2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_texture.h"
31 #include "nouveau_class.h"
32 #include "nouveau_util.h"
33 #include "nv10_driver.h"
35 #define TX_MATRIX(i) (NV10TCL_TX0_MATRIX(0) + 64 * (i))
38 nv10_emit_tex_gen(GLcontext
*ctx
, int emit
)
43 nv10_emit_tex_mat(GLcontext
*ctx
, int emit
)
45 const int i
= emit
- NOUVEAU_STATE_TEX_MAT0
;
46 struct nouveau_context
*nctx
= to_nouveau_context(ctx
);
47 struct nouveau_channel
*chan
= context_chan(ctx
);
48 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
50 if (nctx
->fallback
== HWTNL
&&
51 ((ctx
->Texture
._TexMatEnabled
& 1 << i
) ||
52 ctx
->Texture
.Unit
[i
]._GenFlags
)) {
53 BEGIN_RING(chan
, celsius
, NV10TCL_TX_MATRIX_ENABLE(i
), 1);
56 BEGIN_RING(chan
, celsius
, TX_MATRIX(i
), 16);
57 OUT_RINGm(chan
, ctx
->TextureMatrixStack
[i
].Top
->m
);
60 BEGIN_RING(chan
, celsius
, NV10TCL_TX_MATRIX_ENABLE(i
), 1);
66 get_tex_format_pot(struct gl_texture_image
*ti
)
68 switch (ti
->TexFormat
) {
69 case MESA_FORMAT_ARGB8888
:
70 return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8
;
72 case MESA_FORMAT_XRGB8888
:
73 return NV10TCL_TX_FORMAT_FORMAT_X8R8G8B8
;
75 case MESA_FORMAT_ARGB1555
:
76 return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5
;
78 case MESA_FORMAT_ARGB4444
:
79 return NV10TCL_TX_FORMAT_FORMAT_A4R4G4B4
;
81 case MESA_FORMAT_RGB565
:
82 return NV10TCL_TX_FORMAT_FORMAT_R5G6B5
;
86 return NV10TCL_TX_FORMAT_FORMAT_A8
;
89 return NV10TCL_TX_FORMAT_FORMAT_L8
;
92 return NV10TCL_TX_FORMAT_FORMAT_INDEX8
;
100 get_tex_format_rect(struct gl_texture_image
*ti
)
102 switch (ti
->TexFormat
) {
103 case MESA_FORMAT_ARGB1555
:
104 return NV10TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT
;
106 case MESA_FORMAT_RGB565
:
107 return NV10TCL_TX_FORMAT_FORMAT_R5G6B5_RECT
;
109 case MESA_FORMAT_ARGB8888
:
110 case MESA_FORMAT_XRGB8888
:
111 return NV10TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT
;
116 return NV10TCL_TX_FORMAT_FORMAT_A8_RECT
;
124 nv10_emit_tex_obj(GLcontext
*ctx
, int emit
)
126 const int i
= emit
- NOUVEAU_STATE_TEX_OBJ0
;
127 struct nouveau_channel
*chan
= context_chan(ctx
);
128 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
129 struct nouveau_bo_context
*bctx
= context_bctx_i(ctx
, TEXTURE
, i
);
130 const int bo_flags
= NOUVEAU_BO_RD
| NOUVEAU_BO_GART
| NOUVEAU_BO_VRAM
;
131 struct gl_texture_object
*t
;
132 struct nouveau_surface
*s
;
133 struct gl_texture_image
*ti
;
134 uint32_t tx_format
, tx_filter
, tx_enable
;
136 if (!ctx
->Texture
.Unit
[i
]._ReallyEnabled
) {
137 BEGIN_RING(chan
, celsius
, NV10TCL_TX_ENABLE(i
), 1);
142 t
= ctx
->Texture
.Unit
[i
]._Current
;
143 s
= &to_nouveau_texture(t
)->surfaces
[t
->BaseLevel
];
144 ti
= t
->Image
[0][t
->BaseLevel
];
146 if (!nouveau_texture_validate(ctx
, t
))
149 /* Recompute the texturing registers. */
150 tx_format
= nvgl_wrap_mode(t
->WrapT
) << 28
151 | nvgl_wrap_mode(t
->WrapS
) << 24
152 | ti
->HeightLog2
<< 20
153 | ti
->WidthLog2
<< 16
156 tx_filter
= nvgl_filter_mode(t
->MagFilter
) << 28
157 | nvgl_filter_mode(t
->MinFilter
) << 24;
159 tx_enable
= NV10TCL_TX_ENABLE_ENABLE
160 | log2i(t
->MaxAnisotropy
) << 4;
162 if (t
->Target
== GL_TEXTURE_RECTANGLE
) {
163 BEGIN_RING(chan
, celsius
, NV10TCL_TX_NPOT_PITCH(i
), 1);
164 OUT_RING(chan
, s
->pitch
<< 16);
165 BEGIN_RING(chan
, celsius
, NV10TCL_TX_NPOT_SIZE(i
), 1);
166 OUT_RING(chan
, align(s
->width
, 2) << 16 | s
->height
);
168 tx_format
|= get_tex_format_rect(ti
);
170 tx_format
|= get_tex_format_pot(ti
);
173 if (t
->MinFilter
!= GL_NEAREST
&&
174 t
->MinFilter
!= GL_LINEAR
) {
175 int lod_min
= t
->MinLod
;
176 int lod_max
= MIN2(t
->MaxLod
, t
->_MaxLambda
);
177 int lod_bias
= t
->LodBias
178 + ctx
->Texture
.Unit
[i
].LodBias
;
180 lod_max
= CLAMP(lod_max
, 0, 15);
181 lod_min
= CLAMP(lod_min
, 0, 15);
182 lod_bias
= CLAMP(lod_bias
, 0, 15);
184 tx_format
|= NV10TCL_TX_FORMAT_MIPMAP
;
185 tx_filter
|= lod_bias
<< 8;
186 tx_enable
|= lod_min
<< 26
190 /* Write it to the hardware. */
191 nouveau_bo_mark(bctx
, celsius
, NV10TCL_TX_FORMAT(i
),
193 NV10TCL_TX_FORMAT_DMA0
,
194 NV10TCL_TX_FORMAT_DMA1
,
195 bo_flags
| NOUVEAU_BO_OR
);
197 nouveau_bo_markl(bctx
, celsius
, NV10TCL_TX_OFFSET(i
),
200 BEGIN_RING(chan
, celsius
, NV10TCL_TX_FILTER(i
), 1);
201 OUT_RING(chan
, tx_filter
);
203 BEGIN_RING(chan
, celsius
, NV10TCL_TX_ENABLE(i
), 1);
204 OUT_RING(chan
, tx_enable
);