r300: fix warning about mesa_lock_context_texture
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 *
35 * \author Nicolai Haehnle <prefect_@gmx.net>
36 */
37
38 #include "main/glheader.h"
39 #include "main/api_arrayelt.h"
40 #include "main/context.h"
41 #include "main/simple_list.h"
42 #include "main/imports.h"
43 #include "main/matrix.h"
44 #include "main/extensions.h"
45 #include "main/state.h"
46 #include "main/bufferobj.h"
47 #include "main/texobj.h"
48
49 #include "swrast/swrast.h"
50 #include "swrast_setup/swrast_setup.h"
51 #include "vbo/vbo.h"
52
53 #include "tnl/tnl.h"
54 #include "tnl/t_pipeline.h"
55 #include "tnl/t_vp_build.h"
56
57 #include "drivers/common/driverfuncs.h"
58
59 #include "r300_context.h"
60 #include "radeon_context.h"
61 #include "radeon_span.h"
62 #include "r300_cmdbuf.h"
63 #include "r300_state.h"
64 #include "r300_ioctl.h"
65 #include "r300_tex.h"
66 #include "r300_emit.h"
67 #include "r300_swtcl.h"
68 #include "radeon_bocs_wrapper.h"
69
70
71 #include "vblank.h"
72 #include "utils.h"
73 #include "xmlpool.h" /* for symbolic values of enum-type options */
74
75 /* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */
76 int future_hw_tcl_on = 1;
77 int hw_tcl_on = 1;
78
79 #define need_GL_EXT_stencil_two_side
80 #define need_GL_ARB_multisample
81 #define need_GL_ARB_point_parameters
82 #define need_GL_ARB_texture_compression
83 #define need_GL_ARB_vertex_buffer_object
84 #define need_GL_ARB_vertex_program
85 #define need_GL_EXT_blend_minmax
86 //#define need_GL_EXT_fog_coord
87 #define need_GL_EXT_multi_draw_arrays
88 #define need_GL_EXT_secondary_color
89 #define need_GL_EXT_blend_equation_separate
90 #define need_GL_EXT_blend_func_separate
91 #define need_GL_EXT_gpu_program_parameters
92 #define need_GL_NV_vertex_program
93 #include "extension_helper.h"
94
95 const struct dri_extension card_extensions[] = {
96 /* *INDENT-OFF* */
97 {"GL_ARB_depth_texture", NULL},
98 {"GL_ARB_fragment_program", NULL},
99 {"GL_ARB_multisample", GL_ARB_multisample_functions},
100 {"GL_ARB_multitexture", NULL},
101 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
102 {"GL_ARB_shadow", NULL},
103 {"GL_ARB_shadow_ambient", NULL},
104 {"GL_ARB_texture_border_clamp", NULL},
105 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
106 {"GL_ARB_texture_cube_map", NULL},
107 {"GL_ARB_texture_env_add", NULL},
108 {"GL_ARB_texture_env_combine", NULL},
109 {"GL_ARB_texture_env_crossbar", NULL},
110 {"GL_ARB_texture_env_dot3", NULL},
111 {"GL_ARB_texture_mirrored_repeat", NULL},
112 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
113 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
114 {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
115 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
116 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
117 {"GL_EXT_blend_subtract", NULL},
118 // {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
119 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
120 {"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions},
121 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
122 {"GL_EXT_shadow_funcs", NULL},
123 {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
124 {"GL_EXT_stencil_wrap", NULL},
125 {"GL_EXT_texture_edge_clamp", NULL},
126 {"GL_EXT_texture_env_combine", NULL},
127 {"GL_EXT_texture_env_dot3", NULL},
128 {"GL_EXT_texture_filter_anisotropic", NULL},
129 {"GL_EXT_texture_lod_bias", NULL},
130 {"GL_EXT_texture_mirror_clamp", NULL},
131 {"GL_EXT_texture_rectangle", NULL},
132 {"GL_ATI_texture_env_combine3", NULL},
133 {"GL_ATI_texture_mirror_once", NULL},
134 {"GL_MESA_pack_invert", NULL},
135 {"GL_MESA_ycbcr_texture", NULL},
136 {"GL_MESAX_texture_float", NULL},
137 {"GL_NV_blend_square", NULL},
138 {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
139 {"GL_SGIS_generate_mipmap", NULL},
140 {NULL, NULL}
141 /* *INDENT-ON* */
142 };
143
144 extern struct tnl_pipeline_stage _r300_render_stage;
145 extern const struct tnl_pipeline_stage _r300_tcl_stage;
146
147 static const struct tnl_pipeline_stage *r300_pipeline[] = {
148
149 /* Try and go straight to t&l
150 */
151 &_r300_tcl_stage,
152
153 /* Catch any t&l fallbacks
154 */
155 &_tnl_vertex_transform_stage,
156 &_tnl_normal_transform_stage,
157 &_tnl_lighting_stage,
158 &_tnl_fog_coordinate_stage,
159 &_tnl_texgen_stage,
160 &_tnl_texture_transform_stage,
161 &_tnl_vertex_program_stage,
162
163 /* Try again to go to tcl?
164 * - no good for asymmetric-twoside (do with multipass)
165 * - no good for asymmetric-unfilled (do with multipass)
166 * - good for material
167 * - good for texgen
168 * - need to manipulate a bit of state
169 *
170 * - worth it/not worth it?
171 */
172
173 /* Else do them here.
174 */
175 &_r300_render_stage,
176 &_tnl_render_stage, /* FALLBACK */
177 0,
178 };
179
180 static void r300RunPipeline(GLcontext * ctx)
181 {
182 _mesa_lock_context_textures(ctx);
183
184 if (ctx->NewState)
185 _mesa_update_state_locked(ctx);
186
187 _tnl_run_pipeline(ctx);
188 _mesa_unlock_context_textures(ctx);
189 }
190
191 static void r300_get_lock(radeonContextPtr rmesa)
192 {
193 drm_radeon_sarea_t *sarea = rmesa->sarea;
194
195 if (sarea->ctx_owner != rmesa->dri.hwContext) {
196 sarea->ctx_owner = rmesa->dri.hwContext;
197 if (!rmesa->radeonScreen->kernel_mm)
198 radeon_bo_legacy_texture_age(rmesa->radeonScreen->bom);
199 }
200 }
201
202 static void r300_vtbl_emit_cs_header(struct radeon_cs *cs, radeonContextPtr rmesa)
203 {
204 /* please flush pipe do all pending work */
205 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
206 R300_SC_SCREENDOOR, 1));
207 radeon_cs_write_dword(cs, 0x0);
208 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
209 R300_SC_SCREENDOOR, 1));
210 radeon_cs_write_dword(cs, 0x00FFFFFF);
211 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
212 R300_SC_HYPERZ, 1));
213 radeon_cs_write_dword(cs, 0x0);
214 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
215 R300_US_CONFIG, 1));
216 radeon_cs_write_dword(cs, 0x0);
217 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
218 R300_ZB_CNTL, 1));
219 radeon_cs_write_dword(cs, 0x0);
220 radeon_cs_write_dword(cs, cmdwait(rmesa->radeonScreen, R300_WAIT_3D));
221 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
222 R300_RB3D_DSTCACHE_CTLSTAT, 1));
223 radeon_cs_write_dword(cs, R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
224 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
225 R300_ZB_ZCACHE_CTLSTAT, 1));
226 radeon_cs_write_dword(cs, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
227 radeon_cs_write_dword(cs, cmdwait(rmesa->radeonScreen,
228 R300_WAIT_3D | R300_WAIT_3D_CLEAN));
229 }
230
231 static void r300_vtbl_pre_emit_atoms(radeonContextPtr radeon)
232 {
233 BATCH_LOCALS(radeon);
234 cp_wait(radeon, R300_WAIT_3D | R300_WAIT_3D_CLEAN);
235 BEGIN_BATCH_NO_AUTOSTATE(2);
236 OUT_BATCH(cmdpacket0(radeon->radeonScreen, R300_TX_INVALTAGS, 1));
237 OUT_BATCH(R300_TX_FLUSH);
238 END_BATCH();
239 end_3d(radeon);
240 }
241
242 static void r300_init_vtbl(radeonContextPtr radeon)
243 {
244 radeon->vtbl.get_lock = r300_get_lock;
245 radeon->vtbl.update_viewport_offset = r300UpdateViewportOffset;
246 radeon->vtbl.update_draw_buffer = r300UpdateDrawBuffer;
247 radeon->vtbl.emit_cs_header = r300_vtbl_emit_cs_header;
248 radeon->vtbl.swtcl_flush = r300_swtcl_flush;
249 radeon->vtbl.pre_emit_atoms = r300_vtbl_pre_emit_atoms;
250 }
251
252
253 /* Create the device specific rendering context.
254 */
255 GLboolean r300CreateContext(const __GLcontextModes * glVisual,
256 __DRIcontextPrivate * driContextPriv,
257 void *sharedContextPrivate)
258 {
259 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
260 radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
261 struct dd_function_table functions;
262 r300ContextPtr r300;
263 GLcontext *ctx;
264 int tcl_mode;
265
266 assert(glVisual);
267 assert(driContextPriv);
268 assert(screen);
269
270 /* Allocate the R300 context */
271 r300 = (r300ContextPtr) CALLOC(sizeof(*r300));
272 if (!r300)
273 return GL_FALSE;
274
275 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
276 hw_tcl_on = future_hw_tcl_on = 0;
277
278 r300_init_vtbl(&r300->radeon);
279 /* Parse configuration files.
280 * Do this here so that initialMaxAnisotropy is set before we create
281 * the default textures.
282 */
283 driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache,
284 screen->driScreen->myNum, "r300");
285 r300->radeon.initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache,
286 "def_max_anisotropy");
287
288 /* Init default driver functions then plug in our R300-specific functions
289 * (the texture functions are especially important)
290 */
291 _mesa_init_driver_functions(&functions);
292 r300InitIoctlFuncs(&functions);
293 r300InitStateFuncs(&functions);
294 r300InitTextureFuncs(&functions);
295 r300InitShaderFuncs(&functions);
296
297 if (!radeonInitContext(&r300->radeon, &functions,
298 glVisual, driContextPriv,
299 sharedContextPrivate)) {
300 FREE(r300);
301 return GL_FALSE;
302 }
303
304 /* Init r300 context data */
305 r300->radeon.texture_depth = driQueryOptioni(&r300->radeon.optionCache,
306 "texture_depth");
307 if (r300->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
308 r300->radeon.texture_depth = (screen->cpp == 4) ?
309 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
310
311 /* Set the maximum texture size small enough that we can guarentee that
312 * all texture units can bind a maximal texture and have them both in
313 * texturable memory at once.
314 */
315
316 ctx = r300->radeon.glCtx;
317
318 ctx->Const.MaxTextureImageUnits =
319 driQueryOptioni(&r300->radeon.optionCache, "texture_image_units");
320 ctx->Const.MaxTextureCoordUnits =
321 driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
322 ctx->Const.MaxTextureUnits =
323 MIN2(ctx->Const.MaxTextureImageUnits,
324 ctx->Const.MaxTextureCoordUnits);
325 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
326 ctx->Const.MaxTextureLodBias = 16.0;
327
328 if (screen->chip_family >= CHIP_FAMILY_RV515) {
329 ctx->Const.MaxTextureLevels = 13;
330 ctx->Const.MaxTextureRectSize = 4096;
331 }
332
333 ctx->Const.MinPointSize = 1.0;
334 ctx->Const.MinPointSizeAA = 1.0;
335 ctx->Const.MaxPointSize = R300_POINTSIZE_MAX;
336 ctx->Const.MaxPointSizeAA = R300_POINTSIZE_MAX;
337
338 ctx->Const.MinLineWidth = 1.0;
339 ctx->Const.MinLineWidthAA = 1.0;
340 ctx->Const.MaxLineWidth = R300_LINESIZE_MAX;
341 ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
342
343 /* Needs further modifications */
344 #if 0
345 ctx->Const.MaxArrayLockSize =
346 ( /*512 */ RADEON_BUFFER_SIZE * 16 * 1024) / (4 * 4);
347 #endif
348
349 /* Initialize the software rasterizer and helper modules.
350 */
351 _swrast_CreateContext(ctx);
352 _vbo_CreateContext(ctx);
353 _tnl_CreateContext(ctx);
354 _swsetup_CreateContext(ctx);
355 _swsetup_Wakeup(ctx);
356 _ae_create_context(ctx);
357
358 /* Install the customized pipeline:
359 */
360 _tnl_destroy_pipeline(ctx);
361 _tnl_install_pipeline(ctx, r300_pipeline);
362
363 /* Try and keep materials and vertices separate:
364 */
365 /* _tnl_isolate_materials(ctx, GL_TRUE); */
366
367 /* Configure swrast and TNL to match hardware characteristics:
368 */
369 _swrast_allow_pixel_fog(ctx, GL_FALSE);
370 _swrast_allow_vertex_fog(ctx, GL_TRUE);
371 _tnl_allow_pixel_fog(ctx, GL_FALSE);
372 _tnl_allow_vertex_fog(ctx, GL_TRUE);
373
374 /* currently bogus data */
375 if (screen->chip_flags & RADEON_CHIPSET_TCL) {
376 ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
377 ctx->Const.VertexProgram.MaxNativeInstructions =
378 VSF_MAX_FRAGMENT_LENGTH / 4;
379 ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
380 ctx->Const.VertexProgram.MaxTemps = 32;
381 ctx->Const.VertexProgram.MaxNativeTemps =
382 /*VSF_MAX_FRAGMENT_TEMPS */ 32;
383 ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
384 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
385 }
386
387 ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
388 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
389 ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
390 ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST;
391 ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST;
392 ctx->Const.FragmentProgram.MaxNativeInstructions =
393 PFS_MAX_ALU_INST + PFS_MAX_TEX_INST;
394 ctx->Const.FragmentProgram.MaxNativeTexIndirections =
395 PFS_MAX_TEX_INDIRECT;
396 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
397 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
398 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
399
400 driInitExtensions(ctx, card_extensions, GL_TRUE);
401
402 if (driQueryOptionb
403 (&r300->radeon.optionCache, "disable_stencil_two_side"))
404 _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
405
406 if (r300->radeon.glCtx->Mesa_DXTn
407 && !driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc")) {
408 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
409 _mesa_enable_extension(ctx, "GL_S3_s3tc");
410 } else
411 if (driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable"))
412 {
413 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
414 }
415
416 r300->disable_lowimpact_fallback =
417 driQueryOptionb(&r300->radeon.optionCache,
418 "disable_lowimpact_fallback");
419
420 radeonInitSpanFuncs( ctx );
421 r300InitCmdBuf(r300);
422 r300InitState(r300);
423 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
424 r300InitSwtcl(ctx);
425
426 TNL_CONTEXT(ctx)->Driver.RunPipeline = r300RunPipeline;
427
428 tcl_mode = driQueryOptioni(&r300->radeon.optionCache, "tcl_mode");
429 if (driQueryOptionb(&r300->radeon.optionCache, "no_rast")) {
430 fprintf(stderr, "disabling 3D acceleration\n");
431 #if R200_MERGED
432 FALLBACK(&r300->radeon, RADEON_FALLBACK_DISABLE, 1);
433 #endif
434 }
435 if (tcl_mode == DRI_CONF_TCL_SW ||
436 !(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
437 if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
438 r300->radeon.radeonScreen->chip_flags &=
439 ~RADEON_CHIPSET_TCL;
440 fprintf(stderr, "Disabling HW TCL support\n");
441 }
442 TCL_FALLBACK(r300->radeon.glCtx,
443 RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
444 }
445
446 return GL_TRUE;
447 }
448
449 /* Destroy the device specific context.
450 */
451 void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
452 {
453 GET_CURRENT_CONTEXT(ctx);
454 r300ContextPtr r300 = (r300ContextPtr) driContextPriv->driverPrivate;
455 radeonContextPtr radeon = (radeonContextPtr) r300;
456 radeonContextPtr current = ctx ? RADEON_CONTEXT(ctx) : NULL;
457
458 if (RADEON_DEBUG & DEBUG_DRI) {
459 fprintf(stderr, "Destroying context !\n");
460 }
461
462 /* check if we're deleting the currently bound context */
463 if (&r300->radeon == current) {
464 radeonFlush(r300->radeon.glCtx);
465 _mesa_make_current(NULL, NULL, NULL);
466 }
467
468 /* Free r300 context resources */
469 assert(r300); /* should never be null */
470
471 if (r300) {
472 _swsetup_DestroyContext(r300->radeon.glCtx);
473 _tnl_DestroyContext(r300->radeon.glCtx);
474 _vbo_DestroyContext(r300->radeon.glCtx);
475 _swrast_DestroyContext(r300->radeon.glCtx);
476
477 rcommonFlushCmdBuf(&r300->radeon, __FUNCTION__);
478
479 if (radeon->state.scissor.pClipRects) {
480 FREE(radeon->state.scissor.pClipRects);
481 radeon->state.scissor.pClipRects = NULL;
482 }
483
484 r300DestroyCmdBuf(r300);
485
486 radeonCleanupContext(&r300->radeon);
487
488
489 /* the memory manager might be accessed when Mesa frees the shared
490 * state, so don't destroy it earlier
491 */
492
493
494 FREE(r300);
495 }
496 }