Merge remote branch 'origin/gallium-st-api-dri'
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_state_tex.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_texture.h"
31 #include "nouveau_class.h"
32 #include "nouveau_util.h"
33 #include "nv10_driver.h"
34
35 #define TX_GEN_MODE(i, j) (NV10TCL_TX_GEN_MODE_S(i) + 4 * (j))
36 #define TX_GEN_COEFF(i, j) (NV10TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
37 #define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i))
38
39 void
40 nv10_emit_tex_gen(GLcontext *ctx, int emit)
41 {
42 const int i = emit - NOUVEAU_STATE_TEX_GEN0;
43 struct nouveau_context *nctx = to_nouveau_context(ctx);
44 struct nouveau_channel *chan = context_chan(ctx);
45 struct nouveau_grobj *celsius = context_eng3d(ctx);
46 struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
47 int j;
48
49 for (j = 0; j < 4; j++) {
50 if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
51 struct gl_texgen *coord = get_texgen_coord(unit, j);
52 float *k = get_texgen_coeff(coord);
53
54 if (k) {
55 BEGIN_RING(chan, celsius,
56 TX_GEN_COEFF(i, j), 4);
57 OUT_RINGf(chan, k[0]);
58 OUT_RINGf(chan, k[1]);
59 OUT_RINGf(chan, k[2]);
60 OUT_RINGf(chan, k[3]);
61 }
62
63 BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
64 OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
65
66 } else {
67 BEGIN_RING(chan, celsius, TX_GEN_MODE(i, j), 1);
68 OUT_RING(chan, 0);
69 }
70 }
71
72 context_dirty_i(ctx, TEX_MAT, i);
73 }
74
75 void
76 nv10_emit_tex_mat(GLcontext *ctx, int emit)
77 {
78 const int i = emit - NOUVEAU_STATE_TEX_MAT0;
79 struct nouveau_context *nctx = to_nouveau_context(ctx);
80 struct nouveau_channel *chan = context_chan(ctx);
81 struct nouveau_grobj *celsius = context_eng3d(ctx);
82
83 if (nctx->fallback == HWTNL &&
84 ((ctx->Texture._TexMatEnabled & 1 << i) ||
85 ctx->Texture.Unit[i]._GenFlags)) {
86 BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
87 OUT_RING(chan, 1);
88
89 BEGIN_RING(chan, celsius, TX_MATRIX(i), 16);
90 OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
91
92 } else {
93 BEGIN_RING(chan, celsius, NV10TCL_TX_MATRIX_ENABLE(i), 1);
94 OUT_RING(chan, 0);
95 }
96 }
97
98 static uint32_t
99 get_tex_format_pot(struct gl_texture_image *ti)
100 {
101 switch (ti->TexFormat) {
102 case MESA_FORMAT_ARGB8888:
103 return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8;
104
105 case MESA_FORMAT_XRGB8888:
106 return NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8;
107
108 case MESA_FORMAT_ARGB1555:
109 return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5;
110
111 case MESA_FORMAT_ARGB4444:
112 return NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4;
113
114 case MESA_FORMAT_RGB565:
115 return NV10TCL_TX_FORMAT_FORMAT_R5G6B5;
116
117 case MESA_FORMAT_A8:
118 case MESA_FORMAT_I8:
119 return NV10TCL_TX_FORMAT_FORMAT_A8;
120
121 case MESA_FORMAT_L8:
122 return NV10TCL_TX_FORMAT_FORMAT_L8;
123
124 case MESA_FORMAT_CI8:
125 return NV10TCL_TX_FORMAT_FORMAT_INDEX8;
126
127 default:
128 assert(0);
129 }
130 }
131
132 static uint32_t
133 get_tex_format_rect(struct gl_texture_image *ti)
134 {
135 switch (ti->TexFormat) {
136 case MESA_FORMAT_ARGB1555:
137 return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
138
139 case MESA_FORMAT_RGB565:
140 return NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
141
142 case MESA_FORMAT_ARGB8888:
143 case MESA_FORMAT_XRGB8888:
144 return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
145
146 case MESA_FORMAT_A8:
147 case MESA_FORMAT_L8:
148 case MESA_FORMAT_I8:
149 return NV10TCL_TX_FORMAT_FORMAT_A8_RECT;
150
151 default:
152 assert(0);
153 }
154 }
155
156 void
157 nv10_emit_tex_obj(GLcontext *ctx, int emit)
158 {
159 const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
160 struct nouveau_channel *chan = context_chan(ctx);
161 struct nouveau_grobj *celsius = context_eng3d(ctx);
162 struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i);
163 const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
164 struct gl_texture_object *t;
165 struct nouveau_surface *s;
166 struct gl_texture_image *ti;
167 uint32_t tx_format, tx_filter, tx_enable;
168
169 if (!ctx->Texture.Unit[i]._ReallyEnabled) {
170 BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
171 OUT_RING(chan, 0);
172 return;
173 }
174
175 t = ctx->Texture.Unit[i]._Current;
176 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
177 ti = t->Image[0][t->BaseLevel];
178
179 if (!nouveau_texture_validate(ctx, t))
180 return;
181
182 /* Recompute the texturing registers. */
183 tx_format = nvgl_wrap_mode(t->WrapT) << 28
184 | nvgl_wrap_mode(t->WrapS) << 24
185 | ti->HeightLog2 << 20
186 | ti->WidthLog2 << 16
187 | 5 << 4 | 1 << 12;
188
189 tx_filter = nvgl_filter_mode(t->MagFilter) << 28
190 | nvgl_filter_mode(t->MinFilter) << 24;
191
192 tx_enable = NV10TCL_TX_ENABLE_ENABLE
193 | log2i(t->MaxAnisotropy) << 4;
194
195 if (t->Target == GL_TEXTURE_RECTANGLE) {
196 BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_PITCH(i), 1);
197 OUT_RING(chan, s->pitch << 16);
198 BEGIN_RING(chan, celsius, NV10TCL_TX_NPOT_SIZE(i), 1);
199 OUT_RING(chan, align(s->width, 2) << 16 | s->height);
200
201 tx_format |= get_tex_format_rect(ti);
202 } else {
203 tx_format |= get_tex_format_pot(ti);
204 }
205
206 if (t->MinFilter != GL_NEAREST &&
207 t->MinFilter != GL_LINEAR) {
208 int lod_min = t->MinLod;
209 int lod_max = MIN2(t->MaxLod, t->_MaxLambda);
210 int lod_bias = t->LodBias
211 + ctx->Texture.Unit[i].LodBias;
212
213 lod_max = CLAMP(lod_max, 0, 15);
214 lod_min = CLAMP(lod_min, 0, 15);
215 lod_bias = CLAMP(lod_bias, 0, 15);
216
217 tx_format |= NV10TCL_TX_FORMAT_MIPMAP;
218 tx_filter |= lod_bias << 8;
219 tx_enable |= lod_min << 26
220 | lod_max << 14;
221 }
222
223 /* Write it to the hardware. */
224 nouveau_bo_mark(bctx, celsius, NV10TCL_TX_FORMAT(i),
225 s->bo, tx_format, 0,
226 NV10TCL_TX_FORMAT_DMA0,
227 NV10TCL_TX_FORMAT_DMA1,
228 bo_flags | NOUVEAU_BO_OR);
229
230 nouveau_bo_markl(bctx, celsius, NV10TCL_TX_OFFSET(i),
231 s->bo, 0, bo_flags);
232
233 BEGIN_RING(chan, celsius, NV10TCL_TX_FILTER(i), 1);
234 OUT_RING(chan, tx_filter);
235
236 BEGIN_RING(chan, celsius, NV10TCL_TX_ENABLE(i), 1);
237 OUT_RING(chan, tx_enable);
238 }
239