drivers: don't include texformat.h
[mesa.git] / src / mesa / drivers / dri / r200 / r200_tex.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28
29 /*
30 * Authors:
31 * Keith Whitwell <keith@tungstengraphics.com>
32 */
33
34 #include "main/glheader.h"
35 #include "main/imports.h"
36 #include "main/colormac.h"
37 #include "main/context.h"
38 #include "main/enums.h"
39 #include "main/image.h"
40 #include "main/simple_list.h"
41 #include "main/texstore.h"
42 #include "main/teximage.h"
43 #include "main/texobj.h"
44
45 #include "radeon_mipmap_tree.h"
46 #include "r200_context.h"
47 #include "r200_state.h"
48 #include "r200_ioctl.h"
49 #include "r200_swtcl.h"
50 #include "r200_tex.h"
51
52 #include "xmlpool.h"
53
54
55
56 /**
57 * Set the texture wrap modes.
58 *
59 * \param t Texture object whose wrap modes are to be set
60 * \param swrap Wrap mode for the \a s texture coordinate
61 * \param twrap Wrap mode for the \a t texture coordinate
62 */
63
64 static void r200SetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap, GLenum rwrap )
65 {
66 GLboolean is_clamp = GL_FALSE;
67 GLboolean is_clamp_to_border = GL_FALSE;
68 struct gl_texture_object *tObj = &t->base;
69
70 t->pp_txfilter &= ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D);
71
72 switch ( swrap ) {
73 case GL_REPEAT:
74 t->pp_txfilter |= R200_CLAMP_S_WRAP;
75 break;
76 case GL_CLAMP:
77 t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL;
78 is_clamp = GL_TRUE;
79 break;
80 case GL_CLAMP_TO_EDGE:
81 t->pp_txfilter |= R200_CLAMP_S_CLAMP_LAST;
82 break;
83 case GL_CLAMP_TO_BORDER:
84 t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL;
85 is_clamp_to_border = GL_TRUE;
86 break;
87 case GL_MIRRORED_REPEAT:
88 t->pp_txfilter |= R200_CLAMP_S_MIRROR;
89 break;
90 case GL_MIRROR_CLAMP_EXT:
91 t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
92 is_clamp = GL_TRUE;
93 break;
94 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
95 t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_LAST;
96 break;
97 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
98 t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
99 is_clamp_to_border = GL_TRUE;
100 break;
101 default:
102 _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
103 }
104
105 if (tObj->Target != GL_TEXTURE_1D) {
106 switch ( twrap ) {
107 case GL_REPEAT:
108 t->pp_txfilter |= R200_CLAMP_T_WRAP;
109 break;
110 case GL_CLAMP:
111 t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
112 is_clamp = GL_TRUE;
113 break;
114 case GL_CLAMP_TO_EDGE:
115 t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST;
116 break;
117 case GL_CLAMP_TO_BORDER:
118 t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
119 is_clamp_to_border = GL_TRUE;
120 break;
121 case GL_MIRRORED_REPEAT:
122 t->pp_txfilter |= R200_CLAMP_T_MIRROR;
123 break;
124 case GL_MIRROR_CLAMP_EXT:
125 t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
126 is_clamp = GL_TRUE;
127 break;
128 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
129 t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST;
130 break;
131 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
132 t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
133 is_clamp_to_border = GL_TRUE;
134 break;
135 default:
136 _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
137 }
138 }
139
140 t->pp_txformat_x &= ~R200_CLAMP_Q_MASK;
141
142 switch ( rwrap ) {
143 case GL_REPEAT:
144 t->pp_txformat_x |= R200_CLAMP_Q_WRAP;
145 break;
146 case GL_CLAMP:
147 t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
148 is_clamp = GL_TRUE;
149 break;
150 case GL_CLAMP_TO_EDGE:
151 t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST;
152 break;
153 case GL_CLAMP_TO_BORDER:
154 t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
155 is_clamp_to_border = GL_TRUE;
156 break;
157 case GL_MIRRORED_REPEAT:
158 t->pp_txformat_x |= R200_CLAMP_Q_MIRROR;
159 break;
160 case GL_MIRROR_CLAMP_EXT:
161 t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
162 is_clamp = GL_TRUE;
163 break;
164 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
165 t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST;
166 break;
167 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
168 t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
169 is_clamp_to_border = GL_TRUE;
170 break;
171 default:
172 _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__);
173 }
174
175 if ( is_clamp_to_border ) {
176 t->pp_txfilter |= R200_BORDER_MODE_D3D;
177 }
178
179 t->border_fallback = (is_clamp && is_clamp_to_border);
180 }
181
182 static void r200SetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max )
183 {
184 t->pp_txfilter &= ~R200_MAX_ANISO_MASK;
185
186 if ( max <= 1.0 ) {
187 t->pp_txfilter |= R200_MAX_ANISO_1_TO_1;
188 } else if ( max <= 2.0 ) {
189 t->pp_txfilter |= R200_MAX_ANISO_2_TO_1;
190 } else if ( max <= 4.0 ) {
191 t->pp_txfilter |= R200_MAX_ANISO_4_TO_1;
192 } else if ( max <= 8.0 ) {
193 t->pp_txfilter |= R200_MAX_ANISO_8_TO_1;
194 } else {
195 t->pp_txfilter |= R200_MAX_ANISO_16_TO_1;
196 }
197 }
198
199 /**
200 * Set the texture magnification and minification modes.
201 *
202 * \param t Texture whose filter modes are to be set
203 * \param minf Texture minification mode
204 * \param magf Texture magnification mode
205 */
206
207 static void r200SetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
208 {
209 GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK);
210
211 /* Force revalidation to account for switches from/to mipmapping. */
212 t->validated = GL_FALSE;
213
214 t->pp_txfilter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK);
215 t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK;
216
217 if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) {
218 switch ( minf ) {
219 case GL_NEAREST:
220 t->pp_txfilter |= R200_MIN_FILTER_NEAREST;
221 break;
222 case GL_LINEAR:
223 t->pp_txfilter |= R200_MIN_FILTER_LINEAR;
224 break;
225 case GL_NEAREST_MIPMAP_NEAREST:
226 t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_NEAREST;
227 break;
228 case GL_NEAREST_MIPMAP_LINEAR:
229 t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_NEAREST;
230 break;
231 case GL_LINEAR_MIPMAP_NEAREST:
232 t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_LINEAR;
233 break;
234 case GL_LINEAR_MIPMAP_LINEAR:
235 t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_LINEAR;
236 break;
237 }
238 } else {
239 switch ( minf ) {
240 case GL_NEAREST:
241 t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST;
242 break;
243 case GL_LINEAR:
244 t->pp_txfilter |= R200_MIN_FILTER_ANISO_LINEAR;
245 break;
246 case GL_NEAREST_MIPMAP_NEAREST:
247 case GL_LINEAR_MIPMAP_NEAREST:
248 t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
249 break;
250 case GL_NEAREST_MIPMAP_LINEAR:
251 case GL_LINEAR_MIPMAP_LINEAR:
252 t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
253 break;
254 }
255 }
256
257 /* Note we don't have 3D mipmaps so only use the mag filter setting
258 * to set the 3D texture filter mode.
259 */
260 switch ( magf ) {
261 case GL_NEAREST:
262 t->pp_txfilter |= R200_MAG_FILTER_NEAREST;
263 t->pp_txformat_x |= R200_VOLUME_FILTER_NEAREST;
264 break;
265 case GL_LINEAR:
266 t->pp_txfilter |= R200_MAG_FILTER_LINEAR;
267 t->pp_txformat_x |= R200_VOLUME_FILTER_LINEAR;
268 break;
269 }
270 }
271
272 static void r200SetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
273 {
274 GLubyte c[4];
275 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
276 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
277 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
278 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
279 t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
280 }
281
282 static void r200TexEnv( GLcontext *ctx, GLenum target,
283 GLenum pname, const GLfloat *param )
284 {
285 r200ContextPtr rmesa = R200_CONTEXT(ctx);
286 GLuint unit = ctx->Texture.CurrentUnit;
287 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
288
289 if ( R200_DEBUG & RADEON_STATE ) {
290 fprintf( stderr, "%s( %s )\n",
291 __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
292 }
293
294 /* This is incorrect: Need to maintain this data for each of
295 * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
296 * between them according to _ReallyEnabled.
297 */
298 switch ( pname ) {
299 case GL_TEXTURE_ENV_COLOR: {
300 GLubyte c[4];
301 GLuint envColor;
302 UNCLAMPED_FLOAT_TO_RGBA_CHAN( c, texUnit->EnvColor );
303 envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
304 if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) {
305 R200_STATECHANGE( rmesa, tf );
306 rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor;
307 }
308 break;
309 }
310
311 case GL_TEXTURE_LOD_BIAS_EXT: {
312 GLfloat bias, min;
313 GLuint b;
314 const int fixed_one = 0x8000000;
315
316 /* The R200's LOD bias is a signed 2's complement value with a
317 * range of -16.0 <= bias < 16.0.
318 *
319 * NOTE: Add a small bias to the bias for conform mipsel.c test.
320 */
321 bias = *param + .01;
322 min = driQueryOptionb (&rmesa->radeon.optionCache, "no_neg_lod_bias") ?
323 0.0 : -16.0;
324 bias = CLAMP( bias, min, 16.0 );
325 b = (int)(bias * fixed_one) & R200_LOD_BIAS_MASK;
326
327 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) {
328 R200_STATECHANGE( rmesa, tex[unit] );
329 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK;
330 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b;
331 }
332 break;
333 }
334 case GL_COORD_REPLACE_ARB:
335 if (ctx->Point.PointSprite) {
336 R200_STATECHANGE( rmesa, spr );
337 if ((GLenum)param[0]) {
338 rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] |= R200_PS_GEN_TEX_0 << unit;
339 } else {
340 rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] &= ~(R200_PS_GEN_TEX_0 << unit);
341 }
342 }
343 break;
344 default:
345 return;
346 }
347 }
348
349
350 /**
351 * Changes variables and flags for a state update, which will happen at the
352 * next UpdateTextureState
353 */
354
355 static void r200TexParameter( GLcontext *ctx, GLenum target,
356 struct gl_texture_object *texObj,
357 GLenum pname, const GLfloat *params )
358 {
359 radeonTexObj* t = radeon_tex_obj(texObj);
360
361 if ( R200_DEBUG & (RADEON_STATE|RADEON_TEXTURE) ) {
362 fprintf( stderr, "%s( %s )\n", __FUNCTION__,
363 _mesa_lookup_enum_by_nr( pname ) );
364 }
365
366 switch ( pname ) {
367 case GL_TEXTURE_MIN_FILTER:
368 case GL_TEXTURE_MAG_FILTER:
369 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
370 r200SetTexMaxAnisotropy( t, texObj->MaxAnisotropy );
371 r200SetTexFilter( t, texObj->MinFilter, texObj->MagFilter );
372 break;
373
374 case GL_TEXTURE_WRAP_S:
375 case GL_TEXTURE_WRAP_T:
376 case GL_TEXTURE_WRAP_R:
377 r200SetTexWrap( t, texObj->WrapS, texObj->WrapT, texObj->WrapR );
378 break;
379
380 case GL_TEXTURE_BORDER_COLOR:
381 r200SetTexBorderColor( t, texObj->BorderColor );
382 break;
383
384 case GL_TEXTURE_BASE_LEVEL:
385 case GL_TEXTURE_MAX_LEVEL:
386 case GL_TEXTURE_MIN_LOD:
387 case GL_TEXTURE_MAX_LOD:
388 /* This isn't the most efficient solution but there doesn't appear to
389 * be a nice alternative. Since there's no LOD clamping,
390 * we just have to rely on loading the right subset of mipmap levels
391 * to simulate a clamped LOD.
392 */
393 if (t->mt) {
394 radeon_miptree_unreference(t->mt);
395 t->mt = 0;
396 t->validated = GL_FALSE;
397 }
398 break;
399
400 default:
401 return;
402 }
403 }
404
405
406 static void r200DeleteTexture(GLcontext * ctx, struct gl_texture_object *texObj)
407 {
408 r200ContextPtr rmesa = R200_CONTEXT(ctx);
409 radeonTexObj* t = radeon_tex_obj(texObj);
410
411 if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
412 fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
413 (void *)texObj,
414 _mesa_lookup_enum_by_nr(texObj->Target));
415 }
416
417 if (rmesa) {
418 int i;
419 radeon_firevertices(&rmesa->radeon);
420 for ( i = 0 ; i < rmesa->radeon.glCtx->Const.MaxTextureUnits ; i++ ) {
421 if ( t == rmesa->state.texture.unit[i].texobj ) {
422 rmesa->state.texture.unit[i].texobj = NULL;
423 rmesa->hw.tex[i].dirty = GL_FALSE;
424 rmesa->hw.cube[i].dirty = GL_FALSE;
425 }
426 }
427 }
428
429 if (t->mt) {
430 radeon_miptree_unreference(t->mt);
431 t->mt = 0;
432 }
433 _mesa_delete_texture_object(ctx, texObj);
434 }
435
436 /* Need:
437 * - Same GEN_MODE for all active bits
438 * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
439 * - STRQ presumably all supported (matrix means incoming R values
440 * can end up in STQ, this has implications for vertex support,
441 * presumably ok if maos is used, though?)
442 *
443 * Basically impossible to do this on the fly - just collect some
444 * basic info & do the checks from ValidateState().
445 */
446 static void r200TexGen( GLcontext *ctx,
447 GLenum coord,
448 GLenum pname,
449 const GLfloat *params )
450 {
451 r200ContextPtr rmesa = R200_CONTEXT(ctx);
452 GLuint unit = ctx->Texture.CurrentUnit;
453 rmesa->recheck_texgen[unit] = GL_TRUE;
454 }
455
456
457 /**
458 * Allocate a new texture object.
459 * Called via ctx->Driver.NewTextureObject.
460 * Note: this function will be called during context creation to
461 * allocate the default texture objects.
462 * Fixup MaxAnisotropy according to user preference.
463 */
464 static struct gl_texture_object *r200NewTextureObject(GLcontext * ctx,
465 GLuint name,
466 GLenum target)
467 {
468 r200ContextPtr rmesa = R200_CONTEXT(ctx);
469 radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
470
471
472 if (RADEON_DEBUG & (RADEON_STATE | RADEON_TEXTURE)) {
473 fprintf(stderr, "%s( %p (target = %s) )\n", __FUNCTION__,
474 t, _mesa_lookup_enum_by_nr(target));
475 }
476
477 _mesa_initialize_texture_object(&t->base, name, target);
478 t->base.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
479
480 /* Initialize hardware state */
481 r200SetTexWrap( t, t->base.WrapS, t->base.WrapT, t->base.WrapR );
482 r200SetTexMaxAnisotropy( t, t->base.MaxAnisotropy );
483 r200SetTexFilter(t, t->base.MinFilter, t->base.MagFilter);
484 r200SetTexBorderColor(t, t->base.BorderColor);
485
486 return &t->base;
487 }
488
489
490
491 void r200InitTextureFuncs( struct dd_function_table *functions )
492 {
493 /* Note: we only plug in the functions we implement in the driver
494 * since _mesa_init_driver_functions() was already called.
495 */
496 functions->ChooseTextureFormat = radeonChooseTextureFormat_mesa;
497 functions->TexImage1D = radeonTexImage1D;
498 functions->TexImage2D = radeonTexImage2D;
499 #if ENABLE_HW_3D_TEXTURE
500 functions->TexImage3D = radeonTexImage3D;
501 #else
502 functions->TexImage3D = _mesa_store_teximage3d;
503 #endif
504 functions->TexSubImage1D = radeonTexSubImage1D;
505 functions->TexSubImage2D = radeonTexSubImage2D;
506 #if ENABLE_HW_3D_TEXTURE
507 functions->TexSubImage3D = radeonTexSubImage3D;
508 #else
509 functions->TexSubImage3D = _mesa_store_texsubimage3d;
510 #endif
511 functions->GetTexImage = radeonGetTexImage;
512 functions->GetCompressedTexImage = radeonGetCompressedTexImage;
513 functions->NewTextureObject = r200NewTextureObject;
514 // functions->BindTexture = r200BindTexture;
515 functions->DeleteTexture = r200DeleteTexture;
516 functions->IsTextureResident = driIsTextureResident;
517
518 functions->TexEnv = r200TexEnv;
519 functions->TexParameter = r200TexParameter;
520 functions->TexGen = r200TexGen;
521
522 functions->CompressedTexImage2D = radeonCompressedTexImage2D;
523 functions->CompressedTexSubImage2D = radeonCompressedTexSubImage2D;
524
525 functions->GenerateMipmap = radeonGenerateMipmap;
526
527 functions->NewTextureImage = radeonNewTextureImage;
528 functions->FreeTexImageData = radeonFreeTexImageData;
529 functions->MapTexture = radeonMapTexture;
530 functions->UnmapTexture = radeonUnmapTexture;
531
532 driInitTextureFormats();
533
534 }