2 * Copyright 2009 Nicolai Hähnle <nhaehnle@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 * Provides a pool of memory that can quickly be allocated from, at the
30 * cost of being unable to explicitly free one of the allocated blocks.
31 * Instead, the entire pool can be freed at once.
33 * The idea is to allow one to quickly allocate a flexible amount of
34 * memory during operations like shader compilation while avoiding
35 * reference counting headaches.
40 unsigned int total_allocated
;
41 struct memory_block
* blocks
;
45 void memory_pool_init(struct memory_pool
* pool
);
46 void memory_pool_destroy(struct memory_pool
* pool
);
47 void * memory_pool_malloc(struct memory_pool
* pool
, unsigned int bytes
);
49 #endif /* MEMORY_POOL_H */