2 * Copyright (C) 2009-2010 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_util.h"
31 #include "nouveau_class.h"
32 #include "nv10_driver.h"
33 #include "nv20_driver.h"
36 nv20_emit_clip_plane(GLcontext
*ctx
, int emit
)
40 static inline unsigned
41 get_material_bitmask(unsigned m
)
45 if (m
& MAT_BIT_FRONT_EMISSION
)
46 ret
|= NV20TCL_COLOR_MATERIAL_FRONT_EMISSION_COL1
;
47 if (m
& MAT_BIT_FRONT_AMBIENT
)
48 ret
|= NV20TCL_COLOR_MATERIAL_FRONT_AMBIENT_COL1
;
49 if (m
& MAT_BIT_FRONT_DIFFUSE
)
50 ret
|= NV20TCL_COLOR_MATERIAL_FRONT_DIFFUSE_COL1
;
51 if (m
& MAT_BIT_FRONT_SPECULAR
)
52 ret
|= NV20TCL_COLOR_MATERIAL_FRONT_SPECULAR_COL1
;
54 if (m
& MAT_BIT_BACK_EMISSION
)
55 ret
|= NV20TCL_COLOR_MATERIAL_BACK_EMISSION_COL1
;
56 if (m
& MAT_BIT_BACK_AMBIENT
)
57 ret
|= NV20TCL_COLOR_MATERIAL_BACK_AMBIENT_COL1
;
58 if (m
& MAT_BIT_BACK_DIFFUSE
)
59 ret
|= NV20TCL_COLOR_MATERIAL_BACK_DIFFUSE_COL1
;
60 if (m
& MAT_BIT_BACK_SPECULAR
)
61 ret
|= NV20TCL_COLOR_MATERIAL_BACK_SPECULAR_COL1
;
67 nv20_emit_color_material(GLcontext
*ctx
, int emit
)
69 struct nouveau_channel
*chan
= context_chan(ctx
);
70 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
71 unsigned mask
= get_material_bitmask(ctx
->Light
.ColorMaterialBitmask
);
73 BEGIN_RING(chan
, kelvin
, NV20TCL_COLOR_MATERIAL
, 1);
74 OUT_RING(chan
, ctx
->Light
.ColorMaterialEnabled
? mask
: 0);
78 get_fog_mode_signed(unsigned mode
)
82 return NV20TCL_FOG_MODE_LINEAR_SIGNED
;
84 return NV20TCL_FOG_MODE_EXP_SIGNED
;
86 return NV20TCL_FOG_MODE_EXP2_SIGNED
;
93 get_fog_mode_unsigned(unsigned mode
)
97 return NV20TCL_FOG_MODE_LINEAR_UNSIGNED
;
99 return NV20TCL_FOG_MODE_EXP_UNSIGNED
;
101 return NV20TCL_FOG_MODE_EXP2_UNSIGNED
;
108 get_fog_source(unsigned source
)
111 case GL_FOG_COORDINATE_EXT
:
112 return NV20TCL_FOG_COORD_FOG
;
113 case GL_FRAGMENT_DEPTH_EXT
:
114 return NV20TCL_FOG_COORD_DIST_ORTHOGONAL_ABS
;
121 nv20_emit_fog(GLcontext
*ctx
, int emit
)
123 struct nouveau_context
*nctx
= to_nouveau_context(ctx
);
124 struct nouveau_channel
*chan
= context_chan(ctx
);
125 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
126 struct gl_fog_attrib
*f
= &ctx
->Fog
;
127 unsigned source
= nctx
->fallback
== HWTNL
?
128 f
->FogCoordinateSource
: GL_FOG_COORDINATE_EXT
;
131 nv10_get_fog_coeff(ctx
, k
);
133 BEGIN_RING(chan
, kelvin
, NV20TCL_FOG_MODE
, 4);
134 OUT_RING(chan
, (source
== GL_FOG_COORDINATE_EXT
?
135 get_fog_mode_signed(f
->Mode
) :
136 get_fog_mode_unsigned(f
->Mode
)));
137 OUT_RING(chan
, get_fog_source(source
));
138 OUT_RING(chan
, f
->Enabled
? 1 : 0);
139 OUT_RING(chan
, pack_rgba_f(MESA_FORMAT_RGBA8888_REV
, f
->Color
));
141 BEGIN_RING(chan
, kelvin
, NV20TCL_FOG_EQUATION_CONSTANT
, 3);
142 OUT_RINGp(chan
, k
, 3);
146 nv20_emit_light_model(GLcontext
*ctx
, int emit
)
148 struct nouveau_channel
*chan
= context_chan(ctx
);
149 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
150 struct gl_lightmodel
*m
= &ctx
->Light
.Model
;
152 BEGIN_RING(chan
, kelvin
, NV20TCL_SEPARATE_SPECULAR_ENABLE
, 1);
153 OUT_RING(chan
, m
->ColorControl
== GL_SEPARATE_SPECULAR_COLOR
? 1 : 0);
155 BEGIN_RING(chan
, kelvin
, NV20TCL_LIGHT_MODEL
, 1);
156 OUT_RING(chan
, ((m
->LocalViewer
?
157 NV20TCL_LIGHT_MODEL_VIEWER_LOCAL
:
158 NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL
) |
159 (NEED_SECONDARY_COLOR(ctx
) ?
160 NV20TCL_LIGHT_MODEL_SEPARATE_SPECULAR
:
163 BEGIN_RING(chan
, kelvin
, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE
, 1);
164 OUT_RING(chan
, ctx
->Light
.Model
.TwoSide
? 1 : 0);
168 nv20_emit_light_source(GLcontext
*ctx
, int emit
)
170 const int i
= emit
- NOUVEAU_STATE_LIGHT_SOURCE0
;
171 struct nouveau_channel
*chan
= context_chan(ctx
);
172 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
173 struct gl_light
*l
= &ctx
->Light
.Light
[i
];
175 if (l
->_Flags
& LIGHT_POSITIONAL
) {
176 BEGIN_RING(chan
, kelvin
, NV20TCL_LIGHT_POSITION_X(i
), 3);
177 OUT_RINGp(chan
, l
->_Position
, 3);
179 BEGIN_RING(chan
, kelvin
, NV20TCL_LIGHT_ATTENUATION_CONSTANT(i
), 3);
180 OUT_RINGf(chan
, l
->ConstantAttenuation
);
181 OUT_RINGf(chan
, l
->LinearAttenuation
);
182 OUT_RINGf(chan
, l
->QuadraticAttenuation
);
185 BEGIN_RING(chan
, kelvin
, NV20TCL_LIGHT_DIRECTION_X(i
), 3);
186 OUT_RINGp(chan
, l
->_VP_inf_norm
, 3);
188 BEGIN_RING(chan
, kelvin
, NV20TCL_LIGHT_HALF_VECTOR_X(i
), 3);
189 OUT_RINGp(chan
, l
->_h_inf_norm
, 3);
192 if (l
->_Flags
& LIGHT_SPOT
) {
195 nv10_get_spot_coeff(l
, k
);
197 BEGIN_RING(chan
, kelvin
, NV20TCL_LIGHT_SPOT_CUTOFF_A(i
), 7);
198 OUT_RINGp(chan
, k
, 7);
202 #define USE_COLOR_MATERIAL(attr, side) \
203 (ctx->Light.ColorMaterialEnabled && \
204 ctx->Light.ColorMaterialBitmask & (1 << MAT_ATTRIB_##attr(side)))
207 nv20_emit_material_ambient(GLcontext
*ctx
, int emit
)
209 const int side
= emit
- NOUVEAU_STATE_MATERIAL_FRONT_AMBIENT
;
210 struct nouveau_channel
*chan
= context_chan(ctx
);
211 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
212 float (*mat
)[4] = ctx
->Light
.Material
.Attrib
;
213 uint32_t m_scene
[] = { NV20TCL_LIGHT_MODEL_FRONT_AMBIENT_R
,
214 NV20TCL_LIGHT_MODEL_BACK_AMBIENT_R
};
215 uint32_t m_factor
[] = { NV20TCL_MATERIAL_FACTOR_FRONT_R
,
216 NV20TCL_MATERIAL_FACTOR_BACK_R
};
217 float c_scene
[3], c_factor
[3];
220 if (USE_COLOR_MATERIAL(AMBIENT
, side
)) {
221 COPY_3V(c_scene
, mat
[MAT_ATTRIB_EMISSION(side
)]);
222 COPY_3V(c_factor
, ctx
->Light
.Model
.Ambient
);
224 } else if (USE_COLOR_MATERIAL(EMISSION
, side
)) {
225 SCALE_3V(c_scene
, mat
[MAT_ATTRIB_AMBIENT(side
)],
226 ctx
->Light
.Model
.Ambient
);
227 ASSIGN_3V(c_factor
, 1, 1, 1);
230 COPY_3V(c_scene
, ctx
->Light
._BaseColor
[side
]);
234 BEGIN_RING(chan
, kelvin
, m_scene
[side
], 3);
235 OUT_RINGp(chan
, c_scene
, 3);
237 if (ctx
->Light
.ColorMaterialEnabled
) {
238 BEGIN_RING(chan
, kelvin
, m_factor
[side
], 3);
239 OUT_RINGp(chan
, c_factor
, 3);
242 foreach(l
, &ctx
->Light
.EnabledList
) {
243 const int i
= l
- ctx
->Light
.Light
;
244 uint32_t m_light
[] = { NV20TCL_LIGHT_FRONT_AMBIENT_R(i
),
245 NV20TCL_LIGHT_BACK_AMBIENT_R(i
) };
246 float *c_light
= (USE_COLOR_MATERIAL(AMBIENT
, side
) ?
248 l
->_MatAmbient
[side
]);
250 BEGIN_RING(chan
, kelvin
, m_light
[side
], 3);
251 OUT_RINGp(chan
, c_light
, 3);
256 nv20_emit_material_diffuse(GLcontext
*ctx
, int emit
)
258 const int side
= emit
- NOUVEAU_STATE_MATERIAL_FRONT_DIFFUSE
;
259 struct nouveau_channel
*chan
= context_chan(ctx
);
260 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
261 GLfloat (*mat
)[4] = ctx
->Light
.Material
.Attrib
;
262 uint32_t m_factor
[] = { NV20TCL_MATERIAL_FACTOR_FRONT_A
,
263 NV20TCL_MATERIAL_FACTOR_BACK_A
};
266 BEGIN_RING(chan
, kelvin
, m_factor
[side
], 1);
267 OUT_RINGf(chan
, mat
[MAT_ATTRIB_DIFFUSE(side
)][3]);
269 foreach(l
, &ctx
->Light
.EnabledList
) {
270 const int i
= l
- ctx
->Light
.Light
;
271 uint32_t m_light
[] = { NV20TCL_LIGHT_FRONT_DIFFUSE_R(i
),
272 NV20TCL_LIGHT_BACK_DIFFUSE_R(i
) };
273 float *c_light
= (USE_COLOR_MATERIAL(DIFFUSE
, side
) ?
275 l
->_MatDiffuse
[side
]);
277 BEGIN_RING(chan
, kelvin
, m_light
[side
], 3);
278 OUT_RINGp(chan
, c_light
, 3);
283 nv20_emit_material_specular(GLcontext
*ctx
, int emit
)
285 const int side
= emit
- NOUVEAU_STATE_MATERIAL_FRONT_SPECULAR
;
286 struct nouveau_channel
*chan
= context_chan(ctx
);
287 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
290 foreach(l
, &ctx
->Light
.EnabledList
) {
291 const int i
= l
- ctx
->Light
.Light
;
292 uint32_t m_light
[] = { NV20TCL_LIGHT_FRONT_SPECULAR_R(i
),
293 NV20TCL_LIGHT_BACK_SPECULAR_R(i
) };
294 float *c_light
= (USE_COLOR_MATERIAL(SPECULAR
, side
) ?
296 l
->_MatSpecular
[side
]);
298 BEGIN_RING(chan
, kelvin
, m_light
[side
], 3);
299 OUT_RINGp(chan
, c_light
, 3);
304 nv20_emit_material_shininess(GLcontext
*ctx
, int emit
)
306 const int side
= emit
- NOUVEAU_STATE_MATERIAL_FRONT_SHININESS
;
307 struct nouveau_channel
*chan
= context_chan(ctx
);
308 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
309 float (*mat
)[4] = ctx
->Light
.Material
.Attrib
;
310 uint32_t mthd
[] = { NV20TCL_FRONT_MATERIAL_SHININESS(0),
311 NV20TCL_BACK_MATERIAL_SHININESS(0) };
314 nv10_get_shininess_coeff(
315 CLAMP(mat
[MAT_ATTRIB_SHININESS(side
)][0], 0, 1024),
318 BEGIN_RING(chan
, kelvin
, mthd
[side
], 6);
319 OUT_RINGp(chan
, k
, 6);
323 nv20_emit_modelview(GLcontext
*ctx
, int emit
)
325 struct nouveau_context
*nctx
= to_nouveau_context(ctx
);
326 struct nouveau_channel
*chan
= context_chan(ctx
);
327 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
328 GLmatrix
*m
= ctx
->ModelviewMatrixStack
.Top
;
330 if (nctx
->fallback
!= HWTNL
)
333 if (ctx
->Light
._NeedEyeCoords
|| ctx
->Fog
.Enabled
||
334 (ctx
->Texture
._GenFlags
& TEXGEN_NEED_EYE_COORD
)) {
335 BEGIN_RING(chan
, kelvin
, NV20TCL_MODELVIEW0_MATRIX(0), 16);
336 OUT_RINGm(chan
, m
->m
);
339 if (ctx
->Light
.Enabled
||
340 (ctx
->Texture
._GenFlags
& TEXGEN_NEED_EYE_COORD
)) {
343 BEGIN_RING(chan
, kelvin
,
344 NV20TCL_INVERSE_MODELVIEW0_MATRIX(0), 12);
345 for (i
= 0; i
< 3; i
++)
346 for (j
= 0; j
< 4; j
++)
347 OUT_RINGf(chan
, m
->inv
[4*i
+ j
]);
352 nv20_emit_projection(GLcontext
*ctx
, int emit
)
354 struct nouveau_context
*nctx
= to_nouveau_context(ctx
);
355 struct nouveau_channel
*chan
= context_chan(ctx
);
356 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
359 _math_matrix_ctr(&m
);
360 get_viewport_scale(ctx
, m
.m
);
362 if (nctx
->fallback
== HWTNL
)
363 _math_matrix_mul_matrix(&m
, &m
, &ctx
->_ModelProjectMatrix
);
365 BEGIN_RING(chan
, kelvin
, NV20TCL_PROJECTION_MATRIX(0), 16);
366 OUT_RINGm(chan
, m
.m
);
368 _math_matrix_dtr(&m
);