dri/nouveau: Don't reemit the BO state in nouveau_state_emit().
[mesa.git] / src / mesa / drivers / dri / nouveau / nv04_context.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_fbo.h"
30 #include "nouveau_util.h"
31 #include "nouveau_class.h"
32 #include "nv04_driver.h"
33
34 static GLboolean
35 texunit_needs_combiners(struct gl_texture_unit *u)
36 {
37 struct gl_texture_object *t = u->_Current;
38 struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
39
40 return ti->TexFormat == MESA_FORMAT_A8 ||
41 ti->TexFormat == MESA_FORMAT_L8 ||
42 u->EnvMode == GL_COMBINE ||
43 u->EnvMode == GL_COMBINE4_NV ||
44 u->EnvMode == GL_BLEND ||
45 u->EnvMode == GL_ADD;
46 }
47
48 struct nouveau_grobj *
49 nv04_context_engine(GLcontext *ctx)
50 {
51 struct nv04_context *nctx = to_nv04_context(ctx);
52 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
53 struct nouveau_grobj *fahrenheit;
54
55 if ((ctx->Texture.Unit[0]._ReallyEnabled &&
56 texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
57 ctx->Texture.Unit[1]._ReallyEnabled ||
58 ctx->Stencil.Enabled ||
59 !(ctx->Color.ColorMask[0][RCOMP] &&
60 ctx->Color.ColorMask[0][GCOMP] &&
61 ctx->Color.ColorMask[0][BCOMP] &&
62 ctx->Color.ColorMask[0][ACOMP]))
63 fahrenheit = hw->eng3dm;
64 else
65 fahrenheit = hw->eng3d;
66
67 if (fahrenheit != nctx->eng3d) {
68 nctx->eng3d = fahrenheit;
69
70 if (nv04_mtex_engine(fahrenheit)) {
71 context_dirty_i(ctx, TEX_ENV, 0);
72 context_dirty_i(ctx, TEX_ENV, 1);
73 context_dirty_i(ctx, TEX_OBJ, 0);
74 context_dirty_i(ctx, TEX_OBJ, 1);
75 context_dirty(ctx, CONTROL);
76 context_dirty(ctx, BLEND);
77 } else {
78 context_bctx_i(ctx, TEXTURE, 1);
79 context_dirty_i(ctx, TEX_ENV, 0);
80 context_dirty_i(ctx, TEX_OBJ, 0);
81 context_dirty(ctx, CONTROL);
82 context_dirty(ctx, BLEND);
83 }
84 }
85
86 return fahrenheit;
87 }
88
89 static void
90 nv04_channel_flush_notify(struct nouveau_channel *chan)
91 {
92 struct nouveau_context *nctx = chan->user_private;
93 GLcontext *ctx = &nctx->base;
94
95 if (nctx->fallback < SWRAST) {
96 nouveau_bo_state_emit(ctx);
97
98 /* Reemit the engine state. */
99 context_emit(ctx, TEX_OBJ0);
100 context_emit(ctx, TEX_OBJ1);
101 context_emit(ctx, TEX_ENV0);
102 context_emit(ctx, TEX_ENV1);
103 context_emit(ctx, CONTROL);
104 context_emit(ctx, BLEND);
105 }
106 }
107
108 static void
109 nv04_hwctx_init(GLcontext *ctx)
110 {
111 struct nouveau_channel *chan = context_chan(ctx);
112 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
113 struct nouveau_grobj *surf3d = hw->surf3d;
114 struct nouveau_grobj *eng3d = hw->eng3d;
115 struct nouveau_grobj *eng3dm = hw->eng3dm;
116
117 BIND_RING(chan, surf3d, 7);
118 BEGIN_RING(chan, surf3d, NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY, 3);
119 OUT_RING(chan, hw->ntfy->handle);
120 OUT_RING(chan, chan->vram->handle);
121 OUT_RING(chan, chan->vram->handle);
122
123 BEGIN_RING(chan, eng3d, NV04_TEXTURED_TRIANGLE_DMA_NOTIFY, 4);
124 OUT_RING(chan, hw->ntfy->handle);
125 OUT_RING(chan, chan->vram->handle);
126 OUT_RING(chan, chan->gart->handle);
127 OUT_RING(chan, surf3d->handle);
128
129 BEGIN_RING(chan, eng3dm, NV04_MULTITEX_TRIANGLE_DMA_NOTIFY, 4);
130 OUT_RING(chan, hw->ntfy->handle);
131 OUT_RING(chan, chan->vram->handle);
132 OUT_RING(chan, chan->gart->handle);
133 OUT_RING(chan, surf3d->handle);
134
135 FIRE_RING(chan);
136 }
137
138 static void
139 init_dummy_texture(GLcontext *ctx)
140 {
141 struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
142
143 nouveau_surface_alloc(ctx, s, SWIZZLED,
144 NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM,
145 MESA_FORMAT_ARGB8888, 1, 1);
146
147 nouveau_bo_map(s->bo, NOUVEAU_BO_WR);
148 *(uint32_t *)s->bo->map = 0xffffffff;
149 nouveau_bo_unmap(s->bo);
150 }
151
152 static void
153 nv04_context_destroy(GLcontext *ctx)
154 {
155 struct nouveau_context *nctx = to_nouveau_context(ctx);
156
157 nv04_surface_takedown(ctx);
158 nv04_render_destroy(ctx);
159 nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
160
161 nouveau_grobj_free(&nctx->hw.eng3d);
162 nouveau_grobj_free(&nctx->hw.eng3dm);
163 nouveau_grobj_free(&nctx->hw.surf3d);
164
165 nouveau_context_deinit(ctx);
166 FREE(ctx);
167 }
168
169 static GLcontext *
170 nv04_context_create(struct nouveau_screen *screen, const GLvisual *visual,
171 GLcontext *share_ctx)
172 {
173 struct nv04_context *nctx;
174 struct nouveau_hw_state *hw;
175 GLcontext *ctx;
176 int ret;
177
178 nctx = CALLOC_STRUCT(nv04_context);
179 if (!nctx)
180 return NULL;
181
182 ctx = &nctx->base.base;
183 hw = &nctx->base.hw;
184
185 if (!nouveau_context_init(ctx, screen, visual, share_ctx))
186 goto fail;
187
188 hw->chan->flush_notify = nv04_channel_flush_notify;
189
190 /* GL constants. */
191 ctx->Const.MaxTextureLevels = 11;
192 ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
193 ctx->Const.MaxTextureImageUnits = NV04_TEXTURE_UNITS;
194 ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
195 ctx->Const.MaxTextureMaxAnisotropy = 2;
196 ctx->Const.MaxTextureLodBias = 15;
197
198 /* 2D engine. */
199 ret = nv04_surface_init(ctx);
200 if (!ret)
201 goto fail;
202
203 /* 3D engine. */
204 ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001,
205 NV04_TEXTURED_TRIANGLE, &hw->eng3d);
206 if (ret)
207 goto fail;
208
209 ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0002,
210 NV04_MULTITEX_TRIANGLE, &hw->eng3dm);
211 if (ret)
212 goto fail;
213
214 ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0003,
215 NV04_CONTEXT_SURFACES_3D, &hw->surf3d);
216 if (ret)
217 goto fail;
218
219 init_dummy_texture(ctx);
220 nv04_hwctx_init(ctx);
221 nv04_render_init(ctx);
222
223 return ctx;
224
225 fail:
226 nv04_context_destroy(ctx);
227 return NULL;
228 }
229
230 const struct nouveau_driver nv04_driver = {
231 .context_create = nv04_context_create,
232 .context_destroy = nv04_context_destroy,
233 .surface_copy = nv04_surface_copy,
234 .surface_fill = nv04_surface_fill,
235 .emit = (nouveau_state_func[]) {
236 nv04_defer_control,
237 nouveau_emit_nothing,
238 nv04_defer_blend,
239 nv04_defer_blend,
240 nouveau_emit_nothing,
241 nouveau_emit_nothing,
242 nouveau_emit_nothing,
243 nouveau_emit_nothing,
244 nouveau_emit_nothing,
245 nouveau_emit_nothing,
246 nv04_defer_control,
247 nouveau_emit_nothing,
248 nv04_defer_control,
249 nouveau_emit_nothing,
250 nv04_defer_control,
251 nv04_defer_control,
252 nouveau_emit_nothing,
253 nv04_emit_framebuffer,
254 nv04_defer_blend,
255 nouveau_emit_nothing,
256 nouveau_emit_nothing,
257 nouveau_emit_nothing,
258 nouveau_emit_nothing,
259 nouveau_emit_nothing,
260 nouveau_emit_nothing,
261 nouveau_emit_nothing,
262 nouveau_emit_nothing,
263 nouveau_emit_nothing,
264 nouveau_emit_nothing,
265 nouveau_emit_nothing,
266 nouveau_emit_nothing,
267 nouveau_emit_nothing,
268 nouveau_emit_nothing,
269 nouveau_emit_nothing,
270 nouveau_emit_nothing,
271 nouveau_emit_nothing,
272 nouveau_emit_nothing,
273 nouveau_emit_nothing,
274 nouveau_emit_nothing,
275 nouveau_emit_nothing,
276 nouveau_emit_nothing,
277 nouveau_emit_nothing,
278 nouveau_emit_nothing,
279 nouveau_emit_nothing,
280 nouveau_emit_nothing,
281 nouveau_emit_nothing,
282 nouveau_emit_nothing,
283 nouveau_emit_nothing,
284 nv04_emit_scissor,
285 nv04_defer_blend,
286 nv04_defer_control,
287 nv04_defer_control,
288 nv04_defer_control,
289 nv04_emit_tex_env,
290 nv04_emit_tex_env,
291 nouveau_emit_nothing,
292 nouveau_emit_nothing,
293 nouveau_emit_nothing,
294 nouveau_emit_nothing,
295 nouveau_emit_nothing,
296 nouveau_emit_nothing,
297 nouveau_emit_nothing,
298 nouveau_emit_nothing,
299 nouveau_emit_nothing,
300 nouveau_emit_nothing,
301 nv04_emit_tex_obj,
302 nv04_emit_tex_obj,
303 nouveau_emit_nothing,
304 nouveau_emit_nothing,
305 nouveau_emit_nothing,
306 nv04_emit_blend,
307 nv04_emit_control,
308 },
309 .num_emit = NUM_NV04_STATE,
310 };