radeon/r200/r300: consolidate the buffer copy/flip code into one place
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 *
35 * \author Nicolai Haehnle <prefect_@gmx.net>
36 */
37
38 #include "main/glheader.h"
39 #include "main/api_arrayelt.h"
40 #include "main/context.h"
41 #include "main/simple_list.h"
42 #include "main/imports.h"
43 #include "main/matrix.h"
44 #include "main/extensions.h"
45 #include "main/state.h"
46 #include "main/bufferobj.h"
47
48 #include "swrast/swrast.h"
49 #include "swrast_setup/swrast_setup.h"
50 #include "vbo/vbo.h"
51
52 #include "tnl/tnl.h"
53 #include "tnl/t_pipeline.h"
54 #include "tnl/t_vp_build.h"
55
56 #include "drivers/common/driverfuncs.h"
57
58 #include "radeon_ioctl.h"
59 #include "radeon_span.h"
60 #include "r300_context.h"
61 #include "r300_cmdbuf.h"
62 #include "r300_mipmap_tree.h"
63 #include "r300_state.h"
64 #include "r300_ioctl.h"
65 #include "r300_tex.h"
66 #include "r300_emit.h"
67 #include "r300_swtcl.h"
68
69
70 #include "vblank.h"
71 #include "utils.h"
72 #include "xmlpool.h" /* for symbolic values of enum-type options */
73
74 /* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */
75 int future_hw_tcl_on = 1;
76 int hw_tcl_on = 1;
77
78 #define need_GL_EXT_stencil_two_side
79 #define need_GL_ARB_multisample
80 #define need_GL_ARB_point_parameters
81 #define need_GL_ARB_texture_compression
82 #define need_GL_ARB_vertex_buffer_object
83 #define need_GL_ARB_vertex_program
84 #define need_GL_EXT_blend_minmax
85 //#define need_GL_EXT_fog_coord
86 #define need_GL_EXT_multi_draw_arrays
87 #define need_GL_EXT_secondary_color
88 #define need_GL_EXT_blend_equation_separate
89 #define need_GL_EXT_blend_func_separate
90 #define need_GL_EXT_gpu_program_parameters
91 #define need_GL_NV_vertex_program
92 #include "extension_helper.h"
93
94 const struct dri_extension card_extensions[] = {
95 /* *INDENT-OFF* */
96 {"GL_ARB_depth_texture", NULL},
97 {"GL_ARB_fragment_program", NULL},
98 {"GL_ARB_multisample", GL_ARB_multisample_functions},
99 {"GL_ARB_multitexture", NULL},
100 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
101 {"GL_ARB_shadow", NULL},
102 {"GL_ARB_shadow_ambient", NULL},
103 {"GL_ARB_texture_border_clamp", NULL},
104 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
105 {"GL_ARB_texture_cube_map", NULL},
106 {"GL_ARB_texture_env_add", NULL},
107 {"GL_ARB_texture_env_combine", NULL},
108 {"GL_ARB_texture_env_crossbar", NULL},
109 {"GL_ARB_texture_env_dot3", NULL},
110 {"GL_ARB_texture_mirrored_repeat", NULL},
111 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
112 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
113 {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
114 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
115 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
116 {"GL_EXT_blend_subtract", NULL},
117 // {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
118 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
119 {"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions},
120 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
121 {"GL_EXT_shadow_funcs", NULL},
122 {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
123 {"GL_EXT_stencil_wrap", NULL},
124 {"GL_EXT_texture_edge_clamp", NULL},
125 {"GL_EXT_texture_env_combine", NULL},
126 {"GL_EXT_texture_env_dot3", NULL},
127 {"GL_EXT_texture_filter_anisotropic", NULL},
128 {"GL_EXT_texture_lod_bias", NULL},
129 {"GL_EXT_texture_mirror_clamp", NULL},
130 {"GL_EXT_texture_rectangle", NULL},
131 {"GL_ATI_texture_env_combine3", NULL},
132 {"GL_ATI_texture_mirror_once", NULL},
133 {"GL_MESA_pack_invert", NULL},
134 {"GL_MESA_ycbcr_texture", NULL},
135 {"GL_MESAX_texture_float", NULL},
136 {"GL_NV_blend_square", NULL},
137 {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
138 {"GL_SGIS_generate_mipmap", NULL},
139 {NULL, NULL}
140 /* *INDENT-ON* */
141 };
142
143 extern struct tnl_pipeline_stage _r300_render_stage;
144 extern const struct tnl_pipeline_stage _r300_tcl_stage;
145
146 static const struct tnl_pipeline_stage *r300_pipeline[] = {
147
148 /* Try and go straight to t&l
149 */
150 &_r300_tcl_stage,
151
152 /* Catch any t&l fallbacks
153 */
154 &_tnl_vertex_transform_stage,
155 &_tnl_normal_transform_stage,
156 &_tnl_lighting_stage,
157 &_tnl_fog_coordinate_stage,
158 &_tnl_texgen_stage,
159 &_tnl_texture_transform_stage,
160 &_tnl_vertex_program_stage,
161
162 /* Try again to go to tcl?
163 * - no good for asymmetric-twoside (do with multipass)
164 * - no good for asymmetric-unfilled (do with multipass)
165 * - good for material
166 * - good for texgen
167 * - need to manipulate a bit of state
168 *
169 * - worth it/not worth it?
170 */
171
172 /* Else do them here.
173 */
174 &_r300_render_stage,
175 &_tnl_render_stage, /* FALLBACK */
176 0,
177 };
178
179 static void r300RunPipeline(GLcontext * ctx)
180 {
181 _mesa_lock_context_textures(ctx);
182
183 if (ctx->NewState)
184 _mesa_update_state_locked(ctx);
185
186 _tnl_run_pipeline(ctx);
187 _mesa_unlock_context_textures(ctx);
188 }
189
190 static void r300_get_lock(radeonContextPtr rmesa)
191 {
192 drm_radeon_sarea_t *sarea = rmesa->sarea;
193
194 if (sarea->ctx_owner != rmesa->dri.hwContext) {
195 sarea->ctx_owner = rmesa->dri.hwContext;
196 if (!rmesa->radeonScreen->kernel_mm)
197 radeon_bo_legacy_texture_age(rmesa->radeonScreen->bom);
198 }
199 }
200
201 static void r300_vtbl_flush(GLcontext *ctx)
202 {
203 r300Flush(ctx);
204 }
205
206 static void r300_vtbl_set_all_dirty(GLcontext *ctx)
207 {
208 r300ContextPtr rmesa = R300_CONTEXT(ctx);
209 rmesa->hw.all_dirty = GL_TRUE;
210 }
211
212 static void r300_init_vtbl(radeonContextPtr radeon)
213 {
214 radeon->vtbl.get_lock = r300_get_lock;
215 radeon->vtbl.update_viewport_offset = r300UpdateViewportOffset;
216 radeon->vtbl.flush = r300_vtbl_flush;
217 radeon->vtbl.set_all_dirty = r300_vtbl_set_all_dirty;
218 }
219
220
221 /* Create the device specific rendering context.
222 */
223 GLboolean r300CreateContext(const __GLcontextModes * glVisual,
224 __DRIcontextPrivate * driContextPriv,
225 void *sharedContextPrivate)
226 {
227 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
228 radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
229 struct dd_function_table functions;
230 r300ContextPtr r300;
231 GLcontext *ctx;
232 int tcl_mode;
233
234 assert(glVisual);
235 assert(driContextPriv);
236 assert(screen);
237
238 /* Allocate the R300 context */
239 r300 = (r300ContextPtr) CALLOC(sizeof(*r300));
240 if (!r300)
241 return GL_FALSE;
242
243 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
244 hw_tcl_on = future_hw_tcl_on = 0;
245
246 r300_init_vtbl(&r300->radeon);
247 /* Parse configuration files.
248 * Do this here so that initialMaxAnisotropy is set before we create
249 * the default textures.
250 */
251 driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache,
252 screen->driScreen->myNum, "r300");
253 r300->initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache,
254 "def_max_anisotropy");
255
256 /* Init default driver functions then plug in our R300-specific functions
257 * (the texture functions are especially important)
258 */
259 _mesa_init_driver_functions(&functions);
260 r300InitIoctlFuncs(&functions);
261 r300InitStateFuncs(&functions);
262 r300InitTextureFuncs(&functions);
263 r300InitShaderFuncs(&functions);
264
265 if (!radeonInitContext(&r300->radeon, &functions,
266 glVisual, driContextPriv,
267 sharedContextPrivate)) {
268 FREE(r300);
269 return GL_FALSE;
270 }
271
272 /* Init r300 context data */
273 r300->texture_depth = driQueryOptioni(&r300->radeon.optionCache,
274 "texture_depth");
275 if (r300->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
276 r300->texture_depth = (screen->cpp == 4) ?
277 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
278
279 /* Set the maximum texture size small enough that we can guarentee that
280 * all texture units can bind a maximal texture and have them both in
281 * texturable memory at once.
282 */
283
284 ctx = r300->radeon.glCtx;
285
286 ctx->Const.MaxTextureImageUnits =
287 driQueryOptioni(&r300->radeon.optionCache, "texture_image_units");
288 ctx->Const.MaxTextureCoordUnits =
289 driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
290 ctx->Const.MaxTextureUnits =
291 MIN2(ctx->Const.MaxTextureImageUnits,
292 ctx->Const.MaxTextureCoordUnits);
293 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
294 ctx->Const.MaxTextureLodBias = 16.0;
295
296 if (screen->chip_family >= CHIP_FAMILY_RV515) {
297 ctx->Const.MaxTextureLevels = 13;
298 ctx->Const.MaxTextureRectSize = 4096;
299 }
300
301 ctx->Const.MinPointSize = 1.0;
302 ctx->Const.MinPointSizeAA = 1.0;
303 ctx->Const.MaxPointSize = R300_POINTSIZE_MAX;
304 ctx->Const.MaxPointSizeAA = R300_POINTSIZE_MAX;
305
306 ctx->Const.MinLineWidth = 1.0;
307 ctx->Const.MinLineWidthAA = 1.0;
308 ctx->Const.MaxLineWidth = R300_LINESIZE_MAX;
309 ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
310
311 /* Needs further modifications */
312 #if 0
313 ctx->Const.MaxArrayLockSize =
314 ( /*512 */ RADEON_BUFFER_SIZE * 16 * 1024) / (4 * 4);
315 #endif
316
317 /* Initialize the software rasterizer and helper modules.
318 */
319 _swrast_CreateContext(ctx);
320 _vbo_CreateContext(ctx);
321 _tnl_CreateContext(ctx);
322 _swsetup_CreateContext(ctx);
323 _swsetup_Wakeup(ctx);
324 _ae_create_context(ctx);
325
326 /* Install the customized pipeline:
327 */
328 _tnl_destroy_pipeline(ctx);
329 _tnl_install_pipeline(ctx, r300_pipeline);
330
331 /* Try and keep materials and vertices separate:
332 */
333 /* _tnl_isolate_materials(ctx, GL_TRUE); */
334
335 /* Configure swrast and TNL to match hardware characteristics:
336 */
337 _swrast_allow_pixel_fog(ctx, GL_FALSE);
338 _swrast_allow_vertex_fog(ctx, GL_TRUE);
339 _tnl_allow_pixel_fog(ctx, GL_FALSE);
340 _tnl_allow_vertex_fog(ctx, GL_TRUE);
341
342 /* currently bogus data */
343 if (screen->chip_flags & RADEON_CHIPSET_TCL) {
344 ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
345 ctx->Const.VertexProgram.MaxNativeInstructions =
346 VSF_MAX_FRAGMENT_LENGTH / 4;
347 ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
348 ctx->Const.VertexProgram.MaxTemps = 32;
349 ctx->Const.VertexProgram.MaxNativeTemps =
350 /*VSF_MAX_FRAGMENT_TEMPS */ 32;
351 ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
352 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
353 }
354
355 ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
356 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
357 ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
358 ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST;
359 ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST;
360 ctx->Const.FragmentProgram.MaxNativeInstructions =
361 PFS_MAX_ALU_INST + PFS_MAX_TEX_INST;
362 ctx->Const.FragmentProgram.MaxNativeTexIndirections =
363 PFS_MAX_TEX_INDIRECT;
364 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
365 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
366 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
367
368 driInitExtensions(ctx, card_extensions, GL_TRUE);
369
370 if (driQueryOptionb
371 (&r300->radeon.optionCache, "disable_stencil_two_side"))
372 _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
373
374 if (r300->radeon.glCtx->Mesa_DXTn
375 && !driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc")) {
376 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
377 _mesa_enable_extension(ctx, "GL_S3_s3tc");
378 } else
379 if (driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable"))
380 {
381 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
382 }
383
384 r300->disable_lowimpact_fallback =
385 driQueryOptionb(&r300->radeon.optionCache,
386 "disable_lowimpact_fallback");
387
388 radeonInitSpanFuncs(ctx);
389 r300InitCmdBuf(r300);
390 r300InitState(r300);
391 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
392 r300InitSwtcl(ctx);
393
394 TNL_CONTEXT(ctx)->Driver.RunPipeline = r300RunPipeline;
395
396 tcl_mode = driQueryOptioni(&r300->radeon.optionCache, "tcl_mode");
397 if (driQueryOptionb(&r300->radeon.optionCache, "no_rast")) {
398 fprintf(stderr, "disabling 3D acceleration\n");
399 #if R200_MERGED
400 FALLBACK(&r300->radeon, RADEON_FALLBACK_DISABLE, 1);
401 #endif
402 }
403 if (tcl_mode == DRI_CONF_TCL_SW ||
404 !(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
405 if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
406 r300->radeon.radeonScreen->chip_flags &=
407 ~RADEON_CHIPSET_TCL;
408 fprintf(stderr, "Disabling HW TCL support\n");
409 }
410 TCL_FALLBACK(r300->radeon.glCtx,
411 RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
412 }
413
414 return GL_TRUE;
415 }
416
417 /* Destroy the device specific context.
418 */
419 void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
420 {
421 GET_CURRENT_CONTEXT(ctx);
422 r300ContextPtr r300 = (r300ContextPtr) driContextPriv->driverPrivate;
423 radeonContextPtr radeon = (radeonContextPtr) r300;
424 radeonContextPtr current = ctx ? RADEON_CONTEXT(ctx) : NULL;
425
426 if (RADEON_DEBUG & DEBUG_DRI) {
427 fprintf(stderr, "Destroying context !\n");
428 }
429
430 /* check if we're deleting the currently bound context */
431 if (&r300->radeon == current) {
432 radeonFlush(r300->radeon.glCtx);
433 _mesa_make_current(NULL, NULL, NULL);
434 }
435
436 /* Free r300 context resources */
437 assert(r300); /* should never be null */
438
439 if (r300) {
440 _swsetup_DestroyContext(r300->radeon.glCtx);
441 _tnl_DestroyContext(r300->radeon.glCtx);
442 _vbo_DestroyContext(r300->radeon.glCtx);
443 _swrast_DestroyContext(r300->radeon.glCtx);
444
445 r300FlushCmdBuf(r300, __FUNCTION__);
446 r300DestroyCmdBuf(r300);
447
448 if (radeon->state.scissor.pClipRects) {
449 FREE(radeon->state.scissor.pClipRects);
450 radeon->state.scissor.pClipRects = NULL;
451 }
452
453 radeonCleanupContext(&r300->radeon);
454
455 /* the memory manager might be accessed when Mesa frees the shared
456 * state, so don't destroy it earlier
457 */
458
459 /* free the option cache */
460 driDestroyOptionCache(&r300->radeon.optionCache);
461
462 FREE(r300);
463 }
464 }