state *a, int i, int j)
394 {
395 return j;
396 }
397
398 static void
399 vbo_draw_imm(GLcontext *ctx, const struct gl_client_array **arrays,
400 const struct _mesa_prim *prims, GLuint nr_prims,
401 const struct _mesa_index_buffer *ib, GLuint min_index,
402 GLuint max_index)
403 {
404 struct nouveau_render_state *render = to_render_state(ctx);
405 struct nouveau_channel *chan = context_chan(ctx);
406 extract_u_t extract = ib ? render->ib.extract_u : extract_id;
407 int i, j, k;
408 RENDER_LOCALS(ctx);
409
410 for (i = 0; i < nr_prims; i++) {
411 unsigned start = prims[i].start,
412 end = start + prims[i].count;
413
414 if (prims[i].count > get_max_vertices(ctx, ib,
415 AVAIL_RING(chan)))
416 WAIT_RING(chan, PUSHBUF_DWORDS);
417
418 BATCH_BEGIN(nvgl_primitive(prims[i].mode));
419
420 for (; start < end; start++) {
421 j = prims[i].basevertex +
422 extract(&render->ib, 0, start);
423
424 for (k = 0; k < render->attr_count; k++)
425 EMIT_IMM(ctx, &render->attrs[render->map[k]],
426 j);
427 }
428
429 BATCH_END();
430 }
431 }
432
433 /* draw_prims entry point when we're doing hw-tnl. */
434
435 static void
436 TAG(vbo_render_prims)(GLcontext *ctx, const struct gl_client_array **arrays,
437 const struct _mesa_prim *prims, GLuint nr_prims,
438 const struct _mesa_index_buffer *ib,
439 GLboolean index_bounds_valid,
440 GLuint min_index, GLuint max_index)
441 {
442 struct nouveau_render_state *render = to_render_state(ctx);
443
444 if (!index_bounds_valid)
445 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);
446
447 vbo_choose_render_mode(ctx, arrays);
448 vbo_choose_attrs(ctx, arrays);
449
450 if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
451 max_index))
452 return;
453
454 vbo_init_arrays(ctx, ib, arrays);
455
456 if (render->mode == VBO)
457 vbo_draw_vbo(ctx, arrays, prims, nr_prims, ib, min_index,
458 max_index);
459 else
460 vbo_draw_imm(ctx, arrays, prims, nr_prims, ib, min_index,
461 max_index);
462
463 vbo_deinit_arrays(ctx, ib, arrays);
464 }