Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / r200 / r200_texstate.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/macros.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "main/enums.h"
42
43 #include "radeon_common.h"
44 #include "radeon_mipmap_tree.h"
45 #include "r200_context.h"
46 #include "r200_state.h"
47 #include "r200_ioctl.h"
48 #include "r200_swtcl.h"
49 #include "r200_tex.h"
50 #include "r200_tcl.h"
51
52
53 #define R200_TXFORMAT_A8 R200_TXFORMAT_I8
54 #define R200_TXFORMAT_L8 R200_TXFORMAT_I8
55 #define R200_TXFORMAT_AL88 R200_TXFORMAT_AI88
56 #define R200_TXFORMAT_YCBCR R200_TXFORMAT_YVYU422
57 #define R200_TXFORMAT_YCBCR_REV R200_TXFORMAT_VYUY422
58 #define R200_TXFORMAT_RGB_DXT1 R200_TXFORMAT_DXT1
59 #define R200_TXFORMAT_RGBA_DXT1 R200_TXFORMAT_DXT1
60 #define R200_TXFORMAT_RGBA_DXT3 R200_TXFORMAT_DXT23
61 #define R200_TXFORMAT_RGBA_DXT5 R200_TXFORMAT_DXT45
62
63 #define _COLOR(f) \
64 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, 0 }
65 #define _COLOR_REV(f) \
66 [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f, 0 }
67 #define _ALPHA(f) \
68 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
69 #define _ALPHA_REV(f) \
70 [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
71 #define _YUV(f) \
72 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, R200_YUV_TO_RGB }
73 #define _INVALID(f) \
74 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
75 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
76 && (tx_table_be[f].format != 0xffffffff) )
77
78 struct tx_table {
79 GLuint format, filter;
80 };
81
82 static const struct tx_table tx_table_be[] =
83 {
84 [ MESA_FORMAT_RGBA8888 ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
85 _ALPHA_REV(RGBA8888),
86 _ALPHA(ARGB8888),
87 _ALPHA_REV(ARGB8888),
88 _INVALID(RGB888),
89 _COLOR(RGB565),
90 _COLOR_REV(RGB565),
91 _ALPHA(ARGB4444),
92 _ALPHA_REV(ARGB4444),
93 _ALPHA(ARGB1555),
94 _ALPHA_REV(ARGB1555),
95 _ALPHA(AL88),
96 _ALPHA_REV(AL88),
97 _ALPHA(A8),
98 _COLOR(L8),
99 _ALPHA(I8),
100 _INVALID(CI8),
101 _YUV(YCBCR),
102 _YUV(YCBCR_REV),
103 _INVALID(RGB_FXT1),
104 _INVALID(RGBA_FXT1),
105 _COLOR(RGB_DXT1),
106 _ALPHA(RGBA_DXT1),
107 _ALPHA(RGBA_DXT3),
108 _ALPHA(RGBA_DXT5),
109 };
110
111 static const struct tx_table tx_table_le[] =
112 {
113 _ALPHA(RGBA8888),
114 [ MESA_FORMAT_RGBA8888_REV ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
115 _ALPHA(ARGB8888),
116 _ALPHA_REV(ARGB8888),
117 [ MESA_FORMAT_RGB888 ] = { R200_TXFORMAT_ARGB8888, 0 },
118 _COLOR(RGB565),
119 _COLOR_REV(RGB565),
120 _ALPHA(ARGB4444),
121 _ALPHA_REV(ARGB4444),
122 _ALPHA(ARGB1555),
123 _ALPHA_REV(ARGB1555),
124 _ALPHA(AL88),
125 _ALPHA_REV(AL88),
126 _ALPHA(A8),
127 _COLOR(L8),
128 _ALPHA(I8),
129 _INVALID(CI8),
130 _YUV(YCBCR),
131 _YUV(YCBCR_REV),
132 _INVALID(RGB_FXT1),
133 _INVALID(RGBA_FXT1),
134 _COLOR(RGB_DXT1),
135 _ALPHA(RGBA_DXT1),
136 _ALPHA(RGBA_DXT3),
137 _ALPHA(RGBA_DXT5),
138 };
139
140 #undef _COLOR
141 #undef _ALPHA
142 #undef _INVALID
143
144 /* ================================================================
145 * Texture combine functions
146 */
147
148 /* GL_ARB_texture_env_combine support
149 */
150
151 /* The color tables have combine functions for GL_SRC_COLOR,
152 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
153 */
154 static GLuint r200_register_color[][R200_MAX_TEXTURE_UNITS] =
155 {
156 {
157 R200_TXC_ARG_A_R0_COLOR,
158 R200_TXC_ARG_A_R1_COLOR,
159 R200_TXC_ARG_A_R2_COLOR,
160 R200_TXC_ARG_A_R3_COLOR,
161 R200_TXC_ARG_A_R4_COLOR,
162 R200_TXC_ARG_A_R5_COLOR
163 },
164 {
165 R200_TXC_ARG_A_R0_COLOR | R200_TXC_COMP_ARG_A,
166 R200_TXC_ARG_A_R1_COLOR | R200_TXC_COMP_ARG_A,
167 R200_TXC_ARG_A_R2_COLOR | R200_TXC_COMP_ARG_A,
168 R200_TXC_ARG_A_R3_COLOR | R200_TXC_COMP_ARG_A,
169 R200_TXC_ARG_A_R4_COLOR | R200_TXC_COMP_ARG_A,
170 R200_TXC_ARG_A_R5_COLOR | R200_TXC_COMP_ARG_A
171 },
172 {
173 R200_TXC_ARG_A_R0_ALPHA,
174 R200_TXC_ARG_A_R1_ALPHA,
175 R200_TXC_ARG_A_R2_ALPHA,
176 R200_TXC_ARG_A_R3_ALPHA,
177 R200_TXC_ARG_A_R4_ALPHA,
178 R200_TXC_ARG_A_R5_ALPHA
179 },
180 {
181 R200_TXC_ARG_A_R0_ALPHA | R200_TXC_COMP_ARG_A,
182 R200_TXC_ARG_A_R1_ALPHA | R200_TXC_COMP_ARG_A,
183 R200_TXC_ARG_A_R2_ALPHA | R200_TXC_COMP_ARG_A,
184 R200_TXC_ARG_A_R3_ALPHA | R200_TXC_COMP_ARG_A,
185 R200_TXC_ARG_A_R4_ALPHA | R200_TXC_COMP_ARG_A,
186 R200_TXC_ARG_A_R5_ALPHA | R200_TXC_COMP_ARG_A
187 },
188 };
189
190 static GLuint r200_tfactor_color[] =
191 {
192 R200_TXC_ARG_A_TFACTOR_COLOR,
193 R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_COMP_ARG_A,
194 R200_TXC_ARG_A_TFACTOR_ALPHA,
195 R200_TXC_ARG_A_TFACTOR_ALPHA | R200_TXC_COMP_ARG_A
196 };
197
198 static GLuint r200_tfactor1_color[] =
199 {
200 R200_TXC_ARG_A_TFACTOR1_COLOR,
201 R200_TXC_ARG_A_TFACTOR1_COLOR | R200_TXC_COMP_ARG_A,
202 R200_TXC_ARG_A_TFACTOR1_ALPHA,
203 R200_TXC_ARG_A_TFACTOR1_ALPHA | R200_TXC_COMP_ARG_A
204 };
205
206 static GLuint r200_primary_color[] =
207 {
208 R200_TXC_ARG_A_DIFFUSE_COLOR,
209 R200_TXC_ARG_A_DIFFUSE_COLOR | R200_TXC_COMP_ARG_A,
210 R200_TXC_ARG_A_DIFFUSE_ALPHA,
211 R200_TXC_ARG_A_DIFFUSE_ALPHA | R200_TXC_COMP_ARG_A
212 };
213
214 /* GL_ZERO table - indices 0-3
215 * GL_ONE table - indices 1-4
216 */
217 static GLuint r200_zero_color[] =
218 {
219 R200_TXC_ARG_A_ZERO,
220 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
221 R200_TXC_ARG_A_ZERO,
222 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
223 R200_TXC_ARG_A_ZERO
224 };
225
226 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
227 */
228 static GLuint r200_register_alpha[][R200_MAX_TEXTURE_UNITS] =
229 {
230 {
231 R200_TXA_ARG_A_R0_ALPHA,
232 R200_TXA_ARG_A_R1_ALPHA,
233 R200_TXA_ARG_A_R2_ALPHA,
234 R200_TXA_ARG_A_R3_ALPHA,
235 R200_TXA_ARG_A_R4_ALPHA,
236 R200_TXA_ARG_A_R5_ALPHA
237 },
238 {
239 R200_TXA_ARG_A_R0_ALPHA | R200_TXA_COMP_ARG_A,
240 R200_TXA_ARG_A_R1_ALPHA | R200_TXA_COMP_ARG_A,
241 R200_TXA_ARG_A_R2_ALPHA | R200_TXA_COMP_ARG_A,
242 R200_TXA_ARG_A_R3_ALPHA | R200_TXA_COMP_ARG_A,
243 R200_TXA_ARG_A_R4_ALPHA | R200_TXA_COMP_ARG_A,
244 R200_TXA_ARG_A_R5_ALPHA | R200_TXA_COMP_ARG_A
245 },
246 };
247
248 static GLuint r200_tfactor_alpha[] =
249 {
250 R200_TXA_ARG_A_TFACTOR_ALPHA,
251 R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_COMP_ARG_A
252 };
253
254 static GLuint r200_tfactor1_alpha[] =
255 {
256 R200_TXA_ARG_A_TFACTOR1_ALPHA,
257 R200_TXA_ARG_A_TFACTOR1_ALPHA | R200_TXA_COMP_ARG_A
258 };
259
260 static GLuint r200_primary_alpha[] =
261 {
262 R200_TXA_ARG_A_DIFFUSE_ALPHA,
263 R200_TXA_ARG_A_DIFFUSE_ALPHA | R200_TXA_COMP_ARG_A
264 };
265
266 /* GL_ZERO table - indices 0-1
267 * GL_ONE table - indices 1-2
268 */
269 static GLuint r200_zero_alpha[] =
270 {
271 R200_TXA_ARG_A_ZERO,
272 R200_TXA_ARG_A_ZERO | R200_TXA_COMP_ARG_A,
273 R200_TXA_ARG_A_ZERO,
274 };
275
276
277 /* Extract the arg from slot A, shift it into the correct argument slot
278 * and set the corresponding complement bit.
279 */
280 #define R200_COLOR_ARG( n, arg ) \
281 do { \
282 color_combine |= \
283 ((color_arg[n] & R200_TXC_ARG_A_MASK) \
284 << R200_TXC_ARG_##arg##_SHIFT); \
285 color_combine |= \
286 ((color_arg[n] >> R200_TXC_COMP_ARG_A_SHIFT) \
287 << R200_TXC_COMP_ARG_##arg##_SHIFT); \
288 } while (0)
289
290 #define R200_ALPHA_ARG( n, arg ) \
291 do { \
292 alpha_combine |= \
293 ((alpha_arg[n] & R200_TXA_ARG_A_MASK) \
294 << R200_TXA_ARG_##arg##_SHIFT); \
295 alpha_combine |= \
296 ((alpha_arg[n] >> R200_TXA_COMP_ARG_A_SHIFT) \
297 << R200_TXA_COMP_ARG_##arg##_SHIFT); \
298 } while (0)
299
300
301 /* ================================================================
302 * Texture unit state management
303 */
304
305 static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuint replaceargs )
306 {
307 r200ContextPtr rmesa = R200_CONTEXT(ctx);
308 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
309 GLuint color_combine, alpha_combine;
310 GLuint color_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] &
311 ~(R200_TXC_SCALE_MASK | R200_TXC_OUTPUT_REG_MASK | R200_TXC_TFACTOR_SEL_MASK |
312 R200_TXC_TFACTOR1_SEL_MASK);
313 GLuint alpha_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] &
314 ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK | R200_TXA_OUTPUT_REG_MASK |
315 R200_TXA_TFACTOR_SEL_MASK | R200_TXA_TFACTOR1_SEL_MASK);
316
317 /* texUnit->_Current can be NULL if and only if the texture unit is
318 * not actually enabled.
319 */
320 assert( (texUnit->_ReallyEnabled == 0)
321 || (texUnit->_Current != NULL) );
322
323 if ( R200_DEBUG & RADEON_TEXTURE ) {
324 fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
325 }
326
327 /* Set the texture environment state. Isn't this nice and clean?
328 * The chip will automagically set the texture alpha to 0xff when
329 * the texture format does not include an alpha component. This
330 * reduces the amount of special-casing we have to do, alpha-only
331 * textures being a notable exception.
332 */
333
334 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
335 (unit << R200_TXC_TFACTOR_SEL_SHIFT) |
336 (replaceargs << R200_TXC_TFACTOR1_SEL_SHIFT);
337 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
338 (unit << R200_TXA_TFACTOR_SEL_SHIFT) |
339 (replaceargs << R200_TXA_TFACTOR1_SEL_SHIFT);
340
341 if ( !texUnit->_ReallyEnabled ) {
342 assert( unit == 0);
343 color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
344 | R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
345 alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
346 | R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
347 }
348 else {
349 GLuint color_arg[3], alpha_arg[3];
350 GLuint i;
351 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
352 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
353 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
354 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
355
356
357 const GLint replaceoprgb =
358 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR;
359 const GLint replaceopa =
360 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandA[0] - GL_SRC_ALPHA;
361
362 /* Step 1:
363 * Extract the color and alpha combine function arguments.
364 */
365 for ( i = 0 ; i < numColorArgs ; i++ ) {
366 GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
367 const GLint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
368 assert(op >= 0);
369 assert(op <= 3);
370 switch ( srcRGBi ) {
371 case GL_TEXTURE:
372 color_arg[i] = r200_register_color[op][unit];
373 break;
374 case GL_CONSTANT:
375 color_arg[i] = r200_tfactor_color[op];
376 break;
377 case GL_PRIMARY_COLOR:
378 color_arg[i] = r200_primary_color[op];
379 break;
380 case GL_PREVIOUS:
381 if (replaceargs != unit) {
382 const GLint srcRGBreplace =
383 ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceRGB[0];
384 if (op >= 2) {
385 op = op ^ replaceopa;
386 }
387 else {
388 op = op ^ replaceoprgb;
389 }
390 switch (srcRGBreplace) {
391 case GL_TEXTURE:
392 color_arg[i] = r200_register_color[op][replaceargs];
393 break;
394 case GL_CONSTANT:
395 color_arg[i] = r200_tfactor1_color[op];
396 break;
397 case GL_PRIMARY_COLOR:
398 color_arg[i] = r200_primary_color[op];
399 break;
400 case GL_PREVIOUS:
401 if (slot == 0)
402 color_arg[i] = r200_primary_color[op];
403 else
404 color_arg[i] = r200_register_color[op]
405 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
406 break;
407 case GL_ZERO:
408 color_arg[i] = r200_zero_color[op];
409 break;
410 case GL_ONE:
411 color_arg[i] = r200_zero_color[op+1];
412 break;
413 case GL_TEXTURE0:
414 case GL_TEXTURE1:
415 case GL_TEXTURE2:
416 case GL_TEXTURE3:
417 case GL_TEXTURE4:
418 case GL_TEXTURE5:
419 color_arg[i] = r200_register_color[op][srcRGBreplace - GL_TEXTURE0];
420 break;
421 default:
422 return GL_FALSE;
423 }
424 }
425 else {
426 if (slot == 0)
427 color_arg[i] = r200_primary_color[op];
428 else
429 color_arg[i] = r200_register_color[op]
430 [rmesa->state.texture.unit[unit - 1].outputreg];
431 }
432 break;
433 case GL_ZERO:
434 color_arg[i] = r200_zero_color[op];
435 break;
436 case GL_ONE:
437 color_arg[i] = r200_zero_color[op+1];
438 break;
439 case GL_TEXTURE0:
440 case GL_TEXTURE1:
441 case GL_TEXTURE2:
442 case GL_TEXTURE3:
443 case GL_TEXTURE4:
444 case GL_TEXTURE5:
445 color_arg[i] = r200_register_color[op][srcRGBi - GL_TEXTURE0];
446 break;
447 default:
448 return GL_FALSE;
449 }
450 }
451
452 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
453 GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
454 const GLint srcAi = texUnit->_CurrentCombine->SourceA[i];
455 assert(op >= 0);
456 assert(op <= 1);
457 switch ( srcAi ) {
458 case GL_TEXTURE:
459 alpha_arg[i] = r200_register_alpha[op][unit];
460 break;
461 case GL_CONSTANT:
462 alpha_arg[i] = r200_tfactor_alpha[op];
463 break;
464 case GL_PRIMARY_COLOR:
465 alpha_arg[i] = r200_primary_alpha[op];
466 break;
467 case GL_PREVIOUS:
468 if (replaceargs != unit) {
469 const GLint srcAreplace =
470 ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceA[0];
471 op = op ^ replaceopa;
472 switch (srcAreplace) {
473 case GL_TEXTURE:
474 alpha_arg[i] = r200_register_alpha[op][replaceargs];
475 break;
476 case GL_CONSTANT:
477 alpha_arg[i] = r200_tfactor1_alpha[op];
478 break;
479 case GL_PRIMARY_COLOR:
480 alpha_arg[i] = r200_primary_alpha[op];
481 break;
482 case GL_PREVIOUS:
483 if (slot == 0)
484 alpha_arg[i] = r200_primary_alpha[op];
485 else
486 alpha_arg[i] = r200_register_alpha[op]
487 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
488 break;
489 case GL_ZERO:
490 alpha_arg[i] = r200_zero_alpha[op];
491 break;
492 case GL_ONE:
493 alpha_arg[i] = r200_zero_alpha[op+1];
494 break;
495 case GL_TEXTURE0:
496 case GL_TEXTURE1:
497 case GL_TEXTURE2:
498 case GL_TEXTURE3:
499 case GL_TEXTURE4:
500 case GL_TEXTURE5:
501 alpha_arg[i] = r200_register_alpha[op][srcAreplace - GL_TEXTURE0];
502 break;
503 default:
504 return GL_FALSE;
505 }
506 }
507 else {
508 if (slot == 0)
509 alpha_arg[i] = r200_primary_alpha[op];
510 else
511 alpha_arg[i] = r200_register_alpha[op]
512 [rmesa->state.texture.unit[unit - 1].outputreg];
513 }
514 break;
515 case GL_ZERO:
516 alpha_arg[i] = r200_zero_alpha[op];
517 break;
518 case GL_ONE:
519 alpha_arg[i] = r200_zero_alpha[op+1];
520 break;
521 case GL_TEXTURE0:
522 case GL_TEXTURE1:
523 case GL_TEXTURE2:
524 case GL_TEXTURE3:
525 case GL_TEXTURE4:
526 case GL_TEXTURE5:
527 alpha_arg[i] = r200_register_alpha[op][srcAi - GL_TEXTURE0];
528 break;
529 default:
530 return GL_FALSE;
531 }
532 }
533
534 /* Step 2:
535 * Build up the color and alpha combine functions.
536 */
537 switch ( texUnit->_CurrentCombine->ModeRGB ) {
538 case GL_REPLACE:
539 color_combine = (R200_TXC_ARG_A_ZERO |
540 R200_TXC_ARG_B_ZERO |
541 R200_TXC_OP_MADD);
542 R200_COLOR_ARG( 0, C );
543 break;
544 case GL_MODULATE:
545 color_combine = (R200_TXC_ARG_C_ZERO |
546 R200_TXC_OP_MADD);
547 R200_COLOR_ARG( 0, A );
548 R200_COLOR_ARG( 1, B );
549 break;
550 case GL_ADD:
551 color_combine = (R200_TXC_ARG_B_ZERO |
552 R200_TXC_COMP_ARG_B |
553 R200_TXC_OP_MADD);
554 R200_COLOR_ARG( 0, A );
555 R200_COLOR_ARG( 1, C );
556 break;
557 case GL_ADD_SIGNED:
558 color_combine = (R200_TXC_ARG_B_ZERO |
559 R200_TXC_COMP_ARG_B |
560 R200_TXC_BIAS_ARG_C | /* new */
561 R200_TXC_OP_MADD); /* was ADDSIGNED */
562 R200_COLOR_ARG( 0, A );
563 R200_COLOR_ARG( 1, C );
564 break;
565 case GL_SUBTRACT:
566 color_combine = (R200_TXC_ARG_B_ZERO |
567 R200_TXC_COMP_ARG_B |
568 R200_TXC_NEG_ARG_C |
569 R200_TXC_OP_MADD);
570 R200_COLOR_ARG( 0, A );
571 R200_COLOR_ARG( 1, C );
572 break;
573 case GL_INTERPOLATE:
574 color_combine = (R200_TXC_OP_LERP);
575 R200_COLOR_ARG( 0, B );
576 R200_COLOR_ARG( 1, A );
577 R200_COLOR_ARG( 2, C );
578 break;
579
580 case GL_DOT3_RGB_EXT:
581 case GL_DOT3_RGBA_EXT:
582 /* The EXT version of the DOT3 extension does not support the
583 * scale factor, but the ARB version (and the version in OpenGL
584 * 1.3) does.
585 */
586 RGBshift = 0;
587 /* FALLTHROUGH */
588
589 case GL_DOT3_RGB:
590 case GL_DOT3_RGBA:
591 /* DOT3 works differently on R200 than on R100. On R100, just
592 * setting the DOT3 mode did everything for you. On R200, the
593 * driver has to enable the biasing and scale in the inputs to
594 * put them in the proper [-1,1] range. This is what the 4x and
595 * the -0.5 in the DOT3 spec do. The post-scale is then set
596 * normally.
597 */
598
599 color_combine = (R200_TXC_ARG_C_ZERO |
600 R200_TXC_OP_DOT3 |
601 R200_TXC_BIAS_ARG_A |
602 R200_TXC_BIAS_ARG_B |
603 R200_TXC_SCALE_ARG_A |
604 R200_TXC_SCALE_ARG_B);
605 R200_COLOR_ARG( 0, A );
606 R200_COLOR_ARG( 1, B );
607 break;
608
609 case GL_MODULATE_ADD_ATI:
610 color_combine = (R200_TXC_OP_MADD);
611 R200_COLOR_ARG( 0, A );
612 R200_COLOR_ARG( 1, C );
613 R200_COLOR_ARG( 2, B );
614 break;
615 case GL_MODULATE_SIGNED_ADD_ATI:
616 color_combine = (R200_TXC_BIAS_ARG_C | /* new */
617 R200_TXC_OP_MADD); /* was ADDSIGNED */
618 R200_COLOR_ARG( 0, A );
619 R200_COLOR_ARG( 1, C );
620 R200_COLOR_ARG( 2, B );
621 break;
622 case GL_MODULATE_SUBTRACT_ATI:
623 color_combine = (R200_TXC_NEG_ARG_C |
624 R200_TXC_OP_MADD);
625 R200_COLOR_ARG( 0, A );
626 R200_COLOR_ARG( 1, C );
627 R200_COLOR_ARG( 2, B );
628 break;
629 default:
630 return GL_FALSE;
631 }
632
633 switch ( texUnit->_CurrentCombine->ModeA ) {
634 case GL_REPLACE:
635 alpha_combine = (R200_TXA_ARG_A_ZERO |
636 R200_TXA_ARG_B_ZERO |
637 R200_TXA_OP_MADD);
638 R200_ALPHA_ARG( 0, C );
639 break;
640 case GL_MODULATE:
641 alpha_combine = (R200_TXA_ARG_C_ZERO |
642 R200_TXA_OP_MADD);
643 R200_ALPHA_ARG( 0, A );
644 R200_ALPHA_ARG( 1, B );
645 break;
646 case GL_ADD:
647 alpha_combine = (R200_TXA_ARG_B_ZERO |
648 R200_TXA_COMP_ARG_B |
649 R200_TXA_OP_MADD);
650 R200_ALPHA_ARG( 0, A );
651 R200_ALPHA_ARG( 1, C );
652 break;
653 case GL_ADD_SIGNED:
654 alpha_combine = (R200_TXA_ARG_B_ZERO |
655 R200_TXA_COMP_ARG_B |
656 R200_TXA_BIAS_ARG_C | /* new */
657 R200_TXA_OP_MADD); /* was ADDSIGNED */
658 R200_ALPHA_ARG( 0, A );
659 R200_ALPHA_ARG( 1, C );
660 break;
661 case GL_SUBTRACT:
662 alpha_combine = (R200_TXA_ARG_B_ZERO |
663 R200_TXA_COMP_ARG_B |
664 R200_TXA_NEG_ARG_C |
665 R200_TXA_OP_MADD);
666 R200_ALPHA_ARG( 0, A );
667 R200_ALPHA_ARG( 1, C );
668 break;
669 case GL_INTERPOLATE:
670 alpha_combine = (R200_TXA_OP_LERP);
671 R200_ALPHA_ARG( 0, B );
672 R200_ALPHA_ARG( 1, A );
673 R200_ALPHA_ARG( 2, C );
674 break;
675
676 case GL_MODULATE_ADD_ATI:
677 alpha_combine = (R200_TXA_OP_MADD);
678 R200_ALPHA_ARG( 0, A );
679 R200_ALPHA_ARG( 1, C );
680 R200_ALPHA_ARG( 2, B );
681 break;
682 case GL_MODULATE_SIGNED_ADD_ATI:
683 alpha_combine = (R200_TXA_BIAS_ARG_C | /* new */
684 R200_TXA_OP_MADD); /* was ADDSIGNED */
685 R200_ALPHA_ARG( 0, A );
686 R200_ALPHA_ARG( 1, C );
687 R200_ALPHA_ARG( 2, B );
688 break;
689 case GL_MODULATE_SUBTRACT_ATI:
690 alpha_combine = (R200_TXA_NEG_ARG_C |
691 R200_TXA_OP_MADD);
692 R200_ALPHA_ARG( 0, A );
693 R200_ALPHA_ARG( 1, C );
694 R200_ALPHA_ARG( 2, B );
695 break;
696 default:
697 return GL_FALSE;
698 }
699
700 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
701 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
702 alpha_scale |= R200_TXA_DOT_ALPHA;
703 Ashift = RGBshift;
704 }
705
706 /* Step 3:
707 * Apply the scale factor.
708 */
709 color_scale |= (RGBshift << R200_TXC_SCALE_SHIFT);
710 alpha_scale |= (Ashift << R200_TXA_SCALE_SHIFT);
711
712 /* All done!
713 */
714 }
715
716 if ( rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] != color_combine ||
717 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] != alpha_combine ||
718 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] != color_scale ||
719 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
720 R200_STATECHANGE( rmesa, pix[slot] );
721 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] = color_combine;
722 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] = alpha_combine;
723 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] = color_scale;
724 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] = alpha_scale;
725 }
726
727 return GL_TRUE;
728 }
729
730 void r200SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
731 unsigned long long offset, GLint depth, GLuint pitch)
732 {
733 r200ContextPtr rmesa = pDRICtx->driverPrivate;
734 struct gl_texture_object *tObj =
735 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
736 radeonTexObjPtr t = radeon_tex_obj(tObj);
737
738 if (!tObj)
739 return;
740
741 t->image_override = GL_TRUE;
742
743 if (!offset)
744 return;
745
746 t->bo = NULL;
747 t->override_offset = offset;
748 t->pp_txpitch = pitch - 32;
749
750 switch (depth) {
751 case 32:
752 t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
753 t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
754 break;
755 case 24:
756 default:
757 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
758 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
759 break;
760 case 16:
761 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
762 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
763 break;
764 }
765 }
766
767 void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint glx_texture_format,
768 __DRIdrawable *dPriv)
769 {
770 struct gl_texture_unit *texUnit;
771 struct gl_texture_object *texObj;
772 struct gl_texture_image *texImage;
773 struct radeon_renderbuffer *rb;
774 radeon_texture_image *rImage;
775 radeonContextPtr radeon;
776 r200ContextPtr rmesa;
777 struct radeon_framebuffer *rfb;
778 radeonTexObjPtr t;
779 uint32_t pitch_val;
780 uint32_t internalFormat, type, format;
781
782 type = GL_BGRA;
783 format = GL_UNSIGNED_BYTE;
784 internalFormat = (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT ? 3 : 4);
785
786 radeon = pDRICtx->driverPrivate;
787 rmesa = pDRICtx->driverPrivate;
788
789 rfb = dPriv->driverPrivate;
790 texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
791 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
792 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
793
794 rImage = get_radeon_texture_image(texImage);
795 t = radeon_tex_obj(texObj);
796 if (t == NULL) {
797 return;
798 }
799
800 radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
801 rb = rfb->color_rb[0];
802 if (rb->bo == NULL) {
803 /* Failed to BO for the buffer */
804 return;
805 }
806
807 _mesa_lock_texture(radeon->glCtx, texObj);
808 if (t->bo) {
809 radeon_bo_unref(t->bo);
810 t->bo = NULL;
811 }
812 if (rImage->bo) {
813 radeon_bo_unref(rImage->bo);
814 rImage->bo = NULL;
815 }
816
817 radeon_miptree_unreference(&t->mt);
818 radeon_miptree_unreference(&rImage->mt);
819
820 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
821 rb->base.Width, rb->base.Height, 1, 0, rb->cpp);
822 texImage->RowStride = rb->pitch / rb->cpp;
823
824 rImage->bo = rb->bo;
825 radeon_bo_ref(rImage->bo);
826 t->bo = rb->bo;
827 radeon_bo_ref(t->bo);
828 t->tile_bits = 0;
829 t->image_override = GL_TRUE;
830 t->override_offset = 0;
831 t->pp_txpitch &= (1 << 13) -1;
832 pitch_val = rb->pitch;
833 switch (rb->cpp) {
834 case 4:
835 if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
836 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
837 else
838 t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
839 t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
840 break;
841 case 3:
842 default:
843 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
844 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
845 break;
846 case 2:
847 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
848 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
849 break;
850 }
851 t->pp_txsize = ((rb->base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
852 | ((rb->base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
853 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
854 t->pp_txpitch = pitch_val;
855 t->pp_txpitch -= 32;
856
857 t->validated = GL_TRUE;
858 _mesa_unlock_texture(radeon->glCtx, texObj);
859 return;
860 }
861
862
863 void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
864 {
865 r200SetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
866 }
867
868
869 #define REF_COLOR 1
870 #define REF_ALPHA 2
871
872 static GLboolean r200UpdateAllTexEnv( GLcontext *ctx )
873 {
874 r200ContextPtr rmesa = R200_CONTEXT(ctx);
875 GLint i, j, currslot;
876 GLint maxunitused = -1;
877 GLboolean texregfree[6] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
878 GLubyte stageref[7] = {0, 0, 0, 0, 0, 0, 0};
879 GLint nextunit[R200_MAX_TEXTURE_UNITS] = {0, 0, 0, 0, 0, 0};
880 GLint currentnext = -1;
881 GLboolean ok;
882
883 /* find highest used unit */
884 for ( j = 0; j < R200_MAX_TEXTURE_UNITS; j++) {
885 if (ctx->Texture.Unit[j]._ReallyEnabled) {
886 maxunitused = j;
887 }
888 }
889 stageref[maxunitused + 1] = REF_COLOR | REF_ALPHA;
890
891 for ( j = maxunitused; j >= 0; j-- ) {
892 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[j];
893
894 rmesa->state.texture.unit[j].outputreg = -1;
895
896 if (stageref[j + 1]) {
897
898 /* use the lowest available reg. That gets us automatically reg0 for the last stage.
899 need this even for disabled units, as it may get referenced due to the replace
900 optimization */
901 for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS; i++ ) {
902 if (texregfree[i]) {
903 rmesa->state.texture.unit[j].outputreg = i;
904 break;
905 }
906 }
907 if (rmesa->state.texture.unit[j].outputreg == -1) {
908 /* no more free regs we can use. Need a fallback :-( */
909 return GL_FALSE;
910 }
911
912 nextunit[j] = currentnext;
913
914 if (!texUnit->_ReallyEnabled) {
915 /* the not enabled stages are referenced "indirectly",
916 must not cut off the lower stages */
917 stageref[j] = REF_COLOR | REF_ALPHA;
918 continue;
919 }
920 currentnext = j;
921
922 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
923 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
924 const GLboolean isdot3rgba = (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ||
925 (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT);
926
927
928 /* check if we need the color part, special case for dot3_rgba
929 as if only the alpha part is referenced later on it still is using the color part */
930 if ((stageref[j + 1] & REF_COLOR) || isdot3rgba) {
931 for ( i = 0 ; i < numColorArgs ; i++ ) {
932 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
933 const GLuint op = texUnit->_CurrentCombine->OperandRGB[i];
934 switch ( srcRGBi ) {
935 case GL_PREVIOUS:
936 /* op 0/1 are referencing color, op 2/3 alpha */
937 stageref[j] |= (op >> 1) + 1;
938 break;
939 case GL_TEXTURE:
940 texregfree[j] = GL_FALSE;
941 break;
942 case GL_TEXTURE0:
943 case GL_TEXTURE1:
944 case GL_TEXTURE2:
945 case GL_TEXTURE3:
946 case GL_TEXTURE4:
947 case GL_TEXTURE5:
948 texregfree[srcRGBi - GL_TEXTURE0] = GL_FALSE;
949 break;
950 default: /* don't care about other sources here */
951 break;
952 }
953 }
954 }
955
956 /* alpha args are ignored for dot3_rgba */
957 if ((stageref[j + 1] & REF_ALPHA) && !isdot3rgba) {
958
959 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
960 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
961 switch ( srcAi ) {
962 case GL_PREVIOUS:
963 stageref[j] |= REF_ALPHA;
964 break;
965 case GL_TEXTURE:
966 texregfree[j] = GL_FALSE;
967 break;
968 case GL_TEXTURE0:
969 case GL_TEXTURE1:
970 case GL_TEXTURE2:
971 case GL_TEXTURE3:
972 case GL_TEXTURE4:
973 case GL_TEXTURE5:
974 texregfree[srcAi - GL_TEXTURE0] = GL_FALSE;
975 break;
976 default: /* don't care about other sources here */
977 break;
978 }
979 }
980 }
981 }
982 }
983
984 /* don't enable texture sampling for units if the result is not used */
985 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
986 if (ctx->Texture.Unit[i]._ReallyEnabled && !texregfree[i])
987 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
988 else rmesa->state.texture.unit[i].unitneeded = 0;
989 }
990
991 ok = GL_TRUE;
992 currslot = 0;
993 rmesa->state.envneeded = 1;
994
995 i = 0;
996 while ((i <= maxunitused) && (i >= 0)) {
997 /* only output instruction if the results are referenced */
998 if (ctx->Texture.Unit[i]._ReallyEnabled && stageref[i+1]) {
999 GLuint replaceunit = i;
1000 /* try to optimize GL_REPLACE away (only one level deep though) */
1001 if ( (ctx->Texture.Unit[i]._CurrentCombine->ModeRGB == GL_REPLACE) &&
1002 (ctx->Texture.Unit[i]._CurrentCombine->ModeA == GL_REPLACE) &&
1003 (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftRGB == 0) &&
1004 (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftA == 0) &&
1005 (nextunit[i] > 0) ) {
1006 /* yippie! can optimize it away! */
1007 replaceunit = i;
1008 i = nextunit[i];
1009 }
1010
1011 /* need env instruction slot */
1012 rmesa->state.envneeded |= 1 << currslot;
1013 ok = r200UpdateTextureEnv( ctx, i, currslot, replaceunit );
1014 if (!ok) return GL_FALSE;
1015 currslot++;
1016 }
1017 i = i + 1;
1018 }
1019
1020 if (currslot == 0) {
1021 /* need one stage at least */
1022 rmesa->state.texture.unit[0].outputreg = 0;
1023 ok = r200UpdateTextureEnv( ctx, 0, 0, 0 );
1024 }
1025
1026 R200_STATECHANGE( rmesa, ctx );
1027 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_BLEND_ENABLE_MASK | R200_MULTI_PASS_ENABLE);
1028 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= rmesa->state.envneeded << R200_TEX_BLEND_0_ENABLE_SHIFT;
1029
1030 return ok;
1031 }
1032
1033 #undef REF_COLOR
1034 #undef REF_ALPHA
1035
1036
1037 #define TEXOBJ_TXFILTER_MASK (R200_MAX_MIP_LEVEL_MASK | \
1038 R200_MIN_FILTER_MASK | \
1039 R200_MAG_FILTER_MASK | \
1040 R200_MAX_ANISO_MASK | \
1041 R200_YUV_TO_RGB | \
1042 R200_YUV_TEMPERATURE_MASK | \
1043 R200_CLAMP_S_MASK | \
1044 R200_CLAMP_T_MASK | \
1045 R200_BORDER_MODE_D3D )
1046
1047 #define TEXOBJ_TXFORMAT_MASK (R200_TXFORMAT_WIDTH_MASK | \
1048 R200_TXFORMAT_HEIGHT_MASK | \
1049 R200_TXFORMAT_FORMAT_MASK | \
1050 R200_TXFORMAT_F5_WIDTH_MASK | \
1051 R200_TXFORMAT_F5_HEIGHT_MASK | \
1052 R200_TXFORMAT_ALPHA_IN_MAP | \
1053 R200_TXFORMAT_CUBIC_MAP_ENABLE | \
1054 R200_TXFORMAT_NON_POWER2)
1055
1056 #define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
1057 R200_TEXCOORD_MASK | \
1058 R200_CLAMP_Q_MASK | \
1059 R200_VOLUME_FILTER_MASK)
1060
1061
1062 static void disable_tex_obj_state( r200ContextPtr rmesa,
1063 int unit )
1064 {
1065
1066 R200_STATECHANGE( rmesa, vtx );
1067 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
1068
1069 R200_STATECHANGE( rmesa, ctx );
1070 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_0_ENABLE << unit);
1071 if (rmesa->radeon.TclFallback & (R200_TCL_FALLBACK_TEXGEN_0<<unit)) {
1072 TCL_FALLBACK( rmesa->radeon.glCtx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
1073 }
1074
1075 /* Actually want to keep all units less than max active texture
1076 * enabled, right? Fix this for >2 texunits.
1077 */
1078
1079 {
1080 GLuint tmp = rmesa->TexGenEnabled;
1081
1082 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
1083 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
1084 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
1085 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
1086
1087 if (tmp != rmesa->TexGenEnabled) {
1088 rmesa->recheck_texgen[unit] = GL_TRUE;
1089 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1090 }
1091 }
1092 }
1093 static void import_tex_obj_state( r200ContextPtr rmesa,
1094 int unit,
1095 radeonTexObjPtr texobj )
1096 {
1097 /* do not use RADEON_DB_STATE to avoid stale texture caches */
1098 GLuint *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
1099
1100 R200_STATECHANGE( rmesa, tex[unit] );
1101
1102 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
1103 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
1104 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1105 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
1106 cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
1107 cmd[TEX_PP_TXFORMAT_X] |= texobj->pp_txformat_x & TEXOBJ_TXFORMAT_X_MASK;
1108 cmd[TEX_PP_TXSIZE] = texobj->pp_txsize; /* NPOT only! */
1109 cmd[TEX_PP_TXPITCH] = texobj->pp_txpitch; /* NPOT only! */
1110 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
1111
1112 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
1113 GLuint *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
1114
1115 R200_STATECHANGE( rmesa, cube[unit] );
1116 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
1117 if (rmesa->radeon.radeonScreen->drmSupportsFragShader) {
1118 /* that value is submitted twice. could change cube atom
1119 to not include that command when new drm is used */
1120 cmd[TEX_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
1121 }
1122 }
1123
1124 }
1125
1126 static void set_texgen_matrix( r200ContextPtr rmesa,
1127 GLuint unit,
1128 const GLfloat *s_plane,
1129 const GLfloat *t_plane,
1130 const GLfloat *r_plane,
1131 const GLfloat *q_plane )
1132 {
1133 GLfloat m[16];
1134
1135 m[0] = s_plane[0];
1136 m[4] = s_plane[1];
1137 m[8] = s_plane[2];
1138 m[12] = s_plane[3];
1139
1140 m[1] = t_plane[0];
1141 m[5] = t_plane[1];
1142 m[9] = t_plane[2];
1143 m[13] = t_plane[3];
1144
1145 m[2] = r_plane[0];
1146 m[6] = r_plane[1];
1147 m[10] = r_plane[2];
1148 m[14] = r_plane[3];
1149
1150 m[3] = q_plane[0];
1151 m[7] = q_plane[1];
1152 m[11] = q_plane[2];
1153 m[15] = q_plane[3];
1154
1155 _math_matrix_loadf( &(rmesa->TexGenMatrix[unit]), m);
1156 _math_matrix_analyse( &(rmesa->TexGenMatrix[unit]) );
1157 rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit;
1158 }
1159
1160
1161 static GLuint r200_need_dis_texgen(const GLbitfield texGenEnabled,
1162 const GLfloat *planeS,
1163 const GLfloat *planeT,
1164 const GLfloat *planeR,
1165 const GLfloat *planeQ)
1166 {
1167 GLuint needtgenable = 0;
1168
1169 if (!(texGenEnabled & S_BIT)) {
1170 if (((texGenEnabled & T_BIT) && planeT[0] != 0.0) ||
1171 ((texGenEnabled & R_BIT) && planeR[0] != 0.0) ||
1172 ((texGenEnabled & Q_BIT) && planeQ[0] != 0.0)) {
1173 needtgenable |= S_BIT;
1174 }
1175 }
1176 if (!(texGenEnabled & T_BIT)) {
1177 if (((texGenEnabled & S_BIT) && planeS[1] != 0.0) ||
1178 ((texGenEnabled & R_BIT) && planeR[1] != 0.0) ||
1179 ((texGenEnabled & Q_BIT) && planeQ[1] != 0.0)) {
1180 needtgenable |= T_BIT;
1181 }
1182 }
1183 if (!(texGenEnabled & R_BIT)) {
1184 if (((texGenEnabled & S_BIT) && planeS[2] != 0.0) ||
1185 ((texGenEnabled & T_BIT) && planeT[2] != 0.0) ||
1186 ((texGenEnabled & Q_BIT) && planeQ[2] != 0.0)) {
1187 needtgenable |= R_BIT;
1188 }
1189 }
1190 if (!(texGenEnabled & Q_BIT)) {
1191 if (((texGenEnabled & S_BIT) && planeS[3] != 0.0) ||
1192 ((texGenEnabled & T_BIT) && planeT[3] != 0.0) ||
1193 ((texGenEnabled & R_BIT) && planeR[3] != 0.0)) {
1194 needtgenable |= Q_BIT;
1195 }
1196 }
1197
1198 return needtgenable;
1199 }
1200
1201
1202 /*
1203 * Returns GL_FALSE if fallback required.
1204 */
1205 static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
1206 {
1207 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1208 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1209 GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4;
1210 GLuint tgi, tgcm;
1211 GLuint mode = 0;
1212 GLboolean mixed_fallback = GL_FALSE;
1213 static const GLfloat I[16] = {
1214 1, 0, 0, 0,
1215 0, 1, 0, 0,
1216 0, 0, 1, 0,
1217 0, 0, 0, 1 };
1218 static const GLfloat reflect[16] = {
1219 -1, 0, 0, 0,
1220 0, -1, 0, 0,
1221 0, 0, -1, 0,
1222 0, 0, 0, 1 };
1223
1224 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
1225 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
1226 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
1227 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
1228 tgi = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] & ~(R200_TEXGEN_INPUT_MASK <<
1229 inputshift);
1230 tgcm = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] & ~(R200_TEXGEN_COMP_MASK <<
1231 (unit * 4));
1232
1233 if (0)
1234 fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
1235
1236 if (texUnit->TexGenEnabled & S_BIT) {
1237 mode = texUnit->GenS.Mode;
1238 } else {
1239 tgcm |= R200_TEXGEN_COMP_S << (unit * 4);
1240 }
1241
1242 if (texUnit->TexGenEnabled & T_BIT) {
1243 if (texUnit->GenT.Mode != mode)
1244 mixed_fallback = GL_TRUE;
1245 } else {
1246 tgcm |= R200_TEXGEN_COMP_T << (unit * 4);
1247 }
1248 if (texUnit->TexGenEnabled & R_BIT) {
1249 if (texUnit->GenR.Mode != mode)
1250 mixed_fallback = GL_TRUE;
1251 } else {
1252 tgcm |= R200_TEXGEN_COMP_R << (unit * 4);
1253 }
1254
1255 if (texUnit->TexGenEnabled & Q_BIT) {
1256 if (texUnit->GenQ.Mode != mode)
1257 mixed_fallback = GL_TRUE;
1258 } else {
1259 tgcm |= R200_TEXGEN_COMP_Q << (unit * 4);
1260 }
1261
1262 if (mixed_fallback) {
1263 if (R200_DEBUG & RADEON_FALLBACKS)
1264 fprintf(stderr, "fallback mixed texgen, 0x%x (0x%x 0x%x 0x%x 0x%x)\n",
1265 texUnit->TexGenEnabled, texUnit->GenS.Mode, texUnit->GenT.Mode,
1266 texUnit->GenR.Mode, texUnit->GenQ.Mode);
1267 return GL_FALSE;
1268 }
1269
1270 /* we CANNOT do mixed mode if the texgen mode requires a plane where the input
1271 is not enabled for texgen, since the planes are concatenated into texmat,
1272 and thus the input will come from texcoord rather than tex gen equation!
1273 Either fallback or just hope that those texcoords aren't really needed...
1274 Assuming the former will cause lots of unnecessary fallbacks, the latter will
1275 generate bogus results sometimes - it's pretty much impossible to really know
1276 when a fallback is needed, depends on texmat and what sort of texture is bound
1277 etc, - for now fallback if we're missing either S or T bits, there's a high
1278 probability we need the texcoords in that case.
1279 That's a lot of work for some obscure texgen mixed mode fixup - why oh why
1280 doesn't the chip just directly accept the plane parameters :-(. */
1281 switch (mode) {
1282 case GL_OBJECT_LINEAR: {
1283 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1284 texUnit->GenS.ObjectPlane,
1285 texUnit->GenT.ObjectPlane,
1286 texUnit->GenR.ObjectPlane,
1287 texUnit->GenQ.ObjectPlane );
1288 if (needtgenable & (S_BIT | T_BIT)) {
1289 if (R200_DEBUG & RADEON_FALLBACKS)
1290 fprintf(stderr, "fallback mixed texgen / obj plane, 0x%x\n",
1291 texUnit->TexGenEnabled);
1292 return GL_FALSE;
1293 }
1294 if (needtgenable & (R_BIT)) {
1295 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1296 }
1297 if (needtgenable & (Q_BIT)) {
1298 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1299 }
1300
1301 tgi |= R200_TEXGEN_INPUT_OBJ << inputshift;
1302 set_texgen_matrix( rmesa, unit,
1303 (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.ObjectPlane : I,
1304 (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.ObjectPlane : I + 4,
1305 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.ObjectPlane : I + 8,
1306 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.ObjectPlane : I + 12);
1307 }
1308 break;
1309
1310 case GL_EYE_LINEAR: {
1311 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1312 texUnit->GenS.EyePlane,
1313 texUnit->GenT.EyePlane,
1314 texUnit->GenR.EyePlane,
1315 texUnit->GenQ.EyePlane );
1316 if (needtgenable & (S_BIT | T_BIT)) {
1317 if (R200_DEBUG & RADEON_FALLBACKS)
1318 fprintf(stderr, "fallback mixed texgen / eye plane, 0x%x\n",
1319 texUnit->TexGenEnabled);
1320 return GL_FALSE;
1321 }
1322 if (needtgenable & (R_BIT)) {
1323 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1324 }
1325 if (needtgenable & (Q_BIT)) {
1326 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1327 }
1328 tgi |= R200_TEXGEN_INPUT_EYE << inputshift;
1329 set_texgen_matrix( rmesa, unit,
1330 (texUnit->TexGenEnabled & S_BIT) ? texUnit->GenS.EyePlane : I,
1331 (texUnit->TexGenEnabled & T_BIT) ? texUnit->GenT.EyePlane : I + 4,
1332 (texUnit->TexGenEnabled & R_BIT) ? texUnit->GenR.EyePlane : I + 8,
1333 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->GenQ.EyePlane : I + 12);
1334 }
1335 break;
1336
1337 case GL_REFLECTION_MAP_NV:
1338 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1339 tgi |= R200_TEXGEN_INPUT_EYE_REFLECT << inputshift;
1340 /* pretty weird, must only negate when lighting is enabled? */
1341 if (ctx->Light.Enabled)
1342 set_texgen_matrix( rmesa, unit,
1343 (texUnit->TexGenEnabled & S_BIT) ? reflect : I,
1344 (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
1345 (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
1346 I + 12);
1347 break;
1348
1349 case GL_NORMAL_MAP_NV:
1350 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1351 tgi |= R200_TEXGEN_INPUT_EYE_NORMAL<<inputshift;
1352 break;
1353
1354 case GL_SPHERE_MAP:
1355 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1356 tgi |= R200_TEXGEN_INPUT_SPHERE<<inputshift;
1357 break;
1358
1359 case 0:
1360 /* All texgen units were disabled, so just pass coords through. */
1361 tgi |= unit << inputshift;
1362 break;
1363
1364 default:
1365 /* Unsupported mode, fallback:
1366 */
1367 if (R200_DEBUG & RADEON_FALLBACKS)
1368 fprintf(stderr, "fallback unsupported texgen, %d\n",
1369 texUnit->GenS.Mode);
1370 return GL_FALSE;
1371 }
1372
1373 rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
1374 rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit;
1375
1376 if (tgi != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] ||
1377 tgcm != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2])
1378 {
1379 R200_STATECHANGE(rmesa, tcg);
1380 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] = tgi;
1381 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = tgcm;
1382 }
1383
1384 return GL_TRUE;
1385 }
1386
1387 void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d )
1388 {
1389 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1390
1391 GLuint re_cntl;
1392
1393 re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D << (2 * unit));
1394 if (use_d3d)
1395 re_cntl |= R200_VTX_STQ0_D3D << (2 * unit);
1396
1397 if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) {
1398 R200_STATECHANGE( rmesa, set );
1399 rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl;
1400 }
1401 }
1402
1403 /**
1404 * Compute the cached hardware register values for the given texture object.
1405 *
1406 * \param rmesa Context pointer
1407 * \param t the r300 texture object
1408 */
1409 static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
1410 {
1411 const struct gl_texture_image *firstImage = t->base.Image[0][t->minLod];
1412 GLint log2Width, log2Height, log2Depth, texelBytes;
1413
1414 if ( t->bo ) {
1415 return;
1416 }
1417
1418 log2Width = firstImage->WidthLog2;
1419 log2Height = firstImage->HeightLog2;
1420 log2Depth = firstImage->DepthLog2;
1421 texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
1422
1423
1424 if (!t->image_override) {
1425 if (VALID_FORMAT(firstImage->TexFormat)) {
1426 const struct tx_table *table = _mesa_little_endian() ? tx_table_le :
1427 tx_table_be;
1428
1429 t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK |
1430 R200_TXFORMAT_ALPHA_IN_MAP);
1431 t->pp_txfilter &= ~R200_YUV_TO_RGB;
1432
1433 t->pp_txformat |= table[ firstImage->TexFormat ].format;
1434 t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
1435 } else {
1436 _mesa_problem(NULL, "unexpected texture format in %s",
1437 __FUNCTION__);
1438 return;
1439 }
1440 }
1441
1442 t->pp_txfilter &= ~R200_MAX_MIP_LEVEL_MASK;
1443 t->pp_txfilter |= (t->maxLod - t->minLod) << R200_MAX_MIP_LEVEL_SHIFT;
1444
1445 t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
1446 R200_TXFORMAT_HEIGHT_MASK |
1447 R200_TXFORMAT_CUBIC_MAP_ENABLE |
1448 R200_TXFORMAT_F5_WIDTH_MASK |
1449 R200_TXFORMAT_F5_HEIGHT_MASK);
1450 t->pp_txformat |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
1451 (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
1452
1453 t->tile_bits = 0;
1454
1455 t->pp_txformat_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
1456 if (t->base.Target == GL_TEXTURE_3D) {
1457 t->pp_txformat_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
1458 t->pp_txformat_x |= R200_TEXCOORD_VOLUME;
1459
1460 }
1461 else if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
1462 ASSERT(log2Width == log2Height);
1463 t->pp_txformat |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
1464 (log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT) |
1465 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1466 (R200_TXFORMAT_CUBIC_MAP_ENABLE));
1467 t->pp_txformat_x |= R200_TEXCOORD_CUBIC_ENV;
1468 t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
1469 (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
1470 (log2Width << R200_FACE_WIDTH_2_SHIFT) |
1471 (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
1472 (log2Width << R200_FACE_WIDTH_3_SHIFT) |
1473 (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
1474 (log2Width << R200_FACE_WIDTH_4_SHIFT) |
1475 (log2Height << R200_FACE_HEIGHT_4_SHIFT));
1476 }
1477 else {
1478 /* If we don't in fact send enough texture coordinates, q will be 1,
1479 * making TEXCOORD_PROJ act like TEXCOORD_NONPROJ (Right?)
1480 */
1481 t->pp_txformat_x |= R200_TEXCOORD_PROJ;
1482 }
1483
1484 t->pp_txsize = (((firstImage->Width - 1) << R200_PP_TX_WIDTHMASK_SHIFT)
1485 | ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT));
1486
1487 if ( !t->image_override ) {
1488 if (_mesa_is_format_compressed(firstImage->TexFormat))
1489 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1490 else
1491 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1492 t->pp_txpitch -= 32;
1493 }
1494
1495 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1496 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
1497 }
1498
1499 }
1500
1501 static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
1502 {
1503 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1504 radeonTexObj *t = radeon_tex_obj(texObj);
1505
1506 if (!radeon_validate_texture_miptree(ctx, texObj))
1507 return GL_FALSE;
1508
1509 r200_validate_texgen(ctx, unit);
1510 /* Configure the hardware registers (more precisely, the cached version
1511 * of the hardware registers). */
1512 setup_hardware_state(rmesa, t);
1513
1514 if (texObj->Target == GL_TEXTURE_RECTANGLE_NV ||
1515 texObj->Target == GL_TEXTURE_2D ||
1516 texObj->Target == GL_TEXTURE_1D)
1517 set_re_cntl_d3d( ctx, unit, GL_FALSE );
1518 else
1519 set_re_cntl_d3d( ctx, unit, GL_TRUE );
1520 R200_STATECHANGE( rmesa, ctx );
1521 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << unit;
1522
1523 R200_STATECHANGE( rmesa, vtx );
1524 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
1525 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3);
1526
1527 rmesa->recheck_texgen[unit] = GL_TRUE;
1528 import_tex_obj_state( rmesa, unit, t );
1529
1530 if (rmesa->recheck_texgen[unit]) {
1531 GLboolean fallback = !r200_validate_texgen( ctx, unit );
1532 TCL_FALLBACK( ctx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1533 rmesa->recheck_texgen[unit] = 0;
1534 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1535 }
1536
1537 t->validated = GL_TRUE;
1538
1539 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1540
1541 return !t->border_fallback;
1542 }
1543
1544 static GLboolean r200UpdateTextureUnit(GLcontext *ctx, int unit)
1545 {
1546 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1547 GLuint unitneeded = rmesa->state.texture.unit[unit].unitneeded;
1548
1549 if (!unitneeded) {
1550 /* disable the unit */
1551 disable_tex_obj_state(rmesa, unit);
1552 return GL_TRUE;
1553 }
1554
1555 if (!r200_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1556 _mesa_warning(ctx,
1557 "failed to validate texture for unit %d.\n",
1558 unit);
1559 rmesa->state.texture.unit[unit].texobj = NULL;
1560 return GL_FALSE;
1561 }
1562
1563 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1564 return GL_TRUE;
1565 }
1566
1567
1568 void r200UpdateTextureState( GLcontext *ctx )
1569 {
1570 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1571 GLboolean ok;
1572 GLuint dbg;
1573
1574 /* NOTE: must not manipulate rmesa->state.texture.unit[].unitneeded or
1575 rmesa->state.envneeded before a R200_STATECHANGE (or R200_NEWPRIM) since
1576 we use these to determine if we want to emit the corresponding state
1577 atoms. */
1578 R200_NEWPRIM( rmesa );
1579
1580 if (ctx->ATIFragmentShader._Enabled) {
1581 GLuint i;
1582 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
1583 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
1584 }
1585 ok = GL_TRUE;
1586 }
1587 else {
1588 ok = r200UpdateAllTexEnv( ctx );
1589 }
1590 if (ok) {
1591 ok = (r200UpdateTextureUnit( ctx, 0 ) &&
1592 r200UpdateTextureUnit( ctx, 1 ) &&
1593 r200UpdateTextureUnit( ctx, 2 ) &&
1594 r200UpdateTextureUnit( ctx, 3 ) &&
1595 r200UpdateTextureUnit( ctx, 4 ) &&
1596 r200UpdateTextureUnit( ctx, 5 ));
1597 }
1598
1599 if (ok && ctx->ATIFragmentShader._Enabled) {
1600 r200UpdateFragmentShader(ctx);
1601 }
1602
1603 FALLBACK( rmesa, R200_FALLBACK_TEXTURE, !ok );
1604
1605 if (rmesa->radeon.TclFallback)
1606 r200ChooseVertexState( ctx );
1607
1608
1609 if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R200) {
1610
1611 /*
1612 * T0 hang workaround -------------
1613 * not needed for r200 derivatives
1614 */
1615 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_ENABLE_MASK) == R200_TEX_0_ENABLE &&
1616 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1617
1618 R200_STATECHANGE(rmesa, ctx);
1619 R200_STATECHANGE(rmesa, tex[1]);
1620 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_1_ENABLE;
1621 if (!(rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_1_ENABLE))
1622 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1623 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= R200_TXFORMAT_LOOKUP_DISABLE;
1624 }
1625 else if (!ctx->ATIFragmentShader._Enabled) {
1626 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE) &&
1627 (rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] & R200_TXFORMAT_LOOKUP_DISABLE)) {
1628 R200_STATECHANGE(rmesa, tex[1]);
1629 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~R200_TXFORMAT_LOOKUP_DISABLE;
1630 }
1631 }
1632 /* do the same workaround for the first pass of a fragment shader.
1633 * completely unknown if necessary / sufficient.
1634 */
1635 if ((rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_ENABLE_MASK) == R200_PPX_TEX_0_ENABLE &&
1636 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1637
1638 R200_STATECHANGE(rmesa, cst);
1639 R200_STATECHANGE(rmesa, tex[1]);
1640 rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_1_ENABLE;
1641 if (!(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE))
1642 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1643 rmesa->hw.tex[1].cmd[TEX_PP_TXMULTI_CTL] |= R200_PASS1_TXFORMAT_LOOKUP_DISABLE;
1644 }
1645
1646 /* maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
1647 looks like that's not the case, if 8500/9100 owners don't complain remove this...
1648 for ( i = 0; i < ctx->Const.MaxTextureUnits; i += 2) {
1649 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & ((R200_TEX_0_ENABLE |
1650 R200_TEX_1_ENABLE ) << i)) == (R200_TEX_0_ENABLE << i)) &&
1651 ((rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
1652 R200_MIN_FILTER_LINEAR)) {
1653 R200_STATECHANGE(rmesa, ctx);
1654 R200_STATECHANGE(rmesa, tex[i+1]);
1655 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_1_ENABLE << i);
1656 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1657 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
1658 }
1659 else {
1660 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE << i)) &&
1661 (rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
1662 R200_STATECHANGE(rmesa, tex[i+1]);
1663 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~0x08000000;
1664 }
1665 }
1666 } */
1667
1668 /*
1669 * Texture cache LRU hang workaround -------------
1670 * not needed for r200 derivatives
1671 * hopefully this covers first pass of a shader as well
1672 */
1673
1674 /* While the cases below attempt to only enable the workaround in the
1675 * specific cases necessary, they were insufficient. See bugzilla #1519,
1676 * #729, #814. Tests with quake3 showed no impact on performance.
1677 */
1678 dbg = 0x6;
1679
1680 /*
1681 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE )) &&
1682 ((((rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1683 0x04) == 0)) ||
1684 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_2_ENABLE) &&
1685 ((((rmesa->hw.tex[2].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1686 0x04) == 0)) ||
1687 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_4_ENABLE) &&
1688 ((((rmesa->hw.tex[4].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1689 0x04) == 0)))
1690 {
1691 dbg |= 0x02;
1692 }
1693
1694 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE )) &&
1695 ((((rmesa->hw.tex[1].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1696 0x04) == 0)) ||
1697 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_3_ENABLE) &&
1698 ((((rmesa->hw.tex[3].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1699 0x04) == 0)) ||
1700 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_5_ENABLE) &&
1701 ((((rmesa->hw.tex[5].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1702 0x04) == 0)))
1703 {
1704 dbg |= 0x04;
1705 }*/
1706
1707 if (dbg != rmesa->hw.tam.cmd[TAM_DEBUG3]) {
1708 R200_STATECHANGE( rmesa, tam );
1709 rmesa->hw.tam.cmd[TAM_DEBUG3] = dbg;
1710 if (0) printf("TEXCACHE LRU HANG WORKAROUND %x\n", dbg);
1711 }
1712 }
1713 }