gallium/draw: initial code to properly support llvm in the draw module
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_context.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_fbo.h"
30 #include "nouveau_util.h"
31 #include "nouveau_class.h"
32 #include "nv04_driver.h"
33 #include "nv10_driver.h"
34
35 static void
36 nv10_clear(GLcontext *ctx, GLbitfield buffers)
37 {
38 struct nouveau_channel *chan = context_chan(ctx);
39 struct nouveau_grobj *celsius = context_eng3d(ctx);
40 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
41 ctx->DrawBuffer);
42
43 nouveau_validate_framebuffer(ctx);
44
45 /* Clear the LMA depth buffer, if present. */
46 if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask &&
47 nfb->lma_bo) {
48 struct nouveau_surface *s = &to_nouveau_renderbuffer(
49 nfb->base._DepthBuffer->Wrapped)->surface;
50
51 BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_FILL_VALUE, 1);
52 OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
53 BEGIN_RING(chan, celsius, NV17TCL_LMA_DEPTH_BUFFER_CLEAR, 1);
54 OUT_RING(chan, 1);
55 }
56
57 nouveau_clear(ctx, buffers);
58 }
59
60 static void
61 nv10_hwctx_init(GLcontext *ctx)
62 {
63 struct nouveau_channel *chan = context_chan(ctx);
64 struct nouveau_grobj *celsius = context_eng3d(ctx);
65 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
66 int i;
67
68 BEGIN_RING(chan, celsius, NV10TCL_DMA_NOTIFY, 1);
69 OUT_RING(chan, hw->ntfy->handle);
70
71 BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY0, 3);
72 OUT_RING(chan, chan->vram->handle);
73 OUT_RING(chan, chan->gart->handle);
74 OUT_RING(chan, chan->gart->handle);
75 BEGIN_RING(chan, celsius, NV10TCL_DMA_IN_MEMORY2, 2);
76 OUT_RING(chan, chan->vram->handle);
77 OUT_RING(chan, chan->vram->handle);
78
79 BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
80 OUT_RING(chan, 0);
81
82 BEGIN_RING(chan, celsius, NV10TCL_RT_HORIZ, 2);
83 OUT_RING(chan, 0);
84 OUT_RING(chan, 0);
85
86 BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(0), 1);
87 OUT_RING(chan, 0x7ff << 16 | 0x800);
88 BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(0), 1);
89 OUT_RING(chan, 0x7ff << 16 | 0x800);
90
91 for (i = 1; i < 8; i++) {
92 BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_HORIZ(i), 1);
93 OUT_RING(chan, 0);
94 BEGIN_RING(chan, celsius, NV10TCL_VIEWPORT_CLIP_VERT(i), 1);
95 OUT_RING(chan, 0);
96 }
97
98 BEGIN_RING(chan, celsius, 0x290, 1);
99 OUT_RING(chan, 0x10 << 16 | 1);
100 BEGIN_RING(chan, celsius, 0x3f4, 1);
101 OUT_RING(chan, 0);
102
103 BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
104 OUT_RING(chan, 0);
105
106 if (context_chipset(ctx) >= 0x17) {
107 BEGIN_RING(chan, celsius, NV17TCL_DMA_IN_MEMORY4, 2);
108 OUT_RING(chan, chan->vram->handle);
109 OUT_RING(chan, chan->vram->handle);
110
111 BEGIN_RING(chan, celsius, 0xd84, 1);
112 OUT_RING(chan, 0x3);
113
114 BEGIN_RING(chan, celsius, NV17TCL_COLOR_MASK_ENABLE, 1);
115 OUT_RING(chan, 1);
116 }
117
118 if (context_chipset(ctx) >= 0x11) {
119 BEGIN_RING(chan, celsius, 0x120, 3);
120 OUT_RING(chan, 0);
121 OUT_RING(chan, 1);
122 OUT_RING(chan, 2);
123
124 BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
125 OUT_RING(chan, 0);
126 }
127
128 BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
129 OUT_RING(chan, 0);
130
131 /* Set state */
132 BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 1);
133 OUT_RING(chan, 0);
134 BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
135 OUT_RING(chan, 0);
136 BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
137 OUT_RING(chan, 0x207);
138 OUT_RING(chan, 0);
139 BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(0), 2);
140 OUT_RING(chan, 0);
141 OUT_RING(chan, 0);
142
143 BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
144 OUT_RING(chan, 0);
145 BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 2);
146 OUT_RING(chan, 1);
147 OUT_RING(chan, 0);
148 BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
149 OUT_RING(chan, 0);
150 BEGIN_RING(chan, celsius, NV10TCL_VERTEX_WEIGHT_ENABLE, 2);
151 OUT_RING(chan, 0);
152 OUT_RING(chan, 0);
153 BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 4);
154 OUT_RING(chan, 1);
155 OUT_RING(chan, 0);
156 OUT_RING(chan, 0);
157 OUT_RING(chan, 0x8006);
158 BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 8);
159 OUT_RING(chan, 0xff);
160 OUT_RING(chan, 0x207);
161 OUT_RING(chan, 0);
162 OUT_RING(chan, 0xff);
163 OUT_RING(chan, 0x1e00);
164 OUT_RING(chan, 0x1e00);
165 OUT_RING(chan, 0x1e00);
166 OUT_RING(chan, 0x1d01);
167 BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1);
168 OUT_RING(chan, 0);
169 BEGIN_RING(chan, celsius, NV10TCL_FOG_ENABLE, 2);
170 OUT_RING(chan, 0);
171 OUT_RING(chan, 0);
172 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
173 OUT_RING(chan, 0);
174 BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1);
175 OUT_RING(chan, 0);
176 BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1);
177 OUT_RING(chan, 0);
178 BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
179 OUT_RING(chan, 0);
180 OUT_RING(chan, 0);
181 OUT_RING(chan, 0);
182 BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
183 OUT_RING(chan, 0x201);
184 BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
185 OUT_RING(chan, 0);
186 BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
187 OUT_RING(chan, 0);
188 BEGIN_RING(chan, celsius, NV10TCL_POLYGON_OFFSET_FACTOR, 2);
189 OUT_RING(chan, 0);
190 OUT_RING(chan, 0);
191 BEGIN_RING(chan, celsius, NV10TCL_POINT_SIZE, 1);
192 OUT_RING(chan, 8);
193 BEGIN_RING(chan, celsius, NV10TCL_POINT_PARAMETERS_ENABLE, 2);
194 OUT_RING(chan, 0);
195 OUT_RING(chan, 0);
196 BEGIN_RING(chan, celsius, NV10TCL_LINE_WIDTH, 1);
197 OUT_RING(chan, 8);
198 BEGIN_RING(chan, celsius, NV10TCL_LINE_SMOOTH_ENABLE, 1);
199 OUT_RING(chan, 0);
200 BEGIN_RING(chan, celsius, NV10TCL_POLYGON_MODE_FRONT, 2);
201 OUT_RING(chan, 0x1b02);
202 OUT_RING(chan, 0x1b02);
203 BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE, 2);
204 OUT_RING(chan, 0x405);
205 OUT_RING(chan, 0x901);
206 BEGIN_RING(chan, celsius, NV10TCL_POLYGON_SMOOTH_ENABLE, 1);
207 OUT_RING(chan, 0);
208 BEGIN_RING(chan, celsius, NV10TCL_CULL_FACE_ENABLE, 1);
209 OUT_RING(chan, 0);
210 BEGIN_RING(chan, celsius, NV10TCL_TX_GEN_S(0), 8);
211 for (i = 0; i < 8; i++)
212 OUT_RING(chan, 0);
213
214 BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(0), 2);
215 OUT_RING(chan, 0);
216 OUT_RING(chan, 0);
217 BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
218 OUT_RING(chan, 0x3fc00000); /* -1.50 */
219 OUT_RING(chan, 0xbdb8aa0a); /* -0.09 */
220 OUT_RING(chan, 0); /* 0.00 */
221
222 BEGIN_RING(chan, celsius, NV10TCL_NOP, 1);
223 OUT_RING(chan, 0);
224
225 BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 2);
226 OUT_RING(chan, 0x802);
227 OUT_RING(chan, 2);
228 /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
229 * using texturing, except when using the texture matrix
230 */
231 BEGIN_RING(chan, celsius, NV10TCL_VIEW_MATRIX_ENABLE, 1);
232 OUT_RING(chan, 6);
233 BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
234 OUT_RING(chan, 0x01010101);
235
236 /* Set vertex component */
237 BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL_4F_R, 4);
238 OUT_RINGf(chan, 1.0);
239 OUT_RINGf(chan, 0.0);
240 OUT_RINGf(chan, 0.0);
241 OUT_RINGf(chan, 1.0);
242 BEGIN_RING(chan, celsius, NV10TCL_VERTEX_COL2_3F_R, 3);
243 OUT_RING(chan, 0);
244 OUT_RING(chan, 0);
245 OUT_RING(chan, 0);
246 BEGIN_RING(chan, celsius, NV10TCL_VERTEX_NOR_3F_X, 3);
247 OUT_RING(chan, 0);
248 OUT_RING(chan, 0);
249 OUT_RINGf(chan, 1.0);
250 BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX0_4F_S, 4);
251 OUT_RINGf(chan, 0.0);
252 OUT_RINGf(chan, 0.0);
253 OUT_RINGf(chan, 0.0);
254 OUT_RINGf(chan, 1.0);
255 BEGIN_RING(chan, celsius, NV10TCL_VERTEX_TX1_4F_S, 4);
256 OUT_RINGf(chan, 0.0);
257 OUT_RINGf(chan, 0.0);
258 OUT_RINGf(chan, 0.0);
259 OUT_RINGf(chan, 1.0);
260 BEGIN_RING(chan, celsius, NV10TCL_VERTEX_FOG_1F, 1);
261 OUT_RINGf(chan, 0.0);
262 BEGIN_RING(chan, celsius, NV10TCL_EDGEFLAG_ENABLE, 1);
263 OUT_RING(chan, 1);
264
265 BEGIN_RING(chan, celsius, NV10TCL_DEPTH_RANGE_NEAR, 2);
266 OUT_RING(chan, 0.0);
267 OUT_RINGf(chan, 16777216.0);
268
269 FIRE_RING(chan);
270 }
271
272 static void
273 nv10_context_destroy(GLcontext *ctx)
274 {
275 struct nouveau_context *nctx = to_nouveau_context(ctx);
276
277 nv04_surface_takedown(ctx);
278 nv10_render_destroy(ctx);
279
280 nouveau_grobj_free(&nctx->hw.eng3d);
281
282 nouveau_context_deinit(ctx);
283 FREE(ctx);
284 }
285
286 static GLcontext *
287 nv10_context_create(struct nouveau_screen *screen, const GLvisual *visual,
288 GLcontext *share_ctx)
289 {
290 struct nouveau_context *nctx;
291 GLcontext *ctx;
292 unsigned celsius_class;
293 int ret;
294
295 nctx = CALLOC_STRUCT(nouveau_context);
296 if (!nctx)
297 return NULL;
298
299 ctx = &nctx->base;
300
301 if (!nouveau_context_init(ctx, screen, visual, share_ctx))
302 goto fail;
303
304 /* GL constants. */
305 ctx->Const.MaxTextureLevels = 12;
306 ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS;
307 ctx->Const.MaxTextureImageUnits = NV10_TEXTURE_UNITS;
308 ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS;
309 ctx->Const.MaxTextureMaxAnisotropy = 2;
310 ctx->Const.MaxTextureLodBias = 15;
311 ctx->Driver.Clear = nv10_clear;
312
313 /* 2D engine. */
314 ret = nv04_surface_init(ctx);
315 if (!ret)
316 goto fail;
317
318 /* 3D engine. */
319 if (context_chipset(ctx) >= 0x17)
320 celsius_class = NV17TCL;
321 else if (context_chipset(ctx) >= 0x11)
322 celsius_class = NV11TCL;
323 else
324 celsius_class = NV10TCL;
325
326 ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, celsius_class,
327 &nctx->hw.eng3d);
328 if (ret)
329 goto fail;
330
331 nv10_hwctx_init(ctx);
332 nv10_render_init(ctx);
333
334 return ctx;
335
336 fail:
337 nv10_context_destroy(ctx);
338 return NULL;
339 }
340
341 const struct nouveau_driver nv10_driver = {
342 .context_create = nv10_context_create,
343 .context_destroy = nv10_context_destroy,
344 .surface_copy = nv04_surface_copy,
345 .surface_fill = nv04_surface_fill,
346 .emit = (nouveau_state_func[]) {
347 nv10_emit_alpha_func,
348 nv10_emit_blend_color,
349 nv10_emit_blend_equation,
350 nv10_emit_blend_func,
351 nv10_emit_clip_plane,
352 nv10_emit_clip_plane,
353 nv10_emit_clip_plane,
354 nv10_emit_clip_plane,
355 nv10_emit_clip_plane,
356 nv10_emit_clip_plane,
357 nv10_emit_color_mask,
358 nv10_emit_color_material,
359 nv10_emit_cull_face,
360 nv10_emit_front_face,
361 nv10_emit_depth,
362 nv10_emit_dither,
363 nv10_emit_frag,
364 nv10_emit_framebuffer,
365 nv10_emit_fog,
366 nv10_emit_index_mask,
367 nv10_emit_light_enable,
368 nv10_emit_light_model,
369 nv10_emit_light_source,
370 nv10_emit_light_source,
371 nv10_emit_light_source,
372 nv10_emit_light_source,
373 nv10_emit_light_source,
374 nv10_emit_light_source,
375 nv10_emit_light_source,
376 nv10_emit_light_source,
377 nv10_emit_line_stipple,
378 nv10_emit_line_mode,
379 nv10_emit_logic_opcode,
380 nv10_emit_material_ambient,
381 nouveau_emit_nothing,
382 nv10_emit_material_diffuse,
383 nouveau_emit_nothing,
384 nv10_emit_material_specular,
385 nouveau_emit_nothing,
386 nv10_emit_material_shininess,
387 nouveau_emit_nothing,
388 nv10_emit_modelview,
389 nv10_emit_point_mode,
390 nv10_emit_point_parameter,
391 nv10_emit_polygon_mode,
392 nv10_emit_polygon_offset,
393 nv10_emit_polygon_stipple,
394 nv10_emit_projection,
395 nv10_emit_render_mode,
396 nv10_emit_scissor,
397 nv10_emit_shade_model,
398 nv10_emit_stencil_func,
399 nv10_emit_stencil_mask,
400 nv10_emit_stencil_op,
401 nv10_emit_tex_env,
402 nv10_emit_tex_env,
403 nouveau_emit_nothing,
404 nouveau_emit_nothing,
405 nv10_emit_tex_gen,
406 nv10_emit_tex_gen,
407 nouveau_emit_nothing,
408 nouveau_emit_nothing,
409 nv10_emit_tex_obj,
410 nv10_emit_tex_obj,
411 nouveau_emit_nothing,
412 nouveau_emit_nothing,
413 nv10_emit_viewport
414 },
415 .num_emit = NUM_NOUVEAU_STATE,
416 };