dri/nouveau: Some multithreaded rendering fixes.
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_driver.h
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #ifndef __NV10_DRIVER_H__
28 #define __NV10_DRIVER_H__
29
30 #define NV10_TEXTURE_UNITS 2
31
32 /* nv10_context.c */
33 extern const struct nouveau_driver nv10_driver;
34
35 /* nv10_render.c */
36 void
37 nv10_render_init(GLcontext *ctx);
38
39 void
40 nv10_render_destroy(GLcontext *ctx);
41
42 /* nv10_state_fb.c */
43 void
44 nv10_emit_framebuffer(GLcontext *ctx, int emit);
45
46 void
47 nv10_emit_render_mode(GLcontext *ctx, int emit);
48
49 void
50 nv10_emit_scissor(GLcontext *ctx, int emit);
51
52 void
53 nv10_emit_viewport(GLcontext *ctx, int emit);
54
55 /* nv10_state_polygon.c */
56 void
57 nv10_emit_cull_face(GLcontext *ctx, int emit);
58
59 void
60 nv10_emit_front_face(GLcontext *ctx, int emit);
61
62 void
63 nv10_emit_line_mode(GLcontext *ctx, int emit);
64
65 void
66 nv10_emit_line_stipple(GLcontext *ctx, int emit);
67
68 void
69 nv10_emit_point_mode(GLcontext *ctx, int emit);
70
71 void
72 nv10_emit_polygon_mode(GLcontext *ctx, int emit);
73
74 void
75 nv10_emit_polygon_offset(GLcontext *ctx, int emit);
76
77 void
78 nv10_emit_polygon_stipple(GLcontext *ctx, int emit);
79
80 /* nv10_state_raster.c */
81 void
82 nv10_emit_alpha_func(GLcontext *ctx, int emit);
83
84 void
85 nv10_emit_blend_color(GLcontext *ctx, int emit);
86
87 void
88 nv10_emit_blend_equation(GLcontext *ctx, int emit);
89
90 void
91 nv10_emit_blend_func(GLcontext *ctx, int emit);
92
93 void
94 nv10_emit_color_mask(GLcontext *ctx, int emit);
95
96 void
97 nv10_emit_depth(GLcontext *ctx, int emit);
98
99 void
100 nv10_emit_dither(GLcontext *ctx, int emit);
101
102 void
103 nv10_emit_index_mask(GLcontext *ctx, int emit);
104
105 void
106 nv10_emit_logic_opcode(GLcontext *ctx, int emit);
107
108 void
109 nv10_emit_shade_model(GLcontext *ctx, int emit);
110
111 void
112 nv10_emit_stencil_func(GLcontext *ctx, int emit);
113
114 void
115 nv10_emit_stencil_mask(GLcontext *ctx, int emit);
116
117 void
118 nv10_emit_stencil_op(GLcontext *ctx, int emit);
119
120 /* nv10_state_frag.c */
121 void
122 nv10_emit_tex_env(GLcontext *ctx, int emit);
123
124 void
125 nv10_emit_frag(GLcontext *ctx, int emit);
126
127 /* nv10_state_tex.c */
128 void
129 nv10_emit_tex_gen(GLcontext *ctx, int emit);
130
131 void
132 nv10_emit_tex_obj(GLcontext *ctx, int emit);
133
134 /* nv10_state_tnl.c */
135 void
136 nv10_get_fog_coeff(GLcontext *ctx, float k[3]);
137
138 void
139 nv10_get_spot_coeff(struct gl_light *l, float k[7]);
140
141 void
142 nv10_get_shininess_coeff(float s, float k[6]);
143
144 void
145 nv10_emit_clip_plane(GLcontext *ctx, int emit);
146
147 void
148 nv10_emit_color_material(GLcontext *ctx, int emit);
149
150 void
151 nv10_emit_fog(GLcontext *ctx, int emit);
152
153 void
154 nv10_emit_light_enable(GLcontext *ctx, int emit);
155
156 void
157 nv10_emit_light_model(GLcontext *ctx, int emit);
158
159 void
160 nv10_emit_light_source(GLcontext *ctx, int emit);
161
162 void
163 nv10_emit_material_ambient(GLcontext *ctx, int emit);
164
165 void
166 nv10_emit_material_diffuse(GLcontext *ctx, int emit);
167
168 void
169 nv10_emit_material_specular(GLcontext *ctx, int emit);
170
171 void
172 nv10_emit_material_shininess(GLcontext *ctx, int emit);
173
174 void
175 nv10_emit_modelview(GLcontext *ctx, int emit);
176
177 void
178 nv10_emit_point_parameter(GLcontext *ctx, int emit);
179
180 void
181 nv10_emit_projection(GLcontext *ctx, int emit);
182
183 #endif