Merge branch '7.8'
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_state_tnl.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_util.h"
31 #include "nouveau_class.h"
32 #include "nv10_driver.h"
33
34 void
35 nv10_emit_clip_plane(GLcontext *ctx, int emit)
36 {
37 }
38
39 static inline unsigned
40 get_material_bitmask(unsigned m)
41 {
42 unsigned ret = 0;
43
44 if (m & MAT_BIT_FRONT_EMISSION)
45 ret |= NV10TCL_COLOR_MATERIAL_EMISSION;
46 if (m & MAT_BIT_FRONT_AMBIENT)
47 ret |= NV10TCL_COLOR_MATERIAL_AMBIENT;
48 if (m & MAT_BIT_FRONT_DIFFUSE)
49 ret |= NV10TCL_COLOR_MATERIAL_DIFFUSE;
50 if (m & MAT_BIT_FRONT_SPECULAR)
51 ret |= NV10TCL_COLOR_MATERIAL_SPECULAR;
52
53 return ret;
54 }
55
56 void
57 nv10_emit_color_material(GLcontext *ctx, int emit)
58 {
59 struct nouveau_channel *chan = context_chan(ctx);
60 struct nouveau_grobj *celsius = context_eng3d(ctx);
61 unsigned mask = get_material_bitmask(ctx->Light.ColorMaterialBitmask);
62
63 BEGIN_RING(chan, celsius, NV10TCL_COLOR_MATERIAL, 1);
64 OUT_RING(chan, ctx->Light.ColorMaterialEnabled ? mask : 0);
65 }
66
67 static unsigned
68 get_fog_mode(unsigned mode)
69 {
70 switch (mode) {
71 case GL_LINEAR:
72 return NV10TCL_FOG_MODE_LINEAR;
73 case GL_EXP:
74 return NV10TCL_FOG_MODE_EXP;
75 case GL_EXP2:
76 return NV10TCL_FOG_MODE_EXP2;
77 default:
78 assert(0);
79 }
80 }
81
82 static unsigned
83 get_fog_source(unsigned source)
84 {
85 switch (source) {
86 case GL_FOG_COORDINATE_EXT:
87 return NV10TCL_FOG_COORD_FOG;
88 case GL_FRAGMENT_DEPTH_EXT:
89 return NV10TCL_FOG_COORD_DIST_ORTHOGONAL_ABS;
90 default:
91 assert(0);
92 }
93 }
94
95 void
96 nv10_get_fog_coeff(GLcontext *ctx, float k[3])
97 {
98 struct gl_fog_attrib *f = &ctx->Fog;
99
100 switch (f->Mode) {
101 case GL_LINEAR:
102 k[0] = 2 + f->Start / (f->End - f->Start);
103 k[1] = -1 / (f->End - f->Start);
104 break;
105
106 case GL_EXP:
107 k[0] = 1.5;
108 k[1] = -0.09 * f->Density;
109 break;
110
111 case GL_EXP2:
112 k[0] = 1.5;
113 k[1] = -0.21 * f->Density;
114 break;
115
116 default:
117 assert(0);
118 }
119
120 k[2] = 0;
121 }
122
123 void
124 nv10_emit_fog(GLcontext *ctx, int emit)
125 {
126 struct nouveau_context *nctx = to_nouveau_context(ctx);
127 struct nouveau_channel *chan = context_chan(ctx);
128 struct nouveau_grobj *celsius = context_eng3d(ctx);
129 struct gl_fog_attrib *f = &ctx->Fog;
130 unsigned source = nctx->fallback == HWTNL ?
131 f->FogCoordinateSource : GL_FOG_COORDINATE_EXT;
132 float k[3];
133
134 nv10_get_fog_coeff(ctx, k);
135
136 BEGIN_RING(chan, celsius, NV10TCL_FOG_MODE, 4);
137 OUT_RING(chan, get_fog_mode(f->Mode));
138 OUT_RING(chan, get_fog_source(source));
139 OUT_RING(chan, f->Enabled ? 1 : 0);
140 OUT_RING(chan, pack_rgba_f(MESA_FORMAT_RGBA8888_REV, f->Color));
141
142 BEGIN_RING(chan, celsius, NV10TCL_FOG_EQUATION_CONSTANT, 3);
143 OUT_RINGp(chan, k, 3);
144
145 context_dirty(ctx, FRAG);
146 }
147
148 static inline unsigned
149 get_light_mode(struct gl_light *l)
150 {
151 if (l->Enabled) {
152 if (l->_Flags & LIGHT_SPOT)
153 return NV10TCL_ENABLED_LIGHTS_0_DIRECTIONAL;
154 else if (l->_Flags & LIGHT_POSITIONAL)
155 return NV10TCL_ENABLED_LIGHTS_0_POSITIONAL;
156 else
157 return NV10TCL_ENABLED_LIGHTS_0_NONPOSITIONAL;
158 } else {
159 return NV10TCL_ENABLED_LIGHTS_0_DISABLED;
160 }
161 }
162
163 void
164 nv10_emit_light_enable(GLcontext *ctx, int emit)
165 {
166 struct nouveau_context *nctx = to_nouveau_context(ctx);
167 struct nouveau_channel *chan = context_chan(ctx);
168 struct nouveau_grobj *celsius = context_eng3d(ctx);
169 uint32_t en_lights = 0;
170 int i;
171
172 if (nctx->fallback != HWTNL) {
173 BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1);
174 OUT_RING(chan, 0);
175 return;
176 }
177
178 for (i = 0; i < MAX_LIGHTS; i++)
179 en_lights |= get_light_mode(&ctx->Light.Light[i]) << 2 * i;
180
181 BEGIN_RING(chan, celsius, NV10TCL_ENABLED_LIGHTS, 1);
182 OUT_RING(chan, en_lights);
183 BEGIN_RING(chan, celsius, NV10TCL_LIGHTING_ENABLE, 1);
184 OUT_RING(chan, ctx->Light.Enabled ? 1 : 0);
185 BEGIN_RING(chan, celsius, NV10TCL_NORMALIZE_ENABLE, 1);
186 OUT_RING(chan, ctx->Transform.Normalize ? 1 : 0);
187 }
188
189 void
190 nv10_emit_light_model(GLcontext *ctx, int emit)
191 {
192 struct nouveau_channel *chan = context_chan(ctx);
193 struct nouveau_grobj *celsius = context_eng3d(ctx);
194 struct gl_lightmodel *m = &ctx->Light.Model;
195
196 BEGIN_RING(chan, celsius, NV10TCL_SEPARATE_SPECULAR_ENABLE, 1);
197 OUT_RING(chan, m->ColorControl == GL_SEPARATE_SPECULAR_COLOR ? 1 : 0);
198
199 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL, 1);
200 OUT_RING(chan, ((m->LocalViewer ?
201 NV10TCL_LIGHT_MODEL_LOCAL_VIEWER : 0) |
202 (NEED_SECONDARY_COLOR(ctx) ?
203 NV10TCL_LIGHT_MODEL_SEPARATE_SPECULAR : 0) |
204 (!ctx->Light.Enabled && ctx->Fog.ColorSumEnabled ?
205 NV10TCL_LIGHT_MODEL_VERTEX_SPECULAR : 0)));
206 }
207
208 static float
209 get_shine(const float p[], float x)
210 {
211 const int n = 15;
212 const float *y = &p[1];
213 float f = (n - 1) * (1 - 1 / (1 + p[0] * x))
214 / (1 - 1 / (1 + p[0] * 1024));
215 int i = f;
216
217 /* Linear interpolation in f-space (Faster and somewhat more
218 * accurate than x-space). */
219 if (x == 0)
220 return y[0];
221 else if (i > n - 2)
222 return y[n - 1];
223 else
224 return y[i] + (y[i + 1] - y[i]) * (f - i);
225 }
226
227 static const float nv10_spot_params[2][16] = {
228 { 0.02, -3.80e-05, -1.77, -2.41, -2.71, -2.88, -2.98, -3.06,
229 -3.11, -3.17, -3.23, -3.28, -3.37, -3.47, -3.83, -5.11 },
230 { 0.02, -0.01, 1.77, 2.39, 2.70, 2.87, 2.98, 3.06,
231 3.10, 3.16, 3.23, 3.27, 3.37, 3.47, 3.83, 5.11 },
232 };
233
234 void
235 nv10_get_spot_coeff(struct gl_light *l, float k[7])
236 {
237 float e = l->SpotExponent;
238 float a0, b0, a1, a2, b2, a3;
239
240 if (e > 0)
241 a0 = -1 - 5.36e-3 / sqrt(e);
242 else
243 a0 = -1;
244 b0 = 1 / (1 + 0.273 * e);
245
246 a1 = get_shine(nv10_spot_params[0], e);
247
248 a2 = get_shine(nv10_spot_params[1], e);
249 b2 = 1 / (1 + 0.273 * e);
250
251 a3 = 0.9 + 0.278 * e;
252
253 if (l->SpotCutoff > 0) {
254 float cutoff = MAX2(a3, 1 / (1 - l->_CosCutoff));
255
256 k[0] = MAX2(0, a0 + b0 * cutoff);
257 k[1] = a1;
258 k[2] = a2 + b2 * cutoff;
259 k[3] = - cutoff * l->_NormSpotDirection[0];
260 k[4] = - cutoff * l->_NormSpotDirection[1];
261 k[5] = - cutoff * l->_NormSpotDirection[2];
262 k[6] = 1 - cutoff;
263
264 } else {
265 k[0] = b0;
266 k[1] = a1;
267 k[2] = a2 + b2;
268 k[3] = - l->_NormSpotDirection[0];
269 k[4] = - l->_NormSpotDirection[1];
270 k[5] = - l->_NormSpotDirection[2];
271 k[6] = -1;
272 }
273 }
274
275 void
276 nv10_emit_light_source(GLcontext *ctx, int emit)
277 {
278 const int i = emit - NOUVEAU_STATE_LIGHT_SOURCE0;
279 struct nouveau_channel *chan = context_chan(ctx);
280 struct nouveau_grobj *celsius = context_eng3d(ctx);
281 struct gl_light *l = &ctx->Light.Light[i];
282
283 if (l->_Flags & LIGHT_POSITIONAL) {
284 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_POSITION_X(i), 3);
285 OUT_RINGp(chan, l->_Position, 3);
286
287 BEGIN_RING(chan, celsius,
288 NV10TCL_LIGHT_ATTENUATION_CONSTANT(i), 3);
289 OUT_RINGf(chan, l->ConstantAttenuation);
290 OUT_RINGf(chan, l->LinearAttenuation);
291 OUT_RINGf(chan, l->QuadraticAttenuation);
292
293 } else {
294 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIRECTION_X(i), 3);
295 OUT_RINGp(chan, l->_VP_inf_norm, 3);
296
297 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_HALF_VECTOR_X(i), 3);
298 OUT_RINGp(chan, l->_h_inf_norm, 3);
299 }
300
301 if (l->_Flags & LIGHT_SPOT) {
302 float k[7];
303
304 nv10_get_spot_coeff(l, k);
305
306 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPOT_CUTOFF_A(i), 7);
307 OUT_RINGp(chan, k, 7);
308 }
309 }
310
311 #define USE_COLOR_MATERIAL(attr) \
312 (ctx->Light.ColorMaterialEnabled && \
313 ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_FRONT_##attr))
314
315 void
316 nv10_emit_material_ambient(GLcontext *ctx, int emit)
317 {
318 struct nouveau_channel *chan = context_chan(ctx);
319 struct nouveau_grobj *celsius = context_eng3d(ctx);
320 float (*mat)[4] = ctx->Light.Material.Attrib;
321 float c_scene[3], c_factor[3];
322 struct gl_light *l;
323
324 if (USE_COLOR_MATERIAL(AMBIENT)) {
325 COPY_3V(c_scene, ctx->Light.Model.Ambient);
326 COPY_3V(c_factor, mat[MAT_ATTRIB_FRONT_EMISSION]);
327
328 } else if (USE_COLOR_MATERIAL(EMISSION)) {
329 SCALE_3V(c_scene, mat[MAT_ATTRIB_FRONT_AMBIENT],
330 ctx->Light.Model.Ambient);
331 ZERO_3V(c_factor);
332
333 } else {
334 COPY_3V(c_scene, ctx->Light._BaseColor[0]);
335 ZERO_3V(c_factor);
336 }
337
338 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_MODEL_AMBIENT_R, 3);
339 OUT_RINGp(chan, c_scene, 3);
340
341 if (ctx->Light.ColorMaterialEnabled) {
342 BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_R, 3);
343 OUT_RINGp(chan, c_factor, 3);
344 }
345
346 foreach(l, &ctx->Light.EnabledList) {
347 const int i = l - ctx->Light.Light;
348 float *c_light = (USE_COLOR_MATERIAL(AMBIENT) ?
349 l->Ambient :
350 l->_MatAmbient[0]);
351
352 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_AMBIENT_R(i), 3);
353 OUT_RINGp(chan, c_light, 3);
354 }
355 }
356
357 void
358 nv10_emit_material_diffuse(GLcontext *ctx, int emit)
359 {
360 struct nouveau_channel *chan = context_chan(ctx);
361 struct nouveau_grobj *celsius = context_eng3d(ctx);
362 GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
363 struct gl_light *l;
364
365 BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_FACTOR_A, 1);
366 OUT_RINGf(chan, mat[MAT_ATTRIB_FRONT_DIFFUSE][3]);
367
368 foreach(l, &ctx->Light.EnabledList) {
369 const int i = l - ctx->Light.Light;
370 float *c_light = (USE_COLOR_MATERIAL(DIFFUSE) ?
371 l->Diffuse :
372 l->_MatDiffuse[0]);
373
374 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_DIFFUSE_R(i), 3);
375 OUT_RINGp(chan, c_light, 3);
376 }
377 }
378
379 void
380 nv10_emit_material_specular(GLcontext *ctx, int emit)
381 {
382 struct nouveau_channel *chan = context_chan(ctx);
383 struct nouveau_grobj *celsius = context_eng3d(ctx);
384 struct gl_light *l;
385
386 foreach(l, &ctx->Light.EnabledList) {
387 const int i = l - ctx->Light.Light;
388 float *c_light = (USE_COLOR_MATERIAL(SPECULAR) ?
389 l->Specular :
390 l->_MatSpecular[0]);
391
392 BEGIN_RING(chan, celsius, NV10TCL_LIGHT_SPECULAR_R(i), 3);
393 OUT_RINGp(chan, c_light, 3);
394 }
395 }
396
397 static const float nv10_shininess_param[6][16] = {
398 { 0.70, 0.00, 0.06, 0.06, 0.05, 0.04, 0.02, 0.00,
399 -0.06, -0.13, -0.24, -0.36, -0.51, -0.66, -0.82, -1.00 },
400 { 0.01, 1.00, -2.29, -2.77, -2.96, -3.06, -3.12, -3.18,
401 -3.24, -3.29, -3.36, -3.43, -3.51, -3.75, -4.33, -5.11 },
402 { 0.02, 0.00, 2.28, 2.75, 2.94, 3.04, 3.1, 3.15,
403 3.18, 3.22, 3.27, 3.32, 3.39, 3.48, 3.84, 5.11 },
404 { 0.70, 0.00, 0.05, 0.06, 0.06, 0.06, 0.05, 0.04,
405 0.02, 0.01, -0.03, -0.12, -0.25, -0.43, -0.68, -0.99 },
406 { 0.01, 1.00, -1.61, -2.35, -2.67, -2.84, -2.96, -3.05,
407 -3.08, -3.14, -3.2, -3.26, -3.32, -3.42, -3.54, -4.21 },
408 { 0.01, 0.00, 2.25, 2.73, 2.92, 3.03, 3.09, 3.15,
409 3.16, 3.21, 3.25, 3.29, 3.35, 3.43, 3.56, 4.22 },
410 };
411
412 void
413 nv10_get_shininess_coeff(float s, float k[6])
414 {
415 int i;
416
417 for (i = 0; i < 6; i++)
418 k[i] = get_shine(nv10_shininess_param[i], s);
419 }
420
421 void
422 nv10_emit_material_shininess(GLcontext *ctx, int emit)
423 {
424 struct nouveau_channel *chan = context_chan(ctx);
425 struct nouveau_grobj *celsius = context_eng3d(ctx);
426 float (*mat)[4] = ctx->Light.Material.Attrib;
427 float k[6];
428
429 nv10_get_shininess_coeff(
430 CLAMP(mat[MAT_ATTRIB_FRONT_SHININESS][0], 0, 1024),
431 k);
432
433 BEGIN_RING(chan, celsius, NV10TCL_MATERIAL_SHININESS(0), 6);
434 OUT_RINGp(chan, k, 6);
435 }
436
437 void
438 nv10_emit_modelview(GLcontext *ctx, int emit)
439 {
440 struct nouveau_context *nctx = to_nouveau_context(ctx);
441 struct nouveau_channel *chan = context_chan(ctx);
442 struct nouveau_grobj *celsius = context_eng3d(ctx);
443 GLmatrix *m = ctx->ModelviewMatrixStack.Top;
444
445 if (nctx->fallback != HWTNL)
446 return;
447
448 if (ctx->Light._NeedEyeCoords || ctx->Fog.Enabled ||
449 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
450 BEGIN_RING(chan, celsius, NV10TCL_MODELVIEW0_MATRIX(0), 16);
451 OUT_RINGm(chan, m->m);
452 }
453
454 if (ctx->Light.Enabled ||
455 (ctx->Texture._GenFlags & TEXGEN_NEED_EYE_COORD)) {
456 int i, j;
457
458 BEGIN_RING(chan, celsius,
459 NV10TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
460 for (i = 0; i < 3; i++)
461 for (j = 0; j < 4; j++)
462 OUT_RINGf(chan, m->inv[4*i + j]);
463 }
464 }
465
466 void
467 nv10_emit_point_parameter(GLcontext *ctx, int emit)
468 {
469 }
470
471 void
472 nv10_emit_projection(GLcontext *ctx, int emit)
473 {
474 struct nouveau_context *nctx = to_nouveau_context(ctx);
475 struct nouveau_channel *chan = context_chan(ctx);
476 struct nouveau_grobj *celsius = context_eng3d(ctx);
477 GLmatrix m;
478
479 _math_matrix_ctr(&m);
480 get_viewport_scale(ctx, m.m);
481
482 if (nctx->fallback == HWTNL)
483 _math_matrix_mul_matrix(&m, &m, &ctx->_ModelProjectMatrix);
484
485 BEGIN_RING(chan, celsius, NV10TCL_PROJECTION_MATRIX(0), 16);
486 OUT_RINGm(chan, m.m);
487
488 _math_matrix_dtr(&m);
489 }