Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_driver.h
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #ifndef __NV10_DRIVER_H__
28 #define __NV10_DRIVER_H__
29
30 enum {
31 NOUVEAU_STATE_ZCLEAR = NUM_NOUVEAU_STATE,
32 NUM_NV10_STATE
33 };
34
35 #define NV10_TEXTURE_UNITS 2
36
37 /* nv10_context.c */
38 extern const struct nouveau_driver nv10_driver;
39
40 GLboolean
41 nv10_use_viewport_zclear(struct gl_context *ctx);
42
43 float
44 nv10_transform_depth(struct gl_context *ctx, float z);
45
46 /* nv10_render.c */
47 void
48 nv10_render_init(struct gl_context *ctx);
49
50 void
51 nv10_render_destroy(struct gl_context *ctx);
52
53 /* nv10_state_fb.c */
54 void
55 nv10_emit_framebuffer(struct gl_context *ctx, int emit);
56
57 void
58 nv10_emit_render_mode(struct gl_context *ctx, int emit);
59
60 void
61 nv10_emit_scissor(struct gl_context *ctx, int emit);
62
63 void
64 nv10_emit_viewport(struct gl_context *ctx, int emit);
65
66 void
67 nv10_emit_zclear(struct gl_context *ctx, int emit);
68
69 /* nv10_state_polygon.c */
70 void
71 nv10_emit_cull_face(struct gl_context *ctx, int emit);
72
73 void
74 nv10_emit_front_face(struct gl_context *ctx, int emit);
75
76 void
77 nv10_emit_line_mode(struct gl_context *ctx, int emit);
78
79 void
80 nv10_emit_line_stipple(struct gl_context *ctx, int emit);
81
82 void
83 nv10_emit_point_mode(struct gl_context *ctx, int emit);
84
85 void
86 nv10_emit_polygon_mode(struct gl_context *ctx, int emit);
87
88 void
89 nv10_emit_polygon_offset(struct gl_context *ctx, int emit);
90
91 void
92 nv10_emit_polygon_stipple(struct gl_context *ctx, int emit);
93
94 /* nv10_state_raster.c */
95 void
96 nv10_emit_alpha_func(struct gl_context *ctx, int emit);
97
98 void
99 nv10_emit_blend_color(struct gl_context *ctx, int emit);
100
101 void
102 nv10_emit_blend_equation(struct gl_context *ctx, int emit);
103
104 void
105 nv10_emit_blend_func(struct gl_context *ctx, int emit);
106
107 void
108 nv10_emit_color_mask(struct gl_context *ctx, int emit);
109
110 void
111 nv10_emit_depth(struct gl_context *ctx, int emit);
112
113 void
114 nv10_emit_dither(struct gl_context *ctx, int emit);
115
116 void
117 nv10_emit_logic_opcode(struct gl_context *ctx, int emit);
118
119 void
120 nv10_emit_shade_model(struct gl_context *ctx, int emit);
121
122 void
123 nv10_emit_stencil_func(struct gl_context *ctx, int emit);
124
125 void
126 nv10_emit_stencil_mask(struct gl_context *ctx, int emit);
127
128 void
129 nv10_emit_stencil_op(struct gl_context *ctx, int emit);
130
131 /* nv10_state_frag.c */
132 void
133 nv10_get_general_combiner(struct gl_context *ctx, int i,
134 uint32_t *a_in, uint32_t *a_out,
135 uint32_t *c_in, uint32_t *c_out, uint32_t *k);
136
137 void
138 nv10_get_final_combiner(struct gl_context *ctx, uint64_t *in, int *n);
139
140 void
141 nv10_emit_tex_env(struct gl_context *ctx, int emit);
142
143 void
144 nv10_emit_frag(struct gl_context *ctx, int emit);
145
146 /* nv10_state_tex.c */
147 void
148 nv10_emit_tex_gen(struct gl_context *ctx, int emit);
149
150 void
151 nv10_emit_tex_mat(struct gl_context *ctx, int emit);
152
153 void
154 nv10_emit_tex_obj(struct gl_context *ctx, int emit);
155
156 /* nv10_state_tnl.c */
157 void
158 nv10_get_fog_coeff(struct gl_context *ctx, float k[3]);
159
160 void
161 nv10_get_spot_coeff(struct gl_light *l, float k[7]);
162
163 void
164 nv10_get_shininess_coeff(float s, float k[6]);
165
166 void
167 nv10_emit_clip_plane(struct gl_context *ctx, int emit);
168
169 void
170 nv10_emit_color_material(struct gl_context *ctx, int emit);
171
172 void
173 nv10_emit_fog(struct gl_context *ctx, int emit);
174
175 void
176 nv10_emit_light_enable(struct gl_context *ctx, int emit);
177
178 void
179 nv10_emit_light_model(struct gl_context *ctx, int emit);
180
181 void
182 nv10_emit_light_source(struct gl_context *ctx, int emit);
183
184 void
185 nv10_emit_material_ambient(struct gl_context *ctx, int emit);
186
187 void
188 nv10_emit_material_diffuse(struct gl_context *ctx, int emit);
189
190 void
191 nv10_emit_material_specular(struct gl_context *ctx, int emit);
192
193 void
194 nv10_emit_material_shininess(struct gl_context *ctx, int emit);
195
196 void
197 nv10_emit_modelview(struct gl_context *ctx, int emit);
198
199 void
200 nv10_emit_point_parameter(struct gl_context *ctx, int emit);
201
202 void
203 nv10_emit_projection(struct gl_context *ctx, int emit);
204
205 #endif