Merge commit 'origin/master' into drm-gem
[mesa.git] / src / mesa / drivers / dri / r300 / r300_context.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /**
31 * \file
32 *
33 * \author Keith Whitwell <keith@tungstengraphics.com>
34 *
35 * \author Nicolai Haehnle <prefect_@gmx.net>
36 */
37
38 #include "glheader.h"
39 #include "api_arrayelt.h"
40 #include "context.h"
41 #include "simple_list.h"
42 #include "imports.h"
43 #include "matrix.h"
44 #include "extensions.h"
45 #include "state.h"
46 #include "bufferobj.h"
47
48 #include "swrast/swrast.h"
49 #include "swrast_setup/swrast_setup.h"
50 #include "vbo/vbo.h"
51
52 #include "tnl/tnl.h"
53 #include "tnl/t_pipeline.h"
54 #include "tnl/t_vp_build.h"
55
56 #include "drivers/common/driverfuncs.h"
57
58 #include "radeon_ioctl.h"
59 #include "radeon_span.h"
60 #include "r300_context.h"
61 #include "r300_cmdbuf.h"
62 #include "r300_state.h"
63 #include "r300_ioctl.h"
64 #include "r300_tex.h"
65 #include "r300_emit.h"
66 #include "r300_swtcl.h"
67
68 #ifdef USER_BUFFERS
69 #include "r300_mem.h"
70 #endif
71
72 #include "vblank.h"
73 #include "utils.h"
74 #include "xmlpool.h" /* for symbolic values of enum-type options */
75
76 /* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */
77 int future_hw_tcl_on = 1;
78 int hw_tcl_on = 1;
79
80 #define need_GL_EXT_stencil_two_side
81 #define need_GL_ARB_multisample
82 #define need_GL_ARB_texture_compression
83 #define need_GL_ARB_vertex_buffer_object
84 #define need_GL_ARB_vertex_program
85 #define need_GL_EXT_blend_minmax
86 //#define need_GL_EXT_fog_coord
87 #define need_GL_EXT_multi_draw_arrays
88 #define need_GL_EXT_secondary_color
89 #define need_GL_EXT_blend_equation_separate
90 #define need_GL_EXT_blend_func_separate
91 #define need_GL_EXT_gpu_program_parameters
92 #define need_GL_NV_vertex_program
93 #include "extension_helper.h"
94
95 const struct dri_extension card_extensions[] = {
96 /* *INDENT-OFF* */
97 {"GL_ARB_depth_texture", NULL},
98 {"GL_ARB_fragment_program", NULL},
99 {"GL_ARB_multisample", GL_ARB_multisample_functions},
100 {"GL_ARB_multitexture", NULL},
101 {"GL_ARB_texture_border_clamp", NULL},
102 {"GL_ARB_texture_compression", GL_ARB_texture_compression_functions},
103 {"GL_ARB_texture_cube_map", NULL},
104 {"GL_ARB_texture_env_add", NULL},
105 {"GL_ARB_texture_env_combine", NULL},
106 {"GL_ARB_texture_env_crossbar", NULL},
107 {"GL_ARB_texture_env_dot3", NULL},
108 {"GL_ARB_texture_mirrored_repeat", NULL},
109 {"GL_ARB_vertex_buffer_object", GL_ARB_vertex_buffer_object_functions},
110 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
111 {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
112 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
113 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
114 {"GL_EXT_blend_subtract", NULL},
115 // {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
116 {"GL_EXT_multi_draw_arrays", GL_EXT_multi_draw_arrays_functions},
117 {"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions},
118 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
119 {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
120 {"GL_EXT_stencil_wrap", NULL},
121 {"GL_EXT_texture_edge_clamp", NULL},
122 {"GL_EXT_texture_env_combine", NULL},
123 {"GL_EXT_texture_env_dot3", NULL},
124 {"GL_EXT_texture_filter_anisotropic", NULL},
125 {"GL_EXT_texture_lod_bias", NULL},
126 {"GL_EXT_texture_mirror_clamp", NULL},
127 {"GL_EXT_texture_rectangle", NULL},
128 {"GL_ATI_texture_env_combine3", NULL},
129 {"GL_ATI_texture_mirror_once", NULL},
130 {"GL_MESA_pack_invert", NULL},
131 {"GL_MESA_ycbcr_texture", NULL},
132 {"GL_MESAX_texture_float", NULL},
133 {"GL_NV_blend_square", NULL},
134 {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
135 {"GL_SGIS_generate_mipmap", NULL},
136 {"GL_SGIX_depth_texture", NULL},
137 {NULL, NULL}
138 /* *INDENT-ON* */
139 };
140
141 extern struct tnl_pipeline_stage _r300_render_stage;
142 extern const struct tnl_pipeline_stage _r300_tcl_stage;
143
144 static const struct tnl_pipeline_stage *r300_pipeline[] = {
145
146 /* Try and go straight to t&l
147 */
148 &_r300_tcl_stage,
149
150 /* Catch any t&l fallbacks
151 */
152 &_tnl_vertex_transform_stage,
153 &_tnl_normal_transform_stage,
154 &_tnl_lighting_stage,
155 &_tnl_fog_coordinate_stage,
156 &_tnl_texgen_stage,
157 &_tnl_texture_transform_stage,
158 &_tnl_vertex_program_stage,
159
160 /* Try again to go to tcl?
161 * - no good for asymmetric-twoside (do with multipass)
162 * - no good for asymmetric-unfilled (do with multipass)
163 * - good for material
164 * - good for texgen
165 * - need to manipulate a bit of state
166 *
167 * - worth it/not worth it?
168 */
169
170 /* Else do them here.
171 */
172 &_r300_render_stage,
173 &_tnl_render_stage, /* FALLBACK */
174 0,
175 };
176
177 /* Create the device specific rendering context.
178 */
179 GLboolean r300CreateContext(const __GLcontextModes * glVisual,
180 __DRIcontextPrivate * driContextPriv,
181 void *sharedContextPrivate)
182 {
183 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
184 radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
185 struct dd_function_table functions;
186 r300ContextPtr r300;
187 GLcontext *ctx;
188 int tcl_mode, i;
189
190 assert(glVisual);
191 assert(driContextPriv);
192 assert(screen);
193
194 /* Allocate the R300 context */
195 r300 = (r300ContextPtr) CALLOC(sizeof(*r300));
196 if (!r300)
197 return GL_FALSE;
198
199 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
200 hw_tcl_on = future_hw_tcl_on = 0;
201
202 /* Parse configuration files.
203 * Do this here so that initialMaxAnisotropy is set before we create
204 * the default textures.
205 */
206 driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache,
207 screen->driScreen->myNum, "r300");
208 r300->initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache,
209 "def_max_anisotropy");
210
211 /* Init default driver functions then plug in our R300-specific functions
212 * (the texture functions are especially important)
213 */
214 _mesa_init_driver_functions(&functions);
215 r300InitIoctlFuncs(&functions);
216 r300InitStateFuncs(&functions);
217 r300InitTextureFuncs(&functions);
218 r300InitShaderFuncs(&functions);
219
220 #ifdef USER_BUFFERS
221 r300_mem_init(r300);
222 #endif
223
224 if (!radeonInitContext(&r300->radeon, &functions,
225 glVisual, driContextPriv,
226 sharedContextPrivate)) {
227 FREE(r300);
228 return GL_FALSE;
229 }
230
231 /* Init r300 context data */
232 r300->dma.buf0_address =
233 r300->radeon.radeonScreen->buffers->list[0].address;
234
235 (void)memset(r300->texture_heaps, 0, sizeof(r300->texture_heaps));
236 make_empty_list(&r300->swapped);
237
238 r300->nr_heaps = 1 /* screen->numTexHeaps */ ;
239 assert(r300->nr_heaps < RADEON_NR_TEX_HEAPS);
240 for (i = 0; i < r300->nr_heaps; i++) {
241 /* *INDENT-OFF* */
242 r300->texture_heaps[i] = driCreateTextureHeap(i, r300,
243 screen->
244 texSize[i], 12,
245 RADEON_NR_TEX_REGIONS,
246 (drmTextureRegionPtr)
247 r300->radeon.sarea->
248 tex_list[i],
249 &r300->radeon.sarea->
250 tex_age[i],
251 &r300->swapped,
252 sizeof
253 (r300TexObj),
254 (destroy_texture_object_t
255 *)
256 r300DestroyTexObj);
257 /* *INDENT-ON* */
258 }
259 r300->texture_depth = driQueryOptioni(&r300->radeon.optionCache,
260 "texture_depth");
261 if (r300->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
262 r300->texture_depth = (screen->cpp == 4) ?
263 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
264
265 /* Set the maximum texture size small enough that we can guarentee that
266 * all texture units can bind a maximal texture and have them both in
267 * texturable memory at once.
268 */
269
270 ctx = r300->radeon.glCtx;
271
272 ctx->Const.MaxTextureImageUnits =
273 driQueryOptioni(&r300->radeon.optionCache, "texture_image_units");
274 ctx->Const.MaxTextureCoordUnits =
275 driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
276 ctx->Const.MaxTextureUnits =
277 MIN2(ctx->Const.MaxTextureImageUnits,
278 ctx->Const.MaxTextureCoordUnits);
279 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
280
281 if (screen->chip_family >= CHIP_FAMILY_RV515) {
282 ctx->Const.MaxTextureLevels = 13;
283 ctx->Const.MaxTextureRectSize = 4096;
284 }
285
286 ctx->Const.MinPointSize = 1.0;
287 ctx->Const.MinPointSizeAA = 1.0;
288 ctx->Const.MaxPointSize = R300_POINTSIZE_MAX;
289 ctx->Const.MaxPointSizeAA = R300_POINTSIZE_MAX;
290
291 ctx->Const.MinLineWidth = 1.0;
292 ctx->Const.MinLineWidthAA = 1.0;
293 ctx->Const.MaxLineWidth = R300_LINESIZE_MAX;
294 ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
295
296 #ifdef USER_BUFFERS
297 /* Needs further modifications */
298 #if 0
299 ctx->Const.MaxArrayLockSize =
300 ( /*512 */ RADEON_BUFFER_SIZE * 16 * 1024) / (4 * 4);
301 #endif
302 #endif
303
304 /* Initialize the software rasterizer and helper modules.
305 */
306 _swrast_CreateContext(ctx);
307 _vbo_CreateContext(ctx);
308 _tnl_CreateContext(ctx);
309 _swsetup_CreateContext(ctx);
310 _swsetup_Wakeup(ctx);
311 _ae_create_context(ctx);
312
313 /* Install the customized pipeline:
314 */
315 _tnl_destroy_pipeline(ctx);
316 _tnl_install_pipeline(ctx, r300_pipeline);
317
318 /* Try and keep materials and vertices separate:
319 */
320 /* _tnl_isolate_materials(ctx, GL_TRUE); */
321
322 /* Configure swrast and TNL to match hardware characteristics:
323 */
324 _swrast_allow_pixel_fog(ctx, GL_FALSE);
325 _swrast_allow_vertex_fog(ctx, GL_TRUE);
326 _tnl_allow_pixel_fog(ctx, GL_FALSE);
327 _tnl_allow_vertex_fog(ctx, GL_TRUE);
328
329 /* currently bogus data */
330 if (screen->chip_flags & RADEON_CHIPSET_TCL) {
331 ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
332 ctx->Const.VertexProgram.MaxNativeInstructions =
333 VSF_MAX_FRAGMENT_LENGTH / 4;
334 ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
335 ctx->Const.VertexProgram.MaxTemps = 32;
336 ctx->Const.VertexProgram.MaxNativeTemps =
337 /*VSF_MAX_FRAGMENT_TEMPS */ 32;
338 ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
339 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
340 }
341
342 ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
343 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
344 ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
345 ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST;
346 ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST;
347 ctx->Const.FragmentProgram.MaxNativeInstructions =
348 PFS_MAX_ALU_INST + PFS_MAX_TEX_INST;
349 ctx->Const.FragmentProgram.MaxNativeTexIndirections =
350 PFS_MAX_TEX_INDIRECT;
351 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
352 _tnl_ProgramCacheInit(ctx);
353 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
354
355 driInitExtensions(ctx, card_extensions, GL_TRUE);
356
357 if (driQueryOptionb
358 (&r300->radeon.optionCache, "disable_stencil_two_side"))
359 _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
360
361 if (r300->radeon.glCtx->Mesa_DXTn
362 && !driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc")) {
363 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
364 _mesa_enable_extension(ctx, "GL_S3_s3tc");
365 } else
366 if (driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable"))
367 {
368 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
369 }
370
371 r300->disable_lowimpact_fallback =
372 driQueryOptionb(&r300->radeon.optionCache,
373 "disable_lowimpact_fallback");
374
375 radeonInitSpanFuncs(ctx);
376 r300InitCmdBuf(r300);
377 r300InitState(r300);
378 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
379 r300InitSwtcl(ctx);
380
381 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline;
382
383 tcl_mode = driQueryOptioni(&r300->radeon.optionCache, "tcl_mode");
384 if (driQueryOptionb(&r300->radeon.optionCache, "no_rast")) {
385 fprintf(stderr, "disabling 3D acceleration\n");
386 #if R200_MERGED
387 FALLBACK(&r300->radeon, RADEON_FALLBACK_DISABLE, 1);
388 #endif
389 }
390 if (tcl_mode == DRI_CONF_TCL_SW ||
391 !(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
392 if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
393 r300->radeon.radeonScreen->chip_flags &=
394 ~RADEON_CHIPSET_TCL;
395 fprintf(stderr, "Disabling HW TCL support\n");
396 }
397 TCL_FALLBACK(r300->radeon.glCtx,
398 RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
399 }
400
401 return GL_TRUE;
402 }
403
404 static void r300FreeGartAllocations(r300ContextPtr r300)
405 {
406 int i, ret, tries = 0, done_age, in_use = 0;
407 drm_radeon_mem_free_t memfree;
408
409 memfree.region = RADEON_MEM_REGION_GART;
410
411 #ifdef USER_BUFFERS
412 for (i = r300->rmm->u_last; i > 0; i--) {
413 if (r300->rmm->u_list[i].ptr == NULL) {
414 continue;
415 }
416
417 /* check whether this buffer is still in use */
418 if (r300->rmm->u_list[i].pending) {
419 in_use++;
420 }
421 }
422 /* Cannot flush/lock if no context exists. */
423 if (in_use)
424 r300FlushCmdBuf(r300, __FUNCTION__);
425
426 done_age = radeonGetAge((radeonContextPtr) r300);
427
428 for (i = r300->rmm->u_last; i > 0; i--) {
429 if (r300->rmm->u_list[i].ptr == NULL) {
430 continue;
431 }
432
433 /* check whether this buffer is still in use */
434 if (!r300->rmm->u_list[i].pending) {
435 continue;
436 }
437
438 assert(r300->rmm->u_list[i].h_pending == 0);
439
440 tries = 0;
441 while (r300->rmm->u_list[i].age > done_age && tries++ < 1000) {
442 usleep(10);
443 done_age = radeonGetAge((radeonContextPtr) r300);
444 }
445 if (tries >= 1000) {
446 WARN_ONCE("Failed to idle region!");
447 }
448
449 memfree.region_offset = (char *)r300->rmm->u_list[i].ptr -
450 (char *)r300->radeon.radeonScreen->gartTextures.map;
451
452 ret = drmCommandWrite(r300->radeon.radeonScreen->driScreen->fd,
453 DRM_RADEON_FREE, &memfree,
454 sizeof(memfree));
455 if (ret) {
456 fprintf(stderr, "Failed to free at %p\nret = %s\n",
457 r300->rmm->u_list[i].ptr, strerror(-ret));
458 } else {
459 if (i == r300->rmm->u_last)
460 r300->rmm->u_last--;
461
462 r300->rmm->u_list[i].pending = 0;
463 r300->rmm->u_list[i].ptr = NULL;
464 }
465 }
466 r300->rmm->u_head = i;
467 #endif /* USER_BUFFERS */
468 }
469
470 /* Destroy the device specific context.
471 */
472 void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
473 {
474 GET_CURRENT_CONTEXT(ctx);
475 r300ContextPtr r300 = (r300ContextPtr) driContextPriv->driverPrivate;
476 radeonContextPtr radeon = (radeonContextPtr) r300;
477 radeonContextPtr current = ctx ? RADEON_CONTEXT(ctx) : NULL;
478
479 if (RADEON_DEBUG & DEBUG_DRI) {
480 fprintf(stderr, "Destroying context !\n");
481 }
482
483 /* check if we're deleting the currently bound context */
484 if (&r300->radeon == current) {
485 radeonFlush(r300->radeon.glCtx);
486 _mesa_make_current(NULL, NULL, NULL);
487 }
488
489 /* Free r300 context resources */
490 assert(r300); /* should never be null */
491
492 if (r300) {
493 GLboolean release_texture_heaps;
494
495 release_texture_heaps =
496 (r300->radeon.glCtx->Shared->RefCount == 1);
497 _swsetup_DestroyContext(r300->radeon.glCtx);
498 _tnl_ProgramCacheDestroy(r300->radeon.glCtx);
499 _tnl_DestroyContext(r300->radeon.glCtx);
500 _vbo_DestroyContext(r300->radeon.glCtx);
501 _swrast_DestroyContext(r300->radeon.glCtx);
502
503 if (r300->dma.current.buf) {
504 r300ReleaseDmaRegion(r300, &r300->dma.current,
505 __FUNCTION__);
506 #ifndef USER_BUFFERS
507 r300FlushCmdBuf(r300, __FUNCTION__);
508 #endif
509 }
510 r300FreeGartAllocations(r300);
511 r300DestroyCmdBuf(r300);
512
513 if (radeon->state.scissor.pClipRects) {
514 FREE(radeon->state.scissor.pClipRects);
515 radeon->state.scissor.pClipRects = NULL;
516 }
517
518 if (release_texture_heaps) {
519 /* This share group is about to go away, free our private
520 * texture object data.
521 */
522 int i;
523
524 for (i = 0; i < r300->nr_heaps; i++) {
525 driDestroyTextureHeap(r300->texture_heaps[i]);
526 r300->texture_heaps[i] = NULL;
527 }
528
529 assert(is_empty_list(&r300->swapped));
530 }
531
532 radeonCleanupContext(&r300->radeon);
533
534 #ifdef USER_BUFFERS
535 /* the memory manager might be accessed when Mesa frees the shared
536 * state, so don't destroy it earlier
537 */
538 r300_mem_destroy(r300);
539 #endif
540
541 /* free the option cache */
542 driDestroyOptionCache(&r300->radeon.optionCache);
543
544 FREE(r300);
545 }
546 }